Files
opennurbs/opennurbs_subd_frommesh.cpp
Bozo The Builder 01cdb463e6 Sync changes from upstream repository
Co-authored-by: Andrew Le Bihan <andy@mcneel.com>
Co-authored-by: chuck <chuck@mcneel.com>
Co-authored-by: Dale Fugier <dale@mcneel.com>
Co-authored-by: Dale Lear <dalelear@mcneel.com>
Co-authored-by: David Eränen <david.eranen@mcneel.com>
Co-authored-by: Greg Arden <greg@mcneel.com>
Co-authored-by: John Croudy <john.croudy@mcneel.com>
Co-authored-by: Lowell Walmsley <lowell@mcneel.com>
Co-authored-by: Nathan Letwory <nathan@mcneel.com>
Co-authored-by: piac <giulio@mcneel.com>
Co-authored-by: Steve Baer <steve@mcneel.com>
Co-authored-by: Tim Hemmelman <tim@mcneel.com>
2020-03-12 09:00:26 -07:00

1932 lines
63 KiB
C++

#include "opennurbs.h"
#if !defined(ON_COMPILING_OPENNURBS)
// This check is included in all opennurbs source .c and .cpp files to insure
// ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled.
// When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined
// and the opennurbs .h files alter what is declared and how it is declared.
#error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs
#endif
#include "opennurbs_subd_data.h"
/* $NoKeywords: $ */
/*
//
// Copyright (c) 1993-2014 Robert McNeel & Associates. All rights reserved.
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
// McNeel & Associates.
//
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
//
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
//
////////////////////////////////////////////////////////////////
*/
struct ON_MeshNGonEdge
{
unsigned int i;
unsigned int j;
unsigned int Ni;
unsigned int Nj;
unsigned int ngon_index;
ON_SubD::EdgeTag edge_tag;
class ON_SubDEdge* e;
};
static int compareUnorderedEdge(const void* a, const void* b)
{
// compare location ids
unsigned int ea[2] = { ((const unsigned int*)a)[0], ((const unsigned int*)a)[1] };
unsigned int eb[2] = { ((const unsigned int*)b)[0], ((const unsigned int*)b)[1] };
// unordered compare
unsigned int k;
if (ea[0] > ea[1])
{
k = ea[0];
ea[0] = ea[1];
ea[1] = k;
}
if (eb[0] > eb[1])
{
k = eb[0];
eb[0] = eb[1];
eb[1] = k;
}
// compare
if (ea[0] < eb[0])
return -1;
if (ea[0] > eb[0])
return 1;
if (ea[1] < eb[1])
return -1;
if (ea[1] > eb[1])
return 1;
return 0;
}
static bool TagCoincidentEdgeAsCrease(
const ON_MeshNGonEdge& a,
const ON_MeshNGonEdge& b
)
{
if (a.i == b.i && a.j == b.j)
{
// a and b are coincident and have the same direction
if (a.Ni != b.Ni && a.Nj != b.Nj)
return true;
}
else if (a.i == b.j && a.j == b.i)
{
// a and b are coincident and have opposite directions
if (a.Ni != b.Nj && a.Nj != b.Ni)
return true;
}
else
{
// a and b are not coincident
// The calling code expects a and be to be coninicdent
ON_SubDIncrementErrorCount();
}
return false;
}
static bool Internal_CandidateTagIsBetterCreaseEnd(
ON_SubD::VertexTag current_tag,
const ON_SubDVertex* candidate
)
{
if (nullptr == candidate)
return false;
switch(current_tag)
{
case ON_SubD::VertexTag::Unset:
if (ON_SubD::VertexTag::Unset != candidate->m_vertex_tag )
return true;
break;
case ON_SubD::VertexTag::Smooth:
if (candidate->IsDartOrCreaseOrCorner())
return true;
break;
case ON_SubD::VertexTag::Dart:
if (candidate->IsCreaseOrCorner())
return true;
break;
case ON_SubD::VertexTag::Crease:
if (candidate->IsCorner())
return true;
break;
case ON_SubD::VertexTag::Corner:
break;
default:
break;
}
return false;
}
static bool Internal_CreateFromMesh_ValidateNonmanifoldVertexSector(
const ON_SubDVertex* v,
const ON_SubDEdge* e,
ON_SubDSectorIterator& sit
)
{
// e is non manifold edge
// v = nonmanifold corner vertex on e
// sit is a sector of v with e as a starting boundary
if (nullptr == v || v != sit.CenterVertex() || e != sit.CurrentEdge(0))
return false;
// k is used to protect against infinite looping if the topology
// around v is invalid.
const ON_SubDEdge* other_crease = nullptr;
const ON_SubDEdge* best_candidate_edge = nullptr;
const ON_SubDVertex* best_canditate_v1 = nullptr;
const ON_3dVector dir = -e->ControlNetDirectionFrom(v);
double best_dot = ON_DBL_QNAN;
for (unsigned short k = 0; k <= v->m_face_count; ++k)
{
const ON_SubDEdge* e1 = sit.CurrentEdge(1);
if (e1->IsCrease())
{
other_crease = e1;
break;
}
const ON_SubDVertex* v1 = e1->OtherEndVertex(v);
if (nullptr == v1)
{
ON_SUBD_ERROR("invalid subd topology.");
return false; // invalid topology
}
const double d = dir * e1->ControlNetDirectionFrom(v);
if (
nullptr == best_candidate_edge
|| Internal_CandidateTagIsBetterCreaseEnd(best_canditate_v1->m_vertex_tag,v1)
|| (nullptr != best_candidate_edge && best_canditate_v1->m_vertex_tag == v1->m_vertex_tag && d > best_dot)
)
{
best_candidate_edge = e1;
best_dot = d;
best_canditate_v1 = v1;
}
if (nullptr == sit.NextFace(ON_SubDSectorIterator::StopAt::AnyCrease))
break;
}
if (nullptr == other_crease)
{
ON_SUBD_ERROR("bug in nonmanifold mesh to subd code.");
return false;
}
if (other_crease != e)
return true; // this sector is a valid corner vertex sector.
if (nullptr == best_candidate_edge)
{
ON_SUBD_ERROR("bug in nonmanifold mesh to subd code.");
return false;
}
// make best_candidate_edge a crease so corner sector is valid
const_cast<ON_SubDEdge*>(best_candidate_edge)->m_edge_tag = ON_SubD::EdgeTag::Crease;
const ON_SubDVertexEdgeProperties best_ep = best_canditate_v1->EdgeProperties();
ON_SubD::VertexTag vtag;
if ( 1 == best_ep.m_crease_edge_count && 2 == best_ep.m_min_edge_face_count && 2 == best_ep.m_max_edge_face_count)
vtag = ON_SubD::VertexTag::Dart;
else if ( 2 == best_ep.m_crease_edge_count && best_ep.m_max_edge_face_count <= 2 )
vtag = ON_SubD::VertexTag::Crease;
else
vtag = ON_SubD::VertexTag::Corner;
if (false == Internal_CandidateTagIsBetterCreaseEnd(vtag, best_canditate_v1))
const_cast<ON_SubDVertex*>(best_canditate_v1)->m_vertex_tag = vtag;
return true;
}
static void Internal_CreateFromMesh_ValidateNonmanifoldVertex(
const ON_SubDVertex* v
)
{
if (
nullptr == v
|| ON_SubD::VertexTag::Corner != v->m_vertex_tag
)
return;
for (unsigned short vei = 0; vei < v->m_edge_count; ++vei)
{
const ON_SubDEdge* e = v->Edge(vei);
if (
nullptr == e
|| ON_SubD::EdgeTag::Crease != e->m_edge_tag
|| e->m_face_count <= 2
)
continue;
// e is non manifold - verify every attached face has a valid corner sector
for (unsigned short efi = 0; efi < e->m_face_count; ++efi)
{
const ON_SubDFace* f = e->Face(efi);
if (nullptr == f)
continue;
ON_SubDSectorIterator sit;
sit.Initialize(f, 0, v);
if (e != sit.CurrentEdge(0))
{
sit.Initialize(f, 1, v);
if (e != sit.CurrentEdge(0))
{
ON_SUBD_ERROR("bug in nonmanifold mesh to subd code.");
continue;
}
}
Internal_CreateFromMesh_ValidateNonmanifoldVertexSector(v,e,sit);
// convert best_candidate to a crease to make this a valid corner sector;
}
}
return;
}
class ON_NgonBoundaryChecker
{
public:
/*
Parametes:
ngon - [in]
ngon to test
mesh [in]
mesh that ngon is a part of
bMustBeOriented - [in]
If true, the faces in the ngon must be compatibly oriented
*/
bool IsSimpleNgon(
const class ON_MeshNgon* ngon,
const class ON_Mesh* mesh,
bool bMustBeOriented
);
enum : unsigned int
{
HashTableSize = 256
};
private:
void Internal_Reset();
class ON_NgonBoundaryComponent* Internal_AddVertex(unsigned int vertex_index);
class ON_NgonBoundaryComponent* Internal_AddEdge(unsigned int vertex_index0, unsigned int vertex_index1, bool bMustBeOriented);
static unsigned int Internal_VertexHashIndex(unsigned int vertex_index);
static unsigned int Internal_EdgeHashIndex(unsigned int vertex_index0, unsigned int vertex_index1);
void Internal_InitialzeFixedSizePool();
void Internal_ReturnIsNotSimple();
// m_fsp manages the memory used for boundary components.
ON_FixedSizePool m_fsp;
class ON_NgonBoundaryComponent* m_hash_table[ON_NgonBoundaryChecker::HashTableSize] = {};
unsigned m_vertex_count = 0;
unsigned m_edge_count = 0;
bool m_bIsSimple = false;
bool m_bIsNotSimple = false;
};
ON_SubD* ON_SubD::CreateFromMesh(
const class ON_Mesh* level_zero_mesh,
const class ON_ToSubDParameters* from_mesh_options,
ON_SubD* subd
)
{
ON_Mesh* local_copy = nullptr;
if (nullptr != level_zero_mesh)
{
// remove ngons with holes and other damaged ngons so the underlying faces get used.
ON_NgonBoundaryChecker bc;
const bool bMustBeOrientedNgon = false;
const unsigned ngon_count = level_zero_mesh->NgonUnsignedCount();
ON_SimpleArray<unsigned> ngons_with_holes(ngon_count);
for (unsigned ni = 0; ni < ngon_count; ++ni)
{
const class ON_MeshNgon* ngon = level_zero_mesh->Ngon(ni);
if ( nullptr == ngon)
continue;
if (ngon->m_Vcount < 3 || ngon->m_Fcount <= 1)
continue;
if ( false == bc.IsSimpleNgon(ngon, level_zero_mesh,bMustBeOrientedNgon) )
ngons_with_holes.Append(ni);
}
for (;;)
{
if (0 == ngons_with_holes.UnsignedCount())
break;
local_copy = new ON_Mesh(*level_zero_mesh);
if (nullptr == local_copy)
break;
if (ngon_count != local_copy->NgonUnsignedCount())
break;
const unsigned removed_count = local_copy->RemoveNgons(ngons_with_holes.UnsignedCount(), ngons_with_holes.Array());
if (removed_count > 0)
level_zero_mesh = local_copy;
break;
}
}
ON_SubD* subd_from_mesh = Internal_CreateFromMeshWithValidNgons(level_zero_mesh, from_mesh_options, subd);
if (nullptr != local_copy)
delete local_copy;
return subd_from_mesh;
}
ON_SubD* ON_SubD::Internal_CreateFromMeshWithValidNgons(
const class ON_Mesh* level_zero_mesh,
const class ON_ToSubDParameters* from_mesh_options,
ON_SubD* subd
)
{
if (nullptr != subd)
{
ON_SubDimple* subdimple = subd->SubDimple(false);
if (nullptr != subdimple)
subdimple->Clear();
}
if (nullptr == level_zero_mesh)
return nullptr;
ON_Workspace ws;
if (nullptr == from_mesh_options)
from_mesh_options = &ON_ToSubDParameters::Smooth;
ON_3dPointListRef mesh_points(level_zero_mesh);
const unsigned int mesh_point_count = mesh_points.PointCount();
if (mesh_point_count < 3)
return nullptr;
const ON_MeshFaceList mesh_face_list(level_zero_mesh);
const unsigned int mesh_face_count = mesh_face_list.FaceCount();
if ( mesh_face_count < 1 )
return nullptr;
const ON_3fVector* pointNormal
= level_zero_mesh->HasVertexNormals()
? level_zero_mesh->m_N.Array()
: nullptr;
const_cast<ON_Mesh*>(level_zero_mesh)->NgonMap(true);
ON_MeshNgonIterator ngonit(level_zero_mesh);
if (nullptr == ngonit.FirstNgon())
return nullptr;
unsigned int* Vindex = (unsigned int*)ws.GetIntMemory(mesh_point_count);
unsigned int* Vid = level_zero_mesh->GetVertexLocationIds(0, (unsigned int*)ws.GetIntMemory(mesh_point_count), Vindex);
if (nullptr == Vid)
return nullptr;
unsigned int VidCount = Vid[Vindex[mesh_point_count - 1]] + 1;
unsigned char* vertexIsReferenced = (unsigned char*)ws.GetMemory(VidCount*sizeof(vertexIsReferenced[0]));
memset(vertexIsReferenced, 0, VidCount*sizeof(vertexIsReferenced[0]));
// Vid[]
// Vid[] has mesh_point_count values.
// Vid[i] = Vid[j] if and only if mesh->m_V[i] and mesh->m_V[j] are coincident.
// Values in Vid[] run from 0 to VidCount-1.
// There are VidCount unique locations.
// Vindex[] is a permutation of (0, ..., mesh_point_count-1)
// 0 == Vid[Vindex[0]] <= ... <= Vid[Vindex[mesh_point_count-1]] = VidCount-1.
//const bool bConcaveCornerTest
// = nullptr != crease_parameters
// && crease_parameters->ConcaveCornerTestIsEnabled();
//const double min_cos_concave_corner_angle
// = bConcaveCornerTest
// ? (crease_parameters->MaximumConcaveCornerAngleRadians() < ON_PI ? cos(crease_parameters->MaximumConcaveCornerAngleRadians()) : -2.0)
// : 2.0;
double max_cos_crease_angle = ON_UNSET_VALUE;
double min_crease_angle_radians = -ON_UNSET_VALUE;
ON_ToSubDParameters::InteriorCreaseOption crease_test
= (nullptr != from_mesh_options)
? from_mesh_options->InteriorCreaseTest()
: ON_ToSubDParameters::InteriorCreaseOption::None;
if (ON_ToSubDParameters::InteriorCreaseOption::AtMeshCrease == crease_test && nullptr != pointNormal )
{
double min_angle = from_mesh_options->MinimumCreaseAngleRadians();
if (min_angle >= 0.0 && min_angle < ON_PI)
{
min_crease_angle_radians = min_angle;
if ( 0.0 == min_crease_angle_radians)
max_cos_crease_angle = 1.0;
else
{
max_cos_crease_angle = cos(min_crease_angle_radians);
if ( max_cos_crease_angle >= 1.0 )
max_cos_crease_angle = 1.0-ON_EPSILON;
}
}
else
{
crease_test = ON_ToSubDParameters::InteriorCreaseOption::None;
}
}
else if (ON_ToSubDParameters::InteriorCreaseOption::AtMeshEdge != crease_test)
{
crease_test = ON_ToSubDParameters::InteriorCreaseOption::None;
}
// Get sub-D edge list
unsigned int subd_vertex_count = 0;
unsigned int mesh_edge_count = 0;
unsigned int max_subd_face_edge_count = 0;
ON_SimpleArray<struct ON_MeshNGonEdge> mesh_edges(4 * level_zero_mesh->m_F.UnsignedCount());
struct ON_MeshNGonEdge mesh_edge = {};
unsigned int quad_vi[4];
ON_MeshNGonEdge quad_edges[4] = {};
bool bMergeColinearEdges = false;
const ON_MeshFaceList level_zero_mesh_face_list(level_zero_mesh);
unsigned int subd_face_index = 0;
for (const ON_MeshNgon* ngon = ngonit.FirstNgon(); nullptr != ngon; ngon = ngonit.NextNgon())
{
if (ngon->m_Vcount < 3 || ngon->m_Fcount < 1)
continue;
const int ngon_orientation = ngon->Orientation(level_zero_mesh_face_list, false);
if (0 != ngon_orientation)
{
mesh_edge.ngon_index = subd_face_index;
unsigned int ngon_edge_count = 0;
mesh_edge.j = ngon->m_vi[0];
for (unsigned int nvi = 1; nvi <= ngon->m_Vcount; nvi++)
{
mesh_edge.i = mesh_edge.j;
mesh_edge.j = ngon->m_vi[nvi % ngon->m_Vcount];
if (Vid[mesh_edge.i] == Vid[mesh_edge.j])
continue;
mesh_edges.Append(mesh_edge);
ngon_edge_count++;
}
if (ngon_edge_count < 3)
{
mesh_edges.SetCount(mesh_edge_count);
continue;
}
if (ngon_orientation < 0)
{
// ngon and mesh have opposite orientations - mesh orientation wins
// reverese edges
unsigned int i0 = mesh_edge_count;
unsigned int i1 = mesh_edge_count + ngon_edge_count - 1;
while (i0 < i1)
{
mesh_edge = mesh_edges[i0];
mesh_edges[i0] = mesh_edges[i1];
int k = mesh_edge.i;
mesh_edge.i = mesh_edge.j;
mesh_edge.j = k;
mesh_edges[i1] = mesh_edge;
k = mesh_edges[i0].i;
mesh_edges[i0].i = mesh_edges[i0].j;
mesh_edges[i0].j = k;
i0++;
i1--;
}
// Flip middle edge if odd number of edges
if (i0 == i1)
{
int k = mesh_edges[i0].i;
mesh_edges[i0].i = mesh_edges[i0].j;
mesh_edges[i0].j = k;
}
}
// the ngon created a single subd face
subd_face_index++;
if (ngon_edge_count >= 4)
bMergeColinearEdges = true;
if (mesh_edges.UnsignedCount() - mesh_edge_count > max_subd_face_edge_count)
max_subd_face_edge_count = mesh_edges.UnsignedCount() - mesh_edge_count;
}
else if ( ngon->m_Fcount >= 1 )
{
// This generally happens when the "ngon" has holes and it cannot be used as a subd control net polygon.
//
// Each tri or quad in the ngon will get added as a subd face.
for (unsigned int nfi = 0; nfi < ngon->m_Fcount; nfi++)
{
if ( nullptr == mesh_face_list.QuadFvi(ngon->m_fi[nfi],quad_vi))
continue;
unsigned int quad_edge_count = 0;
mesh_edge.ngon_index = subd_face_index;
mesh_edge.j = quad_vi[0];
for (unsigned int fvi = 1; fvi <= 4; fvi++)
{
mesh_edge.i = mesh_edge.j;
mesh_edge.j = quad_vi[fvi % 4];
if (Vid[mesh_edge.i] == Vid[mesh_edge.j])
continue;
quad_edges[quad_edge_count++] = mesh_edge;
}
if (quad_edge_count >= 3)
{
// each quad/triangle in the ON_Mesh ngon created a subd face
mesh_edges.Append(quad_edge_count,quad_edges);
subd_face_index++;
if( quad_edge_count > max_subd_face_edge_count)
max_subd_face_edge_count = quad_edge_count;
}
}
if ( mesh_edge_count == mesh_edges.UnsignedCount() )
continue;
}
for (/*empty init*/; mesh_edge_count < mesh_edges.UnsignedCount(); mesh_edge_count++)
{
mesh_edge = mesh_edges[mesh_edge_count];
if (0 == vertexIsReferenced[Vid[mesh_edge.i]])
{
vertexIsReferenced[Vid[mesh_edge.i]] = 1;
subd_vertex_count++;
}
if (0 == vertexIsReferenced[Vid[mesh_edge.j]])
{
vertexIsReferenced[Vid[mesh_edge.j]] = 1;
subd_vertex_count++;
}
}
}
const unsigned int subd_face_count = subd_face_index;
if (subd_vertex_count < 3 || mesh_edge_count < 3 || subd_face_count < 1)
return nullptr;
#pragma ON_PRAGMA_WARNING_PUSH
#pragma ON_PRAGMA_WARNING_DISABLE_CLANG("-Wpessimizing-move")
#pragma ON_PRAGMA_WARNING_DISABLE_GNU("-Wpessimizing-move")
// Ignore the CLang warning about preventing elision
std::unique_ptr< ON_SubD > uptr;
ON_SubD* new_subd
= (nullptr != subd)
? subd // use subd supplied by the caller
: (uptr = std::move(std::unique_ptr< ON_SubD >(new ON_SubD()))).get(); // new ON_SubD on the heap managed by uptr - ignore CLang warning
#pragma ON_PRAGMA_WARNING_POP
// Make sure the subdimple is created before adding components.
if (nullptr == new_subd->SubDimple(true))
return nullptr;
bool bHasTaggedVertices = false;
bool bHasNonmanifoldCornerVertices = false;
unsigned int* Nid = nullptr;
unsigned int nextNid = 0;
if (ON_ToSubDParameters::InteriorCreaseOption::AtMeshCrease == crease_test)
{
Nid = (unsigned int*)ws.GetIntMemory(mesh_point_count);
memset(Nid, 0, mesh_point_count*sizeof(Nid[0]));
nextNid = 1;
}
ON_SimpleArray< ON_SubDVertex* > V(subd_vertex_count);
VidCount = 0;
for (unsigned int i = 0; i < mesh_point_count;/*empty iterator*/)
{
const unsigned int vid0 = Vid[Vindex[i]];
unsigned int j;
for (j = i + 1; j < mesh_point_count; j++)
{
if (vid0 != Vid[Vindex[j]])
break;
}
if (1 == vertexIsReferenced[vid0])
{
// vertex is referenced by an edge
if (nullptr != Nid)
{
// When there are 2 or more coincident vertices,
// set normal ids used to detect creased edges.
// This for loop finds normals that should be considered "equal" because
// the angle between them is <= crease_parameters->MinimumCreaseAngleRadians()
for (unsigned int k = i; k < j; k++)
{
if (ON_UNSET_UINT_INDEX == Nid[Vindex[k]])
continue;
ON_3dVector N0 = pointNormal[Vindex[k]];
if (false == N0.Unitize())
{
Nid[Vindex[k]] = ON_UNSET_UINT_INDEX;
continue;
}
unsigned int thisNid = Nid[Vindex[k]];
// search for "equal" normals
for (unsigned int n = k + 1; n < j; n++)
{
if (0 != Nid[Vindex[n]] && 0 != thisNid)
continue;
ON_3dVector N1 = pointNormal[Vindex[n]];
if (false == N1.Unitize())
{
Nid[Vindex[k]] = ON_UNSET_UINT_INDEX;
continue;
}
double cos_N0_N1_angle = (N0 == N1) ? 1.0 : N0*N1;
if (cos_N0_N1_angle >= max_cos_crease_angle)
{
// Angle between N0 and N1 is <= crease_parameters->MinimumCreaseAngleRadians()
// so they must have the same id.
if (0 == thisNid)
{
if (0 == Nid[Vindex[n]])
{
thisNid = nextNid++;
Nid[Vindex[n]] = thisNid;
}
else
{
thisNid = Nid[Vindex[n]];
}
Nid[Vindex[k]] = thisNid;
}
continue;
}
}
if (0 == thisNid)
Nid[Vindex[k]] = nextNid++;
}
}
const ON_3dPoint P = mesh_points[Vindex[i]];
ON_SubDVertex* subd_vertex = new_subd->AddVertex(ON_SubD::VertexTag::Smooth, &P.x);
V.Append(subd_vertex);
while (i < j)
Vid[Vindex[i++]] = VidCount;
VidCount++;
}
else
{
// unreferenced vertex
while (i < j)
Vid[Vindex[i++]] = ON_UNSET_UINT_INDEX;
}
}
// change mesh_edges[].i and .j from mesh vertex index to to sub-D vertex id.
for (unsigned int i = 0; i < mesh_edges.UnsignedCount(); i++)
{
// set the normal ids from the ON_Mesh m_V[] indices
struct ON_MeshNGonEdge& mesh_edge_ref = mesh_edges[i];
if (ON_ToSubDParameters::InteriorCreaseOption::AtMeshEdge == crease_test)
{
// All coincident mesh vertices generate interior creases
mesh_edge_ref.Ni = mesh_edge_ref.i;
mesh_edge_ref.Nj = mesh_edge_ref.j;
}
else if (nullptr != Nid)
{
// Coincident mesh vertices with different vertex normals generate interior creases
mesh_edge_ref.Ni = Nid[mesh_edge_ref.i];
mesh_edge_ref.Nj = Nid[mesh_edge_ref.j];
}
else
{
// no interior creases
mesh_edge_ref.Ni = 0;
mesh_edge_ref.Nj = 0;
}
// convert ON_Mesh m_V[] indices into sub-D vertex ids.
mesh_edge_ref.i = Vid[mesh_edge_ref.i];
mesh_edge_ref.j = Vid[mesh_edge_ref.j];
}
// sort the edges
unsigned int* mesh_edge_map = (unsigned int*)ws.GetMemory(mesh_edges.UnsignedCount()*sizeof(mesh_edge_map[0]));
ON_Sort(ON::sort_algorithm::quick_sort, mesh_edge_map, mesh_edges.Array(), mesh_edges.UnsignedCount(), sizeof(mesh_edge), compareUnorderedEdge);
// change mesh_edges[].e to a temporary edge id
ON__UINT_PTR subd_edge_index = 0;
for (unsigned int i = 0; i < mesh_edges.UnsignedCount(); /*empty iterator*/)
{
// first instance of a new edge
mesh_edge = mesh_edges[mesh_edge_map[i]];
mesh_edge.edge_tag = ON_SubD::EdgeTag::Smooth;
mesh_edges[mesh_edge_map[i]].e = (ON_SubDEdge*)subd_edge_index;
unsigned int i0 = i;
for (i++; i < mesh_edges.UnsignedCount() && 0 == compareUnorderedEdge(&mesh_edge, &mesh_edges[mesh_edge_map[i]]); i++)
{
// There were multiple ON_Mesh vertices at at least one end of this edge.
// If the crease_parmeters specified to search for a crease and the
// angle between ON_Mesh vertex normals exceeded the crease tolerance,
// then the edge will be a crease.
if (ON_SubD::EdgeTag::Smooth == mesh_edge.edge_tag)
{
if (TagCoincidentEdgeAsCrease(mesh_edges[mesh_edge_map[i]],mesh_edge))
mesh_edge.edge_tag = ON_SubD::EdgeTag::Crease;
}
mesh_edges[mesh_edge_map[i]].e = (ON_SubDEdge*)subd_edge_index; // duplicate edge
}
while (i0 < i)
mesh_edges[mesh_edge_map[i0++]].edge_tag = mesh_edge.edge_tag;
subd_edge_index++;
}
// Create the sub-D edges.
for (unsigned int i = 0; i < mesh_edges.UnsignedCount(); /*empty iterator*/)
{
mesh_edge = mesh_edges[mesh_edge_map[i]];
subd_edge_index = (ON__UINT_PTR)mesh_edge.e;
// Later, some of the ON_SubD::EdgeTag::Smooth tags are changed to ON_SubD::EdgeTag::Crease or ON_SubD::EdgeTag::SmoothX.
mesh_edge.e
= (mesh_edge.i <= mesh_edge.j)
? new_subd->AddEdgeWithSectorCoefficients(mesh_edge.edge_tag, V[mesh_edge.i], ON_SubDSectorType::IgnoredSectorCoefficient, V[mesh_edge.j], ON_SubDSectorType::IgnoredSectorCoefficient)
: new_subd->AddEdgeWithSectorCoefficients(mesh_edge.edge_tag, V[mesh_edge.j], ON_SubDSectorType::IgnoredSectorCoefficient, V[mesh_edge.i], ON_SubDSectorType::IgnoredSectorCoefficient);
mesh_edges[mesh_edge_map[i]].e = mesh_edge.e;
for (i++; i < mesh_edges.UnsignedCount(); i++)
{
if (subd_edge_index == (ON__UINT_PTR)mesh_edges[mesh_edge_map[i]].e)
{
mesh_edges[mesh_edge_map[i]].e = mesh_edge.e;
continue;
}
break;
}
}
// Create the sub-D faces.
ON_SimpleArray< ON_SubDEdgePtr > EP(max_subd_face_edge_count);
unsigned int mesh_edge_index = 0;
for ( subd_face_index = 0; subd_face_index < subd_face_count; subd_face_index++ )
{
while (mesh_edge_index < mesh_edges.UnsignedCount() && mesh_edges[mesh_edge_index].ngon_index < subd_face_index)
mesh_edge_index++;
if (mesh_edges[mesh_edge_index].ngon_index != subd_face_index)
continue;
EP.SetCount(0);
while (mesh_edge_index < mesh_edges.UnsignedCount() && mesh_edges[mesh_edge_index].ngon_index == subd_face_index)
{
mesh_edge = mesh_edges[mesh_edge_index];
EP.Append(ON_SubDEdgePtr::Create(mesh_edge.e, mesh_edge.i <= mesh_edge.j ? 0 : 1));
mesh_edge_index++;
}
if (EP.UnsignedCount() >= 3)
new_subd->AddFace(EP.Array(), EP.UnsignedCount());
}
// Apply "ON_SubD::EdgeTag::Crease" tag to boundary and non-manifold edges and their vertices.
unsigned int interior_crease_count = 0;
for (const ON_SubDEdge* edge = new_subd->FirstEdge(); nullptr != edge; edge = edge->m_next_edge)
{
if (2 == edge->m_face_count && ON_SubD::EdgeTag::Smooth == edge->m_edge_tag)
continue;
bHasTaggedVertices = true;
const ON_SubD::VertexTag vtag
= (edge->m_face_count > 2)
? ON_SubD::VertexTag::Corner
: ON_SubD::VertexTag::Crease;
const_cast<ON_SubDEdge*>(edge)->m_edge_tag = ON_SubD::EdgeTag::Crease;
for (unsigned int j = 0; j < 2; j++)
{
const ON_SubDVertex* vertex = edge->m_vertex[j];
if (ON_SubD::VertexTag::Smooth == vertex->m_vertex_tag)
{
const_cast<ON_SubDVertex*>(vertex)->m_vertex_tag = vtag;
if (ON_SubD::VertexTag::Corner == vtag && edge->m_face_count > 2)
bHasNonmanifoldCornerVertices = true;
}
}
if ( 2 == edge->m_face_count )
interior_crease_count++;
}
if (bHasNonmanifoldCornerVertices)
{
// may need to crease more edges to get valid corners RH-49843
for (const ON_SubDVertex* v = new_subd->FirstVertex(); nullptr != v; v = v->m_next_vertex)
Internal_CreateFromMesh_ValidateNonmanifoldVertex(v);
}
if (interior_crease_count > 0)
{
// Any interior vertex that has exactly one creased edges must be tagged as a dart.
unsigned int k = 0;
for (const ON_SubDEdge* edge = new_subd->FirstEdge(); nullptr != edge; edge = edge->m_next_edge)
{
if (2 != edge->m_face_count || ON_SubD::EdgeTag::Crease != edge->m_edge_tag)
continue;
if ( ON_SubD::VertexTag::Crease != edge->m_vertex[0]->m_vertex_tag
&& ON_SubD::VertexTag::Crease != edge->m_vertex[1]->m_vertex_tag)
continue;
unsigned int dart_index = 0;
unsigned int dart_count = 0;
for (unsigned int j = 0; j < 2; j++)
{
const ON_SubDVertex* vertex = edge->m_vertex[j];
if (ON_SubD::VertexTag::Crease != vertex->m_vertex_tag)
continue;
const ON_SubDVertexEdgeProperties ep = vertex->EdgeProperties();
if ( 0 == ep.m_null_edge_count && 0 == ep.m_unset_edge_count )
{
if (1 == ep.m_crease_edge_count && ep.m_smooth_edge_count >= 1 && 2 == ep.m_min_edge_face_count && 2 == ep.m_max_edge_face_count)
{
dart_index = j;
++dart_count;
}
}
}
if (dart_count == 1)
{
const_cast<ON_SubDVertex*>(edge->m_vertex[dart_index])->m_vertex_tag = ON_SubD::VertexTag::Dart;
k++;
if (k == interior_crease_count)
break;
}
else if (dart_count == 2)
{
const_cast<ON_SubDVertex*>(edge->m_vertex[0])->m_vertex_tag = ON_SubD::VertexTag::Dart;
const_cast<ON_SubDVertex*>(edge->m_vertex[1])->m_vertex_tag = ON_SubD::VertexTag::Dart;
k++;
if (k == interior_crease_count)
break;
}
}
}
if (bHasTaggedVertices)
{
for (const ON_SubDEdge* edge = new_subd->FirstEdge(); nullptr != edge; edge = edge->m_next_edge)
{
if (ON_SubD::EdgeTag::Smooth != edge->m_edge_tag)
continue;
const unsigned int tagged_end_index = edge->TaggedEndIndex();
if (tagged_end_index < 2)
{
// sector weight will be calculated when facet type is set
const_cast<ON_SubDEdge*>(edge)->m_sector_coefficient[tagged_end_index] = ON_SubDSectorType::UnsetSectorCoefficient;
}
else if (2 == tagged_end_index)
{
// both ends are tagged
if (2 == edge->m_face_count)
{
// first subdivision will convert edge to smooth
const_cast<ON_SubDEdge*>(edge)->m_edge_tag = ON_SubD::EdgeTag::SmoothX;
// sector weights will be calculated when facet type is set
const_cast<ON_SubDEdge*>(edge)->m_sector_coefficient[0] = ON_SubDSectorType::UnsetSectorCoefficient;
const_cast<ON_SubDEdge*>(edge)->m_sector_coefficient[1] = ON_SubDSectorType::UnsetSectorCoefficient;
}
else
{
const_cast<ON_SubDEdge*>(edge)->m_edge_tag = ON_SubD::EdgeTag::Crease;
}
}
}
for (const ON_SubDVertex* vertex = new_subd->FirstVertex(); nullptr != vertex; vertex = vertex->m_next_vertex)
{
if (ON_SubD::VertexTag::Crease != vertex->m_vertex_tag)
continue;
unsigned int vertex_creased_edge_count = 0;
const unsigned int vertex_edge_count = vertex->m_edge_count;
for (unsigned int j = 0; j < vertex_edge_count; j++)
{
const ON_SubDEdge* edge = ON_SUBD_EDGE_POINTER(vertex->m_edges[j].m_ptr);
if (ON_SubD::EdgeTag::Crease == edge->m_edge_tag)
{
if (vertex_creased_edge_count >= 2)
{
// Three or more creased edges end at this vertex.
// It must be subdivided as a corner vertex.
const_cast<ON_SubDVertex*>(vertex)->m_vertex_tag = ON_SubD::VertexTag::Corner;
break;
}
vertex_creased_edge_count++;
}
}
}
}
if (bMergeColinearEdges)
{
const bool bMergeBoundaryEdges = from_mesh_options->MergeColinearBoundaryEdges();
const bool bMergeInteriorCreaseEdges = from_mesh_options->MergeColinearInteriorEdges();
const bool bMergeInteriorSmoothEdges = from_mesh_options->MergeColinearInteriorEdges();
new_subd->MergeColinearEdges(bMergeBoundaryEdges, bMergeInteriorCreaseEdges, bMergeInteriorSmoothEdges, 1e-6, 0.01, sin(0.25*ON_PI));
}
// All interior vertices must have at least 2 faces and three edges
// If the ON_SubD was allocated in this function, do not delete it.
uptr.release();
// If the input mesh is not oriented, fix the subd so it is.
if ( false == new_subd->IsOriented() )
new_subd->Orient();
if (ON_ToSubDParameters::ConvexCornerOption::AtMeshCorner == from_mesh_options->ConvexCornerTest())
{
// Add corners
ON_SubDVertexIterator vit(*new_subd);
ON_SubDEdge* e[2];
const ON_SubDFace* f;
const ON_SubDVertex* v[4];
ON_3dPoint P[4];
ON_3dVector T[4];
ON_3dVector N[4];
double NoN[4];
const double a = from_mesh_options->MaximumConvexCornerAngleRadians();
if (a > 0.0 && a < ON_PI)
{
const double NoNtol = 0.2588190451; // sin(15 degrees)
const double min_cos_corner_angle = cos(a);
for (ON_SubDVertex* vertex = const_cast<ON_SubDVertex*>(vit.FirstVertex()); nullptr != vertex; vertex = const_cast<ON_SubDVertex*>(vit.NextVertex()))
{
if (ON_SubD::VertexTag::Crease != vertex->m_vertex_tag)
continue;
if (2 != vertex->m_edge_count)
continue;
e[0] = ON_SUBD_EDGE_POINTER(vertex->m_edges[0].m_ptr);
e[1] = ON_SUBD_EDGE_POINTER(vertex->m_edges[1].m_ptr);
if (nullptr == e[0] || 1 != e[0]->m_face_count || ON_SubD::EdgeTag::Crease != e[0]->m_edge_tag)
continue;
if (nullptr == e[1] || 1 != e[1]->m_face_count || ON_SubD::EdgeTag::Crease != e[1]->m_edge_tag)
continue;
f = ON_SUBD_FACE_POINTER(e[0]->m_face2[0].m_ptr);
if (nullptr == f)
continue;
if (f != ON_SUBD_FACE_POINTER(e[1]->m_face2[0].m_ptr))
continue;
const unsigned int vi = f->VertexIndex(vertex);
if (vi >= 4)
continue;
ON_SubDEdgePtr eptr[2];
if (e[0] == f->Edge(vi))
{
eptr[0] = ON_SubDEdgePtr::Create(e[0], vertex == e[0]->m_vertex[1] ? 1 : 0);
eptr[1] = ON_SubDEdgePtr::Create(e[1], vertex == e[1]->m_vertex[1] ? 1 : 0);
}
else if (e[1] == f->Edge(vi))
{
eptr[1] = ON_SubDEdgePtr::Create(e[0], vertex == e[0]->m_vertex[1] ? 1 : 0);
eptr[0] = ON_SubDEdgePtr::Create(e[1], vertex == e[1]->m_vertex[1] ? 1 : 0);
}
const double corner_angle_radians = ON_SubDSectorType::CornerSectorAngleRadiansFromEdges(eptr[0], eptr[1]);
if (!(corner_angle_radians > 0.0 && corner_angle_radians < ON_PI))
continue;
// ocnvex quad restriction - for now
if (4 != f->m_edge_count)
continue;
v[0] = vertex;
v[1] = f->Vertex((vi + 1) % 4);
v[2] = f->Vertex((vi + 2) % 4);
v[3] = f->Vertex((vi + 3) % 4);
if (nullptr == v[0] || nullptr == v[1] || nullptr == v[2] || nullptr == v[3])
continue;
for (int i = 0; i < 4; i++)
P[i] = ON_3dPoint(v[i]->m_P);
for (int i = 0; i < 4; i++)
T[i] = P[(i + 1) % 4] - P[i];
for (int i = 0; i < 4; i++)
N[i] = -ON_CrossProduct(T[i], T[(i + 3) % 4]).UnitVector();
for (int i = 0; i < 4; i++)
NoN[i] = N[i] * N[(i + 1) % 4];
if (false == (NoN[0] >= NoNtol && NoN[1] >= NoNtol && NoN[2] >= NoNtol && NoN[3] >= NoNtol))
continue;
const double cos_corner_angle = ON_CrossProduct(T[0], T[3]).Length();
if (false == (cos_corner_angle >= min_cos_corner_angle))
continue;
vertex->m_vertex_tag = ON_SubD::VertexTag::Corner;
}
}
}
new_subd->UpdateEdgeSectorCoefficients(false);
return new_subd;
}
static ON_SubDVertex* IndexVertex(
ON_SimpleArray< ON_SubDVertex* >& vertex,
ON_ClassArray< ON_ClassArray< ON_SimpleArray < int > > >& vert_index,
int x, int y, int z
)
{
int vi = vert_index[x][y][z];
if (vi < 0)
return nullptr;
if (vi >= vertex.Count())
return nullptr;
return vertex[vi];
}
ON_SubD* ON_SubD::CreateSubDBox(
const ON_3dPoint corners[8],
ON_SubD::EdgeTag edge_tag,
unsigned int facecount_x,
unsigned int facecount_y,
unsigned int facecount_z,
ON_SubD* subd)
{
if (ON_SubD::EdgeTag::Crease != edge_tag)
edge_tag = ON_SubD::EdgeTag::Smooth;
if (nullptr == subd)
subd = new ON_SubD;
ON_3dVector xdir = corners[1] - corners[0];
ON_3dVector ydir = corners[3] - corners[0];
ON_3dVector zdir = corners[4] - corners[0];
double x_len = xdir.LengthAndUnitize();
double y_len = ydir.LengthAndUnitize();
double z_len = zdir.LengthAndUnitize();
double dx = x_len / (double)facecount_x;
double dy = y_len / (double)facecount_y;
double dz = z_len / (double)facecount_z;
ON_ClassArray< ON_ClassArray< ON_SimpleArray < int > > > vert_index;
ON_SimpleArray< ON_SubDVertex* > vertex;
// Allocate index arrays
vert_index.Reserve(facecount_x + 1);
vert_index.SetCount(facecount_x + 1);
for (unsigned int ix = 0; ix <= facecount_x; ix++)
{
vert_index[ix].Reserve(facecount_y + 1);
vert_index[ix].SetCount(facecount_y + 1);
for (unsigned int iy = 0; iy <= facecount_y; iy++)
{
vert_index[ix][iy].Reserve(facecount_z + 1);
vert_index[ix][iy].SetCount(facecount_z + 1);
for (unsigned int iz = 0; iz <= facecount_z; iz++)
{
vert_index[ix][iy][iz] = -1;
}
}
}
// Make interior vertexes and store 3d indexes
for (unsigned int ix = 0; ix <= facecount_x; ix++)
{
for (unsigned int iy = 0; iy <= facecount_y; iy++)
{
for (unsigned int iz = 0; iz <= facecount_z; iz++)
{
int ccnt = 0;
if (ix == 0 || ix == facecount_x)
ccnt++;
if (iy == 0 || iy == facecount_y)
ccnt++;
if (iz == 0 || iz == facecount_z)
ccnt++;
if (ccnt > 0) // On some face
{
ON_SubD::VertexTag vtag = ON_SubD::VertexTag::Smooth;
if (edge_tag == ON_SubD::EdgeTag::Crease)
{
if(ccnt == 2) // On some edge
vtag = ON_SubD::VertexTag::Crease;
else if(ccnt == 3) // On some corner
vtag = ON_SubD::VertexTag::Corner;
}
ON_3dPoint P(corners[0] + (xdir * (dx * ix)) + (ydir * (dy * iy)) + (zdir * (dz * iz)));
vert_index[ix][iy][iz] = vertex.Count();
vertex.AppendNew() = subd->AddVertex(vtag, &P.x);
if (nullptr == vertex.Last())
return nullptr;
}
}
}
}
ON_ClassArray< ON_SubDEdgePtr > box_edges[12];
ON_SubDEdge* e = nullptr;
// 4 edge chains parallel to x
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, ix, 0, 0), IndexVertex(vertex, vert_index, ix + 1, 0, 0));
box_edges[0].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, ix, facecount_y, 0), IndexVertex(vertex, vert_index, ix + 1, facecount_y, 0));
box_edges[2].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, ix, 0, facecount_z), IndexVertex(vertex, vert_index, ix + 1, 0, facecount_z));
box_edges[8].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, ix, facecount_y, facecount_z), IndexVertex(vertex, vert_index, ix + 1, facecount_y, facecount_z));
box_edges[10].Append(ON_SubDEdgePtr::Create(e, 0));
}
// 4 edge chains parallel to y
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, 0, iy, 0), IndexVertex(vertex, vert_index, 0, iy + 1, 0));
box_edges[3].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, facecount_x, iy, 0), IndexVertex(vertex, vert_index, facecount_x, iy + 1, 0));
box_edges[1].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, facecount_x, iy, facecount_z), IndexVertex(vertex, vert_index, facecount_x, iy + 1, facecount_z));
box_edges[9].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, 0, iy, facecount_z), IndexVertex(vertex, vert_index, 0, iy + 1, facecount_z));
box_edges[11].Append(ON_SubDEdgePtr::Create(e, 0));
}
// 4 edge chains parallel to z
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, 0, 0, iz), IndexVertex(vertex, vert_index, 0, 0, iz + 1));
box_edges[4].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, facecount_x, 0, iz), IndexVertex(vertex, vert_index, facecount_x, 0, iz + 1));
box_edges[5].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, facecount_x, facecount_y, iz), IndexVertex(vertex, vert_index, facecount_x, facecount_y, iz + 1));
box_edges[6].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, 0, facecount_y, iz), IndexVertex(vertex, vert_index, 0, facecount_y, iz + 1));
box_edges[7].Append(ON_SubDEdgePtr::Create(e, 0));
}
ON_ClassArray< ON_ClassArray< ON_SubDEdgePtr > > face_edges[2];
// Bottom face
{
for (unsigned int iy = 0; iy <= facecount_y; iy++)
{
if (iy == 0)
face_edges[0].Append(box_edges[0]);
else if (iy == facecount_y)
face_edges[0].Append(box_edges[2]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
e = subd->AddEdge(ON_SubD::EdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, iy, 0), IndexVertex(vertex, vert_index, ix + 1, iy, 0));
row.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int ix = 0; ix <= facecount_x; ix++)
{
if (ix == 0)
face_edges[1].Append(box_edges[3]);
else if (ix == facecount_x)
face_edges[1].Append(box_edges[1]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
e = subd->AddEdge(ON_SubD::EdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, iy, 0), IndexVertex(vertex, vert_index, ix, iy + 1, 0));
col.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
ON_SubDEdgePtr edge_ptrs[4];
edge_ptrs[0] = face_edges[1][ix][iy];
edge_ptrs[1] = face_edges[0][iy + 1][ix];
edge_ptrs[2] = face_edges[1][ix + 1][iy].Reversed();
edge_ptrs[3] = face_edges[0][iy][ix].Reversed();
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
if (nullptr == f0)
return nullptr;
}
}
}
// Top face
{
face_edges[0].Empty();
face_edges[1].Empty();
for (unsigned int iy = 0; iy <= facecount_y; iy++)
{
if (iy == 0)
face_edges[0].Append(box_edges[8]);
else if (iy == facecount_y)
face_edges[0].Append(box_edges[10]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
e = subd->AddEdge(ON_SubD::EdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, iy, facecount_z), IndexVertex(vertex, vert_index, ix + 1, iy, facecount_z));
row.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int ix = 0; ix <= facecount_x; ix++)
{
if (ix == 0)
face_edges[1].Append(box_edges[11]);
else if (ix == facecount_x)
face_edges[1].Append(box_edges[9]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
e = subd->AddEdge(ON_SubD::EdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, iy, facecount_z), IndexVertex(vertex, vert_index, ix, iy + 1, facecount_z));
col.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
ON_SubDEdgePtr edge_ptrs[4];
edge_ptrs[0] = face_edges[0][iy][ix];
edge_ptrs[1] = face_edges[1][ix + 1][iy];
edge_ptrs[2] = face_edges[0][iy + 1][ix].Reversed();
edge_ptrs[3] = face_edges[1][ix][iy].Reversed();
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
if (nullptr == f0)
return nullptr;
}
}
}
// Front face
{
face_edges[0].Empty();
face_edges[1].Empty();
for (unsigned int iz = 0; iz <= facecount_z; iz++)
{
if (iz == 0)
face_edges[0].Append(box_edges[0]);
else if (iz == facecount_z)
face_edges[0].Append(box_edges[8]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
e = subd->AddEdge(ON_SubD::EdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, 0, iz), IndexVertex(vertex, vert_index, ix + 1, 0, iz));
row.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int ix = 0; ix <= facecount_x; ix++)
{
if (ix == 0)
face_edges[1].Append(box_edges[4]);
else if (ix == facecount_x)
face_edges[1].Append(box_edges[5]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
e = subd->AddEdge(ON_SubD::EdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, 0, iz), IndexVertex(vertex, vert_index, ix, 0, iz + 1));
col.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
ON_SubDEdgePtr edge_ptrs[4];
edge_ptrs[0] = face_edges[0][iz][ix];
edge_ptrs[1] = face_edges[1][ix + 1][iz];
edge_ptrs[2] = face_edges[0][iz + 1][ix].Reversed();
edge_ptrs[3] = face_edges[1][ix][iz].Reversed();
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
if (nullptr == f0)
return nullptr;
}
}
}
// Back face
{
face_edges[0].Empty();
face_edges[1].Empty();
for (unsigned int iz = 0; iz <= facecount_z; iz++)
{
if (iz == 0)
face_edges[0].Append(box_edges[2]);
else if (iz == facecount_z)
face_edges[0].Append(box_edges[10]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
e = subd->AddEdge(ON_SubD::EdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, facecount_y, iz), IndexVertex(vertex, vert_index, ix + 1, facecount_y, iz));
row.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int ix = 0; ix <= facecount_x; ix++)
{
if (ix == 0)
face_edges[1].Append(box_edges[7]);
else if (ix == facecount_x)
face_edges[1].Append(box_edges[6]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
e = subd->AddEdge(ON_SubD::EdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, facecount_y, iz), IndexVertex(vertex, vert_index, ix, facecount_y, iz + 1));
col.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
ON_SubDEdgePtr edge_ptrs[4];
edge_ptrs[0] = face_edges[1][ix][iz];
edge_ptrs[1] = face_edges[0][iz + 1][ix];
edge_ptrs[2] = face_edges[1][ix + 1][iz].Reversed();
edge_ptrs[3] = face_edges[0][iz][ix].Reversed();
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
if (nullptr == f0)
return nullptr;
}
}
}
// Left face
{
face_edges[0].Empty();
face_edges[1].Empty();
for (unsigned int iz = 0; iz <= facecount_z; iz++)
{
if (iz == 0)
face_edges[0].Append(box_edges[3]);
else if (iz == facecount_z)
face_edges[0].Append(box_edges[11]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
e = subd->AddEdge(ON_SubD::EdgeTag::Smooth, IndexVertex(vertex, vert_index, 0, iy, iz), IndexVertex(vertex, vert_index, 0, iy + 1, iz));
row.Append(ON_SubDEdgePtr::Create(e, 0));
// mac compile warning // ON_3dPoint p0 = row.Last()->RelativeVertex(0)->ControlNetPoint();
// mac compile warning // ON_3dPoint p1 = row.Last()->RelativeVertex(1)->ControlNetPoint();
// mac compile warning // iy = iy;
}
}
}
for (unsigned int iy = 0; iy <= facecount_y; iy++)
{
if (iy == 0)
face_edges[1].Append(box_edges[4]);
else if (iy == facecount_y)
face_edges[1].Append(box_edges[7]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
e = subd->AddEdge(ON_SubD::EdgeTag::Smooth, IndexVertex(vertex, vert_index, 0, iy, iz), IndexVertex(vertex, vert_index, 0, iy, iz + 1));
col.Append(ON_SubDEdgePtr::Create(e, 0));
// mac compile warning // ON_3dPoint p0 = col.Last()->RelativeVertex(0)->ControlNetPoint();
// mac compile warning // ON_3dPoint p1 = col.Last()->RelativeVertex(1)->ControlNetPoint();
// mac compile warning // iy = iy;
}
}
}
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
ON_SubDEdgePtr edge_ptrs[4];
edge_ptrs[0] = face_edges[1][iy][iz];
edge_ptrs[1] = face_edges[0][iz + 1][iy];
edge_ptrs[2] = face_edges[1][iy + 1][iz].Reversed();
edge_ptrs[3] = face_edges[0][iz][iy].Reversed();
// mac compile warning // ON_3dPoint p00 = edge_ptrs[0].RelativeVertex(0)->ControlNetPoint();
// mac compile warning // ON_3dPoint p01 = edge_ptrs[0].RelativeVertex(1)->ControlNetPoint();
// mac compile warning // ON_3dPoint p10 = edge_ptrs[1].RelativeVertex(0)->ControlNetPoint();
// mac compile warning // ON_3dPoint p11 = edge_ptrs[1].RelativeVertex(1)->ControlNetPoint();
// mac compile warning // ON_3dPoint p20 = edge_ptrs[2].RelativeVertex(0)->ControlNetPoint();
// mac compile warning // ON_3dPoint p21 = edge_ptrs[2].RelativeVertex(1)->ControlNetPoint();
// mac compile warning // ON_3dPoint p30 = edge_ptrs[3].RelativeVertex(0)->ControlNetPoint();
// mac compile warning // ON_3dPoint p31 = edge_ptrs[3].RelativeVertex(1)->ControlNetPoint();
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
if (nullptr == f0)
return nullptr;
}
}
}
// Right face
{
face_edges[0].Empty();
face_edges[1].Empty();
for (unsigned int iz = 0; iz <= facecount_z; iz++)
{
if (iz == 0)
face_edges[0].Append(box_edges[1]);
else if (iz == facecount_z)
face_edges[0].Append(box_edges[9]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
e = subd->AddEdge(ON_SubD::EdgeTag::Smooth, IndexVertex(vertex, vert_index, facecount_x, iy, iz), IndexVertex(vertex, vert_index, facecount_x, iy + 1, iz));
row.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int iy = 0; iy <= facecount_y; iy++)
{
if (iy == 0)
face_edges[1].Append(box_edges[5]);
else if (iy == facecount_y)
face_edges[1].Append(box_edges[6]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
e = subd->AddEdge(ON_SubD::EdgeTag::Smooth, IndexVertex(vertex, vert_index, facecount_x, iy, iz), IndexVertex(vertex, vert_index, facecount_x, iy, iz + 1));
col.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
ON_SubDEdgePtr edge_ptrs[4];
edge_ptrs[0] = face_edges[0][iz][iy];
edge_ptrs[1] = face_edges[1][iy + 1][iz];
edge_ptrs[2] = face_edges[0][iz + 1][iy].Reversed();
edge_ptrs[3] = face_edges[1][iy][iz].Reversed();
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
if (nullptr == f0)
return nullptr;
}
}
}
subd->SubDModifiedNofification();
//subd->UpdateAllTagsAndSectorCoefficients(true);
return subd;
}
/*
The ONLY use for this class is in a calculation to determine if an ngon has a single simple outer boundary.
*/
class ON_NgonBoundaryComponent
{
public:
enum class Type : unsigned char
{
Unset = 0,
Vertex = 1,
Edge = 2
};
static const ON_NgonBoundaryComponent Unset;
unsigned int IsBoundaryVertex() const;
unsigned int IsBoundaryEdge() const;
ON_NgonBoundaryComponent::Type m_type = ON_NgonBoundaryComponent::Type::Unset;
mutable unsigned char m_mark = 0;
unsigned char m_face_count = 0; // 0, 1, 2, or 3 = number of faces attached to this edge. 3 means 3 or more
unsigned char m_attached_count = 0; // 0, 1, or 2 = number of values set in m_attached_to[]
unsigned int m_index = 0;
// If this component is a vertex, these will be the first two edges attached to the vertex.
// If this component is an edge, these will be the vertices at the start and end.
ON_NgonBoundaryComponent* m_attached_to[2] = {};
private:
bool Internal_IsAttachedToTwo(ON_NgonBoundaryComponent::Type attached_type) const;
friend class ON_NgonBoundaryChecker;
// hash table pointer
// m_next is a list in a ON_NgonBoundaryChecker.m_vertex_hash_table[] element.
ON_NgonBoundaryComponent* m_next = nullptr;
};
bool ON_NgonBoundaryComponent::Internal_IsAttachedToTwo(ON_NgonBoundaryComponent::Type attached_type) const
{
return
2 == m_attached_count
&& nullptr != m_attached_to[0]
&& nullptr != m_attached_to[1]
&& m_attached_to[0] != m_attached_to[1]
&& attached_type == m_attached_to[0]->m_type
&& attached_type == m_attached_to[1]->m_type
;
}
unsigned int ON_NgonBoundaryComponent::IsBoundaryVertex() const
{
return
ON_NgonBoundaryComponent::Type::Vertex == m_type
&& 0 == m_face_count
&& Internal_IsAttachedToTwo(ON_NgonBoundaryComponent::Type::Edge)
&& 1 == m_attached_to[0]->m_face_count
&& 1 == m_attached_to[1]->m_face_count
;
}
unsigned int ON_NgonBoundaryComponent::IsBoundaryEdge() const
{
return
ON_NgonBoundaryComponent::Type::Edge == m_type
&& 1 == m_face_count
&& Internal_IsAttachedToTwo(ON_NgonBoundaryComponent::Type::Vertex)
&& 0 == m_attached_to[0]->m_face_count
&& 0 == m_attached_to[1]->m_face_count
;
}
const ON_NgonBoundaryComponent ON_NgonBoundaryComponent::Unset ON_CLANG_CONSTRUCTOR_BUG_INIT(ON_NgonBoundaryComponent);
void ON_NgonBoundaryChecker::Internal_ReturnIsNotSimple()
{
m_bIsSimple = false;
m_bIsNotSimple = true;
}
void ON_NgonBoundaryChecker::Internal_Reset()
{
m_fsp.ReturnAll();
for (unsigned i = 0; i < ON_NgonBoundaryChecker::HashTableSize; ++i)
m_hash_table[i] = nullptr;
m_vertex_count = 0;
m_edge_count = 0;
m_bIsSimple = false;
m_bIsNotSimple = false;
}
unsigned int ON_NgonBoundaryChecker::Internal_VertexHashIndex(unsigned int vertex_index)
{
return ON_CRC32(0, sizeof(vertex_index), &vertex_index) % ON_NgonBoundaryChecker::HashTableSize;
}
unsigned int ON_NgonBoundaryChecker::Internal_EdgeHashIndex(unsigned int vertex_index0, unsigned int vertex_index1)
{
return (vertex_index0 < vertex_index1)
? (ON_CRC32(vertex_index0, sizeof(vertex_index1), &vertex_index1) % ON_NgonBoundaryChecker::HashTableSize)
: (ON_CRC32(vertex_index1, sizeof(vertex_index0), &vertex_index0) % ON_NgonBoundaryChecker::HashTableSize)
;
}
void ON_NgonBoundaryChecker::Internal_InitialzeFixedSizePool()
{
if (0 == m_fsp.SizeofElement())
m_fsp.Create(sizeof(ON_NgonBoundaryComponent), 0, 0);
}
ON_NgonBoundaryComponent* ON_NgonBoundaryChecker::Internal_AddVertex(unsigned int vertex_index)
{
if (m_bIsNotSimple)
return nullptr;
const unsigned hash_index = ON_NgonBoundaryChecker::Internal_VertexHashIndex(vertex_index);
ON_NgonBoundaryComponent* v;
for (
v = m_hash_table[hash_index];
nullptr != v;
v = v->m_next
)
{
if (ON_NgonBoundaryComponent::Type::Vertex == v->m_type && vertex_index == v->m_index)
return v;
}
if (nullptr == v)
{
Internal_InitialzeFixedSizePool();
v = (ON_NgonBoundaryComponent*)m_fsp.AllocateElement();
v->m_type = ON_NgonBoundaryComponent::Type::Vertex;
v->m_index = vertex_index;
v->m_next = m_hash_table[hash_index];
m_hash_table[hash_index] = v;
++m_vertex_count;
}
return v;
}
ON_NgonBoundaryComponent* ON_NgonBoundaryChecker::Internal_AddEdge(unsigned int vertex_index0, unsigned int vertex_index1, bool bMustBeOriented)
{
if (m_bIsNotSimple)
return nullptr;
if (vertex_index0 == vertex_index1)
return (Internal_ReturnIsNotSimple(),nullptr);
ON_NgonBoundaryComponent* v[2] = { Internal_AddVertex(vertex_index0), Internal_AddVertex(vertex_index1) };
if (nullptr == v[0] || nullptr == v[1])
return (Internal_ReturnIsNotSimple(), nullptr);
const unsigned hash_index = ON_NgonBoundaryChecker::Internal_EdgeHashIndex(vertex_index0, vertex_index1);
ON_NgonBoundaryComponent* e;
for (
e = m_hash_table[hash_index];
nullptr != e;
e = e->m_next
)
{
if (
ON_NgonBoundaryComponent::Type::Edge == e->m_type
&&
((e->m_attached_to[0] == v[0] && e->m_attached_to[1] == v[1]) || (e->m_attached_to[0] == v[1] && e->m_attached_to[1] == v[0]))
)
{
if (1 == e->m_face_count)
{
if (bMustBeOriented)
{
if (e->m_attached_to[0] != v[1] || e->m_attached_to[1] != v[0])
{
// The 2 faces attached to this edge are not compatibly oriented.
return (Internal_ReturnIsNotSimple(), nullptr);
}
}
// this is an interior edge
e->m_face_count = 2;
return e;
}
// nonmanifold edge
return (Internal_ReturnIsNotSimple(), nullptr);
}
}
e = (ON_NgonBoundaryComponent*)m_fsp.AllocateElement();
e->m_type = ON_NgonBoundaryComponent::Type::Edge;
e->m_face_count = 1;
e->m_attached_count = 2;
e->m_attached_to[0] = v[0];
e->m_attached_to[1] = v[1];
e->m_next = m_hash_table[hash_index];
m_hash_table[hash_index] = e;
++m_edge_count;
return e;
}
bool ON_NgonBoundaryChecker::IsSimpleNgon(
const class ON_MeshNgon* ngon,
const class ON_Mesh* mesh,
bool bMustBeOriented
)
{
Internal_Reset();
if (nullptr == ngon || nullptr == mesh)
return (Internal_ReturnIsNotSimple(),false);
const unsigned ngon_face_count = ngon->m_Fcount;
if (ngon_face_count < 1 || nullptr == ngon->m_fi)
return (Internal_ReturnIsNotSimple(), false);
const int mesh_vertex_count = mesh->VertexCount();
const unsigned mesh_face_count = mesh->m_F.UnsignedCount();
if (mesh_vertex_count < 3 || mesh_face_count < 1)
return (Internal_ReturnIsNotSimple(), false);
const ON_MeshFace* a = mesh->m_F.Array();
for (unsigned i = 0; i < ngon_face_count; ++i)
{
const unsigned fi = ngon->m_fi[i];
if (fi >= mesh_face_count)
return (Internal_ReturnIsNotSimple(), false); // invalid face index in this ngon
const int* fvi = a[fi].vi;
if (fvi[0] < 0 || fvi[0] >= mesh_vertex_count)
return (Internal_ReturnIsNotSimple(), false); // invalid face in this ngon
if (fvi[1] < 0 || fvi[1] >= mesh_vertex_count)
return (Internal_ReturnIsNotSimple(), false); // invalid face in this ngon
if (fvi[2] < 0 || fvi[2] >= mesh_vertex_count)
return (Internal_ReturnIsNotSimple(), false); // invalid face in this ngon
if (fvi[3] < 0 || fvi[3] >= mesh_vertex_count)
return (Internal_ReturnIsNotSimple(), false); // invalid face in this ngon
if (nullptr == this->Internal_AddEdge(fvi[0], fvi[1], bMustBeOriented))
return (Internal_ReturnIsNotSimple(), false);
if (nullptr == this->Internal_AddEdge(fvi[1], fvi[2], bMustBeOriented))
return (Internal_ReturnIsNotSimple(), false);
if (fvi[2] != fvi[3])
{
if (nullptr == this->Internal_AddEdge(fvi[2], fvi[3], bMustBeOriented))
return (Internal_ReturnIsNotSimple(), false);
}
if (nullptr == this->Internal_AddEdge(fvi[3], fvi[0], bMustBeOriented))
return (Internal_ReturnIsNotSimple(), false);
}
if (m_edge_count < 3 || m_vertex_count < 3)
return (Internal_ReturnIsNotSimple(), false);
// A simple ngon has Euler number = ( V - E + F) = 1.
if (m_vertex_count + ngon_face_count != m_edge_count + 1)
return (Internal_ReturnIsNotSimple(), false); // wrong Euler number
// set vertex attachments
for (unsigned hash_index = 0; hash_index < ON_NgonBoundaryChecker::HashTableSize; ++hash_index)
{
for (ON_NgonBoundaryComponent* e = m_hash_table[hash_index]; nullptr != e; e = e->m_next)
{
if (1 != e->m_face_count)
continue;
for (unsigned evi = 0; evi < 2; ++evi)
{
ON_NgonBoundaryComponent* v = e->m_attached_to[evi];
if (v->m_attached_count >= 2)
return (Internal_ReturnIsNotSimple(), false); // vertex is attached to 3 or more boundary edges
v->m_attached_to[v->m_attached_count++] = e;
}
}
}
bool bBoundaryIsMarked = false;
ON_FixedSizePoolIterator fspit(m_fsp);
for (ON_NgonBoundaryComponent* e = (ON_NgonBoundaryComponent * )fspit.FirstElement(); nullptr != e; e = (ON_NgonBoundaryComponent * )fspit.NextElement())
{
if (1 != e->m_face_count)
continue; // vertex components alwasy have m_face_count = 0;
// e is a boundary edge
if (bBoundaryIsMarked)
{
if (0 == e->m_mark)
{
// this is a boundary edge that part of the boundary we marked. The ngon is not simple.
return (Internal_ReturnIsNotSimple(), false);
}
}
else
{
if ( false == e->IsBoundaryEdge())
return (Internal_ReturnIsNotSimple(), false);
// e is the first boundary edge in the pool
if (0 != e->m_mark)
{
ON_ERROR("Bug in this code - all edges should have m_mark = 0 at this point.");
return (Internal_ReturnIsNotSimple(), false);
}
// Walk along the boundary beginning at e0 and mark every edge in the boundary.
ON_NgonBoundaryComponent* e0 = e;
ON_NgonBoundaryComponent* v0 = e0->m_attached_to[0];
if ( nullptr == v0 || 0 != v0->m_mark)
{
ON_ERROR("Bug in this code - vertices should have m_mark = 0 at this point.");
return (Internal_ReturnIsNotSimple(), false);
}
if (false == v0->IsBoundaryVertex())
return (Internal_ReturnIsNotSimple(), false);
ON_NgonBoundaryComponent* e1 = e0;
ON_NgonBoundaryComponent* v1 = v0;
for (unsigned i = 0; i < m_edge_count; ++i) // counter limits infinite loop if there is a bug
{
if (0 != v1->m_mark)
return (Internal_ReturnIsNotSimple(), false);
if (0 != e1->m_mark)
return (Internal_ReturnIsNotSimple(), false);
// mark v1 and e1 as part of the boundary.
v1->m_mark = 1;
e1->m_mark = 1;
// set v1 = "next" vertex in the boundary
if ( v1 == e1->m_attached_to[0])
v1 = e1->m_attached_to[1];
else if (v1 == e1->m_attached_to[1])
{
if (bMustBeOriented)
return (Internal_ReturnIsNotSimple(), false);
v1 = e1->m_attached_to[0];
}
else
return (Internal_ReturnIsNotSimple(), false);
if (nullptr == v1)
return (Internal_ReturnIsNotSimple(), false);
// set e1 = "next" edge in the boundary
if (e1 == v1->m_attached_to[0])
e1 = v1->m_attached_to[1];
else if (e1 == v1->m_attached_to[1])
e1 = v1->m_attached_to[0];
else
return (Internal_ReturnIsNotSimple(), false);
if ( nullptr == e1)
return (Internal_ReturnIsNotSimple(), false);
if (e0 == e1 || v0 == v1)
{
if (e0 == e1 && v0 == v1)
{
// all edges and vertices in this boundary are marked. There should be no unmarked boundary edges.
bBoundaryIsMarked = true;
break;
}
return (Internal_ReturnIsNotSimple(), false);
}
if (false == v1->IsBoundaryVertex())
return (Internal_ReturnIsNotSimple(), false);
if (false == e1->IsBoundaryEdge())
return (Internal_ReturnIsNotSimple(), false);
}
if ( false == bBoundaryIsMarked)
return (Internal_ReturnIsNotSimple(), false); // for loop finished without marking a boundary
}
}
m_bIsSimple = (bBoundaryIsMarked && false == m_bIsNotSimple);
return m_bIsSimple;
}