#include "ggwave/ggwave.h" #include "ggwave-common.h" #include "ggwave-common-sdl2.h" #include #include #include #include #include #include #include static SDL_Window * g_window; static void * g_gl_context; int main(int argc, char** argv) { printf("Usage: %s [-cN] [-pN] [-tN]\n", argv[0]); printf(" -cN - select capture device N\n"); printf(" -pN - select playback device N\n"); printf(" -tN - transmission protocol:\n"); printf(" -t0 : Normal\n"); printf(" -t1 : Fast (default)\n"); printf(" -t2 : Fastest\n"); printf(" -t3 : Ultrasonic\n"); printf("\n"); auto argm = parseCmdArguments(argc, argv); int captureId = argm["c"].empty() ? 0 : std::stoi(argm["c"]); int playbackId = argm["p"].empty() ? 0 : std::stoi(argm["p"]); int txProtocol = argm["t"].empty() ? 1 : std::stoi(argm["t"]); if (GGWave_init(playbackId, captureId) == false) { fprintf(stderr, "Failed to initialize GGWave\n"); return -1; } auto ggWave = GGWave_instance(); ggWave->setTxMode(GGWave::TxMode::VariableLength); printf("Selecting Tx protocol %d\n", txProtocol); switch (txProtocol) { case 0: { printf("Using 'Normal' Tx Protocol\n"); ggWave->setParameters(1, 40, 9, 3, 50); } break; case 1: { printf("Using 'Fast' Tx Protocol\n"); ggWave->setParameters(1, 40, 6, 3, 50); } break; case 2: { printf("Using 'Fastest' Tx Protocol\n"); ggWave->setParameters(1, 40, 3, 3, 50); } break; case 3: { printf("Using 'Ultrasonic' Tx Protocol\n"); ggWave->setParameters(1, 320, 9, 3, 50); } break; default: { printf("Using 'Fast' Tx Protocol\n"); ggWave->setParameters(1, 40, 6, 3, 50); } }; printf("\n"); ggWave->init(0, ""); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) { fprintf(stderr, "Error: %s\n", SDL_GetError()); return -1; } int windowX = 400; int windowY = 600; const char * windowTitle = "ggwave-gui"; SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); g_window = SDL_CreateWindow(windowTitle, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowX, windowY, window_flags); g_gl_context = SDL_GL_CreateContext(g_window); SDL_GL_MakeCurrent(g_window, g_gl_context); SDL_GL_SetSwapInterval(0); // Enable vsync ImGui_Init(g_window, g_gl_context); ImGui_NewFrame(g_window); ImGui::Render(); while (true) { GGWave_mainLoop(); if (ImGui_beginFrame(g_window) == false) { break; } if (ImGui::Button("Send")) { std::string input("hello"); ggWave->init(input.size(), input.data()); } ImGui_endFrame(g_window); } GGWave_deinit(); return 0; }