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Several methods in Selection classes have been moved to header files for better inlining. BVH_Constants - added new enumeration defining common constant values used with BVH trees. BVH - replaced NCollection_Handle with Standard_Transient handle in classes BVH_Properties, BVH_Builder, BVH_Tree, BVH_Object. Defined global BVH-builders instead of allocating a new one for each object set. SelectMgr_ViewerSelector - added new method ::SetEntitySetBuilder() defining default BVH Tree builder for SelectMgr_SensitiveEntitySet. Added new method SelectMgr_SensitiveEntitySet::SetBuilder() for overriding default BVH tree builder.
147 lines
5.6 KiB
C++
147 lines
5.6 KiB
C++
// Created on: 2014-08-15
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// Created by: Varvara POSKONINA
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// Copyright (c) 2005-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <SelectMgr_SensitiveEntitySet.hxx>
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#include <Select3D_SensitiveEntity.hxx>
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#include <SelectMgr_SensitiveEntity.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(SelectMgr_SensitiveEntitySet, BVH_PrimitiveSet3d)
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//=======================================================================
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// function : SelectMgr_SensitiveEntitySet
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// purpose :
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//=======================================================================
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SelectMgr_SensitiveEntitySet::SelectMgr_SensitiveEntitySet (const Handle(Select3D_BVHBuilder3d)& theBuilder)
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: BVH_PrimitiveSet3d (theBuilder)
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{
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//
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}
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//=======================================================================
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// function : Append
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// purpose : Adds new entity to the set and marks BVH tree for rebuild
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//=======================================================================
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void SelectMgr_SensitiveEntitySet::Append (const Handle(SelectMgr_SensitiveEntity)& theEntity)
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{
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if (!theEntity->BaseSensitive()->IsKind (STANDARD_TYPE(Select3D_SensitiveEntity)))
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{
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theEntity->ResetSelectionActiveStatus();
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return;
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}
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mySensitives.Add (theEntity);
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MarkDirty();
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}
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//=======================================================================
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// function : Append
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// purpose : Adds every entity of selection theSelection to the set
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// and marks BVH tree for rebuild
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//=======================================================================
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void SelectMgr_SensitiveEntitySet::Append (const Handle(SelectMgr_Selection)& theSelection)
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{
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for (theSelection->Init(); theSelection->More(); theSelection->Next())
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{
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if (!theSelection->Sensitive()->BaseSensitive()->IsKind (STANDARD_TYPE(Select3D_SensitiveEntity)))
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{
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theSelection->Sensitive()->ResetSelectionActiveStatus();
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continue;
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}
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mySensitives.Add (theSelection->Sensitive());
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}
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MarkDirty();
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}
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//=======================================================================
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// function : Remove
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// purpose : Removes every entity of selection theSelection from the set
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// and marks BVH tree for rebuild
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//=======================================================================
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void SelectMgr_SensitiveEntitySet::Remove (const Handle(SelectMgr_Selection)& theSelection)
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{
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for (theSelection->Init(); theSelection->More(); theSelection->Next())
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{
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Standard_Integer anEntIdx = mySensitives.FindIndex (theSelection->Sensitive());
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if (!anEntIdx)
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continue;
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if (anEntIdx != mySensitives.Size())
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{
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Swap (anEntIdx - 1, mySensitives.Size() - 1);
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}
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mySensitives.RemoveLast();
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}
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MarkDirty();
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}
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//=======================================================================
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// function : Box
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// purpose : Returns bounding box of entity with index theIdx
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//=======================================================================
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Select3D_BndBox3d SelectMgr_SensitiveEntitySet::Box (const Standard_Integer theIndex) const
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{
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return GetSensitiveById (theIndex)->BaseSensitive()->BoundingBox();
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}
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//=======================================================================
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// function : Center
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// purpose : Returns geometry center of sensitive entity index theIdx
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// along the given axis theAxis
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//=======================================================================
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Standard_Real SelectMgr_SensitiveEntitySet::Center (const Standard_Integer theIndex,
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const Standard_Integer theAxis) const
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{
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const Handle(SelectBasics_SensitiveEntity)& aBasicEntity =
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GetSensitiveById (theIndex)->BaseSensitive();
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Handle(Select3D_SensitiveEntity) aSensitive (Handle(Select3D_SensitiveEntity)::DownCast (aBasicEntity));
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const gp_Pnt aCenter = aSensitive->CenterOfGeometry();
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Standard_Real aCenterCoord = 0.0;
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aCenterCoord = theAxis == 0 ? aCenter.X() :
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(theAxis == 1 ? aCenter.Y() : aCenter.Z());
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return aCenterCoord;
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}
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//=======================================================================
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// function : Swap
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// purpose : Swaps items with indexes theIdx1 and theIdx2
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//=======================================================================
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void SelectMgr_SensitiveEntitySet::Swap (const Standard_Integer theIndex1,
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const Standard_Integer theIndex2)
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{
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mySensitives.Swap (theIndex1 + 1, theIndex2 + 1);
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}
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//=======================================================================
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// function : Size
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// purpose : Returns the amount of entities
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//=======================================================================
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Standard_Integer SelectMgr_SensitiveEntitySet::Size() const
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{
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return mySensitives.Size();
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}
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//=======================================================================
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// function : GetSensitiveById
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// purpose : Returns the entity with index theIndex in the set
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//=======================================================================
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const Handle(SelectMgr_SensitiveEntity)& SelectMgr_SensitiveEntitySet::GetSensitiveById
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(const Standard_Integer theIndex) const
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{
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return mySensitives.FindKey (theIndex + 1);
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}
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