// // Copyright (c) 1993-2022 Robert McNeel & Associates. All rights reserved. // OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert // McNeel & Associates. // // THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY. // ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF // MERCHANTABILITY ARE HEREBY DISCLAIMED. // // For complete openNURBS copyright information see . // //////////////////////////////////////////////////////////////// #if !defined(ON_SKYLIGHT_INC_) #define ON_SKYLIGHT_INC_ class ON_CLASS ON_Skylight { public: ON_Skylight(); ON_Skylight(ON_XMLNode& model_node); ON_Skylight(const ON_Skylight& sl); virtual ~ON_Skylight(); virtual const ON_Skylight& operator = (const ON_Skylight& sl); virtual bool operator == (const ON_Skylight& sl) const; virtual bool operator != (const ON_Skylight& sl) const; // Returns true if the skylight is enabled, else false. virtual bool Enabled(void) const; // Set the skylight enabled state. virtual void SetEnabled(bool b); // Returns the skylight shadow intensity. This is currently unused. virtual double ShadowIntensity(void) const; // Set the skylight shadow intensity. This is currently unused. virtual void SetShadowIntensity(double d); // Emergency virtual function for future expansion. virtual void* EVF(const wchar_t* func, void* data); // For internal use only. virtual void OnInternalXmlChanged(const ON_Skylight*); public: // These methods are only here to support deprecated C# SDK methods. // Please use the equivalent methods in ON_3dmRenderSettings. /* DEPRECATED*/ bool EnvironmentOverride(void) const; /* DEPRECATED*/ void SetEnvironmentOverride(bool on); /* DEPRECATED*/ ON_UUID EnvironmentId(void) const; /* DEPRECATED*/ void SetEnvironmentId(const ON_UUID& id); private: class CImpl; CImpl* m_impl; }; #endif