Files
OCCT/src/Media/Media_PlayerContext.hxx
kgv 98e6c6d17b 0030612: Visualization - provide texture map with video as image source
Introduced package Media wrapping FFmpeg structures.
Media_PlayerContext class manages video decoding into Media_IFrameQueue interface.
Graphic3d_MediaTextureSet implements Media_IFrameQueue interface and can be used as texture source.
AIS_MediaPlayer implements simple AIS object displaying video.
2019-04-09 14:18:35 +03:00

156 lines
6.1 KiB
C++

// Created by: Kirill GAVRILOV
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Media_PlayerContext_HeaderFile
#define _Media_PlayerContext_HeaderFile
#include <Media_IFrameQueue.hxx>
#include <Media_Timer.hxx>
#include <OSD_Thread.hxx>
#include <Standard_Condition.hxx>
#include <Standard_Mutex.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Type.hxx>
#include <TCollection_AsciiString.hxx>
class Media_BufferPool;
class Media_CodecContext;
class Media_FormatContext;
class Media_Scaler;
//! Player context.
class Media_PlayerContext : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(Media_PlayerContext, Standard_Transient)
public:
//! Dump first video frame.
//! @param theSrcVideo [in] path to the video
//! @param theMediaInfo [out] video description
Standard_EXPORT static Handle(Media_Frame) DumpFirstFrame (const TCollection_AsciiString& theSrcVideo,
TCollection_AsciiString& theMediaInfo);
//! Dump first video frame.
//! @param theSrcVideo [in] path to the video
//! @param theOutImage [in] path to make a screenshot
//! @param theMediaInfo [out] video description
//! @param theMaxSize [in] when positive - downscales image to specified size
Standard_EXPORT static bool DumpFirstFrame (const TCollection_AsciiString& theSrcVideo,
const TCollection_AsciiString& theOutImage,
TCollection_AsciiString& theMediaInfo,
int theMaxSize = 0);
public:
//! Main constructor.
//! Note that Frame Queue is stored as pointer,
//! and it is expected that this context is stored as a class field of Frame Queue.
Standard_EXPORT Media_PlayerContext (Media_IFrameQueue* theFrameQueue);
//! Destructor.
Standard_EXPORT virtual ~Media_PlayerContext();
public:
//! Set new input for playback.
Standard_EXPORT void SetInput (const TCollection_AsciiString& theInputPath,
Standard_Boolean theToWait);
//! Return playback state.
Standard_EXPORT void PlaybackState (Standard_Boolean& theIsPaused,
Standard_Real& theProgress,
Standard_Real& theDuration);
//! Pause/Pause playback depending on the current state.
Standard_EXPORT void PlayPause (Standard_Boolean& theIsPaused,
Standard_Real& theProgress,
Standard_Real& theDuration);
//! Seek to specified position.
Standard_EXPORT void Seek (Standard_Real thePosSec);
//! Pause playback.
void Pause() { pushPlayEvent (Media_PlayerEvent_PAUSE); }
//! Resume playback.
void Resume() { pushPlayEvent (Media_PlayerEvent_RESUME); }
//! Return TRUE if queue requires RGB pixel format or can handle also YUV pixel format; TRUE by default.
bool ToForceRgb() const { return myToForceRgb; }
//! Set if queue requires RGB pixel format or can handle also YUV pixel format.
void SetForceRgb (bool theToForce) { myToForceRgb = theToForce; }
private:
//! Internal enumeration for events.
enum Media_PlayerEvent
{
Media_PlayerEvent_NONE = 0,
Media_PlayerEvent_PAUSE,
Media_PlayerEvent_RESUME,
Media_PlayerEvent_SEEK,
Media_PlayerEvent_NEXT,
};
private:
//! Thread loop.
Standard_EXPORT void doThreadLoop();
//! Push new playback event.
Standard_EXPORT void pushPlayEvent (Media_PlayerEvent thePlayEvent);
//! Fetch new playback event.
Standard_EXPORT bool popPlayEvent (Media_PlayerEvent& thePlayEvent,
const Handle(Media_FormatContext)& theFormatCtx,
const Handle(Media_CodecContext)& theVideoCtx,
const Handle(Media_Frame)& theFrame);
//! Decode new frame.
bool receiveFrame (const Handle(Media_Frame)& theFrame,
const Handle(Media_CodecContext)& theVideoCtx);
//! Thread creation callback.
static Standard_Address doThreadWrapper (Standard_Address theData)
{
Media_PlayerContext* aThis = (Media_PlayerContext* )theData;
aThis->doThreadLoop();
return 0;
}
private:
Media_IFrameQueue* myFrameQueue; //!< frame queue
OSD_Thread myThread; //!< working thread
Standard_Mutex myMutex; //!< mutex for events
Standard_Condition myWakeEvent; //!< event to wake up working thread and proceed new playback event
Standard_Condition myNextEvent; //!< event to check if working thread processed next file event (e.g. released file handles of previous input)
Media_Timer myTimer; //!< playback timer
Standard_Real myDuration; //!< playback duration
Handle(Media_BufferPool) myBufferPools[4]; //!< per-plane pools
Handle(Media_Frame) myFrameTmp; //!< temporary object holding decoded frame
Handle(Media_Scaler) myScaler; //!< pixel format conversion tool
bool myToForceRgb; //!< flag indicating if queue requires RGB pixel format or can handle also YUV pixel format
volatile bool myToShutDown; //!< flag to terminate working thread
TCollection_AsciiString myInputPath; //!< new input to open
volatile Standard_Real mySeekTo; //!< new seeking position
volatile Media_PlayerEvent myPlayEvent; //!< playback event
};
#endif // _Media_PlayerContext_HeaderFile