Update source to v6.14.19098.19271

This commit is contained in:
Will Pearson
2019-04-09 10:17:14 -07:00
parent 98797aac6e
commit f2dc7fba67
97 changed files with 10406 additions and 7766 deletions

View File

@@ -480,7 +480,7 @@ bool ON_SubD::ComponentRingIsValid(
}
else
{
if (2 != edge->m_face_count || false == edge->IsSmooth(true))
if (2 != edge->m_face_count || false == edge->IsSmooth())
return ON_SUBD_RETURN_ERROR(false);
}
@@ -927,7 +927,7 @@ unsigned int ON_SubD::GetSectorComponentRing(
const unsigned int N = vertex->m_edge_count; // for () used to prevent infinite recursion when vertex is not valid
for (unsigned int i = 0; i < N; i++)
{
const ON_SubDFace* face = localsit.NextFace(true);
const ON_SubDFace* face = localsit.NextFace(ON_SubDSectorIterator::StopAt::AnyCrease);
edgeptr = localsit.CurrentEdgePtr(0);
const ON_SubDEdge* edge = edgeptr.Edge();
@@ -969,7 +969,7 @@ unsigned int ON_SubD::GetSectorComponentRing(
return ON_SUBD_RETURN_ERROR(0);
}
if ( false == edge->IsSmooth(true) || 2 != edge->m_face_count )
if ( false == edge->IsSmooth() || 2 != edge->m_face_count )
return ON_SUBD_RETURN_ERROR(false);
if ( component_ring_count >= component_ring_capacity)