mirror of
https://github.com/ggerganov/ggwave.git
synced 2026-02-07 01:11:22 +08:00
* waver : change default protocol * waver : global scale to 1.25 * waver : more colors * waver : resend last message * waver : bigger send button * waver : start with fixed-length enabled * waver : fix spectrum display for fixed-length mode * waver : add option to control input sample rate offset * ggwave : improve fixed-length decoding * examples-common : SDL now captures 1024 samples instead of 4096 * waver : spectrum improvements + spectrogram mode * minor changes * ggwave : add FFT static method * waver : realtime spectrum display * waver : fix dragging behavior * waver : show current tx protocol in "Messages" * waver : show frequency range and bandwidth of selected protocol * waver : change sample rate offset function output instead of input * waver : add info about local peers * waver : add option to pause spectrum by clicking it * waver : minor * waver : add option descriptions * waver : fix data races * waver : purple-ish background * waver : cian-ish background * waver : add option button to cancel receiving * waver : add option to select Rx Protocols * waver : change default protocol * waver : fix displayed protocol for each message
323 lines
11 KiB
C++
323 lines
11 KiB
C++
#include "interface.h"
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#include "ggwave-common.h"
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#ifdef __EMSCRIPTEN__
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#include "build_timestamp.h"
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#include "emscripten/emscripten.h"
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#else
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#define EMSCRIPTEN_KEEPALIVE
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#endif
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#include <imgui-extra/imgui_impl.h>
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#include <SDL.h>
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#include <SDL_opengl.h>
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#include <fstream>
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#include <vector>
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#include <functional>
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const float kGlobalImGuiScale = 1.25f;
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// ImGui helpers
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bool ImGui_tryLoadFont(const std::string & filename, float size = 14.0f, bool merge = false) {
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std::ifstream f(filename);
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if (f.good() == false) {
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return false;
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}
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if (merge) {
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// todo : ugly static !!!
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static ImWchar ranges[] = { 0xf000, 0xf3ff, 0 };
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static ImFontConfig config;
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config.MergeMode = true;
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config.GlyphOffset = { 0.0f, 0.0f };
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ImGui::GetIO().Fonts->AddFontFromFileTTF(filename.c_str(), size, &config, ranges);
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} else {
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ImGui::GetIO().Fonts->AddFontFromFileTTF(filename.c_str(), size);
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}
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return true;
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}
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bool ImGui_BeginFrame(SDL_Window * window) {
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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ImGui_ProcessEvent(&event);
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if (event.type == SDL_QUIT) return false;
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) return false;
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if (event.type == SDL_DROPFILE) {
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printf("Dropped file: '%s'\n", event.drop.file);
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auto data = readFile(event.drop.file);
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if (data.empty()) {
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fprintf(stderr, "Unable to access file. Probably missing permissions\n");
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continue;
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}
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std::string uri = event.drop.file;
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std::string filename = event.drop.file;
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if (uri.find("/") || uri.find("\\")) {
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filename = uri.substr(uri.find_last_of("/\\") + 1);
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}
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addFile(uri.c_str(), filename.c_str(), std::move(data), true);
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}
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}
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ImGui_NewFrame(window);
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return true;
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}
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bool ImGui_EndFrame(SDL_Window * window) {
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// Rendering
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int display_w, display_h;
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SDL_GetWindowSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(0.0f, 0.0f, 0.0f, 0.4f);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui::Render();
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ImGui_RenderDrawData(ImGui::GetDrawData());
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SDL_GL_SwapWindow(window);
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return true;
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}
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bool ImGui_SetStyle() {
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ImGuiStyle & style = ImGui::GetStyle();
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style.AntiAliasedFill = true;
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style.AntiAliasedLines = true;
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style.WindowRounding = 0.0f;
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style.WindowPadding = ImVec2(8, 8);
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style.WindowRounding = 0.0f;
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style.FramePadding = ImVec2(4, 3);
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style.FrameRounding = 0.0f;
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style.ItemSpacing = ImVec2(8, 4);
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style.ItemInnerSpacing = ImVec2(4, 4);
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style.IndentSpacing = 21.0f;
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style.ScrollbarSize = 16.0f;
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style.ScrollbarRounding = 9.0f;
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style.GrabMinSize = 10.0f;
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style.GrabRounding = 3.0f;
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style.Colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.24f, 0.41f, 0.41f, 1.00f);
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style.Colors[ImGuiCol_WindowBg] = ImVec4(0.11f, 0.15f, 0.20f, 0.60f);
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//style.Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f);
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style.Colors[ImGuiCol_PopupBg] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f);
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style.Colors[ImGuiCol_Border] = ImVec4(0.31f, 0.31f, 0.31f, 0.71f);
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style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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style.Colors[ImGuiCol_FrameBg] = ImVec4(0.00f, 0.39f, 0.39f, 0.39f);
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style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f);
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style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
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style.Colors[ImGuiCol_TitleBg] = ImVec4(0.00f, 0.50f, 0.50f, 0.70f);
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style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.50f, 0.50f, 1.00f);
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style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.70f, 0.70f, 1.00f);
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style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.00f, 0.70f, 0.70f, 1.00f);
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style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.27f, 0.27f, 1.00f);
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style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f);
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style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f);
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style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
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//style.Colors[ImGuiCol_ComboBg] = ImVec4(0.00f, 0.39f, 0.39f, 1.00f);
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style.Colors[ImGuiCol_CheckMark] = ImVec4(0.80f, 0.80f, 0.83f, 0.39f);
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style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.39f);
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style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
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style.Colors[ImGuiCol_Button] = ImVec4(0.13f, 0.55f, 0.55f, 1.00f);
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style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.61f, 1.00f, 0.00f, 0.51f);
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style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
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style.Colors[ImGuiCol_Header] = ImVec4(0.79f, 0.51f, 0.00f, 0.51f);
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style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
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style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
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//style.Colors[ImGuiCol_Column] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
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//style.Colors[ImGuiCol_ColumnHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f);
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//style.Colors[ImGuiCol_ColumnActive] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
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style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f);
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style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
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//style.Colors[ImGuiCol_CloseButton] = ImVec4(0.40f, 0.39f, 0.38f, 0.16f);
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//style.Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f);
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//style.Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
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style.Colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 0.65f, 0.38f, 0.67f);
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style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f);
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style.Colors[ImGuiCol_PlotHistogram] = ImVec4(1.00f, 0.65f, 0.38f, 0.67f);
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style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f);
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style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.25f, 1.00f, 0.00f, 0.43f);
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style.Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(1.00f, 0.98f, 0.95f, 0.78f);
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style.ScaleAllSizes(kGlobalImGuiScale);
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return true;
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}
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static std::function<bool()> g_doInit;
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static std::function<void(int, int)> g_setWindowSize;
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static std::function<bool()> g_mainUpdate;
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void mainUpdate(void *) {
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g_mainUpdate();
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}
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// JS interface
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extern "C" {
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EMSCRIPTEN_KEEPALIVE
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int do_init() {
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return g_doInit();
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}
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EMSCRIPTEN_KEEPALIVE
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void set_window_size(int sizeX, int sizeY) {
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g_setWindowSize(sizeX, sizeY);
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}
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}
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int main(int argc, char** argv) {
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#ifdef __EMSCRIPTEN__
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printf("Build time: %s\n", BUILD_TIMESTAMP);
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printf("Press the Init button to start\n");
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if (argv[1]) {
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GGWave_setDefaultCaptureDeviceName(argv[1]);
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}
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#endif
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auto argm = parseCmdArguments(argc, argv);
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int captureId = argm["c"].empty() ? 0 : std::stoi(argm["c"]);
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int playbackId = argm["p"].empty() ? 0 : std::stoi(argm["p"]);
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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fprintf(stderr, "Error: %s\n", SDL_GetError());
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return -1;
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}
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ImGui_PreInit();
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int windowX = 400;
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int windowY = 600;
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// Waver video settings
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//float scale = 0.65;
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//int windowX = scale*570;
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//int windowY = scale*917;
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const char * windowTitle = "Waver";
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#ifdef __EMSCRIPTEN__
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SDL_Renderer * renderer;
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SDL_Window * window;
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SDL_CreateWindowAndRenderer(windowX, windowY, SDL_WINDOW_OPENGL, &window, &renderer);
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#else
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SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SDL_Window * window = SDL_CreateWindow(windowTitle, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowX, windowY, window_flags);
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#endif
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void * gl_context = SDL_GL_CreateContext(window);
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SDL_GL_MakeCurrent(window, gl_context);
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SDL_GL_SetSwapInterval(1); // Enable vsync
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ImGui_Init(window, gl_context);
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ImGui::GetIO().IniFilename = nullptr;
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ImGui_tryLoadFont(getBinaryPath() + "DroidSans.ttf", kGlobalImGuiScale*14.0f, false);
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ImGui_tryLoadFont(getBinaryPath() + "../examples/assets/fonts/DroidSans.ttf", kGlobalImGuiScale*14.0f, false);
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ImGui_tryLoadFont(getBinaryPath() + "../../examples/assets/fonts/DroidSans.ttf", kGlobalImGuiScale*14.0f, false);
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ImGui_tryLoadFont(getBinaryPath() + "fontawesome-webfont.ttf", kGlobalImGuiScale*14.0f, true);
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ImGui_tryLoadFont(getBinaryPath() + "../examples/assets/fonts/fontawesome-webfont.ttf", kGlobalImGuiScale*14.0f, true);
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ImGui_tryLoadFont(getBinaryPath() + "../../examples/assets/fonts/fontawesome-webfont.ttf", kGlobalImGuiScale*14.0f, true);
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ImGui_SetStyle();
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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ImGui_NewFrame(window);
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ImGui::Render();
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// tmp
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//addFile("test0.raw", "test0.raw", std::vector<char>(1024));
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//addFile("test1.jpg", "test0.jpg", std::vector<char>(1024*1024 + 624));
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//addFile("test2.mpv", "test0.mov", std::vector<char>(1024*1024*234 + 53827));
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bool isInitialized = false;
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std::thread worker;
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g_doInit = [&]() {
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if (GGWave_init(playbackId, captureId) == false) {
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fprintf(stderr, "Failed to initialize GGWave\n");
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return false;
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}
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#ifdef __EMSCRIPTEN__
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initMain();
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#else
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worker = initMainAndRunCore();
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#endif
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isInitialized = true;
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return true;
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};
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g_setWindowSize = [&](int sizeX, int sizeY) {
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SDL_SetWindowSize(window, sizeX, sizeY);
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};
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g_mainUpdate = [&]() {
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if (isInitialized == false) {
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return true;
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}
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if (ImGui_BeginFrame(window) == false) {
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return false;
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}
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renderMain();
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updateMain();
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#ifdef __EMSCRIPTEN__
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updateCore();
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#endif
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ImGui_EndFrame(window);
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return true;
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};
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop_arg(mainUpdate, NULL, 0, true);
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#else
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if (g_doInit() == false) {
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printf("Error: failed to initialize audio\n");
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return -2;
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}
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while (true) {
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if (g_mainUpdate() == false) break;
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}
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deinitMain();
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worker.join();
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GGWave_deinit();
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// Cleanup
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ImGui_Shutdown();
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ImGui::DestroyContext();
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SDL_GL_DeleteContext(gl_context);
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SDL_DestroyWindow(window);
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SDL_CloseAudio();
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SDL_Quit();
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#endif
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return 0;
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}
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