Files
opennurbs/opennurbs_bounding_box.cpp
2024-08-22 01:43:04 -07:00

4064 lines
100 KiB
C++

//
// Copyright (c) 1993-2022 Robert McNeel & Associates. All rights reserved.
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
// McNeel & Associates.
//
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
//
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
//
////////////////////////////////////////////////////////////////
#include "opennurbs.h"
#if !defined(ON_COMPILING_OPENNURBS)
// This check is included in all opennurbs source .c and .cpp files to insure
// ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled.
// When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined
// and the opennurbs .h files alter what is declared and how it is declared.
#error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs
#endif
ON_BoundingBox::ON_BoundingBox() ON_NOEXCEPT
: m_min(1.0,0.0,0.0)
, m_max(-1.0,0.0,0.0)
{}
ON_BoundingBox::ON_BoundingBox(
const ON_3dPoint& min_pt,
const ON_3dPoint& max_pt
)
: m_min( min_pt )
, m_max( max_pt )
{}
void ON_BoundingBox::Destroy()
{
*this = ON_BoundingBox::EmptyBoundingBox;
}
//////////
// ON_BoundingBox::Transform() updates the bounding box
// to be the smallest axis aligned bounding box that contains
// the transform of the eight corner points of the input
// bounding box.
bool ON_BoundingBox::Transform( const ON_Xform& xform )
{
ON_3dPointArray corners;
bool rc = GetCorners( corners );
if (rc) {
rc = corners.Transform(xform);
if (rc)
rc = Set(corners);
}
return rc;
}
double ON_BoundingBox::Tolerance() const
{
// rough guess at a tolerance to use for comparing
return ON_BoundingBoxTolerance( 3, m_min, m_max );
}
ON_3dPoint& ON_BoundingBox::operator[](int i)
{
return (i>0) ? m_max : m_min;
}
const ON_3dPoint& ON_BoundingBox::operator[](int i) const
{
return (i>0) ? m_max : m_min;
}
ON_3dPoint ON_BoundingBox::Min() const
{
return m_min;
}
ON_3dPoint ON_BoundingBox::Max() const
{
return m_max;
}
ON_3dVector ON_BoundingBox::Diagonal() const
{
return m_max - m_min;
}
ON_3dPoint ON_BoundingBox::Center() const
{
return 0.5*(m_max+m_min);
}
ON_3dPoint ON_BoundingBox::Corner( int x_index, int y_index, int z_index ) const
{
// 8 corners of box
// x_index 0 = Min().x, 1 = Max().x
// y_index 0 = Min().y, 1 = Max().y
// z_index 0 = Min().z, 1 = Max().z
ON_3dPoint corner;
corner.x = (x_index>0) ? m_max.x : m_min.x;
corner.y = (y_index>0) ? m_max.y : m_min.y;
corner.z = (z_index>0) ? m_max.z : m_min.z;
return corner;
}
bool
ON_BoundingBox::GetCorners(
ON_3dPoint corners[8]// returns list of 8 corner points
) const
{
int n = 0;
if ( IsValid() )
{
ON_3dPoint P;
int i,j,k;
for( i = 0; i < 2; i++ )
{
P.x = (i) ? m_max.x : m_min.x;
for ( j = 0; j < 2; j++ )
{
P.y = (j) ? m_max.y : m_min.y;
for ( k = 0; k < 2; k++ )
{
P.z = (k) ? m_max.z : m_min.z;
corners[n++] = P;
}
}
}
}
return (8==n);
}
ON_Line ON_BoundingBox::Edge(unsigned int index) const
{
switch (index)
{
case 0u:
return ON_Line(ON_3dPoint(m_min.x, m_min.y, m_min.z), ON_3dPoint(m_max.x, m_min.y, m_min.z));
case 1u:
return ON_Line(ON_3dPoint(m_min.x, m_min.y, m_min.z), ON_3dPoint(m_min.x, m_max.y, m_min.z));
case 2u:
return ON_Line(ON_3dPoint(m_min.x, m_min.y, m_min.z), ON_3dPoint(m_min.x, m_min.y, m_max.z));
case 3u:
return ON_Line(ON_3dPoint(m_min.x, m_min.y, m_max.z), ON_3dPoint(m_max.x, m_min.y, m_max.z));
case 4u:
return ON_Line(ON_3dPoint(m_min.x, m_min.y, m_max.z), ON_3dPoint(m_min.x, m_max.y, m_max.z));
case 5u:
return ON_Line(ON_3dPoint(m_min.x, m_max.y, m_min.z), ON_3dPoint(m_max.x, m_max.y, m_min.z));
case 6u:
return ON_Line(ON_3dPoint(m_min.x, m_max.y, m_min.z), ON_3dPoint(m_min.x, m_max.y, m_max.z));
case 7u:
return ON_Line(ON_3dPoint(m_max.x, m_min.y, m_min.z), ON_3dPoint(m_max.x, m_min.y, m_max.z));
case 8u:
return ON_Line(ON_3dPoint(m_max.x, m_min.y, m_min.z), ON_3dPoint(m_max.x, m_max.y, m_min.z));
case 9u:
return ON_Line(ON_3dPoint(m_min.x, m_max.y, m_max.z), ON_3dPoint(m_max.x, m_max.y, m_max.z));
case 10u:
return ON_Line(ON_3dPoint(m_max.x, m_min.y, m_max.z), ON_3dPoint(m_max.x, m_max.y, m_max.z));
case 11u:
return ON_Line(ON_3dPoint(m_max.x, m_max.y, m_min.z), ON_3dPoint(m_max.x, m_max.y, m_max.z));
default:
index %= 12; return Edge(index);
}
}
bool ON_BoundingBox::GetEdges(
ON_Line edges[12]
) const
{
ON_Line line;
bool rc = IsValid();
if (rc)
{
for (unsigned i = 0U; i < 12; i++ )
{
edges[i] = Edge(i);
}
}
else
{
edges[0].from = ON_3dPoint::UnsetPoint;
edges[0].to = ON_3dPoint::UnsetPoint;
for (unsigned i = 1U; i < 12; i++ )
edges[i] = edges[0];
}
return rc;
}
bool
ON_BoundingBox::GetCorners(
ON_3dPointArray& corners// returns list of 8 corner points
) const
{
ON_3dPoint c[8];
corners.Empty();
bool rc = GetCorners(c);
if ( rc )
corners.Append(8,c);
return rc;
}
ON_ClippingRegion::ON_ClippingRegion()
{
memset(this,0,sizeof(*this));
}
bool ON_ClippingRegion::SetObjectToClipTransformation(
const ON_Xform object_to_clip
)
{
m_xform = object_to_clip;
m_inverse_xform = m_xform.Inverse();
bool rc = m_xform.IsValid() && m_inverse_xform.IsValid();
if (false == rc)
m_inverse_xform = ON_Xform::ZeroTransformation;
return rc;
}
bool ON_ClippingRegion::SetObjectToClipTransformation(
const ON_Viewport& viewport
)
{
if (false == viewport.GetXform(
ON::coordinate_system::world_cs,
ON::coordinate_system::clip_cs,
m_xform
))
{
m_xform = ON_Xform::IdentityTransformation;
m_inverse_xform = ON_Xform::IdentityTransformation;
return false;
}
if (false == viewport.GetXform(
ON::coordinate_system::clip_cs,
ON::coordinate_system::world_cs,
m_inverse_xform
))
{
m_inverse_xform = ON_Xform::ZeroTransformation;
return false;
}
return true;
}
ON_Xform ON_ClippingRegion::ObjectToClipTransformation() const
{
return m_xform;
}
ON_Xform ON_ClippingRegion::InverseObjectToClipTransformation() const
{
return m_inverse_xform;
}
void ON_ClippingRegion::SetClipPlaneTolerance( double clip_plane_tolerance )
{
if ( clip_plane_tolerance > 0.0 && ON_IsValid(clip_plane_tolerance) )
m_clip_plane_tolerance = clip_plane_tolerance;
else
m_clip_plane_tolerance = 0.0;
}
double ON_ClippingRegion::ClipPlaneTolerance() const
{
return m_clip_plane_tolerance;
}
int ON_ClippingRegion::InViewFrustum(
ON_3dPoint P
) const
{
return InViewFrustum(1,&P);
}
int ON_ClippingRegion::InViewFrustum(
const ON_BoundingBox& bbox
) const
{
if ( !ON_IsValid(bbox.m_min.x)
|| !ON_IsValid(bbox.m_max.x)
|| bbox.m_min.x > bbox.m_max.x
)
{
return 0;
}
ON_3dPoint P[8];
P[0] = bbox.m_min;
P[1] = bbox.m_max;
P[2].x = bbox.m_min.x; P[2].y = bbox.m_min.y; P[2].z = bbox.m_max.z;
P[3].x = bbox.m_min.x; P[3].y = bbox.m_max.y; P[3].z = bbox.m_min.z;
P[4].x = bbox.m_min.x; P[4].y = bbox.m_max.y; P[4].z = bbox.m_max.z;
P[5].x = bbox.m_max.x; P[5].y = bbox.m_min.y; P[5].z = bbox.m_min.z;
P[6].x = bbox.m_max.x; P[6].y = bbox.m_min.y; P[6].z = bbox.m_max.z;
P[7].x = bbox.m_max.x; P[7].y = bbox.m_max.y; P[7].z = bbox.m_min.z;
return InViewFrustum(8,P);
}
int ON_ClippingRegion::InViewFrustum(
int count,
const ON_3fPoint* p
) const
{
const double* xform;
const float* cv;
double x, w;
unsigned int out, all_out, some_out;
int i;
some_out = 0;
all_out = 0xFFFFFFFF;
xform = &m_xform.m_xform[0][0];
cv = &p[0].x;
for ( i = count; i--; cv += 3 )
{
out = 0;
w = xform[12]*cv[0] + xform[13]*cv[1] + xform[14]*cv[2] + xform[15];
x = xform[0]*cv[0] + xform[1]*cv[1] + xform[2]*cv[2] + xform[3];
if (x < -w) out = 0x01; else if (x > w) out = 0x02;
x = xform[4]*cv[0] + xform[5]*cv[1] + xform[6]*cv[2] + xform[7];
if (x < -w) out |= 0x04; else if (x > w) out |= 0x08;
x = xform[8]*cv[0] + xform[9]*cv[1] + xform[10]*cv[2] + xform[11];
if (x < -w) out |= 0x10; else if (x > w) out |= 0x20;
some_out |= out;
all_out &= out;
if ( some_out && !all_out )
{
// no further "out" checking is necessary
break;
}
}
if ( all_out )
i = 0;
else if ( some_out )
i = 1;
else
i = 2;
return i;
}
int ON_ClippingRegion::InViewFrustum(
int count,
const ON_3dPoint* p
) const
{
const double* xform;
const double* cv;
double x, w;
unsigned int out, all_out, some_out;
int i;
some_out = 0;
all_out = 0xFFFFFFFF;
xform = &m_xform.m_xform[0][0];
cv = &p[0].x;
for ( i = count; i--; cv += 3 )
{
out = 0;
w = xform[12]*cv[0] + xform[13]*cv[1] + xform[14]*cv[2] + xform[15];
x = xform[0]*cv[0] + xform[1]*cv[1] + xform[2]*cv[2] + xform[3];
if (x < -w) out = 0x01; else if (x > w) out = 0x02;
x = xform[4]*cv[0] + xform[5]*cv[1] + xform[6]*cv[2] + xform[7];
if (x < -w) out |= 0x04; else if (x > w) out |= 0x08;
x = xform[8]*cv[0] + xform[9]*cv[1] + xform[10]*cv[2] + xform[11];
if (x < -w) out |= 0x10; else if (x > w) out |= 0x20;
some_out |= out;
all_out &= out;
if ( some_out && !all_out )
{
// no further "out" checking is necessary
break;
}
}
if ( all_out )
i = 0;
else if ( some_out )
i = 1;
else
i = 2;
return i;
}
int ON_ClippingRegion::InViewFrustum(
int count,
const ON_4dPoint* p
) const
{
const double* xform;
const double* cv;
double x, w;
unsigned int out, all_out, some_out;
int i;
some_out = 0;
all_out = 0xFFFFFFFF;
xform = &m_xform.m_xform[0][0];
cv = &p[0].x;
for ( i = count; i--; cv += 4 )
{
out = 0;
w = xform[12]*cv[0] + xform[13]*cv[1] + xform[14]*cv[2] + xform[15]*cv[3];
x = xform[0]*cv[0] + xform[1]*cv[1] + xform[2]*cv[2] + xform[3]*cv[3];
if (x < -w) out = 0x01; else if (x > w) out = 0x02;
x = xform[4]*cv[0] + xform[5]*cv[1] + xform[6]*cv[2] + xform[7]*cv[3];
if (x < -w) out |= 0x04; else if (x > w) out |= 0x08;
x = xform[8]*cv[0] + xform[9]*cv[1] + xform[10]*cv[2] + xform[11]*cv[3];
if (x < -w) out |= 0x10; else if (x > w) out |= 0x20;
some_out |= out;
all_out &= out;
if ( some_out && !all_out )
{
// no further "out" checking is necessary
break;
}
}
if ( all_out )
i = 0;
else if ( some_out )
i = 1;
else
i = 2;
return i;
}
int ON_ClippingRegion::InClipPlaneRegion(
ON_3dPoint P
) const
{
return InClipPlaneRegion(1,&P);
}
int ON_ClippingRegion::InClipPlaneRegion(
const ON_BoundingBox& bbox
) const
{
if ( !ON_IsValid(bbox.m_min.x)
|| !ON_IsValid(bbox.m_max.x)
|| bbox.m_min.x > bbox.m_max.x
)
{
return 0;
}
if ( m_clip_plane_count <= 0 )
{
return 2;
}
ON_3dPoint P[8];
P[0] = bbox.m_min;
P[1] = bbox.m_max;
P[2].x = bbox.m_min.x; P[2].y = bbox.m_min.y; P[2].z = bbox.m_max.z;
P[3].x = bbox.m_min.x; P[3].y = bbox.m_max.y; P[3].z = bbox.m_min.z;
P[4].x = bbox.m_min.x; P[4].y = bbox.m_max.y; P[4].z = bbox.m_max.z;
P[5].x = bbox.m_max.x; P[5].y = bbox.m_min.y; P[5].z = bbox.m_min.z;
P[6].x = bbox.m_max.x; P[6].y = bbox.m_min.y; P[6].z = bbox.m_max.z;
P[7].x = bbox.m_max.x; P[7].y = bbox.m_max.y; P[7].z = bbox.m_min.z;
return InClipPlaneRegion(8,P);
}
int ON_ClippingRegion::InClipPlaneRegion(
int count,
const ON_3fPoint* p
) const
{
const ON_PlaneEquation* cpeqn;
const float* cv;
double x;
unsigned int out, all_out, some_out, cpbit;
int i, j;
// 14 May 2012 Dale Lear
// Fix http://dev.mcneel.com/bugtrack/?q=102481
// Picking hatches that are coplanar with clipping planes.
// The "fix" was to set clipping_plane_tolerance = same
// tolerance the display code uses. Before the fix,
// 0.0 was used as the clipping_plane_tolerance.
const double clip_plane_tolerance = ClipPlaneTolerance();
if ( count <= 0 || !p )
return 0;
if ( m_clip_plane_count <= 0 )
return 2;
some_out = 0;
all_out = 0xFFFFFFFF;
cv = &p[0].x;
for ( i = count; i--; cv += 3 )
{
out = 0;
//if ( m_clip_plane_count )
{
cpbit = 0x40;
cpeqn = m_clip_plane;
j = m_clip_plane_count;
while (j--)
{
x = cpeqn->x*cv[0] + cpeqn->y*cv[1] + cpeqn->z*cv[2] + cpeqn->d;
if ( x < -clip_plane_tolerance )
out |= cpbit;
cpbit <<= 1;
cpeqn++;
}
}
some_out |= out;
all_out &= out;
if ( some_out && !all_out )
{
// no further "out" checking is necessary
break;
}
}
if ( all_out )
i = 0;
else if ( some_out )
i = 1;
else
i = 2;
return i;
}
int ON_ClippingRegion::InClipPlaneRegion(
int count,
const ON_3dPoint* p
) const
{
const ON_PlaneEquation* cpeqn;
const double* cv;
double x;
unsigned int out, all_out, some_out, cpbit;
int i, j;
if ( count <= 0 || !p )
return 0;
if ( m_clip_plane_count <= 0 )
return 2;
// 14 May 2012 Dale Lear
// Fix http://dev.mcneel.com/bugtrack/?q=102481
// Picking hatches that are coplanar with clipping planes.
// The "fix" was to set clipping_plane_tolerance = same
// tolerance the display code uses. Before the fix,
// 0.0 was used as the clipping_plane_tolerance.
const double clip_plane_tolerance = ClipPlaneTolerance();
some_out = 0;
all_out = 0xFFFFFFFF;
cv = &p[0].x;
for ( i = count; i--; cv += 3 )
{
out = 0;
//if ( m_clip_plane_count )
{
cpbit = 0x40;
cpeqn = m_clip_plane;
j = m_clip_plane_count;
while (j--)
{
x = cpeqn->x*cv[0] + cpeqn->y*cv[1] + cpeqn->z*cv[2] + cpeqn->d;
if ( x < -clip_plane_tolerance )
out |= cpbit;
cpbit <<= 1;
cpeqn++;
}
}
some_out |= out;
all_out &= out;
if ( some_out && !all_out )
{
// no further "out" checking is necessary
break;
}
}
if ( all_out )
i = 0;
else if ( some_out )
i = 1;
else
i = 2;
return i;
}
int ON_ClippingRegion::InClipPlaneRegion(
int count,
const ON_4dPoint* p
) const
{
const ON_PlaneEquation* cpeqn;
const double* cv;
double x;
unsigned int out, all_out, some_out, cpbit;
int i, j;
if ( count <= 0 || !p )
return 0;
if ( m_clip_plane_count <= 0 )
return 2;
// 14 May 2012 Dale Lear
// Fix http://dev.mcneel.com/bugtrack/?q=102481
// Picking hatches that are coplanar with clipping planes.
// The "fix" was to set clipping_plane_tolerance = same
// tolerance the display code uses. Before the fix,
// 0.0 was used as the clipping_plane_tolerance.
const double clip_plane_tolerance = ClipPlaneTolerance();
some_out = 0;
all_out = 0xFFFFFFFF;
cv = &p[0].x;
for ( i = count; i--; cv += 4 )
{
out = 0;
//if ( m_clip_plane_count )
{
cpbit = 0x40;
cpeqn = m_clip_plane;
j = m_clip_plane_count;
while (j--)
{
x = cpeqn->x*cv[0] + cpeqn->y*cv[1] + cpeqn->z*cv[2] + cpeqn->d*cv[3];
if ( x < -clip_plane_tolerance )
out |= cpbit;
cpbit <<= 1;
cpeqn++;
}
}
some_out |= out;
all_out &= out;
if ( some_out && !all_out )
{
// no further "out" checking is necessary
break;
}
}
if ( all_out )
i = 0;
else if ( some_out )
i = 1;
else
i = 2;
return i;
}
int ON_ClippingRegion::IsVisible( ON_3dPoint P ) const
{
return IsVisible(1,&P);
}
int ON_ClippingRegion::IsVisible( const ON_BoundingBox& bbox ) const
{
if ( !ON_IsValid(bbox.m_min.x)
|| !ON_IsValid(bbox.m_max.x)
|| bbox.m_min.x > bbox.m_max.x
)
{
return 0;
}
ON_3dPoint P[8];
P[0] = bbox.m_min;
P[1] = bbox.m_max;
P[2].x = bbox.m_min.x; P[2].y = bbox.m_min.y; P[2].z = bbox.m_max.z;
P[3].x = bbox.m_min.x; P[3].y = bbox.m_max.y; P[3].z = bbox.m_min.z;
P[4].x = bbox.m_min.x; P[4].y = bbox.m_max.y; P[4].z = bbox.m_max.z;
P[5].x = bbox.m_max.x; P[5].y = bbox.m_min.y; P[5].z = bbox.m_min.z;
P[6].x = bbox.m_max.x; P[6].y = bbox.m_min.y; P[6].z = bbox.m_max.z;
P[7].x = bbox.m_max.x; P[7].y = bbox.m_max.y; P[7].z = bbox.m_min.z;
return IsVisible(8,P);
}
int ON_ClippingRegion::IsVisible( int count, const ON_3fPoint* p ) const
{
const double* xform;
const ON_PlaneEquation* cpeqn;
const float* cv;
double x, w;
unsigned int out, all_out, some_out, cpbit;
int i, j;
// 14 May 2012 Dale Lear
// Fix http://dev.mcneel.com/bugtrack/?q=102481
// Picking hatches that are coplanar with clipping planes.
// The "fix" was to set clipping_plane_tolerance = same
// tolerance the display code uses. Before the fix,
// 0.0 was used as the clipping_plane_tolerance.
const double clip_plane_tolerance = ClipPlaneTolerance();
some_out = 0;
all_out = 0xFFFFFFFF;
xform = &m_xform.m_xform[0][0];
cv = &p[0].x;
for ( i = count; i--; cv += 3 )
{
out = 0;
if ( m_clip_plane_count )
{
cpbit = 0x40;
cpeqn = m_clip_plane;
j = m_clip_plane_count;
while (j--)
{
x = cpeqn->x*cv[0] + cpeqn->y*cv[1] + cpeqn->z*cv[2] + cpeqn->d;
if ( x < -clip_plane_tolerance )
out |= cpbit;
cpbit <<= 1;
cpeqn++;
}
}
w = xform[12]*cv[0] + xform[13]*cv[1] + xform[14]*cv[2] + xform[15];
x = xform[0]*cv[0] + xform[1]*cv[1] + xform[2]*cv[2] + xform[3];
if (x < -w) out |= 0x01; else if (x > w) out |= 0x02;
x = xform[4]*cv[0] + xform[5]*cv[1] + xform[6]*cv[2] + xform[7];
if (x < -w) out |= 0x04; else if (x > w) out |= 0x08;
x = xform[8]*cv[0] + xform[9]*cv[1] + xform[10]*cv[2] + xform[11];
if (x < -w) out |= 0x10; else if (x > w) out |= 0x20;
some_out |= out;
all_out &= out;
if ( some_out && !all_out )
{
// no further "out" checking is necessary
break;
}
}
if ( all_out )
i = 0;
else if ( some_out )
i = 1;
else
i = 2;
return i;
}
int ON_ClippingRegion::IsVisible( int count, const ON_3dPoint* p ) const
{
const double* xform;
const ON_PlaneEquation* cpeqn;
const double* cv;
double x, w;
unsigned int out, all_out, some_out, cpbit;
int i, j;
// 14 May 2012 Dale Lear
// Fix http://dev.mcneel.com/bugtrack/?q=102481
// Picking hatches that are coplanar with clipping planes.
// The "fix" was to set clipping_plane_tolerance = same
// tolerance the display code uses. Before the fix,
// 0.0 was used as the clipping_plane_tolerance.
const double clip_plane_tolerance = ClipPlaneTolerance();
some_out = 0;
all_out = 0xFFFFFFFF;
xform = &m_xform.m_xform[0][0];
cv = &p[0].x;
for ( i = count; i--; cv += 3 )
{
out = 0;
if ( m_clip_plane_count )
{
cpbit = 0x40;
cpeqn = m_clip_plane;
j = m_clip_plane_count;
while (j--)
{
x = cpeqn->x*cv[0] + cpeqn->y*cv[1] + cpeqn->z*cv[2] + cpeqn->d;
if ( x < -clip_plane_tolerance )
out |= cpbit;
cpbit <<= 1;
cpeqn++;
}
}
w = xform[12]*cv[0] + xform[13]*cv[1] + xform[14]*cv[2] + xform[15];
x = xform[0]*cv[0] + xform[1]*cv[1] + xform[2]*cv[2] + xform[3];
if (x < -w) out |= 0x01; else if (x > w) out |= 0x02;
x = xform[4]*cv[0] + xform[5]*cv[1] + xform[6]*cv[2] + xform[7];
if (x < -w) out |= 0x04; else if (x > w) out |= 0x08;
x = xform[8]*cv[0] + xform[9]*cv[1] + xform[10]*cv[2] + xform[11];
if (x < -w) out |= 0x10; else if (x > w) out |= 0x20;
some_out |= out;
all_out &= out;
if ( some_out && !all_out )
{
// no further "out" checking is necessary
break;
}
}
if ( all_out )
i = 0;
else if ( some_out )
i = 1;
else
i = 2;
return i;
}
int ON_ClippingRegion::IsVisible( int count, const ON_4dPoint* p ) const
{
const double* xform;
const ON_PlaneEquation* cpeqn;
const double* cv;
double x, w;
unsigned int out, all_out, some_out, cpbit;
int i, j;
// 14 May 2012 Dale Lear
// Fix http://dev.mcneel.com/bugtrack/?q=102481
// Picking hatches that are coplanar with clipping planes.
// The "fix" was to set clipping_plane_tolerance = same
// tolerance the display code uses. Before the fix,
// 0.0 was used as the clipping_plane_tolerance.
const double clip_plane_tolerance = ClipPlaneTolerance();
some_out = 0;
all_out = 0xFFFFFFFF;
xform = &m_xform.m_xform[0][0];
cv = &p[0].x;
for ( i = count; i--; cv += 4 )
{
out = 0;
if ( m_clip_plane_count )
{
cpbit = 0x40;
cpeqn = m_clip_plane;
j = m_clip_plane_count;
while (j--)
{
x = cpeqn->x*cv[0] + cpeqn->y*cv[1] + cpeqn->z*cv[2] + cpeqn->d*cv[3];
if ( x < -clip_plane_tolerance )
out |= cpbit;
cpbit <<= 1;
cpeqn++;
}
}
w = xform[12]*cv[0] + xform[13]*cv[1] + xform[14]*cv[2] + xform[15]*cv[3];
x = xform[0]*cv[0] + xform[1]*cv[1] + xform[2]*cv[2] + xform[3]*cv[3];
if (x < -w) out |= 0x01; else if (x > w) out |= 0x02;
x = xform[4]*cv[0] + xform[5]*cv[1] + xform[6]*cv[2] + xform[7]*cv[3];
if (x < -w) out |= 0x04; else if (x > w) out |= 0x08;
x = xform[8]*cv[0] + xform[9]*cv[1] + xform[10]*cv[2] + xform[11]*cv[3];
if (x < -w) out |= 0x10; else if (x > w) out |= 0x20;
some_out |= out;
all_out &= out;
if ( some_out && !all_out )
{
// no further "out" checking is necessary
break;
}
}
if ( all_out )
i = 0;
else if ( some_out )
i = 1;
else
i = 2;
return i;
}
unsigned int ON_ClippingRegion::TransformPoint(
const ON_4dPoint& P,
ON_4dPoint& Q
) const
{
unsigned int out, cpbit;
const double* xform = &m_xform.m_xform[0][0];
const double cv[4] = {P.x,P.y,P.z,P.w};
const ON_PlaneEquation* cpeqn;
int j;
double x,y,z,w;
// 14 May 2012 Dale Lear
// Fix http://dev.mcneel.com/bugtrack/?q=102481
// Picking hatches that are coplanar with clipping planes.
// The "fix" was to set clipping_plane_tolerance = same
// tolerance the display code uses. Before the fix,
// 0.0 was used as the clipping_plane_tolerance.
const double clip_plane_tolerance = ClipPlaneTolerance();
out = 0;
if ( m_clip_plane_count )
{
cpbit = 0x40;
cpeqn = m_clip_plane;
j = m_clip_plane_count;
while (j--)
{
x = cpeqn->x*cv[0] + cpeqn->y*cv[1] + cpeqn->z*cv[2] + cpeqn->d*cv[3];
if ( x < -clip_plane_tolerance )
out |= cpbit;
cpbit <<= 1;
cpeqn++;
}
}
w = xform[12]*cv[0] + xform[13]*cv[1] + xform[14]*cv[2] + xform[15]*cv[3];
x = xform[0]*cv[0] + xform[1]*cv[1] + xform[2]*cv[2] + xform[3]*cv[3];
if (x < -w) out |= 0x01; else if (x > w) out |= 0x02;
y = xform[4]*cv[0] + xform[5]*cv[1] + xform[6]*cv[2] + xform[7]*cv[3];
if (y < -w) out |= 0x04; else if (y > w) out |= 0x08;
z = xform[8]*cv[0] + xform[9]*cv[1] + xform[10]*cv[2] + xform[11]*cv[3];
if (z < -w) out |= 0x10; else if (z > w) out |= 0x20;
if ( w <= 0.0 )
out = 0x80000000;
Q.x = x; Q.y = y; Q.z = z; Q.w = w;
return out;
}
unsigned int ON_ClippingRegion::TransformPoint(
const ON_3dPoint& P,
ON_3dPoint& Q
) const
{
unsigned int out, cpbit;
const double* xform = &m_xform.m_xform[0][0];
const double cv[3] = {P.x,P.y,P.z};
const ON_PlaneEquation* cpeqn;
int j;
double x,y,z,w;
// 14 May 2012 Dale Lear
// Fix http://dev.mcneel.com/bugtrack/?q=102481
// Picking hatches that are coplanar with clipping planes.
// The "fix" was to set clipping_plane_tolerance = same
// tolerance the display code uses. Before the fix,
// 0.0 was used as the clipping_plane_tolerance.
const double clip_plane_tolerance = ClipPlaneTolerance();
out = 0;
if ( m_clip_plane_count )
{
cpbit = 0x40;
cpeqn = m_clip_plane;
j = m_clip_plane_count;
while (j--)
{
x = cpeqn->x*cv[0] + cpeqn->y*cv[1] + cpeqn->z*cv[2] + cpeqn->d;
if ( x < -clip_plane_tolerance )
out |= cpbit;
cpbit <<= 1;
cpeqn++;
}
}
w = xform[12]*cv[0] + xform[13]*cv[1] + xform[14]*cv[2] + xform[15];
x = xform[0]*cv[0] + xform[1]*cv[1] + xform[2]*cv[2] + xform[3];
if (x < -w) out |= 0x01; else if (x > w) out |= 0x02;
y = xform[4]*cv[0] + xform[5]*cv[1] + xform[6]*cv[2] + xform[7];
if (y < -w) out |= 0x04; else if (y > w) out |= 0x08;
z = xform[8]*cv[0] + xform[9]*cv[1] + xform[10]*cv[2] + xform[11];
if (z < -w) out |= 0x10; else if (z > w) out |= 0x20;
if ( false == (w > 0.0) )
{
if (0.0 == w || false == ON_IsValid(w))
w = 1.0;
out |= 0x80000000;
}
Q.x = x/w; Q.y = y/w; Q.z = z/w;
return out;
}
unsigned int ON_ClippingRegion::TransformPoint(
const ON_3fPoint& P,
ON_3dPoint& Q
) const
{
ON_3dPoint PP(P.x,P.y,P.z);
return TransformPoint(PP,Q);
}
int ON_ClippingRegion::TransformPoints( int count, ON_4dPoint* p, unsigned int* pflags ) const
{
// transforms cv's to pick coordinates
const double* xform;
const ON_PlaneEquation* cpeqn;
double* cv;
double x, y, z, w;
unsigned int out, all_out, some_out, cpbit;
int i, j;
// 14 May 2012 Dale Lear
// Fix http://dev.mcneel.com/bugtrack/?q=102481
// Picking hatches that are coplanar with clipping planes.
// The "fix" was to set clipping_plane_tolerance = same
// tolerance the display code uses. Before the fix,
// 0.0 was used as the clipping_plane_tolerance.
const double clip_plane_tolerance = ClipPlaneTolerance();
some_out = 0;
all_out = 0xFFFFFFFF;
xform = &m_xform.m_xform[0][0];
cv = &p[0].x;
i = count;
while (i--)
{
out = 0;
if ( m_clip_plane_count )
{
cpbit = 0x40;
cpeqn = m_clip_plane;
j = m_clip_plane_count;
while (j--)
{
x = cpeqn->x*cv[0] + cpeqn->y*cv[1] + cpeqn->z*cv[2] + cpeqn->d*cv[3];
if ( x < -clip_plane_tolerance )
out |= cpbit;
cpbit <<= 1;
cpeqn++;
}
}
w = xform[12]*cv[0] + xform[13]*cv[1] + xform[14]*cv[2] + xform[15]*cv[3];
x = xform[0]*cv[0] + xform[1]*cv[1] + xform[2]*cv[2] + xform[3]*cv[3];
if (x < -w) out |= 0x01; else if (x > w) out |= 0x02;
y = xform[4]*cv[0] + xform[5]*cv[1] + xform[6]*cv[2] + xform[7]*cv[3];
if (y < -w) out |= 0x04; else if (y > w) out |= 0x08;
z = xform[8]*cv[0] + xform[9]*cv[1] + xform[10]*cv[2] + xform[11]*cv[3];
if (z < -w) out |= 0x10; else if (z > w) out |= 0x20;
if ( w <= 0.0 )
out |= 0x80000000;
some_out |= out;
all_out &= out;
*pflags++ = out;
*cv++ = x; *cv++ = y; *cv++ = z; *cv++ = w;
}
if ( all_out )
i = 0;
else if ( some_out )
i = 1;
else
i = 2;
return i;
}
int ON_ClippingRegion::TransformPoints( int count, ON_4dPoint* p ) const
{
// transforms cv's to pick coordinates
const double* xform;
const ON_PlaneEquation* cpeqn;
double* cv;
double x, y, z, w;
unsigned int out, all_out, some_out, cpbit;
int i, j;
// 14 May 2012 Dale Lear
// Fix http://dev.mcneel.com/bugtrack/?q=102481
// Picking hatches that are coplanar with clipping planes.
// The "fix" was to set clipping_plane_tolerance = same
// tolerance the display code uses. Before the fix,
// 0.0 was used as the clipping_plane_tolerance.
const double clip_plane_tolerance = ClipPlaneTolerance();
some_out = 0;
all_out = 0xFFFFFFFF;
xform = &m_xform.m_xform[0][0];
cv = &p[0].x;
i = count;
while (i--)
{
out = 0;
if ( m_clip_plane_count )
{
cpbit = 0x40;
cpeqn = m_clip_plane;
j = m_clip_plane_count;
while (j--)
{
x = cpeqn->x*cv[0] + cpeqn->y*cv[1] + cpeqn->z*cv[2] + cpeqn->d*cv[3];
if ( x < -clip_plane_tolerance )
out |= cpbit;
cpbit <<= 1;
cpeqn++;
}
}
w = xform[12]*cv[0] + xform[13]*cv[1] + xform[14]*cv[2] + xform[15]*cv[3];
x = xform[0]*cv[0] + xform[1]*cv[1] + xform[2]*cv[2] + xform[3]*cv[3];
if (x < -w) out |= 0x01; else if (x > w) out |= 0x02;
y = xform[4]*cv[0] + xform[5]*cv[1] + xform[6]*cv[2] + xform[7]*cv[3];
if (y < -w) out |= 0x04; else if (y > w) out |= 0x08;
z = xform[8]*cv[0] + xform[9]*cv[1] + xform[10]*cv[2] + xform[11]*cv[3];
if (z < -w) out |= 0x10; else if (z > w) out |= 0x20;
*cv++ = x; *cv++ = y; *cv++ = z; *cv++ = w;
some_out |= out;
all_out &= out;
if ( some_out && !all_out )
{
// no further "out" checking is necessary
while (i--)
{
x = xform[0]*cv[0] + xform[1]*cv[1] + xform[2]*cv[2] + xform[3]*cv[3];
y = xform[4]*cv[0] + xform[5]*cv[1] + xform[6]*cv[2] + xform[7]*cv[3];
z = xform[8]*cv[0] + xform[9]*cv[1] + xform[10]*cv[2] + xform[11]*cv[3];
w = xform[12]*cv[0] + xform[13]*cv[1] + xform[14]*cv[2] + xform[15]*cv[3];
*cv++ = x; *cv++ = y; *cv++ = z; *cv++ = w;
}
break;
}
}
if ( all_out )
i = 0;
else if ( some_out )
i = 1;
else
i = 2;
return i;
}
bool ON_ClippingRegion::GetLineClipPlaneParamters(
ON_4dPoint P0,
ON_4dPoint P1,
double* t0,
double* t1
) const
{
double s0, s1, x0, x1, s;
const ON_PlaneEquation* eqn;
int i;
if ( m_clip_plane_count )
{
s0 = 0.0;
s1 = 1.0;
eqn = m_clip_plane;
const double clip_plane_tolerance = ClipPlaneTolerance();
for ( i = 0; i < m_clip_plane_count; i++, eqn++ )
{
x0 = eqn->x*P0.x + eqn->y*P0.y + eqn->z*P0.z + eqn->d*P0.w;
x1 = eqn->x*P1.x + eqn->y*P1.y + eqn->z*P1.z + eqn->d*P1.w;
if ( x0 < 0.0)
{
if ( x1 <= 0.0 )
{
if ( x0 < -clip_plane_tolerance && x1 <= - clip_plane_tolerance )
return false;
}
if ( x0 != x1 )
{
s = x0/(x0-x1);
if ( s > s0 )
{
s0 = s;
if ( s0 >= s1 )
return false;
}
}
}
else if ( x1 < 0.0 )
{
if ( x0 <= 0.0 )
{
if ( x1 < -clip_plane_tolerance && x0 <= - clip_plane_tolerance )
return false;
}
if ( x0 != x1 )
{
s = x0/(x0-x1);
if ( s < s1 )
{
s1 = s;
if ( s0 >= s1 )
return false;
}
}
}
}
*t0 = s0;
*t1 = s1;
}
else
{
*t0 = 0.0;
*t1 = 1.0;
}
return true;
}
ON_ClippingRegionPoints::~ON_ClippingRegionPoints()
{
Destroy();
}
ON_ClippingRegionPoints::ON_ClippingRegionPoints(const ON_ClippingRegionPoints& src)
{
// All "this" members are initialized in the class definition.
*this = src;
}
ON_ClippingRegionPoints& ON_ClippingRegionPoints::operator=(const ON_ClippingRegionPoints& src)
{
if (this != &src)
{
Clear();
if (src.m_point_count > 0 && nullptr != src.m_clip_points && nullptr != src.m_clip_flags)
{
ReserveBufferPointCapacity(src.m_point_count);
const unsigned int* src_f = src.m_clip_flags;
unsigned int* f = m_clip_flags;
unsigned int* f1 = f + src.m_point_count;
while (f < f1 )
*f++ = *src_f++;
const ON_3dPoint* src_p = src.m_clip_points;
ON_3dPoint* p = m_clip_points;
ON_3dPoint* p1 = p + src.m_point_count;
while (p < p1)
*p++ = *src_p++;
m_point_count = src.m_point_count;
m_point_capacity = src.m_point_capacity;
m_clip_points = src.m_clip_points;
m_clip_flags = src.m_clip_flags;
m_and_clip_flags = src.m_and_clip_flags;
m_or_clip_flags = src.m_or_clip_flags;
}
}
return *this;
}
#if defined(ON_HAS_RVALUEREF)
ON_ClippingRegionPoints::ON_ClippingRegionPoints( ON_ClippingRegionPoints&& src) ON_NOEXCEPT
{
m_point_count = src.m_point_count;
m_point_capacity = src.m_point_capacity;
m_clip_points = src.m_clip_points;
m_clip_flags = src.m_clip_flags;
m_and_clip_flags = src.m_and_clip_flags;
m_or_clip_flags = src.m_or_clip_flags;
m_buffer_point_capacity = src.m_buffer_point_capacity;
m_buffer = src.m_buffer;
src.m_buffer_point_capacity = 0;
src.m_buffer = nullptr;
src.Destroy();
}
ON_ClippingRegionPoints& ON_ClippingRegionPoints::operator=(ON_ClippingRegionPoints&& src)
{
if (this != &src)
{
Destroy();
m_point_count = src.m_point_count;
m_point_capacity = src.m_point_capacity;
m_clip_points = src.m_clip_points;
m_clip_flags = src.m_clip_flags;
m_and_clip_flags = src.m_and_clip_flags;
m_or_clip_flags = src.m_or_clip_flags;
m_buffer_point_capacity = src.m_buffer_point_capacity;
m_buffer = src.m_buffer;
src.m_buffer_point_capacity = 0;
src.m_buffer = nullptr;
src.Destroy();
}
return *this;
}
#endif
unsigned int ON_ClippingRegionPoints::PointCapacity() const
{
return m_point_capacity;
}
unsigned int ON_ClippingRegionPoints::PointCout() const
{
return m_point_count;
}
/*
Description:
Sets point count to zero but does not deallocate the memory buffer
to the heap. When an ON_ClippingRegionPoints will be used
multiple times, it is ore efficient to call Clear() between
uses than calling Destroy().
*/
void ON_ClippingRegionPoints::Clear()
{
m_point_count = 0;
m_and_clip_flags = 0;
m_or_clip_flags = 0;
}
/*
Description:
Sets point count to zero and deallocates the memory buffer.
*/
void ON_ClippingRegionPoints::Destroy()
{
if (m_buffer_point_capacity > 0 && nullptr != m_buffer)
{
double* p = (double*)m_buffer;
delete p;
}
memset(this, 0, sizeof(*this));
}
ON_3dPoint ON_ClippingRegionPoints::ClipPoint(
unsigned int point_index
) const
{
return
(point_index < m_point_count && nullptr != m_clip_points)
? m_clip_points[point_index]
: ON_3dPoint::UnsetPoint;
}
unsigned int ON_ClippingRegionPoints::ClipFlag(
unsigned int point_index
) const
{
return
(point_index < m_point_count && nullptr != m_clip_flags)
? m_clip_flags[point_index]
: 0xFFFFFFFFU;
}
bool ON_ClippingRegionPoints::AppendClipPoint(
const class ON_ClippingRegion& clipping_region,
ON_3dPoint world_point
)
{
return AppendClipPoints(clipping_region,1,3,&world_point.x);
}
bool ON_ClippingRegionPoints::AppendClipPoints(
const class ON_ClippingRegion& clipping_region,
const ON_SimpleArray<ON_3dPoint>& world_points
)
{
return AppendClipPoints(clipping_region,world_points.UnsignedCount(),world_points.Array());
}
bool ON_ClippingRegionPoints::AppendClipPoints(
const class ON_ClippingRegion& clipping_region,
size_t world_point_count,
const ON_3dPoint* world_points
)
{
return AppendClipPoints(clipping_region,world_point_count,3,(const double*)world_points);
}
bool ON_ClippingRegionPoints::AppendClipPoints(
const class ON_ClippingRegion& clipping_region,
size_t world_point_count,
size_t world_point_stride,
const double* world_points
)
{
if ( 0 == world_point_count )
return true;
if (world_point_stride < 3 || nullptr == world_points )
return false;
const double* P = world_points;
unsigned int clip_flags;
ON_3dPoint clip_point;
for (const double* P1 = world_points + world_point_stride*world_point_count; P < P1; P += world_point_stride)
{
clip_flags = clipping_region.TransformPoint(*((const ON_3dPoint*)P),clip_point);
AppendClipPoint(clip_point,clip_flags);
}
return true;
}
bool ON_ClippingRegionPoints::AppendClipPoint(
ON_3dPoint clip_point,
unsigned int clip_flag
)
{
if (m_point_count >= m_point_capacity)
{
size_t buffer_point_capacity = (0 == m_buffer_point_capacity) ? 32 : 2*m_buffer_point_capacity;
if ( buffer_point_capacity < m_point_count )
buffer_point_capacity = m_point_count+32;
if (false == ReserveBufferPointCapacity(buffer_point_capacity))
return false;
}
m_clip_points[m_point_count] = clip_point;
m_clip_flags[m_point_count] = clip_flag;
if (0 == m_point_count)
{
m_and_clip_flags = clip_flag;
m_or_clip_flags = clip_flag;
}
else
{
m_and_clip_flags &= clip_flag;
m_or_clip_flags |= clip_flag;
}
m_point_count++;
return true;
}
bool ON_ClippingRegionPoints::ReserveBufferPointCapacity(
size_t buffer_point_capacity
)
{
void* b;
if (buffer_point_capacity > m_buffer_point_capacity)
{
b = (void*)(new (std::nothrow) double[3 * buffer_point_capacity + buffer_point_capacity / 2 + 1]);
}
else
{
b = m_buffer;
buffer_point_capacity = m_buffer_point_capacity;
}
if (nullptr == b)
return false;
ON_3dPoint* p0 = (ON_3dPoint*)b;
unsigned int* f0 = (unsigned int*)(p0 + buffer_point_capacity);
if (m_point_count > 0 && m_point_count <= m_point_capacity && nullptr != m_clip_points && nullptr != m_clip_flags)
{
if (p0 != m_clip_points)
{
const ON_3dPoint* src_p = m_clip_points;
ON_3dPoint* p = p0;
ON_3dPoint* p1 = p0 + m_point_count;
while (p < p1)
*p++ = *src_p++;
}
if (f0 != m_clip_flags)
{
const unsigned int* src_f = m_clip_flags;
unsigned int* f = f0;
unsigned int* f1 = f0 + m_point_count;
while (f < f1)
*f++ = *src_f++;
}
}
else
{
Clear();
}
if (m_buffer_point_capacity > 0 && nullptr != m_buffer && b != m_buffer)
{
double* p = (double*)m_buffer;
delete[] p;
}
m_buffer_point_capacity = buffer_point_capacity;
m_buffer = b;
m_point_capacity = (unsigned int)m_buffer_point_capacity;
m_clip_points = p0;
m_clip_flags = f0;
return true;
}
bool ON_PickPoint::IsSet() const
{
return (ON_UNSET_VALUE != m_point.x && m_depth > ON_UNSET_VALUE && m_distance < 1.0e300);
}
bool ON_PickPoint::IsNotSet() const
{
return (false == IsSet());
}
int ON_PickPoint::Compare(
const ON_PickPoint& a,
const ON_PickPoint& b
)
{
if (false == a.IsSet())
return b.IsSet() ? -1 : 0;
if (false == b.IsSet())
return 1;
if (a.m_distance > 0.0001 || b.m_distance >= 0.0001)
{
if (a.m_distance < b.m_distance)
return 1;
if (b.m_distance < a.m_distance)
return -1;
}
if (a.m_depth > b.m_depth)
return 1;
if (b.m_depth > a.m_depth)
return -1;
return 0;
}
int ON_BoundingBox::IsVisible(
const ON_Xform& bbox2c
) const
{
int i,j,k,n;
unsigned int all_out, some_out, out;
double bx,by,bz,x,w;
const double* p;
if ( !ON_IsValid(m_min.x) || !ON_IsValid(m_max.x) || m_min.x > m_max.x)
return 0;
some_out = 0; // will be != 0 if some portion of box is outside visible region
all_out = 0xFFFFFFFF; // will be == 0 if some portion of box is inside visible region
p = &bbox2c.m_xform[0][0];
n = 0;
i = 2; bx = m_min.x;
while(i--)
{
j = 2; by = m_min.y;
while(j--)
{
k = 2; bz = m_min.z;
while(k--)
{
w = bx*p[12] + by*p[13] + bz*p[14] + p[15];
x = bx*p[ 0] + by*p[ 1] + bz*p[ 2] + p[ 3];
if ( x < -w) out = 0x01; else if (x > w) out = 0x02; else out = 0;
x = bx*p[ 4] + by*p[ 5] + bz*p[ 6] + p[ 7];
if ( x < -w) out |= 0x04; else if (x > w) out |= 0x08;
x = bx*p[ 8] + by*p[ 9] + bz*p[10] + p[11];
if ( x < -w) out |= 0x10; else if (x > w) out |= 0x20;
some_out |= out;
all_out &= out;
if ( some_out && !all_out )
{
// box intersects visible region but is not completely inside it.
return 1;
}
bz = m_max.z;
}
by = m_max.y;
}
bx = m_max.x;
}
return ( all_out ? 0 : 2 );
}
bool ON_BoundingBox::IsPointIn( const ON_3dPoint& p, int bStrictlyIn ) const
{
bool bIn = false;
if ( bStrictlyIn ) {
bIn = m_min.x<p.x && p.x<m_max.x &&
m_min.y<p.y && p.y<m_max.y &&
m_min.z<p.z && p.z<m_max.z;
}
else {
bIn = m_min.x<=p.x && p.x<=m_max.x &&
m_min.y<=p.y && p.y<=m_max.y &&
m_min.z<=p.z && p.z<=m_max.z;
}
return bIn;
};
ON_3dPoint ON_BoundingBox::ClosestPoint(
const ON_3dPoint& test_point
) const
{
ON_3dPoint near_point = test_point;
// GBA 30 March 04. For performance reasons in closest point to surface
//this function no longer validates the bounding box.
if ( test_point.x < m_min.x )
near_point.x = m_min.x;
else if ( test_point.x > m_max.x )
near_point.x = m_max.x;
if ( test_point.y < m_min.y )
near_point.y = m_min.y;
else if ( test_point.y > m_max.y )
near_point.y = m_max.y;
if ( test_point.z < m_min.z )
near_point.z = m_min.z;
else if ( test_point.z > m_max.z )
near_point.z = m_max.z;
return near_point;
}
int ON_BoundingBox::GetClosestPoint(
const ON_Line& line, ON_3dPoint& box_point, double* t0, double* t1
) const
{
if(!IsValid() || !line.IsValid())
return 0;
ON_3dPoint closest;
if(line.Direction().Length()<=ON_SQRT_EPSILON){
ON_3dPoint center = line.PointAt(.5);
if(t0) *t0 = 0.0;
if(t1) *t1 = 1.0;
box_point = ClosestPoint(center);
return IsPointIn( center )? 3 : 1;
}
ON_Interval over[3]; //parameter overlap for each direction
for(int j=0; j<3; j++){
ON_Interval pl( line[0][j], line[1][j]);
if( pl[0]!=pl[1])
over[j]= ON_Interval( pl.NormalizedParameterAt(Min()[j]),
pl.NormalizedParameterAt(Max()[j]) );
else
if( Min()[j]<=pl[0] && pl[0]<=Max()[j] )
over[j]=ON_Interval(-ON_DBL_MAX, ON_DBL_MAX);
else
over[j]=ON_Interval(ON_UNSET_VALUE, ON_UNSET_VALUE);
}
// Step 1. Check for an intersection of the infinite line with the box
ON_Interval overlap(-ON_DBL_MAX, ON_DBL_MAX);
bool nonempty=true;
int i;
for( i=0;i<3 && nonempty;i++)
nonempty = overlap.Intersection(over[i]);
if(nonempty){ // infinite line intersects box
if( overlap.Intersection( ON_Interval(0,1) ) ){
// Box & Line segment intersect
if(t0) *t0 = overlap[0];
if(t1) *t1 = overlap[1];
box_point = line.PointAt(overlap[0]);
return (overlap.Length()>0)? 3 : 2;
}
// closest point is at end of line segment
double EndInd=(overlap[1]<0)? 0.0: 1.0;
if(t0) *t0 = EndInd;
if(t1) *t1 = EndInd;
return 1;
}
// Step 2. Check for closest point on box edge and line segment interior
// In this case when we project orthogonal to the box edge we get a line
// in the plane that doesn't intersect the 2d-box in the plane. The projection
// of the 3d closest point is the closest point of this 2d closest point problem.
int k[3];
for(i=0; i<3; i++)
{
// Project box and line onto coord plane with normal Unit(i).
if(!overlap.Intersection( over[(i+1)%3], over[(i+2)%3] )){
// Projected line doesnt intersect the projexted box.
// Find the closest vertex of the projected box.
ON_3dVector StdUnit(0,0,0);
StdUnit[i]=1.0;
ON_3dVector n = ON_CrossProduct(line.Direction(), StdUnit);
if(n.Length()==0)
continue;
n.Unitize();
int ilo[3]={0,0,0};
int ihi[3]={1,1,1};
int imin[3]={-1,-1,-1};
double amin=0.0;
ihi[i]=ilo[i];
for(k[0]=ilo[0]; k[0]<=ihi[0]; k[0]++)
for(k[1]=ilo[1]; k[1]<=ihi[1]; k[1]++)
for(k[2]=ilo[2]; k[2]<=ihi[2]; k[2]++){
double a = n*(Corner(k[0],k[1],k[2]) - line.from);
if(amin == 0.0 || fabs(a)<fabs(amin))
{
amin= a;
imin[0]=k[0]; imin[1]=k[1]; imin[2]=k[2];
}
}
if ( imin[0] < 0 )
{
return 0;
}
ON_3dPoint vertex = Corner(imin[0],imin[1],imin[2]);
vertex[i] = line.from[i];
// Solve for 2d-closest point between closest corner and projected line
ON_3dVector ProjDir = line.Direction();
ProjDir[i]=0.0;
double t = ( vertex - line.from)*ProjDir / ProjDir.LengthSquared();
ON_3dPoint cp = line.PointAt(t);
if( 0<=t && t<=1 && m_min[i]<=cp[i] &&cp[i]<= m_max[i] ){
if(t0) *t0 = t; // found the closest point
if(t1) *t1 = t;
vertex[i] = cp[i];
box_point = vertex;
return 1;
}
}
}
//Step 3. Check each Corner of the box for closest points
for( k[0]=0; k[0]<2; k[0]++)
for( k[1]=0; k[1]<2; k[1]++)
for( k[2]=0; k[2]<2; k[2]++){
ON_3dPoint corner = Corner(k[0],k[1],k[2]);
double tstar;
line.ClosestPointTo( corner, &tstar );
ON_3dPoint cp = line.PointAt( tstar);
ON_3dVector disp = cp - corner;
bool InNCone=true;
for(int j=0;j<2 && InNCone;j++){
InNCone = InNCone && ( k[j] )? disp[j]>=0 : disp[j]<=0 ;
}
if(InNCone){
if(t0) *t0 = tstar;
if(t1) *t1 = tstar;
box_point = corner;
return 1;
}
}
//Step 4. Closest point is at a line end
for(i=0; i<2; i++){
closest = ClosestPoint(line[i]);
double dot = (closest - line[i]) * line.Direction();
if( (i==0 && dot<= 0) || (i==1 && dot>=0) )
{
if(t0) *t0 = i;
if(t1) *t1 = i;
box_point = closest;
return 1;
}
}
ON_ERROR("Should never get here.");
return 0;
}
ON_3dPoint ON_BoundingBox::FarPoint(
const ON_3dPoint& test_point
) const
{
ON_3dPoint far_point = test_point;
// if ( IsValid() ) {
far_point.x = ( fabs(m_min.x-test_point.x) >= fabs(m_max.x-test_point.x) )
? m_min.x : m_max.x;
far_point.y = ( fabs(m_min.y-test_point.y) >= fabs(m_max.y-test_point.y) )
? m_min.y : m_max.y;
far_point.z = ( fabs(m_min.z-test_point.z) >= fabs(m_max.z-test_point.z) )
? m_min.z : m_max.z;
// }
return far_point;
}
//TODO: Replace this static function with an ON_Interval member function.
// Add to the ON_Interval class in ON_Interval.h
//
// returns true if the intersection is non-empty and sets AB to the intersection
// bool GetIntersection(ON_Interval B, ON_Interval& AB);
static bool Intersect( ON_Interval A, ON_Interval B, ON_Interval& AB);
bool Intersect( ON_Interval A, ON_Interval B, ON_Interval& AB){
if(A.IsDecreasing()) A.Swap();
if(B.IsDecreasing()) B.Swap();
bool NotEmpty=true;
if( A.m_t[0] <= B.m_t[0] && B.m_t[0]<=A.m_t[1] && A.m_t[1]<= B.m_t[1]){
AB.Set(B.m_t[0], A.m_t[1]);
} else if( B.m_t[0] <= A.m_t[0] && A.m_t[0]<=B.m_t[1] && B.m_t[1]<=A.m_t[1]){
AB.Set(A.m_t[0], B.m_t[1]);
} else if( A.m_t[0] <= B.m_t[0] && B.m_t[0] <= B.m_t[1] && B.m_t[1]<= A.m_t[1]){
AB.Set(B.m_t[0], B.m_t[1]);
} else if( B.m_t[0] <= A.m_t[0] && A.m_t[0] <= A.m_t[1] && A.m_t[1]<= B.m_t[1]){
AB.Set(A.m_t[0], A.m_t[1]);
} else if(A.m_t[1] < B.m_t[0] || B.m_t[1] < A.m_t[0] ){
AB = ON_Interval::EmptyInterval;
NotEmpty = false;
}
return NotEmpty;
}
bool ON_BoundingBox::GetClosestPoint(
const ON_BoundingBox& other_box, // "other" bounding box
ON_3dPoint& this_point, // point on "this" box that is closest to "other" box
ON_3dPoint& other_point // point on "other" box that is closest to "this" box
) const
{
ON_BoundingBox b;
if ( !IsValid() || !other_box.IsValid() )
return false;
for (int i=0; i<3; i++ )
{
ON_Interval It(m_min[i],m_max[i]);
ON_Interval Io(other_box.m_min[i],other_box.m_max[i]);
ON_Interval intersect;
bool NotEmpty = Intersect(It,Io,intersect);
if(NotEmpty)
{
this_point[i] = other_point[i] = intersect.Mid();
}
else {
if(m_max[i]< other_box.m_min[i] )
{
this_point[i] = m_max[i];
other_point[i] = other_box.m_min[i];
}
else {
this_point[i] = m_min[i];
other_point[i] = other_box.m_max[i];
}
}
}
return true;
}
//////////
// Get points on bounding boxes that are farthest from each other.
bool ON_BoundingBox::GetFarPoint(
const ON_BoundingBox& other_box, // "other" bounding box
ON_3dPoint& this_point, // point on "this" box that is farthest from "other" box point
ON_3dPoint& other_point // point on "other" box that is farthest from "this" box point
) const
{
if(!IsValid() || !other_box.IsValid())
return false;
for(int i=0; i<3; i++){
ON_Interval It(m_min[i], m_max[i]);
ON_Interval Io(other_box.m_min[i], other_box.m_max[i]);
if( It.Includes(Io) || Io.Includes(It)){
if( m_max[i] - other_box.m_min[i] > other_box.m_max[i] - m_min[i]){
this_point[i] = m_max[i];
other_point[i] = other_box.m_min[i];
} else {
this_point[i] = m_min[i];
other_point[i] = other_box.m_max[i];
}
} else {
if( m_min[i]< other_box.m_min[i]){
this_point[i]=m_min[i];
} else {
other_point[i] = other_box.m_min[i];
}
if( m_max[i]> other_box.m_max[i]){
this_point[i]=m_max[i];
} else {
other_point[i] = other_box.m_max[i];
}
}
}
return true;
}
ON_DECL
bool operator==(const ON_BoundingBox& lhs, const ON_BoundingBox& rhs)
{
// returns false if any coordinate is a nan.
return (lhs.m_min == rhs.m_min && lhs.m_max == rhs.m_max);
}
ON_DECL
bool operator!=( const ON_BoundingBox& lhs, const ON_BoundingBox& rhs )
{
// returns false if any coordinate is a nan.
if (lhs.m_min != rhs.m_min || lhs.m_max != rhs.m_max)
{
return (false == lhs.IsNan() && false == rhs.IsNan());
}
return false;
}
bool ON_BoundingBox::SwapCoordinates( int i, int j )
{
bool rc = false;
if ( IsValid() && 0 <= i && i < 3 && 0 <= j && j < 3 ) {
rc = true;
if ( i != j ) {
double t = m_min[i]; m_min[i] = m_min[j]; m_min[j] = t;
t = m_max[i]; m_max[i] = m_max[j]; m_max[j] = t;
}
}
return rc;
}
bool ON_BoundingBox::Expand(ON_3dVector delta)
{
m_min -= delta;
m_max += delta;
return IsValid();
}
bool ON_BoundingBox::Shrink(ON_3dVector delta)
{
m_min += delta;
m_max -= delta;
if (m_max.x < m_min.x) m_max.x = m_min.x = (m_max.x + m_min.x) * 0.5;
if (m_max.y < m_min.y) m_max.y = m_min.y = (m_max.y + m_min.y) * 0.5;
if (m_max.z < m_min.z) m_max.z = m_min.z = (m_max.z + m_min.z) * 0.5;
return IsValid();
}
bool ON_BoundingBox::IsDisjoint( const ON_BoundingBox& other_bbox ) const
{
if ( m_min.x > m_max.x || other_bbox.m_min.x > other_bbox.m_max.x
|| m_min.x > other_bbox.m_max.x
|| m_max.x < other_bbox.m_min.x )
{
return true;
}
if ( m_min.y > m_max.y || other_bbox.m_min.y > other_bbox.m_max.y
|| m_min.y > other_bbox.m_max.y
|| m_max.y < other_bbox.m_min.y )
{
return true;
}
if ( m_min.z > m_max.z || other_bbox.m_min.z > other_bbox.m_max.z
|| m_min.z > other_bbox.m_max.z
|| m_max.z < other_bbox.m_min.z )
{
return true;
}
return false;
}
bool ON_BoundingBox::IsDisjoint(const ON_Line& line) const
{
return IsDisjoint(line, false);
}
bool ON_BoundingBox::IsDisjoint(const ON_Line& line, bool infinite) const
{
ON_3dPoint center = Center();
ON_3dPoint halfdiag = Diagonal() * 0.5;
ON_3dVector lc = line.PointAt(0.5) - center;
ON_3dVector halfdir = (line.to-line.from) * 0.5;
ON_3dVector absdir{ fabs(halfdir.x), fabs(halfdir.y), fabs(halfdir.z) };
if (!infinite &&
(halfdiag.x + absdir.x < fabs(lc.x) ||
halfdiag.y + absdir.y < fabs(lc.y) ||
halfdiag.z + absdir.z < fabs(lc.z))
)
return true;
ON_3dVector cross = ON_3dVector::CrossProduct(halfdir, lc);
return ((halfdiag.y * absdir.z + halfdiag.z * absdir.y < fabs(cross.x)) ||
(halfdiag.x * absdir.z + halfdiag.z * absdir.x < fabs(cross.y)) ||
(halfdiag.x * absdir.y + halfdiag.y * absdir.x < fabs(cross.z)));
}
bool ON_BoundingBox::Intersection(
const ON_BoundingBox& a
)
{
if ( IsValid() && a.IsValid() ) {
if ( a.m_min.x > m_min.x )
m_min.x = a.m_min.x;
if ( a.m_min.y > m_min.y )
m_min.y = a.m_min.y;
if ( a.m_min.z > m_min.z )
m_min.z = a.m_min.z;
if ( a.m_max.x < m_max.x )
m_max.x = a.m_max.x;
if ( a.m_max.y < m_max.y )
m_max.y = a.m_max.y;
if ( a.m_max.z < m_max.z )
m_max.z = a.m_max.z;
}
else {
Destroy();
}
return IsValid();
}
bool ON_BoundingBox::Intersection( //Returns true when intersect is non-empty.
const ON_Line& line, //Infinite Line segment to intersect with
double* t0 , // t0 parameter of first intersection point
double* t1 // t1 parameter of last intersection point (t0<=t1)
) const
{
ON_Interval t(-ON_DBL_MAX, ON_DBL_MAX), ti, Li;
const double* boxmin = &m_min.x;
const double* boxmax = &m_max.x;
const double* from = &line.from.x;
const double* to = &line.to.x;
for(int i=0; i<3; i++)
{
if( from[i] == to[i] )
{
if( from[i] < boxmin[i] || from[i] > boxmax[i] )
return false;
}
else
{
Li.m_t[0] = from[i];
Li.m_t[1] = to[i];
ti.m_t[0] = Li.NormalizedParameterAt( boxmin[i]);
ti.m_t[1] = Li.NormalizedParameterAt( boxmax[i]);
if ( !t.Intersection(ti) )
return false;
}
}
if(t0)
*t0 = t.Min();
if(t1)
*t1 = t.Max();
return true;
}
bool ON_BoundingBox::Union(
const ON_BoundingBox& a
)
{
if ( IsValid() ) {
if ( a.IsValid() ) {
if ( a.m_min.x < m_min.x )
m_min.x = a.m_min.x;
if ( a.m_min.y < m_min.y )
m_min.y = a.m_min.y;
if ( a.m_min.z < m_min.z )
m_min.z = a.m_min.z;
if ( a.m_max.x > m_max.x )
m_max.x = a.m_max.x;
if ( a.m_max.y > m_max.y )
m_max.y = a.m_max.y;
if ( a.m_max.z > m_max.z )
m_max.z = a.m_max.z;
}
}
else if ( a.IsValid() ) {
*this = a;
}
else {
Destroy();
}
return IsValid();
}
bool ON_BoundingBox::Intersection(
const ON_BoundingBox& a,
const ON_BoundingBox& b
)
{
if ( a.IsValid() && b.IsValid() ) {
m_min.x = (a.m_min.x >= b.m_min.x) ? a.m_min.x : b.m_min.x;
m_min.y = (a.m_min.y >= b.m_min.y) ? a.m_min.y : b.m_min.y;
m_min.z = (a.m_min.z >= b.m_min.z) ? a.m_min.z : b.m_min.z;
m_max.x = (a.m_max.x <= b.m_max.x) ? a.m_max.x : b.m_max.x;
m_max.y = (a.m_max.y <= b.m_max.y) ? a.m_max.y : b.m_max.y;
m_max.z = (a.m_max.z <= b.m_max.z) ? a.m_max.z : b.m_max.z;
}
else {
Destroy();
}
return IsValid();
}
bool ON_BoundingBox::Includes(
const ON_BoundingBox& other,
bool bProperSubSet) const
{
bool rc = true;
bool proper = false;
for(int i=0; i<3 && rc ; i++)
{
ON_Interval thisI( m_min[i], m_max[i]);
ON_Interval otherI( other.m_min[i], other.m_max[i]);
rc = thisI.Includes( otherI );
if(bProperSubSet && !proper)
{
proper = (other.m_min[i] > m_min[i]) || (other.m_max[i] < m_max[i]);
}
}
// 9 December 2004 Dale Lear
// fixed bug by changing if(proper) to if(bProperSubSet)
if(bProperSubSet)
rc = rc && proper;
return rc;
}
bool ON_BoundingBox::Union(
const ON_BoundingBox& a,
const ON_BoundingBox& b
)
{
if ( a.IsValid() ) {
if ( b.IsValid() ) {
m_min.x = (a.m_min.x <= b.m_min.x) ? a.m_min.x : b.m_min.x;
m_min.y = (a.m_min.y <= b.m_min.y) ? a.m_min.y : b.m_min.y;
m_min.z = (a.m_min.z <= b.m_min.z) ? a.m_min.z : b.m_min.z;
m_max.x = (a.m_max.x >= b.m_max.x) ? a.m_max.x : b.m_max.x;
m_max.y = (a.m_max.y >= b.m_max.y) ? a.m_max.y : b.m_max.y;
m_max.z = (a.m_max.z >= b.m_max.z) ? a.m_max.z : b.m_max.z;
}
else {
*this = a;
}
}
else if ( b.IsValid() ) {
*this = b;
}
else {
Destroy();
}
return IsValid();
}
bool ON_BoundingBox::IsValid() const
{
return IsNotEmpty();
}
bool ON_BoundingBox::IsEmpty() const
{
return (m_min.x > m_max.x || m_min.y > m_max.y || m_min.z > m_max.z) && IsSet();
}
bool ON_BoundingBox::IsNotEmpty() const
{
return (m_min.x <= m_max.x && m_min.y <= m_max.y && m_min.z <= m_max.z) && IsSet();
};
bool ON_BoundingBox::IsPoint() const
{
return (m_min.x == m_max.x && m_min.y == m_max.y && m_min.z == m_max.z) && IsSet();
}
bool ON_BoundingBox::IsSet() const
{
return ( ON_IS_VALID(m_min.x)
&& ON_IS_VALID(m_max.x)
&& ON_IS_VALID(m_min.y)
&& ON_IS_VALID(m_max.y)
&& ON_IS_VALID(m_min.z)
&& ON_IS_VALID(m_max.z)
);
}
bool ON_BoundingBox::IsNan() const
{
return !( m_min.x == m_min.x
&& m_min.y == m_min.y
&& m_min.z == m_min.z
&& m_max.x == m_max.x
&& m_max.y == m_max.y
&& m_max.z == m_max.z
);
}
bool ON_BoundingBox::IsUnset() const
{
return ( ON_UNSET_POSITIVE_VALUE == fabs(m_min.x)
|| ON_UNSET_POSITIVE_VALUE == fabs(m_max.x)
|| ON_UNSET_POSITIVE_VALUE == fabs(m_min.y)
|| ON_UNSET_POSITIVE_VALUE == fabs(m_max.y)
|| ON_UNSET_POSITIVE_VALUE == fabs(m_min.z)
|| ON_UNSET_POSITIVE_VALUE == fabs(m_max.z)
);
}
bool ON_BoundingBox::IsUnsetOrNan() const
{
return IsUnset() || IsNan();
}
void ON_BoundingBox::Dump(ON_TextLog& text_log) const
{
text_log.Print("Bounding box: ");
if ( !IsValid() )
{
text_log.Print("not valid ");
}
text_log.Print("%.17g to %.17g, %.17g to %.17g, %.17g to %.17g\n",
m_min.x,m_max.x,
m_min.y,m_max.y,
m_min.z,m_max.z
);
}
double ON_BoundingBox::Volume() const
{
if (IsNotEmpty())
{
const double dx = m_max.x - m_min.x;
const double dy = m_max.y - m_min.y;
const double dz = m_max.z - m_min.z;
return (dx > 0.0 && dy > 0.0 && dz > 0.0) ? dx*dy*dz : 0.0;
}
return 0.0;
}
double ON_BoundingBox::Area() const
{
if (IsNotEmpty())
{
const double dx = m_max.x - m_min.x;
const double dy = m_max.y - m_min.y;
const double dz = m_max.z - m_min.z;
return (dx >= 0.0 && dy >= 0.0 && dz >= 0.0) ? 2.0*(dx*dy + dy*dz + dz*dx) : 0.0;
}
return 0.0;
}
bool ON_BoundingBox::Set(
int dim, bool is_rat, int count, int stride,
const double* points,
int bGrowBox
)
{
return ON_GetPointListBoundingBox(dim, is_rat, count, stride, points, *this, bGrowBox!=0, 0 );
}
bool ON_BoundingBox::Set(
int dim, bool is_rat, int count, int stride,
const float* points,
int bGrowBox
)
{
return ON_GetPointListBoundingBox(dim, is_rat, count, stride, points, *this, bGrowBox!=0, 0 );
}
bool ON_BoundingBox::Set ( const ON_3dPoint& P, int bGrowBox )
{
if ( !bGrowBox || !IsValid() )
{
m_min = P;
m_max = P;
}
else
{
if ( P.x < m_min.x ) m_min.x = P.x; else if ( m_max.x < P.x ) m_max.x = P.x;
if ( P.y < m_min.y ) m_min.y = P.y; else if ( m_max.y < P.y ) m_max.y = P.y;
if ( P.z < m_min.z ) m_min.z = P.z; else if ( m_max.z < P.z ) m_max.z = P.z;
}
return true;
}
bool ON_BoundingBox::Set ( const ON_2dPoint& P, int bGrowBox )
{
const ON_3dPoint dP(P.x,P.y,0.0);
return Set(dP,bGrowBox);
}
bool ON_BoundingBox::Set ( const ON_3fPoint& P, int bGrowBox )
{
const ON_3dPoint dP(P);
return Set(dP,bGrowBox);
}
bool ON_BoundingBox::Set ( const ON_2fPoint& P, int bGrowBox )
{
const ON_3dPoint dP(P.x,P.y,0.0);
return Set(dP,bGrowBox);
}
bool ON_BoundingBox::Set( const ON_SimpleArray<ON_4dPoint>& a, int bGrowBox )
{
const int count = a.Count();
const double* p = (count>0) ? &a.Array()->x : 0;
return ON_GetPointListBoundingBox(3, 1, count, 4, p, *this, bGrowBox!=0, 0 );
}
bool ON_BoundingBox::Set( const ON_SimpleArray<ON_3dPoint>& a, int bGrowBox )
{
const int count = a.Count();
const double* p = (count>0) ? &a.Array()->x : 0;
return ON_GetPointListBoundingBox(3, 0, count, 3, p, *this, bGrowBox!=0, 0 );
}
bool ON_BoundingBox::Set( const ON_SimpleArray<ON_2dPoint>& a, int bGrowBox )
{
const int count = a.Count();
const double* p = (count>0) ? &a.Array()->x : 0;
return ON_GetPointListBoundingBox(2, 0, count, 2, p, *this, bGrowBox!=0, 0 );
}
bool ON_BoundingBox::Set( const ON_SimpleArray<ON_4fPoint>& a, int bGrowBox )
{
const int count = a.Count();
const float* p = (count>0) ? &a.Array()->x : 0;
return ON_GetPointListBoundingBox(3, 1, count, 4, p, *this, bGrowBox!=0, 0 );
}
bool ON_BoundingBox::Set( const ON_SimpleArray<ON_3fPoint>& a, int bGrowBox )
{
const int count = a.Count();
const float* p = (count>0) ? &a.Array()->x : 0;
return ON_GetPointListBoundingBox(3, 0, count, 3, p, *this, bGrowBox!=0, 0 );
}
bool ON_BoundingBox::Set( const ON_SimpleArray<ON_2fPoint>& a, int bGrowBox )
{
const int count = a.Count();
const float* p = (count>0) ? &a.Array()->x : 0;
return ON_GetPointListBoundingBox(2, 0, count, 2, p, *this, bGrowBox!=0, 0 );
}
ON_BoundingBox ON_PointListBoundingBox(
int dim, bool is_rat, int count, int stride, const double* points
)
{
ON_BoundingBox bbox;
ON_GetPointListBoundingBox( dim, is_rat, count, stride, points, bbox, false, 0 );
return bbox;
}
bool ON_GetPointListBoundingBox(
int dim, bool is_rat, int count, int stride, const double* points,
ON_BoundingBox& tight_bbox,
int bGrowBox,
const ON_Xform* xform
)
{
// bounding box workhorse
bool rc = false;
if ( bGrowBox && !tight_bbox.IsValid() )
{
bGrowBox = false;
}
if ( !bGrowBox )
{
tight_bbox.Destroy();
}
if ( is_rat )
{
is_rat = 1;
}
if ( count > 0 && dim > 0 && points && (count == 1 || stride >= dim+is_rat) )
{
ON_BoundingBox bbox;
ON_3dPoint P(0.0,0.0,0.0);
double w;
int i, wi;
if ( xform && xform->IsIdentity() )
{
xform = 0;
}
wi = dim;
if ( dim > 3 )
{
dim = 3;
}
rc = true;
if ( is_rat )
{
// skip bogus starting points
while ( count > 0 && points[wi] == 0.0 )
{
count--;
points += stride;
rc = false;
}
if ( count <= 0 )
return false;
}
memcpy( &bbox.m_min.x, points, dim*sizeof(bbox.m_min.x) );
if ( is_rat )
{
w = 1.0/points[wi];
bbox.m_min.x *= w; bbox.m_min.y *= w; bbox.m_min.z *= w;
}
if ( xform )
{
bbox.m_min.Transform(*xform);
}
bbox.m_max = bbox.m_min;
points += stride;
count--;
if ( count > 0 )
{
if ( is_rat )
{
// homogeneous rational points
if ( xform )
{
for ( /*empty*/; count--; points += stride )
{
if ( 0.0 == (w = points[wi]) )
{
rc = false;
continue;
}
memcpy( &P.x, points, dim*sizeof(P.x) );
w = 1.0/w;
P.x *= w; P.y *= w; P.z *= w;
P.Transform(*xform);
if ( bbox.m_min.x > P.x ) bbox.m_min.x = P.x; else if ( bbox.m_max.x < P.x ) bbox.m_max.x = P.x;
if ( bbox.m_min.y > P.y ) bbox.m_min.y = P.y; else if ( bbox.m_max.y < P.y ) bbox.m_max.y = P.y;
if ( bbox.m_min.z > P.z ) bbox.m_min.z = P.z; else if ( bbox.m_max.z < P.z ) bbox.m_max.z = P.z;
}
if ( dim < 3 )
{
for ( i = dim; i < 3; i++)
{
bbox.m_min[i] = 0.0;
bbox.m_max[i] = 0.0;
}
}
}
else
{
for ( /*empty*/; count--; points += stride )
{
if ( 0.0 == (w = points[wi]) )
{
rc = false;
continue;
}
memcpy( &P.x, points, dim*sizeof(P.x) );
w = 1.0/w;
P.x *= w; P.y *= w; P.z *= w;
if ( bbox.m_min.x > P.x ) bbox.m_min.x = P.x; else if ( bbox.m_max.x < P.x ) bbox.m_max.x = P.x;
if ( bbox.m_min.y > P.y ) bbox.m_min.y = P.y; else if ( bbox.m_max.y < P.y ) bbox.m_max.y = P.y;
if ( bbox.m_min.z > P.z ) bbox.m_min.z = P.z; else if ( bbox.m_max.z < P.z ) bbox.m_max.z = P.z;
}
}
}
else
{
// bounding box of non-rational points
if ( xform )
{
for ( /*empty*/; count--; points += stride )
{
memcpy( &P.x, points, dim*sizeof(P.x) );
P.Transform(*xform);
if ( bbox.m_min.x > P.x ) bbox.m_min.x = P.x; else if ( bbox.m_max.x < P.x ) bbox.m_max.x = P.x;
if ( bbox.m_min.y > P.y ) bbox.m_min.y = P.y; else if ( bbox.m_max.y < P.y ) bbox.m_max.y = P.y;
if ( bbox.m_min.z > P.z ) bbox.m_min.z = P.z; else if ( bbox.m_max.z < P.z ) bbox.m_max.z = P.z;
}
if ( dim < 3 )
{
for ( i = dim; i < 3; i++)
{
bbox.m_min[i] = 0.0;
bbox.m_max[i] = 0.0;
}
}
}
else
{
for ( /*empty*/; count--; points += stride )
{
memcpy( &P.x, points, dim*sizeof(P.x) );
if ( bbox.m_min.x > P.x ) bbox.m_min.x = P.x; else if ( bbox.m_max.x < P.x ) bbox.m_max.x = P.x;
if ( bbox.m_min.y > P.y ) bbox.m_min.y = P.y; else if ( bbox.m_max.y < P.y ) bbox.m_max.y = P.y;
if ( bbox.m_min.z > P.z ) bbox.m_min.z = P.z; else if ( bbox.m_max.z < P.z ) bbox.m_max.z = P.z;
}
}
}
}
tight_bbox.Union(bbox);
}
else if ( bGrowBox )
{
// result is still valid if no points are added to a valid input box
rc = (0 == count);
}
return rc;
}
bool ON_GetPointListBoundingBox(
int dim, bool is_rat, int count, int stride, const float* points,
ON_BoundingBox& tight_bbox,
int bGrowBox,
const ON_Xform* xform
)
{
// bounding box workhorse
ON_BoundingBox bbox;
ON_3dPoint P(0.0,0.0,0.0);
ON_3fPoint Q(0.0,0.0,0.0);
double w;
int i, wi;
bool rc = false;
if ( bGrowBox && !tight_bbox.IsValid() )
{
bGrowBox = false;
}
if ( !bGrowBox )
{
tight_bbox.Destroy();
}
if ( is_rat )
{
is_rat = 1;
}
if ( count > 0 && dim > 0 && points && (count == 1 || stride >= dim+is_rat) )
{
if ( xform && xform->IsIdentity() )
{
xform = 0;
}
wi = dim;
if ( dim > 3 )
{
dim = 3;
}
rc = true;
if ( is_rat )
{
// skip bogus starting points
while ( count > 0 && points[wi] == 0.0f )
{
count--;
points += stride;
rc = false;
}
if ( count <= 0 )
return false;
}
if ( !bGrowBox )
{
memcpy( &Q.x, points, dim*sizeof(Q.x) );
bbox.m_min = Q;
if ( is_rat )
{
w = 1.0/points[wi];
bbox.m_min.x *= w; bbox.m_min.y *= w; bbox.m_min.z *= w;
}
if ( xform )
{
bbox.m_min.Transform(*xform);
}
bbox.m_max = bbox.m_min;
points += stride;
count--;
bGrowBox = true;
}
if ( count > 0 )
{
if ( is_rat )
{
// homogeneous rational points
if ( xform )
{
for ( /*empty*/; count--; points += stride )
{
if ( 0.0 == (w = points[wi]) )
{
rc = false;
continue;
}
memcpy( &Q.x, points, dim*sizeof(Q.x) );
w = 1.0/w;
P.x = w*Q.x; P.y = w*Q.y; P.z = w*Q.z;
P.Transform(*xform);
if ( bbox.m_min.x > P.x ) bbox.m_min.x = P.x; else if ( bbox.m_max.x < P.x ) bbox.m_max.x = P.x;
if ( bbox.m_min.y > P.y ) bbox.m_min.y = P.y; else if ( bbox.m_max.y < P.y ) bbox.m_max.y = P.y;
if ( bbox.m_min.z > P.z ) bbox.m_min.z = P.z; else if ( bbox.m_max.z < P.z ) bbox.m_max.z = P.z;
}
if ( dim < 3 )
{
for ( i = dim; i < 3; i++)
{
bbox.m_min[i] = 0.0;
bbox.m_max[i] = 0.0;
}
}
}
else
{
for ( /*empty*/; count--; points += stride )
{
if ( 0.0 == (w = points[wi]) )
{
rc = false;
continue;
}
memcpy( &Q.x, points, dim*sizeof(Q.x) );
w = 1.0/w;
P.x = w*Q.x; P.y = w*Q.y; P.z = w*Q.z;
if ( bbox.m_min.x > P.x ) bbox.m_min.x = P.x; else if ( bbox.m_max.x < P.x ) bbox.m_max.x = P.x;
if ( bbox.m_min.y > P.y ) bbox.m_min.y = P.y; else if ( bbox.m_max.y < P.y ) bbox.m_max.y = P.y;
if ( bbox.m_min.z > P.z ) bbox.m_min.z = P.z; else if ( bbox.m_max.z < P.z ) bbox.m_max.z = P.z;
}
}
}
else
{
// bounding box of non-rational points
if ( xform )
{
for ( /*empty*/; count--; points += stride )
{
memcpy( &Q.x, points, dim*sizeof(Q.x) );
P.x = Q.x; P.y = Q.y; P.z = Q.z;
P.Transform(*xform);
if ( bbox.m_min.x > P.x ) bbox.m_min.x = P.x; else if ( bbox.m_max.x < P.x ) bbox.m_max.x = P.x;
if ( bbox.m_min.y > P.y ) bbox.m_min.y = P.y; else if ( bbox.m_max.y < P.y ) bbox.m_max.y = P.y;
if ( bbox.m_min.z > P.z ) bbox.m_min.z = P.z; else if ( bbox.m_max.z < P.z ) bbox.m_max.z = P.z;
}
if ( dim < 3 )
{
for ( i = dim; i < 3; i++)
{
bbox.m_min[i] = 0.0;
bbox.m_max[i] = 0.0;
}
}
}
else
{
for ( /*empty*/; count--; points += stride )
{
memcpy( &Q.x, points, dim*sizeof(Q.x) );
P.x = Q.x; P.y = Q.y; P.z = Q.z;
if ( bbox.m_min.x > P.x ) bbox.m_min.x = P.x; else if ( bbox.m_max.x < P.x ) bbox.m_max.x = P.x;
if ( bbox.m_min.y > P.y ) bbox.m_min.y = P.y; else if ( bbox.m_max.y < P.y ) bbox.m_max.y = P.y;
if ( bbox.m_min.z > P.z ) bbox.m_min.z = P.z; else if ( bbox.m_max.z < P.z ) bbox.m_max.z = P.z;
}
}
}
}
tight_bbox.Union(bbox);
}
else if ( bGrowBox )
{
// result is still valid if no points are added to a valid input box
rc = (0 == count);
}
return rc;
}
bool ON_GetPointListBoundingBox(
int dim, bool is_rat, int count, int stride, const double* points,
double* boxmin, double* boxmax,
int bGrowBox
)
/*****************************************************************************
Bounding Box of a set of points
INPUT:
dim ( >= 1 ) dimension of each point
is_rat ( true if points are rational )
count ( >= 1 ) number of points
stride ( >= (is_rat)?(dim+1):dim )
points array of dim*count doubles
boxmin, boxmax unused arrays of dim doubles
bGrowBox true if input box should be enlarged to contain points
boxmin[i]>boxmax[i] for some i, represents an empty initial box
false if input box should be ignored bounding box of points
is returned
OUTPUT:
boxmin, boxmax diagonal corners of bounding box
*****************************************************************************/
{
// OBSOLETE
// bounding box workhorse
double x, w;
int j;
bool rc = false;
for ( j = 0; j < dim && bGrowBox; j++ )
{
if ( boxmin[j] > boxmax[j] )
bGrowBox = false;
}
if ( count > 0 )
{
if ( is_rat )
{
is_rat = 1;
}
if ( points && dim > 0 && (count == 1 || stride >= dim+is_rat) )
{
// input is valid list of a least 1 point
if ( is_rat )
{
// bounding box of homogeneous rational points
rc = true;
while ( count > 0 && points[dim] == 0.0 )
{
count--;
points += stride;
rc = false;
}
if ( count > 0 )
{
if ( !bGrowBox )
{
ON_ArrayScale( dim, 1.0/points[dim], points, boxmin );
memcpy( boxmax, boxmin, dim*sizeof(*boxmax) );
points += stride;
count--;
bGrowBox = true;
}
if ( count > 0 )
{
for ( /*empty*/; count--; points += stride )
{
if ( points[dim] == 0.0 ) {
rc = false;
continue;
}
w = 1.0/points[dim];
for ( j = 0; j < dim; j++ )
{
x = w*points[j];
if (boxmin[j] > x)
boxmin[j] = x;
else if (boxmax[j] < x)
boxmax[j] = x;
}
}
}
}
}
else
{
// bounding box of non-rational points
rc = true;
if ( !bGrowBox )
{
// use first point to initialize box
memcpy( boxmin, points, dim*sizeof(*boxmin) );
memcpy( boxmax, boxmin, dim*sizeof(*boxmax) );
points += stride;
count--;
bGrowBox = true;
}
if ( count )
{
// grow box to contain the rest of the points
for ( /*empty*/; count--; points += stride )
{
for ( j = 0; j < dim; j++ )
{
x = points[j];
if (boxmin[j] > x)
boxmin[j] = x;
else if (boxmax[j] < x)
boxmax[j] = x;
}
}
}
}
}
}
else if ( bGrowBox )
{
// result is still valid if no points are added to a valid input box
rc = true;
}
return rc;
}
ON_BoundingBox ON_PointListBoundingBox(
int dim, bool is_rat, int count, int stride, const float* points
)
{
ON_BoundingBox bbox;
ON_GetPointListBoundingBox( dim, is_rat, count, stride, points, bbox, false, 0 );
return bbox;
}
bool ON_GetPointListBoundingBox(
int dim, bool is_rat, int count, int stride, const float* points,
float* boxmin, float* boxmax,
int bGrowBox
)
/*****************************************************************************
Bounding Box of a set of points
INPUT:
dim ( >= 1 ) dimension of each point
is_rat ( true if points are rational )
count ( >= 1 ) number of points
stride ( >= (is_rat)?(dim+1):dim )
points array of dim*count floats
boxmin, boxmax unused arrays of dim floats
bGrowBox true if input box should be enlarged to contain points
false if input box should be ignored bounding box of points
is returned
OUTPUT:
boxmin, boxmax diagonal corners of bounding box
*****************************************************************************/
{
// OBSOLETE
// bounding box workhorse
float x;
double w;
int j;
bool rc = false;
for ( j = 0; j < dim && bGrowBox; j++ )
{
if ( boxmin[j] > boxmax[j] )
bGrowBox = false;
}
if ( count > 0 )
{
if ( is_rat )
is_rat = 1;
if ( points && dim > 0 && (count == 1 || stride >= dim+is_rat) )
{
if ( is_rat ) {
rc = true;
while ( count > 0 && points[dim] == 0.0 ) {
count--;
points += stride;
rc = false;
}
if ( count > 0 ) {
if ( !bGrowBox )
{
ON_ArrayScale( dim, 1.0f/points[dim], points, boxmin );
memcpy( boxmax, boxmin, dim*sizeof(*boxmax) );
points += stride;
count--;
bGrowBox = true;
}
for ( /*empty*/; count--; points += stride )
{
if ( points[dim] == 0.0 )
continue;
w = 1.0/points[dim];
for ( j = 0; j < dim; j++ ) {
x = (float)(w*points[j]);
if (boxmin[j] > x)
boxmin[j] = x;
else if (boxmax[j] < x)
boxmax[j] = x;
}
}
}
}
else
{
rc = true;
if ( !bGrowBox ) {
memcpy( boxmin, points, dim*sizeof(*boxmin) );
memcpy( boxmax, boxmin, dim*sizeof(*boxmax) );
points += stride;
count--;
bGrowBox = true;
}
for ( /*empty*/; count--; points += stride )
{
for ( j = 0; j < dim; j++ ) {
x = points[j];
if (boxmin[j] > x)
boxmin[j] = x;
else if (boxmax[j] < x)
boxmax[j] = x;
}
}
}
}
}
else if ( bGrowBox )
{
rc = true;
}
return rc;
}
ON_BoundingBox ON_PointGridBoundingBox(
int dim,
bool is_rat,
int point_count0, int point_count1,
int point_stride0, int point_stride1,
const double* p
)
{
ON_BoundingBox bbox;
if ( dim > 3 )
{
// strides control stepping - no need to waste time on coordinates we don't return
dim = 3;
}
ON_GetPointGridBoundingBox( dim, is_rat,
point_count0, point_count1,
point_stride0, point_stride1, p,
&bbox.m_min.x, &bbox.m_max.x, false );
return bbox;
}
bool ON_GetPointGridBoundingBox(
int dim,
bool is_rat,
int point_count0, int point_count1,
int point_stride0, int point_stride1,
const double* p,
double* boxmin, double* boxmax,
int bGrowBox
)
{
int i;
for ( i = 0; i < dim && bGrowBox; i++ )
{
if ( boxmin[i] > boxmax[i] )
bGrowBox = false;
}
bool rc = bGrowBox ? true : false;
for ( i = 0; i < point_count0; i++ )
{
if ( !ON_GetPointListBoundingBox( dim, is_rat, point_count1, point_stride1, p + i*point_stride0, boxmin, boxmax, bGrowBox ) ) {
rc = false;
break;
}
else
{
bGrowBox = true;
if (!i)
rc = true;
}
}
return rc;
}
bool ON_BeyondSinglePrecision( const ON_BoundingBox& bbox, ON_Xform* xform )
{
bool rc = false;
if ( bbox.IsValid() )
{
// 31 March 2011:
// The values of too_far = 262144.0 and too_big = 1048576.0
// are first guesses. If you changes these values,
// you must append a comment containing your name,
// the date, the values your are using, a bug number
// of a bug report containing a file that demonstrates
// why you changed the number. You must retest all
// previous bugs before committing your changes.
//
// DATE: 31 March 2011
// NAME: Dale Lear
// COMMENT: First guess at values for too_far and too
// VALUES: too_far = 262144.0 from tests with simple mesh sphere
// too_big = 1048576.0
// BUG: http://dev.mcneel.com/bugtrack/?q=83437
//
// DATE: 7 July 2017
// NAME: Steve Baer
// COMMENT: Reduced too_far to 131072 based on "flickering" shaded
// mode in the model from RH-40220
const double too_far = 131072.0; // should be a power of 2
const double too_big = 1048576.0; // MUST be a power of 2
bool bTooFar = ( bbox.m_min.x >= too_far
|| bbox.m_min.y >= too_far
|| bbox.m_min.z >= too_far
|| bbox.m_max.x <= -too_far
|| bbox.m_max.y <= -too_far
|| bbox.m_max.z <= -too_far
);
bool bTooBig = ( bbox.m_min.x <= -too_big
|| bbox.m_min.y <= -too_big
|| bbox.m_min.z <= -too_big
|| bbox.m_max.x >= too_big
|| bbox.m_max.y >= too_big
|| bbox.m_max.z >= too_big
);
if ( bTooFar || bTooBig )
{
rc = true;
if ( 0 != xform )
{
ON_3dVector C = bbox.Center();
// Any modification of coordinates contributes to
// less precision in calculations. These tests
// remove small components of translations that
// do not help matters and may add more fuzz to
// calculations.
if ( fabs(C.x) <= 100.0 )
C.x = 0.0;
if ( fabs(C.y) <= 100.0 )
C.y = 0.0;
if ( fabs(C.z) <= 100.0 )
C.z = 0.0;
double r = 0.5*bbox.m_max.DistanceTo(bbox.m_min);
// T = translate center of bbox to origin
ON_Xform T(ON_Xform::TranslationTransformation(-C));
// S = scale to shrink things that are too big
// to have a maximum coordinate of 1024.
// The scale is a power of 2 to preserve as much
// precision as possible.
double s = 1.0;
if ( r > too_big/16.0 )
{
// also apply a power of 2 scale to shrink large
// object so its coordinates are <= 1024.0
s = too_big;
while ( r > s*1024.0 )
s *= 2.0;
s = 1.0/s;
}
ON_Xform S(ON_Xform::DiagonalTransformation(s));
// xform positions bbox in a region of space
// where single precision coordinates should
// work for most calculations.
*xform = S*T;
}
}
}
if (!rc && 0 != xform )
*xform = ON_Xform::IdentityTransformation;
return rc;
}
double ON_BoundingBoxTolerance(
int dim,
const double* bboxmin,
const double* bboxmax
)
{
int i;
double x, tolerance=0.0;
#if defined(ON_COMPILER_MSC)
#pragma ON_PRAGMA_WARNING_PUSH
// Disable the MSC /W4 "conditional expression is constant" warning
// generated by the do {...} while(0) in the ON_ASSERT_OR_RETURN macro.
#pragma ON_PRAGMA_WARNING_DISABLE_MSC( 4127 )
#endif
ON_ASSERT_OR_RETURN( dim > 0 && bboxmin != nullptr && bboxmax != nullptr,tolerance);
for ( i = 0; i < dim; i++ ) {
ON_ASSERT_OR_RETURN(bboxmin[i] <= bboxmax[i],tolerance);
}
#if defined(ON_COMPILER_MSC)
#pragma ON_PRAGMA_WARNING_POP
#endif
tolerance = ON_ArrayDistance(dim,bboxmin,bboxmax)*ON_EPSILON;
for ( i = 0; i < dim; i++ ) {
x = (bboxmax[i] - bboxmin[i])*ON_SQRT_EPSILON;
if ( x > tolerance )
tolerance = x;
x = (fabs(bboxmax[i]) - fabs(bboxmin[i]))*ON_EPSILON;
if ( x > tolerance )
tolerance = x;
}
if ( tolerance > 0.0 && tolerance < ON_ZERO_TOLERANCE )
tolerance = ON_ZERO_TOLERANCE;
return tolerance;
}
int ON_BoundingBox::IsDegenerate( double tolerance ) const
{
ON_3dVector diag = Diagonal();
if ( tolerance < 0.0 )
{
// compute scale invariant tolerance
tolerance = diag.MaximumCoordinate()*ON_SQRT_EPSILON;
}
int rc = 0;
if ( diag.x < 0.0 )
return 4;
if ( diag.x <= tolerance )
rc++;
if ( diag.y < 0.0 )
return 4;
if ( diag.y <= tolerance )
rc++;
if ( diag.z < 0.0 )
return 4;
if ( diag.z <= tolerance )
rc++;
return rc;
}
double ON_BoundingBox::MinimumDistanceTo( const ON_3dPoint& P ) const
{
// 8 Feb 2005 - new function - not tested yet
// this function must be fast
// If Q = any point in box, then
// P.DistanceTo(Q) >= MinimumDistanceTo(P).
ON_3dVector V;
if ( P.x < m_min.x )
V.x = m_min.x - P.x;
else if ( P.x > m_max.x )
V.x = P.x - m_max.x;
else
V.x = 0.0;
if ( P.y < m_min.y )
V.y = m_min.y - P.y;
else if ( P.y > m_max.y )
V.y = P.y - m_max.y;
else
V.y = 0.0;
if ( P.z < m_min.z )
V.z = m_min.z - P.z;
else if ( P.z > m_max.z )
V.z = P.z - m_max.z;
else
V.z = 0.0;
return V.Length();
}
double ON_BoundingBox::MaximumDistanceTo( const ON_3dPoint& P ) const
{
// this function must be fast
// If Q = any point in box, then
// P.DistanceTo(Q) <= MaximumDistanceTo(P).
ON_3dVector V;
V.x = ( (P.x < 0.5*(m_min.x+m_max.x)) ? m_max.x : m_min.x) - P.x;
V.y = ( (P.y < 0.5*(m_min.y+m_max.y)) ? m_max.y : m_min.y) - P.y;
V.z = ( (P.z < 0.5*(m_min.z+m_max.z)) ? m_max.z : m_min.z) - P.z;
return V.Length();
}
static double ON_BBoxMinimumDistanceToHelper( const ON_BoundingBox& bbox, ON_Line line )
{
// 8 Feb 2005 - new function - not tested yet
// this function must be fast
// returns 0.0 if the line intersects the box and
// returns != 0.0 if the line does not intersect
// returns d > 0.0 if the line misses the box and the minimum dist is >= d.
// returns ON_UNSET_VALUE if the line misses the box but the minimum distance
// is not easily bounded away from zero.
double d, t;
bool bTrimmed;
// quick check for line.from inside box
if ( bbox.m_min.x <= line.from.x && line.from.x <= bbox.m_max.x )
{
if ( bbox.m_min.y <= line.from.y && line.from.y <= bbox.m_max.y )
{
if ( bbox.m_min.z <= line.from.z && line.from.z <= bbox.m_max.z )
{
return 0.0;
}
}
}
// quick check for line.to inside box
if ( bbox.m_min.x <= line.to.x && line.to.x <= bbox.m_max.x )
{
if ( bbox.m_min.y <= line.to.y && line.to.y <= bbox.m_max.y )
{
if ( bbox.m_min.z <= line.to.z && line.to.z <= bbox.m_max.z )
{
return 0.0;
}
}
}
ON_BoundingBox line_bbox;
line_bbox.Set(3,false,2,3,&line.from.x,false);
d = bbox.MinimumDistanceTo(line_bbox);
if ( d > 0.0 )
return d;
if ( bbox.m_min.x <= line_bbox.m_min.x && line_bbox.m_max.x <= bbox.m_max.x )
{
if ( bbox.m_min.y <= line_bbox.m_min.y && line_bbox.m_max.y <= bbox.m_max.y )
{
// The fact that MinimumDistanceTo(line_bbox) == 0.0 implies
// that the z-extents of the line intersects this bounding box.
return 0.0;
}
else if ( bbox.m_min.z <= line_bbox.m_min.z && line_bbox.m_max.z <= bbox.m_max.z )
{
// The fact that MinimumDistanceTo(line_bbox) == 0.0 implies
// that the y-extents of the line intersects this bounding box.
return 0.0;
}
}
else if ( bbox.m_min.y <= line_bbox.m_min.y && line_bbox.m_max.y <= bbox.m_max.y
&& bbox.m_min.z <= line_bbox.m_min.z && line_bbox.m_max.z <= bbox.m_max.z )
{
// The fact that MinimumDistanceTo(line_bbox) == 0.0 implies
// that the x-extents of the line intersects this bounding box.
return 0.0;
}
d = line.to.x - line.from.x;
bTrimmed = false;
if ( d != 0.0 )
{
if ( d < 0.0 )
{
line.Reverse();
d = -d;
}
d = 1.0/d;
t = (bbox.m_min.x - line.from.x)*d;
if( 0.0 < t && t < 1.0 )
{
line.from = line.PointAt(t);
line.from.x = bbox.m_min.x;
d = line.to.x - line.from.x;
if ( d != 0.0 )
d = 1.0/d;
bTrimmed = true;
}
t = (bbox.m_max.x - line.from.x)*d;
if( 0.0 < t && t < 1.0 )
{
line.to = line.PointAt(t);
line.to.x = bbox.m_max.x;
bTrimmed = true;
}
}
d = line.to.y - line.from.y;
if ( d < 0.0 )
{
line.Reverse();
d = -d;
}
if ( bTrimmed )
{
if ( line.to.y < bbox.m_min.y || line.from.y > bbox.m_max.y )
return ON_UNSET_VALUE;
if ( line.from.z < bbox.m_min.z && line.to.z < bbox.m_min.z )
return ON_UNSET_VALUE;
if ( line.from.z > bbox.m_max.z && line.to.z > bbox.m_max.z )
return ON_UNSET_VALUE;
}
if ( d > 0.0 )
{
d = 1.0/d;
t = (bbox.m_min.y - line.from.y)*d;
if( 0.0 < t && t < 1.0 )
{
line.from = line.PointAt(t);
line.from.y = bbox.m_min.y;
d = line.to.y - line.from.y;
if ( d != 0.0 )
d = 1.0/d;
}
t = (bbox.m_max.y - line.from.y)*d;
if( 0.0 < t && t < 1.0 )
{
line.to = line.PointAt(t);
line.to.y = bbox.m_max.y;
}
}
if ( line.from.z < bbox.m_min.z && line.to.z < bbox.m_min.z )
return ON_UNSET_VALUE;
if ( line.from.z > bbox.m_max.z && line.to.z > bbox.m_max.z )
return ON_UNSET_VALUE;
return 0.0; // some portion of the line hits the box
}
double ON_BoundingBox::MinimumDistanceTo( const ON_Plane& plane ) const
{
ON_PlaneEquation e;
e.Create(plane.origin,plane.zaxis);
return MinimumDistanceTo(e);
}
double ON_BoundingBox::MinimumDistanceTo( const ON_PlaneEquation& e ) const
{
double t, t0, t1;
ON_3dPoint P(m_min); // min, min, min
t0 = t1 = e.ValueAt(P);
P.z = m_max.z; // min, min, max
t = e.ValueAt(P);
if (t < t0)
{
t0 = t; if ( t0 <= 0.0 && t1 >= 0.0 ) return 0.0;
}
else if (t > t1)
{
t1 = t; if ( t0 <= 0.0 && t1 >= 0.0 ) return 0.0;
}
P.y = m_max.y; // min, max, max
t = e.ValueAt(P);
if (t < t0)
{
t0 = t; if ( t0 <= 0.0 && t1 >= 0.0 ) return 0.0;
}
else if (t > t1)
{
t1 = t; if ( t0 <= 0.0 && t1 >= 0.0 ) return 0.0;
}
P.z = m_min.z; // min, max, min
t = e.ValueAt(P);
if (t < t0)
{
t0 = t; if ( t0 <= 0.0 && t1 >= 0.0 ) return 0.0;
}
else if (t > t1)
{
t1 = t; if ( t0 <= 0.0 && t1 >= 0.0 ) return 0.0;
}
P.x = m_max.x; // max, max, min
t = e.ValueAt(P);
if (t < t0)
{
t0 = t; if ( t0 <= 0.0 && t1 >= 0.0 ) return 0.0;
}
else if (t > t1)
{
t1 = t; if ( t0 <= 0.0 && t1 >= 0.0 ) return 0.0;
}
P.y = m_min.y; // max, min, min
t = e.ValueAt(P);
if (t < t0)
{
t0 = t; if ( t0 <= 0.0 && t1 >= 0.0 ) return 0.0;
}
else if (t > t1)
{
t1 = t; if ( t0 <= 0.0 && t1 >= 0.0 ) return 0.0;
}
P.z = m_max.z; // max, min, max
t = e.ValueAt(P);
if (t < t0)
{
t0 = t; if ( t0 <= 0.0 && t1 >= 0.0 ) return 0.0;
}
else if (t > t1)
{
t1 = t; if ( t0 <= 0.0 && t1 >= 0.0 ) return 0.0;
}
P.y = m_max.y; // max, max, max
t = e.ValueAt(P);
if (t < t0)
{
t0 = t;
}
else if (t > t1)
{
t1 = t;
}
if ( t0 >= 0.0 ) return t0;
if ( t1 <= 0.0 ) return -t1;
return 0.0;
}
double ON_BoundingBox::MaximumDistanceTo( const ON_Plane& plane ) const
{
ON_PlaneEquation e;
e.Create(plane.origin,plane.zaxis);
return MinimumDistanceTo(e);
}
double ON_BoundingBox::MaximumDistanceTo( const ON_PlaneEquation& e ) const
{
double t, t0;
ON_3dPoint P(m_min); // min, min, min
t0 = fabs(e.ValueAt(P));
P.z = m_max.z; // min, min, max
t = fabs(e.ValueAt(P)); if (t > t0) t0 = t;
P.y = m_max.y; // min, max, max
t = fabs(e.ValueAt(P)); if (t > t0) t0 = t;
P.z = m_min.z; // min, max, min
t = fabs(e.ValueAt(P)); if (t > t0) t0 = t;
P.x = m_max.x; // max, max, min
t = fabs(e.ValueAt(P)); if (t > t0) t0 = t;
P.y = m_min.y; // max, min, min
t = fabs(e.ValueAt(P)); if (t > t0) t0 = t;
P.z = m_max.z; // max, min, max
t = fabs(e.ValueAt(P)); if (t > t0) t0 = t;
P.y = m_max.y; // max, max, max
t = fabs(e.ValueAt(P)); if (t > t0) t0 = t;
return t0;
}
bool ON_BoundingBox::IsFartherThan( double d, const ON_Plane& plane ) const
{
ON_PlaneEquation e;
e.Create(plane.origin,plane.zaxis);
return IsFartherThan(d,e);
}
bool ON_BoundingBox::IsFartherThan( double d, const ON_PlaneEquation& e ) const
{
double t, t0, t1;
ON_3dPoint P(m_min); // min, min, min
t0 = t1 = e.ValueAt(P);
if ( t0 <= d && t1 >= -d ) return false;
P.z = m_max.z; // min, min, max
t = e.ValueAt(P);
if (t < t0)
{
t0 = t; if ( t0 <= d && t1 >= -d ) return false;
}
else if (t > t1)
{
t1 = t; if ( t0 <= d && t1 >= -d ) return false;
}
P.y = m_max.y; // min, max, max
t = e.ValueAt(P);
if (t < t0)
{
t0 = t; if ( t0 <= d && t1 >= -d ) return false;
}
else if (t > t1)
{
t1 = t; if ( t0 <= d && t1 >= -d ) return false;
}
P.z = m_min.z; // min, max, min
t = e.ValueAt(P);
if (t < t0)
{
t0 = t; if ( t0 <= d && t1 >= -d ) return false;
}
else if (t > t1)
{
t1 = t; if ( t0 <= d && t1 >= -d ) return false;
}
P.x = m_max.x; // max, max, min
t = e.ValueAt(P);
if (t < t0)
{
t0 = t; if ( t0 <= d && t1 >= -d ) return false;
}
else if (t > t1)
{
t1 = t; if ( t0 <= d && t1 >= -d ) return false;
}
P.y = m_min.y; // max, min, min
t = e.ValueAt(P);
if (t < t0)
{
t0 = t; if ( t0 <= d && t1 >= -d ) return false;
}
else if (t > t1)
{
t1 = t; if ( t0 <= d && t1 >= -d ) return false;
}
P.z = m_max.z; // max, min, max
if (t < t0)
{
t0 = t; if ( t0 <= d && t1 >= -d ) return false;
}
else if (t > t1)
{
t1 = t; if ( t0 <= d && t1 >= -d ) return false;
}
P.y = m_max.y; // max, max, max
if (t < t0)
{
t0 = t; if ( t0 <= d && t1 >= -d ) return false;
}
else if (t > t1)
{
t1 = t; if ( t0 <= d && t1 >= -d ) return false;
}
return true;
}
double ON_BoundingBox::MinimumDistanceTo( const ON_Line& line ) const
{
double d = ON_BBoxMinimumDistanceToHelper( *this, line );
if ( d < 0.0 )
{
// At this point we know the line does not intersect the box.
// To get a lower bound on the shortest distance between the
// line and the box, we need to compare the line to the
// edges of the box.
const ON_BoundingBox line_bbox(line.BoundingBox());
ON_Line edge;
double e,t;
int i,j;
edge.from.z = m_min.z;
edge.to.z = m_max.z;
for ( i = 0; i < 2; i++ )
{
edge.from.x = i?m_min.x:m_max.x;
if ( d > 0.0 )
{
if ( line_bbox.m_min.x - edge.from.x > d )
continue;
if ( edge.from.x - line_bbox.m_max.x > d )
continue;
}
edge.to.x = edge.from.x;
for ( j = 0; j < 2; j++ )
{
edge.from.y = j?m_min.y:m_max.y;
if ( d > 0.0 )
{
if ( line_bbox.m_min.y - edge.from.y > d )
continue;
if ( edge.from.y - line_bbox.m_max.y > d )
continue;
}
edge.to.y = edge.from.y;
if ( ON_Intersect(edge,line,&e,&t) )
{
if ( e < 0.0 ) e = 0.0; else if (e > 1.0) e = 1.0;
if ( t < 0.0 ) t = 0.0; else if (t > 1.0) t = 1.0;
e = edge.PointAt(e).DistanceTo(line.PointAt(t));
if ( d < 0.0 || e < d )
d = e;
}
}
}
edge.from.y = m_min.y;
edge.to.y = m_max.y;
for ( i = 0; i < 2; i++ )
{
edge.from.z = i?m_min.z:m_max.z;
edge.to.z = edge.from.z;
if ( d > 0.0 )
{
if ( line_bbox.m_min.z - edge.from.z > d )
continue;
if ( edge.from.z - line_bbox.m_max.z > d )
continue;
}
for ( j = 0; j < 2; j++ )
{
edge.from.x = j?m_min.x:m_max.x;
if ( d > 0.0 )
{
if ( line_bbox.m_min.x - edge.from.x > d )
continue;
if ( edge.from.x - line_bbox.m_max.x > d )
continue;
}
edge.to.x = edge.from.x;
if ( ON_Intersect(edge,line,&e,&t) )
{
if ( e < 0.0 ) e = 0.0; else if (e > 1.0) e = 1.0;
if ( t < 0.0 ) t = 0.0; else if (t > 1.0) t = 1.0;
e = edge.PointAt(e).DistanceTo(line.PointAt(t));
if ( d < 0.0 || e < d )
d = e;
}
}
}
edge.from.x = m_min.x;
edge.to.x = m_max.x;
for ( i = 0; i < 2; i++ )
{
edge.from.y = i?m_min.y:m_max.y;
edge.to.y = edge.from.y;
if ( d > 0.0 )
{
if ( line_bbox.m_min.y - edge.from.y > d )
continue;
if ( edge.from.y - line_bbox.m_max.y > d )
continue;
}
for ( j = 0; j < 2; j++ )
{
edge.from.z = j?m_min.z:m_max.z;
edge.to.z = edge.from.z;
if ( d > 0.0 )
{
if ( line_bbox.m_min.z - edge.from.z > d )
continue;
if ( edge.from.z - line_bbox.m_max.z > d )
continue;
}
if ( ON_Intersect(edge,line,&e,&t) )
{
if ( e < 0.0 ) e = 0.0; else if (e > 1.0) e = 1.0;
if ( t < 0.0 ) t = 0.0; else if (t > 1.0) t = 1.0;
e = edge.PointAt(e).DistanceTo(line.PointAt(t));
if ( d < 0.0 || e < d )
d = e;
}
}
}
if ( d < 0.0 )
d = 0.0;
}
return d;
}
double ON_BoundingBox::MaximumDistanceTo( const ON_Line& line ) const
{
// 8 Feb 2005 - new function - not tested yet
// this function must be fast
// If Q = any point on the line and
// P = any point in box, then
// P.DistanceTo(Q) <= MaximumDistanceTo(line).
double d,dx,dy,dz;
const double* a;
int i,j,k;
d = 0.0;
a = &line.from.x;
for ( i = 0; i < 2; i++ )
{
dx = fabs(a[0] - (i?m_max.x:m_min.x));
dx = dx*dx;
if ( dx <= d )
continue;
for ( j = 0; j < 2; j++ )
{
dy = fabs(a[1] - (j?m_max.y:m_min.y));
dy = dx + dy*dy;
if ( dy <= d )
continue;
for ( k = 0; k < 2; k++ )
{
dz = fabs(a[2] - (k?m_max.z:m_min.z));
dz = dz*dz + dy;
if ( dz > d )
d = dz;
}
}
}
a = &line.to.x;
for ( i = 0; i < 2; i++ )
{
dx = fabs(a[0] - (i?m_max.x:m_min.x));
dx = dx*dx;
if ( dx <= d )
continue;
for ( j = 0; j < 2; j++ )
{
dy = fabs(a[1] - (j?m_max.y:m_min.y));
dy = dx + dy*dy;
if ( dy <= d )
continue;
for ( k = 0; k < 2; k++ )
{
dz = fabs(a[2] - (k?m_max.z:m_min.z));
dz = dz*dz + dy;
if ( dz > d )
d = dz;
}
}
}
return sqrt(d);
}
double ON_BoundingBox::MinimumDistanceTo( const ON_BoundingBox& other ) const
{
// this must be fast
ON_3dVector V;
if ( m_min.x > other.m_max.x )
V.x = m_min.x - other.m_max.x;
else if ( m_max.x < other.m_min.x )
V.x = other.m_min.x - m_max.x;
else
V.x = 0.0;
if ( m_min.y > other.m_max.y )
V.y = m_min.y - other.m_max.y;
else if ( m_max.y < other.m_min.y )
V.y = other.m_min.y - m_max.y;
else
V.y = 0.0;
if ( m_min.z > other.m_max.z )
V.z = m_min.z - other.m_max.z;
else if ( m_max.z < other.m_min.z )
V.z = other.m_min.z - m_max.z;
else
V.z = 0.0;
return V.Length();
}
double ON_BoundingBox::MaximumDistanceTo( const ON_BoundingBox& other ) const
{
// this must be fast
ON_3dVector V;
double d;
V.x = fabs(m_min.x - other.m_max.x);
d = fabs(m_max.x - other.m_min.x);
if ( d > V.x )
V.x = d;
V.y = fabs(m_min.y - other.m_max.y);
d = fabs(m_max.y - other.m_min.y);
if ( d > V.y )
V.y = d;
V.z = fabs(m_min.z - other.m_max.z);
d = fabs(m_max.z - other.m_min.z);
if ( d > V.z )
V.z = d;
return V.Length();
}
bool ON_BoundingBox::IsFartherThan( double d, const ON_3dPoint& P ) const
{
return (d < MinimumDistanceTo(P));
}
bool ON_BoundingBox::IsFartherThan( double d, const ON_Line& line ) const
{
ON_BoundingBox bbox = *this;
bbox.m_min.x -= d;
bbox.m_min.y -= d;
bbox.m_min.z -= d;
bbox.m_max.x += d;
bbox.m_max.y += d;
bbox.m_max.z += d;
d = ON_BBoxMinimumDistanceToHelper( bbox, line );
// d != 0.0 if and only if line misses the enlarged box
return (d != 0.0);
}
bool ON_BoundingBox::IsFartherThan( double d, const ON_BoundingBox& other ) const
{
return (d < MinimumDistanceTo(other));
}
void ON_BoundingBoxAndHash::Set(
const ON_BoundingBox& bbox,
const ON_SHA1_Hash& hash
)
{
m_bbox = bbox;
m_hash = hash;
}
const ON_BoundingBox& ON_BoundingBoxAndHash::BoundingBox() const
{
return m_bbox;
}
const ON_SHA1_Hash& ON_BoundingBoxAndHash::Hash() const
{
return m_hash;
}
bool ON_BoundingBoxAndHash::IsSet() const
{
return m_bbox.IsSet() && ON_SHA1_Hash::EmptyContentHash != m_hash;
}
bool ON_BoundingBoxAndHash::Write(
class ON_BinaryArchive& archive
) const
{
const int version = 1;
if ( false == archive.BeginWrite3dmAnonymousChunk(version) )
return false;
bool rc = false;
for (;;)
{
if (false == archive.WriteBoundingBox(m_bbox))
break;
if (false == m_hash.Write(archive))
break;
rc = true;
break;
}
if (false == archive.EndWrite3dmChunk())
rc = false;
return rc;
}
bool ON_BoundingBoxAndHash::Read(
class ON_BinaryArchive& archive
)
{
int version = 0;
if ( false == archive.BeginRead3dmAnonymousChunk(&version) )
return false;
bool rc = false;
for (;;)
{
if (version < 1)
break;
if (false == archive.ReadBoundingBox(m_bbox))
break;
if (false == m_hash.Read(archive))
break;
rc = true;
break;
}
if (false == archive.EndRead3dmChunk())
rc = false;
return rc;
}
unsigned int ON_BoundingBoxCache::Internal_CacheIndex(const ON_SHA1_Hash& hash) const
{
for (unsigned int i = 0; i < m_count; i++)
{
if (hash == m_cache[i].Hash())
return i;
}
return ON_UNSET_UINT_INDEX;
}
void ON_BoundingBoxCache::AddBoundingBox(
const ON_BoundingBoxAndHash& bbox_and_hash
)
{
return AddBoundingBox(bbox_and_hash.BoundingBox(), bbox_and_hash.Hash());
}
void ON_BoundingBoxCache::AddBoundingBox(
const ON_BoundingBox& bbox,
const ON_SHA1_Hash& hash
)
{
unsigned int i = Internal_CacheIndex(hash);
if (ON_UNSET_UINT_INDEX == i)
{
m_capacity = (unsigned int)(sizeof(m_cache) / sizeof(m_cache[0]));
if (m_count < m_capacity)
i = m_count++;
else
i = (m_capacity - 1);
}
while (i > 0)
{
m_cache[i] = m_cache[i - 1];
i--;
}
m_cache[0].Set(bbox, hash);
}
bool ON_BoundingBoxCache::GetBoundingBox(
const ON_SHA1_Hash& hash,
ON_BoundingBox& bbox
) const
{
unsigned int i = Internal_CacheIndex(hash);
if (ON_UNSET_UINT_INDEX == i)
{
bbox = ON_BoundingBox::NanBoundingBox;
return false;
}
if (i > 0)
{
const ON_BoundingBoxAndHash t = m_cache[i];
while (i > 0)
{
m_cache[i] = m_cache[i - 1];
i--;
}
m_cache[0] = t;
}
bbox = m_cache[0].BoundingBox();
return true;
}
void ON_BoundingBoxCache::RemoveAllBoundingBoxes()
{
m_count = 0;
}
unsigned int ON_BoundingBoxCache::BoundingBoxCount() const
{
return m_count;
}
bool ON_BoundingBoxCache::RemoveBoundingBox(
const ON_SHA1_Hash& hash
)
{
unsigned int i = Internal_CacheIndex(hash);
if (ON_UNSET_UINT_INDEX == i)
return false;
m_count--;
while (i < m_count)
{
m_cache[i] = m_cache[i+1];
i++;
}
return true;
}
bool ON_BoundingBoxCache::Write(
class ON_BinaryArchive& archive
) const
{
const int version = 1;
if ( false == archive.BeginWrite3dmAnonymousChunk(version) )
return false;
bool rc = false;
for (;;)
{
if (false == archive.WriteInt(m_count))
break;
rc = true;
for (unsigned i = 0; rc && i < m_count; i++)
{
rc = m_cache[i].Write(archive);
}
break;
}
if (false == archive.EndWrite3dmChunk())
rc = false;
return rc;
}
bool ON_BoundingBoxCache::Read(
class ON_BinaryArchive& archive
)
{
m_count = 0;
m_capacity = (unsigned int)(sizeof(m_cache) / sizeof(m_cache[0]));
int version = 0;
if (false == archive.BeginRead3dmAnonymousChunk(&version))
return false;
bool rc = false;
for (;;)
{
if (version < 1)
break;
unsigned int count = 0;
if (false == archive.ReadInt(&count))
break;
if (count > m_capacity)
count = m_capacity;
rc = true;
for (unsigned i = 0; rc && i < count; i++)
{
rc = m_cache[m_count].Read(archive);
m_count++;
}
break;
}
if (false == archive.EndWrite3dmChunk())
rc = false;
return rc;
}