#include "interface.h" #include "ggwave-common.h" #include #include #include #include #include #include #include #include namespace { void dummy() {} } std::string getBinaryPath() { std::string result; void* p = reinterpret_cast(dummy); Dl_info info; dladdr(p, &info); if (*info.dli_fname == '/') { result = info.dli_fname; } else { char buff[2048]; auto len = readlink("/proc/self/exe", buff, sizeof(buff) - 1); if (len > 0) { buff[len] = 0; result = buff; } } auto slash = result.rfind('/'); if (slash != std::string::npos) { result.erase(slash + 1); } return result; } std::vector readFile(const char* filename) { std::ifstream file(filename, std::ios::binary); if (!file.is_open() || !file.good()) return {}; file.unsetf(std::ios::skipws); std::streampos fileSize; file.seekg(0, std::ios::end); fileSize = file.tellg(); file.seekg(0, std::ios::beg); std::vector vec; vec.reserve(fileSize); vec.insert(vec.begin(), std::istream_iterator(file), std::istream_iterator()); return vec; } // ImGui helpers bool ImGui_BeginFrame(SDL_Window * window) { SDL_Event event; while (SDL_PollEvent(&event)) { ImGui_ProcessEvent(&event); if (event.type == SDL_QUIT) return false; if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) return false; if (event.type == SDL_DROPFILE) { printf("Dropped file: '%s'\n", event.drop.file); auto data = readFile(event.drop.file); if (data.empty()) { fprintf(stderr, "Unable to access file. Probably missing permissions\n"); continue; } std::string uri = event.drop.file; std::string filename = event.drop.file; if (uri.find("/") || uri.find("\\")) { filename = uri.substr(uri.find_last_of("/\\") + 1); } addFile(uri.c_str(), filename.c_str(), std::move(data), true); } } ImGui_NewFrame(window); return true; } bool ImGui_EndFrame(SDL_Window * window) { // Rendering int display_w, display_h; SDL_GetWindowSize(window, &display_w, &display_h); glViewport(0, 0, display_w, display_h); glClearColor(0.0f, 0.0f, 0.0f, 0.4f); glClear(GL_COLOR_BUFFER_BIT); ImGui::Render(); ImGui_RenderDrawData(ImGui::GetDrawData()); SDL_GL_SwapWindow(window); return true; } bool ImGui_SetStyle() { ImGuiStyle & style = ImGui::GetStyle(); style.AntiAliasedFill = false; style.AntiAliasedLines = false; style.WindowRounding = 0.0f; style.WindowPadding = ImVec2(8, 8); style.WindowRounding = 0.0f; style.FramePadding = ImVec2(4, 3); style.FrameRounding = 0.0f; style.ItemSpacing = ImVec2(8, 4); style.ItemInnerSpacing = ImVec2(4, 4); style.IndentSpacing = 21.0f; style.ScrollbarSize = 16.0f; style.ScrollbarRounding = 9.0f; style.GrabMinSize = 10.0f; style.GrabRounding = 3.0f; style.Colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.24f, 0.41f, 0.41f, 1.00f); style.Colors[ImGuiCol_WindowBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); //style.Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f); style.Colors[ImGuiCol_PopupBg] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f); style.Colors[ImGuiCol_Border] = ImVec4(0.31f, 0.31f, 0.31f, 0.71f); style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); style.Colors[ImGuiCol_FrameBg] = ImVec4(0.00f, 0.39f, 0.39f, 0.39f); style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f); style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f); style.Colors[ImGuiCol_TitleBg] = ImVec4(0.00f, 0.50f, 0.50f, 0.70f); style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.50f, 0.50f, 1.00f); style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.70f, 0.70f, 1.00f); style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.00f, 0.70f, 0.70f, 1.00f); style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.27f, 0.27f, 1.00f); style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f); style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f); //style.Colors[ImGuiCol_ComboBg] = ImVec4(0.00f, 0.39f, 0.39f, 1.00f); style.Colors[ImGuiCol_CheckMark] = ImVec4(0.80f, 0.80f, 0.83f, 0.39f); style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.39f); style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f); style.Colors[ImGuiCol_Button] = ImVec4(0.13f, 0.55f, 0.55f, 1.00f); style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.61f, 1.00f, 0.00f, 0.51f); style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f); style.Colors[ImGuiCol_Header] = ImVec4(0.79f, 0.51f, 0.00f, 0.51f); style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f); style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f); //style.Colors[ImGuiCol_Column] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f); //style.Colors[ImGuiCol_ColumnHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); //style.Colors[ImGuiCol_ColumnActive] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f); style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f); style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f); //style.Colors[ImGuiCol_CloseButton] = ImVec4(0.40f, 0.39f, 0.38f, 0.16f); //style.Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f); //style.Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f); style.Colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 0.65f, 0.38f, 0.67f); style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); style.Colors[ImGuiCol_PlotHistogram] = ImVec4(1.00f, 0.65f, 0.38f, 0.67f); style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.25f, 1.00f, 0.00f, 0.43f); style.Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(1.00f, 0.98f, 0.95f, 0.78f); return true; } int main(int argc, char** argv) { auto argm = parseCmdArguments(argc, argv); int captureId = argm["c"].empty() ? 0 : std::stoi(argm["c"]); int playbackId = argm["p"].empty() ? 0 : std::stoi(argm["p"]); if (GGWave_init(playbackId, captureId) == false) { fprintf(stderr, "Failed to initialize GGWave\n"); return -1; } if (SDL_Init(SDL_INIT_VIDEO) != 0) { fprintf(stderr, "Error: %s\n", SDL_GetError()); return -1; } ImGui_PreInit(); int windowX = 400; int windowY = 600; // Waver video settings //float scale = 0.65; //int windowX = scale*570; //int windowY = scale*917; const char * windowTitle = "Waver"; SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); SDL_Window * window = SDL_CreateWindow(windowTitle, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowX, windowY, window_flags); void * gl_context = SDL_GL_CreateContext(window); SDL_GL_MakeCurrent(window, gl_context); SDL_GL_SetSwapInterval(1); // Enable vsync ImGui_Init(window, gl_context); ImGui::GetIO().IniFilename = nullptr; ImGui::GetIO().Fonts->AddFontFromFileTTF((getBinaryPath() + "../../examples/assets/fonts/DroidSans.ttf").c_str(), 14.0f); { ImWchar ranges[] = { 0xf000, 0xf3ff, 0 }; ImFontConfig config; config.MergeMode = true; config.GlyphOffset = { 0.0f, 0.0f }; ImGui::GetIO().Fonts->AddFontFromFileTTF((getBinaryPath() + "../../examples/assets/fonts/fontawesome-webfont.ttf").c_str(), 14.0f, &config, ranges); } ImGui_SetStyle(); SDL_EventState(SDL_DROPFILE, SDL_ENABLE); ImGui_NewFrame(window); ImGui::Render(); auto worker = initMain(); // tmp //addFile("test0.raw", "test0.raw", std::vector(1024)); //addFile("test1.jpg", "test0.jpg", std::vector(1024*1024 + 624)); //addFile("test2.mpv", "test0.mov", std::vector(1024*1024*234 + 53827)); while (true) { if (ImGui_BeginFrame(window) == false) { break; } renderMain(); updateMain(); ImGui_EndFrame(window); } deinitMain(worker); GGWave_deinit(); // Cleanup ImGui_Shutdown(); ImGui::DestroyContext(); SDL_GL_DeleteContext(gl_context); SDL_DestroyWindow(window); SDL_Quit(); return 0; }