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Remove extra semicolons
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@@ -5352,7 +5352,7 @@ void AdjustMeshPeriodicTextureCoordinatesHelper(
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// map and clamp the tcs that hang over. If the mesh
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// has edges near the texture seam, the picture will
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// still look ok.
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float f0=0.0f, f1=0.0f, twopitc = (float)two_pi_tc;;
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float f0=0.0f, f1=0.0f, twopitc = (float)two_pi_tc;
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//int f0cnt=0, f1cnt=0;
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if ( 1 == ftc.quad[0] ) f0 += ftc.Tx[0]; else if ( 4 == ftc.quad[0] ) f1 += twopitc-ftc.Tx[0];
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if ( 1 == ftc.quad[1] ) f0 += ftc.Tx[1]; else if ( 4 == ftc.quad[1] ) f1 += twopitc-ftc.Tx[1];
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