mirror of
https://github.com/ggerganov/ggwave.git
synced 2026-02-07 09:18:01 +08:00
examples : refactor common code
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@@ -7,15 +7,12 @@
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#include <imgui-extra/imgui_impl.h>
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#include <SDL.h>
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#include <SDL_audio.h>
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#include <SDL_opengl.h>
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#include <cstdio>
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#include <string>
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#include <mutex>
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#include <thread>
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#include <iostream>
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static SDL_Window * g_window;
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static void * g_gl_context;
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@@ -81,27 +78,6 @@ int main(int argc, char** argv) {
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ggWave->init(0, "");
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std::mutex mutex;
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std::thread inputThread([&]() {
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std::string inputOld = "";
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while (true) {
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std::string input;
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std::cout << "Enter text: ";
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getline(std::cin, input);
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if (input.empty()) {
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std::cout << "Re-sending ... " << std::endl;
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input = inputOld;
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} else {
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std::cout << "Sending ... " << std::endl;
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}
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{
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std::lock_guard<std::mutex> lock(mutex);
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ggWave->init(input.size(), input.data());
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}
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inputOld = input;
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}
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});
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) {
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fprintf(stderr, "Error: %s\n", SDL_GetError());
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return -1;
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@@ -124,38 +100,20 @@ int main(int argc, char** argv) {
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ImGui::Render();
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while (true) {
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{
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std::lock_guard<std::mutex> lock(mutex);
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GGWave_mainLoop();
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GGWave_mainLoop();
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if (ImGui_beginFrame(g_window) == false) {
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break;
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}
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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ImGui_ProcessEvent(&event);
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if (event.type == SDL_QUIT) {}
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(g_window)) {}
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if (ImGui::Button("Send")) {
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std::string input("hello");
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ggWave->init(input.size(), input.data());
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}
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ImGui_NewFrame(g_window);
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ImGui::ShowDemoWindow();
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// Rendering
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int display_w, display_h;
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SDL_GetWindowSize(g_window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(0.0f, 0.0f, 0.0f, 0.4f);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui::Render();
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ImGui_RenderDrawData(ImGui::GetDrawData());
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SDL_GL_SwapWindow(g_window);
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ImGui_endFrame(g_window);
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}
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inputThread.join();
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GGWave_deinit();
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return 0;
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