mirror of
https://github.com/ggerganov/ggwave.git
synced 2026-02-07 01:11:22 +08:00
576 lines
20 KiB
C++
576 lines
20 KiB
C++
#include "fft.h"
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#include "ggwave/ggwave.h"
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#include "ggwave-common.h"
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#ifdef __EMSCRIPTEN__
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#include "build_timestamp.h"
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#include "emscripten/emscripten.h"
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#else
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#define EMSCRIPTEN_KEEPALIVE
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#endif
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#include <imgui-extra/imgui_impl.h>
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#include <SDL.h>
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#include <SDL_opengl.h>
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#include <fstream>
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#include <vector>
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#include <functional>
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namespace {
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std::string g_defaultCaptureDeviceName = "";
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SDL_AudioDeviceID g_devIdInp = 0;
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SDL_AudioDeviceID g_devIdOut = 0;
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SDL_AudioSpec g_obtainedSpecInp;
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SDL_AudioSpec g_obtainedSpecOut;
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struct FreqData {
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float freq;
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std::vector<float> mag;
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};
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bool g_isCapturing = true;
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constexpr int g_nSamplesPerFrame = 1024;
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constexpr int g_nBins = g_nSamplesPerFrame/2;
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int g_binMin = 0;
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int g_binMax = g_nBins;
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float g_scale = 30.0;
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bool g_showControls = true;
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int g_freqDataHead = 0;
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int g_freqDataSize = 0;
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std::vector<FreqData> g_freqData;
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float g_sampleRateOffset = 0;
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}
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void GGWave_setDefaultCaptureDeviceName(std::string name) {
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g_defaultCaptureDeviceName = std::move(name);
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}
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bool GGWave_init(
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const int playbackId,
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const int captureId) {
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if (g_devIdInp && g_devIdOut) {
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return false;
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}
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if (g_devIdInp == 0 && g_devIdOut == 0) {
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return (1);
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}
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SDL_SetHintWithPriority(SDL_HINT_AUDIO_RESAMPLING_MODE, "medium", SDL_HINT_OVERRIDE);
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{
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int nDevices = SDL_GetNumAudioDevices(SDL_FALSE);
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printf("Found %d playback devices:\n", nDevices);
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for (int i = 0; i < nDevices; i++) {
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printf(" - Playback device #%d: '%s'\n", i, SDL_GetAudioDeviceName(i, SDL_FALSE));
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}
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}
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{
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int nDevices = SDL_GetNumAudioDevices(SDL_TRUE);
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printf("Found %d capture devices:\n", nDevices);
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for (int i = 0; i < nDevices; i++) {
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printf(" - Capture device #%d: '%s'\n", i, SDL_GetAudioDeviceName(i, SDL_TRUE));
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}
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}
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}
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if (g_devIdOut == 0) {
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printf("Initializing playback ...\n");
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SDL_AudioSpec playbackSpec;
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SDL_zero(playbackSpec);
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playbackSpec.freq = GGWave::kDefaultSampleRate + g_sampleRateOffset;
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playbackSpec.format = AUDIO_S16SYS;
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playbackSpec.channels = 1;
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playbackSpec.samples = 16*1024;
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playbackSpec.callback = NULL;
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SDL_zero(g_obtainedSpecOut);
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if (playbackId >= 0) {
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printf("Attempt to open playback device %d : '%s' ...\n", playbackId, SDL_GetAudioDeviceName(playbackId, SDL_FALSE));
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g_devIdOut = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(playbackId, SDL_FALSE), SDL_FALSE, &playbackSpec, &g_obtainedSpecOut, 0);
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} else {
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printf("Attempt to open default playback device ...\n");
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g_devIdOut = SDL_OpenAudioDevice(NULL, SDL_FALSE, &playbackSpec, &g_obtainedSpecOut, 0);
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}
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if (!g_devIdOut) {
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printf("Couldn't open an audio device for playback: %s!\n", SDL_GetError());
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g_devIdOut = 0;
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} else {
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printf("Obtained spec for output device (SDL Id = %d):\n", g_devIdOut);
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printf(" - Sample rate: %d (required: %d)\n", g_obtainedSpecOut.freq, playbackSpec.freq);
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printf(" - Format: %d (required: %d)\n", g_obtainedSpecOut.format, playbackSpec.format);
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printf(" - Channels: %d (required: %d)\n", g_obtainedSpecOut.channels, playbackSpec.channels);
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printf(" - Samples per frame: %d (required: %d)\n", g_obtainedSpecOut.samples, playbackSpec.samples);
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if (g_obtainedSpecOut.format != playbackSpec.format ||
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g_obtainedSpecOut.channels != playbackSpec.channels ||
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g_obtainedSpecOut.samples != playbackSpec.samples) {
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g_devIdOut = 0;
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SDL_CloseAudio();
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fprintf(stderr, "Failed to initialize playback SDL_OpenAudio!");
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return false;
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}
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}
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}
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if (g_devIdInp == 0) {
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SDL_AudioSpec captureSpec;
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captureSpec = g_obtainedSpecOut;
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captureSpec.freq = GGWave::kDefaultSampleRate + g_sampleRateOffset;
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captureSpec.format = AUDIO_F32SYS;
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captureSpec.samples = g_nSamplesPerFrame;
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SDL_zero(g_obtainedSpecInp);
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if (captureId >= 0) {
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printf("Attempt to open capture device %d : '%s' ...\n", captureId, SDL_GetAudioDeviceName(captureId, SDL_FALSE));
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g_devIdInp = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(captureId, SDL_TRUE), SDL_TRUE, &captureSpec, &g_obtainedSpecInp, 0);
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} else {
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printf("Attempt to open default capture device ...\n");
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g_devIdInp = SDL_OpenAudioDevice(g_defaultCaptureDeviceName.empty() ? nullptr : g_defaultCaptureDeviceName.c_str(),
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SDL_TRUE, &captureSpec, &g_obtainedSpecInp, 0);
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}
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if (!g_devIdInp) {
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printf("Couldn't open an audio device for capture: %s!\n", SDL_GetError());
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g_devIdInp = 0;
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} else {
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printf("Obtained spec for input device (SDL Id = %d):\n", g_devIdInp);
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printf(" - Sample rate: %d\n", g_obtainedSpecInp.freq);
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printf(" - Format: %d (required: %d)\n", g_obtainedSpecInp.format, captureSpec.format);
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printf(" - Channels: %d (required: %d)\n", g_obtainedSpecInp.channels, captureSpec.channels);
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printf(" - Samples per frame: %d\n", g_obtainedSpecInp.samples);
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}
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}
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return true;
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}
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bool GGWave_mainLoop() {
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if (g_devIdInp == 0 && g_devIdOut == 0) {
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return false;
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}
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SDL_PauseAudioDevice(g_devIdInp, SDL_FALSE);
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if (!g_isCapturing) {
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SDL_ClearQueuedAudio(g_devIdInp);
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}
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int n = 0;
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static float data[g_nSamplesPerFrame];
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static float out[2*g_nSamplesPerFrame];
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do {
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n = SDL_DequeueAudio(g_devIdInp, data, sizeof(float)*g_nSamplesPerFrame);
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if (n <= 0) break;
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FFT(data, out, g_nSamplesPerFrame, 1.0);
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for (int i = 0; i < g_nSamplesPerFrame; ++i) {
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out[i] = std::sqrt(out[2*i + 0]*out[2*i + 0] + out[2*i + 1]*out[2*i + 1]);
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}
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for (int i = 1; i < g_nSamplesPerFrame/2; ++i) {
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out[i] += out[g_nSamplesPerFrame - i];
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}
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for (int i = 0; i < (int) g_freqData.size(); ++i) {
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g_freqData[i].mag[g_freqDataHead] = out[i];
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}
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if (++g_freqDataHead == g_freqDataSize) {
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g_freqDataHead = 0;
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}
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} while (n > 0);
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return true;
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}
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bool GGWave_deinit() {
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if (g_devIdInp == 0 && g_devIdOut == 0) {
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return false;
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}
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SDL_PauseAudioDevice(g_devIdInp, 1);
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SDL_CloseAudioDevice(g_devIdInp);
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SDL_PauseAudioDevice(g_devIdOut, 1);
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SDL_CloseAudioDevice(g_devIdOut);
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g_devIdInp = 0;
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g_devIdOut = 0;
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return true;
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}
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bool ImGui_BeginFrame(SDL_Window * window) {
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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ImGui_ProcessEvent(&event);
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if (event.type == SDL_QUIT) return false;
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) return false;
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}
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ImGui_NewFrame(window);
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return true;
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}
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bool ImGui_EndFrame(SDL_Window * window) {
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// Rendering
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int display_w, display_h;
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SDL_GetWindowSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(0.0f, 0.0f, 0.0f, 0.4f);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui::Render();
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ImGui_RenderDrawData(ImGui::GetDrawData());
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SDL_GL_SwapWindow(window);
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return true;
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}
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bool ImGui_SetStyle() {
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ImGuiStyle & style = ImGui::GetStyle();
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style.AntiAliasedFill = true;
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style.AntiAliasedLines = true;
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style.WindowRounding = 0.0f;
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style.WindowPadding = ImVec2(8, 8);
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style.WindowRounding = 0.0f;
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style.FramePadding = ImVec2(4, 3);
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style.FrameRounding = 0.0f;
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style.ItemSpacing = ImVec2(8, 4);
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style.ItemInnerSpacing = ImVec2(4, 4);
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style.IndentSpacing = 21.0f;
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style.ScrollbarSize = 16.0f;
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style.ScrollbarRounding = 9.0f;
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style.GrabMinSize = 10.0f;
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style.GrabRounding = 3.0f;
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style.Colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.24f, 0.41f, 0.41f, 1.00f);
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style.Colors[ImGuiCol_WindowBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
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//style.Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f);
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style.Colors[ImGuiCol_PopupBg] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f);
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style.Colors[ImGuiCol_Border] = ImVec4(0.31f, 0.31f, 0.31f, 0.71f);
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style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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style.Colors[ImGuiCol_FrameBg] = ImVec4(0.00f, 0.39f, 0.39f, 0.39f);
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style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f);
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style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
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style.Colors[ImGuiCol_TitleBg] = ImVec4(0.00f, 0.50f, 0.50f, 0.70f);
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style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.50f, 0.50f, 1.00f);
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style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.70f, 0.70f, 1.00f);
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style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.00f, 0.70f, 0.70f, 1.00f);
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style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.27f, 0.27f, 1.00f);
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style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f);
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style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f);
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style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
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//style.Colors[ImGuiCol_ComboBg] = ImVec4(0.00f, 0.39f, 0.39f, 1.00f);
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style.Colors[ImGuiCol_CheckMark] = ImVec4(0.80f, 0.80f, 0.83f, 0.39f);
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style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.39f);
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style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
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style.Colors[ImGuiCol_Button] = ImVec4(0.13f, 0.55f, 0.55f, 1.00f);
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style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.61f, 1.00f, 0.00f, 0.51f);
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style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
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style.Colors[ImGuiCol_Header] = ImVec4(0.79f, 0.51f, 0.00f, 0.51f);
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style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
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style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
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//style.Colors[ImGuiCol_Column] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
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//style.Colors[ImGuiCol_ColumnHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f);
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//style.Colors[ImGuiCol_ColumnActive] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
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style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f);
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style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
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//style.Colors[ImGuiCol_CloseButton] = ImVec4(0.40f, 0.39f, 0.38f, 0.16f);
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//style.Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f);
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//style.Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
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style.Colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 0.65f, 0.38f, 0.67f);
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style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f);
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style.Colors[ImGuiCol_PlotHistogram] = ImVec4(1.00f, 0.65f, 0.38f, 0.67f);
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style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f);
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style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.25f, 1.00f, 0.00f, 0.43f);
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style.Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(1.00f, 0.98f, 0.95f, 0.78f);
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return true;
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}
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static std::function<bool()> g_doInit;
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static std::function<void(int, int)> g_setWindowSize;
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static std::function<bool()> g_mainUpdate;
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void mainUpdate(void *) {
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g_mainUpdate();
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}
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// JS interface
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extern "C" {
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EMSCRIPTEN_KEEPALIVE
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int do_init() {
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return g_doInit();
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}
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EMSCRIPTEN_KEEPALIVE
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void set_window_size(int sizeX, int sizeY) {
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g_setWindowSize(sizeX, sizeY);
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}
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}
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int main(int argc, char** argv) {
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#ifdef __EMSCRIPTEN__
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printf("Build time: %s\n", BUILD_TIMESTAMP);
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printf("Press the Init button to start\n");
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if (argv[1]) {
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GGWave_setDefaultCaptureDeviceName(argv[1]);
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}
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#endif
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auto argm = parseCmdArguments(argc, argv);
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int captureId = argm["c"].empty() ? 0 : std::stoi(argm["c"]);
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int playbackId = argm["p"].empty() ? 0 : std::stoi(argm["p"]);
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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fprintf(stderr, "Error: %s\n", SDL_GetError());
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return -1;
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}
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ImGui_PreInit();
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int windowX = 1600;
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int windowY = 1200;
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const char * windowTitle = "spectrogram";
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#ifdef __EMSCRIPTEN__
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SDL_Renderer * renderer;
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SDL_Window * window;
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SDL_CreateWindowAndRenderer(windowX, windowY, SDL_WINDOW_OPENGL, &window, &renderer);
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#else
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SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SDL_Window * window = SDL_CreateWindow(windowTitle, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowX, windowY, window_flags);
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#endif
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void * gl_context = SDL_GL_CreateContext(window);
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SDL_GL_MakeCurrent(window, gl_context);
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SDL_GL_SetSwapInterval(1); // Enable vsync
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ImGui_Init(window, gl_context);
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ImGui::GetIO().IniFilename = nullptr;
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ImGui_SetStyle();
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ImGui_NewFrame(window);
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ImGui::Render();
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bool isInitialized = false;
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g_doInit = [&]() {
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if (GGWave_init(playbackId, captureId) == false) {
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fprintf(stderr, "Failed to initialize GGWave\n");
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return false;
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}
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g_freqDataSize = (3*GGWave::kDefaultSampleRate)/g_nSamplesPerFrame;
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float df = float(GGWave::kDefaultSampleRate)/g_nSamplesPerFrame;
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g_freqData.resize(g_nSamplesPerFrame/2);
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for (int i = 0; i < g_nSamplesPerFrame/2; ++i) {
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g_freqData[i].freq = df*i;
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g_freqData[i].mag.resize(g_freqDataSize);
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}
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isInitialized = true;
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return true;
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};
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g_setWindowSize = [&](int sizeX, int sizeY) {
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SDL_SetWindowSize(window, sizeX, sizeY);
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};
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g_mainUpdate = [&]() {
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if (isInitialized == false) {
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return true;
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}
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if (ImGui_BeginFrame(window) == false) {
|
|
return false;
|
|
}
|
|
|
|
const auto& displaySize = ImGui::GetIO().DisplaySize;
|
|
|
|
ImGui::SetNextWindowPos({ 0, 0, });
|
|
ImGui::SetNextWindowSize(displaySize);
|
|
ImGui::Begin("Main", nullptr,
|
|
ImGuiWindowFlags_NoMove |
|
|
ImGuiWindowFlags_NoTitleBar |
|
|
ImGuiWindowFlags_NoScrollbar |
|
|
ImGuiWindowFlags_NoResize |
|
|
ImGuiWindowFlags_NoScrollWithMouse |
|
|
ImGuiWindowFlags_NoSavedSettings);
|
|
|
|
auto & style = ImGui::GetStyle();
|
|
|
|
auto itemSpacingSave = style.ItemSpacing;
|
|
style.ItemSpacing.x = 0.0f;
|
|
style.ItemSpacing.y = 0.0f;
|
|
|
|
auto windowPaddingSave = style.WindowPadding;
|
|
style.WindowPadding.x = 0.0f;
|
|
style.WindowPadding.y = 0.0f;
|
|
|
|
auto childBorderSizeSave = style.ChildBorderSize;
|
|
style.ChildBorderSize = 0.0f;
|
|
|
|
{
|
|
float sum = 0.0;
|
|
for (int i = g_binMin; i < g_binMax; ++i) {
|
|
for (int j = 0; j < g_freqDataSize; ++j) {
|
|
sum += g_freqData[i].mag[j];
|
|
}
|
|
}
|
|
|
|
int nf = g_binMax - g_binMin;
|
|
sum /= (nf*g_freqDataSize);
|
|
|
|
const auto wSize = ImGui::GetContentRegionAvail();
|
|
|
|
const float dx = wSize.x/nf;
|
|
const float dy = wSize.y/g_freqDataSize;
|
|
|
|
auto p0 = ImGui::GetCursorScreenPos();
|
|
|
|
int nChildWindows = 0;
|
|
int nFreqPerChild = 32;
|
|
ImGui::PushID(nChildWindows++);
|
|
ImGui::BeginChild("Spectrogram", { wSize.x, (nFreqPerChild + 1)*dy }, true);
|
|
auto drawList = ImGui::GetWindowDrawList();
|
|
|
|
for (int j = 0; j < g_freqDataSize; ++j) {
|
|
if (j > 0 && j % nFreqPerChild == 0) {
|
|
ImGui::EndChild();
|
|
ImGui::PopID();
|
|
|
|
ImGui::PushID(nChildWindows++);
|
|
ImGui::SetCursorScreenPos({ p0.x, p0.y + nFreqPerChild*int(j/nFreqPerChild)*dy });
|
|
ImGui::BeginChild("Spectrogram", { wSize.x, (nFreqPerChild + 1)*dy }, true);
|
|
drawList = ImGui::GetWindowDrawList();
|
|
}
|
|
for (int i = 0; i < nf; ++i) {
|
|
int k = g_freqDataHead + j;
|
|
if (k >= g_freqDataSize) k -= g_freqDataSize;
|
|
auto v = g_freqData[g_binMin + i].mag[k];
|
|
ImVec4 c = { 0.0f, 1.0f, 0.0, 0.0f };
|
|
c.w = v/(g_scale*sum);
|
|
drawList->AddRectFilled({ p0.x + i*dx, p0.y + j*dy }, { p0.x + i*dx + dx, p0.y + j*dy + dy }, ImGui::ColorConvertFloat4ToU32(c));
|
|
}
|
|
}
|
|
|
|
ImGui::EndChild();
|
|
ImGui::PopID();
|
|
}
|
|
|
|
style.ItemSpacing = itemSpacingSave;
|
|
style.WindowPadding = windowPaddingSave;
|
|
style.ChildBorderSize = childBorderSizeSave;
|
|
|
|
ImGui::End();
|
|
|
|
bool togglePause = false;
|
|
|
|
if (g_showControls) {
|
|
ImGui::SetNextWindowFocus();
|
|
ImGui::SetNextWindowPos({ std::max(20.0f, displaySize.x - 400.0f - 20.0f), 20.0f });
|
|
ImGui::SetNextWindowSize({ std::min(displaySize.x - 40.0f, 400.0f), 180.0f });
|
|
ImGui::Begin("Controls", &g_showControls);
|
|
ImGui::Text("Press 'c' to hide/show this window");
|
|
{
|
|
static char buf[64];
|
|
snprintf(buf, 64, "Bin: %3d, Freq: %5.2f Hz", g_binMin, 0.5*g_binMin*g_obtainedSpecInp.freq/g_nBins);
|
|
ImGui::DragInt("Min", &g_binMin, 1, 0, g_binMax - 2, buf);
|
|
snprintf(buf, 64, "Bin: %3d, Freq: %5.2f Hz", g_binMax, 0.5*g_binMax*g_obtainedSpecInp.freq/g_nBins);
|
|
ImGui::DragInt("Max", &g_binMax, 1, g_binMin + 1, g_nBins, buf);
|
|
}
|
|
ImGui::DragFloat("Scale", &g_scale, 1.0f, 1.0f, 1000.0f);
|
|
#ifndef __EMSCRIPTEN__
|
|
if (ImGui::SliderFloat("Offset", &g_sampleRateOffset, -2048, 2048)) {
|
|
GGWave_deinit();
|
|
GGWave_init(0, 0);
|
|
}
|
|
#endif
|
|
if (ImGui::Button("Pause [Enter]")) {
|
|
togglePause = true;
|
|
}
|
|
if (ImGui::IsKeyPressed(40)) {
|
|
togglePause = true;
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
if (togglePause) {
|
|
g_isCapturing = !g_isCapturing;
|
|
}
|
|
|
|
if (ImGui::IsKeyPressed(6)) {
|
|
g_showControls = !g_showControls;
|
|
}
|
|
|
|
GGWave_mainLoop();
|
|
|
|
ImGui_EndFrame(window);
|
|
|
|
return true;
|
|
};
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
emscripten_set_main_loop_arg(mainUpdate, NULL, 60, true);
|
|
#else
|
|
if (g_doInit() == false) {
|
|
printf("Error: failed to initialize audio\n");
|
|
return -2;
|
|
}
|
|
|
|
while (true) {
|
|
if (g_mainUpdate() == false) break;
|
|
}
|
|
|
|
GGWave_deinit();
|
|
|
|
// Cleanup
|
|
ImGui_Shutdown();
|
|
ImGui::DestroyContext();
|
|
|
|
SDL_GL_DeleteContext(gl_context);
|
|
SDL_DestroyWindow(window);
|
|
SDL_CloseAudio();
|
|
SDL_Quit();
|
|
#endif
|
|
|
|
return 0;
|
|
}
|