Files
ggwave/examples/ggwave-gui/main.cpp
2020-12-06 08:58:34 +02:00

58 lines
1.5 KiB
C++

#include "common.h"
static SDL_Window * g_window;
static void * g_gl_context;
int main(int argc, char** argv) {
auto argm = parseCmdArguments(argc, argv);
int captureId = argm["c"].empty() ? 0 : std::stoi(argm["c"]);
int playbackId = argm["p"].empty() ? 0 : std::stoi(argm["p"]);
if (GGWave_init(playbackId, captureId) == false) {
fprintf(stderr, "Failed to initialize GGWave\n");
return -1;
}
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) {
fprintf(stderr, "Error: %s\n", SDL_GetError());
return -1;
}
int windowX = 400;
int windowY = 600;
const char * windowTitle = "ggwave-gui";
SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
g_window = SDL_CreateWindow(windowTitle, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowX, windowY, window_flags);
g_gl_context = SDL_GL_CreateContext(g_window);
SDL_GL_MakeCurrent(g_window, g_gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync
ImGui_Init(g_window, g_gl_context);
ImGui_NewFrame(g_window);
ImGui::Render();
initMain();
auto worker = initWorker();
while (true) {
if (ImGui_beginFrame(g_window) == false) {
break;
}
mainRender();
ImGui_endFrame(g_window);
}
deinitMain(worker);
SDL_GL_DeleteContext(g_gl_context);
SDL_DestroyWindow(g_window);
SDL_Quit();
return 0;
}