Files
OCCT/src/IVtkDraw/IVtkDraw_Interactor.hxx
dpasukhi d16f03b5b5 Configuration - Restoring VTK toolkit processing #99
Migration to PCH breaks some VTK search functionality.
Fixed non-unique package name caching
2024-10-12 19:44:14 +00:00

126 lines
4.3 KiB
C++

// Created on: 2012-05-28
//
// Copyright (c) 2012-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _IVtkDraw_Interactor_HeaderFile
#define _IVtkDraw_Interactor_HeaderFile
#include <Standard.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Transient.hxx>
#ifdef _WIN32
#include <windows.h>
#else
#include <X11/X.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <tk.h>
#endif
// prevent disabling some MSVC warning messages by VTK headers
#include <Standard_WarningsDisable.hxx>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <Standard_WarningsRestore.hxx>
#include <IVtkTools_ShapePicker.hxx>
#include <IVtkDraw_HighlightAndSelectionPipeline.hxx>
#include <Aspect_Window.hxx>
class vtkWin32RenderWindowInteractor;
typedef vtkSmartPointer<IVtkTools_ShapePicker> PSelector;
class IVtkDraw_Interactor : public vtkRenderWindowInteractor
{
public:
static IVtkDraw_Interactor *New();
vtkTypeMacro (IVtkDraw_Interactor, vtkRenderWindowInteractor)
virtual void Initialize();
virtual void Enable();
virtual void Start() { }
const PSelector& Selector() const { return mySelector; }
void SetShapePicker (const PSelector& theSelector);
void SetPipelines (const Handle(ShapePipelineMap)& thePipelines);
void SetOCCWindow (const Handle(Aspect_Window)& theWindow);
const Handle(Aspect_Window)& GetOCCWindow() const;
//! Process highlighting
void MoveTo (Standard_Integer theX, Standard_Integer theY);
//! Process selection
void OnSelection();
Standard_Boolean IsEnabled() const;
#ifndef _WIN32
Display* GetDisplayId() const;
Standard_Integer ViewerMainLoop (Standard_Integer theArgNum, const char** theArgs);
#endif
protected:
IVtkDraw_Interactor();
~IVtkDraw_Interactor();
#ifdef _WIN32
friend LRESULT CALLBACK WndProc (HWND hwnd, UINT Msg, WPARAM wParam, LPARAM lParam);
friend LRESULT CALLBACK ViewerWindowProc (HWND hwnd,
UINT Msg,
WPARAM wParam,
LPARAM lParam,
IVtkDraw_Interactor *theInteractor);
void OnMouseMove (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y);
void OnRButtonDown (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y, Standard_Integer repeat=0);
void OnRButtonUp (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y);
void OnMButtonDown (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y, Standard_Integer repeat=0);
void OnMButtonUp (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y);
void OnLButtonDown (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y, Standard_Integer repeat=0);
void OnLButtonUp (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y);
void OnSize (HWND wnd, UINT nType, Standard_Integer X, Standard_Integer Y);
void OnTimer (HWND wnd, UINT nIDEvent);
void OnMouseWheelForward (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y);
void OnMouseWheelBackward (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y);
#else
static void ProcessEvents (ClientData theData, int);
void GetMousePosition (Standard_Integer *theX, Standard_Integer *theY);
#endif
private:
// copying is prohibited
IVtkDraw_Interactor (const IVtkDraw_Interactor&);
void operator = (const IVtkDraw_Interactor&);
private:
#ifdef _WIN32
HWND myWindowId;
Standard_Integer myMouseInWindow;
#else
Window myWindowId;
Display *myDisplayId;
Standard_Boolean myIsLeftButtonPressed;
#endif
PSelector mySelector;
Handle(ShapePipelineMap) myPipelines;
Handle(Aspect_Window) myWindow;
};
#endif