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js, examples : fix a few minor issues caused by the recent API changes
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@@ -87,7 +87,7 @@
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captureStop.click();
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// generate audio waveform
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var waveform = ggwave.encode(instance, txData.value, ggwave.TxProtocolId.GGWAVE_TX_PROTOCOL_AUDIBLE_FAST, 10)
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var waveform = ggwave.encode(instance, txData.value, ggwave.ProtocolId.GGWAVE_PROTOCOL_AUDIBLE_FAST, 10)
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// play audio
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var buf = convertTypedArray(waveform, Float32Array);
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