Update source to v6.14.19098.19271

This commit is contained in:
Will Pearson
2019-04-09 10:17:14 -07:00
parent 98797aac6e
commit f2dc7fba67
97 changed files with 10406 additions and 7766 deletions

View File

@@ -734,7 +734,7 @@ bool ON_DimLinear::GetTextXform(
if (text_outside && ON_DimStyle::ContentAngleStyle::Horizontal != text_angle_style && UseDefaultTextPoint())
{
// move textpoint outside right arrow by 1/2 text width + 1-1/2 arrow width
double x = text_width * 0.5 + text_gap;
double x = (text_width * 0.5) + (text_gap * 3.0);
if (force_text == ON_Dimension::ForceText::Left || force_text == ON_Dimension::ForceText::HintLeft)
{
if (arrowflipped[0])
@@ -1884,7 +1884,15 @@ bool ON_DimLinear::GetDisplayLines(
}
}
if (
if (ArrowIsFlipped(0) && ArrowIsFlipped(1))
{
// Don't draw dimline between extensions if arrows are flipped
lines[3].from = m_plane.PointAt(m_def_pt_2.x, m_dimline_pt.y);
lines[3].to = lines[2].to;
lines[2].to = m_plane.PointAt(0.0, m_dimline_pt.y);
isline[3] = true;
}
else if (
ON_DimStyle::TextLocation::InDimLine == text_location
|| ON::TextOrientation::InView == text_orientation
|| ON_DimStyle::ContentAngleStyle::Aligned != text_angle_style
@@ -4099,13 +4107,13 @@ bool ON_DimRadial::GetTextXform(
// Text position adjustment
ON_2dVector shift(0.0, 0.0);
shift.y = -line_height / 2.0;
if (ON_DimStyle::TextLocation::AboveDimLine == text_location)
shift.y = text_gap + text_height;
shift.y = text_gap;
if (ON_DimStyle::TextLocation::InDimLine == text_location)
shift.y = -line_height/2.0;
shift.x = text_gap;
shift.x += landing_length;
//shift.x += text_width / 2.0;
if (-ON_SQRT_EPSILON > tail_dir.x) // text to left
{
@@ -4430,22 +4438,13 @@ bool ON_DimRadial::GetDisplayLines(
if (landing_dir.Unitize())
{
double landinglength = dimstyle->LeaderLandingLength() * dimscale;
ON_3dPoint kink_point = plane.PointAt(kneept2d.x, kneept2d.y);
ON_3dPoint dimline_point = plane.PointAt(dimlinept2d.x, dimlinept2d.y);
//ON_3dPoint kink_point = plane.PointAt(kneept2d.x, kneept2d.y);
//ON_3dPoint dimline_point = plane.PointAt(dimlinept2d.x, dimlinept2d.y);
const ON_DimStyle::TextLocation text_location = dimstyle->DimRadialTextLocation();
if (
(ON_DimStyle::ContentAngleStyle::Horizontal == alignment && ON_2dPoint::UnsetPoint != kneept2d)
|| ON_DimStyle::TextLocation::AboveDimLine == text_location
)
{
if (!dimstyle->LeaderHasLanding() && fabs(dimline_point.x - kink_point.x) < ON_ZERO_TOLERANCE)
landinglength = dimstyle->TextHeight() * dimscale;
}
if(ON_DimStyle::TextLocation::AboveDimLine == text_location && ON::TextOrientation::InView != dimstyle->DimRadialTextOrientation())
landinglength += text_rect[1].DistanceTo(text_rect[0]);
landinglength += text_rect[1].DistanceTo(text_rect[0]); // Add text width to draw under the text
if (0.0 < landinglength)
{