Sync changes from upstream repository

Co-authored-by: Steve Baer <steve@mcneel.com>
Co-authored-by: Nathan Letwory <nathan@mcneel.com>
Co-authored-by: Dale Lear <dalelear@mcneel.com>
This commit is contained in:
Bozo The Builder
2019-11-05 18:13:55 -08:00
committed by Will Pearson
parent b844466e88
commit 799431a63b
130 changed files with 29557 additions and 9236 deletions

View File

@@ -10,8 +10,6 @@
#include "opennurbs_subd_data.h"
#if defined(OPENNURBS_SUBD_WIP)
ON_SubD* ON_SubDSectorType::SectorRingSubD(
double radius,
double sector_angle_radians,
@@ -39,14 +37,8 @@ ON_SubD* ON_SubDSectorType::SectorRingSubD(
if (F != N && F + 1 != N)
return ON_SUBD_RETURN_ERROR(nullptr);
const ON_SubD::SubDType subdivision_type = SubDType();
const ON_SubD::VertexTag vertex_tag = VertexTag();
const unsigned f_edge_count = ON_SubD::FacetEdgeCount(subdivision_type);
if (3 != f_edge_count && 4 != f_edge_count)
return ON_SUBD_RETURN_ERROR(nullptr);
const unsigned int ring_ei_delta = f_edge_count - 2;
const unsigned int ring_ei_delta = 2;
if (nullptr == subd)
subd = new ON_SubD;
@@ -96,12 +88,12 @@ ON_SubD* ON_SubDSectorType::SectorRingSubD(
break;
}
unsigned int sector_angle_index = ON_SubDSectorType::AngleIndexFromAngleRadians(sector_angle_radians);
if (sector_angle_index <= ON_SubDSectorType::MaximumAngleIndex
&& fabs(ON_SubDSectorType::AngleRadiansFromAngleIndex(sector_angle_index) - sector_angle_radians) <= 1.0e-6
unsigned int sector_angle_index = ON_SubDSectorType::CornerAngleIndexFromCornerAngleRadians(sector_angle_radians);
if (sector_angle_index <= ON_SubDSectorType::MaximumCornerAngleIndex
&& fabs(ON_SubDSectorType::AngleRadiansFromCornerAngleIndex(sector_angle_index) - sector_angle_radians) <= 1.0e-6
)
{
sector_angle_radians = ON_SubDSectorType::AngleRadiansFromAngleIndex(sector_angle_index);
sector_angle_radians = ON_SubDSectorType::AngleRadiansFromCornerAngleIndex(sector_angle_index);
}
else
{
@@ -138,9 +130,9 @@ ON_SubD* ON_SubDSectorType::SectorRingSubD(
}
else
{
ON_SubDMatrix::EvaluateCosAndSin(2*sector_angle_index*vi, (R-1)*ON_SubDSectorType::MaximumAngleIndex,&cos_a,&sin_a);
ON_SubDMatrix::EvaluateCosAndSin(2*sector_angle_index*vi, (R-1)*ON_SubDSectorType::MaximumCornerAngleIndex,&cos_a,&sin_a);
}
const double r = (3 == f_edge_count) || (1 == (vi%2)) ? radius : (2.0*radius);
const double r = (1 == (vi%2)) ? radius : (2.0*radius);
vertexP.x = r*cos_a;
vertexP.y = r*sin_a;
}
@@ -174,31 +166,23 @@ ON_SubD* ON_SubDSectorType::SectorRingSubD(
ON_SubDEdgePtr f_edgeptr[4] = {};
f_vertex[0] = V[0];
f_vertex[f_edge_count - 1] = const_cast<ON_SubDVertex*>(E[0]->m_vertex[1]);
f_edge[f_edge_count - 1] = E[0];
f_vertex[3] = const_cast<ON_SubDVertex*>(E[0]->m_vertex[1]);
f_edge[3] = E[0];
for (unsigned int vfi = 0; vfi < F; vfi++)
{
f_edge[0] = f_edge[f_edge_count - 1];
f_edge[f_edge_count-1] = E[(vfi + 1) % N];
f_edge[0] = f_edge[3];
f_edge[3] = E[(vfi + 1) % N];
f_vertex[1] = const_cast<ON_SubDVertex*>(f_edge[0]->m_vertex[1]);
f_vertex[f_edge_count - 1] = const_cast<ON_SubDVertex*>(f_edge[f_edge_count - 1]->m_vertex[1]);
f_vertex[3] = const_cast<ON_SubDVertex*>(f_edge[3]->m_vertex[1]);
f_edgeptr[0] = ON_SubDEdgePtr::Create(f_edge[0], 0);
f_edgeptr[f_edge_count - 1] = ON_SubDEdgePtr::Create(f_edge[f_edge_count - 1], 1);
if (4 == f_edge_count)
{
f_vertex[2] = V[2 + 2 * vfi];
f_edge[1] = subd->AddEdgeWithSectorCoefficients(ON_SubD::EdgeTag::Smooth, f_vertex[1], ON_SubDSectorType::IgnoredSectorWeight, f_vertex[2], ON_SubDSectorType::IgnoredSectorWeight);
f_edge[2] = subd->AddEdgeWithSectorCoefficients(ON_SubD::EdgeTag::Smooth, f_vertex[2], ON_SubDSectorType::IgnoredSectorWeight, f_vertex[3], ON_SubDSectorType::IgnoredSectorWeight);
f_edgeptr[1] = ON_SubDEdgePtr::Create(f_edge[1], 0);
f_edgeptr[2] = ON_SubDEdgePtr::Create(f_edge[2], 0);
}
else
{
f_edge[1] = subd->AddEdgeWithSectorCoefficients(ON_SubD::EdgeTag::Smooth, f_vertex[1], ON_SubDSectorType::IgnoredSectorWeight, f_vertex[2], ON_SubDSectorType::IgnoredSectorWeight);
f_edgeptr[1] = ON_SubDEdgePtr::Create(f_edge[1], 0);
}
subd->AddFace(f_edge_count, f_edgeptr);
f_edgeptr[3] = ON_SubDEdgePtr::Create(f_edge[3], 1);
f_vertex[2] = V[2 + 2 * vfi];
f_edge[1] = subd->AddEdgeWithSectorCoefficients(ON_SubD::EdgeTag::Smooth, f_vertex[1], ON_SubDSectorType::IgnoredSectorWeight, f_vertex[2], ON_SubDSectorType::IgnoredSectorWeight);
f_edge[2] = subd->AddEdgeWithSectorCoefficients(ON_SubD::EdgeTag::Smooth, f_vertex[2], ON_SubDSectorType::IgnoredSectorWeight, f_vertex[3], ON_SubDSectorType::IgnoredSectorWeight);
f_edgeptr[1] = ON_SubDEdgePtr::Create(f_edge[1], 0);
f_edgeptr[2] = ON_SubDEdgePtr::Create(f_edge[2], 0);
subd->AddFace(f_edgeptr,4);
}
return subd;
@@ -248,38 +232,6 @@ static bool TestPoint(
return true;
}
//double ON_QNaN()
//{
// const char* sIgnored = "";
// return nan(sIgnored);
//}
//
//bool ON_IsNaN(double x)
//{
// return (0 != isnan(x));
//}
//
//void ON_SetToQNaN(double* x)
//{
// if (nullptr != x)
// *x = ON_QNaN();
//}
//
//bool ON_IsNaN(ON_3dPoint& point)
//{
// return (ON_IsNaN(point.x) || ON_IsNaN(point.y) || ON_IsNaN(point.z));
//}
//
//void ON_SetToQNaN(ON_3dPoint* point)
//{
// if (nullptr != point)
// {
// point->x = ON_QNaN();
// point->y = ON_QNaN();
// point->z = ON_QNaN();
// }
//}
static bool ClearCachedPoints(
unsigned int component_ring_count,
const ON_SubDComponentPtr* component_ring
@@ -290,21 +242,20 @@ static bool ClearCachedPoints(
ON_SubDVertex* vertex = component_ring[0].Vertex();
if ( nullptr == vertex)
return ON_SUBD_RETURN_ERROR(false);
vertex->ClearSavedSubdivisionPoint();
vertex->ClearSavedLimitPoints();
vertex->ClearSavedSubdivisionPoints();
for (unsigned int i = 1; i < component_ring_count; i++)
{
ON_SubDEdge* edge = component_ring[i].Edge();
if ( nullptr == edge)
return ON_SUBD_RETURN_ERROR(false);
edge->ClearSavedSubdivisionPoint();
edge->ClearSavedSubdivisionPoints();
i++;
if (i >= component_ring_count)
break;
ON_SubDFace* face = component_ring[i].Face();
if ( nullptr == face)
return ON_SUBD_RETURN_ERROR(false);
face->ClearSavedSubdivisionPoint();
face->ClearSavedSubdivisionPoints();
}
return true;
}
@@ -317,9 +268,6 @@ double ON_SubDMatrix::TestEvaluation() const
if (!m_sector_type.IsValid())
return ON_SUBD_RETURN_ERROR(ON_UNSET_VALUE);
const ON_SubD::SubDType subd_type = m_sector_type.SubDType();
//ON_SubD::VertexTag center_vertex_tag = m_sector_type.VertexTag();
const unsigned int F = m_sector_type.FaceCount();
if (0 == F)
return ON_SUBD_RETURN_ERROR(ON_UNSET_VALUE);
@@ -399,7 +347,7 @@ double ON_SubDMatrix::TestEvaluation() const
const_cast<ON_SubDVertex*>(vertex_ring[vi])->m_P[Pi] = 1.0;
if ( R != ON_SubD::GetSectorPointRing(subd_type,false,component_ring_count,component_ring,_ringP0))
if ( R != ON_SubD::GetSectorPointRing(false,component_ring_count,component_ring,_ringP0))
return ON_SUBD_RETURN_ERROR(ON_UNSET_VALUE);
const ON_3dPoint* ringP0 = _ringP0.Array();
@@ -416,7 +364,7 @@ double ON_SubDMatrix::TestEvaluation() const
return ON_SUBD_RETURN_ERROR(ON_UNSET_VALUE);
}
if ( R != ON_SubD::GetSectorSubdivisionPointRing(subd_type,component_ring_count,component_ring,_ringP1))
if ( R != ON_SubD::GetSectorSubdivisionPointRing(component_ring, component_ring_count,_ringP1))
return ON_SUBD_RETURN_ERROR(ON_UNSET_VALUE);
const ON_3dPoint* ringP1 = _ringP1.Array();
@@ -482,12 +430,12 @@ double ON_SubDMatrix::TestEvaluation() const
}
static bool GetSectorLimitPointHelper(
ON_SubD::SubDType subdivision_type,
const ON_SubDSectorIterator& sit,
ON_SubDSectorLimitPoint& limit_point
bool bUndefinedNormalIsPossible,
ON_SubDSectorSurfacePoint& limit_point
)
{
const ON_SubDSectorType sector_type = ON_SubDSectorType::Create(subdivision_type,sit);
const ON_SubDSectorType sector_type = ON_SubDSectorType::Create(sit);
if (false == sector_type.IsValid())
return ON_SUBD_RETURN_ERROR(false);
@@ -508,7 +456,8 @@ static bool GetSectorLimitPointHelper(
point_ring_capacity = R;
}
if ( R != ON_SubD::GetSectorPointRing(subdivision_type,true,sit,point_ring_capacity,point_ring_stride,point_ring) )
const unsigned int point_ring_count = ON_SubD::GetSectorPointRing( true, sit, point_ring, point_ring_capacity, point_ring_stride);
if ( R != point_ring_count )
return ON_SUBD_RETURN_ERROR(false);
bool rc = false;
@@ -518,7 +467,7 @@ static bool GetSectorLimitPointHelper(
if (R != SM.m_R || nullptr == SM.m_LP)
break;
if (false == SM.EvaluateLimitPoint(R, point_ring_stride, point_ring, limit_point))
if (false == SM.EvaluateSurfacePoint(point_ring, R, point_ring_stride, bUndefinedNormalIsPossible, limit_point))
break;
rc = true;
@@ -533,8 +482,8 @@ static bool GetSectorLimitPointHelper(
: ON_SUBD_RETURN_ERROR(false);
}
static ON_SubDSectorLimitPoint* LimitPointPool(
const ON_SubDSectorLimitPoint* pReturnToPool // If nullptr, then one is allocated
static ON_SubDSectorSurfacePoint* LimitPointPool(
const ON_SubDSectorSurfacePoint* pReturnToPool // If nullptr, then one is allocated
)
{
static ON_FixedSizePool limit_point_fsp;
@@ -542,26 +491,37 @@ static ON_SubDSectorLimitPoint* LimitPointPool(
{
if (nullptr != pReturnToPool)
return ON_SUBD_RETURN_ERROR(nullptr);
limit_point_fsp.Create(sizeof(ON_SubDSectorLimitPoint), 0, 0);
static ON_SleepLock initialize_lock;
initialize_lock.GetLock();
if (0 == limit_point_fsp.SizeofElement())
limit_point_fsp.Create(sizeof(ON_SubDSectorSurfacePoint), 0, 0);
initialize_lock.ReturnLock();
}
if (nullptr != pReturnToPool)
{
limit_point_fsp.ReturnElement((void*)pReturnToPool);
limit_point_fsp.ThreadSafeReturnElement((void*)pReturnToPool);
return nullptr;
}
ON_SubDSectorLimitPoint* lp = (ON_SubDSectorLimitPoint*)limit_point_fsp.AllocateDirtyElement();
ON_SubDSectorSurfacePoint* lp = (ON_SubDSectorSurfacePoint*)limit_point_fsp.ThreadSafeAllocateDirtyElement();
if (nullptr == lp)
return ON_SUBD_RETURN_ERROR(nullptr);
return lp;
}
bool ON_SubDVertex::GetLimitPoint(
ON_SubD::SubDType subd_type,
bool ON_SubDVertex::GetSurfacePoint(
const ON_SubDFace* sector_face,
bool bUseSavedLimitPoint,
ON_SubDSectorLimitPoint& limit_point
ON_SubDSectorSurfacePoint& limit_point
) const
{
return GetSurfacePoint( sector_face, false, limit_point);
}
bool ON_SubDVertex::GetSurfacePoint(
const ON_SubDFace* sector_face,
bool bUndefinedNormalIsPossible,
ON_SubDSectorSurfacePoint& limit_point
) const
{
bool rc = false;
@@ -581,14 +541,14 @@ bool ON_SubDVertex::GetLimitPoint(
if (false == rc)
{
// sector_face is not referenced by this vertex
limit_point = ON_SubDSectorLimitPoint::Unset;
limit_point = ON_SubDSectorSurfacePoint::Unset;
return ON_SUBD_RETURN_ERROR(false);
}
}
if (bUseSavedLimitPoint && subd_type == SavedLimitPointType() )
if (this->SurfacePointIsSet() )
{
if (nullptr == m_limit_point.m_sector_face)
if (nullptr == m_limit_point.m_sector_face && nullptr == m_limit_point.m_next_sector_limit_point)
{
// single sector
limit_point = m_limit_point;
@@ -599,13 +559,13 @@ bool ON_SubDVertex::GetLimitPoint(
if (nullptr == sector_face)
{
// this vertex has multiple sectors
limit_point = ON_SubDSectorLimitPoint::Unset;
limit_point = ON_SubDSectorSurfacePoint::Unset;
return ON_SUBD_RETURN_ERROR(false);
}
if (nullptr == sit.Initialize(sector_face, 0, this))
{
limit_point = ON_SubDSectorLimitPoint::Unset;
limit_point = ON_SubDSectorSurfacePoint::Unset;
return ON_SUBD_RETURN_ERROR(false);
}
@@ -614,11 +574,11 @@ bool ON_SubDVertex::GetLimitPoint(
if (nullptr == limit_point_sector_face)
{
// no creases
limit_point = ON_SubDSectorLimitPoint::Unset;
limit_point = ON_SubDSectorSurfacePoint::Unset;
return ON_SUBD_RETURN_ERROR(false);
}
for (const ON_SubDSectorLimitPoint* lp = &m_limit_point; nullptr != lp; lp = lp->m_next_sector_limit_point)
for (const ON_SubDSectorSurfacePoint* lp = &m_limit_point; nullptr != lp; lp = lp->m_next_sector_limit_point)
{
if (limit_point_sector_face == lp->m_sector_face)
{
@@ -634,56 +594,109 @@ bool ON_SubDVertex::GetLimitPoint(
if (nullptr == (nullptr == sector_face ? sit.Initialize(this) : sit.Initialize(sector_face, 0, this)))
{
limit_point = ON_SubDSectorLimitPoint::Unset;
limit_point = ON_SubDSectorSurfacePoint::Unset;
return ON_SUBD_RETURN_ERROR(false);
}
if (nullptr == sit.Initialize(sector_face,0,this))
{
limit_point = ON_SubDSectorLimitPoint::Unset;
limit_point = ON_SubDSectorSurfacePoint::Unset;
return ON_SUBD_RETURN_ERROR(false);
}
limit_point_sector_face = sit.IncrementToCrease(-1);
rc = GetSectorLimitPointHelper(subd_type, sit, limit_point);
rc = GetSectorLimitPointHelper( sit, bUndefinedNormalIsPossible, limit_point);
if (false == rc)
{
limit_point = ON_SubDSectorLimitPoint::Unset;
limit_point = ON_SubDSectorSurfacePoint::Unset;
return ON_SUBD_RETURN_ERROR(false);
}
limit_point.m_sector_face = limit_point_sector_face;
limit_point.m_sector_face = this->IsSingleSectorVertex() ? nullptr : limit_point_sector_face;
if (bUseSavedLimitPoint)
{
ON_SubDSectorLimitPoint saved_limit_point = limit_point;
saved_limit_point.m_next_sector_limit_point = (ON_SubDSectorLimitPoint*)1; // causes unnecessary test to be skipped
SetSavedLimitPoint(subd_type, saved_limit_point);
}
ON_SubDSectorSurfacePoint saved_limit_point = limit_point;
saved_limit_point.m_next_sector_limit_point = (ON_SubDSectorSurfacePoint*)1; // causes unnecessary test to be skipped
SetSavedSurfacePoint( bUndefinedNormalIsPossible, saved_limit_point);
return rc;
}
ON_SubD::SubDType ON_SubDVertex::GetSavedLimitPointLocation(
bool ON_SubDVertex::GetSavedSurfacePoint(
double limit_point[3]
) const
{
const ON_SubD::SubDType subd_type = SavedLimitPointType();
if (ON_SubD::SubDType::Unset != subd_type)
const bool rc = SurfacePointIsSet();
if (rc)
{
limit_point[0] = m_limit_point.m_limitP[0];
limit_point[1] = m_limit_point.m_limitP[1];
limit_point[2] = m_limit_point.m_limitP[2];
}
return subd_type;
return rc;
}
const ON_3dPoint ON_SubDVertex::SurfacePoint() const
{
ON_3dPoint limit_point(ON_3dPoint::NanPoint);
return GetSurfacePoint(&limit_point.x) ? limit_point : ON_3dPoint::NanPoint;
}
const ON_3dPoint ON_SubDVertex::Point(ON_SubDComponentLocation point_location) const
{
switch (point_location)
{
case ON_SubDComponentLocation::ControlNet:
return this->ControlNetPoint();
break;
case ON_SubDComponentLocation::Surface:
return this->SurfacePoint();
break;
}
return ON_3dPoint::NanPoint;
}
bool ON_SubDVertex::GetSurfacePoint(
double limit_point[3]
) const
{
if (nullptr == limit_point)
return false;
bool rc = SurfacePointIsSet();
if ( rc )
{
limit_point[0] = m_limit_point.m_limitP[0];
limit_point[1] = m_limit_point.m_limitP[1];
limit_point[2] = m_limit_point.m_limitP[2];
}
else
{
ON_SubDSectorSurfacePoint lp;
rc = GetSurfacePoint(Face(0), true, lp);
if (rc)
{
limit_point[0] = lp.m_limitP[0];
limit_point[1] = lp.m_limitP[1];
limit_point[2] = lp.m_limitP[2];
}
else
{
limit_point[0] = ON_DBL_QNAN;
limit_point[1] = ON_DBL_QNAN;
limit_point[2] = ON_DBL_QNAN;
}
}
return rc;
}
static bool SetLimitPointSectorCheck(
const ON_SubDVertex* vertex,
ON_SubDSectorLimitPoint& limit_point
ON_SubDSectorSurfacePoint& limit_point
)
{
const unsigned int vertex_face_count = vertex->m_face_count;
@@ -749,33 +762,32 @@ static bool SetLimitPointSectorCheck(
return true;
}
bool ON_SubDVertex::SetSavedLimitPoint(
ON_SubD::SubDType subd_type,
ON_SubDSectorLimitPoint limit_point
bool ON_SubDVertex::SetSavedSurfacePoint(
bool bUndefinedNormalIsPossible,
ON_SubDSectorSurfacePoint limit_point
) const
{
const bool bSkipSectorCheck = (1U == (ON__UINT_PTR)limit_point.m_next_sector_limit_point);
limit_point.m_next_sector_limit_point = nullptr;
if ( ON_SubD::SubDType::Unset != subd_type
&& limit_point.IsSet()
if ( limit_point.IsSet(bUndefinedNormalIsPossible)
&& (bSkipSectorCheck || SetLimitPointSectorCheck(this,limit_point))
)
{
if (nullptr == limit_point.m_sector_face
|| ON_UNSET_VALUE == m_limit_point.m_limitP[0]
|| 0 == ON_SUBD_CACHE_LIMIT_FLAG(m_saved_points_flags)
|| false == Internal_SurfacePointFlag()
)
{
// vertex has 1 sector or this is the first cached limit point
ClearSavedLimitPoints();
this->ClearSavedSurfacePoints();
m_limit_point = limit_point;
m_limit_point.m_next_sector_limit_point = nullptr;
}
else
{
// get a point from the pool
ON_SubDSectorLimitPoint* lp = LimitPointPool(nullptr);
ON_SubDSectorSurfacePoint* lp = LimitPointPool(nullptr);
if ( nullptr == lp)
return ON_SUBD_RETURN_ERROR(false);
@@ -783,59 +795,314 @@ bool ON_SubDVertex::SetSavedLimitPoint(
*lp = limit_point;
// first limit point location wins
ON_SubDLimitMeshFragment::SealPoints(true, m_limit_point.m_limitP, lp->m_limitP);
ON_SubDMeshFragment::SealPoints(true, m_limit_point.m_limitP, lp->m_limitP);
// it is expected that the limit normal and tangents will be substantually different.
lp->m_next_sector_limit_point = nullptr;
// append the point to the vertex's linked list.
const ON_SubDSectorLimitPoint* p = &m_limit_point;
const ON_SubDSectorSurfacePoint* p = &m_limit_point;
while(nullptr != p->m_next_sector_limit_point)
{
p = p->m_next_sector_limit_point;
}
const_cast<ON_SubDSectorLimitPoint*>(p)->m_next_sector_limit_point = lp;
const_cast<ON_SubDSectorSurfacePoint*>(p)->m_next_sector_limit_point = lp;
}
if ( subd_type != ON_SubD::SubDTypeFromUnsigned(m_saved_points_flags & ON_SUBD_CACHE_TYPE_MASK) )
m_saved_points_flags = 0U;
m_saved_points_flags |= (ON_SUBD_CACHE_LIMIT_FLAG_MASK | ((unsigned char)subd_type));
Internal_SetSavedSurfacePointFlag(true);
return true;
}
ClearSavedLimitPoints();
if (ON_SubD::SubDType::Unset != subd_type)
return ON_SUBD_RETURN_ERROR(false);
return true;
return ON_SUBD_RETURN_ERROR(false);
}
void ON_SubDVertex::ClearSavedLimitPoints() const
void ON_SubDVertex::ClearSavedSurfacePoints() const
{
ON_SUBD_CACHE_CLEAR_LIMIT_FLAG(m_saved_points_flags);
// clear vertex specific cache
Internal_ClearSurfacePointFlag();
if (ON_UNSET_VALUE != m_limit_point.m_limitP[0] && nullptr != m_limit_point.m_sector_face)
{
// return multiple sector limit points to pool
const ON_SubDSectorLimitPoint* next_p = m_limit_point.m_next_sector_limit_point;
for (const ON_SubDSectorLimitPoint* p = next_p; nullptr != p; p = next_p)
const ON_SubDSectorSurfacePoint* next_p = m_limit_point.m_next_sector_limit_point;
for (const ON_SubDSectorSurfacePoint* p = next_p; nullptr != p; p = next_p)
{
next_p = p->m_next_sector_limit_point;
LimitPointPool(p);
}
}
m_limit_point = ON_SubDSectorLimitPoint::Unset;
m_limit_point = ON_SubDSectorSurfacePoint::Unset;
}
ON_SubD::SubDType ON_SubDVertex::SavedLimitPointType() const
void ON_SubDVertex::ClearSavedSubdivisionPoints() const
{
return
(0 != (ON_SUBD_CACHE_LIMIT_FLAG_MASK & m_saved_points_flags))
? ((ON_SubD::SubDType)ON_SUBD_CACHE_TYPE(m_saved_points_flags))
: ON_SubD::SubDType::Unset;
// clear vertex specific limit point cache
ClearSavedSurfacePoints();
// clear general subdivision point cache
ON_SubDComponentBase::Internal_ClearSubdivisionPointAndSurfacePointFlags();
}
#endif
bool ON_SubDVertex::SurfacePointIsSet() const
{
const bool rc = Internal_SurfacePointFlag();
if (false == rc)
{
this->ClearSavedSurfacePoints();
}
return rc;
}
void ON_SubDEdge::ClearSavedSubdivisionPoints() const
{
// considering using a global pool for the limit curve cache - not yet.
ON_SubDComponentBase::Internal_ClearSubdivisionPointAndSurfacePointFlags();
}
const ON_SubDMeshFragment * ON_SubDFace::MeshFragments() const
{
// NOTE:
// Clearing the ON_SubDComponentBase::SavedPointsFlags::SurfacePointBit bit
// on m_saved_points_flags is used to mark mesh fragmants as dirty.
// They need to be regerated before being used.
return (0 != ON_SUBD_CACHE_LIMITLOC_FLAG(m_saved_points_flags)) ? m_mesh_fragments : nullptr;
}
void ON_SubDFace::ClearSavedSubdivisionPoints() const
{
// considering using a global pool for the limit fragment cache - not yet.
ON_SubDComponentBase::Internal_ClearSubdivisionPointAndSurfacePointFlags();
}
const ON_3dPoint ON_SubDFace::ControlNetCenterPoint() const
{
if (m_edge_count < 3)
return ON_3dPoint::NanPoint;
ON_3dPoint center(0.0, 0.0, 0.0);
const ON_SubDEdgePtr* eptr = m_edge4;
for (unsigned short fvi = 0; fvi < m_edge_count; ++fvi, ++eptr)
{
if (4 == fvi)
{
eptr = m_edgex;
if ( nullptr == eptr)
return ON_3dPoint::NanPoint;
}
const ON_SubDVertex* v = eptr->RelativeVertex(0);
if ( nullptr == v)
return ON_3dPoint::NanPoint;
center += v->ControlNetPoint();
}
const double c = (double)m_edge_count;
center.x /= c;
center.y /= c;
center.z /= c;
return center;
}
const ON_3dVector ON_SubDFace::ControlNetCenterNormal() const
{
if (4 == m_edge_count)
{
// faster code for most common case
const ON_SubDVertex* v[4] = { m_edge4[0].RelativeVertex(0),m_edge4[1].RelativeVertex(0),m_edge4[2].RelativeVertex(0),m_edge4[3].RelativeVertex(0)};
if (nullptr == v[0] || nullptr == v[1] || nullptr == v[2] || nullptr == v[3])
return ON_3dVector::NanVector;
const ON_3dVector A = ON_3dPoint(v[2]->m_P) - ON_3dPoint(v[0]->m_P);
const ON_3dVector B = ON_3dPoint(v[3]->m_P) - ON_3dPoint(v[1]->m_P);
const ON_3dVector N = ON_CrossProduct(A, B);
return N.UnitVector();
}
if (3 == m_edge_count)
{
// faster code for 2nd most common case
const ON_SubDVertex* v[3] = { m_edge4[0].RelativeVertex(0),m_edge4[1].RelativeVertex(0),m_edge4[2].RelativeVertex(0)};
if (nullptr == v[0] || nullptr == v[1] || nullptr == v[2])
return ON_3dVector::NanVector;
const ON_3dPoint C0(v[0]->m_P);
const ON_3dVector A = ON_3dPoint(v[1]->m_P) - C0;
const ON_3dVector B = ON_3dPoint(v[2]->m_P) - C0;
const ON_3dVector N = ON_CrossProduct(A, B);
return N.UnitVector();
}
// less common cases
const ON_3dPoint C = ControlNetCenterPoint();
if (false == (C.x == C.x))
return ON_3dVector::NanVector;
// If the face is planar (convex or non-convex), this will return
// the plane's normal with the correct orientation.
// Otherwise this will return a good choice of normal for
// a non-planar face.
ON_3dVector A;
ON_3dVector B = ControlNetPoint(m_edge_count - 1) - C;
ON_3dVector N = ON_3dVector::ZeroVector;
for (unsigned short fvi = 0; fvi < m_edge_count; ++fvi)
{
A = B;
B = ControlNetPoint(fvi) - C;
N += ON_CrossProduct(A, B); // do not untize this and then the code works for non-convex faces too.
}
return N.UnitVector();
}
bool ON_SubDFace::IsConvex() const
{
const ON_3dVector N = ControlNetCenterNormal();
if (N.IsNotZero())
{
if (3 == m_edge_count)
return true;
ON_3dPoint P = ControlNetPoint(m_edge_count - 2);
ON_3dPoint Q = ControlNetPoint(m_edge_count - 1);
ON_3dVector A;
ON_3dVector B = Q - P;
for (unsigned short fvi = 0; fvi < m_edge_count; ++fvi)
{
P = Q;
Q = ControlNetPoint(fvi);
A = B;
B = Q - P;
const ON_3dVector AxB = ON_CrossProduct(A, B);
const double d = AxB*N;
if ( false == (d > 0.0) && false == AxB.IsZero() )
return false;
}
return true;
}
return false;
}
bool ON_SubDFace::IsNotConvex() const
{
const ON_3dVector N = ControlNetCenterNormal();
if (N.IsNotZero())
{
if (3 == m_edge_count)
return false;
bool bIsNotConvex = false;
ON_3dPoint P = ControlNetPoint(m_edge_count - 2);
ON_3dPoint Q = ControlNetPoint(m_edge_count - 1);
ON_3dVector A;
ON_3dVector B = Q - P;
for (unsigned short fvi = 0; fvi < m_edge_count; ++fvi)
{
P = Q;
Q = ControlNetPoint(fvi);
A = B;
B = Q - P;
const ON_3dVector AxB = ON_CrossProduct(A, B);
const double d = AxB * N;
if (false == (d == d))
return false; // nan
if (false == (d > 0.0) && false == AxB.IsZero())
bIsNotConvex = true;
}
return bIsNotConvex;
}
return false;
}
bool ON_SubDFace::IsPlanar(double planar_tolerance) const
{
const ON_3dPoint C = ControlNetCenterPoint();
const ON_3dVector N = ControlNetCenterNormal();
if (C.IsValid() && N.IsNotZero())
{
if (3 == m_edge_count)
return true;
if (false == (planar_tolerance >= 0.0))
planar_tolerance = ON_ZERO_TOLERANCE;
const ON_SubDEdgePtr* eptr = m_edge4;
double d0 = 0.0;
double d1 = 0.0;
for (unsigned short fvi = 0; fvi < m_edge_count; ++fvi, ++eptr)
{
if (4 == fvi)
{
eptr = m_edgex;
if (nullptr == eptr)
return false;
}
const ON_SubDVertex* v = eptr->RelativeVertex(0);
if (nullptr == v)
return false;
const double d = (ON_3dPoint(v->m_P) - C)*N;
if (false == (d == d))
return false; // nan
if (d < d0)
d0 = d;
else if (d > d1)
d1 = d;
else
continue;
if ((d1 - d0) > planar_tolerance)
return false;
}
return true;
}
return false;
}
bool ON_SubDFace::IsNotPlanar(double planar_tolerance) const
{
const ON_3dPoint C = ControlNetCenterPoint();
const ON_3dVector N = ControlNetCenterNormal();
if (C.IsValid() && N.IsNotZero())
{
if (3 == m_edge_count)
return false;
if (false == (planar_tolerance >= 0.0))
planar_tolerance = ON_ZERO_TOLERANCE;
const ON_SubDEdgePtr* eptr = m_edge4;
double d0 = 0.0;
double d1 = 0.0;
bool bNotPlanar = false;
for (unsigned short fvi = 0; fvi < m_edge_count; ++fvi, ++eptr)
{
if (4 == fvi)
{
eptr = m_edgex;
if (nullptr == eptr)
return false;
}
const ON_SubDVertex* v = eptr->RelativeVertex(0);
if (nullptr == v)
return false;
const double d = (ON_3dPoint(v->m_P) - C)*N;
if (false == (d == d))
return false; // nan
if (d < d0)
d0 = d;
else if (d > d1)
d1 = d;
else
continue;
if ((d1 - d0) > planar_tolerance)
bNotPlanar = true;
}
return bNotPlanar;
}
return false;
}
const ON_Plane ON_SubDFace::ControlNetCenterFrame() const
{
const ON_3dPoint C = ControlNetCenterPoint();
const ON_3dVector N = ControlNetCenterNormal();
if (C.IsValid() && N.IsNotZero())
{
// TODO - better choices for x and y axes
ON_Plane center_frame;
if (center_frame.CreateFromNormal(C, N))
return center_frame;
}
return ON_Plane::NanPlane;
}