#pragma once #include #include class GGWave; // GGWave helpers void GGWave_setDefaultCaptureDeviceName(std::string name); bool GGWave_init(const int playbackId, const int captureId); GGWave * GGWave_instance(); bool GGWave_mainLoop(); bool GGWave_deinit(); // ImGui helpers bool ImGui_beginFrame(SDL_Window * window); bool ImGui_endFrame(SDL_Window * window);