Files
OCCT/src/Aspect/Aspect_DisplayConnection.cxx
kgv 565baee64b 0031070: Configuration - fix building issues when using Emscripten toolchain
Handled __EMSCRIPTEN__ macros to:
- Workaround atomics (__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4 is undefined, but GCC atomics are provided).
- Suppress non-standard header <sys/signal.h> warning.
- Return OSD_LinuxREDHAT.
- Avoid inclusion of XLib headers.
- Skip fontconfig library.
- Enable EGL+GLES path (translated by Emscripten into WebGL).
- Skip eglCreatePbufferSurface() not implemented by Emscripten EGL.

Fixed Graphic3d_Vec4.hxx usage within Quantity_ColorRGBA.hxx.

OpenGl_ShaderManager::defaultGlslVersion() now prefers GLSL 300 es when WebGL 2.0 is available,
as there no any OpenGL ES greater than 3.0 emulation so far.

Shaders_Declarations.glsl - added workaround for GLSL compilation on WebGL 1.0
by defining Light properties accessors as macros instead of functions
('[]' : Index expression must be constant).

OpenGl_FrameBuffer::Init() - added workaround for initialization of GL_DEPTH24_STENCIL8
depth-stencil attachment on WebGL 1.0 + GL_WEBGL_depth_texture extension.

OpenGl_Context::Vec4FromQuantityColor() now considers myIsSRgbActive flag
to handle use case, when Immediate Layer is drawn directly into window buffer,
which is not sRGB-ready.

Added new sample - OCCT WebGL viewer.
2019-10-27 00:43:07 +03:00

116 lines
3.9 KiB
C++
Executable File

// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Aspect_DisplayConnection.hxx>
#include <Aspect_DisplayConnectionDefinitionError.hxx>
#include <OSD_Environment.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Aspect_DisplayConnection,Standard_Transient)
// =======================================================================
// function : Aspect_DisplayConnection
// purpose :
// =======================================================================
Aspect_DisplayConnection::Aspect_DisplayConnection()
{
#if !defined(_WIN32) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX)) && !defined(__ANDROID__) && !defined(__QNX__) && !defined(__EMSCRIPTEN__)
myDisplay = NULL;
myIsOwnDisplay = false;
OSD_Environment anEnv ("DISPLAY");
myDisplayName = anEnv.Value();
Init (NULL);
#endif
}
// =======================================================================
// function : ~Aspect_DisplayConnection
// purpose :
// =======================================================================
Aspect_DisplayConnection::~Aspect_DisplayConnection()
{
#if !defined(_WIN32) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX)) && !defined(__ANDROID__) && !defined(__QNX__) && !defined(__EMSCRIPTEN__)
if (myDisplay != NULL
&& myIsOwnDisplay)
{
XCloseDisplay (myDisplay);
}
#endif
}
#if !defined(_WIN32) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX)) && !defined(__ANDROID__) && !defined(__QNX__) && !defined(__EMSCRIPTEN__)
// =======================================================================
// function : Aspect_DisplayConnection
// purpose :
// =======================================================================
Aspect_DisplayConnection::Aspect_DisplayConnection (const TCollection_AsciiString& theDisplayName)
: myDisplay (NULL),
myIsOwnDisplay (false)
{
myDisplayName = theDisplayName;
Init (NULL);
}
// =======================================================================
// function : Aspect_DisplayConnection
// purpose :
// =======================================================================
Aspect_DisplayConnection::Aspect_DisplayConnection (Display* theDisplay)
: myDisplay (NULL),
myIsOwnDisplay (false)
{
Init (theDisplay);
}
// =======================================================================
// function : Init
// purpose :
// =======================================================================
void Aspect_DisplayConnection::Init (Display* theDisplay)
{
if (myDisplay != NULL
&& myIsOwnDisplay)
{
XCloseDisplay (myDisplay);
}
myIsOwnDisplay = false;
myAtoms.Clear();
myDisplay = theDisplay != NULL ? theDisplay : XOpenDisplay (myDisplayName.ToCString());
if (myDisplay == NULL)
{
TCollection_AsciiString aMessage;
aMessage += "Can not connect to the server \"";
aMessage += myDisplayName + "\"";
throw Aspect_DisplayConnectionDefinitionError(aMessage.ToCString());
}
else
{
myIsOwnDisplay = theDisplay == NULL;
myAtoms.Bind (Aspect_XA_DELETE_WINDOW, XInternAtom(myDisplay, "WM_DELETE_WINDOW", False));
}
}
// =======================================================================
// function : GetAtom
// purpose :
// =======================================================================
Atom Aspect_DisplayConnection::GetAtom (const Aspect_XAtom theAtom) const
{
Atom anAtom = myAtoms.Find(theAtom);
return anAtom;
}
#endif