/*! \file imgui_impl.h * \brief Enter description here. */ #pragma once #if (defined(__EMSCRIPTEN__)) #define IMGUI_IMPL_OPENGL_LOADER_GLEW #endif #include "imgui/imgui.h" struct SDL_Window; typedef void * SDL_GLContext; typedef union SDL_Event SDL_Event; IMGUI_API ImGuiContext* ImGui_Init(SDL_Window* window, SDL_GLContext gl_context); void IMGUI_API ImGui_Shutdown(); void IMGUI_API ImGui_NewFrame(SDL_Window* window); bool IMGUI_API ImGui_ProcessEvent(const SDL_Event* event); void IMGUI_API ImGui_RenderDrawData(ImDrawData* draw_data); bool IMGUI_API ImGui_CreateFontsTexture(); void IMGUI_API ImGui_DestroyFontsTexture(); bool IMGUI_API ImGui_CreateDeviceObjects(); void IMGUI_API ImGui_DestroyDeviceObjects(); void IMGUI_API ImGui_SaveState(int id); void IMGUI_API ImGui_LoadState(int id);