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https://github.com/Open-Cascade-SAS/OCCT.git
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Added class Font_FTFont wrapper over FreeType face Unify collections methods NCollection_Array1, NCollection_Sequence, NCollection_Vector: declare Upper, Lower, First, Last, ChangeFirst, ChangeLast methods for all these collections. Added method NCollection_DataMap::Find() with check key is bound + retrieve value within single call interface. OpenGl_Context::ReleaseResource() method now supports lazy release of shared resources. Added class OpenGl_Font which implements textured fonts support. Added class OpenGl_TextFormatter for text formatting using OpenGl_Font. OpenGl_Text was redesigned to use OpenGl_FontFormatter. OpenGl_FontMgr class was removed. All methods related to text rendered removed from OpenGl_Display class. OpenGl_Trihedron and OpenGl_GraduatedTrihedron classes were redesigned to use OpenGl_Text. OpenGl_PrinterContext instance was moved to OpenGl_GraphicDriver fields (eliminated usage of global instance). Added test cases into 3rdparty/fonts grid to check different font styles and perform FPS tests (no automated results - requires manual analysis or snapshots comparisons). Removed unused CSF_FTGL dependency. OpenGl_Text::setupMatrix - do not apply floor for myWinZ
210 lines
7.1 KiB
C++
210 lines
7.1 KiB
C++
// Created on: 2013-01-28
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// Created by: Kirill GAVRILOV
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// Copyright (c) 2013 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef _NCollection_UtfIterator_H__
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#define _NCollection_UtfIterator_H__
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#include <Standard_TypeDef.hxx>
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//! Template class for Unicode strings support.
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//! It defines an iterator and provide correct way to read multi-byte text (UTF-8 and UTF-16)
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//! and convert it from one to another.
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//! The current value of iterator returned as UTF-32 Unicode code.
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template<typename Type>
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class NCollection_UtfIterator
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{
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public:
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//! Constructor.
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//! @param theString buffer to iterate
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NCollection_UtfIterator (const Type* theString)
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: myPosition(theString),
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myPosNext(theString),
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myCharIndex(0),
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myCharUtf32(0)
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{
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if (theString != NULL)
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{
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++(*this);
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myCharIndex = 0;
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}
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}
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//! Initialize iterator within specified NULL-terminated string.
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void Init (const Type* theString)
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{
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myPosition = theString;
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myPosNext = theString;
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myCharUtf32 = 0;
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if (theString != NULL)
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{
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++(*this);
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}
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myCharIndex = 0;
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}
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//! Pre-increment operator. Reads the next unicode character.
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//! Notice - no protection against overrun!
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NCollection_UtfIterator& operator++()
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{
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myPosition = myPosNext;
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++myCharIndex;
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switch (sizeof(Type))
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{
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case 1: readUTF8(); break;
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case 2: readUTF16(); break;
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case 4: // UTF-32
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default:
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myCharUtf32 = *myPosNext++;
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}
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return *this;
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}
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//! Post-increment operator.
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//! Notice - no protection against overrun!
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NCollection_UtfIterator operator++ (int )
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{
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NCollection_UtfIterator aCopy = *this;
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++*this;
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return aCopy;
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}
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//! Equality operator.
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bool operator== (const NCollection_UtfIterator& theRight) const
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{
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return myPosition == theRight.myPosition;
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}
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//! Dereference operator.
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//! @return the UTF-32 codepoint of the character currently pointed by iterator.
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Standard_Utf32Char operator*() const
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{
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return myCharUtf32;
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}
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//! Buffer-fetching getter.
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const Type* BufferHere() const { return myPosition; }
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//! Buffer-fetching getter. Dangerous! Iterator should be reinitialized on buffer change.
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Type* ChangeBufferHere() { return (Type* )myPosition; }
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//! Buffer-fetching getter.
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const Type* BufferNext() const { return myPosNext; }
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//! @return the index displacement from iterator intialization
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Standard_Integer Index() const
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{
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return myCharIndex;
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}
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//! @return the advance in bytes to store current symbol in UTF-8.
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//! 0 means an invalid symbol;
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//! 1-4 bytes are valid range.
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Standard_Integer AdvanceBytesUtf8() const;
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//! @return the advance in bytes to store current symbol in UTF-16.
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//! 0 means an invalid symbol;
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//! 2 bytes is a general case;
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//! 4 bytes for surrogate pair.
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Standard_Integer AdvanceBytesUtf16() const;
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//! @return the advance in bytes to store current symbol in UTF-32.
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//! Always 4 bytes (method for consistency).
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Standard_Integer AdvanceBytesUtf32() const
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{
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return Standard_Integer(sizeof(Standard_Utf32Char));
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}
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//! Fill the UTF-8 buffer within current Unicode symbol.
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//! Use method AdvanceUtf8() to allocate buffer with enough size.
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//! @param theBuffer buffer to fill
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//! @return new buffer position (for next char)
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Standard_Utf8Char* GetUtf8 (Standard_Utf8Char* theBuffer) const;
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Standard_Utf8UChar* GetUtf8 (Standard_Utf8UChar* theBuffer) const;
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//! Fill the UTF-16 buffer within current Unicode symbol.
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//! Use method AdvanceUtf16() to allocate buffer with enough size.
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//! @param theBuffer buffer to fill
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//! @return new buffer position (for next char)
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Standard_Utf16Char* GetUtf16 (Standard_Utf16Char* theBuffer) const;
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//! Fill the UTF-32 buffer within current Unicode symbol.
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//! Use method AdvanceUtf32() to allocate buffer with enough size.
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//! @param theBuffer buffer to fill
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//! @return new buffer position (for next char)
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Standard_Utf32Char* GetUtf32 (Standard_Utf32Char* theBuffer) const;
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//! @return the advance in TypeWrite chars needed to store current symbol
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template<typename TypeWrite>
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Standard_Integer AdvanceBytesUtf() const;
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//! Fill the UTF-** buffer within current Unicode symbol.
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//! Use method AdvanceUtf**() to allocate buffer with enough size.
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//! @param theBuffer buffer to fill
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//! @return new buffer position (for next char)
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template<typename TypeWrite>
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TypeWrite* GetUtf (TypeWrite* theBuffer) const;
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private:
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//! Helper function for reading a single UTF8 character from the string.
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//! Updates internal state appropriately.
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void readUTF8();
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//! Helper function for reading a single UTF16 character from the string.
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//! Updates internal state appropriately.
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void readUTF16();
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private: //! @name unicode magic numbers
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static const unsigned char UTF8_BYTES_MINUS_ONE[256];
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static const unsigned long offsetsFromUTF8[6];
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static const unsigned char UTF8_FIRST_BYTE_MARK[7];
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static const unsigned long UTF8_BYTE_MASK;
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static const unsigned long UTF8_BYTE_MARK;
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static const unsigned long UTF16_SURROGATE_HIGH_START;
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static const unsigned long UTF16_SURROGATE_HIGH_END;
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static const unsigned long UTF16_SURROGATE_LOW_START;
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static const unsigned long UTF16_SURROGATE_LOW_END;
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static const unsigned long UTF16_SURROGATE_HIGH_SHIFT;
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static const unsigned long UTF16_SURROGATE_LOW_BASE;
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static const unsigned long UTF16_SURROGATE_LOW_MASK;
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static const unsigned long UTF32_MAX_BMP;
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static const unsigned long UTF32_MAX_LEGAL;
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private: //! @name private fields
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const Type* myPosition; //!< buffer position of the first element in the current character
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const Type* myPosNext; //!< buffer position of the first element in the next character
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Standard_Integer myCharIndex; //!< index displacement from iterator intialization
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Standard_Utf32Char myCharUtf32; //!< character stored at the current buffer position
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};
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typedef NCollection_UtfIterator<Standard_Utf8Char> NCollection_Utf8Iter;
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typedef NCollection_UtfIterator<Standard_Utf16Char> NCollection_Utf16Iter;
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typedef NCollection_UtfIterator<Standard_Utf32Char> NCollection_Utf32Iter;
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typedef NCollection_UtfIterator<Standard_WideChar> NCollection_UtfWideIter;
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// template implementation
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#include "NCollection_UtfIterator.lxx"
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#endif // _NCollection_UtfIterator_H__
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