Files
opennurbs/opennurbs_subd_ring.cpp
2024-08-22 01:43:04 -07:00

943 lines
31 KiB
C++

//
// Copyright (c) 1993-2022 Robert McNeel & Associates. All rights reserved.
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
// McNeel & Associates.
//
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
//
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
//
////////////////////////////////////////////////////////////////
#include "opennurbs.h"
#if !defined(ON_COMPILING_OPENNURBS)
// This check is included in all opennurbs source .c and .cpp files to insure
// ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled.
// When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined
// and the opennurbs .h files alter what is declared and how it is declared.
#error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs
#endif
#include "opennurbs_subd_data.h"
unsigned int ON_SubD::GetQuadSectorPointRing(
bool bPermitNoSubdivisions,
bool bObsoleteAndIgnoredParameter,
const ON_SubDVertex* obsolete_and_ignored_parameter,
const ON_SubDComponentPtr* component_ring,
size_t component_ring_count,
double* point_ring,
size_t point_ring_stride
)
{
unsigned int subdivision_count = 0;
return ON_SubD::GetQuadSectorPointRing(
bPermitNoSubdivisions,
component_ring,
component_ring_count,
subdivision_count,
point_ring,
point_ring_stride
);
}
unsigned int ON_SubD::GetQuadSectorPointRing(
bool bPermitNoSubdivisions,
const class ON_SubDComponentPtr* component_ring,
size_t component_ring_count,
unsigned int& subdivision_count,
double* point_ring,
size_t point_ring_stride
)
{
// MINIMAL VALIDATION CHECKS TO PREVENT CRASHES
// CALLER MUST INSURE INPUT IS CORRECT
subdivision_count = 0;
const ON_SubDVertex* vertex0 = (nullptr != component_ring) ? ON_SUBD_VERTEX_POINTER(component_ring[0].m_ptr) : nullptr;
if (nullptr == vertex0)
return ON_SUBD_RETURN_ERROR(0);
const ON_SubDVertexTag center_vertex_tag = vertex0->m_vertex_tag;
const bool bCreaseOrCornerSector = (ON_SubDVertexTag::Crease == center_vertex_tag || ON_SubDVertexTag::Corner == center_vertex_tag);
const bool bDartOrCreaseOrCornerSector = bCreaseOrCornerSector || ON_SubDVertexTag::Dart == center_vertex_tag;
if (false == bDartOrCreaseOrCornerSector && ON_SubDVertexTag::Smooth != center_vertex_tag)
return ON_SUBD_RETURN_ERROR(0);
const unsigned N = ON_SubD::ComponentRingEdgeCount(component_ring_count);
const unsigned F = ON_SubD::ComponentRingFaceCount(component_ring_count);
if (N < 2U)
return ON_SUBD_RETURN_ERROR(0);
if (F + (bCreaseOrCornerSector ? 1u : 0u) != N)
return ON_SUBD_RETURN_ERROR(0);
const unsigned point_ring_count = 1u + N + F;
if ((size_t)point_ring_count != component_ring_count)
return ON_SUBD_RETURN_ERROR(0);
// If the final value of target_subdivision_count = 0, then no subdivision is needed.
// If the final value of target_subdivision_count = 1, then exactly 1 subdivision is needed.
// If the final value of target_subdivision_count = 2, then at least two subdivisions are needed.
unsigned target_subdivision_count = bPermitNoSubdivisions ?0u : 1u;
for (unsigned eptr_dex = 1u; eptr_dex < point_ring_count; eptr_dex += 2u)
{
const ON_SubDEdge* e = ON_SUBD_EDGE_POINTER(component_ring[eptr_dex].m_ptr);
if (nullptr == e)
return ON_SUBD_RETURN_ERROR(0);
const unsigned end0 = e->VertexArrayIndex(vertex0);
if (end0 > 1u)
return ON_SUBD_RETURN_ERROR(0);
const ON_SubDEdgeTag etag = e->m_edge_tag;
if (ON_SubDEdgeTag::Crease == etag)
continue;
const ON_SubDEdgeSharpness s0 = e->Sharpness(false);
const double x0 = s0.MaximumEndSharpness();
if (x0 > 0.0)
{
if (target_subdivision_count < 1u)
{
// at least one subdivision is required to remove sharpness
target_subdivision_count = 1u;
}
const double x1 = s0.Subdivided(end0).MaximumEndSharpness();
if (x1 > 0.0)
{
// at least two subdivisions are required to remove sharpness.
target_subdivision_count = 2u;
break;
}
}
if (target_subdivision_count >= 1u)
continue;
if (ON_SubDEdgeTag::SmoothX == etag)
{
// one subdivision is required to handle SmoothX edges
target_subdivision_count = 1u;
}
else
{
const ON_SubDVertex* v1 = e->m_vertex[1u - end0];
if (nullptr == v1 || v1 == vertex0)
return ON_SUBD_RETURN_ERROR(0);
if (v1->IsDartOrCreaseOrCorner() && 0.5 != e->m_sector_coefficient[1u - end0])
{
// one subdivision is required to handle extraordinary sector coefficient at v1.
target_subdivision_count = 1u;
}
}
}
double vertex0_sharpness;
if (
ON_SubDVertexTag::Crease == center_vertex_tag
&& vertex0->m_edge_count == vertex0->m_face_count
&& F < (unsigned)(vertex0->m_face_count)
)
{
// Dale Lear 14 Dec 2023 RH-76871
// When a crease vertex has more than one sector the tagging rules imply
// it must have exactly two crease edges and exactly two sectors separated by
// those edges. Call the two sectors sector A and sector B.
// Set a = maximum ens sharpness at vertex0 of sector A
// and set b = maximum ens sharpness at vertex0 of sector B.
// If (a != b) and there is an integer n so that max(a,b) >= n and min(a,b) <= n,
// then we need to sudivide the sector with the smallest sharpness
// enough times to insure the vertex has no sharpness in either sector.
// Since the code below only has access to the edges from the current sector,
// we need the overall vertex sharpness here.
// This situation cannot occur with smooth or dart vertices because they
// always have a single sector. It doesn't matter with corner vertices
// because their subdivision points and limit point are simple the
// level 0 control net point.
vertex0_sharpness = vertex0->VertexSharpness();
if (vertex0_sharpness > 1.0)
{
if (target_subdivision_count < 2u)
target_subdivision_count = 2u; // put a breakpoint here to see when this test matters (use files from RH-76871).
}
else if (vertex0_sharpness > 0.0)
{
if (target_subdivision_count < 1u)
target_subdivision_count = 1u; // put a breakpoint here to see when this test matters (use files from RH-76871 with constant edge sharpness = 1).
}
}
else
{
// Setting vertex0_sharpness = nan indicates
// it is not set and the actual value doesn't matter
// in the rest of this calculation.
vertex0_sharpness = ON_DBL_QNAN;
}
if (target_subdivision_count > 1u)
{
// we need to subdivide at least twice to get the point ring
ON_SubDVertexQuadSector vqs;
if (false == vqs.InitializeFromSubdividedSectorComponents(vertex0_sharpness, component_ring, component_ring_count))
return ON_SUBD_RETURN_ERROR(0);
if (N != vqs.CenterVertexEdgeCount())
return ON_SUBD_RETURN_ERROR(0);
if (F != vqs.SectorFaceCount())
return ON_SUBD_RETURN_ERROR(0);
if (point_ring_count != vqs.SectorVertexCount())
return ON_SUBD_RETURN_ERROR(0);
unsigned int sharp_subdivision_count = 0;
if (false == vqs.SubdivideUntilSharpnessIsZero(sharp_subdivision_count))
return ON_SUBD_RETURN_ERROR(0);
// harvest the ring points from vqs.
for (unsigned i = 0; i < point_ring_count; ++i)
{
const ON_3dPoint P = vqs.m_v[i].ControlNetPoint();
point_ring[0] = P.x;
point_ring[1] = P.y;
point_ring[2] = P.z;
point_ring += point_ring_stride;
}
// subdivision_count = total number of subdivisions to get point_ring[]
subdivision_count = sharp_subdivision_count + 1;
return point_ring_count;
}
if (0u == target_subdivision_count)
{
for (unsigned fptr_dex = 2u; fptr_dex < point_ring_count; fptr_dex += 2u)
{
const ON_SubDFace* f = ON_SUBD_FACE_POINTER(component_ring[fptr_dex].m_ptr);
if (nullptr == f)
return ON_SUBD_RETURN_ERROR(0);
if (4 == f->m_edge_count)
continue;
// a subdivision is required to handle non-quad faces
target_subdivision_count = 1u;
break;
}
}
// get ring points with 0 or 1 subdivision
double subP[3];
const double* Q = nullptr;
if (0 == target_subdivision_count)
Q = vertex0->m_P;
else
{
if (false == vertex0->GetSubdivisionPoint(subP))
return ON_SUBD_RETURN_ERROR(0);
Q = subP;
subdivision_count = 1;
}
double* P = point_ring;
P[0] = Q[0];
P[1] = Q[1];
P[2] = Q[2];
P += point_ring_stride;
for (unsigned eptr_dex = 1u; eptr_dex < point_ring_count; eptr_dex += 2u)
{
// Get edge point
const ON_SubDEdge* e = ON_SUBD_EDGE_POINTER(component_ring[eptr_dex].m_ptr);
if (nullptr == e)
return ON_SUBD_RETURN_ERROR(0);
if (0u == target_subdivision_count)
{
const ON_SubDVertex* vertexQ = e->OtherEndVertex(vertex0);
if (nullptr == vertexQ)
return ON_SUBD_RETURN_ERROR(0);
Q = vertexQ->m_P;
}
else
{
if (false == e->GetSubdivisionPoint(subP))
return ON_SUBD_RETURN_ERROR(0);
// Q = subP set above when vertex0 was subdivided.
}
P[0] = Q[0];
P[1] = Q[1];
P[2] = Q[2];
P += point_ring_stride;
if (eptr_dex + 1u < point_ring_count)
{
const ON_SubDFace* f = ON_SUBD_FACE_POINTER(component_ring[eptr_dex+1u].m_ptr);
if (nullptr == f)
return ON_SUBD_RETURN_ERROR(0);
if (0u == target_subdivision_count)
{
const ON_SubDVertex* vertexQ = f->QuadOppositeVertex(vertex0);
if (nullptr == vertexQ)
return ON_SUBD_RETURN_ERROR(0);
Q = vertexQ->m_P;
}
else
{
if (false == f->GetSubdivisionPoint(subP))
return ON_SUBD_RETURN_ERROR(0);
// Q = subP set above when vertex0 was subdivided.
}
P[0] = Q[0];
P[1] = Q[1];
P[2] = Q[2];
P += point_ring_stride;
}
}
return point_ring_count;
}
unsigned int ON_SubD::ComponentRingEdgeCount(size_t component_ring_count)
{
const unsigned int N
= (component_ring_count < 4)
? 0
: (unsigned int)(component_ring_count/2);
return N;
}
unsigned int ON_SubD::ComponentRingFaceCount(size_t component_ring_count)
{
const unsigned int N = ComponentRingEdgeCount(component_ring_count);
const unsigned int F
= (N < 2)
? 0
: (unsigned int)(component_ring_count - N - 1);
return F;
}
bool ON_SubD::ComponentRingIsValid(
const ON_SubDComponentPtr* component_ring,
size_t component_ring_count
)
{
if (nullptr == component_ring || component_ring_count < 4)
return ON_SUBD_RETURN_ERROR(false);
const unsigned int N = ON_SubD::ComponentRingEdgeCount(component_ring_count);
const unsigned int F = ON_SubD::ComponentRingFaceCount(component_ring_count);
const ON_SubDVertex* vertex = component_ring[0].Vertex();
if ( nullptr == vertex )
return ON_SUBD_RETURN_ERROR(false);
if ( vertex->m_edge_count < N || nullptr == vertex->m_edges)
return ON_SUBD_RETURN_ERROR(false);
if ( vertex->m_face_count < F || nullptr == vertex->m_faces)
return ON_SUBD_RETURN_ERROR(false);
const ON_SubDEdgeTag edge0_tag
= (F+1 == N || (F == N && ON_SubDVertexTag::Dart == vertex->m_vertex_tag))
? ON_SubDEdgeTag::Crease
: ON_SubDEdgeTag::Smooth;
const ON_SubDEdgeTag edge1_tag
= (F+1 == N)
? ON_SubDEdgeTag::Crease
: ON_SubDEdgeTag::Smooth;
unsigned int component_ring_index = 1;
for (unsigned int i = 0; i < N; i++, component_ring_index++)
{
const ON_SubDEdge* edge = component_ring[component_ring_index].Edge();
if ( nullptr == edge)
return ON_SUBD_RETURN_ERROR(false);
if (vertex != edge->m_vertex[component_ring[component_ring_index].ComponentDirection()])
return ON_SUBD_RETURN_ERROR(false);
if (0 == i)
{
if (edge0_tag != edge->m_edge_tag)
{
if ( ON_SubDEdgeTag::Smooth != edge0_tag || ON_SubDEdgeTag::SmoothX != edge->m_edge_tag )
return ON_SUBD_RETURN_ERROR(false);
}
}
else if (i+1 == N)
{
if (edge1_tag != edge->m_edge_tag)
{
if ( ON_SubDEdgeTag::Smooth != edge1_tag || ON_SubDEdgeTag::SmoothX != edge->m_edge_tag )
return ON_SUBD_RETURN_ERROR(false);
}
if ( ON_SubDEdgeTag::Crease == edge1_tag)
continue;
}
else
{
if (2 != edge->m_face_count || false == edge->IsSmooth())
return ON_SUBD_RETURN_ERROR(false);
}
component_ring_index++;
if ( component_ring_index >= component_ring_count)
return ON_SUBD_RETURN_ERROR(false);
const ON_SubDFace* face = component_ring[component_ring_index].Face();
if ( nullptr == face)
return ON_SUBD_RETURN_ERROR(false);
}
if (component_ring_index == component_ring_count)
return true;
return ON_SUBD_RETURN_ERROR(false);
}
unsigned int ON_SubD::GetSectorPointRing(
bool bSubdivideIfNeeded,
size_t component_ring_count,
const ON_SubDComponentPtr* component_ring,
ON_SimpleArray<ON_3dPoint>& point_ring
)
{
point_ring.SetCount(0);
if ( component_ring_count <= 0 || nullptr == component_ring )
return ON_SUBD_RETURN_ERROR(0);
const ON_SubDVertex* center_vertex = component_ring[0].Vertex();
if ( nullptr == center_vertex )
return ON_SUBD_RETURN_ERROR(0);
const unsigned int point_ring_capacity = (unsigned int)component_ring_count;
ON_3dPoint* point_ring_array = point_ring.Reserve(point_ring_capacity);
if ( nullptr == point_ring_array)
return ON_SUBD_RETURN_ERROR(0);
unsigned int point_ring_count = GetSectorPointRing( bSubdivideIfNeeded, component_ring, component_ring_count, &point_ring_array[0].x, point_ring_capacity, 3);
if (point_ring_count > 0)
{
point_ring.SetCount(point_ring_count);
return point_ring_count;
}
return ON_SUBD_RETURN_ERROR(0);
}
unsigned int ON_SubD::GetSectorSubdivsionPointRing(
const ON_SubDComponentPtr* component_ring,
size_t component_ring_count,
double* subd_point_ring,
size_t subd_point_ring_capacity,
size_t subd_point_ring_stride
)
{
if (false == ComponentRingIsValid(component_ring,component_ring_count))
return ON_SUBD_RETURN_ERROR(0);
const unsigned int N = ON_SubD::ComponentRingEdgeCount(component_ring_count);
const unsigned int F = ON_SubD::ComponentRingFaceCount(component_ring_count);
const unsigned int point_ring_count = N + F;
if ( point_ring_count > subd_point_ring_capacity || nullptr == subd_point_ring)
return ON_SUBD_RETURN_ERROR(0);
const bool bObsoleteAndIgnoredParameter = false;
unsigned int rc = GetQuadSectorPointRing(
false,
bObsoleteAndIgnoredParameter,
nullptr,
component_ring,
component_ring_count,
subd_point_ring,
subd_point_ring_stride);
if (0 == rc)
return ON_SUBD_RETURN_ERROR(0);
return rc;
}
unsigned int ON_SubD::GetSectorSubdivisionPointRing(
const ON_SubDComponentPtr* component_ring,
size_t component_ring_count,
ON_SimpleArray<ON_3dPoint>& subd_point_ring
)
{
subd_point_ring.SetCount(0);
if ( component_ring_count <= 0 || nullptr == component_ring )
return ON_SUBD_RETURN_ERROR(0);
const ON_SubDVertex* center_vertex = component_ring[0].Vertex();
if ( nullptr == center_vertex )
return ON_SUBD_RETURN_ERROR(0);
const unsigned int subd_point_ring_capacity = (unsigned int)component_ring_count;
ON_3dPoint* subd_point_ring_array = subd_point_ring.Reserve(subd_point_ring_capacity);
if ( nullptr == subd_point_ring_array)
return ON_SUBD_RETURN_ERROR(0);
unsigned int subd_point_ring_count = GetSectorSubdivsionPointRing(component_ring, component_ring_count, &subd_point_ring_array[0].x, subd_point_ring_capacity, 3);
if (subd_point_ring_count > 0)
{
subd_point_ring.SetCount(subd_point_ring_count);
return subd_point_ring_count;
}
return ON_SUBD_RETURN_ERROR(0);
}
unsigned int ON_SubD::GetSectorPointRing(
bool bSubdivideIfNeeded,
const ON_SubDComponentPtr* component_ring,
size_t component_ring_count,
double* point_ring,
size_t point_ring_capacity,
size_t point_ring_stride
)
{
if (false == ComponentRingIsValid(component_ring,component_ring_count))
return ON_SUBD_RETURN_ERROR(0);
const unsigned int N = ON_SubD::ComponentRingEdgeCount(component_ring_count);
const unsigned int F = ON_SubD::ComponentRingFaceCount(component_ring_count);
const unsigned int point_ring_count = N + F;
if ( point_ring_count > point_ring_capacity || nullptr == point_ring)
return ON_SUBD_RETURN_ERROR(0);
// Except for internal testing functions, bSubdivideIfNeeded is always true.
const bool bObsoleteAndIgnoredParameter = false;
unsigned int rc = GetQuadSectorPointRing(
bSubdivideIfNeeded ? false : true,
bObsoleteAndIgnoredParameter,
nullptr,
component_ring,
component_ring_count,
point_ring,point_ring_stride
);
if (0 == rc)
return ON_SUBD_RETURN_ERROR(0);
return rc;
}
unsigned int ON_SubD::GetSectorPointRing(
bool bSubdivideIfNeeded,
const class ON_SubDSectorIterator& sit,
double* point_ring,
size_t point_ring_capacity,
size_t point_ring_stride
)
{
const ON_SubDVertex* center_vertex = sit.CenterVertex();
if ( nullptr == center_vertex )
return ON_SUBD_RETURN_ERROR(0);
const unsigned int center_vertex_element_count = center_vertex->m_edge_count + center_vertex->m_face_count + 1;
ON_SubDComponentPtr stack_component_ring[41];
unsigned int component_ring_capacity = sizeof(stack_component_ring) / sizeof(stack_component_ring[0]);
ON_SubDComponentPtr* component_ring = stack_component_ring;
if (component_ring_capacity < point_ring_capacity && component_ring_capacity < center_vertex_element_count)
{
component_ring_capacity = (unsigned int)((center_vertex_element_count < point_ring_capacity) ? center_vertex_element_count : point_ring_capacity);
component_ring = new(std::nothrow) ON_SubDComponentPtr[component_ring_capacity];
if ( nullptr == component_ring)
return ON_SUBD_RETURN_ERROR(0);
}
unsigned int point_ring_count = 0;
unsigned int component_ring_count = ON_SubD::GetSectorComponentRing(sit, component_ring,component_ring_capacity);
if (component_ring_count > 0)
{
const bool bObsoleteAndIgnoredParameter = false;
point_ring_count = ON_SubD::GetQuadSectorPointRing(
bSubdivideIfNeeded ? false : true,
bObsoleteAndIgnoredParameter,
nullptr,
component_ring,
component_ring_count,
point_ring, point_ring_stride
);
}
if ( component_ring != stack_component_ring)
delete[] component_ring;
return point_ring_count;
}
unsigned int ON_SubD::GetSectorPointRing(
bool bSubdivideIfNeeded,
const class ON_SubDSectorIterator& sit,
ON_SimpleArray<ON_3dPoint>& point_ring
)
{
point_ring.SetCount(0);
const ON_SubDVertex* center_vertex = sit.CenterVertex();
if ( nullptr == center_vertex )
return ON_SUBD_RETURN_ERROR(0);
const unsigned int point_ring_capacity = (center_vertex->m_edge_count + center_vertex->m_face_count);
ON_3dPoint* point_ring_array = point_ring.Reserve(point_ring_capacity);
if ( nullptr == point_ring_array)
return ON_SUBD_RETURN_ERROR(0);
unsigned int point_ring_count = GetSectorPointRing( bSubdivideIfNeeded, sit, &point_ring_array[0].x, point_ring_capacity, 3);
if (point_ring_count > 0)
{
point_ring.SetCount(point_ring_count);
return point_ring_count;
}
return ON_SUBD_RETURN_ERROR(0);
}
unsigned int ON_SubD::GetSectorPointRing(
const class ON_SubDSectorIterator& sit,
unsigned& subdivision_count,
double* point_ring,
size_t point_ring_capacity,
size_t point_ring_stride
)
{
subdivision_count = 0;
const ON_SubDVertex* center_vertex = sit.CenterVertex();
if (nullptr == center_vertex)
return ON_SUBD_RETURN_ERROR(0);
const unsigned int center_vertex_element_count = center_vertex->m_edge_count + center_vertex->m_face_count + 1;
ON_SubDComponentPtr stack_component_ring[41];
unsigned int component_ring_capacity = sizeof(stack_component_ring) / sizeof(stack_component_ring[0]);
ON_SubDComponentPtr* component_ring = stack_component_ring;
if (component_ring_capacity < point_ring_capacity && component_ring_capacity < center_vertex_element_count)
{
component_ring_capacity = (unsigned int)((center_vertex_element_count < point_ring_capacity) ? center_vertex_element_count : point_ring_capacity);
component_ring = new(std::nothrow) ON_SubDComponentPtr[component_ring_capacity];
if (nullptr == component_ring)
return ON_SUBD_RETURN_ERROR(0);
}
unsigned int point_ring_count = 0;
unsigned int component_ring_count = ON_SubD::GetSectorComponentRing(sit, component_ring, component_ring_capacity);
if (component_ring_count > 0)
{
point_ring_count = ON_SubD::GetQuadSectorPointRing(
false, // false means subdivisions are permitted
component_ring,
component_ring_count,
subdivision_count,
point_ring,
point_ring_stride
);
}
if (component_ring != stack_component_ring)
delete[] component_ring;
return point_ring_count;
}
unsigned int ON_SubD::GetSectorPointRing(
const class ON_SubDSectorIterator& sit,
unsigned& subdivision_count,
ON_SimpleArray<ON_3dPoint>& point_ring
)
{
subdivision_count = 0;
point_ring.SetCount(0);
const ON_SubDVertex* center_vertex = sit.CenterVertex();
if (nullptr == center_vertex)
return ON_SUBD_RETURN_ERROR(0);
const unsigned int point_ring_capacity = (center_vertex->m_edge_count + center_vertex->m_face_count);
ON_3dPoint* point_ring_array = point_ring.Reserve(point_ring_capacity);
if (nullptr == point_ring_array)
return ON_SUBD_RETURN_ERROR(0);
unsigned int point_ring_count = GetSectorPointRing(sit, subdivision_count , &point_ring_array[0].x, point_ring_capacity, 3);
if (point_ring_count > 0)
{
point_ring.SetCount(point_ring_count);
return point_ring_count;
}
return ON_SUBD_RETURN_ERROR(0);}
const ON_SubDVertex* ON_SubD::SubdivideSector(
const ON_SubDVertex* center_vertex,
const ON_SubDComponentPtr* component_ring,
size_t component_ring_count,
ON_SubD_FixedSizeHeap& fsh
)
{
const unsigned int N = (nullptr != center_vertex) ? center_vertex->m_edge_count : ON_SubD::ComponentRingEdgeCount(component_ring_count);
const unsigned int F = (nullptr != center_vertex) ? center_vertex->m_face_count : ON_SubD::ComponentRingFaceCount(component_ring_count);
if ( N < 2 )
return ON_SUBD_RETURN_ERROR(nullptr);
if ( F != N && F+1 != N )
return ON_SUBD_RETURN_ERROR(nullptr);
size_t element_stride;
const ON_SubDEdgePtr* edges;
const ON_SubDFacePtr* faces;
if (nullptr == center_vertex)
{
if (nullptr == component_ring || component_ring_count < 4)
return ON_SUBD_RETURN_ERROR(nullptr);
edges = (const ON_SubDEdgePtr*)(component_ring + 1);
faces = (const ON_SubDFacePtr*)(component_ring + 2);
element_stride = 2;
center_vertex = component_ring[0].Vertex();
if ( nullptr == center_vertex)
return ON_SUBD_RETURN_ERROR(nullptr);
}
else
{
edges = center_vertex->m_edges;
faces = (const ON_SubDFacePtr*)(center_vertex->m_faces);
element_stride = 1;
}
// smooth and dart sectors have F = N
// crease and corner have F = N-1
if (F != (center_vertex->IsCreaseOrCorner() ? (N-1) : N) )
{
return ON_SUBD_RETURN_ERROR(nullptr);
}
const ON_SubDEdgeTag edge0_tag = (F+1 == N) ? ON_SubDEdgeTag::Crease : ON_SubDEdgeTag::Smooth;
//const unsigned int face_edge_count = 4;
const unsigned int K = 3;
const ON_SubDEdge* edge0 = edges->Edge();
if ( nullptr == edge0)
return ON_SUBD_RETURN_ERROR(nullptr);
edges += element_stride;
if (ON_SubDEdgeTag::Smooth == edge0_tag)
{
if (false == edge0->IsSmooth() )
return ON_SUBD_RETURN_ERROR(nullptr);
}
else
{
if (edge0_tag != edge0->m_edge_tag)
return ON_SUBD_RETURN_ERROR(nullptr);
}
const ON_SubDFace* face0 = faces->Face();
if ( nullptr == face0)
return ON_SUBD_RETURN_ERROR(nullptr);
edges += element_stride;
if ( false == fsh.ReserveSubDWorkspace(N) )
return ON_SUBD_RETURN_ERROR(nullptr);
ON_SubDVertex* v1[4] = {};
ON_SubDEdgePtr e1[4] = {};
ON_SubDEdgePtr f1epts[4] = {};
const ON_SubDVertex* vertex0 = center_vertex;
v1[0] = fsh.AllocateVertex(vertex0,N);
if ( nullptr == v1[0])
return ON_SUBD_RETURN_ERROR(nullptr);
//v1[0]->m_vertex_edge_order = ON_SubD::VertexEdgeOrder::radial;
ON_SubDVertex* vertex1 = fsh.AllocateVertex(edge0);
if ( nullptr == vertex1)
return ON_SUBD_RETURN_ERROR(nullptr);
// at_crease weight is used when the corresponding vertex is a crease.
// Otherwise, fsh.AllocateEdge() ignores at_crease_weight.
ON_SubDEdgeTag edge1_tag = (ON_SubDEdgeTag::SmoothX == edge0_tag) ? ON_SubDEdgeTag::Smooth : edge0_tag;
const double at_crease_weight
= ON_SubDEdgeTag::Crease == edge1_tag
? ON_SubDSectorType::CreaseSectorCoefficient(5-K)
: ON_SubDSectorType::IgnoredSectorCoefficient;
ON_SubDEdgePtr edge1 = fsh.AllocateEdge(v1[0], ON_SubDSectorType::CopyEdgeSectorCoefficient(edge0,vertex0,ON_UNSET_VALUE), vertex1, ON_SubDSectorType::IgnoredSectorCoefficient );
if (edge1.IsNull())
return ON_SUBD_RETURN_ERROR(nullptr);
edge1.Edge()->m_edge_tag = edge1_tag;
v1[1] = vertex1;
e1[0] = edge1;
f1epts[0] = e1[0];
edge1_tag = ON_SubDEdgeTag::Smooth;
for (unsigned int i = 1; i < N; i++, edges += element_stride, faces += element_stride)
{
edge0 = edges->Edge();
if ( nullptr == edge0)
return ON_SUBD_RETURN_ERROR(nullptr);
if (vertex0 != edge0->m_vertex[0] && vertex0 != edge0->m_vertex[1])
return ON_SUBD_RETURN_ERROR(nullptr);
if (i + 1 == N)
{
edge1_tag = edge0_tag;
if ( edge1_tag != edge0->m_edge_tag)
return ON_SUBD_RETURN_ERROR(nullptr);
if (ON_SubDEdgeTag::Smooth == edge1_tag)
{
v1[K] = vertex1;
e1[K] = edge1;
}
}
if (nullptr == v1[K])
{
v1[K] = fsh.AllocateVertex(edge0);
if (nullptr == v1[K])
return ON_SUBD_RETURN_ERROR(nullptr);
e1[K] = fsh.AllocateEdge(v1[0], ON_SubDSectorType::CopyEdgeSectorCoefficient(edge0, vertex0, ON_UNSET_VALUE), v1[K], ON_SubDSectorType::IgnoredSectorCoefficient);
if (e1[K].IsNull())
return ON_SUBD_RETURN_ERROR(nullptr);
e1[K].Edge()->m_edge_tag = edge1_tag;
}
f1epts[K] = e1[K].Reversed();
// quads
v1[2] = fsh.AllocateSectorFaceVertex(face0 );
e1[1] = fsh.AllocateEdge(v1[1], at_crease_weight, v1[2], ON_SubDSectorType::IgnoredSectorCoefficient);
e1[2] = fsh.AllocateEdge(v1[2], ON_SubDSectorType::IgnoredSectorCoefficient, v1[3], at_crease_weight);
f1epts[1] = e1[1];
f1epts[2] = e1[2];
if (nullptr == fsh.AllocateQuad(face0->m_level_zero_face_id, face0->m_id, f1epts) )
return ON_SUBD_RETURN_ERROR(nullptr);
if (i + 1 == N)
{
if (i + 1 == N && edge0_tag == edge1_tag)
return v1[0];
return ON_SUBD_RETURN_ERROR(nullptr);
}
face0 = faces->Face();
if ( nullptr == face0)
return ON_SUBD_RETURN_ERROR(nullptr);
v1[1] = v1[K];
e1[0] = e1[K];
f1epts[0] = f1epts[K].Reversed();
v1[K] = nullptr;
e1[K] = ON_SubDEdgePtr::Null;
}
return ON_SUBD_RETURN_ERROR(nullptr);
}
unsigned int ON_SubD::GetSectorComponentRing(
const class ON_SubDSectorIterator& sit,
ON_SubDComponentPtr* component_ring,
size_t component_ring_capacity
)
{
if ( component_ring_capacity < 4 || nullptr == component_ring)
return ON_SUBD_RETURN_ERROR(0);
const ON_SubDVertex* vertex = sit.CenterVertex();
if ( nullptr == vertex || vertex->m_edge_count < 2 || vertex->m_face_count < 1)
return ON_SUBD_RETURN_ERROR(0);
const ON_SubDVertexTag center_vertex_tag = vertex->m_vertex_tag;
ON_SubDSectorIterator localsit(sit);
const bool bCreases = (nullptr != localsit.IncrementToCrease(-1));
ON_SubDEdgePtr edgeptr = localsit.CurrentEdgePtr(0);
ON_SubDFacePtr faceptr = localsit.CurrentFacePtr();
const ON_SubDEdge* edge0 = edgeptr.Edge();
if ( nullptr == edge0 )
return ON_SUBD_RETURN_ERROR(0);
const ON_SubDFace* face0 = faceptr.Face();
if ( nullptr == face0 )
return ON_SUBD_RETURN_ERROR(0);
const ON_SubDVertex* ring_vertex0 = localsit.CurrentEdgeRingVertex(0);
if ( nullptr == ring_vertex0 || vertex == ring_vertex0)
return ON_SUBD_RETURN_ERROR(0);
if (bCreases && ON_SubDEdgeTag::Crease != edge0->m_edge_tag)
return ON_SUBD_RETURN_ERROR(0);
unsigned int component_ring_count = 0;
component_ring[component_ring_count++] = ON_SubDComponentPtr::Create(vertex);
component_ring[component_ring_count++] = ON_SubDComponentPtr::Create(edgeptr);
component_ring[component_ring_count++] = ON_SubDComponentPtr::Create(faceptr);
const unsigned int N = vertex->m_edge_count; // for () used to prevent infinite recursion when vertex is not valid
for (unsigned int i = 0; i < N; i++)
{
const ON_SubDFace* face = localsit.NextFace(ON_SubDSectorIterator::StopAt::AnyCrease);
edgeptr = localsit.CurrentEdgePtr(0);
const ON_SubDEdge* edge = edgeptr.Edge();
if ( nullptr == edge)
return ON_SUBD_RETURN_ERROR(0);
const ON_SubDVertex* ring_vertex = localsit.CurrentEdgeRingVertex(0);
if ( nullptr == ring_vertex || vertex == ring_vertex)
return ON_SUBD_RETURN_ERROR(0);
if (face == face0 || edge == edge0 || ring_vertex == ring_vertex0)
{
// back to start?
if (edge == edge0 && ring_vertex == ring_vertex0)
{
if (ON_SubDVertexTag::Smooth == center_vertex_tag)
{
if (face == face0 && ON_SubDEdgeTag::Smooth == edge0->m_edge_tag)
return component_ring_count; // back to start smooth case.
}
if (ON_SubDVertexTag::Dart == center_vertex_tag)
{
if (nullptr == face && ON_SubDEdgeTag::Crease == edge0->m_edge_tag)
return component_ring_count; // back to start dart case.
}
if (ON_SubDVertexTag::Corner == center_vertex_tag)
{
// occurs in nonmanifold cases like the one in RH-49843
if (nullptr == face && ON_SubDEdgeTag::Crease == edge0->m_edge_tag)
return component_ring_count; // back to start corner case.
}
}
return ON_SUBD_RETURN_ERROR(false); // damaged topology information
}
if ( component_ring_count >= component_ring_capacity)
return ON_SUBD_RETURN_ERROR(false);
component_ring[component_ring_count++] = ON_SubDComponentPtr::Create(edgeptr);
if (nullptr == face)
{
if (bCreases && ON_SubDEdgeTag::Crease == edge->m_edge_tag)
return component_ring_count;
return ON_SUBD_RETURN_ERROR(0);
}
if ( false == edge->IsSmooth() || 2 != edge->m_face_count )
return ON_SUBD_RETURN_ERROR(false);
if ( component_ring_count >= component_ring_capacity)
return ON_SUBD_RETURN_ERROR(false);
faceptr = localsit.CurrentFacePtr();
component_ring[component_ring_count++] = ON_SubDComponentPtr::Create(faceptr);
}
return ON_SUBD_RETURN_ERROR(false); // damaged topology information
}
unsigned int ON_SubD::GetSectorComponentRing(
const class ON_SubDSectorIterator& sit,
ON_SimpleArray<ON_SubDComponentPtr>& elements
)
{
elements.SetCount(0);
const ON_SubDVertex* vertex = sit.CenterVertex();
if ( nullptr == vertex || vertex->m_edge_count < 2 || vertex->m_face_count < 1)
return ON_SUBD_RETURN_ERROR(0);
const unsigned int component_ring_capacity = 1 + vertex->m_edge_count + vertex->m_face_count;
unsigned int component_ring_count = ON_SubD::GetSectorComponentRing(sit, elements.Reserve(component_ring_capacity), component_ring_capacity);
if (component_ring_count >= 4 && component_ring_count <= component_ring_capacity)
elements.SetCount(component_ring_count);
return elements.UnsignedCount();
}