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148 lines
4.7 KiB
C++
Executable File
148 lines
4.7 KiB
C++
Executable File
// Created on: 2002-04-17
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// Created by: Alexander Kartomin (akm)
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// Copyright (c) 2002-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef NCollection_Stack_HeaderFile
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#define NCollection_Stack_HeaderFile
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#include <NCollection_BaseCollection.hxx>
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#include <NCollection_BaseList.hxx>
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#include <NCollection_TListNode.hxx>
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#include <NCollection_TListIterator.hxx>
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#if !defined No_Exception && !defined No_Standard_NoSuchObject
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#include <Standard_NoSuchObject.hxx>
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#endif
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/**
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* Purpose: A stack is a structure where item can be added and
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* removed from the top. Like a stack of plates in a
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* kitchen. The last entered item will be be the
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* first removed. This is called a LIFO (last In First Out).
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* Inherits BaseList, adding the data item to each node.
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*/
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template <class TheItemType> class NCollection_Stack
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: public NCollection_BaseCollection<TheItemType>,
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public NCollection_BaseList
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{
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public:
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typedef NCollection_TListNode<TheItemType> StackNode;
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typedef NCollection_TListIterator<TheItemType> Iterator;
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public:
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// ---------- PUBLIC METHODS ------------
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//! Constructor
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NCollection_Stack(const Handle(NCollection_BaseAllocator)& theAllocator=0L) :
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NCollection_BaseCollection<TheItemType>(theAllocator),
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NCollection_BaseList() {}
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//! Copy constructor
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NCollection_Stack (const NCollection_Stack& theOther) :
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NCollection_BaseCollection<TheItemType>(theOther.myAllocator),
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NCollection_BaseList()
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{ *this = theOther; }
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//! Size - Number of items
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virtual Standard_Integer Size (void) const
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{ return Extent(); }
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//! Depth - Number of items
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Standard_Integer Depth (void) const
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{ return Extent(); }
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//! Replace this list by the items of theOther collection
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virtual void Assign (const NCollection_BaseCollection<TheItemType>& theOther)
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{
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if (this == &theOther)
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return;
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Clear();
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TYPENAME NCollection_BaseCollection<TheItemType>::Iterator& anIter =
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theOther.CreateIterator();
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for (; anIter.More(); anIter.Next())
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{
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StackNode* pNew = new (this->myAllocator) StackNode(anIter.Value());
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PAppend(pNew);
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}
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}
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//! Replace this list by the items of theOther Stack
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NCollection_Stack& operator= (const NCollection_Stack& theOther)
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{
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if (this == &theOther)
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return *this;
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Clear ();
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StackNode * pCur = (StackNode *) theOther.PFirst();
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while (pCur)
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{
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StackNode* pNew = new (this->myAllocator) StackNode(pCur->Value());
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PAppend(pNew);
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pCur = (StackNode *) pCur->Next();
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}
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return *this;
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}
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//! Clear this stack
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void Clear (void)
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{ PClear (StackNode::delNode, this->myAllocator); }
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//! Top item - constant
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const TheItemType& Top (void) const
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{
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#if !defined No_Exception && !defined No_Standard_NoSuchObject
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if (IsEmpty()) Standard_NoSuchObject::Raise ("NCollection_Stack::Top");
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#endif
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return ((StackNode *) PFirst())->Value();
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}
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//! Top item - variable
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TheItemType& ChangeTop (void)
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{
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#if !defined No_Exception && !defined No_Standard_NoSuchObject
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if (IsEmpty()) Standard_NoSuchObject::Raise("NCollection_Stack::ChangeTop");
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#endif
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return ((StackNode *) PFirst())->ChangeValue();
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}
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//! Push one item
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void Push (const TheItemType& theItem)
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{
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StackNode * pNew = new (this->myAllocator) StackNode(theItem);
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PPrepend(pNew);
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}
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//! Pop top item
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void Pop (void)
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{ PRemoveFirst (StackNode::delNode, this->myAllocator); }
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//! Destructor - clears the List
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~NCollection_Stack (void)
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{ Clear(); }
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private:
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// ----------- PRIVATE METHODS -----------
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//! Creates Iterator for use on BaseCollection
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virtual TYPENAME NCollection_BaseCollection<TheItemType>::Iterator&
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CreateIterator(void) const
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{ return *(new (this->IterAllocator()) Iterator(*this)); }
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};
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#endif
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