// // Copyright (c) 1993-2022 Robert McNeel & Associates. All rights reserved. // OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert // McNeel & Associates. // // THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY. // ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF // MERCHANTABILITY ARE HEREBY DISCLAIMED. // // For complete openNURBS copyright information see . // //////////////////////////////////////////////////////////////// #include "opennurbs.h" #if !defined(ON_COMPILING_OPENNURBS) // This check is included in all opennurbs source .c and .cpp files to insure // ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled. // When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined // and the opennurbs .h files alter what is declared and how it is declared. #error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs #endif ON_OBJECT_IMPLEMENT(ON_OffsetSurface,ON_SurfaceProxy,"00C61749-D430-4ecc-83A8-29130A20CF9C"); ON_OffsetSurface::ON_OffsetSurface() : m__pSrf(0) { } ON_OffsetSurface::~ON_OffsetSurface() { m_offset_function.SetBaseSurface( 0 ); if ( 0 != m__pSrf && this != m__pSrf ) delete m__pSrf; m__pSrf = 0; } ON_OffsetSurface::ON_OffsetSurface( const ON_OffsetSurface& src) : ON_SurfaceProxy(src), m__pSrf(0), m_offset_function(src.m_offset_function) { if ( 0 != src.m__pSrf ) { m__pSrf = src.ON_SurfaceProxy::DuplicateSurface(); SetProxySurface(m__pSrf); } m_offset_function.SetBaseSurface( BaseSurface() ); } ON_OffsetSurface& ON_OffsetSurface::operator=(const ON_OffsetSurface& src) { if ( this != &src ) { if ( 0 != m__pSrf && this != m__pSrf ) delete m__pSrf; m__pSrf = 0; if ( 0 != src.m__pSrf ) { m__pSrf = src.ON_SurfaceProxy::DuplicateSurface(); SetProxySurface(m__pSrf); } else { ON_SurfaceProxy::operator=(src); } m_offset_function = src.m_offset_function; m_offset_function.SetBaseSurface( BaseSurface() ); } return *this; } ON_OffsetSurfaceFunction& ON_OffsetSurface::OffsetFunction() { return m_offset_function; } const ON_OffsetSurfaceFunction& ON_OffsetSurface::OffsetFunction() const { return m_offset_function; } bool ON_OffsetSurface::SetBaseSurface( const ON_Surface* base_surface ) { bool rc = false; if ( this != base_surface ) { rc = true; if ( 0 == base_surface ) { if ( 0 != m__pSrf && this != m__pSrf ) delete m__pSrf; m__pSrf = 0; ON_SurfaceProxy::SetProxySurface(0); m_offset_function.SetBaseSurface(0); } else if ( BaseSurface() != base_surface ) { if ( 0 != m__pSrf && this != m__pSrf ) delete m__pSrf; m__pSrf = 0; ON_SurfaceProxy::SetProxySurface(base_surface); } m_offset_function.SetBaseSurface( BaseSurface() ); } return rc; } bool ON_OffsetSurface::SetBaseSurface( ON_Surface* base_surface, bool bManage ) { bool rc = SetBaseSurface(base_surface); if (rc && bManage ) m__pSrf = base_surface; return rc; } const ON_Surface* ON_OffsetSurface::BaseSurface() const { return ProxySurface(); } bool ON_OffsetSurface::GetBBox( double* bbox_min, double* bbox_max, bool bGrowBox ) const { bool rc = ON_SurfaceProxy::GetBBox(bbox_min,bbox_max); if ( rc ) { double d, distance = 0.0; int i, count = m_offset_function.m_offset_value.Count(); for ( i = 0; i < count; i++ ) { d = fabs(m_offset_function.m_offset_value[i].m_distance); if ( distance < d) distance = d; } distance *= 2; if ( 0 != bbox_min ) { bbox_min[0] -= distance; bbox_min[1] -= distance; bbox_min[2] -= distance; } if ( 0 != bbox_max ) { bbox_max[0] += distance; bbox_max[1] += distance; bbox_max[2] += distance; } } return rc; } bool ON_OffsetSurface::Evaluate( double s, double t, int der_count, int v_stride, double* v, int side, int* hint ) const { int vv_stride = v_stride; double* vv = v; ON_3dVector srf_value[6];//, normal_value[3]; if ( der_count < 2 ) { vv = &srf_value[0].x; vv_stride = 3; } bool rc = ON_SurfaceProxy::Evaluate(s,t,(der_count>2?der_count:2),vv_stride,vv,side,hint); if ( v != vv ) { // save answer in v[] array v[0] = srf_value[0].x; v[1] = srf_value[0].y; v[2] = srf_value[0].z; if ( der_count > 0 ) { v[v_stride] = srf_value[1].x; v[v_stride+1] = srf_value[1].y; v[v_stride+2] = srf_value[1].z; v[2*v_stride] = srf_value[2].x; v[2*v_stride+1] = srf_value[2].y; v[2*v_stride+2] = srf_value[2].z; } } else { srf_value[0] = v; srf_value[1] = v+v_stride; srf_value[2] = v+2*v_stride; srf_value[3] = v+3*v_stride; srf_value[4] = v+4*v_stride; srf_value[5] = v+5*v_stride; } if (rc) { double darray[21]; // 21 = ((5+1)*(5+2)/2) = enough room for der_count <= 5 double* d = (der_count>5) ? (double*)onmalloc(((der_count+1)*(der_count+2))/2*sizeof(d[0])) : darray; rc = m_offset_function.EvaluateDistance(s,t,der_count,d); if (rc) { ON_3dVector N; ON_EvNormal(side, srf_value[1], srf_value[2], srf_value[3], srf_value[4], srf_value[5], N); v[0] += d[0]*N.x; v[1] += d[0]*N.y; v[2] += d[0]*N.z; if ( der_count > 0 ) { ON_3dVector Ns, Nt; ON_EvNormalPartials(srf_value[1], srf_value[2], srf_value[3], srf_value[4], srf_value[5], Ns, Nt); v[v_stride] += d[0]*Ns.x + d[1]*N.x; v[v_stride+1] += d[0]*Ns.y + d[1]*N.y; v[v_stride+2] += d[0]*Ns.z + d[1]*N.z; v[2*v_stride] += d[0]*Nt.x + d[2]*N.x; v[2*v_stride+1] += d[0]*Nt.y + d[2]*N.y; v[2*v_stride+2] += d[0]*Nt.z + d[2]*N.z; } } if ( d != darray ) onfree(d); } return rc; } void ON_BumpFunction::Internal_EvaluateLinearBump(double t, double dt, int der_count, double* value) const { value[0] = t; if (der_count>0) { value[1] = dt; if ( der_count > 1 ) { der_count--; value += 2; while(der_count--) *value++ = 0.0; } } } void ON_BumpFunction::Internal_EvaluateQuinticBump(double t, double dt, int der_count, double* value) const { // c(t) = (1-t)^3 * (1 + 3t + 6t^2) //bool neg = (t<0.0); //t = fabs(t); if ( fabs(t) < 1.0) { double a2 = (1-t); double a1 = a2*a2; double a = a1*a2; double b = 1.0 + t*(3.0 + 6.0*t); value[0] = a*b; if (der_count>0) { a1 *= -3.0; double b1 = 3.0 + 12.0*t; value[1] = dt*(a1*b + b1*a); //if ( neg ) // value[1] = - value[1]; if ( der_count > 1 ) { value[2] = dt*dt*(6.0*a2*b + 12.0*a + 2.0*a1*b1); if ( der_count > 2 ) { der_count-=2; value += 3; while ( der_count-- ) *value++ = 0.0; } } } } else { while ( der_count-- >= 0 ) *value++ = 0.0; } } /* double EvaluateCubicBump(double t, double* d, double* dd) const { // c(t) = 1 - 3t^2 + 2t^3 // CubicBump(t) = c(t) if 0 <= t < 1 // c(-t) if -1 < t <= 0 // 0 otherwise bool neg = (t<0.0); t = fabs(t); if ( t < 1.0) { // f(t) = 1 - 3t^2 + 2t^3 if (d) { // f'(t) = -6t + 6t^2 *d = (neg) ? (6.0*t*(1.0-t)) : (6.0*t*(t-1.0)); } if (dd) { // f"(t) = -6 + 12t *dd = -6.0 + 12.0*t; } t = 1.0+t*(t*(2.0*t-3.0)); } else { t = 0.0; if ( d ) *d = 0.0 if ( *dd ) *dd = 0.0 } return t } */ void ON_BumpFunction::Evaluate(double s, double t, int der_count, double* value) const { double tmp[20]; double* xvalue; double* yvalue; xvalue = ( der_count > 9 ) ? ((double*)onmalloc((der_count+1)*2*sizeof(xvalue[0]))) : &tmp[0]; yvalue = xvalue + (der_count+1); double x = s-m_x0; const double dx = m_sx[x >= 0.0 ? 1 : 0]; x *= dx; double y = t-m_y0; const double dy = m_sy[y >= 0.0 ? 1 : 0]; y *= dy; if ( 5 == m_type[0] ) { Internal_EvaluateQuinticBump(x,dx,der_count,xvalue); } else { Internal_EvaluateLinearBump(x,dx,der_count,xvalue); } if ( 5 == m_type[1] ) { Internal_EvaluateQuinticBump(y,dy,der_count,yvalue); } else { Internal_EvaluateLinearBump(y,dy,der_count,yvalue); } int n, i, j; for ( n = 0; n <= der_count; n++ ) { for ( i = n, j = 0; j <= n; i--, j++ ) { *value++ = m_a*xvalue[i]*yvalue[j]; // d^nf/(ds^i dt^j) } } } bool ON_OffsetSurfaceFunction::SetBaseSurface( const ON_Surface* srf ) { bool rc = false; Destroy(); m_srf = srf; if ( 0 != m_srf ) { m_domain[0] = m_srf->Domain(0); m_domain[1] = m_srf->Domain(1); rc = m_domain[0].IsIncreasing() && m_domain[1].IsIncreasing(); if ( !rc ) Destroy(); } return rc; } bool ON_OffsetSurfaceFunction::SetSideTangency( int side, bool bEnable ) { bool rc = false; if ( 0 <= side && side < 4 ) { m_bZeroSideDerivative[side] = bEnable?true:false; m_bValid = false; rc = true; } return rc; } bool ON_OffsetSurfaceFunction::SideTangency(int side) const { bool rc = ( 0 <= side && side < 4 ) ? m_bZeroSideDerivative[side] : false; return rc; } int ON_OffsetSurfaceFunction::OffsetPointCount() const { return (0 != m_srf) ? m_offset_value.Count() : 0; } double ON_OffsetSurfaceFunction::DistanceAt( double s, double t ) const { double d = 0.0; EvaluateDistance( s, t, 0, &d ); return d; } bool ON_OffsetSurfaceFunction::EvaluateDistance( double s, double t, int num_der, double* value ) const { const int vcnt = ((num_der+1)*(num_der+2))/2; for ( int vi = 0; vi < vcnt; vi++ ) { value[vi] = 0; } bool rc = const_cast(this)->Initialize(); if (rc) { double barray[21]; double* bump_value = (vcnt > 21) ? (double*)onmalloc(vcnt*sizeof(bump_value[0])) : barray; const int bump_count = m_bumps.Count(); int bump_index; for ( bump_index = 0; bump_index < bump_count; bump_index++ ) { m_bumps[bump_index].Evaluate( s, t, num_der, bump_value ); for ( int vi = 0; vi < vcnt; vi++ ) { value[vi] += bump_value[vi]; } } if ( bump_value != barray ) onfree(bump_value); } return rc; } ON_3dPoint ON_OffsetSurfaceFunction::PointAt( double s, double t ) const { //double d = 0.0; ON_3dPoint P(ON_3dPoint::NanPoint); ON_3dVector N(ON_3dVector::NanVector); if ( 0 != m_srf ) { if ( m_srf->EvNormal(s,t,P,N) ) { P = P + DistanceAt(s,t)*N; } } return P; } ON_2dPoint ON_OffsetSurfaceFunction::OffsetSurfaceParameter(int i) const { ON_2dPoint p(ON_UNSET_VALUE,ON_UNSET_VALUE); if ( 0 != m_srf && i >= 0 && i < m_offset_value.Count() ) { p.x = m_offset_value[i].m_s; p.y = m_offset_value[i].m_t; } return p; } const ON_Surface* ON_OffsetSurfaceFunction::BaseSurface() const { return m_srf; } double ON_OffsetSurfaceFunction::OffsetDistance(int i) const { double d = ON_UNSET_VALUE; if ( 0 != m_srf && i >= 0 && i < m_offset_value.Count() ) { d = m_offset_value[i].m_distance; } return d; } bool ON_OffsetSurfaceFunction::SetOffsetPoint( double s, double t, double distance, double radius ) { bool rc = false; if ( ON_IsValid(s) && ON_IsValid(t) && ON_IsValid(distance) && ON_IsValid(radius) ) { double u = m_domain[0].NormalizedParameterAt(s); // 14 Jan 2008, Mikko, TRR 29861: // Changing the clamping to happen when the // point is outside or nearly outside the domain. const double dTol = ON_SQRT_EPSILON; // tiny border around untrimmed edges if ( u < dTol) { s = m_domain[0][0]; u = 0.0; } if ( u > 1.0-dTol) { s = m_domain[0][1]; u = 1.0; } double v = m_domain[1].NormalizedParameterAt(t); if ( v < dTol) { t = m_domain[1][0]; v = 0.0; } if ( v > 1.0-dTol) { t = m_domain[1][1]; v = 1.0; } if ( u >= 0.0 && u <= 1.0 && v >= 0.0 && v <= 1.0 ) { ON_OffsetSurfaceValue offset_value; offset_value.m_s = s; offset_value.m_t = t; offset_value.m_distance = distance; offset_value.m_radius = (radius > 0.0) ? radius : 0.0; offset_value.m_index = (int)((u + v*4096.0)*4096.0); int i; for ( i = 0; i < m_offset_value.Count(); i++ ) { if ( m_offset_value[i].m_index == offset_value.m_index ) { m_offset_value[i] = offset_value; break; } } if (i == m_offset_value.Count()) { m_offset_value.Append(offset_value); m_bumps.SetCount(0); m_bValid = false; } rc = true; } } return rc; } bool ON_OffsetSurfaceFunction::SetDistance( int index, double distance) { int count = m_offset_value.Count(); if( index < 0 || index > count-1) return false; m_offset_value[index].m_distance = distance; m_bValid = false; return true; } bool ON_OffsetSurfaceFunction::SetPoint( int index, double s, double t) { int count = m_offset_value.Count(); if( index < 0 || index > count-1) return false; m_offset_value[index].m_s = s; m_offset_value[index].m_t = t; m_bValid = false; return true; } void ON_OffsetSurfaceFunction::Destroy() { m_srf = 0; m_bZeroSideDerivative[0] = false; m_bZeroSideDerivative[1] = false; m_bZeroSideDerivative[2] = false; m_bZeroSideDerivative[3] = false; m_domain[0] = ON_Interval::EmptyInterval; m_domain[1] = ON_Interval::EmptyInterval; m_bumps.SetCount(0); m_bValid = false; } ON_OffsetSurfaceFunction::ON_OffsetSurfaceFunction() { Destroy(); } ON_OffsetSurfaceFunction::~ON_OffsetSurfaceFunction() { Destroy(); } bool ON_OffsetSurfaceFunction::Initialize() { const int count = m_offset_value.Count(); if ( !m_bValid && 0 != m_srf && count > 0) { ON_Workspace ws; m_bumps.SetCount(0); m_bumps.Reserve(count); int i; double a,b,ds,dt; for (i = 0; i < count; i++ ) { ON_BumpFunction& bump = m_bumps.AppendNew(); ON_OffsetSurfaceValue offset_value = m_offset_value[i]; double ds0 = offset_value.m_s - m_domain[0][0]; double ds1 = m_domain[0][1] - offset_value.m_s; if ( 0.0 == ds0 ) ds0 = -ds1; else if ( 0.0 == ds1 ) ds1 = -ds0; double dt0 = offset_value.m_t - m_domain[1][0]; double dt1 = m_domain[1][1] - offset_value.m_t; if ( 0.0 == dt0 ) dt0 = -dt1; else if ( 0.0 == dt1 ) dt1 = -dt0; // default is a large cubic bump bump.m_point.x = offset_value.m_s; bump.m_point.y = offset_value.m_t; bump.m_x0 = bump.m_point.x; bump.m_y0 = bump.m_point.y; bump.m_sx[0] = -1.0/ds0; bump.m_sx[1] = 1.0/ds1; bump.m_sy[0] = -1.0/dt0; bump.m_sy[1] = 1.0/dt1; bump.m_type[0] = 5; bump.m_type[1] = 5; bump.m_a = 1.0; if ( offset_value.m_radius > 0.0 ) { // user specified cubic bump size ON_3dPoint Pt; ON_3dVector Ds, Dt; if ( m_srf->Ev1Der(offset_value.m_s,offset_value.m_t,Pt,Ds,Dt) ) { ds = (ds0>ds1) ? ds0 : ds1; dt = (dt0>dt1) ? dt0 : dt1; a = Ds.Length(); if ( a > ON_ZERO_TOLERANCE ) { b = offset_value.m_radius/a; if ( b < ds ) ds = b; } a = Dt.Length(); if ( a > ON_ZERO_TOLERANCE ) { b = offset_value.m_radius/a; if ( b < dt ) dt = b; } if ( !m_bZeroSideDerivative[0] || dt < dt0 ) dt0 = dt; if ( !m_bZeroSideDerivative[1] || ds < ds1 ) ds1 = ds; if ( !m_bZeroSideDerivative[2] || dt < dt1 ) dt1 = dt; if ( !m_bZeroSideDerivative[3] || ds < ds0 ) ds0 = ds; bump.m_sx[0] = -1.0/ds0; bump.m_sx[1] = 1.0/ds1; bump.m_sy[0] = -1.0/dt0; bump.m_sy[1] = 1.0/dt1; } } else if ( bump.m_point.x == m_domain[0][0] && bump.m_point.y == m_domain[1][0] ) { // SW corner bilinear bump if ( !m_bZeroSideDerivative[1] && !m_bZeroSideDerivative[3] ) { bump.m_type[0] = 1; bump.m_x0 = m_domain[0][1]; bump.m_sx[0] = -1.0/m_domain[0].Length(); bump.m_sx[1] = -1.0/m_domain[0].Length(); } if ( !m_bZeroSideDerivative[0] && !m_bZeroSideDerivative[2] ) { bump.m_type[1] = 1; bump.m_y0 = m_domain[1][1]; bump.m_sy[0] = -1.0/m_domain[1].Length(); bump.m_sy[1] = -1.0/m_domain[1].Length(); } } else if ( bump.m_point.x == m_domain[0][1] && bump.m_point.y == m_domain[1][0] ) { // SE corner bilinear bump if ( !m_bZeroSideDerivative[1] && !m_bZeroSideDerivative[3] ) { bump.m_type[0] = 1; bump.m_x0 = m_domain[0][0]; bump.m_sx[0] = 1.0/m_domain[0].Length(); bump.m_sx[1] = 1.0/m_domain[0].Length(); } if ( !m_bZeroSideDerivative[0] && !m_bZeroSideDerivative[2] ) { bump.m_type[1] = 1; bump.m_y0 = m_domain[1][1]; bump.m_sy[0] = -1.0/m_domain[1].Length(); bump.m_sy[1] = -1.0/m_domain[1].Length(); } } else if ( bump.m_point.x == m_domain[0][1] && bump.m_point.y == m_domain[1][1] ) { // NE corner bilinear bump if ( !m_bZeroSideDerivative[1] && !m_bZeroSideDerivative[3] ) { bump.m_type[0] = 1; bump.m_x0 = m_domain[0][0]; bump.m_sx[0] = 1.0/m_domain[0].Length(); bump.m_sx[1] = 1.0/m_domain[0].Length(); } if ( !m_bZeroSideDerivative[0] && !m_bZeroSideDerivative[2] ) { bump.m_type[1] = 1; bump.m_y0 = m_domain[1][0]; bump.m_sy[0] = 1.0/m_domain[1].Length(); bump.m_sy[1] = 1.0/m_domain[1].Length(); } } else if ( bump.m_point.x == m_domain[0][0] && bump.m_point.y == m_domain[1][1] ) { // NW corner bilinear bump if ( !m_bZeroSideDerivative[1] && !m_bZeroSideDerivative[3] ) { bump.m_x0 = m_domain[0][1]; bump.m_sx[0] = -1.0/m_domain[0].Length(); bump.m_sx[1] = -1.0/m_domain[0].Length(); bump.m_type[0] = 1; } if ( !m_bZeroSideDerivative[0] && !m_bZeroSideDerivative[2] ) { bump.m_y0 = m_domain[1][0]; bump.m_sy[0] = 1.0/m_domain[1].Length(); bump.m_sy[1] = 1.0/m_domain[1].Length(); bump.m_type[1] = 1; } } } ON_Matrix M(count,count); double* B = (double*)onmalloc(2*count*sizeof(*B)); double* X = B + count; int j; for ( i = 0; i < count; i++ ) { ON_2dPoint p = m_bumps[i].m_point; B[i] = m_offset_value[i].m_distance; for ( j = 0; j < count; j++ ) { M[i][j] = m_bumps[j].ValueAt(p.x,p.y); } } int rank = M.RowReduce(ON_ZERO_TOLERANCE,B); if ( count == rank ) { if ( M.BackSolve(ON_ZERO_TOLERANCE,count,B,X) ) { m_bValid = true; } } if ( !m_bValid ) { #if 0 //defined(TL2_MATRIX_INC_) // Have access to SVD - try it for ( i = 0; i < count; i++ ) { ON_2dPoint p = m_bumps[i].m_point; B[i] = m_offset_value[i].m_distance; for ( j = 0; j < count; j++ ) { M[i][j] = m_bumps[j].ValueAt(p.x,p.y); } } ON_Matrix U, V; double* diagonal = (double*)onmalloc(2*count*sizeof(*diagonal)); double* inverted_diagonal = diagonal + count; if ( TL2_MatrixSVD(M,U,diagonal,V,30) ) { rank = TL2_MatrixSVDInvertDiagonal(count,diagonal,inverted_diagonal); if ( rank > 0 ) { if ( TL2_MatrixSVDSolve(U,inverted_diagonal,V,1,B,1,X) ) { m_bValid = true; } } } #endif } if ( m_bValid ) { for ( i = 0; i < count; i++ ) { m_bumps[i].m_a = X[i]; } } onfree(B); } return m_bValid; } ON_BumpFunction::ON_BumpFunction() { m_type[0] = 0; m_type[1] = 0; m_sx[0] = 0.0; m_sx[1] = 0.0; m_sy[0] = 0.0; m_sy[1] = 0.0; } double ON_BumpFunction::ValueAt( double s, double t ) const { double v; Evaluate(s,t,0,&v); return v; }