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Sync changes from upstream repository
Co-authored-by: David Eränen <david.eranen@mcneel.com> Co-authored-by: piac <giulio@mcneel.com> Co-authored-by: Steve Baer <steve@mcneel.com>
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@@ -255,7 +255,7 @@ private:
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// world views.
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// * ON_DimStyle::DimScale() is ignored in page and
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// detail views.
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// * ON_DetailView::m_page_per_model_ratio is ingored
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// * ON_DetailView::m_page_per_model_ratio is ignored
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// for annotation objects in detail views, other
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// geometry is scaled.
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//
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@@ -1192,24 +1192,24 @@ public:
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Find the Keyhole Markup Language (KML) orientation angles (in radians) of a rotation
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transformation that maps model (east,north,up) to ((1,0,0),(0,1,0),(0,0,1)).
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KML Earth Z axis = up, KML Earth X axis = east, KML Earth Y axis = north.
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NOTE WELL: In KML, postive rotations are CLOCKWISE looking down
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specied axis vector towards the origin. This is rotation direction
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NOTE WELL: In KML, positive rotations are CLOCKWISE looking down
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specified axis vector towards the origin. This is rotation direction
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is opposite the conventional "right hand rule."
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Parameters:
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heading_radians - [out]
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angle (in radians) of rotation around KML Earth Z axis (Earth up).
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NOTE WELL: In KML, postive rotations are CLOCKWISE looking down
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specied axis vector towards the origin. This is rotation direction
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NOTE WELL: In KML, positive rotations are CLOCKWISE looking down
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specified axis vector towards the origin. This is rotation direction
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is opposite the conventional "right hand rule."
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tilt_radians - [out]
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angle (in radians) of rotation around KML Earth X axis (Earth east).
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NOTE WELL: In KML, postive rotations are CLOCKWISE looking down
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specied axis vector towards the origin. This is rotation direction
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NOTE WELL: In KML, positive rotations are CLOCKWISE looking down
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specified axis vector towards the origin. This is rotation direction
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is opposite the conventional "right hand rule."
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roll_radians - [out]
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angle (in radians) of rotation around KML Earth Y axis (Earth north).
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NOTE WELL: In KML, postive rotations are CLOCKWISE looking down
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specied axis vector towards the origin. This is rotation direction
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NOTE WELL: In KML, positive rotations are CLOCKWISE looking down
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specified axis vector towards the origin. This is rotation direction
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is opposite the conventional "right hand rule."
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Returns:
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True if the model location is set (this->ModelLocationIsSet() is true)
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@@ -1258,24 +1258,24 @@ public:
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Find the Keyhole Markup Language (KML) orientation angles (in degrees) of a rotation
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transformation that maps model (east,north,up) to ((1,0,0),(0,1,0),(0,0,1)).
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KML Earth Z axis = up, KML Earth X axis = east, KML Earth Y axis = north.
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NOTE WELL: In KML, postive rotations are CLOCKWISE looking down
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specied axis vector towards the origin. This is rotation direction
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NOTE WELL: In KML, positive rotations are CLOCKWISE looking down
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specified axis vector towards the origin. This is rotation direction
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is opposite the conventional "right hand rule."
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Parameters:
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heading_degrees - [out]
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angle (in degrees) of rotation around KML Earth Z axis (Earth up).
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NOTE WELL: In KML, postive rotations are CLOCKWISE looking down
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specied axis vector towards the origin. This is rotation direction
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NOTE WELL: In KML, positive rotations are CLOCKWISE looking down
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specified axis vector towards the origin. This is rotation direction
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is opposite the conventional "right hand rule."
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tilt_degrees - [out]
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angle (in degrees) of rotation around KML Earth X axis (Earth east).
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NOTE WELL: In KML, postive rotations are CLOCKWISE looking down
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specied axis vector towards the origin. This is rotation direction
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NOTE WELL: In KML, positive rotations are CLOCKWISE looking down
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specified axis vector towards the origin. This is rotation direction
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is opposite the conventional "right hand rule."
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roll_degrees - [out]
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angle (in degrees) of rotation around KML Earth Y axis (Earth north).
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NOTE WELL: In KML, postive rotations are CLOCKWISE looking down
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specied axis vector towards the origin. This is rotation direction
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NOTE WELL: In KML, positive rotations are CLOCKWISE looking down
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specified axis vector towards the origin. This is rotation direction
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is opposite the conventional "right hand rule."
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Returns:
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True if the model location is set (this->ModelLocationIsSet() is true)
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@@ -1425,7 +1425,7 @@ public:
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// As of 7 February 2012, the m_idef_link_update setting
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// controls if, when and how linked and linked_and_embedded
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// instance defintions are updated when the source archive
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// instance definitions are updated when the source archive
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// that was used to create the idef has changed.
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int m_idef_link_update = 1;
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// 1 = prompt - ask the user if the idef should be updated.
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@@ -1596,7 +1596,7 @@ public:
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// @untitled table
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// 0 boundary + "knot" wires
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// 1 boundary + "knot" wires + 1 interior wire if no interior "knots"
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// N>=2 boundry + "knot" wires + (N-1) interior wires
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// N>=2 boundary + "knot" wires + (N-1) interior wires
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int m_current_wire_density = 1;
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ON_3dmRenderSettings m_RenderSettings = ON_3dmRenderSettings::Default;
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