refactor example + adding imgui and imtui submodules

This commit is contained in:
Georgi Gerganov
2020-11-29 17:45:20 +02:00
parent ba1742d733
commit 0bbb11fffb
19 changed files with 1839 additions and 305 deletions

View File

@@ -0,0 +1,31 @@
/*! \file imgui_impl.h
* \brief Enter description here.
*/
#pragma once
#if (defined(__EMSCRIPTEN__))
#define IMGUI_IMPL_OPENGL_LOADER_GLEW
#endif
#include "imgui/imgui.h"
struct SDL_Window;
typedef void * SDL_GLContext;
typedef union SDL_Event SDL_Event;
IMGUI_API ImGuiContext* ImGui_Init(SDL_Window* window, SDL_GLContext gl_context);
void IMGUI_API ImGui_Shutdown();
void IMGUI_API ImGui_NewFrame(SDL_Window* window);
bool IMGUI_API ImGui_ProcessEvent(const SDL_Event* event);
void IMGUI_API ImGui_RenderDrawData(ImDrawData* draw_data);
bool IMGUI_API ImGui_CreateFontsTexture();
void IMGUI_API ImGui_DestroyFontsTexture();
bool IMGUI_API ImGui_CreateDeviceObjects();
void IMGUI_API ImGui_DestroyDeviceObjects();
void IMGUI_API ImGui_SaveState(int id);
void IMGUI_API ImGui_LoadState(int id);