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244 lines
6.5 KiB
C++
Executable File
244 lines
6.5 KiB
C++
Executable File
// Created on: 1993-07-23
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// Created by: Remi LEQUETTE
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <BRepPrimAPI_MakeBox.ixx>
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#include <BRepBuilderAPI.hxx>
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#include <TopoDS.hxx>
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#include <Primitives_Direction.hxx>
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inline gp_Pnt pmin(const gp_Pnt& p,
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const Standard_Real dx,
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const Standard_Real dy,
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const Standard_Real dz)
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{
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gp_Pnt P = p;
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if (dx < 0) P.SetX(P.X()+dx);
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if (dy < 0) P.SetY(P.Y()+dy);
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if (dz < 0) P.SetZ(P.Z()+dz);
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return P;
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeBox
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeBox::BRepPrimAPI_MakeBox(const Standard_Real dx,
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const Standard_Real dy,
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const Standard_Real dz) :
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myWedge(gp_Ax2(pmin(gp_Pnt(0,0,0),dx,dy,dz),gp_Dir(0,0,1),gp_Dir(1,0,0)),
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Abs(dx),Abs(dy),Abs(dz))
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{
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeBox
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeBox::BRepPrimAPI_MakeBox(const gp_Pnt& P,
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const Standard_Real dx,
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const Standard_Real dy,
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const Standard_Real dz) :
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myWedge(gp_Ax2(pmin(P,dx,dy,dz),gp_Dir(0,0,1),gp_Dir(1,0,0)),
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Abs(dx),Abs(dy),Abs(dz))
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{
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeBox
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//purpose :
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//=======================================================================
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inline gp_Pnt pmin(const gp_Pnt& p1, const gp_Pnt& p2)
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{
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return gp_Pnt(Min(p1.X(),p2.X()),Min(p1.Y(),p2.Y()),Min(p1.Z(),p2.Z()));
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}
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BRepPrimAPI_MakeBox::BRepPrimAPI_MakeBox(const gp_Pnt& P1, const gp_Pnt& P2) :
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myWedge(gp_Ax2(pmin(P1,P2),gp_Dir(0,0,1),gp_Dir(1,0,0)),
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Abs(P2.X()-P1.X()),
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Abs(P2.Y()-P1.Y()),
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Abs(P2.Z()-P1.Z()))
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{
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeBox
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeBox::BRepPrimAPI_MakeBox(const gp_Ax2& Axes,
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const Standard_Real dx,
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const Standard_Real dy,
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const Standard_Real dz) :
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myWedge(Axes,dx,dy,dz)
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{
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}
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//=======================================================================
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//function : Wedge
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//purpose :
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//=======================================================================
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BRepPrim_Wedge& BRepPrimAPI_MakeBox::Wedge()
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{
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return myWedge;
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}
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//=======================================================================
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//function : Shell
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//purpose :
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//=======================================================================
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const TopoDS_Shell& BRepPrimAPI_MakeBox::Shell()
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{
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myShape = myWedge.Shell();
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Done();
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return TopoDS::Shell(myShape);
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}
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//=======================================================================
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//function : Build
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//purpose :
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//=======================================================================
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void BRepPrimAPI_MakeBox::Build()
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{
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Solid();
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}
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//=======================================================================
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//function : Solid
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//purpose :
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//=======================================================================
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const TopoDS_Solid& BRepPrimAPI_MakeBox::Solid()
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{
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BRep_Builder B;
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B.MakeSolid(TopoDS::Solid(myShape));
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B.Add(myShape,myWedge.Shell());
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Done();
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return TopoDS::Solid(myShape);
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}
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//=======================================================================
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//function : operator
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeBox::operator TopoDS_Shell()
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{
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return Shell();
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}
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//=======================================================================
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//function : operator
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeBox::operator TopoDS_Solid()
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{
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return Solid();
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}
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//=======================================================================
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//function : BottomFace
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//purpose :
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//=======================================================================
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const TopoDS_Face& BRepPrimAPI_MakeBox::BottomFace () {
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return myWedge.Face (Primitives_ZMin);
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}
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//=======================================================================
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//function : BackFace
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//purpose :
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//=======================================================================
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const TopoDS_Face& BRepPrimAPI_MakeBox::BackFace () {
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return myWedge.Face (Primitives_XMin);
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}
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//=======================================================================
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//function : FrontFace
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//purpose :
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//=======================================================================
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const TopoDS_Face& BRepPrimAPI_MakeBox::FrontFace () {
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return myWedge.Face (Primitives_XMax);
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}
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//=======================================================================
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//function : LeftFace
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//purpose :
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//=======================================================================
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const TopoDS_Face& BRepPrimAPI_MakeBox::LeftFace () {
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return myWedge.Face (Primitives_YMin);
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}
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//=======================================================================
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//function : RightFace
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//purpose :
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//=======================================================================
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const TopoDS_Face& BRepPrimAPI_MakeBox::RightFace () {
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return myWedge.Face (Primitives_YMax);
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}
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//=======================================================================
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//function : TopFace
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//purpose :
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//=======================================================================
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const TopoDS_Face& BRepPrimAPI_MakeBox::TopFace () {
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return myWedge.Face (Primitives_ZMax);
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}
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