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https://github.com/mcneel/opennurbs.git
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493 lines
11 KiB
C++
493 lines
11 KiB
C++
//
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// Copyright (c) 1993-2022 Robert McNeel & Associates. All rights reserved.
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// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
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// McNeel & Associates.
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//
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// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
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// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
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// MERCHANTABILITY ARE HEREBY DISCLAIMED.
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//
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// For complete openNURBS copyright information see <http://www.opennurbs.org>.
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//
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////////////////////////////////////////////////////////////////
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#include "opennurbs.h"
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#if !defined(ON_COMPILING_OPENNURBS)
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// This check is included in all opennurbs source .c and .cpp files to insure
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// ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled.
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// When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined
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// and the opennurbs .h files alter what is declared and how it is declared.
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#error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs
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#endif
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ON_Polyline::ON_Polyline()
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{
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}
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ON_Polyline::ON_Polyline(const ON_3dPointArray& src) : ON_3dPointArray(src)
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{
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}
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bool ON_Polyline::IsValid( double tolerance ) const
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{
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bool rc = (m_count>=2)?true:false;
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int i;
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if ( tolerance > 0.0 )
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{
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for ( i = 1; rc && i < m_count; i++ )
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{
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if (false == m_a[i].IsValid() || false == m_a[i-1].IsValid())
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rc = false;
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else if ( m_a[i].DistanceTo(m_a[i-1]) <= tolerance )
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rc = false;
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}
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if ( rc && m_count < 4 && m_a[0].DistanceTo(m_a[m_count-1]) <= tolerance )
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rc = false;
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}
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else
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{
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for ( i = 1; rc && i < m_count && rc; i++ )
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{
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if (false == m_a[i].IsValid() || false == m_a[i - 1].IsValid())
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rc = false;
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else if ( m_a[i] == m_a[i-1] )
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rc = false;
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}
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if ( rc && m_count < 4 && m_a[0] == m_a[m_count-1] )
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rc = false;
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}
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return rc;
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}
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int ON_Polyline::Clean( double tolerance )
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{
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// 14 January 2005 Dale Lear
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// Fixed this cleaner so that it did not modify
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// the start and end point.
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int count0 = m_count;
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if ( m_count > 2 )
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{
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int i,j;
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j = 0;
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for ( i = 1; i < m_count-1; i++ )
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{
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if ( m_a[j].DistanceTo(m_a[i]) <= tolerance )
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continue;
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j++;
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if ( i > j )
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m_a[j] = m_a[i];
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}
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if ( m_count > j+2 )
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{
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m_a[j+1] = m_a[m_count-1];
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m_count = j+2;
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}
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while ( m_count > 2 && m_a[m_count-2].DistanceTo(m_a[m_count-1]) <= tolerance )
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{
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m_a[m_count-2] = m_a[m_count-1];
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m_count--;
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}
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}
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return count0-m_count;
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}
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ON_Polyline& ON_Polyline::operator=(const ON_3dPointArray& src)
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{
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ON_3dPointArray::operator=(src);
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return *this;
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}
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ON_Polyline::~ON_Polyline()
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{
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}
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int ON_Polyline::PointCount() const
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{
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return m_count;
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}
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int ON_Polyline::SegmentCount() const
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{
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int i = m_count-1;
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if (i < 0 )
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i = 0;
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return i;
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}
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bool ON_Polyline::IsClosed( double tolerance ) const
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{
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bool rc = false;
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const int count = m_count-1;
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int i;
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if ( count >= 3 )
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{
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if ( tolerance > 0.0 )
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{
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if ( m_a[0].DistanceTo(m_a[count]) <= tolerance ) {
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for ( i = 1; i < count; i++ ) {
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if ( m_a[i].DistanceTo(m_a[0]) > tolerance
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&& m_a[i].DistanceTo(m_a[count]) > tolerance )
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{
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rc = true;
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break;
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}
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}
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}
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}
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else
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{
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if ( ON_PointsAreCoincident(3,false,&m_a[0].x,&m_a[count].x) )
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{
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for ( i = 1; i < count; i++ ) {
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if ( !ON_PointsAreCoincident(3,false,&m_a[i].x,&m_a[0].x)
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&& !ON_PointsAreCoincident(3,false,&m_a[i].x,&m_a[count].x)
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)
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{
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rc = true;
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break;
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}
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}
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}
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}
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}
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return rc;
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}
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double ON_Polyline::Length() const
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{
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const int count = m_count;
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double d = 0;
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int i;
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for ( i = 1; i < count; i++ )
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{
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d += m_a[i].DistanceTo(m_a[i-1]);
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}
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return d;
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}
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ON_Line ON_Polyline::Segment(int segment_index) const
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{
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ON_Line line;
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if (segment_index >= 0 && segment_index < m_count - 1)
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{
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line.from = m_a[segment_index];
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line.to = m_a[segment_index + 1];
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}
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else
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{
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line = ON_Line::ZeroLine;
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}
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return line;
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}
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ON_3dVector ON_Polyline::SegmentDirection( int segment_index ) const
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{
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ON_3dVector v;
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if ( segment_index >= 0 && segment_index < m_count-1 )
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{
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v = m_a[segment_index+1] - m_a[segment_index];
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}
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else
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{
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v = ON_3dVector::ZeroVector;
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}
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return v;
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}
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ON_3dVector ON_Polyline::SegmentTangent( int segment_index ) const
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{
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ON_3dVector v = SegmentDirection(segment_index);
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v.Unitize();
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return v;
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}
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ON_3dPoint ON_Polyline::PointAt( double t ) const
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{
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const int count = m_count;
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int segment_index = 0;
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if ( count < 0 ) {
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return ON_3dPoint::Origin;
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}
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else if (count == 1 ) {
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return m_a[0];
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}
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else {
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segment_index = (int)floor(t);
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if ( segment_index < 0 ) {
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segment_index = 0;
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//t = 0.0;
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}
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else if ( segment_index >= count-1 ) {
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segment_index = count-2;
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t = 1.0;//Note: This is not correct if the input t is greater than count-1. It needs to be adjusted.
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}
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else {
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t -= ((double)segment_index);
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}
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}
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return (1-t)*m_a[segment_index] + t*m_a[segment_index+1];
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}
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ON_3dVector ON_Polyline::DerivativeAt( double t ) const
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{
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const int count = m_count;
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int segment_index = 0;
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if ( count < 2 )
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return ON_3dPoint::Origin;
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else {
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segment_index = (int)floor(t);
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if ( segment_index < 0 )
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segment_index = 0;
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else if ( segment_index >= count-1 )
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segment_index = count-2;
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}
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return m_a[segment_index+1]-m_a[segment_index];
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}
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ON_3dVector ON_Polyline::TangentAt( double t ) const
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{
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ON_3dVector v = DerivativeAt(t);
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v.Unitize();
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return v;
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}
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bool ON_Polyline::ClosestPointTo( const ON_3dPoint& point, double *t, int segment_index0, int segment_index1 ) const
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{
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bool rc = false;
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int segment_index;
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double segment_t, segment_d, best_t, best_d;
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best_t = 0.0; // to keep lint quiet
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best_d = 0.0; // to keep lint quiet
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if ( t ) {
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if ( segment_index0 < 0 )
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segment_index0 = 0;
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if ( segment_index1 > SegmentCount() )
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segment_index1 = SegmentCount();
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for ( segment_index = segment_index0; segment_index < segment_index1; segment_index++ ) {
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double seg_length = m_a[segment_index].DistanceTo(m_a[segment_index + 1]);
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if (seg_length < ON_EPSILON)
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segment_t = 0.0;
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else {
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const ON_3dVector D = SegmentTangent(segment_index);
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const int i = ( point.DistanceTo(m_a[segment_index]) <= point.DistanceTo(m_a[segment_index+1]) ) ? 0 : 1;
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segment_t = (point - m_a[segment_index+i])*D/seg_length;
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if ( i ) {
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segment_t = 1.0 + segment_t;
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}
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if ( segment_t < 0.0 )
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segment_t = 0.0;
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else if (segment_t > 1.0 )
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segment_t = 1.0;
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}
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segment_d = point.DistanceTo((1-segment_t)*m_a[segment_index] + segment_t*m_a[segment_index+1]);
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if ( !rc || segment_d < best_d )
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{
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best_t = segment_t + ((double)segment_index);
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best_d = segment_d;
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}
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rc = true;
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}
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}
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if (rc)
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*t = best_t;
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return rc;
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}
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bool ON_Polyline::ClosestPointTo( const ON_3dPoint& point, double *t ) const
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{
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return ClosestPointTo( point, t, 0, SegmentCount() );
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}
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ON_3dPoint ON_Polyline::ClosestPointTo( const ON_3dPoint& point ) const
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{
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double t;
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bool rc = ClosestPointTo( point, &t );
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if ( !rc )
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t = 0.0;
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return PointAt(t);
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}
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bool ON_Polyline::CreateInscribedPolygon(
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const ON_Circle& circle,
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int side_count
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)
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{
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bool rc = ( circle.IsValid() && side_count >= 3 ) ? true : false;
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if ( rc )
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{
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SetCapacity(side_count+1);
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SetCount(side_count+1);
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double a = 2.0*ON_PI/side_count;
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int i;
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for ( i = 0; i < side_count; i++ )
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{
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m_a[i] = circle.PointAt(a*i);
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}
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m_a[side_count] = m_a[0];
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}
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else
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Destroy();
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return rc;
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}
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bool ON_Polyline::CreateCircumscribedPolygon(
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const ON_Circle& circle,
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int side_count
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)
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{
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bool rc = ( circle.IsValid() && side_count >= 3 ) ? true : false;
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if ( rc )
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{
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SetCapacity(side_count+1);
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SetCount(side_count+1);
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double half_a = ON_PI/side_count;
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int i;
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ON_Circle c = circle;
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c.radius = circle.radius/cos(half_a);
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for ( i = 0; i < side_count; i++ )
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{
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m_a[i] = c.PointAt(half_a*(1+2*i));
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}
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m_a[side_count] = m_a[0];
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}
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else
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Destroy();
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return rc;
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}
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bool ON_Polyline::CreateStarPolygon(
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const ON_Circle& circle,
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double other_radius,
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int side_count
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)
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{
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bool rc = ( circle.IsValid() && side_count >= 3 && other_radius >= 0.0 )
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? true
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: false;
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if ( rc )
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{
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SetCapacity(2*side_count+1);
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SetCount(2*side_count+1);
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double half_a = ON_PI/side_count;
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int i;
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ON_Circle other_circle = circle;
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other_circle.radius = other_radius;
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for ( i = 0; i < side_count; i++ )
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{
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m_a[i*2] = circle.PointAt(half_a*2*i);
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m_a[i*2+1] = other_circle.PointAt(half_a*(1+2*i));
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}
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m_a[side_count*2] = m_a[0];
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}
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else
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Destroy();
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return rc;
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}
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bool ON_IsConvexPolyline(
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size_t point_dim,
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size_t point_count,
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const double* points,
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size_t point_stride,
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bool bStrictlyConvex
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)
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{
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if (point_dim < 2 || point_dim > 3 || point_count < 3 || nullptr == points || point_stride < point_dim)
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return false;
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const double* p;
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ON_3dPoint P[2];
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p = points + (point_stride*(point_count - 1));
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P[0] = ON_3dPoint(p[0], p[1], (3 == point_dim) ? p[2] : 0.0);
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p = points;
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P[1] = ON_3dPoint(points[0], p[1], (3 == point_dim) ? p[2] : 0.0);
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if (P[0] == P[1])
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{
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--point_count;
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if (point_count < 3)
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return false;
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p = points + (point_stride*(point_count - 1));
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P[0] = ON_3dPoint(p[0], p[1], (3 == point_dim) ? p[2] : 0.0);
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}
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ON_3dVector D[2] = { ON_3dVector::NanVector, P[1]-P[0]};
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if (false == D[1].IsNotZero())
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return false;
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ON_SimpleArray<ON_3dVector> C(point_count);
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ON_3dVector maxN = ON_3dVector::ZeroVector;
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double maxNlen = 0.0;
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for (size_t i = 0; i < point_count; ++i)
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{
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p = points + (point_stride*((i+1)%point_count));
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P[0] = P[1];
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P[1] = ON_3dPoint(p[0], p[1], (3 == point_dim) ? p[2] : 0.0);
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D[0] = D[1];
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D[1] = P[1] - P[0];
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if (false == D[1].IsNotZero())
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return false;
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const ON_3dVector N = ON_CrossProduct(D[0], D[1]);
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const double Nlen = N.Length();
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if (Nlen > maxNlen)
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{
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maxNlen = Nlen;
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maxN = N;
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}
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else if (false == (Nlen > 0.0))
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{
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if ( bStrictlyConvex || false == (D[0]*D[1] > 0.0) )
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return false;
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}
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C.Append(N.UnitVector());
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}
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maxN = maxN.UnitVector();
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for (size_t i = 0; i < point_count; ++i)
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{
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#if defined(ON_RUNTIME_ANDROID) || defined(ON_RUNTIME_LINUX) || defined(ON_RUNTIME_WASM)
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double d = maxN * C[(unsigned int)i];
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#else
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double d = maxN * C[i];
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#endif
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if ( false == ((bStrictlyConvex) ? (d > 0.0) : (d >= 0.0)) )
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return false;
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}
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return true;
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}
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bool ON_IsConvexPolyline(
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const ON_SimpleArray<ON_3dPoint>& points,
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bool bStrictlyConvex
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)
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{
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return ON_IsConvexPolyline(
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3,
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points.UnsignedCount(),
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(const double*)(points.Array()),
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3,
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bStrictlyConvex
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);
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}
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bool ON_Polyline::IsConvexLoop(bool bStrictlyConvex) const
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{
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if (false == IsClosed())
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return false;
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const ON_SimpleArray<ON_3dPoint>& points = *this;
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return ON_IsConvexPolyline(points, bStrictlyConvex);
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}
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