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https://github.com/Open-Cascade-SAS/OCCT.git
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Migration to PCH breaks some VTK search functionality. Fixed non-unique package name caching
126 lines
4.3 KiB
C++
126 lines
4.3 KiB
C++
// Created on: 2012-05-28
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//
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// Copyright (c) 2012-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _IVtkDraw_Interactor_HeaderFile
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#define _IVtkDraw_Interactor_HeaderFile
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#include <Standard.hxx>
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#include <Standard_Macro.hxx>
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#include <Standard_Transient.hxx>
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <X11/X.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <tk.h>
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#endif
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// prevent disabling some MSVC warning messages by VTK headers
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#include <Standard_WarningsDisable.hxx>
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#include <vtkRenderWindowInteractor.h>
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#include <vtkSmartPointer.h>
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#include <Standard_WarningsRestore.hxx>
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#include <IVtkTools_ShapePicker.hxx>
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#include <IVtkDraw_HighlightAndSelectionPipeline.hxx>
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#include <Aspect_Window.hxx>
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class vtkWin32RenderWindowInteractor;
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typedef vtkSmartPointer<IVtkTools_ShapePicker> PSelector;
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class IVtkDraw_Interactor : public vtkRenderWindowInteractor
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{
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public:
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static IVtkDraw_Interactor *New();
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vtkTypeMacro (IVtkDraw_Interactor, vtkRenderWindowInteractor)
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virtual void Initialize();
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virtual void Enable();
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virtual void Start() { }
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const PSelector& Selector() const { return mySelector; }
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void SetShapePicker (const PSelector& theSelector);
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void SetPipelines (const Handle(ShapePipelineMap)& thePipelines);
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void SetOCCWindow (const Handle(Aspect_Window)& theWindow);
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const Handle(Aspect_Window)& GetOCCWindow() const;
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//! Process highlighting
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void MoveTo (Standard_Integer theX, Standard_Integer theY);
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//! Process selection
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void OnSelection();
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Standard_Boolean IsEnabled() const;
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#ifndef _WIN32
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Display* GetDisplayId() const;
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Standard_Integer ViewerMainLoop (Standard_Integer theArgNum, const char** theArgs);
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#endif
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protected:
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IVtkDraw_Interactor();
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~IVtkDraw_Interactor();
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#ifdef _WIN32
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friend LRESULT CALLBACK WndProc (HWND hwnd, UINT Msg, WPARAM wParam, LPARAM lParam);
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friend LRESULT CALLBACK ViewerWindowProc (HWND hwnd,
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UINT Msg,
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WPARAM wParam,
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LPARAM lParam,
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IVtkDraw_Interactor *theInteractor);
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void OnMouseMove (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y);
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void OnRButtonDown (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y, Standard_Integer repeat=0);
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void OnRButtonUp (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y);
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void OnMButtonDown (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y, Standard_Integer repeat=0);
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void OnMButtonUp (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y);
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void OnLButtonDown (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y, Standard_Integer repeat=0);
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void OnLButtonUp (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y);
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void OnSize (HWND wnd, UINT nType, Standard_Integer X, Standard_Integer Y);
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void OnTimer (HWND wnd, UINT nIDEvent);
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void OnMouseWheelForward (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y);
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void OnMouseWheelBackward (HWND wnd, UINT nFlags, Standard_Integer X, Standard_Integer Y);
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#else
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static void ProcessEvents (ClientData theData, int);
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void GetMousePosition (Standard_Integer *theX, Standard_Integer *theY);
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#endif
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private:
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// copying is prohibited
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IVtkDraw_Interactor (const IVtkDraw_Interactor&);
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void operator = (const IVtkDraw_Interactor&);
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private:
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#ifdef _WIN32
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HWND myWindowId;
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Standard_Integer myMouseInWindow;
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#else
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Window myWindowId;
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Display *myDisplayId;
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Standard_Boolean myIsLeftButtonPressed;
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#endif
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PSelector mySelector;
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Handle(ShapePipelineMap) myPipelines;
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Handle(Aspect_Window) myWindow;
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};
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#endif
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