Files
ggwave/examples/waver/main.cpp
2021-01-05 18:56:29 +02:00

226 lines
8.4 KiB
C++

#include "interface.h"
#include "ggwave-common.h"
#include <imgui-extra/imgui_impl.h>
#include <SDL.h>
#include <SDL_opengl.h>
#include <fstream>
#include <vector>
#include <iterator>
std::vector<char> readFile(const char* filename) {
std::ifstream file(filename, std::ios::binary);
file.unsetf(std::ios::skipws);
std::streampos fileSize;
file.seekg(0, std::ios::end);
fileSize = file.tellg();
file.seekg(0, std::ios::beg);
std::vector<char> vec;
vec.reserve(fileSize);
vec.insert(vec.begin(),
std::istream_iterator<char>(file),
std::istream_iterator<char>());
return vec;
}
// ImGui helpers
bool ImGui_BeginFrame(SDL_Window * window) {
SDL_Event event;
while (SDL_PollEvent(&event))
{
ImGui_ProcessEvent(&event);
if (event.type == SDL_QUIT) return false;
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) return false;
if (event.type == SDL_DROPFILE) {
printf("Dropped file: '%s'\n", event.drop.file);
auto data = readFile(event.drop.file);
std::string uri = event.drop.file;
std::string filename = event.drop.file;
if (uri.find("/") || uri.find("\\")) {
filename = uri.substr(uri.find_last_of("/\\") + 1);
}
addFile(uri.c_str(), filename.c_str(), std::move(data), true);
break;
}
}
ImGui_NewFrame(window);
return true;
}
bool ImGui_EndFrame(SDL_Window * window) {
// Rendering
int display_w, display_h;
SDL_GetWindowSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.0f, 0.0f, 0.0f, 0.4f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui::Render();
ImGui_RenderDrawData(ImGui::GetDrawData());
SDL_GL_SwapWindow(window);
return true;
}
bool ImGui_SetStyle() {
ImGuiStyle & style = ImGui::GetStyle();
style.AntiAliasedFill = false;
style.AntiAliasedLines = false;
style.WindowRounding = 0.0f;
style.WindowPadding = ImVec2(8, 8);
style.WindowRounding = 0.0f;
style.FramePadding = ImVec2(4, 3);
style.FrameRounding = 0.0f;
style.ItemSpacing = ImVec2(8, 4);
style.ItemInnerSpacing = ImVec2(4, 4);
style.IndentSpacing = 21.0f;
style.ScrollbarSize = 16.0f;
style.ScrollbarRounding = 9.0f;
style.GrabMinSize = 10.0f;
style.GrabRounding = 3.0f;
style.Colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.24f, 0.41f, 0.41f, 1.00f);
style.Colors[ImGuiCol_WindowBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
//style.Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f);
style.Colors[ImGuiCol_PopupBg] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f);
style.Colors[ImGuiCol_Border] = ImVec4(0.31f, 0.31f, 0.31f, 0.71f);
style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_FrameBg] = ImVec4(0.00f, 0.39f, 0.39f, 0.39f);
style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f);
style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
style.Colors[ImGuiCol_TitleBg] = ImVec4(0.00f, 0.50f, 0.50f, 0.70f);
style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.50f, 0.50f, 1.00f);
style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.70f, 0.70f, 1.00f);
style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.00f, 0.70f, 0.70f, 1.00f);
style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.27f, 0.27f, 1.00f);
style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f);
style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f);
style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
//style.Colors[ImGuiCol_ComboBg] = ImVec4(0.00f, 0.39f, 0.39f, 1.00f);
style.Colors[ImGuiCol_CheckMark] = ImVec4(0.80f, 0.80f, 0.83f, 0.39f);
style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.39f);
style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
style.Colors[ImGuiCol_Button] = ImVec4(0.13f, 0.55f, 0.55f, 1.00f);
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.61f, 1.00f, 0.00f, 0.51f);
style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
style.Colors[ImGuiCol_Header] = ImVec4(0.79f, 0.51f, 0.00f, 0.51f);
style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
//style.Colors[ImGuiCol_Column] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
//style.Colors[ImGuiCol_ColumnHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f);
//style.Colors[ImGuiCol_ColumnActive] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f);
style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
//style.Colors[ImGuiCol_CloseButton] = ImVec4(0.40f, 0.39f, 0.38f, 0.16f);
//style.Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f);
//style.Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
style.Colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 0.65f, 0.38f, 0.67f);
style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f);
style.Colors[ImGuiCol_PlotHistogram] = ImVec4(1.00f, 0.65f, 0.38f, 0.67f);
style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f);
style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.25f, 1.00f, 0.00f, 0.43f);
style.Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(1.00f, 0.98f, 0.95f, 0.78f);
return true;
}
int main(int argc, char** argv) {
auto argm = parseCmdArguments(argc, argv);
int captureId = argm["c"].empty() ? 0 : std::stoi(argm["c"]);
int playbackId = argm["p"].empty() ? 0 : std::stoi(argm["p"]);
if (GGWave_init(playbackId, captureId) == false) {
fprintf(stderr, "Failed to initialize GGWave\n");
return -1;
}
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) {
fprintf(stderr, "Error: %s\n", SDL_GetError());
return -1;
}
ImGui_PreInit();
int windowX = 400;
int windowY = 600;
// Waver video settings
//float scale = 0.65;
//int windowX = scale*570;
//int windowY = scale*917;
const char * windowTitle = "Waver";
SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
SDL_Window * window = SDL_CreateWindow(windowTitle, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowX, windowY, window_flags);
void * gl_context = SDL_GL_CreateContext(window);
SDL_GL_MakeCurrent(window, gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync
ImGui_Init(window, gl_context);
ImGui_SetStyle();
ImGui::GetIO().Fonts->AddFontFromFileTTF("../examples/assets/fonts/DroidSans.ttf", 14.0f);
static ImWchar ranges[] = { 0xf000, 0xf3ff, 0 };
ImFontConfig config;
config.MergeMode = true;
config.GlyphOffset = { 0.0f, 0.0f };
ImGui::GetIO().Fonts->AddFontFromFileTTF("../examples/assets/fonts/fontawesome-webfont.ttf", 14.0f, &config, ranges);
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
ImGui_NewFrame(window);
ImGui::Render();
auto worker = initMain();
// tmp
//addFile("test0.raw", "test0.raw", std::vector<char>(1024));
//addFile("test1.jpg", "test0.jpg", std::vector<char>(1024*1024 + 624));
//addFile("test2.mpv", "test0.mov", std::vector<char>(1024*1024*234 + 53827));
while (true) {
if (ImGui_BeginFrame(window) == false) {
break;
}
renderMain();
updateMain();
ImGui_EndFrame(window);
}
deinitMain(worker);
GGWave_deinit();
// Cleanup
ImGui_Shutdown();
ImGui::DestroyContext();
SDL_GL_DeleteContext(gl_context);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}