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Sync changes from upstream repository
Co-authored-by: Alain <alain@mcneel.com> Co-authored-by: Andrew Le Bihan <andy@mcneel.com> Co-authored-by: chuck <chuck@mcneel.com> Co-authored-by: croudyj <croudyj@gmail.com> Co-authored-by: Dale Fugier <dale@mcneel.com> Co-authored-by: Giulio Piacentino <giulio@mcneel.com> Co-authored-by: Greg Arden <greg@mcneel.com> Co-authored-by: Jussi Aaltonen <jussi@mcneel.com> Co-authored-by: kike-garbo <kike@mcneel.com> Co-authored-by: Steve Baer <steve@mcneel.com>
This commit is contained in:
@@ -1,7 +1,5 @@
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/* $NoKeywords: $ */
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/*
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//
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// Copyright (c) 1993-2012 Robert McNeel & Associates. All rights reserved.
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// Copyright (c) 1993-2022 Robert McNeel & Associates. All rights reserved.
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// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
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// McNeel & Associates.
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//
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@@ -12,7 +10,6 @@
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// For complete openNURBS copyright information see <http://www.opennurbs.org>.
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//
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////////////////////////////////////////////////////////////////
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*/
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#if !defined(OPENNURBS_3DM_SETTINGS_INC_)
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#define OPENNURBS_3DM_SETTINGS_INC_
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@@ -742,9 +739,10 @@ class ON_CLASS ON_3dmRenderSettings : public ON_Object
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public:
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ON_3dmRenderSettings() = default;
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~ON_3dmRenderSettings() = default;
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ON_3dmRenderSettings(const ON_3dmRenderSettings&) = default;
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ON_3dmRenderSettings& operator=(const ON_3dmRenderSettings&) = default;
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virtual ~ON_3dmRenderSettings();
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ON_3dmRenderSettings(const ON_3dmRenderSettings&);
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ON_3dmRenderSettings& operator=(const ON_3dmRenderSettings&);
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static const ON_3dmRenderSettings Default;
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@@ -790,6 +788,44 @@ public:
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bool ScaleBackgroundToFit() const;
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void SetScaleBackgroundToFit( bool bScaleBackgroundToFit );
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public:
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// Access to Dithering information.
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class ON_Dithering& Dithering(void) const;
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// Access to Ground Plane information.
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class ON_GroundPlane& GroundPlane(void) const;
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// Access to Linear Workflow information.
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class ON_LinearWorkflow& LinearWorkflow(void) const;
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// Access to Render Channels information.
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class ON_RenderChannels& RenderChannels(void) const;
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// Access to Safe Frame information.
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class ON_SafeFrame& SafeFrame(void) const;
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// Access to Skylight information.
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class ON_Skylight& Skylight(void) const;
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// Access to Sun information.
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class ON_Sun& Sun(void) const;
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// Access to background rendering environment information.
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ON_UUID BackgroundRenderEnvironment(void) const;
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void SetBackgroundRenderEnvironment(const ON_UUID& id);
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// Access to skylighting rendering environment information.
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bool SkylightingRenderEnvironmentOverride(void) const;
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void SetSkylightingRenderEnvironmentOverride(bool on);
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ON_UUID SkylightingRenderEnvironment(void) const;
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void SetSkylightingRenderEnvironment(const ON_UUID& id);
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// Access to reflection / refraction rendering environment information.
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bool ReflectionRenderEnvironmentOverride(void) const;
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void SetReflectionRenderEnvironmentOverride(bool on);
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ON_UUID ReflectionRenderEnvironment(void) const;
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void SetReflectionRenderEnvironment(const ON_UUID& id);
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private:
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unsigned short m_reserved1 = 0;
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@@ -801,8 +837,9 @@ public:
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// then the image height should be calculated by multiplying the m_image_width
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// by the viewport aspect ratio. Note that this might be affected by m_rendering_source
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// In this case, m_image_height should not be used.
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//
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//
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bool m_bForceViewportAspectRatio = false;
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//////////////////////////////////////////////////////////////
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//
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// Custom image size:
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@@ -810,15 +847,15 @@ public:
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// is m_image_width X m_image_height pixels.
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// If m_bCustomImageSize is false, then the image pixel size
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// is the size of the viewport being rendered.
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//
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//
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bool m_bCustomImageSize = false;
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int m_image_width = 800; // image width in pixels
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int m_image_width = 800; // image width in pixels
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int m_image_height = 600; // image height in pixels
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private:
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unsigned int m_reserved3 = 0;
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public:
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public:
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////////
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// Number of dots/inch (dots=pixels) to use when printing and
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// saving bitmaps. The default is 72.0 dots/inch.
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@@ -830,7 +867,7 @@ public:
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ON::LengthUnitSystem m_image_us = ON::LengthUnitSystem::Inches;
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ON_Color m_ambient_light = ON_Color::Black;
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int m_background_style = 0; // 0 = solid color, 1 = "wallpaper" image, 2 = Gradient, 3 = Environment
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// m_background_color was changed from ON_Color::Gray160 to ON_Color::White for "white studio" look.
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@@ -838,7 +875,6 @@ public:
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ON_Color m_background_color = ON_Color::White;
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ON_Color m_background_bottom_color = ON_Color::Gray160;
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ON_wString m_background_bitmap_filename;
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// If m_background_bitmap_filename is not empty, the file cannot be found,
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// and m_embedded_file_id identifes an embedded image file in the model,
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@@ -861,40 +897,43 @@ public:
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private:
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unsigned char m_reserved4 = 0;
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unsigned int m_reserved5 = 0;
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unsigned int m_reserved5 = 0;
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public:
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int m_antialias_style = 1; // 0 = none, 1 = normal, 2 = medium, 3 = best
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int m_shadowmap_style = 1; // 0 = none, 1 = normal, 2 = best
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int m_shadowmap_style = 1; // 0 = none, 1 = normal, 2 = best
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int m_shadowmap_width= 1000;
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int m_shadowmap_height = 1000;
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double m_shadowmap_offset = 0.75;
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// Flags that are used to determine which render settings a render
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// plugin uses, and which ones the display pipeline should use.
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// Note: Render plugins set these, and they don't need to persist
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// in the document...Also, when set, they turn OFF their
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// corresponding setting in the Display Attributes Manager's
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// UI pages for "Rendered" mode.
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bool m_bUsesAmbientAttr = true;
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bool m_bUsesBackgroundAttr = true;
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bool m_bUsesBackfaceAttr = false;
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bool m_bUsesPointsAttr = false;
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bool m_bUsesCurvesAttr = true;
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bool m_bUsesIsoparmsAttr = true;
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bool m_bUsesMeshEdgesAttr = false;
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bool m_bUsesAnnotationAttr = true;
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bool m_bUsesHiddenLightsAttr = true;
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bool m_bUsesAmbientAttr = true;
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bool m_bUsesBackgroundAttr = true;
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bool m_bUsesBackfaceAttr = false;
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bool m_bUsesPointsAttr = false;
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bool m_bUsesCurvesAttr = true;
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bool m_bUsesIsoparmsAttr = true;
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bool m_bUsesMeshEdgesAttr = false;
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bool m_bUsesAnnotationAttr = true;
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bool m_bUsesHiddenLightsAttr = true;
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private:
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unsigned char m_reserved6 = 0;
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unsigned char m_reserved6 = 0;
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unsigned short m_reserved7 = 0;
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unsigned short m_reserved8 = 0;
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public: // For internal use only.
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ON_XMLNode& RdkDocNode(void) const;
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private:
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ON__INT_PTR m_reserved9 = 0;
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friend class ON_3dmRenderSettingsPrivate;
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mutable class ON_3dmRenderSettingsPrivate* m_private = nullptr;
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};
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