Files
OCCT/src/BRepMesh/BRepMesh_DataStructureOfDelaun.hxx
oan fc9b36d630 0025039: Improvement of code structure of general and supporting tools implemented in BRepMesh
Removed CDL declarations; Data collections are replaced by NCollections; Small code refactoring.
Remove definition of BRepMesh class. Code refactoring of BRepMesh_IncrementalMesh.
Function BRepMesh_Write storing BRepMesh_DataStructureOfDelaun to BRep file is added for debug needs.
Static method BRepMesh_GeomTool::IntLinLin has been added to eliminate code duplications in BRepMesh_Dealun and BRepMesh_CircleTool.
BRepMesh_CircleTool simplified method to find circumcircle.

Fix merging conflicts
Remove redundant function
Fix compilation warning on MacOS
Revert changes occurred during rebase
Resolved merging conflicts
Use parallel flag with BRepMesh_FastDiscret

Test cases for issue CR25039_2
2014-07-10 14:51:50 +04:00

320 lines
11 KiB
C++

// Copyright (c) 2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepMesh_DataStructureOfDelaun_HeaderFile
#define _BRepMesh_DataStructureOfDelaun_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <BRepMesh_VertexTool.hxx>
#include <Standard_Transient.hxx>
#include <BRepMesh_Triangle.hxx>
#include <BRepMesh_PairOfIndex.hxx>
#include <Standard_OStream.hxx>
#include <BRepMesh_Collections.hxx>
class BRepMesh_Vertex;
class BRepMesh_VertexTool;
class BRepMesh_Edge;
//! Describes the data structure necessary for the mesh algorithms in
//! two dimensions plane or on surface by meshing in UV space.
class BRepMesh_DataStructureOfDelaun : public Standard_Transient
{
public:
//! Constructor.
//! \param theAllocator memory allocator to be used by internal structures.
//! \param theReservedNodeSize presumed number of nodes in this mesh.
Standard_EXPORT BRepMesh_DataStructureOfDelaun(
const BRepMeshCol::Allocator& theAllocator,
const Standard_Integer theReservedNodeSize = 100);
public: //! \name API for accessing mesh nodes.
//! Returns number of nodes.
inline Standard_Integer NbNodes() const
{
return myNodes.Extent();
}
//! Adds node to the mesh if it is not already in the mesh.
//! \param theNode node to be added to the mesh.
//! \return index of the node in the structure.
inline Standard_Integer AddNode(const BRepMesh_Vertex& theNode)
{
return myNodes.Add(theNode);
}
//! Finds the index of the given node.
//! \param theNode node to find.
//! \return index of the given element of zero if node is not in the mesh.
Standard_EXPORT Standard_Integer IndexOf(const BRepMesh_Vertex& theNode)
{
return myNodes.FindIndex(theNode);
}
//! Get node by the index.
//! \param theIndex index of a node.
//! \return node with the given index.
inline const BRepMesh_Vertex& GetNode(const Standard_Integer theIndex)
{
return myNodes.FindKey(theIndex);
}
//! Alias for GetNode.
const BRepMesh_Vertex& operator ()(const Standard_Integer theIndex)
{
return GetNode(theIndex);
}
//! Replaces nodes of mesh by the given ones.
//! \param theNewNodes nodes to be set instead of existing ones.
Standard_EXPORT void ReplaceNodes(const BRepMesh_VertexTool& theNewNodes)
{
if (theNewNodes.IsEmpty())
return;
myNodes = theNewNodes;
}
//! Substitutes the node with the given index by new one.
//! \param theIndex index of node to be substituted.
//! \param theNewNode substituting node.
//! \return FALSE in case if new node is already in the structure, TRUE elsewhere.
Standard_EXPORT Standard_Boolean SubstituteNode(
const Standard_Integer theIndex,
const BRepMesh_Vertex& theNewNode);
//! Removes node from the mesh in case if it has no connected links
//! and its type is Free.
//! \param theIndex index of node to be removed.
//! \param isForce if TRUE node will be removed even if movability
//! is not Free.
Standard_EXPORT void RemoveNode(const Standard_Integer theIndex,
const Standard_Boolean isForce = Standard_False)
{
if (isForce || myNodes.FindKey(theIndex).Movability() == BRepMesh_Free)
{
if (myNodes.FindFromIndex(theIndex).Extent()==0)
myNodes.Delete(theIndex);
}
}
//! Get list of links attached to the node with the given index.
//! \param theIndex index of node whose links should be retrieved.
//! \return list of links attached to the node.
inline const BRepMeshCol::ListOfInteger& LinksConnectedTo(
const Standard_Integer theIndex) const
{
return myNodes.FindFromIndex(theIndex);
}
public: //! \name API for accessing mesh links.
//! Returns number of links.
inline Standard_Integer NbLinks() const
{
return myLinks.Extent();
}
//! Adds link to the mesh if it is not already in the mesh.
//! \param theLink link to be added to the mesh.
//! \return index of the link in the structure.
Standard_EXPORT Standard_Integer AddLink(const BRepMesh_Edge& theLink);
//! Finds the index of the given link.
//! \param theLink link to find.
//! \return index of the given element of zero if link is not in the mesh.
Standard_EXPORT Standard_Integer IndexOf(const BRepMesh_Edge& theLink) const
{
return myLinks.FindIndex(theLink);
}
//! Get link by the index.
//! \param theIndex index of a link.
//! \return link with the given index.
Standard_EXPORT const BRepMesh_Edge& GetLink(const Standard_Integer theIndex)
{
return myLinks.FindKey(theIndex);
}
//! Returns map of indices of links registered in mesh.
inline const BRepMeshCol::MapOfInteger& LinksOfDomain() const
{
return myLinksOfDomain;
}
//! Substitutes the link with the given index by new one.
//! \param theIndex index of link to be substituted.
//! \param theNewLink substituting link.
//! \return FALSE in case if new link is already in the structure, TRUE elsewhere.
Standard_EXPORT Standard_Boolean SubstituteLink(const Standard_Integer theIndex,
const BRepMesh_Edge& theNewLink);
//! Removes link from the mesh in case if it has no connected elements
//! and its type is Free.
//! \param theIndex index of link to be removed.
//! \param isForce if TRUE link will be removed even if movability
//! is not Free.
Standard_EXPORT void RemoveLink(const Standard_Integer theIndex,
const Standard_Boolean isForce = Standard_False);
//! Returns indices of elements conected to the link with the given index.
//! \param theLinkIndex index of link whose data should be retrieved.
//! \return indices of elements conected to the link.
Standard_EXPORT const BRepMesh_PairOfIndex& ElementsConnectedTo(
const Standard_Integer theLinkIndex) const
{
return myLinks.FindFromIndex(theLinkIndex);
}
public: //! \name API for accessing mesh elements.
//! Returns number of links.
inline Standard_Integer NbElements() const
{
return myElements.Extent();
}
//! Adds element to the mesh if it is not already in the mesh.
//! \param theElement element to be added to the mesh.
//! \return index of the element in the structure.
Standard_EXPORT Standard_Integer AddElement(const BRepMesh_Triangle& theElement);
//! Finds the index of the given element.
//! \param theElement element to find.
//! \return index of the given element of zero if element is not in the mesh.
Standard_EXPORT Standard_Integer IndexOf(const BRepMesh_Triangle& theElement) const
{
return myElements.FindIndex(theElement);
}
//! Get element by the index.
//! \param theIndex index of an element.
//! \return element with the given index.
Standard_EXPORT const BRepMesh_Triangle& GetElement(const Standard_Integer theIndex)
{
return myElements.FindKey(theIndex);
}
//! Returns map of indices of elements registered in mesh.
inline const BRepMeshCol::MapOfInteger& ElementsOfDomain() const
{
return myElementsOfDomain;
}
//! Substitutes the element with the given index by new one.
//! \param theIndex index of element to be substituted.
//! \param theNewLink substituting element.
//! \return FALSE in case if new element is already in the structure, TRUE elsewhere.
Standard_EXPORT Standard_Boolean SubstituteElement(const Standard_Integer theIndex,
const BRepMesh_Triangle& theNewElement);
//! Removes element from the mesh.
//! \param theIndex index of element to be removed.
Standard_EXPORT void RemoveElement(const Standard_Integer theIndex);
//! Returns indices of nodes forming the given element.
//! \param theElement element which nodes should be retrieved.
//! \param[out] theNodes nodes of the given element.
Standard_EXPORT void ElementNodes(
const BRepMesh_Triangle& theElement,
Standard_Integer (&theNodes)[3]);
public: //! \name Auxilary API
//! Dumps information about this structure.
//! \param theStream stream to be used for dump.
Standard_EXPORT void Statistics(Standard_OStream& theStream) const;
//! Returns memory allocator used by the structure.
inline const BRepMeshCol::Allocator& Allocator() const
{
return myAllocator;
}
//! Gives the data structure for initialization of cell size and tolerance.
inline BRepMesh_VertexTool& Data()
{
return myNodes;
}
//! Removes all elements.
Standard_EXPORT void ClearDomain();
//! Substitutes deleted items by the last one from corresponding map
//! to have only non-deleted elements, links or nodes in the structure.
Standard_EXPORT void ClearDeleted()
{
clearDeletedLinks();
clearDeletedNodes();
}
DEFINE_STANDARD_RTTI(BRepMesh_DataStructureOfDelaun)
private:
//! Substitutes deleted links by the last one from corresponding map
//! to have only non-deleted links in the structure.
Standard_EXPORT void clearDeletedLinks();
//! Substitutes deleted nodes by the last one from corresponding map
//! to have only non-deleted nodes in the structure.
Standard_EXPORT void clearDeletedNodes();
//! Cleans dependent structures from the given link.
//! \param theIndex index of link in the data structure.
//! \param theLink reference to the link to avoid double accessing
//! to map of links.
void cleanLink(const Standard_Integer theIndex,
const BRepMesh_Edge& theLink);
//! Cleans dependent structures from the given element.
//! \param theIndex index of element in the data structure.
//! \param theElement reference to the element to avoid double accessing
//! to map of elements.
void cleanElement(const Standard_Integer theIndex,
const BRepMesh_Triangle& theElement);
//! Removes element index from the given pair. Used by cleanElement.
//! \param theIndex index of element to be removed.
//! \param thePair pair of elements to be cleaned.
void removeElementIndex(const Standard_Integer theIndex,
BRepMesh_PairOfIndex& thePair);
private:
BRepMesh_VertexTool myNodes;
BRepMeshCol::IDMapOfLink myLinks;
BRepMeshCol::ListOfInteger myDelLinks;
BRepMeshCol::IMapOfElement myElements;
BRepMeshCol::MapOfInteger myElementsOfDomain;
BRepMeshCol::MapOfInteger myLinksOfDomain;
BRepMeshCol::Allocator myAllocator;
};
DEFINE_STANDARD_HANDLE(BRepMesh_DataStructureOfDelaun,Standard_Transient)
#endif