Files
OCCT/src/NCollection/NCollection_Queue.hxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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4.6 KiB
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// Created on: 2002-04-17
// Created by: Alexander Kartomin (akm)
// Copyright (c) 2002-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef NCollection_Queue_HeaderFile
#define NCollection_Queue_HeaderFile
#include <NCollection_TListIterator.hxx>
#if !defined No_Exception && !defined No_Standard_NoSuchObject
#include <Standard_NoSuchObject.hxx>
#endif
/**
* Purpose: A queue is a structure where Items are added at
* the end and removed from the front. The first
* entered Item will be the first removed. This is
* called a FIFO (First In First Out).
* Inherits BaseList, adds the data item to each node.
*/
template <class TheItemType> class NCollection_Queue
: public NCollection_BaseCollection<TheItemType>,
public NCollection_BaseList
{
public:
typedef NCollection_TListNode<TheItemType> QueueNode;
typedef NCollection_TListIterator<TheItemType> Iterator;
public:
// ---------- PUBLIC METHODS ------------
//! Constructor
NCollection_Queue(const Handle(NCollection_BaseAllocator)& theAllocator=0L) :
NCollection_BaseCollection<TheItemType>(theAllocator),
NCollection_BaseList() {}
//! Copy constructor
NCollection_Queue (const NCollection_Queue& theOther) :
NCollection_BaseCollection<TheItemType>(theOther.myAllocator),
NCollection_BaseList()
{ *this = theOther; }
//! Size - Number of items
virtual Standard_Integer Size (void) const
{ return Extent(); }
//! Length - number of items
Standard_Integer Length (void) const
{ return Extent(); }
//! Replace this list by the items of theOther collection
virtual void Assign (const NCollection_BaseCollection<TheItemType>& theOther)
{
if (this == &theOther)
return;
Clear();
TYPENAME NCollection_BaseCollection<TheItemType>::Iterator& anIter =
theOther.CreateIterator();
for (; anIter.More(); anIter.Next())
{
QueueNode* pNew = new (this->myAllocator) QueueNode(anIter.Value());
PAppend(pNew);
}
}
//! Replace this list by the items of theOther queue
NCollection_Queue& operator= (const NCollection_Queue& theOther)
{
if (this == &theOther)
return *this;
Clear ();
QueueNode * pCur = (QueueNode *) theOther.PFirst();
while (pCur)
{
QueueNode* pNew = new (this->myAllocator) QueueNode(pCur->Value());
PAppend(pNew);
pCur = (QueueNode *) pCur->Next();
}
return *this;
}
//! Clear this queue
void Clear (void)
{ PClear (QueueNode::delNode, this->myAllocator); }
//! Frontal item - constant
const TheItemType& Front (void) const
{
#if !defined No_Exception && !defined No_Standard_NoSuchObject
if (IsEmpty())
Standard_NoSuchObject::Raise ("NCollection_Queue::Front");
#endif
return ((const QueueNode *) PFirst())->Value();
}
//! Frontal item - variable
TheItemType& ChangeFront (void)
{
#if !defined No_Exception && !defined No_Standard_NoSuchObject
if (IsEmpty())
Standard_NoSuchObject::Raise ("NCollection_Queue::ChangeFront");
#endif
return ((QueueNode *) PFirst())->ChangeValue();
}
//! Push one item
void Push (const TheItemType& theItem)
{
QueueNode * pNew = new (this->myAllocator) QueueNode(theItem);
PAppend(pNew);
}
//! Pop first item
void Pop (void)
{ PRemoveFirst (QueueNode::delNode, this->myAllocator); }
//! Destructor - clears the List
~NCollection_Queue (void)
{ Clear(); }
private:
// ----------- PRIVATE METHODS -----------
//! Creates Iterator for use on BaseCollection
virtual TYPENAME NCollection_BaseCollection<TheItemType>::Iterator&
CreateIterator(void) const
{ return *(new (this->IterAllocator()) Iterator(*this)); }
};
#endif