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Co-authored-by: Andrew Le Bihan <andy@mcneel.com> Co-authored-by: Dale Lear <dalelear@mcneel.com> Co-authored-by: Greg Arden <greg@mcneel.com> Co-authored-by: Jussi Aaltonen <jussi@mcneel.com> Co-authored-by: Lowell <lowell@mcneelcom> Co-authored-by: Tim Hemmelman <tim@mcneel.com> Co-authored-by: piac <giulio@mcneel.com>
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@@ -281,6 +281,10 @@ public:
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const ON_PhysicallyBasedMaterial PhysicallyBased(void) const;
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ON_PhysicallyBasedMaterial PhysicallyBased(void);
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//Returns a material that is the best approximation of the original, but as a physically based material.
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//the returned material is guaranteed to return true to material.PhysicallyBased().IsSupported()
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ON_Material ConvertToPhysicallyBased(void) const;
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//Internal use only
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static ON_UUID PhysicallyBasedUserdataId(void);
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