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<div class="title">opennurbs_3dm_attributes.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* $NoKeywords: $ */</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Copyright (c) 1993-2012 Robert McNeel &amp; Associates. All rights reserved.</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// McNeel &amp; Associates.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED &quot;AS IS&quot; WITHOUT EXPRESS OR IMPLIED WARRANTY.</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// MERCHANTABILITY ARE HEREBY DISCLAIMED.</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// </span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// For complete openNURBS copyright information see &lt;http://www.opennurbs.org&gt;.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">//</span><span class="comment"></span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">////////////////////////////////////////////////////////////////</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"></span>*/</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">////////////////////////////////////////////////////////////////</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"></span><span class="comment">//</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// defines ON_3dmObjectAttributes</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">//</span><span class="comment"></span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">////////////////////////////////////////////////////////////////</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#if !defined(OPENNURBS_3DM_ATTRIBUTES_INC_)</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#define OPENNURBS_3DM_ATTRIBUTES_INC_</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment">Description: </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment"> Top level OpenNURBS objects have geometry and attributes. The</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="comment"> geometry is stored in some class derived from ON_Geometry and </span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"> the attributes are stored in an ON_3dmObjectAttributes class.</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="comment"> Examples of attributes are object name, object id, display </span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="comment"> attributes, group membership, layer membership, and so on.</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="comment">Remarks:</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="comment"> 7 January 2003 Dale Lear</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="comment"> Derived from ON_Object so ON_UserData can be attached</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="comment"> to ON_3dmObjectAttributes.</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html"> 41</a></span>&#160;<span class="keyword">class </span>ON_CLASS <a class="code" href="../../d0/d52/class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a> : <span class="keyword">public</span> <a class="code" href="../../d9/d7b/class_o_n___object.html">ON_Object</a></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;{</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; ON_OBJECT_DECLARE(<a class="code" href="../../d0/d52/class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a>);</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#abbaef2423c1d6341f776846fc5797dac"> 46</a></span>&#160; <span class="keyword">static</span> <span class="keyword">const</span> <a class="code" href="../../d0/d52/class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a> <a class="code" href="../../d0/d52/class_o_n__3dm_object_attributes.html#abbaef2423c1d6341f776846fc5797dac">Unset</a>;</div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#a4994e8895d41920a37708e51aa5b273d"> 47</a></span>&#160; <span class="keyword">static</span> <span class="keyword">const</span> <a class="code" href="../../d0/d52/class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a> <a class="code" href="../../d0/d52/class_o_n__3dm_object_attributes.html#a4994e8895d41920a37708e51aa5b273d">DefaultAttributes</a>;</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <span class="comment">// ON_Object virtual interface. See ON_Object</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; <span class="comment">// for details.</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <span class="keywordtype">bool</span> <a class="code" href="../../d9/d7b/class_o_n___object.html#a7212696724553dc4d365479a10150c0d">IsValid</a>( <span class="keyword">class</span> <a class="code" href="../../d2/da3/class_o_n___text_log.html">ON_TextLog</a>* text_log = <span class="keyword">nullptr</span> ) <span class="keyword">const override</span>;</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; <span class="comment">// virtual</span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; <span class="keywordtype">void</span> <a class="code" href="../../d9/d7b/class_o_n___object.html#a21c7b04a80f1806c3a45f72d7c491a44">Dump</a>( <a class="code" href="../../d2/da3/class_o_n___text_log.html">ON_TextLog</a>&amp; ) <span class="keyword">const override</span>;</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; <span class="comment">// virtual</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="../../d9/d7b/class_o_n___object.html#a0299df21bfed90d7b5bfb24cdcf5e6c1">SizeOf</a>() <span class="keyword">const override</span>;</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; <span class="comment">// virtual</span></div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; <span class="keywordtype">bool</span> <a class="code" href="../../d9/d7b/class_o_n___object.html#a16eb9ab6bf0d0a614655cf9cd055871a">Write</a>(<a class="code" href="../../db/d16/class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp;) <span class="keyword">const override</span>;</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; <span class="comment">// virtual</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; <span class="keywordtype">bool</span> <a class="code" href="../../d9/d7b/class_o_n___object.html#a09ac9742ead91dd8f9cdd579bcbfed10">Read</a>(<a class="code" href="../../db/d16/class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp;) <span class="keyword">override</span>;</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;<span class="comment"> Returns:</span></div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;<span class="comment"> True if successful.</span></div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;<span class="comment"> (xform is invertable or didn&#39;t need to be).</span></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; <span class="keywordtype">bool</span> Transform( <span class="keyword">const</span> <a class="code" href="../../d3/d13/class_o_n___xform.html">ON_Xform</a>&amp; xform );</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; <span class="comment">// attributes of geometry and dimension table objects</span></div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; <a class="code" href="../../d0/d52/class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a>();</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; ~<a class="code" href="../../d0/d52/class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a>();</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; <span class="comment">// Default C++ copy constructor and operator= work fine</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; <span class="comment">// Do not provide custom versions</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; <span class="comment">// NO // ON_3dmObjectAttributes(const ON_3dmObjectAttributes&amp;);</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; <span class="comment">// NO // ON_3dmObjectAttributes&amp; operator=(const ON_3dmObjectAttributes&amp;);</span></div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; <span class="keywordtype">bool</span> operator==(<span class="keyword">const</span> <a class="code" href="../../d0/d52/class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a>&amp;) <span class="keyword">const</span>;</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; <span class="keywordtype">bool</span> operator!=(<span class="keyword">const</span> <a class="code" href="../../d0/d52/class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a>&amp;) <span class="keyword">const</span>;</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; <span class="comment">// Initializes all attributes to the default values.</span></div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; <span class="keywordtype">void</span> Default();</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; <span class="keywordtype">bool</span> <a class="code" href="../../d9/d7b/class_o_n___object.html#a82188bbf97bbd149ac6fcb7cd8e989d1">UpdateReferencedComponents</a>(</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; <span class="keyword">const</span> <span class="keyword">class</span> <a class="code" href="../../d8/d72/class_o_n___component_manifest.html">ON_ComponentManifest</a>&amp; source_manifest,</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; <span class="keyword">const</span> <span class="keyword">class</span> <a class="code" href="../../d8/d72/class_o_n___component_manifest.html">ON_ComponentManifest</a>&amp; destination_manifest,</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; <span class="keyword">const</span> <span class="keyword">class</span> <a class="code" href="../../d9/df6/class_o_n___manifest_map.html">ON_ManifestMap</a>&amp; manifest_map</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; ) <span class="keyword">override</span>;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; <span class="comment">// Interface ////////////////////////////////////////////////////////</span></div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; <span class="comment">// An OpenNURBS object must be in one of three modes: normal, locked</span></div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; <span class="comment">// or hidden. If an object is in normal mode, then the object&#39;s layer</span></div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; <span class="comment">// controls visibility and selectability. If an object is locked, then</span></div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; <span class="comment">// the object&#39;s layer controls visibility by the object cannot be selected.</span></div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; <span class="comment">// If the object is hidden, it is not visible and it cannot be selected.</span></div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; ON::object_mode Mode() <span class="keyword">const</span>;</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; <span class="keywordtype">void</span> SetMode( ON::object_mode ); <span class="comment">// See Mode().</span></div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;<span class="comment"> Description:</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="comment"> Use this query to determine if an object is part of an </span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="comment"> instance definition.</span></div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;<span class="comment"> Returns:</span></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;<span class="comment"> True if the object is part of an instance definition.</span></div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; <span class="keywordtype">bool</span> IsInstanceDefinitionObject() <span class="keyword">const</span>;</div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<span class="comment"> Returns:</span></div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;<span class="comment"> Returns true if object is visible.</span></div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;<span class="comment"> See Also:</span></div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;<span class="comment"> ON_3dmObjectAttributes::SetVisible</span></div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; <span class="keywordtype">bool</span> IsVisible() <span class="keyword">const</span>;</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;<span class="comment"> Description:</span></div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;<span class="comment"> Controls object visibility</span></div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;<span class="comment"> Parameters:</span></div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;<span class="comment"> bVisible - [in] true to make object visible, </span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;<span class="comment"> false to make object invisible</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;<span class="comment"> See Also:</span></div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;<span class="comment"> ON_3dmObjectAttributes::IsVisible</span></div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; <span class="keywordtype">void</span> SetVisible( <span class="keywordtype">bool</span> bVisible );</div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;</div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160; <span class="comment">// The Linetype used to display an OpenNURBS object is specified in one of two ways.</span></div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160; <span class="comment">// If LinetypeSource() is ON::linetype_from_layer, then the object&#39;s layer </span></div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160; <span class="comment">// ON_Layer::Linetype() is used.</span></div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160; <span class="comment">// If LinetypeSource() is ON::linetype_from_object, then value of m_linetype is used.</span></div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160; ON::object_linetype_source LinetypeSource() <span class="keyword">const</span>;</div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160; <span class="keywordtype">void</span> SetLinetypeSource( ON::object_linetype_source ); <span class="comment">// See LinetypeSource().</span></div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; <span class="comment">// The color used to display an OpenNURBS object is specified in one of three ways.</span></div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; <span class="comment">// If ColorSource() is ON::color_from_layer, then the object&#39;s layer </span></div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160; <span class="comment">// ON_Layer::Color() is used.</span></div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160; <span class="comment">// If ColorSource() is ON::color_from_object, then value of m_color is used.</span></div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160; <span class="comment">// If ColorSource() is ON::color_from_material, then the diffuse color of the object&#39;s</span></div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160; <span class="comment">// render material is used. See ON_3dmObjectAttributes::MaterialSource() to</span></div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160; <span class="comment">// determine where to get the definition of the object&#39;s render material.</span></div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; ON::object_color_source ColorSource() <span class="keyword">const</span>;</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; <span class="keywordtype">void</span> SetColorSource( ON::object_color_source ); <span class="comment">// See ColorSource().</span></div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;</div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160; <span class="comment">// The color used to plot an OpenNURBS object on paper is specified </span></div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; <span class="comment">// in one of three ways.</span></div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160; <span class="comment">// If PlotColorSource() is ON::plot_color_from_layer, then the object&#39;s layer </span></div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; <span class="comment">// ON_Layer::PlotColor() is used.</span></div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160; <span class="comment">// If PlotColorSource() is ON::plot_color_from_object, then value of PlotColor() is used.</span></div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; ON::plot_color_source PlotColorSource() <span class="keyword">const</span>;</div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; <span class="keywordtype">void</span> SetPlotColorSource( ON::plot_color_source ); <span class="comment">// See PlotColorSource().</span></div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;</div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; ON::plot_weight_source PlotWeightSource() <span class="keyword">const</span>;</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160; <span class="keywordtype">void</span> SetPlotWeightSource( ON::plot_weight_source );</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;</div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160;<span class="comment"> Description:</span></div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;<span class="comment"> If &quot;this&quot; has attributes (color, plot weight, ...) with </span></div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;<span class="comment"> &quot;by parent&quot; sources, then the values of those attributes </span></div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;<span class="comment"> on parent_attributes are copied.</span></div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;<span class="comment"> Parameters:</span></div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;<span class="comment"> parent_attributes - [in]</span></div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;<span class="comment"> parent_layer - [in]</span></div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;<span class="comment"> control_limits - [in]</span></div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;<span class="comment"> The bits in control_limits determine which attributes may</span></div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;<span class="comment"> may be copied.</span></div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160;<span class="comment"> 1: visibility</span></div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;<span class="comment"> 2: color</span></div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;<span class="comment"> 4: render material</span></div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;<span class="comment"> 8: plot color</span></div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;<span class="comment"> 0x10: plot weight</span></div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;<span class="comment"> 0x20: linetype</span></div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;<span class="comment"> 0x40: display order</span></div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;<span class="comment"> Returns:</span></div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160;<span class="comment"> The bits in the returned integer indicate which attributes were</span></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;<span class="comment"> actually modified.</span></div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160;<span class="comment"> 1: visibility</span></div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;<span class="comment"> 2: color</span></div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;<span class="comment"> 4: render material</span></div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;<span class="comment"> 8: plot color</span></div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160;<span class="comment"> 0x10: plot weight</span></div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;<span class="comment"> 0x20: linetype</span></div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160;<span class="comment"> 0x40: display order</span></div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160; <span class="comment">//ON_DEPRECATED unsigned int ApplyParentalControl(</span></div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160; <span class="comment">// const ON_3dmObjectAttributes&amp; parent_attributes,</span></div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160; <span class="comment">// unsigned int control_limits = 0xFFFFFFFF</span></div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160; <span class="comment">// );</span></div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;</div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> ApplyParentalControl(</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160; <span class="keyword">const</span> <a class="code" href="../../d0/d52/class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a>&amp; parent_attributes,</div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160; <span class="keyword">const</span> <a class="code" href="../../d6/d78/class_o_n___layer.html">ON_Layer</a>&amp; parent_layer,</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> control_limits = 0xFFFFFFFF</div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160; );</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;</div><div class="line"><a name="l00201"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#a806a85052b002c45021650e3b97e2018"> 201</a></span>&#160; <span class="comment">// Every OpenNURBS object has a UUID (universally unique identifier). The</span></div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160; <span class="comment">// default value is nullptr. When an OpenNURBS object is added to a model, the</span></div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160; <span class="comment">// value is checked. If the value is nullptr, a new UUID is created. If the</span></div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160; <span class="comment">// value is not nullptr but it is already used by another object in the model,</span></div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160; <span class="comment">// a new UUID is created. If the value is not nullptr and it is not used by </span></div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160; <span class="comment">// another object in the model, then that value persists. When an object</span></div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160; <span class="comment">// is updated, by a move for example, the value of m_uuid persists.</span></div><div class="line"><a name="l00208"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#a0c2eb894357b6a7b5b3f7b354ebe05de"> 208</a></span>&#160; <a class="code" href="../../d8/db4/struct_o_n___u_u_i_d__struct.html">ON_UUID</a> m_uuid;</div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160;</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160; <span class="comment">// The m_name member is public to avoid breaking the SDK.</span></div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160; <span class="comment">// Use SetName() and Name() for proper validation.</span></div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160; <span class="comment">// OpenNURBS object have optional text names. More than one object in</span></div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160; <span class="comment">// a model can have the same name and some objects may have no name.</span></div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160; <span class="comment">// ON_ModelComponent::IsValidComponentName(m_name) should be true.</span></div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160; <a class="code" href="../../d1/d11/class_o_n__w_string.html">ON_wString</a> m_name;</div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160;</div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160; <span class="keywordtype">bool</span> SetName(</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160; <span class="keyword">const</span> <span class="keywordtype">wchar_t</span>* name,</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160; <span class="keywordtype">bool</span> bFixInvalidName</div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160; );</div><div class="line"><a name="l00221"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#a892f0a36f50a2d54a7e61d041b698a00"> 221</a></span>&#160;</div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160; <span class="keyword">const</span> <a class="code" href="../../d1/d11/class_o_n__w_string.html">ON_wString</a> Name() <span class="keyword">const</span>;</div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160;</div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160; <span class="comment">// OpenNURBS objects may have an URL. There are no restrictions on what</span></div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160; <span class="comment">// value this URL may have. As an example, if the object came from a</span></div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160; <span class="comment">// commercial part library, the URL might point to the definition of that</span></div><div class="line"><a name="l00227"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#a63e95ada1848ae2b782d3eece7206a4c"> 227</a></span>&#160; <span class="comment">// part.</span></div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160; <a class="code" href="../../d1/d11/class_o_n__w_string.html">ON_wString</a> m_url;</div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160;</div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160; <span class="comment">// Layer definitions in an OpenNURBS model are stored in a layer table.</span></div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160; <span class="comment">// The layer table is conceptually an array of ON_Layer classes. Every</span></div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160; <span class="comment">// OpenNURBS object in a model is on some layer. The object&#39;s layer</span></div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span>&#160; <span class="comment">// is specified by zero based indicies into the ON_Layer array.</span></div><div class="line"><a name="l00234"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#a0930bcf20e13807f6d98a60901d0a1f1"> 234</a></span>&#160; <span class="keywordtype">int</span> m_layer_index;</div><div class="line"><a name="l00235"></a><span class="lineno"> 235</span>&#160;</div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160; <span class="comment">// Linetype definitions in an OpenNURBS model are stored in a linetype table.</span></div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160; <span class="comment">// The linetype table is conceptually an array of ON_Linetype classes. Every</span></div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160; <span class="comment">// OpenNURBS object in a model references some linetype. The object&#39;s linetype</span></div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160; <span class="comment">// is specified by zero based indicies into the ON_Linetype array.</span></div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160; <span class="comment">// index 0 is reserved for continuous linetype (no pattern)</span></div><div class="line"><a name="l00241"></a><span class="lineno"> 241</span>&#160; <span class="keywordtype">int</span> m_linetype_index;</div><div class="line"><a name="l00242"></a><span class="lineno"> 242</span>&#160;</div><div class="line"><a name="l00243"></a><span class="lineno"> 243</span>&#160; <span class="comment">// Rendering material:</span></div><div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160; <span class="comment">// If you want something simple and fast, set </span></div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span>&#160; <span class="comment">// m_material_index to the index of the rendering material </span></div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160; <span class="comment">// and ignore m_rendering_attributes.</span></div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span>&#160; <span class="comment">// If you are developing a high quality plug-in renderer, </span></div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160; <span class="comment">// and a user is assigning one of your fabulous rendering </span></div><div class="line"><a name="l00249"></a><span class="lineno"> 249</span>&#160; <span class="comment">// materials to this object, then add rendering material </span></div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>&#160; <span class="comment">// information to the m_rendering_attributes.m_materials[] </span></div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span>&#160; <span class="comment">// array. </span></div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span>&#160; <span class="comment">//</span></div><div class="line"><a name="l00253"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#a6cac5115a39deafa888ada86a6fcdbbe"> 253</a></span>&#160; <span class="comment">// Developers:</span></div><div class="line"><a name="l00254"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#adb8e7d8291960381ad0b4568f9dd8814"> 254</a></span>&#160; <span class="comment">// As soon as m_rendering_attributes.m_materials[] is not empty,</span></div><div class="line"><a name="l00255"></a><span class="lineno"> 255</span>&#160; <span class="comment">// rendering material queries slow down. Do not populate</span></div><div class="line"><a name="l00256"></a><span class="lineno"> 256</span>&#160; <span class="comment">// m_rendering_attributes.m_materials[] when setting </span></div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span>&#160; <span class="comment">// m_material_index will take care of your needs.</span></div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span>&#160; <span class="keywordtype">int</span> m_material_index;</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160; <a class="code" href="../../d3/d50/class_o_n___object_rendering_attributes.html">ON_ObjectRenderingAttributes</a> m_rendering_attributes;</div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00261"></a><span class="lineno"> 261</span>&#160;<span class="comment"> //////////////////////////////////////////////////////////////////</span></div><div class="line"><a name="l00262"></a><span class="lineno"> 262</span>&#160;<span class="comment"></span> <span class="comment">//</span></div><div class="line"><a name="l00263"></a><span class="lineno"> 263</span>&#160; <span class="comment">// BEGIN: Per object mesh parameter support</span></div><div class="line"><a name="l00264"></a><span class="lineno"> 264</span>&#160; <span class="comment">//</span></div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span>&#160;</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>&#160;<span class="comment"> Parameters:</span></div><div class="line"><a name="l00268"></a><span class="lineno"> 268</span>&#160;<span class="comment"> mp - [in]</span></div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span>&#160;<span class="comment"> per object mesh parameters</span></div><div class="line"><a name="l00270"></a><span class="lineno"> 270</span>&#160;<span class="comment"> Returns:</span></div><div class="line"><a name="l00271"></a><span class="lineno"> 271</span>&#160;<span class="comment"> True if successful.</span></div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160; <span class="keywordtype">bool</span> SetCustomRenderMeshParameters(<span class="keyword">const</span> <span class="keyword">class</span> <a class="code" href="../../df/dbc/class_o_n___mesh_parameters.html">ON_MeshParameters</a>&amp; mp);</div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span>&#160;</div><div class="line"><a name="l00275"></a><span class="lineno"> 275</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span>&#160;<span class="comment"> Parameters:</span></div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span>&#160;<span class="comment"> bEnable - [in]</span></div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160;<span class="comment"> true to enable use of the per object mesh parameters.</span></div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span>&#160;<span class="comment"> false to disable use of the per object mesh parameters.</span></div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span>&#160;<span class="comment"> Returns:</span></div><div class="line"><a name="l00281"></a><span class="lineno"> 281</span>&#160;<span class="comment"> False if the object doe not have per object mesh parameters</span></div><div class="line"><a name="l00282"></a><span class="lineno"> 282</span>&#160;<span class="comment"> and bEnable was true. Use SetMeshParameters() to set</span></div><div class="line"><a name="l00283"></a><span class="lineno"> 283</span>&#160;<span class="comment"> per object mesh parameters.</span></div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span>&#160;<span class="comment"> Remarks:</span></div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span>&#160;<span class="comment"> Sets the value of ON_MeshParameters::m_bCustomSettingsDisabled </span></div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span>&#160;<span class="comment"> to !bEnable</span></div><div class="line"><a name="l00287"></a><span class="lineno"> 287</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00288"></a><span class="lineno"> 288</span>&#160; <span class="keywordtype">bool</span> EnableCustomRenderMeshParameters(<span class="keywordtype">bool</span> bEnable);</div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span>&#160;</div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00291"></a><span class="lineno"> 291</span>&#160;<span class="comment"> Returns:</span></div><div class="line"><a name="l00292"></a><span class="lineno"> 292</span>&#160;<span class="comment"> Null or a pointer to fragile mesh parameters.</span></div><div class="line"><a name="l00293"></a><span class="lineno"> 293</span>&#160;<span class="comment"> If a non-null pointer is returned, copy it and use the copy.</span></div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>&#160;<span class="comment"> * DO NOT SAVE THIS POINTER FOR LATER USE. A call to </span></div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span>&#160;<span class="comment"> DeleteMeshParameters() will delete the class.</span></div><div class="line"><a name="l00296"></a><span class="lineno"> 296</span>&#160;<span class="comment"> * DO NOT const_cast the returned pointer and change its</span></div><div class="line"><a name="l00297"></a><span class="lineno"> 297</span>&#160;<span class="comment"> settings. You must use either SetMeshParameters()</span></div><div class="line"><a name="l00298"></a><span class="lineno"> 298</span>&#160;<span class="comment"> or EnableMeshParameters() to change settings.</span></div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>&#160;<span class="comment"> Remarks:</span></div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span>&#160;<span class="comment"> If the value of ON_MeshParameters::m_bCustomSettingsDisabled is</span></div><div class="line"><a name="l00301"></a><span class="lineno"> 301</span>&#160;<span class="comment"> true, then do no use these parameters to make a render mesh.</span></div><div class="line"><a name="l00302"></a><span class="lineno"> 302</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span>&#160; <span class="keyword">const</span> <a class="code" href="../../df/dbc/class_o_n___mesh_parameters.html">ON_MeshParameters</a>* CustomRenderMeshParameters() <span class="keyword">const</span>;</div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span>&#160;</div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00306"></a><span class="lineno"> 306</span>&#160;<span class="comment"> Description:</span></div><div class="line"><a name="l00307"></a><span class="lineno"> 307</span>&#160;<span class="comment"> Deletes any per object mesh parameters.</span></div><div class="line"><a name="l00308"></a><span class="lineno"> 308</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span>&#160; <span class="keywordtype">void</span> DeleteCustomRenderMeshParameters();</div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span>&#160;</div><div class="line"><a name="l00311"></a><span class="lineno"> 311</span>&#160; <span class="comment">//</span></div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span>&#160; <span class="comment">// END: Per object mesh parameter support</span></div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span>&#160; <span class="comment">//</span><span class="comment"></span></div><div class="line"><a name="l00314"></a><span class="lineno"> 314</span>&#160;<span class="comment"> //////////////////////////////////////////////////////////////////</span></div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160;</div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00318"></a><span class="lineno"> 318</span>&#160;<span class="comment"> Description:</span></div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span>&#160;<span class="comment"> Determine if the simple material should come from</span></div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span>&#160;<span class="comment"> the object or from it&#39;s layer.</span></div><div class="line"><a name="l00321"></a><span class="lineno"> 321</span>&#160;<span class="comment"> High quality rendering plug-ins should use m_rendering_attributes.</span></div><div class="line"><a name="l00322"></a><span class="lineno"> 322</span>&#160;<span class="comment"> Returns:</span></div><div class="line"><a name="l00323"></a><span class="lineno"> 323</span>&#160;<span class="comment"> Where to get material information if you do are too lazy</span></div><div class="line"><a name="l00324"></a><span class="lineno"> 324</span>&#160;<span class="comment"> to look in m_rendering_attributes.m_materials[].</span></div><div class="line"><a name="l00325"></a><span class="lineno"> 325</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160; ON::object_material_source MaterialSource() <span class="keyword">const</span>;</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span>&#160;</div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00329"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#a3206c6f90419b9548af7d1cb9464a419"> 329</a></span>&#160;<span class="comment"> Description:</span></div><div class="line"><a name="l00330"></a><span class="lineno"> 330</span>&#160;<span class="comment"> Specifies if the simple material should be the one</span></div><div class="line"><a name="l00331"></a><span class="lineno"> 331</span>&#160;<span class="comment"> indicated by the material index or the one indicated</span></div><div class="line"><a name="l00332"></a><span class="lineno"> 332</span>&#160;<span class="comment"> by the object&#39;s layer.</span></div><div class="line"><a name="l00333"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#a8492b116d5344874e47b7afba9be7861"> 333</a></span>&#160;<span class="comment"> Parameters:</span></div><div class="line"><a name="l00334"></a><span class="lineno"> 334</span>&#160;<span class="comment"> ms - [in]</span></div><div class="line"><a name="l00335"></a><span class="lineno"> 335</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00336"></a><span class="lineno"> 336</span>&#160; <span class="keywordtype">void</span> SetMaterialSource( ON::object_material_source ms );</div><div class="line"><a name="l00337"></a><span class="lineno"> 337</span>&#160;</div><div class="line"><a name="l00338"></a><span class="lineno"> 338</span>&#160; <span class="comment">// If ON::color_from_object == ColorSource(), then m_color is the object&#39;s</span></div><div class="line"><a name="l00339"></a><span class="lineno"> 339</span>&#160; <span class="comment">// display color.</span></div><div class="line"><a name="l00340"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#a176e463ef565b215193992a5d82c9b54"> 340</a></span>&#160; <a class="code" href="../../d0/df9/class_o_n___color.html">ON_Color</a> m_color;</div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span>&#160;</div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span>&#160; <span class="comment">// If ON::plot_color_from_object == PlotColorSource(), then m_color is the object&#39;s</span></div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span>&#160; <span class="comment">// display color.</span></div><div class="line"><a name="l00344"></a><span class="lineno"> 344</span>&#160; <a class="code" href="../../d0/df9/class_o_n___color.html">ON_Color</a> m_plot_color;</div><div class="line"><a name="l00345"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#a900ae0e1f746c1ae99eb7f5d10aaff1e"> 345</a></span>&#160;</div><div class="line"><a name="l00346"></a><span class="lineno"> 346</span>&#160; <span class="comment">// Display order used to force objects to be drawn on top or behind each other</span></div><div class="line"><a name="l00347"></a><span class="lineno"> 347</span>&#160; <span class="comment">// 0 = draw object in standard depth buffered order</span></div><div class="line"><a name="l00348"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#a8f04e226c353a1d1ab35c1f0419c77cc"> 348</a></span>&#160; <span class="comment">// &lt;0 = draw object behind &quot;normal&quot; draw order objects</span></div><div class="line"><a name="l00349"></a><span class="lineno"> 349</span>&#160; <span class="comment">// &gt;0 = draw object on top of &quot;noraml&quot; draw order objects</span></div><div class="line"><a name="l00350"></a><span class="lineno"> 350</span>&#160; <span class="comment">// Larger number draws on top of smaller number.</span></div><div class="line"><a name="l00351"></a><span class="lineno"> 351</span>&#160; <span class="keywordtype">int</span> m_display_order;</div><div class="line"><a name="l00352"></a><span class="lineno"> 352</span>&#160;</div><div class="line"><a name="l00353"></a><span class="lineno"> 353</span>&#160; <span class="comment">// Plot weight in millimeters.</span></div><div class="line"><a name="l00354"></a><span class="lineno"> 354</span>&#160; <span class="comment">// =0.0 means use the default width</span></div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span>&#160; <span class="comment">// &lt;0.0 means don&#39;t plot (visible for screen display, but does not show on plot)</span></div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span>&#160; <span class="keywordtype">double</span> m_plot_weight_mm;</div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span>&#160;</div><div class="line"><a name="l00358"></a><span class="lineno"> 358</span>&#160; <span class="comment">// Used to indicate an object has a decoration (like an arrowhead on a curve)</span></div><div class="line"><a name="l00359"></a><span class="lineno"> 359</span>&#160; ON::object_decoration m_object_decoration;</div><div class="line"><a name="l00360"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#ad2c0cefeaa3c3559b85907d4608cf236"> 360</a></span>&#160;</div><div class="line"><a name="l00361"></a><span class="lineno"> 361</span>&#160; <span class="comment">// When a surface object is displayed in wireframe, m_wire_density controls</span></div><div class="line"><a name="l00362"></a><span class="lineno"> 362</span>&#160; <span class="comment">// how many isoparametric wires are used.</span></div><div class="line"><a name="l00363"></a><span class="lineno"> 363</span>&#160; <span class="comment">//</span></div><div class="line"><a name="l00364"></a><span class="lineno"> 364</span>&#160; <span class="comment">// @table</span></div><div class="line"><a name="l00365"></a><span class="lineno"> 365</span>&#160; <span class="comment">// value number of isoparametric wires</span></div><div class="line"><a name="l00366"></a><span class="lineno"> 366</span>&#160; <span class="comment">// -1 boundary wires</span></div><div class="line"><a name="l00367"></a><span class="lineno"> 367</span>&#160; <span class="comment">// 0 boundary and knot wires </span></div><div class="line"><a name="l00368"></a><span class="lineno"> 368</span>&#160; <span class="comment">// 1 boundary and knot wires and, if there are no</span></div><div class="line"><a name="l00369"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#a615dd267e7502bae3028ff9cb24edeee"> 369</a></span>&#160; <span class="comment">// interior knots, a single interior wire.</span></div><div class="line"><a name="l00370"></a><span class="lineno"> 370</span>&#160; <span class="comment">// N&gt;=2 boundary and knot wires and (N-1) interior wires</span></div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span>&#160; <span class="keywordtype">int</span> m_wire_density;</div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span>&#160;</div><div class="line"><a name="l00373"></a><span class="lineno"> 373</span>&#160;</div><div class="line"><a name="l00374"></a><span class="lineno"> 374</span>&#160; <span class="comment">// If m_viewport_id is nil, the object is active in</span></div><div class="line"><a name="l00375"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#aab56e8a997c6b454080433dd263f1d9d"> 375</a></span>&#160; <span class="comment">// all viewports. If m_viewport_id is not nil, then </span></div><div class="line"><a name="l00376"></a><span class="lineno"> 376</span>&#160; <span class="comment">// this object is only active in a specific view. </span></div><div class="line"><a name="l00377"></a><span class="lineno"> 377</span>&#160; <span class="comment">// This field is primarily used to assign page space</span></div><div class="line"><a name="l00378"></a><span class="lineno"> 378</span>&#160; <span class="comment">// objects to a specific page, but it can also be used </span></div><div class="line"><a name="l00379"></a><span class="lineno"> 379</span>&#160; <span class="comment">// to restrict model space to a specific view.</span></div><div class="line"><a name="l00380"></a><span class="lineno"> 380</span>&#160; <a class="code" href="../../d8/db4/struct_o_n___u_u_i_d__struct.html">ON_UUID</a> m_viewport_id;</div><div class="line"><a name="l00381"></a><span class="lineno"> 381</span>&#160;</div><div class="line"><a name="l00382"></a><span class="lineno"> 382</span>&#160; <span class="comment">// Starting with V4, objects can be in either model space</span></div><div class="line"><a name="l00383"></a><span class="lineno"> 383</span>&#160; <span class="comment">// or page space. If an object is in page space, then</span></div><div class="line"><a name="l00384"></a><span class="lineno"> 384</span>&#160; <span class="comment">// m_viewport_id is not nil and identifies the page it </span></div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span>&#160; <span class="comment">// is on.</span></div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span>&#160; ON::active_space m_space;</div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span>&#160;</div><div class="line"><a name="l00388"></a><span class="lineno"> 388</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00389"></a><span class="lineno"> 389</span>&#160; <span class="keywordtype">bool</span> m_bVisible;</div><div class="line"><a name="l00390"></a><span class="lineno"> 390</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> m_mode; <span class="comment">// (m_mode % 16) = ON::object_mode values</span></div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span>&#160; <span class="comment">// (m_mode / 16) = ON::display_mode values</span></div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> m_color_source; <span class="comment">// ON::object_color_source values</span></div><div class="line"><a name="l00393"></a><span class="lineno"> 393</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> m_plot_color_source; <span class="comment">// ON::plot_color_source values</span></div><div class="line"><a name="l00394"></a><span class="lineno"> 394</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> m_plot_weight_source; <span class="comment">// ON::plot_weight_source values</span></div><div class="line"><a name="l00395"></a><span class="lineno"> 395</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> m_material_source; <span class="comment">// ON::object_material_source values</span></div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> m_linetype_source; <span class="comment">// ON::object_linetype_source values</span></div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span>&#160; </div><div class="line"><a name="l00398"></a><span class="lineno"> 398</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> m_reserved_0;</div><div class="line"><a name="l00399"></a><span class="lineno"> 399</span>&#160;</div><div class="line"><a name="l00400"></a><span class="lineno"> 400</span>&#160; <a class="code" href="../../d3/d13/class_o_n___xform.html">ON_Xform</a> m_reserved_future_frame = <a class="code" href="../../d3/d13/class_o_n___xform.html#a75bf00a40fd0675f4e9e16e499f4cd3a">ON_Xform::Nan</a>;</div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>&#160; </div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span>&#160; <a class="code" href="../../dc/dfe/class_o_n___simple_array.html">ON_SimpleArray&lt;int&gt;</a> m_group; <span class="comment">// array of zero based group indices</span></div><div class="line"><a name="l00403"></a><span class="lineno"> 403</span>&#160;</div><div class="line"><a name="l00404"></a><span class="lineno"> 404</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00405"></a><span class="lineno"> 405</span>&#160; ON__UINT_PTR m_reserved_ptr = 0;</div><div class="line"><a name="l00406"></a><span class="lineno"> 406</span>&#160;</div><div class="line"><a name="l00407"></a><span class="lineno"> 407</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00408"></a><span class="lineno"> 408</span>&#160; <span class="comment">// group interface</span></div><div class="line"><a name="l00409"></a><span class="lineno"> 409</span>&#160;</div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span>&#160; <span class="comment">// returns number of groups object belongs to</span></div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span>&#160; <span class="keywordtype">int</span> GroupCount() <span class="keyword">const</span>;</div><div class="line"><a name="l00412"></a><span class="lineno"> 412</span>&#160;</div><div class="line"><a name="l00413"></a><span class="lineno"> 413</span>&#160; <span class="comment">// Returns and array an array of GroupCount() zero based </span></div><div class="line"><a name="l00414"></a><span class="lineno"> 414</span>&#160; <span class="comment">// group indices. If GroupCount() is zero, then GroupList()</span></div><div class="line"><a name="l00415"></a><span class="lineno"> 415</span>&#160; <span class="comment">// returns nullptr.</span></div><div class="line"><a name="l00416"></a><span class="lineno"> 416</span>&#160; <span class="keyword">const</span> <span class="keywordtype">int</span>* GroupList() <span class="keyword">const</span>;</div><div class="line"><a name="l00417"></a><span class="lineno"> 417</span>&#160;</div><div class="line"><a name="l00418"></a><span class="lineno"> 418</span>&#160; <span class="comment">// Returns GroupCount() and puts a list of zero based group indices </span></div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span>&#160; <span class="comment">// into the array.</span></div><div class="line"><a name="l00420"></a><span class="lineno"> 420</span>&#160; <span class="keywordtype">int</span> GetGroupList(<a class="code" href="../../dc/dfe/class_o_n___simple_array.html">ON_SimpleArray&lt;int&gt;</a>&amp;) <span class="keyword">const</span>;</div><div class="line"><a name="l00421"></a><span class="lineno"> 421</span>&#160;</div><div class="line"><a name="l00422"></a><span class="lineno"> 422</span>&#160; <span class="comment">// Returns the index of the last group in the group list</span></div><div class="line"><a name="l00423"></a><span class="lineno"> 423</span>&#160; <span class="comment">// or -1 if the object is not in any groups</span></div><div class="line"><a name="l00424"></a><span class="lineno"> 424</span>&#160; <span class="keywordtype">int</span> TopGroup() <span class="keyword">const</span>;</div><div class="line"><a name="l00425"></a><span class="lineno"> 425</span>&#160;</div><div class="line"><a name="l00426"></a><span class="lineno"> 426</span>&#160; <span class="comment">// Returns true if object is in group with the specified index</span></div><div class="line"><a name="l00427"></a><span class="lineno"> 427</span>&#160; <span class="keywordtype">bool</span> IsInGroup(</div><div class="line"><a name="l00428"></a><span class="lineno"> 428</span>&#160; <span class="keywordtype">int</span> <span class="comment">// zero based group index</span></div><div class="line"><a name="l00429"></a><span class="lineno"> 429</span>&#160; ) <span class="keyword">const</span>;</div><div class="line"><a name="l00430"></a><span class="lineno"> 430</span>&#160;</div><div class="line"><a name="l00431"></a><span class="lineno"> 431</span>&#160; <span class="comment">// Returns true if the object is in any of the groups in the list</span></div><div class="line"><a name="l00432"></a><span class="lineno"> 432</span>&#160; <span class="keywordtype">bool</span> IsInGroups(</div><div class="line"><a name="l00433"></a><span class="lineno"> 433</span>&#160; <span class="keywordtype">int</span>, <span class="comment">// group_list_count</span></div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span>&#160; <span class="keyword">const</span> <span class="keywordtype">int</span>* <span class="comment">// group_list[] array</span></div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span>&#160; ) <span class="keyword">const</span>;</div><div class="line"><a name="l00436"></a><span class="lineno"> 436</span>&#160;</div><div class="line"><a name="l00437"></a><span class="lineno"> 437</span>&#160; <span class="comment">// Returns true if object is in any of the groups in the list</span></div><div class="line"><a name="l00438"></a><span class="lineno"> 438</span>&#160; <span class="keywordtype">bool</span> IsInGroups(</div><div class="line"><a name="l00439"></a><span class="lineno"> 439</span>&#160; <span class="keyword">const</span> <a class="code" href="../../dc/dfe/class_o_n___simple_array.html">ON_SimpleArray&lt;int&gt;</a>&amp; <span class="comment">// group_list[] array</span></div><div class="line"><a name="l00440"></a><span class="lineno"> 440</span>&#160; ) <span class="keyword">const</span>;</div><div class="line"><a name="l00441"></a><span class="lineno"> 441</span>&#160;</div><div class="line"><a name="l00442"></a><span class="lineno"> 442</span>&#160; <span class="comment">// Adds object to the group with specified index by appending index to</span></div><div class="line"><a name="l00443"></a><span class="lineno"> 443</span>&#160; <span class="comment">// group list (If the object is already in group, nothing is changed.)</span></div><div class="line"><a name="l00444"></a><span class="lineno"> 444</span>&#160; <span class="keywordtype">void</span> AddToGroup(</div><div class="line"><a name="l00445"></a><span class="lineno"> 445</span>&#160; <span class="keywordtype">int</span> <span class="comment">// zero based group index</span></div><div class="line"><a name="l00446"></a><span class="lineno"> 446</span>&#160; );</div><div class="line"><a name="l00447"></a><span class="lineno"> 447</span>&#160;</div><div class="line"><a name="l00448"></a><span class="lineno"> 448</span>&#160; <span class="comment">// Removes object from the group with specified index. If the </span></div><div class="line"><a name="l00449"></a><span class="lineno"> 449</span>&#160; <span class="comment">// object is not in the group, nothing is changed.</span></div><div class="line"><a name="l00450"></a><span class="lineno"> 450</span>&#160; <span class="keywordtype">void</span> RemoveFromGroup(</div><div class="line"><a name="l00451"></a><span class="lineno"> 451</span>&#160; <span class="keywordtype">int</span> <span class="comment">// zero based group index</span></div><div class="line"><a name="l00452"></a><span class="lineno"> 452</span>&#160; );</div><div class="line"><a name="l00453"></a><span class="lineno"> 453</span>&#160;</div><div class="line"><a name="l00454"></a><span class="lineno"> 454</span>&#160; <span class="comment">// removes the object from the last group in the group list</span></div><div class="line"><a name="l00455"></a><span class="lineno"> 455</span>&#160; <span class="keywordtype">void</span> RemoveFromTopGroup();</div><div class="line"><a name="l00456"></a><span class="lineno"> 456</span>&#160;</div><div class="line"><a name="l00457"></a><span class="lineno"> 457</span>&#160; <span class="comment">// Removes object from all groups.</span></div><div class="line"><a name="l00458"></a><span class="lineno"> 458</span>&#160; <span class="keywordtype">void</span> RemoveFromAllGroups();</div><div class="line"><a name="l00459"></a><span class="lineno"> 459</span>&#160;</div><div class="line"><a name="l00460"></a><span class="lineno"> 460</span>&#160;</div><div class="line"><a name="l00461"></a><span class="lineno"> 461</span>&#160; <span class="comment">// display material references</span></div><div class="line"><a name="l00462"></a><span class="lineno"> 462</span>&#160;</div><div class="line"><a name="l00463"></a><span class="lineno"> 463</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00464"></a><span class="lineno"> 464</span>&#160;<span class="comment"> Description:</span></div><div class="line"><a name="l00465"></a><span class="lineno"> 465</span>&#160;<span class="comment"> Searches for a matching display material. For a given</span></div><div class="line"><a name="l00466"></a><span class="lineno"> 466</span>&#160;<span class="comment"> viewport id, there is at most one display material.</span></div><div class="line"><a name="l00467"></a><span class="lineno"> 467</span>&#160;<span class="comment"> For a given display material id, there can be multiple</span></div><div class="line"><a name="l00468"></a><span class="lineno"> 468</span>&#160;<span class="comment"> viewports. If there is a display reference in the</span></div><div class="line"><a name="l00469"></a><span class="lineno"> 469</span>&#160;<span class="comment"> list with a nil viewport id, then the display material</span></div><div class="line"><a name="l00470"></a><span class="lineno"> 470</span>&#160;<span class="comment"> will be used in all viewports that are not explictly</span></div><div class="line"><a name="l00471"></a><span class="lineno"> 471</span>&#160;<span class="comment"> referenced in other ON_DisplayMaterialRefs.</span></div><div class="line"><a name="l00472"></a><span class="lineno"> 472</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00473"></a><span class="lineno"> 473</span>&#160;<span class="comment"> Parameters:</span></div><div class="line"><a name="l00474"></a><span class="lineno"> 474</span>&#160;<span class="comment"> search_material - [in] </span></div><div class="line"><a name="l00475"></a><span class="lineno"> 475</span>&#160;<span class="comment"> found_material - [out]</span></div><div class="line"><a name="l00476"></a><span class="lineno"> 476</span>&#160;<span class="comment"> </span></div><div class="line"><a name="l00477"></a><span class="lineno"> 477</span>&#160;<span class="comment"> If FindDisplayMaterialRef(), the input value of search_material</span></div><div class="line"><a name="l00478"></a><span class="lineno"> 478</span>&#160;<span class="comment"> is never changed. If FindDisplayMaterialRef() returns true, </span></div><div class="line"><a name="l00479"></a><span class="lineno"> 479</span>&#160;<span class="comment"> the chart shows the output value of display_material. When</span></div><div class="line"><a name="l00480"></a><span class="lineno"> 480</span>&#160;<span class="comment"> there are multiple possibilities for a match, the matches</span></div><div class="line"><a name="l00481"></a><span class="lineno"> 481</span>&#160;<span class="comment"> at the top of the chart have higher priority.</span></div><div class="line"><a name="l00482"></a><span class="lineno"> 482</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00483"></a><span class="lineno"> 483</span>&#160;<span class="comment"> search_material found_material</span></div><div class="line"><a name="l00484"></a><span class="lineno"> 484</span>&#160;<span class="comment"> input value output value</span></div><div class="line"><a name="l00485"></a><span class="lineno"> 485</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00486"></a><span class="lineno"> 486</span>&#160;<span class="comment"> (nil,nil) (nil,did) if (nil,did) is in the list.</span></div><div class="line"><a name="l00487"></a><span class="lineno"> 487</span>&#160;<span class="comment"> (nil,did) (vid,did) if (vid,did) is in the list.</span></div><div class="line"><a name="l00488"></a><span class="lineno"> 488</span>&#160;<span class="comment"> (nil,did) (nil,did) if (nil,did) is in the list.</span></div><div class="line"><a name="l00489"></a><span class="lineno"> 489</span>&#160;<span class="comment"> (vid,nil) (vid,did) if (vid,did) is in the list</span></div><div class="line"><a name="l00490"></a><span class="lineno"> 490</span>&#160;<span class="comment"> (vid,nil) (vid,did) if (nil,did) is in the list</span></div><div class="line"><a name="l00491"></a><span class="lineno"> 491</span>&#160;<span class="comment"> (vid,did) (vid,did) if (vid,did) is in the list.</span></div><div class="line"><a name="l00492"></a><span class="lineno"> 492</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00493"></a><span class="lineno"> 493</span>&#160;<span class="comment"> Example:</span></div><div class="line"><a name="l00494"></a><span class="lineno"> 494</span>&#160;<span class="comment"> ON_UUID display_material_id = ON_nil_uuid;</span></div><div class="line"><a name="l00495"></a><span class="lineno"> 495</span>&#160;<span class="comment"> ON_Viewport vp = ...;</span></div><div class="line"><a name="l00496"></a><span class="lineno"> 496</span>&#160;<span class="comment"> ON_DisplayMaterialRef search_dm;</span></div><div class="line"><a name="l00497"></a><span class="lineno"> 497</span>&#160;<span class="comment"> search_dm.m_viewport_id = vp.ViewportId();</span></div><div class="line"><a name="l00498"></a><span class="lineno"> 498</span>&#160;<span class="comment"> ON_DisplayMaterialRef found_dm;</span></div><div class="line"><a name="l00499"></a><span class="lineno"> 499</span>&#160;<span class="comment"> if ( attributes.FindDisplayMaterial(search_dm, &amp;found_dm) )</span></div><div class="line"><a name="l00500"></a><span class="lineno"> 500</span>&#160;<span class="comment"> {</span></div><div class="line"><a name="l00501"></a><span class="lineno"> 501</span>&#160;<span class="comment"> display_material_id = found_dm.m_display_material_id;</span></div><div class="line"><a name="l00502"></a><span class="lineno"> 502</span>&#160;<span class="comment"> }</span></div><div class="line"><a name="l00503"></a><span class="lineno"> 503</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00504"></a><span class="lineno"> 504</span>&#160;<span class="comment"> Returns:</span></div><div class="line"><a name="l00505"></a><span class="lineno"> 505</span>&#160;<span class="comment"> True if a matching display material is found.</span></div><div class="line"><a name="l00506"></a><span class="lineno"> 506</span>&#160;<span class="comment"> See Also:</span></div><div class="line"><a name="l00507"></a><span class="lineno"> 507</span>&#160;<span class="comment"> ON_3dmObjectAttributes::AddDisplayMaterialRef</span></div><div class="line"><a name="l00508"></a><span class="lineno"> 508</span>&#160;<span class="comment"> ON_3dmObjectAttributes::RemoveDisplayMaterialRef</span></div><div class="line"><a name="l00509"></a><span class="lineno"> 509</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00510"></a><span class="lineno"> 510</span>&#160; <span class="keywordtype">bool</span> FindDisplayMaterialRef(</div><div class="line"><a name="l00511"></a><span class="lineno"> 511</span>&#160; <span class="keyword">const</span> <a class="code" href="../../d3/d88/class_o_n___display_material_ref.html">ON_DisplayMaterialRef</a>&amp; search_material,</div><div class="line"><a name="l00512"></a><span class="lineno"> 512</span>&#160; <a class="code" href="../../d3/d88/class_o_n___display_material_ref.html">ON_DisplayMaterialRef</a>* found_material = <span class="keyword">nullptr</span></div><div class="line"><a name="l00513"></a><span class="lineno"> 513</span>&#160; ) <span class="keyword">const</span>;</div><div class="line"><a name="l00514"></a><span class="lineno"> 514</span>&#160;</div><div class="line"><a name="l00515"></a><span class="lineno"> 515</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00516"></a><span class="lineno"> 516</span>&#160;<span class="comment"> Description:</span></div><div class="line"><a name="l00517"></a><span class="lineno"> 517</span>&#160;<span class="comment"> Quick way to see if a viewport has a special material.</span></div><div class="line"><a name="l00518"></a><span class="lineno"> 518</span>&#160;<span class="comment"> Parameters:</span></div><div class="line"><a name="l00519"></a><span class="lineno"> 519</span>&#160;<span class="comment"> viewport_id - [in]</span></div><div class="line"><a name="l00520"></a><span class="lineno"> 520</span>&#160;<span class="comment"> display_material_id - [out]</span></div><div class="line"><a name="l00521"></a><span class="lineno"> 521</span>&#160;<span class="comment"> Returns:</span></div><div class="line"><a name="l00522"></a><span class="lineno"> 522</span>&#160;<span class="comment"> True if a material_id is assigned.</span></div><div class="line"><a name="l00523"></a><span class="lineno"> 523</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00524"></a><span class="lineno"> 524</span>&#160; <span class="keywordtype">bool</span> FindDisplayMaterialId( </div><div class="line"><a name="l00525"></a><span class="lineno"> 525</span>&#160; <span class="keyword">const</span> <a class="code" href="../../d8/db4/struct_o_n___u_u_i_d__struct.html">ON_UUID</a>&amp; viewport_id, </div><div class="line"><a name="l00526"></a><span class="lineno"> 526</span>&#160; <a class="code" href="../../d8/db4/struct_o_n___u_u_i_d__struct.html">ON_UUID</a>* display_material_id = <span class="keyword">nullptr</span></div><div class="line"><a name="l00527"></a><span class="lineno"> 527</span>&#160; ) <span class="keyword">const</span>;</div><div class="line"><a name="l00528"></a><span class="lineno"> 528</span>&#160; </div><div class="line"><a name="l00529"></a><span class="lineno"> 529</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00530"></a><span class="lineno"> 530</span>&#160;<span class="comment"> Description:</span></div><div class="line"><a name="l00531"></a><span class="lineno"> 531</span>&#160;<span class="comment"> Add a display material reference to the attributes. If</span></div><div class="line"><a name="l00532"></a><span class="lineno"> 532</span>&#160;<span class="comment"> there is an existing entry with a matching viewport id,</span></div><div class="line"><a name="l00533"></a><span class="lineno"> 533</span>&#160;<span class="comment"> the existing entry is replaced.</span></div><div class="line"><a name="l00534"></a><span class="lineno"> 534</span>&#160;<span class="comment"> Parameters:</span></div><div class="line"><a name="l00535"></a><span class="lineno"> 535</span>&#160;<span class="comment"> display_material - [in]</span></div><div class="line"><a name="l00536"></a><span class="lineno"> 536</span>&#160;<span class="comment"> Returns:</span></div><div class="line"><a name="l00537"></a><span class="lineno"> 537</span>&#160;<span class="comment"> True if input is valid (material id != nil)</span></div><div class="line"><a name="l00538"></a><span class="lineno"> 538</span>&#160;<span class="comment"> See Also:</span></div><div class="line"><a name="l00539"></a><span class="lineno"> 539</span>&#160;<span class="comment"> ON_3dmObjectAttributes::FindDisplayMaterialRef</span></div><div class="line"><a name="l00540"></a><span class="lineno"> 540</span>&#160;<span class="comment"> ON_3dmObjectAttributes::RemoveDisplayMaterialRef</span></div><div class="line"><a name="l00541"></a><span class="lineno"> 541</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00542"></a><span class="lineno"> 542</span>&#160; <span class="keywordtype">bool</span> AddDisplayMaterialRef(</div><div class="line"><a name="l00543"></a><span class="lineno"> 543</span>&#160; <a class="code" href="../../d3/d88/class_o_n___display_material_ref.html">ON_DisplayMaterialRef</a> display_material</div><div class="line"><a name="l00544"></a><span class="lineno"> 544</span>&#160; );</div><div class="line"><a name="l00545"></a><span class="lineno"> 545</span>&#160;</div><div class="line"><a name="l00546"></a><span class="lineno"> 546</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00547"></a><span class="lineno"> 547</span>&#160;<span class="comment"> Description:</span></div><div class="line"><a name="l00548"></a><span class="lineno"> 548</span>&#160;<span class="comment"> Remove a display material reference from the list.</span></div><div class="line"><a name="l00549"></a><span class="lineno"> 549</span>&#160;<span class="comment"> Parameters:</span></div><div class="line"><a name="l00550"></a><span class="lineno"> 550</span>&#160;<span class="comment"> viewport_id - [in] Any display material references</span></div><div class="line"><a name="l00551"></a><span class="lineno"> 551</span>&#160;<span class="comment"> with this viewport id will be removed. If nil,</span></div><div class="line"><a name="l00552"></a><span class="lineno"> 552</span>&#160;<span class="comment"> then viewport_id is ignored.</span></div><div class="line"><a name="l00553"></a><span class="lineno"> 553</span>&#160;<span class="comment"> display_material_id - [in]</span></div><div class="line"><a name="l00554"></a><span class="lineno"> 554</span>&#160;<span class="comment"> Any display material references that match the</span></div><div class="line"><a name="l00555"></a><span class="lineno"> 555</span>&#160;<span class="comment"> viewport_id and have this display_material_id</span></div><div class="line"><a name="l00556"></a><span class="lineno"> 556</span>&#160;<span class="comment"> will be removed. If nil, then display_material_id</span></div><div class="line"><a name="l00557"></a><span class="lineno"> 557</span>&#160;<span class="comment"> is ignored.</span></div><div class="line"><a name="l00558"></a><span class="lineno"> 558</span>&#160;<span class="comment"> Returns:</span></div><div class="line"><a name="l00559"></a><span class="lineno"> 559</span>&#160;<span class="comment"> True if a display material reference was removed.</span></div><div class="line"><a name="l00560"></a><span class="lineno"> 560</span>&#160;<span class="comment"> See Also:</span></div><div class="line"><a name="l00561"></a><span class="lineno"> 561</span>&#160;<span class="comment"> ON_3dmObjectAttributes::FindDisplayMaterialRef</span></div><div class="line"><a name="l00562"></a><span class="lineno"> 562</span>&#160;<span class="comment"> ON_3dmObjectAttributes::AddDisplayMaterialRef</span></div><div class="line"><a name="l00563"></a><span class="lineno"> 563</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00564"></a><span class="lineno"><a class="line" href="../../d0/d52/class_o_n__3dm_object_attributes.html#aa7b2d06ea6068d2693b329916246510a"> 564</a></span>&#160; <span class="keywordtype">bool</span> RemoveDisplayMaterialRef(</div><div class="line"><a name="l00565"></a><span class="lineno"> 565</span>&#160; <a class="code" href="../../d8/db4/struct_o_n___u_u_i_d__struct.html">ON_UUID</a> viewport_id,</div><div class="line"><a name="l00566"></a><span class="lineno"> 566</span>&#160; <a class="code" href="../../d8/db4/struct_o_n___u_u_i_d__struct.html">ON_UUID</a> display_material_id = ON_nil_uuid</div><div class="line"><a name="l00567"></a><span class="lineno"> 567</span>&#160; );</div><div class="line"><a name="l00568"></a><span class="lineno"> 568</span>&#160;</div><div class="line"><a name="l00569"></a><span class="lineno"> 569</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00570"></a><span class="lineno"> 570</span>&#160;<span class="comment"> Description:</span></div><div class="line"><a name="l00571"></a><span class="lineno"> 571</span>&#160;<span class="comment"> Remove a the entire display material reference list.</span></div><div class="line"><a name="l00572"></a><span class="lineno"> 572</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00573"></a><span class="lineno"> 573</span>&#160; <span class="keywordtype">void</span> RemoveAllDisplayMaterialRefs();</div><div class="line"><a name="l00574"></a><span class="lineno"> 574</span>&#160;</div><div class="line"><a name="l00575"></a><span class="lineno"> 575</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00576"></a><span class="lineno"> 576</span>&#160;<span class="comment"> Returns:</span></div><div class="line"><a name="l00577"></a><span class="lineno"> 577</span>&#160;<span class="comment"> Number of diplay material refences.</span></div><div class="line"><a name="l00578"></a><span class="lineno"> 578</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00579"></a><span class="lineno"> 579</span>&#160; <span class="keywordtype">int</span> DisplayMaterialRefCount() <span class="keyword">const</span>;</div><div class="line"><a name="l00580"></a><span class="lineno"> 580</span>&#160;</div><div class="line"><a name="l00581"></a><span class="lineno"> 581</span>&#160; <a class="code" href="../../dc/dfe/class_o_n___simple_array.html">ON_SimpleArray&lt;ON_DisplayMaterialRef&gt;</a> m_dmref;</div><div class="line"><a name="l00582"></a><span class="lineno"> 582</span>&#160;</div><div class="line"><a name="l00583"></a><span class="lineno"> 583</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00584"></a><span class="lineno"> 584</span>&#160; <span class="keywordtype">bool</span> Internal_WriteV5( <a class="code" href="../../db/d16/class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; archive ) <span class="keyword">const</span>;</div><div class="line"><a name="l00585"></a><span class="lineno"> 585</span>&#160; <span class="keywordtype">bool</span> Internal_ReadV5( <a class="code" href="../../db/d16/class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; archive );</div><div class="line"><a name="l00586"></a><span class="lineno"> 586</span>&#160;};</div><div class="line"><a name="l00587"></a><span class="lineno"> 587</span>&#160;</div><div class="line"><a name="l00588"></a><span class="lineno"> 588</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00589"></a><span class="lineno"> 589</span>&#160;</div><div class="line"><a name="l00590"></a><span class="lineno"> 590</span>&#160;<span class="comment">// Brian G adding another comment on Tim&#39;s machine.</span></div><div class="ttc" id="struct_o_n___u_u_i_d__struct_html"><div class="ttname"><a href="../../d8/db4/struct_o_n___u_u_i_d__struct.html">ON_UUID_struct</a></div><div class="ttdoc">ON_UUID is a 16 byte universally unique identifier. </div><div class="ttdef"><b>Definition:</b> opennurbs_uuid.h:32</div></div>
<div class="ttc" id="class_o_n___object_html_a82188bbf97bbd149ac6fcb7cd8e989d1"><div class="ttname"><a href="../../d9/d7b/class_o_n___object.html#a82188bbf97bbd149ac6fcb7cd8e989d1">ON_Object::UpdateReferencedComponents</a></div><div class="ttdeci">virtual bool UpdateReferencedComponents(const class ON_ComponentManifest &amp;source_manifest, const class ON_ComponentManifest &amp;destination_manifest, const class ON_ManifestMap &amp;manifest_map)</div><div class="ttdoc">Uses the destination_manifest to update references to other components. This is typically done when a...</div></div>
<div class="ttc" id="class_o_n___manifest_map_html"><div class="ttname"><a href="../../d9/df6/class_o_n___manifest_map.html">ON_ManifestMap</a></div><div class="ttdoc">ON_ManifestIdentificationMap is used to record a map from a source manifest to a destination manifest...</div><div class="ttdef"><b>Definition:</b> opennurbs_archive.h:1464</div></div>
<div class="ttc" id="class_o_n___display_material_ref_html"><div class="ttname"><a href="../../d3/d88/class_o_n___display_material_ref.html">ON_DisplayMaterialRef</a></div><div class="ttdoc">Objects can have per viewport display properties that override a viewport&amp;#39;s default display propertie...</div><div class="ttdef"><b>Definition:</b> opennurbs_linestyle.h:45</div></div>
<div class="ttc" id="class_o_n___simple_array_html"><div class="ttname"><a href="../../dc/dfe/class_o_n___simple_array.html">ON_SimpleArray&lt; int &gt;</a></div></div>
<div class="ttc" id="class_o_n__3dm_object_attributes_html_abbaef2423c1d6341f776846fc5797dac"><div class="ttname"><a href="../../d0/d52/class_o_n__3dm_object_attributes.html#abbaef2423c1d6341f776846fc5797dac">ON_3dmObjectAttributes::Unset</a></div><div class="ttdeci">static const ON_3dmObjectAttributes Unset</div><div class="ttdef"><b>Definition:</b> opennurbs_3dm_attributes.h:46</div></div>
<div class="ttc" id="class_o_n__w_string_html"><div class="ttname"><a href="../../d1/d11/class_o_n__w_string.html">ON_wString</a></div><div class="ttdef"><b>Definition:</b> opennurbs_string.h:2020</div></div>
<div class="ttc" id="class_o_n___xform_html_a75bf00a40fd0675f4e9e16e499f4cd3a"><div class="ttname"><a href="../../d3/d13/class_o_n___xform.html#a75bf00a40fd0675f4e9e16e499f4cd3a">ON_Xform::Nan</a></div><div class="ttdeci">static const ON_Xform Nan</div><div class="ttdoc">ON_Xform::Nan - every coefficient is ON_DBL_QNAN. </div><div class="ttdef"><b>Definition:</b> opennurbs_xform.h:44</div></div>
<div class="ttc" id="class_o_n___color_html"><div class="ttname"><a href="../../d0/df9/class_o_n___color.html">ON_Color</a></div><div class="ttdef"><b>Definition:</b> opennurbs_color.h:24</div></div>
<div class="ttc" id="class_o_n___layer_html"><div class="ttname"><a href="../../d6/d78/class_o_n___layer.html">ON_Layer</a></div><div class="ttdef"><b>Definition:</b> opennurbs_layer.h:20</div></div>
<div class="ttc" id="class_o_n___object_html_a0299df21bfed90d7b5bfb24cdcf5e6c1"><div class="ttname"><a href="../../d9/d7b/class_o_n___object.html#a0299df21bfed90d7b5bfb24cdcf5e6c1">ON_Object::SizeOf</a></div><div class="ttdeci">virtual unsigned int SizeOf() const</div></div>
<div class="ttc" id="class_o_n__3dm_object_attributes_html_a4994e8895d41920a37708e51aa5b273d"><div class="ttname"><a href="../../d0/d52/class_o_n__3dm_object_attributes.html#a4994e8895d41920a37708e51aa5b273d">ON_3dmObjectAttributes::DefaultAttributes</a></div><div class="ttdeci">static const ON_3dmObjectAttributes DefaultAttributes</div><div class="ttdef"><b>Definition:</b> opennurbs_3dm_attributes.h:47</div></div>
<div class="ttc" id="class_o_n___mesh_parameters_html"><div class="ttname"><a href="../../df/dbc/class_o_n___mesh_parameters.html">ON_MeshParameters</a></div><div class="ttdef"><b>Definition:</b> opennurbs_mesh.h:24</div></div>
<div class="ttc" id="class_o_n___xform_html"><div class="ttname"><a href="../../d3/d13/class_o_n___xform.html">ON_Xform</a></div><div class="ttdef"><b>Definition:</b> opennurbs_xform.h:28</div></div>
<div class="ttc" id="class_o_n___object_html_a21c7b04a80f1806c3a45f72d7c491a44"><div class="ttname"><a href="../../d9/d7b/class_o_n___object.html#a21c7b04a80f1806c3a45f72d7c491a44">ON_Object::Dump</a></div><div class="ttdeci">virtual void Dump(ON_TextLog &amp;) const</div><div class="ttdoc">Creates a text dump of the object. </div></div>
<div class="ttc" id="class_o_n___component_manifest_html"><div class="ttname"><a href="../../d8/d72/class_o_n___component_manifest.html">ON_ComponentManifest</a></div><div class="ttdef"><b>Definition:</b> opennurbs_archive.h:478</div></div>
<div class="ttc" id="class_o_n___object_html_a7212696724553dc4d365479a10150c0d"><div class="ttname"><a href="../../d9/d7b/class_o_n___object.html#a7212696724553dc4d365479a10150c0d">ON_Object::IsValid</a></div><div class="ttdeci">virtual bool IsValid(class ON_TextLog *text_log=nullptr) const</div><div class="ttdoc">Tests an object to see if its data members are correctly initialized. </div></div>
<div class="ttc" id="class_o_n__3dm_object_attributes_html"><div class="ttname"><a href="../../d0/d52/class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a></div><div class="ttdoc">Top level OpenNURBS objects have geometry and attributes. The geometry is stored in some class derive...</div><div class="ttdef"><b>Definition:</b> opennurbs_3dm_attributes.h:41</div></div>
<div class="ttc" id="class_o_n___object_rendering_attributes_html"><div class="ttname"><a href="../../d3/d50/class_o_n___object_rendering_attributes.html">ON_ObjectRenderingAttributes</a></div><div class="ttdef"><b>Definition:</b> opennurbs_rendering.h:38</div></div>
<div class="ttc" id="class_o_n___object_html"><div class="ttname"><a href="../../d9/d7b/class_o_n___object.html">ON_Object</a></div><div class="ttdoc">Pure virtual base class for all classes that must provide runtime class id or support object level 3D...</div><div class="ttdef"><b>Definition:</b> opennurbs_object.h:460</div></div>
<div class="ttc" id="class_o_n___text_log_html"><div class="ttname"><a href="../../d2/da3/class_o_n___text_log.html">ON_TextLog</a></div><div class="ttdef"><b>Definition:</b> opennurbs_textlog.h:20</div></div>
<div class="ttc" id="class_o_n___binary_archive_html"><div class="ttname"><a href="../../db/d16/class_o_n___binary_archive.html">ON_BinaryArchive</a></div><div class="ttdef"><b>Definition:</b> opennurbs_archive.h:1783</div></div>
<div class="ttc" id="class_o_n___object_html_a09ac9742ead91dd8f9cdd579bcbfed10"><div class="ttname"><a href="../../d9/d7b/class_o_n___object.html#a09ac9742ead91dd8f9cdd579bcbfed10">ON_Object::Read</a></div><div class="ttdeci">virtual bool Read(ON_BinaryArchive &amp;binary_archive)</div><div class="ttdoc">Low level archive writing tool used by ON_BinaryArchive::ReadObject(). </div></div>
<div class="ttc" id="class_o_n___object_html_a16eb9ab6bf0d0a614655cf9cd055871a"><div class="ttname"><a href="../../d9/d7b/class_o_n___object.html#a16eb9ab6bf0d0a614655cf9cd055871a">ON_Object::Write</a></div><div class="ttdeci">virtual bool Write(ON_BinaryArchive &amp;binary_archive) const</div><div class="ttdoc">Low level archive writing tool used by ON_BinaryArchive::WriteObject(). </div></div>
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