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<title>openNURBS SDK Help: ON_3dmObjectAttributes Class Reference</title>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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/ / Copyright (c) 1993-2012 Robert McNeel &amp; Associates. All rights reserved. / OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert / McNeel &amp; Associates. / / THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY. / ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF / MERCHANTABILITY ARE HEREBY DISCLAIMED. / <br />
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/ For complete openNURBS copyright information see <a href="http://www.opennurbs.org">http://www.opennurbs.org</a>. / //////////////////////////////////////////////////////////////</p>
<p>defines <a class="el" href="../../d0/d52/class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a> <br />
Description: Top level OpenNURBS objects have geometry and attributes. The geometry is stored in some class derived from <a class="el" href="../../df/de0/class_o_n___geometry.html">ON_Geometry</a> and the attributes are stored in an <a class="el" href="../../d0/d52/class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a> class. Examples of attributes are object name, object id, display attributes, group membership, layer membership, and so on.</p>
<p>/ / Copyright (c) 1993-2012 Robert McNeel &amp; Associates. All rights reserved. / OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert / McNeel &amp; Associates. / / THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY. / ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF / MERCHANTABILITY ARE HEREBY DISCLAIMED. / / For complete openNURBS copyright information see <a href="http://www.opennurbs.org">http://www.opennurbs.org</a>. / //////////////////////////////////////////////////////////////</p>
<p>defines <a class="el" href="../../d0/d52/class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a> Description: Top level OpenNURBS objects have geometry and attributes. The geometry is stored in some class derived from <a class="el" href="../../df/de0/class_o_n___geometry.html">ON_Geometry</a> and the attributes are stored in an <a class="el" href="../../d0/d52/class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a> class. Examples of attributes are object name, object id, display attributes, group membership, layer membership, and so on.</p>
<p>Remarks: 7 January 2003 Dale Lear Derived from <a class="el" href="../../d9/d7b/class_o_n___object.html">ON_Object</a> so <a class="el" href="../../d5/d55/class_o_n___user_data.html">ON_UserData</a> can be attached to <a class="el" href="../../d0/d52/class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a>. </p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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<p>END: Per object mesh parameter support <br />
Description: Determine if the simple material should come from the object or from it's layer. High quality rendering plug-ins should use m_rendering_attributes. Returns: Where to get material information if you do are too lazy to look in m_rendering_attributes.m_materials[]. </p>
<p>END: Per object mesh parameter support Description: Determine if the simple material should come from the object or from it's layer. High quality rendering plug-ins should use m_rendering_attributes. Returns: Where to get material information if you do are too lazy to look in m_rendering_attributes.m_materials[]. </p>
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<p>BEGIN: Per object mesh parameter support <br />
Parameters: mp - [in] per object mesh parameters Returns: True if successful. </p>
<p>BEGIN: Per object mesh parameter support Parameters: mp - [in] per object mesh parameters Returns: True if successful. </p>
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<p>If m_viewport_id is nil, the object is active in all viewports. If m_viewport_id is not nil, then this object is only active in a specific view. <br />
This field is primarily used to assign page space objects to a specific page, but it can also be used to restrict model space to a specific view. </p>
<p>If m_viewport_id is nil, the object is active in all viewports. If m_viewport_id is not nil, then this object is only active in a specific view. This field is primarily used to assign page space objects to a specific page, but it can also be used to restrict model space to a specific view. </p>
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