work on getting iPhone working
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@@ -64,6 +64,7 @@ class ReceivePanel extends BasePanel {
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}
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setReceivedHtml = (html) => this.setHtmlById('text', html);
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setReceivedBytes = bytes => {
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console.log('received', bytes);
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if(this.dataType === 'text') {
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this.setValueById('text', bytesToText(bytes));
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} else {
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18
index.js
18
index.js
@@ -73,7 +73,7 @@ function handleWindowLoad() {
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outputPanel.setSendAnalyzer(true);
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messagePanel.setMessageText(Randomizer.text(5));
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messagePanel.setDataType('image');
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messagePanel.setDataType('text');
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messagePanel.setSendButtonText('Send');
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messagePanel.addEventListener('dataTypeChange', ({values: [dataType]}) => {
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@@ -94,19 +94,19 @@ function handleWindowLoad() {
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frequencyPanel.setMinimumFrequency(300);
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frequencyPanel.setMaximumFrequency(3400);
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frequencyPanel.setFftSize(2 ** 11);
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frequencyPanel.setFskPadding(2);
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frequencyPanel.setMultiFskPadding(3);
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frequencyPanel.setFskPadding(20);
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frequencyPanel.setMultiFskPadding(5);
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signalPanel.setWaveform('triangle');
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signalPanel.setSegmentDurationMilliseconds(30);
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signalPanel.setAmplitudeThreshold(0.78);
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signalPanel.setSmoothingTimeConstant(0);
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signalPanel.setTimeoutMilliseconds(60);
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signalPanel.setTimeoutMilliseconds(1000);
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packetizationPanel.setDataSizePower(12);
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packetizationPanel.setDataSizeCrc(8);
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packetizationPanel.setDataCrc(16);
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packetizationPanel.setSizePower(6);
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packetizationPanel.setSizePower(4);
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packetizationPanel.setPacketCrc(8);
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packetizationPanel.setSequenceNumberPower(8);
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@@ -483,8 +483,14 @@ function sendPackets(bytes, packetIndeces) {
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const requestedPacketCount = packetIndeces.length;
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AudioSender.setAudioContext(getAudioContext());
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const audioContext = getAudioContext();
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AudioSender.setAudioContext(audioContext);
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if(audioContext.state !== "running") {
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statusPanel.appendText(`Expected audio context to be running. State: ${audioContext.state}`);
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}
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const startSeconds = AudioSender.now() + 0.1;
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const packetBitCount = PacketUtils.getPacketMaxBitCount();
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const packer = PacketUtils.pack(bytes);
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