Files
OCCT/src/NCollection/NCollection_DataMap.hxx
kgv a174a3c54f 0023457: Slow text rendering
Added class Font_FTFont wrapper over FreeType face

Unify collections methods NCollection_Array1, NCollection_Sequence, NCollection_Vector:
declare Upper, Lower, First, Last, ChangeFirst, ChangeLast methods for all these collections.

Added method NCollection_DataMap::Find() with check key is bound + retrieve value within single call interface.

OpenGl_Context::ReleaseResource() method now supports lazy release of shared resources.

Added class OpenGl_Font which implements textured fonts support.
Added class OpenGl_TextFormatter for text formatting using OpenGl_Font.

OpenGl_Text was redesigned to use OpenGl_FontFormatter.

OpenGl_FontMgr class was removed.
All methods related to text rendered removed from OpenGl_Display class.

OpenGl_Trihedron and OpenGl_GraduatedTrihedron classes were redesigned
to use OpenGl_Text.

OpenGl_PrinterContext instance was moved to OpenGl_GraphicDriver fields
(eliminated usage of global instance).

Added test cases into 3rdparty/fonts grid to check different font styles
and perform FPS tests (no automated results - requires manual analysis
or snapshots comparisons).

Removed unused CSF_FTGL dependency.
OpenGl_Text::setupMatrix - do not apply floor for myWinZ
2013-02-08 15:05:16 +04:00

374 lines
11 KiB
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// Created on: 2002-04-24
// Created by: Alexander KARTOMIN (akm)
// Copyright (c) 2002-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef NCollection_DataMap_HeaderFile
#define NCollection_DataMap_HeaderFile
#include <NCollection_BaseCollection.hxx>
#include <NCollection_BaseMap.hxx>
#include <NCollection_TListNode.hxx>
#include <NCollection_DefaultHasher.hxx>
#include <Standard_TypeMismatch.hxx>
#include <Standard_NoSuchObject.hxx>
/**
* Purpose: The DataMap is a Map to store keys with associated
* Items. See Map from NCollection for a discussion
* about the number of buckets.
*
* The DataMap can be seen as an extended array where
* the Keys are the indices. For this reason the
* operator () is defined on DataMap to fetch an Item
* from a Key. So the following syntax can be used :
*
* anItem = aMap(aKey);
* aMap(aKey) = anItem;
*
* This analogy has its limit. aMap(aKey) = anItem
* can be done only if aKey was previously bound to
* an item in the map.
*/
template < class TheKeyType,
class TheItemType,
class Hasher = NCollection_DefaultHasher<TheKeyType> > class NCollection_DataMap
: public NCollection_BaseCollection<TheItemType>,
public NCollection_BaseMap
{
// **************** Adaptation of the TListNode to the DATAmap
public:
class DataMapNode : public NCollection_TListNode<TheItemType>
{
public:
//! Constructor with 'Next'
DataMapNode (const TheKeyType& theKey,
const TheItemType& theItem,
NCollection_ListNode* theNext) :
NCollection_TListNode<TheItemType> (theItem, theNext)
{ myKey = theKey; }
//! Key
const TheKeyType& Key (void) const
{ return myKey; }
//! Static deleter to be passed to BaseList
static void delNode (NCollection_ListNode * theNode,
Handle(NCollection_BaseAllocator)& theAl)
{
((DataMapNode *) theNode)->~DataMapNode();
theAl->Free(theNode);
}
private:
TheKeyType myKey;
};
public:
// **************** Implementation of the Iterator interface.
class Iterator
: public NCollection_BaseCollection<TheItemType>::Iterator,
public NCollection_BaseMap::Iterator
{
public:
//! Empty constructor
Iterator (void) :
NCollection_BaseMap::Iterator() {}
//! Constructor
Iterator (const NCollection_DataMap& theMap) :
NCollection_BaseMap::Iterator(theMap) {}
//! Query if the end of collection is reached by iterator
virtual Standard_Boolean More(void) const
{ return PMore(); }
//! Make a step along the collection
virtual void Next(void)
{ PNext(); }
//! Value inquiry
virtual const TheItemType& Value(void) const
{
#if !defined No_Exception && !defined No_Standard_NoSuchObject
if (!More())
Standard_NoSuchObject::Raise("NCollection_DataMap::Iterator::Value");
#endif
return ((DataMapNode *) myNode)->Value();
}
//! Value change access
virtual TheItemType& ChangeValue(void) const
{
#if !defined No_Exception && !defined No_Standard_NoSuchObject
if (!More())
Standard_NoSuchObject::Raise("NCollection_DataMap::Iterator::ChangeValue");
#endif
return ((DataMapNode *) myNode)->ChangeValue();
}
//! Key
const TheKeyType& Key (void) const
{
#if !defined No_Exception && !defined No_Standard_NoSuchObject
if (!More())
Standard_NoSuchObject::Raise("NCollection_DataMap::Iterator::Key");
#endif
return ((DataMapNode *) myNode)->Key();
}
};
public:
// ---------- PUBLIC METHODS ------------
//! Constructor
NCollection_DataMap (const Standard_Integer NbBuckets=1,
const Handle(NCollection_BaseAllocator)& theAllocator = 0L)
: NCollection_BaseCollection<TheItemType>(theAllocator),
NCollection_BaseMap (NbBuckets, Standard_True) {}
//! Copy constructor
NCollection_DataMap (const NCollection_DataMap& theOther)
: NCollection_BaseCollection<TheItemType>(theOther.myAllocator),
NCollection_BaseMap (theOther.NbBuckets(), Standard_True)
{ *this = theOther; }
//! Assign another collection
virtual void Assign(const NCollection_BaseCollection<TheItemType>& theOther)
{
if (this == &theOther)
return;
Standard_TypeMismatch::Raise ("NCollection_DataMap::Assign impossible");
}
//! = another map
NCollection_DataMap& operator= (const NCollection_DataMap& theOther)
{
if (this == &theOther)
return *this;
Clear(theOther.myAllocator);
ReSize (theOther.Extent()-1);
Iterator anIter(theOther);
for (; anIter.More(); anIter.Next())
Bind (anIter.Key(), anIter.Value());
return *this;
}
//! ReSize
void ReSize (const Standard_Integer N)
{
DataMapNode** newdata = NULL;
DataMapNode** dummy = NULL;
Standard_Integer newBuck;
if (BeginResize (N, newBuck,
(NCollection_ListNode**&)newdata,
(NCollection_ListNode**&)dummy,
this->myAllocator))
{
if (myData1)
{
DataMapNode** olddata = (DataMapNode**) myData1;
DataMapNode *p, *q;
Standard_Integer i,k;
for (i = 0; i <= NbBuckets(); i++)
{
if (olddata[i])
{
p = olddata[i];
while (p)
{
k = Hasher::HashCode(p->Key(),newBuck);
q = (DataMapNode*) p->Next();
p->Next() = newdata[k];
newdata[k] = p;
p = q;
}
}
}
}
EndResize(N,newBuck,
(NCollection_ListNode**&)newdata,
(NCollection_ListNode**&)dummy,
this->myAllocator);
}
}
//! Bind
Standard_Boolean Bind (const TheKeyType& theKey, const TheItemType& theItem)
{
if (Resizable())
ReSize(Extent());
DataMapNode** data = (DataMapNode**)myData1;
Standard_Integer k = Hasher::HashCode (theKey, NbBuckets());
DataMapNode* p = data[k];
while (p)
{
if (Hasher::IsEqual(p->Key(), theKey))
{
p->ChangeValue() = theItem;
return Standard_False;
}
p = (DataMapNode *) p->Next();
}
data[k] = new (this->myAllocator) DataMapNode (theKey, theItem, data[k]);
Increment();
return Standard_True;
}
//! IsBound
Standard_Boolean IsBound(const TheKeyType& K) const
{
if (IsEmpty())
return Standard_False;
DataMapNode** data = (DataMapNode**) myData1;
DataMapNode* p = data[Hasher::HashCode(K,NbBuckets())];
while (p)
{
if (Hasher::IsEqual(p->Key(),K))
return Standard_True;
p = (DataMapNode *) p->Next();
}
return Standard_False;
}
//! UnBind
Standard_Boolean UnBind(const TheKeyType& K)
{
if (IsEmpty())
return Standard_False;
DataMapNode** data = (DataMapNode**) myData1;
Standard_Integer k = Hasher::HashCode(K,NbBuckets());
DataMapNode* p = data[k];
DataMapNode* q = NULL;
while (p)
{
if (Hasher::IsEqual(p->Key(),K))
{
Decrement();
if (q)
q->Next() = p->Next();
else
data[k] = (DataMapNode*) p->Next();
p->~DataMapNode();
this->myAllocator->Free(p);
return Standard_True;
}
q = p;
p = (DataMapNode*) p->Next();
}
return Standard_False;
}
//! Find
const TheItemType& Find(const TheKeyType& theKey) const
{
#if !defined No_Exception && !defined No_Standard_NoSuchObject
if (IsEmpty())
Standard_NoSuchObject::Raise ("NCollection_DataMap::Find");
#endif
DataMapNode* p = (DataMapNode*) myData1[Hasher::HashCode(theKey,NbBuckets())];
while (p)
{
if (Hasher::IsEqual(p->Key(),theKey))
return p->Value();
p = (DataMapNode*) p->Next();
}
Standard_NoSuchObject::Raise("NCollection_DataMap::Find");
return p->Value(); // This for compiler
}
//! Find value for key with copying.
//! @return true if key was found
Standard_Boolean Find (const TheKeyType& theKey,
TheItemType& theValue) const
{
if (IsEmpty())
{
return Standard_False;
}
for (DataMapNode* aNodeIter = (DataMapNode* )myData1[Hasher::HashCode (theKey, NbBuckets())];
aNodeIter != NULL;
aNodeIter = (DataMapNode* )aNodeIter->Next())
{
if (Hasher::IsEqual (aNodeIter->Key(), theKey))
{
theValue = aNodeIter->Value();
return Standard_True;
}
}
return Standard_False;
}
//! operator ()
const TheItemType& operator() (const TheKeyType& theKey) const
{ return Find(theKey); }
//! ChangeFind
TheItemType& ChangeFind (const TheKeyType& theKey)
{
#if !defined No_Exception && !defined No_Standard_NoSuchObject
if (IsEmpty())
Standard_NoSuchObject::Raise ("NCollection_DataMap::Find");
#endif
DataMapNode* p = (DataMapNode*) myData1[Hasher::HashCode(theKey,NbBuckets())];
while (p)
{
if (Hasher::IsEqual(p->Key(),theKey))
return p->ChangeValue();
p = (DataMapNode*) p->Next();
}
Standard_NoSuchObject::Raise("NCollection_DataMap::Find");
return p->ChangeValue(); // This for compiler
}
//! operator ()
TheItemType& operator() (const TheKeyType& theKey)
{ return ChangeFind(theKey); }
//! Clear data. If doReleaseMemory is false then the table of
//! buckets is not released and will be reused.
void Clear(const Standard_Boolean doReleaseMemory = Standard_True)
{ Destroy (DataMapNode::delNode, this->myAllocator, doReleaseMemory); }
//! Clear data and reset allocator
void Clear (const Handle(NCollection_BaseAllocator)& theAllocator)
{
Clear();
this->myAllocator = ( ! theAllocator.IsNull() ? theAllocator :
NCollection_BaseAllocator::CommonBaseAllocator() );
}
//! Destructor
~NCollection_DataMap (void)
{ Clear(); }
//! Size
virtual Standard_Integer Size(void) const
{ return Extent(); }
private:
// ----------- PRIVATE METHODS -----------
//! Creates Iterator for use on BaseCollection
virtual TYPENAME NCollection_BaseCollection<TheItemType>::Iterator&
CreateIterator(void) const
{ return *(new (this->IterAllocator()) Iterator(*this)); }
};
#endif