Files
opennurbs/opennurbs_subd_mesh.cpp
2018-09-10 17:39:40 -07:00

2812 lines
88 KiB
C++

#include "opennurbs.h"
#if !defined(ON_COMPILING_OPENNURBS)
// This check is included in all opennurbs source .c and .cpp files to insure
// ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled.
// When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined
// and the opennurbs .h files alter what is declared and how it is declared.
#error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs
#endif
#include "opennurbs_subd_data.h"
/* $NoKeywords: $ */
/*
//
// Copyright (c) 1993-2014 Robert McNeel & Associates. All rights reserved.
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
// McNeel & Associates.
//
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
//
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
//
////////////////////////////////////////////////////////////////
*/
bool ON_SubDQuadFaceSubdivisionCounter::BreakpointTest()
{
if ( nullptr == m_level0_face )
return false;
if ( 11 != m_level0_face->m_id )
return false;
if ( m_subdivision_count < 1 )
return false;
if ( 1 != m_corner_index[0])
return false;
if ( m_subdivision_count == 1 && 1 != m_corner_index[1])
return false;
bool breakpoint_here = true; // <- breakpoint here
return breakpoint_here;
}
static ON_ProgressStepCounter CreateFragmentProgressStepCounter(
ON_SubDFaceIterator& fit,
const ON_SubDDisplayParameters& limit_mesh_parameters
)
{
unsigned int progress_step_count = 0;
if (nullptr != limit_mesh_parameters.m_progress_reporter)
{
for (const ON_SubDFace* face = fit.FirstFace(); nullptr != face; face = fit.NextFace())
{
if ( 4 == face->m_edge_count)
progress_step_count++;
else
progress_step_count += face->m_edge_count;
}
}
ON_ProgressStepCounter counter = ON_ProgressStepCounter::Create(
limit_mesh_parameters.m_progress_reporter,
progress_step_count,
limit_mesh_parameters.m_progress_reporter_interval[0],
limit_mesh_parameters.m_progress_reporter_interval[1],
100
);
return counter;
}
static unsigned int GetQuadLimitSurfaceMeshFragmentsHelper(
ON_SubDFaceIterator& fit,
const ON_SubDDisplayParameters& limit_mesh_parameters,
ON__UINT_PTR fragment_callback_context,
bool(*mesh_fragment_callback_function)(ON__UINT_PTR, const class ON_SubDLimitMeshFragment*)
)
{
ON_ProgressStepCounter counter = CreateFragmentProgressStepCounter(fit,limit_mesh_parameters);
if (nullptr == fit.FirstFace() )
return ON_SUBD_RETURN_ERROR(0);
if ( nullptr == mesh_fragment_callback_function )
return ON_SUBD_RETURN_ERROR(0);
unsigned int display_density = limit_mesh_parameters.m_display_density;
//const bool bUseMultipleThreads = limit_mesh_parameters.m_bUseMultipleThreads;
ON_SubDManagedLimitMeshFragment fragment;
ON_SubDManagedLimitMeshFragment sub_fragment;
ON_SubDQuadFaceMesher qfm;
ON_SubDQuadFaceMesher sub_qfm;
ON_SubDFaceNeighborhood fnbd;
ON_SubDQuadFaceSubdivisionCounter quad_face_subdivsion_counter;
qfm.m_output = ON_SubDQuadFaceMesher::Output::mesh;
ON_SubDLimitMeshFragment* callback_fragment = nullptr;
const ON_SubDFace** quad_faces = nullptr;
unsigned int quad_face_count = 0;
unsigned int fragment_count = 0;
if (0 == display_density)
{
// make sure all faces are quads. If not, increase density to 1
for (const ON_SubDFace* face = fit.FirstFace(); nullptr != face; face = fit.NextFace())
{
if (4 == face->m_edge_count)
continue;
display_density = 1;
break;
}
}
// TODO
//
// Support multiple threads by adding more fragment, sub_fragment qfm, sub_qfm and fnbd
// resources and managing them.
//
const unsigned int subquad_display_density = (display_density > 1) ? (display_density - 1) : 0;
const unsigned short unset_face_edge_index = 0xFFFFU;
for (const ON_SubDFace* face = fit.FirstFace(); nullptr != face; face = fit.NextFace())
{
quad_face_subdivsion_counter.SetLevel0Face(face);
//const unsigned int initial_subd_level = static_cast<unsigned int>(face->m_level);
if (4 == face->m_edge_count)
{
// face is a quad
quad_faces = &face;
quad_face_count = 1;
if (callback_fragment != &fragment)
{
if (0 == fragment.m_P_capacity)
{
fragment.ReserveCapacity(ON_SubD::FacetType::Quad, display_density);
fragment.m_P_count = (unsigned short)ON_SubDLimitMeshFragment::PointCountFromDisplayDensity(ON_SubD::FacetType::Quad,display_density);
if ( fragment.m_P_count > fragment.m_P_capacity)
return ON_SUBD_RETURN_ERROR(0);
fragment.m_face_vertex_index[0] = 0;
fragment.m_face_vertex_index[1] = 1;
fragment.m_face_vertex_index[2] = 2;
fragment.m_face_vertex_index[3] = 3;
}
callback_fragment = &fragment;
qfm.SetDestinationToMeshFragment(display_density, fragment);
}
}
else
{
// face is not a quad. It will be subdivided into quads and each
// of those quads is meshed a a level of display_density-1.
if (false == fnbd.Subdivide(ON_SubD::SubDType::QuadCatmullClark, face))
continue;
quad_faces = fnbd.m_center_vertex1->m_faces;
quad_face_count = fnbd.m_center_vertex1->m_face_count;
if (callback_fragment != &sub_fragment)
{
if (0 == sub_fragment.m_P_capacity)
{
sub_fragment.ReserveCapacity(ON_SubD::FacetType::Quad, subquad_display_density);
sub_fragment.m_P_count = (unsigned short)ON_SubDLimitMeshFragment::PointCountFromDisplayDensity(ON_SubD::FacetType::Quad,subquad_display_density);
if ( sub_fragment.m_P_count > sub_fragment.m_P_capacity)
return ON_SUBD_RETURN_ERROR(0);
sub_fragment.m_face_vertex_index[0] = unset_face_edge_index;
sub_fragment.m_face_vertex_index[1] = unset_face_edge_index;
sub_fragment.m_face_vertex_index[2] = unset_face_edge_index;
sub_fragment.m_face_vertex_index[3] = unset_face_edge_index;
}
callback_fragment = &sub_fragment;
qfm.SetDestinationToMeshFragment(subquad_display_density, sub_fragment);
}
}
callback_fragment->m_face = face;
callback_fragment->m_face_fragment_count = (unsigned short)quad_face_count;
for (unsigned int qi = 0; qi < quad_face_count; qi++)
{
if (quad_face_count > 1)
{
if ( qi > 0 )
quad_face_subdivsion_counter.Pop();
quad_face_subdivsion_counter.Push(qi);
}
const ON_SubDFace* f = quad_faces[qi];
if (unset_face_edge_index == callback_fragment->m_face_vertex_index[0])
callback_fragment->m_face_vertex_index[2] = (unsigned short)((qi+1)%quad_face_count);
callback_fragment->m_face_fragment_index = (unsigned short)qi;
if (false == qfm.GetLimitMesh(quad_face_subdivsion_counter, f))
continue;
fragment_count++;
callback_fragment->m_bbox = ON_PointListBoundingBox(3,0,callback_fragment->m_P_count,(int)callback_fragment->m_P_stride,callback_fragment->m_P);
if (false == mesh_fragment_callback_function(fragment_callback_context, callback_fragment))
return true;
if (0 == (fragment_count % 16))
{
if (ON_Terminator::TerminationRequested(limit_mesh_parameters.m_terminator))
return 0; // not an error
}
counter.IncrementStep();
}
}
counter.Finished();
return fragment_count;
}
static unsigned int GetQuadLimitSurfacePatchFragmentsHelper(
ON_SubDFaceIterator& fit,
const ON_SubDDisplayParameters& limit_mesh_parameters,
ON__UINT_PTR fragment_callback_context,
bool(*patch_fragment_callback_function)(ON__UINT_PTR, const class ON_SubDLimitPatchFragment*)
)
{
ON_ProgressStepCounter counter = CreateFragmentProgressStepCounter(fit,limit_mesh_parameters);
if (nullptr == fit.FirstFace() )
return ON_SUBD_RETURN_ERROR(0);
if ( nullptr == patch_fragment_callback_function )
return ON_SUBD_RETURN_ERROR(0);
unsigned int display_density = limit_mesh_parameters.m_display_density;
//const bool bUseMultipleThreads = limit_mesh_parameters.m_bUseMultipleThreads;
ON_SubDQuadFacePatcher patcher;
ON_SubDQuadFaceMesher qfm;
ON_SubDQuadFaceMesher sub_qfm;
ON_SubDFaceNeighborhood fnbd;
ON_SubDQuadFaceSubdivisionCounter quad_face_subdivsion_counter;
const ON_SubDFace** quad_faces = nullptr;
unsigned int quad_face_count = 0;
unsigned int fragment_count = 0;
if (0 == display_density)
{
// make sure all faces are quads. If not, increase density to 1
for (const ON_SubDFace* face = fit.FirstFace(); nullptr != face; face = fit.NextFace())
{
if (4 == face->m_edge_count)
{
display_density = 1;
break;
}
}
}
patcher.m_fragment_callback_context = fragment_callback_context;
patcher.m_fragment_callback_function = patch_fragment_callback_function;
// TODO
//
// Support multiple threads by adding more fragment, sub_fragment qfm, sub_qfm and fnbd
// resources and managing them.
//
const unsigned int subquad_display_density = (display_density > 1) ? (display_density - 1) : 0;
for (const ON_SubDFace* face = fit.FirstFace(); nullptr != face; face = fit.NextFace())
{
quad_face_subdivsion_counter.SetLevel0Face(face);
if (4 == face->m_edge_count)
{
// face is a quad
quad_faces = &face;
quad_face_count = 1;
patcher.m_display_density = display_density;
}
else
{
// face is not a quad. It will be subdivided into quads and each
// of those quads is meshed a a level of display_density-1.
if (false == fnbd.Subdivide(ON_SubD::SubDType::QuadCatmullClark, face))
continue;
quad_faces = fnbd.m_center_vertex1->m_faces;
quad_face_count = fnbd.m_center_vertex1->m_face_count;
patcher.m_display_density = subquad_display_density;
}
patcher.m_patch_fragment = ON_SubDLimitPatchFragment::Unset;
patcher.m_patch_fragment.m_level0_face = face;
patcher.m_patch_fragment.m_level0_face_region_count = (unsigned short)quad_face_count;
qfm.SetDestinationToPatchFragment(patcher);
for (unsigned int qi = 0; qi < quad_face_count; qi++)
{
const ON_SubDFace* f = quad_faces[qi];
patcher.m_patch_fragment.m_level0_face_region_index = (unsigned short)qi;
if (quad_face_count > 1)
{
if ( qi > 0 )
quad_face_subdivsion_counter.Pop();
quad_face_subdivsion_counter.Push(qi);
}
if (false == qfm.GetLimitPatches(quad_face_subdivsion_counter, f))
continue;
fragment_count++;
if (0 == (fragment_count % 16))
{
if (ON_Terminator::TerminationRequested(limit_mesh_parameters.m_terminator))
return 0; // not an error
}
counter.IncrementStep();
}
}
counter.Finished();
return fragment_count;
}
class GetLimitSurfaceMesh_context_FragmentMark
{
public:
class GetLimitSurfaceMesh_context* m_context = nullptr;
size_t m_point_count0 = 0;
size_t m_quad_count0 = 0;
size_t m_fragment_count0 = 0;
size_t m_point_count1 = 0;
size_t m_quad_count1 = 0;
size_t m_fragment_count1 = 0;
unsigned int m_mark_index = 0;
unsigned int m_face_id = 0;
unsigned int m_zero_face_id = 0;
unsigned int m_parent_face_id = 0;
unsigned int m_face_fragment_count = 0;
unsigned int m_face_fragment_index = 0;
ON__UINT_PTR m_fragment_group_id = 0;
// points to memory in the m_context that is under construction.
ON_SubDLimitMeshFragment m_fragment = ON_SubDLimitMeshFragment::Empty;
static int CompareFaceIdAndFragmentIndex(
const GetLimitSurfaceMesh_context_FragmentMark* a,
const GetLimitSurfaceMesh_context_FragmentMark* b
);
};
int GetLimitSurfaceMesh_context_FragmentMark::CompareFaceIdAndFragmentIndex(
const GetLimitSurfaceMesh_context_FragmentMark* a,
const GetLimitSurfaceMesh_context_FragmentMark* b
)
{
if ( a == b )
return 0;
if ( nullptr == a )
return -1;
if ( nullptr == b )
return 1;
if ( a->m_face_id < b->m_face_id )
return -1;
if ( a->m_face_id > b->m_face_id )
return 1;
if ( a->m_face_fragment_index < b->m_face_fragment_index )
return -1;
if ( a->m_face_fragment_index > b->m_face_fragment_index )
return 1;
return 0;
}
class GetLimitSurfaceMesh_context
{
public:
GetLimitSurfaceMesh_context() = default;
#if defined(OPENNURBS_SLEEPLOCK_AVAILABLE)
bool m_bUseMultipleThreads = false; // If true, callback uses the lock
ON_SleepLock m_lock;
#endif
size_t m_point_capacity = 0;
double* m_points = nullptr;
size_t m_point_stride = 0;
size_t m_normal_capacity = 0;
double* m_normals = nullptr;
size_t m_normal_stride = 0;
size_t m_quad_capacity = 0;
unsigned int* m_quads = nullptr;
size_t m_quad_stride = 0; // >= 4
ON__UINT_PTR* m_quad_group_ids = nullptr;
size_t m_quad_group_id_stride = 0;
// counts are updated as meshing progresses
size_t m_point_count = 0;
size_t m_quad_count = 0;
size_t m_fragment_count = 0;
ON_SimpleArray< GetLimitSurfaceMesh_context_FragmentMark > m_marks;
};
static bool CoincidentPointTest(
unsigned int i,
unsigned int j,
const double* points,
const size_t point_stride,
const double* normals,
const size_t normal_stride
)
{
if ( i == j)
return true;
const double* a = points + i*point_stride;
const double* b = points + j*point_stride;
double d = fabs(a[0]-b[0]) + fabs(a[1]-b[1]) + fabs(a[2]-b[2]);
if (!(d <= 1e-8))
return ON_SUBD_RETURN_ERROR(false);
a = normals + i*normal_stride;
b = normals + j*normal_stride;
d = fabs(a[0]-b[0]) + fabs(a[1]-b[1]) + fabs(a[2]-b[2]);
if (!(d <= 0.01))
return ON_SUBD_RETURN_ERROR(false);
return true;
}
static bool GetLimitSurfaceMesh_callback(ON__UINT_PTR void_context, const class ON_SubDLimitMeshFragment* fragment)
{
GetLimitSurfaceMesh_context* context = (GetLimitSurfaceMesh_context*)void_context;
unsigned int mark_count = 0;
ON_SimpleArray< GetLimitSurfaceMesh_context_FragmentMark > face_fragment_marks;
// When using multiple threads,
// get the lock,
// quickly reserve the section of the desitinataion arrays that will be used by this fragment,
// and then return the lock.
// SInce the space is now reserved, the actual copying can be done after returning the lock.
GetLimitSurfaceMesh_context_FragmentMark mark;
mark.m_context = context;
mark.m_fragment = *fragment;
if (nullptr != fragment->m_face)
{
mark.m_face_id = fragment->m_face->m_id;
mark.m_zero_face_id = fragment->m_face->m_zero_face_id;
mark.m_parent_face_id = fragment->m_face->m_parent_face_id;
}
mark.m_face_fragment_count = fragment->m_face_fragment_count;
mark.m_face_fragment_index = fragment->m_face_fragment_index;
#if defined(OPENNURBS_SLEEPLOCK_AVAILABLE)
bool bReleaseLock = false;
if (context->m_bUseMultipleThreads)
{
if (false == context->m_lock.GetLock(0, ON_SleepLock::OneSecond))
{
// return tru to keep going, but something is really hogging the lock
return ON_SUBD_RETURN_ERROR(true);
}
}
#endif
mark.m_point_count0 = context->m_point_count;
mark.m_quad_count0 = context->m_quad_count;
mark.m_point_count1 = mark.m_point_count0 + fragment->m_P_count;
mark.m_quad_count1 = mark.m_quad_count0 + fragment->m_grid.m_F_count;
if (mark.m_point_count1 > context->m_point_capacity || mark.m_quad_count1 > context->m_quad_capacity)
{
#if defined(OPENNURBS_SLEEPLOCK_AVAILABLE)
if (bReleaseLock)
context->m_lock.ReturnLock();
#endif
return ON_SUBD_RETURN_ERROR(false);
}
mark.m_mark_index = context->m_marks.UnsignedCount();
mark.m_fragment_group_id = (ON__UINT_PTR)(context->m_fragment_count+1);
if (mark.m_face_fragment_count <= 1 || 0 == mark.m_face_id || ON_UNSET_UINT_INDEX == mark.m_face_id)
{
mark_count = 1;
}
else if ( context->m_marks.UnsignedCount() + 1 >= mark.m_face_fragment_count )
{
GetLimitSurfaceMesh_context_FragmentMark* context_fragment_marks = context->m_marks.Array();
const unsigned int context_mark_count0 = context->m_marks.UnsignedCount();
// See if we have all the subfragments for this face
for (unsigned int i = 0; i < context_mark_count0; i++)
{
if ( context_fragment_marks[i].m_face_id == mark.m_face_id )
mark_count++;
}
if (mark_count + 1 >= mark.m_face_fragment_count)
{
// move all the marks for this face from context->m_marks[] (possibly used by multiple threads)
// to the local context_fragment_marks[] array for processing below.
unsigned int context_mark_count1 = 0;
face_fragment_marks.Reserve(mark.m_face_fragment_count);
if (context_mark_count0 + 1 >= mark.m_face_fragment_count)
{
face_fragment_marks.Append((int)context_mark_count0, context_fragment_marks);
}
else
{
for (unsigned int i = 0; i < context_mark_count0; i++)
{
if (context_fragment_marks[i].m_face_id == mark.m_face_id)
face_fragment_marks.Append(context_fragment_marks[i]);
else
{
if (i < context_mark_count1)
context_fragment_marks[context_mark_count1] = context_fragment_marks[i];
context_mark_count1++;
}
}
}
context->m_marks.SetCount(context_mark_count1);
face_fragment_marks.Append(mark);
mark_count++;
}
else
{
// This face will have more subfragments delivered in the future.
mark_count = 0;
context->m_marks.AppendNew() = mark;
}
}
else
{
// This face will have more subfragments delivered in the future.
context->m_marks.AppendNew() = mark;
}
const size_t P_stride = context->m_point_stride;
const size_t N_stride = context->m_normal_stride;
const size_t F_stride = context->m_quad_stride;
const size_t GID_stride = context->m_quad_group_id_stride;
double* P
= (nullptr != context->m_points)
? (context->m_points + mark.m_point_count0*P_stride)
: nullptr;
double* N
= (nullptr != context->m_normals)
? (context->m_normals + mark.m_point_count0*N_stride)
: nullptr;
unsigned int* F
= (nullptr != context->m_quads)
? (context->m_quads + mark.m_quad_count0*F_stride)
: nullptr;
ON__UINT_PTR* GID
= (nullptr != context->m_quad_group_ids)
? (context->m_quad_group_ids + mark.m_quad_count0*GID_stride)
: nullptr;
context->m_point_count = mark.m_point_count1;
context->m_quad_count = mark.m_quad_count1;
context->m_fragment_count++;
#if defined(OPENNURBS_SLEEPLOCK_AVAILABLE)
if (bReleaseLock)
context->m_lock.ReturnLock();
#endif
// Copy the mesh from the fragment to the destination arrays
//
// All the code below must be thread safe.
//
// Basically, space context->m_point_stride[] and the other arrays
// is reserved above and time consuming calculations take place below so
// any other threads working to create this mesh can continue.
if ( nullptr != P )
{
const double* srcP1 = fragment->m_P + fragment->m_P_count*fragment->m_P_stride;
for (const double* srcP = fragment->m_P; srcP < srcP1; srcP += fragment->m_P_stride)
{
P[0] = srcP[0];
P[1] = srcP[1];
P[2] = srcP[2];
P += P_stride;
}
}
if ( nullptr != N )
{
const double* srcN1 = fragment->m_N + fragment->m_P_count*fragment->m_N_stride;
for (const double* srcN = fragment->m_N; srcN < srcN1; srcN += fragment->m_N_stride)
{
N[0] = srcN[0];
N[1] = srcN[1];
N[2] = srcN[2];
N += N_stride;
}
}
if ( nullptr != F )
{
const ON_SubDLimitMeshFragmentGrid& quads = fragment->m_grid;
const unsigned int fvi0 = (unsigned int)mark.m_point_count0;
const unsigned int* srcF1 = quads.m_F + quads.m_F_count*quads.m_F_stride;
for (const unsigned int* srcF = quads.m_F; srcF < srcF1; srcF += quads.m_F_stride)
{
F[0] = srcF[0] + fvi0;
F[1] = srcF[1] + fvi0;
F[2] = srcF[2] + fvi0;
F[3] = srcF[3] + fvi0;
F += F_stride;
}
}
if ( nullptr != GID )
{
const ON__UINT_PTR* group_id1 = GID + fragment->m_grid.m_F_count*GID_stride;
while(GID < group_id1)
{
*GID = mark.m_fragment_group_id;
GID += GID_stride;
}
}
while (mark_count >= 2 && face_fragment_marks.UnsignedCount() == mark_count )
{
// combine subfragments into a single fragment.
face_fragment_marks.QuickSort( GetLimitSurfaceMesh_context_FragmentMark::CompareFaceIdAndFragmentIndex );
if (face_fragment_marks[0].m_face_id != face_fragment_marks[mark_count - 1].m_face_id )
break;
if (0 != face_fragment_marks[0].m_face_fragment_index)
break;
if (mark_count - 1 != face_fragment_marks[mark_count - 1].m_face_fragment_index)
break;
mark = face_fragment_marks[0];
unsigned int* quads = mark.m_context->m_quads;
const size_t quad_stride = mark.m_context->m_quad_stride;
const double* points = mark.m_context->m_points;
const size_t point_stride = mark.m_context->m_point_stride;
const double* normals = mark.m_context->m_normals;
const size_t normal_stride = mark.m_context->m_normal_stride;
ON__UINT_PTR* group_ids = mark.m_context->m_quad_group_ids;
const size_t group_id_stride = mark.m_context->m_quad_group_id_stride;
if ( nullptr == quads || nullptr == points || nullptr == normals)
break;
if ( quad_stride < 4 || point_stride < 3 || normal_stride < 3 )
break;
const unsigned int grid_F_count = mark.m_fragment.m_grid.m_F_count;
const unsigned int grid_side_count = mark.m_fragment.m_grid.SideSegmentCount();
const size_t magic_stride = grid_side_count*quad_stride;
const ON__UINT_PTR group_id =
(nullptr != group_ids && group_id_stride > 0)
? group_ids[mark.m_quad_count0*group_id_stride]
: 0;
const unsigned int apex_point_index = (unsigned int)mark.m_point_count0;
const ON_3dPoint apex_point(points+apex_point_index*point_stride);
const ON_3dVector apex_normal(normals+apex_point_index*normal_stride);
unsigned int* subfragment_quads = quads + face_fragment_marks[mark_count-1].m_quad_count0*quad_stride;
unsigned int i;
for ( i = 0; i < mark_count; i++ )
{
mark = face_fragment_marks[i];
if ( grid_F_count != mark.m_fragment.m_grid.m_F_count)
break;
unsigned int* prev_subfragment_quads = subfragment_quads;
subfragment_quads = quads + mark.m_quad_count0*quad_stride;
if (false == CoincidentPointTest(apex_point_index,subfragment_quads[0],points,point_stride,normals,normal_stride))
break;
subfragment_quads[0] = apex_point_index;
unsigned int n;
for (n = 0; n < grid_side_count; n++)
{
if (false == CoincidentPointTest(subfragment_quads[0],prev_subfragment_quads[0],points,point_stride,normals,normal_stride))
break;
prev_subfragment_quads[0] = subfragment_quads[0];
if (false == CoincidentPointTest(subfragment_quads[1],prev_subfragment_quads[3],points,point_stride,normals,normal_stride))
break;
prev_subfragment_quads[3] = subfragment_quads[1];
subfragment_quads += quad_stride;
prev_subfragment_quads += magic_stride;
}
if (n < grid_side_count)
break;
subfragment_quads -= magic_stride;
if (0 != group_id)
{
ON__UINT_PTR* p0 = group_ids + mark.m_quad_count0*group_id_stride;
if (group_id != p0[0])
{
for ( ON__UINT_PTR* p1 = p0 + grid_F_count; p0 < p1; p0 += group_id_stride)
*p0 = group_id;
}
}
}
if ( mark_count != i )
break;
break;
}
return true;
}
static int CompareQuadGroupId(const void* a, const void* b)
{
ON__UINT_PTR ai = *(const ON__UINT_PTR*)a;
ON__UINT_PTR bi = *(const ON__UINT_PTR*)b;
if (ai < bi)
return -1;
if (ai > bi)
return 1;
return 0;
}
ON_Mesh* ON_SubD::GetLimitSurfaceMesh(
const class ON_SubDDisplayParameters& limit_mesh_parameters,
ON_Mesh* destination_mesh
) const
{
ON_SubDDisplayParameters local_limit_mesh_parameters = limit_mesh_parameters;
ON_ProgressReporter::ReportProgress( local_limit_mesh_parameters.m_progress_reporter, 0.0 );
if (destination_mesh)
destination_mesh->Destroy();
const ON_SubDLevel& active_level = ActiveLevel();
if (active_level.IsEmpty())
return ON_SUBD_RETURN_ERROR(nullptr);
if (ON_SubD::SubDType::Unset == active_level.m_subdivision_type )
const_cast<ON_SubD*>(this)->SetSubDType(ON_SubD::SubDType::QuadCatmullClark);
const unsigned int fragment_count = LimitSurfaceMeshFragmentCount();
if ( fragment_count <= 0 )
return ON_SUBD_RETURN_ERROR(nullptr);
const ON_SubD::SubDType subd_type = active_level.m_subdivision_type;
if (ON_SubD::SubDType::QuadCatmullClark != subd_type)
{
// TODO - support tri subd after quad stuff is finished.
return ON_SUBD_RETURN_ERROR(nullptr);
}
if (0 == local_limit_mesh_parameters.m_display_density && fragment_count > FaceCount())
local_limit_mesh_parameters.m_display_density = 1;
//////////////////////////////////////////////////////////////////
//
// Set:
// vertex_count = number of points needed to calculate the mesh
// face_count = number of quad faces needed to calculate the mesh
//
unsigned int vertex_count = 0;
unsigned int face_count = 0;
unsigned int tri_count = 0; // tri count
unsigned int quad_count = 0; // quad count
unsigned int ngon_edge_sum = 0; // sum of edge counts for faces with m_edge_count >= 5.
ON_SubDFaceIterator fit(*this);
for (const ON_SubDFace* f = fit.FirstFace(); nullptr != f; f = fit.NextFace())
{
if (3 == f->m_edge_count)
tri_count++;
if (4 == f->m_edge_count)
quad_count++;
else
ngon_edge_sum += f->m_edge_count;
}
if (ON_SubD::SubDType::QuadCatmullClark == subd_type)
{
const unsigned int m0 = 1 << local_limit_mesh_parameters.m_display_density;
const unsigned int m1 = (m0 > 1) ? m0 / 2 : 1;
if (ngon_edge_sum > 0 || tri_count > 0)
{
ngon_edge_sum += 4 * quad_count + 3 * tri_count;
quad_count = 0;
tri_count = 0;
}
vertex_count = quad_count*(m0 + 1)*(m0 + 1) + ngon_edge_sum*(m1 + 1)*(m1 + 1);
face_count = quad_count*m0*m0 + ngon_edge_sum*m1*m1;
}
else if (ON_SubD::SubDType::TriLoopWarren == subd_type)
{
// TODO ADD TRI SUPPORT
return ON_SUBD_RETURN_ERROR(nullptr);
}
if (vertex_count < 4 || face_count < 1)
return ON_SUBD_RETURN_ERROR(nullptr);
std::unique_ptr< ON_Mesh > up;
ON_Mesh* mesh = nullptr;
if (nullptr != destination_mesh)
mesh = destination_mesh;
else
{
up = std::make_unique< ON_Mesh >();
mesh = up.get();
}
if ( nullptr == mesh)
return ON_SUBD_RETURN_ERROR(nullptr);
// mesh vertices
// mesh face group ids
GetLimitSurfaceMesh_context context;
ON_3dPointArray& D = mesh->DoublePrecisionVertices();
context.m_point_capacity = vertex_count;
context.m_points = (double*)D.Reserve(vertex_count);
context.m_point_stride = 3;
ON_SimpleArray< ON_3dVector > mesh_N;
context.m_normal_capacity = vertex_count;
context.m_normals = (double*)mesh_N.Reserve(vertex_count);
context.m_normal_stride = 3;
context.m_quad_capacity = face_count;
context.m_quads = (unsigned int*)mesh->m_F.Reserve(face_count);
context.m_quad_stride = 4;
ON_SimpleArray< ON__UINT_PTR > quad_group_ids_buffer;
ON__UINT_PTR* quad_group_ids = quad_group_ids_buffer.Reserve(face_count);
context.m_quad_group_ids = quad_group_ids;
context.m_quad_group_id_stride = 1;
#if defined(OPENNURBS_SLEEPLOCK_AVAILABLE)
context.m_bUseMultipleThreads = local_limit_mesh_parameters.m_bUseMultipleThreads;
#endif
if (ON_SubD::SubDType::QuadCatmullClark == subd_type)
{
//ON_Interval progress_limits(0.1,0.9);
const ON_Interval progress_limits = local_limit_mesh_parameters.m_progress_reporter_interval;
if (progress_limits.IsIncreasing())
{
local_limit_mesh_parameters.m_progress_reporter_interval.Set(
progress_limits.ParameterAt(0.0),
progress_limits.ParameterAt(0.5)
);
}
unsigned int quad_fragment_count = GetQuadLimitSurfaceMeshFragmentsHelper(
fit,
local_limit_mesh_parameters,
(ON__UINT_PTR)&context,
GetLimitSurfaceMesh_callback
);
local_limit_mesh_parameters.m_progress_reporter_interval = progress_limits;
if ( 0 == quad_fragment_count )
return ON_SUBD_RETURN_ERROR(nullptr);
}
else if (ON_SubD::SubDType::TriLoopWarren == subd_type)
{
// todo - add tri support
return ON_SUBD_RETURN_ERROR(nullptr);
}
else
{
return ON_SUBD_RETURN_ERROR(nullptr);
}
const unsigned int mesh_point_count = (unsigned int)context.m_point_count;
const unsigned int mesh_face_count = (unsigned int)context.m_quad_count;
if (mesh_point_count < 3 || mesh_face_count < 1)
return ON_SUBD_RETURN_ERROR(nullptr);
// Set face count
mesh->m_F.SetCount(mesh_face_count);
// Set vertex counts
D.SetCount(mesh_point_count);
quad_group_ids_buffer.SetCount(mesh_face_count);
mesh->UpdateSinglePrecisionVertices();
// copy ON_3dVector vertex normals in mesh_N[] to ON_3fVector normals in mesh->m_N[]
mesh_N.SetCount(mesh_point_count);
const ON_3dVector* dN = mesh_N.Array();
const ON_3dVector* dN1 = dN + mesh_point_count;
ON_3fVector* fN = mesh->m_N.Reserve(mesh_point_count);
mesh->m_N.SetCount(mesh_point_count);
while (dN < dN1)
*fN++ = *dN++;
// set bounding boxes
mesh->BoundingBox();
// group all mesh faces that came from a subd control net face into an ngon.
for (;;)
{
const ON_3dPointListRef mesh_vertex_list(mesh);
const ON_MeshFaceList mesh_face_list(mesh);
ON_MeshVertexFaceMap vf_map;
if (!vf_map.SetFromFaceList(mesh_vertex_list.PointCount(), mesh_face_list, false))
break;
const unsigned int *const* vertex_face_map = vf_map.VertexFaceMap();
if (nullptr == vertex_face_map)
break;
ON_SimpleArray< unsigned int > mesh_face_index_buffer;
mesh_face_index_buffer.Reserve(mesh_face_count);
mesh_face_index_buffer.SetCount(mesh_face_count);
unsigned int* mesh_face_index = mesh_face_index_buffer.Array();
// mesh_face_index[] = permutation of (0,1,...,quad_count-1)
// such that the mesh faces that came from the same level zero subd face
// are grouped together.
ON_Sort(ON::sort_algorithm::quick_sort, mesh_face_index, quad_group_ids, mesh_face_count, sizeof(quad_group_ids[0]), CompareQuadGroupId);
ON_SimpleArray< unsigned int> ngon_fi(256);
ON_SimpleArray< unsigned int> ngon_vi;
ON_ProgressStepCounter counter = ON_ProgressStepCounter::Create(
local_limit_mesh_parameters.m_progress_reporter,
mesh_face_count,
0.5, 1.0,
50
);
for (unsigned int i = 0; i < mesh_face_count; /*empty increment*/)
{
// get list of faces in the mesh ngon
ngon_fi.SetCount(0);
ngon_fi.Append(mesh_face_index[i]);
const ON__UINT_PTR ngon_group_id = quad_group_ids[mesh_face_index[i]];
for (i++; i < mesh_face_count && ngon_group_id == quad_group_ids[mesh_face_index[i]]; i++)
{
ngon_fi.Append(mesh_face_index[i]);
}
counter.IncrementStep();
if (ngon_fi.Count() < 2)
continue;
// create ngon
ngon_vi.SetCount(0);
if (ON_MeshNgon::FindNgonOuterBoundary(mesh_vertex_list, mesh_face_list, vertex_face_map, ngon_fi.UnsignedCount(), ngon_fi.Array(), ngon_vi) >= 3)
{
mesh->AddNgon(ngon_vi.UnsignedCount(), ngon_vi.Array(), ngon_fi.UnsignedCount(), ngon_fi.Array());
}
}
break;
}
// success
ON_ProgressReporter::ReportProgress(local_limit_mesh_parameters.m_progress_reporter,1.0);
up.release();
return mesh;
}
class VertexToDuplicate
{
public:
const ON_SubDVertex* m_vertex = nullptr;
const ON_SubDFace* m_face = nullptr;
unsigned int m_mesh_V_index = 0;
unsigned int m_mesh_F_index = 0;
static int CompareVertexId(const class VertexToDuplicate* a, const class VertexToDuplicate*);
static int CompareVertexAndFaceIds(const class VertexToDuplicate* a, const class VertexToDuplicate*);
static bool NeedsDuplicated(
const ON_SubDVertex* vertex
);
};
int VertexToDuplicate::CompareVertexId(const class VertexToDuplicate* a, const class VertexToDuplicate* b)
{
if ( a == b )
return 0;
if ( nullptr == a )
return -1;
if ( nullptr == b )
return 1;
unsigned int a_id = a->m_vertex ? a->m_vertex->m_id : 0;
unsigned int b_id = b->m_vertex ? b->m_vertex->m_id : 0;
if ( a_id < b_id )
return -1;
if ( a_id > b_id )
return 1;
return 0;
}
int VertexToDuplicate::CompareVertexAndFaceIds(const class VertexToDuplicate* a, const class VertexToDuplicate* b)
{
if ( a == b )
return 0;
int rc = VertexToDuplicate::CompareVertexId(a,b);
if (0 != rc)
return rc;
if (nullptr == a)
return -1;
if (nullptr == b)
return 1;
unsigned int a_id = a->m_face ? a->m_face->m_id : 0;
unsigned int b_id = b->m_face ? b->m_face->m_id : 0;
if (a_id < b_id)
return -1;
if (a_id > b_id)
return 1;
return 0;
}
bool VertexToDuplicate::NeedsDuplicated(
const ON_SubDVertex* vertex
)
{
if ( nullptr == vertex || vertex->m_face_count <= 0 || vertex->m_edge_count < 2 || nullptr == vertex->m_edges )
return false;
if (vertex->IsSmooth())
return false;
const unsigned int edge_count = vertex->m_edge_count;
for (unsigned int vei = 0; vei < edge_count; vei++)
{
const ON_SubDEdge* edge = vertex->Edge(vei);
if ( nullptr != edge && false == edge->IsSmooth(true) && edge->m_face_count > 1 )
return true;
}
return false;
}
static bool ChangeMeshFaceIndex(
unsigned int mesh_V_index0,
unsigned int mesh_F_count,
ON_Mesh* mesh,
VertexToDuplicate& dup,
ON_SimpleArray<VertexToDuplicate>& dups_sub_array
)
{
int k = dups_sub_array.BinarySearch(&dup,VertexToDuplicate::CompareVertexAndFaceIds);
if (k < 0)
{
// error. terminate creation of dups.
ON_SubDIncrementErrorCount();
return false;
}
VertexToDuplicate* dupk = dups_sub_array.Array() + k;
if (mesh_V_index0 != dup.m_mesh_V_index)
{
if (mesh_V_index0 == dupk->m_mesh_V_index && dupk->m_mesh_F_index < mesh_F_count)
{
unsigned int* fvi = (unsigned int*)(mesh->m_F[dupk->m_mesh_F_index].vi);
if (fvi[0] == mesh_V_index0)
fvi[0] = dup.m_mesh_V_index;
if (fvi[1] == mesh_V_index0)
fvi[1] = dup.m_mesh_V_index;
if (fvi[2] == mesh_V_index0)
fvi[2] = dup.m_mesh_V_index;
if (fvi[3] == mesh_V_index0)
fvi[3] = dup.m_mesh_V_index;
}
}
dupk->m_mesh_V_index = ON_UNSET_UINT_INDEX;
dupk->m_mesh_F_index = ON_UNSET_UINT_INDEX;
return true;
}
static bool DuplicateVerticesAtCreases(
ON_Mesh* mesh,
ON_3dPointArray& D,
ON_SimpleArray<VertexToDuplicate>& dups_array
)
{
const unsigned int mesh_F_count = mesh->m_F.UnsignedCount();
const unsigned int mesh_D_count0 = D.UnsignedCount();
const unsigned int dups_count = dups_array.UnsignedCount();
if (dups_count <= 1)
return true;
dups_array.QuickSort(VertexToDuplicate::CompareVertexAndFaceIds);
ON_SimpleArray<VertexToDuplicate> dups_sub_array; // for searching
VertexToDuplicate* dups = dups_array;
VertexToDuplicate dup;
unsigned int i1 = 0;
for (unsigned int i0 = i1; i0 < dups_count; i0 = i1)
{
dup = dups[i0];
if (nullptr == dup.m_vertex)
{
ON_SubDIncrementErrorCount();
return false;
}
for (i1 = i0 + 1; i1 < dups_count; i1++)
{
int rc = VertexToDuplicate::CompareVertexId(&dup,dups+i1);
if (rc < 0)
break;
if ( 0 != rc
|| dup.m_vertex != dups[i1].m_vertex
|| dup.m_mesh_V_index != dups[i1].m_mesh_V_index
|| dup.m_mesh_V_index >= mesh_D_count0
)
{
ON_SubDIncrementErrorCount();
return false;
}
}
if ( i1 == i0+1)
continue;
const unsigned int mesh_V_index0 = dup.m_mesh_V_index;
const ON_3dPoint P = D[mesh_V_index0];
dups_sub_array.SetArray(dups+i0,i1-i0,0);
ON_SubDSectorIterator sit;
unsigned int sector_count = 0;
bool bDupError = false;
for (unsigned int i = i0; i < i1 && false == bDupError; i++)
{
if (dups[i].m_mesh_V_index >= mesh_D_count0 || dups[i].m_mesh_F_index >= mesh_F_count)
{
if (sector_count > 0
&& ON_UNSET_UINT_INDEX == dups[i].m_mesh_V_index
&& ON_UNSET_UINT_INDEX == dups[i].m_mesh_F_index
)
{
// this dup[i] was part of a previously processed sector.
continue;
}
// error. terminate creation of dups.
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
if (nullptr == sit.Initialize(dups[i].m_face, 0, dup.m_vertex))
{
// error. terminate creation of dups.
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
if ( nullptr == sit.IncrementToCrease(-1) )
{
// error. terminate creation of dups.
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
if (dup.m_vertex->IsDart())
{
const ON_SubDEdge* edge = sit.CurrentEdge(0);
if (nullptr == edge || false == edge->IsCrease(false) || 2 != edge->m_face_count)
{
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
for (unsigned int efi = 0; efi < 2; efi++)
{
dup.m_face = edge->Face(efi);
dup.m_mesh_V_index = D.UnsignedCount();
D.Append(P);
if (false == ChangeMeshFaceIndex(mesh_V_index0, mesh_F_count, mesh, dup, dups_sub_array))
{
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
}
sit.NextFace(true);
}
sector_count++;
if (sector_count > 1)
{
dup.m_mesh_V_index = D.UnsignedCount();
D.Append(P);
}
else
{
dup.m_mesh_V_index = mesh_V_index0;
}
for (dup.m_face = sit.CurrentFace(); nullptr != dup.m_face && false == bDupError; dup.m_face = sit.NextFace(true))
{
if (false == ChangeMeshFaceIndex(mesh_V_index0, mesh_F_count, mesh, dup, dups_sub_array))
{
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
}
if (bDupError)
break;
}
dups_sub_array.SetCapacity(0);
if (bDupError)
return false;
}
return true;
}
ON_Mesh* ON_SubD::GetControlNetMesh(
ON_Mesh* destination_mesh
) const
{
if (destination_mesh)
destination_mesh->Destroy();
const ON_SubDLevel& level = ActiveLevel();
if (level.IsEmpty())
return ON_SUBD_RETURN_ERROR(nullptr);
VertexToDuplicate dup;
ON_SimpleArray<VertexToDuplicate> dups_array;
const ON_SubDimple* subdimple = SubDimple();
if ( nullptr == subdimple)
return nullptr;
const unsigned int subd_vertex_count = level.m_vertex_count;
unsigned int mesh_ngon_count = 0;
unsigned int mesh_face_count = 0;
unsigned int max_ngon_Vcount = 0;
for (const ON_SubDFace* face = level.m_face[0]; nullptr != face; face = face->m_next_face)
{
if ( face->m_edge_count < 2 )
continue;
if (face->m_edge_count <= 4)
{
mesh_face_count++;
continue;
}
mesh_ngon_count++;
mesh_face_count += face->m_edge_count;
if ( max_ngon_Vcount < face->m_edge_count )
max_ngon_Vcount = face->m_edge_count;
}
if (subd_vertex_count < 4 || mesh_face_count < 1 )
return ON_SUBD_RETURN_ERROR(nullptr);
std::unique_ptr< ON_Mesh > up;
ON_Mesh* mesh = nullptr;
if (nullptr != destination_mesh)
mesh = destination_mesh;
else
{
up = std::make_unique< ON_Mesh >();
mesh = up.get();
}
ON_3dPointArray& D = mesh->DoublePrecisionVertices();
D.Reserve(subd_vertex_count+mesh_ngon_count);
D.SetCount(0);
mesh->m_F.Reserve(mesh_face_count);
mesh->m_F.SetCount(0);
ON_SimpleArray< ON_2udex > ngon_spans(mesh_ngon_count);
bool rc = false;
for (;;)
{
unsigned int archive_id_partition[4] = {};
level.SetArchiveId(archive_id_partition);
if (archive_id_partition[1] - archive_id_partition[0] != subd_vertex_count)
break;
for (const ON_SubDVertex* vertex = level.m_vertex[0]; nullptr != vertex; vertex = vertex->m_next_vertex)
{
unsigned int vi = vertex->ArchiveId();
if (vi < 1 || vi > subd_vertex_count)
break;
if (D.UnsignedCount()+1 != vi)
break;
D.AppendNew() = vertex->m_P;
}
if (D.UnsignedCount() != subd_vertex_count)
break;
ngon_spans.Reserve(mesh_ngon_count);
unsigned int max_ngon_face_count = 0;
mesh_face_count = 0;
for (const ON_SubDFace* face = level.m_face[0]; nullptr != face; face = face->m_next_face)
{
ON_MeshFace meshf = {};
if (face->m_edge_count <= 4)
{
if (face->m_edge_count < 3)
continue;
for (unsigned short fvi = 0; fvi < face->m_edge_count; fvi++)
{
const ON_SubDVertex* vertex = face->Vertex(fvi);
meshf.vi[fvi] = (int)((nullptr != vertex) ? vertex->ArchiveId() : 0U);
if (meshf.vi[fvi] < 1 || meshf.vi[fvi] > (int)subd_vertex_count)
{
meshf.vi[0] = -1;
break;
}
meshf.vi[fvi]--;
if (VertexToDuplicate::NeedsDuplicated(vertex))
{
dup.m_vertex = vertex;
dup.m_face = face;
dup.m_mesh_F_index = mesh->m_F.UnsignedCount();
dup.m_mesh_V_index = meshf.vi[fvi];
dups_array.Append(dup);
}
}
if (-1 == meshf.vi[0] )
continue;
if ( 3 == face->m_edge_count)
meshf.vi[3] = meshf.vi[2];
mesh->m_F.Append(meshf);
continue;
}
else
{
ON_3dPoint center_point;
if (false == face->GetSubdivisionPoint(ON_SubD::SubDType::QuadCatmullClark, true, center_point))
continue;
ON_2udex ngon_span = { mesh->m_F.UnsignedCount(), 0 };
const unsigned int dup_count0 = dups_array.UnsignedCount();
const unsigned int Dcount0 = D.UnsignedCount();
const unsigned int Fcount0 = mesh->m_F.UnsignedCount();
meshf.vi[2] = (int)Dcount0;
meshf.vi[3] = meshf.vi[2];
const ON_SubDVertex* vertex = face->Vertex(0);
meshf.vi[1] = (nullptr != vertex) ? vertex->ArchiveId() : 0;
if (meshf.vi[1] < 1 || meshf.vi[1] >= (int)subd_vertex_count)
continue;
meshf.vi[1]--;
if (VertexToDuplicate::NeedsDuplicated(vertex))
{
dup.m_vertex = vertex;
dup.m_face = face;
dup.m_mesh_F_index = mesh->m_F.UnsignedCount();
dup.m_mesh_V_index = meshf.vi[1];
dups_array.Append(dup);
}
D.Append(center_point);
for (unsigned short fvi = 1; fvi <= face->m_edge_count; fvi++)
{
meshf.vi[0] = meshf.vi[1];
vertex = face->Vertex(fvi % face->m_edge_count);
meshf.vi[1] = (int)((nullptr != vertex) ? vertex->ArchiveId() : 0U);
if (meshf.vi[1] < 1 || meshf.vi[1] > (int)subd_vertex_count)
{
meshf.vi[0] = -1;
break;
}
meshf.vi[1]--;
if (VertexToDuplicate::NeedsDuplicated(vertex))
{
dup.m_vertex = vertex;
dup.m_face = face;
dup.m_mesh_F_index = mesh->m_F.UnsignedCount();
dup.m_mesh_V_index = meshf.vi[1];
dups_array.Append(dup);
}
mesh->m_F.Append(meshf);
}
ngon_span.j = mesh->m_F.UnsignedCount();
unsigned int ngon_face_count = ngon_span.j - ngon_span.i;
if (-1 == meshf.vi[0] || ngon_face_count < 3)
{
D.SetCount(Dcount0);
mesh->m_F.SetCount(Fcount0);
dups_array.SetCount(dup_count0);
continue;
}
ngon_span.j = mesh->m_F.UnsignedCount();
if (ngon_face_count >= 3)
{
ngon_spans.Append(ngon_span);
if ( ngon_face_count > max_ngon_face_count)
max_ngon_face_count = ngon_face_count;
}
}
}
if (mesh->m_F.UnsignedCount() <= 0)
break;
rc = true;
break;
}
level.ClearArchiveId();
if (false == rc )
return ON_SUBD_RETURN_ERROR(nullptr);
if (D.UnsignedCount() < 3 || mesh->m_F.UnsignedCount() < 1)
return ON_SUBD_RETURN_ERROR(nullptr);
DuplicateVerticesAtCreases(mesh,D,dups_array);
mesh->UpdateSinglePrecisionVertices();
mesh->ComputeFaceNormals();
mesh->ComputeVertexNormals();
mesh->BoundingBox();
// group all mesh faces that came from the same level zero subd face into an ngon.
if (ngon_spans.UnsignedCount() > 0 && max_ngon_Vcount >= 3)
{
ON_SimpleArray< unsigned int> ngon_buffer;
unsigned int* ngon_fi = ngon_buffer.Reserve(2*max_ngon_Vcount);
unsigned int* ngon_vi = ngon_fi + max_ngon_Vcount;
for (unsigned int ngon_dex = 0; ngon_dex < ngon_spans.UnsignedCount(); ngon_dex++ )
{
ON_2udex ngon_span = ngon_spans[ngon_dex];
unsigned int Fcount = ngon_span.j-ngon_span.i;
if ( Fcount < 3)
continue;
ngon_fi[0] = ngon_span.i;
ngon_fi[0] = (unsigned int)mesh->m_F[ngon_fi[0]].vi[0];
unsigned int ngon_Vcount = 0;
for (unsigned int i = ngon_span.i; i < ngon_span.j; i++)
{
ngon_fi[ngon_Vcount] = i;
ngon_vi[ngon_Vcount] = (unsigned int)(mesh->m_F[i].vi[0]);
ngon_Vcount++;
}
mesh->AddNgon(ngon_Vcount, ngon_vi, ngon_Vcount, ngon_fi );
}
}
up.release();
return mesh;
}
double* ON_SubDQuadFaceMesher::Internal_Buffer(size_t buffer_capacity)
{
if (buffer_capacity < m__buffer_capacity)
return m__buffer;
if (nullptr != m__buffer)
{
delete[] m__buffer;
m__buffer = nullptr;
}
m__buffer_capacity = 0;
m__buffer = new(std::nothrow) double[buffer_capacity];
if (nullptr != m__buffer)
m__buffer_capacity = buffer_capacity;
return m__buffer;
}
void ON_SubDQuadFaceMesher::SetDestinationInitialize(
ON_SubDQuadFaceMesher::Output output
)
{
// Reuse workspaces
ReturnAllFixedSizeHeaps();
m_output = output;
m_display_density = 0;
m_count = 0;
m_capacity = 0;
m_point_stride0 = 0;
m_point_stride1 = 0;
m_points = nullptr;
m_normal_stride0 = 0;
m_normal_stride1 = 0;
m_normals = nullptr;
m_patcher = nullptr;
}
bool ON_SubDQuadFaceMesher::SetDestinationToLocalMeshBuffer(
unsigned int mesh_density
)
{
const unsigned int count = ON_SubDLimitMeshFragment::SideSegmentCountFromDisplayDensity(mesh_density);
const size_t point_count = (count > 0) ? ((count + 1)*(count + 1)) : 0;
// initialize this to make another mesh.
SetDestinationInitialize(ON_SubDQuadFaceMesher::Output::mesh);
double* buffer = Internal_Buffer(6 * point_count);
if (point_count > 0 && nullptr == buffer )
{
return ON_SUBD_RETURN_ERROR(false);
}
if (0 == count && mesh_density > 0)
return ON_SUBD_RETURN_ERROR(false);
m_points = buffer;
m_normals = buffer + 3*point_count;
m_point_stride0 = 3;
m_point_stride1 = (count+1)*m_point_stride0;
m_normal_stride0 = m_point_stride0;
m_normal_stride1 = m_point_stride1;
m_display_density = mesh_density;
m_count = 0;
m_capacity = count;
return (count == m_count);
}
bool ON_SubDQuadFaceMesher::SetDestinationToMeshFragment(
unsigned int mesh_density,
class ON_SubDLimitMeshFragment& fragment
)
{
// initialize this
SetDestinationInitialize(ON_SubDQuadFaceMesher::Output::mesh);
if ( nullptr == fragment.m_P || nullptr == fragment.m_N)
return ON_SUBD_RETURN_ERROR(false);
const unsigned int count = ON_SubDLimitMeshFragment::SideSegmentCountFromDisplayDensity(mesh_density);
const unsigned int point_count = (count + 1)*(count + 1);
if ( point_count > fragment.m_P_capacity )
return ON_SUBD_RETURN_ERROR(false);
const unsigned int quad_count = count*count;
if (fragment.m_grid.m_F_count != quad_count || 0 != fragment.m_grid.m_F_level_of_detail
|| nullptr == fragment.m_grid.m_F || fragment.m_grid.m_F_stride != 4)
{
fragment.m_grid = ON_SubDLimitMeshFragmentGrid::Quads(count,0);
if ( nullptr == fragment.m_grid.m_F)
return ON_SUBD_RETURN_ERROR(false);
}
m_point_stride0 = fragment.m_P_stride;
m_point_stride1 = (count+1)*m_point_stride0;
m_points = fragment.m_P;
m_normal_stride0 = fragment.m_N_stride;
m_normal_stride1 = (count+1)*m_normal_stride0;
m_normals = fragment.m_N;
m_display_density = mesh_density;
m_count = 0;
m_capacity = count;
return true;
}
bool ON_SubDQuadFaceMesher::SetDestinationToPatchFragment(
class ON_SubDQuadFacePatcher& patcher
)
{
// initialize this
SetDestinationInitialize(ON_SubDQuadFaceMesher::Output::patches);
m_patcher = &patcher;
m_display_density = patcher.m_display_density;
return true;
}
bool ON_SubDQuadFaceMesher::UnsetMeshPoints()
{
if (ON_SubDQuadFaceMesher::Output::mesh != m_output)
return ON_SUBD_RETURN_ERROR(false);
if (nullptr == m_points || 0 == m_count)
return ON_SUBD_RETURN_ERROR(false);
double* p1end = m_points + (m_count + 1)*m_point_stride1;
for (double* p1 = m_points; p1 < p1end; p1 += m_point_stride1)
{
double* pend = p1 + (m_count + 1)*m_point_stride0;
for (double* p = p1; p < pend; p += m_point_stride0)
*p = ON_UNSET_VALUE;
}
return true;
}
void ON_SubDQuadFaceMesher::Get6xCubicBasis(
double t,
double b6[4]
)
{
const double knot[6] = {-2.0,-1.0,0.0,1.0,2.0,3.0};
double N[16];
ON_EvaluateNurbsBasis( 4, knot, t, N );
b6[0] = 6.0*N[0];
b6[1] = 6.0*N[1];
b6[2] = 6.0*N[2];
b6[3] = 6.0*N[3];
// TODO - hard code polynomial formula
//const double tt = t*t;
//const double s = 1.0 - t;
//const double ss = s*s;
//b6[0] = (t*tt);
//b6[1] = (1.0 + 3.0*(s*tt));
//b6[2] = (1.0 + 3.0*(t*ss));
//b6[3] = (s*ss);
}
void ON_SubDQuadFaceMesher::GetCubicBasisDerivative(
double t,
double d[4]
)
{
const double knot[6] = {-2.0,-1.0,0.0,1.0,2.0,3.0};
double N[16];
ON_EvaluateNurbsBasis( 4, knot, t, N );
ON_EvaluateNurbsBasisDerivatives( 4, knot, 1, N );
d[0] = N[4];
d[1] = N[5];
d[2] = N[6];
d[3] = N[7];
// TODO - hard code polynomial formula
//const double tt = t*t;
//const double s = 1.0 - t;
//const double ss = s*s;
//d[0] = tt;
//d[1] = (0.5 + t) - 1.5*tt;
//d[2] = -(0.5 + s) + 1.5*ss;
//d[3] = -ss;
}
bool ON_SubDQuadFaceMesher::Internal_EvaluateSurfaceNormalBackup1(
double s,
double t,
unsigned int count,
unsigned int i,
unsigned int j,
double* N
) const
{
const double knot[6] = {-2.0,-1.0,0.0,1.0,2.0,3.0};
ON_3dVector v[6]; // P, Du, Dv, Duu, Duv, Dvv
bool bHaveNormal = ON_EvaluateNurbsSurfaceSpan(
3, // dim
0, // is_rat
4, 4, // order, order
knot, // knot0[] array of (2*order0-2) doubles
knot, // knot1[] array of (2*order1-2) doubles
12,3, // cv_stride0, cv_stride1
&m_srf_cv[0][0][0],// cv at "lower left" of bispan
2, // der_count, // number of derivatives to compute (>=0)
s,t, // evaluation parameters
3, // v_stride
&v[0][0] // P, Du, Dv, Duu, Duv, Dvv returned here
);
if (bHaveNormal)
{
// P[], Du, Dv and V[0], V[1], V[2] should be nearly identical
int limit_dir = 0;
if (0 == i)
{
limit_dir = (j < count) ? 1 : 2;
}
else if (count == i)
{
limit_dir = (j < count) ? 4 : 3;
}
if (0 == j)
{
limit_dir = 1;
}
else if (count == j)
{
limit_dir = 4;
}
bHaveNormal = ON_EvNormal(limit_dir, v[1], v[2], v[3], v[4], v[5], *((ON_3dVector*)N));
}
return bHaveNormal;
}
bool ON_SubDQuadFaceMesher::Internal_EvaluateSurfaceNormalBackup2(
const double* P00,
unsigned int count,
unsigned int i,
unsigned int j,
double* N
) const
{
if (false == ((const ON_3dPoint*)(P00 + ((i * m_point_stride0) + (j * m_point_stride1))))->IsValid() )
return false;
ON_2dex corners_dex[4];
ON_3dPoint corners[4];
if ( i <= 0 || i >= count || j <= 0 || j >= count )
{
corners_dex[0].i = (i > 0) ? (i - 1) : 0;
corners_dex[0].j = (j > 0) ? (j - 1) : 0;
corners_dex[2].i = (i < count) ? (i + 1) : count;
corners_dex[2].j = (j < count) ? (j + 1) : count;
corners_dex[1].i = corners_dex[2].i;
corners_dex[1].j = corners_dex[0].j;
corners_dex[3].i = corners_dex[0].i;
corners_dex[3].j = corners_dex[2].j;
}
else
{
corners_dex[0].i = (i - 1);
corners_dex[0].j = j;
corners_dex[1].i = i;
corners_dex[1].j = (j - 1);
corners_dex[2].i = (i + 1);
corners_dex[2].j = j;
corners_dex[3].i = i;
corners_dex[3].j = (j + 1);
}
for (int k = 0; k < 4; k++)
{
corners[k] = P00 + ((corners_dex[k].i * m_point_stride0) + (corners_dex[k].j * m_point_stride1));
if (false == corners[k].IsValid())
return false;
}
const ON_3dVector A (corners[2] - corners[0]);
const ON_3dVector B (corners[3] - corners[1]);
*((ON_3dVector*)N) = ON_CrossProduct(A, B);
bool bHaveNormal = ((ON_3dVector*)N)->Unitize();
return bHaveNormal;
}
bool ON_SubDQuadFaceMesher::EvaluateSurface(
unsigned int count,
unsigned int point_i0,
unsigned int point_j0
) const
{
double iso_cv[4][3];
double b[4], Du[3], Dv[3], s, t;
unsigned int i, j;
if ( nullptr == m_points || m_point_stride0 < 3 || m_point_stride1 < 3)
return ON_SUBD_RETURN_ERROR(false);
// verify that count is a power of 2
for ( i = count; i > 1; i /= 2)
{
if (0 != (i%2))
return ON_SUBD_RETURN_ERROR(false); // count != 2^n
}
if (1 != i)
return ON_SUBD_RETURN_ERROR(false); // count != 2^n
double* P00 = m_points + point_i0*m_point_stride0 + point_j0*m_point_stride1;
const size_t normal_stride[2] = {(nullptr != m_normals)?m_normal_stride0:0,(nullptr != m_normals)?m_normal_stride1:0};
double* N00 = m_normals + point_i0*normal_stride[0] + point_j0*normal_stride[1];
const double delta_t = 1.0 / ((double)count);
if (nullptr != N00)
{
for (i = 0; i <= count; i++)
{
// Set iso_cv[][] = cvs for isocurve(s) = srf(i*delta_t,s)
s = (i < count) ? (i*delta_t) : 1.0;
ON_SubDQuadFaceMesher::Get6xCubicBasis(s, b);
const double* srf = &m_srf_cv[0][0][0];
iso_cv[0][0] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[0][1] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[0][2] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[1][0] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[1][1] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[1][2] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[2][0] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[2][1] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[2][2] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[3][0] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[3][1] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[3][2] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
double* P = P00 + (i * m_point_stride0);
double* N = N00 + (i * normal_stride[0]);
for (j = 0; j <= count; j++)
{
if (ON_UNSET_VALUE == P[0])
{
// evaluate Dv(i*delta_t,j*delta_t) and save it in N[0,1,2]
t = (j < count) ? (j*delta_t) : 1.0;
ON_SubDQuadFaceMesher::GetCubicBasisDerivative(t, b);
N[0] = ((b[0] * iso_cv[0][0] + b[3] * iso_cv[3][0]) + (b[1] * iso_cv[1][0] + b[2] * iso_cv[2][0]));
N[1] = ((b[0] * iso_cv[0][1] + b[3] * iso_cv[3][1]) + (b[1] * iso_cv[1][1] + b[2] * iso_cv[2][1]));
N[2] = ((b[0] * iso_cv[0][2] + b[3] * iso_cv[3][2]) + (b[1] * iso_cv[1][2] + b[2] * iso_cv[2][2]));
}
P += m_point_stride1;
N += normal_stride[1];
}
}
}
bool bUseSurfaceNormalBackup2 = false;
for (j = 0; j <= count; j++)
{
// Set iso_cv[][] = cvs for isocurve(s) = srf(s,j*delta_t)
t = (j < count) ? (j*delta_t) : 1.0;
ON_SubDQuadFaceMesher::Get6xCubicBasis(t, b);
const double* srf = &m_srf_cv[0][0][0];
// The ((first + fourth) + (second + third)) insures the values of the
// mesh points and normals will be exactly symmetric when the control points are exactly
// symmetric.
iso_cv[0][0] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf++;
iso_cv[0][1] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf++;
iso_cv[0][2] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf = &m_srf_cv[1][0][0];
iso_cv[1][0] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf++;
iso_cv[1][1] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf++;
iso_cv[1][2] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf = &m_srf_cv[2][0][0];
iso_cv[2][0] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf++;
iso_cv[2][1] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf++;
iso_cv[2][2] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf = &m_srf_cv[3][0][0];
iso_cv[3][0] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf++;
iso_cv[3][1] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf++;
iso_cv[3][2] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
double* P = P00 + (j * m_point_stride1);
double* N = N00 + (j * normal_stride[1]);
for (i = 0; i <= count; i++)
{
if (ON_UNSET_VALUE == P[0])
{
s = (i < count) ? (i*delta_t) : 1.0;
ON_SubDQuadFaceMesher::Get6xCubicBasis(s, b);
// P = srf(i*delta_t,j*delta_t)
P[0] = ((b[0] * iso_cv[0][0] + b[3] * iso_cv[3][0]) + (b[1] * iso_cv[1][0] + b[2] * iso_cv[2][0])) / 6.0;
P[1] = ((b[0] * iso_cv[0][1] + b[3] * iso_cv[3][1]) + (b[1] * iso_cv[1][1] + b[2] * iso_cv[2][1])) / 6.0;
P[2] = ((b[0] * iso_cv[0][2] + b[3] * iso_cv[3][2]) + (b[1] * iso_cv[1][2] + b[2] * iso_cv[2][2])) / 6.0;
if (nullptr != N)
{
// Above, I saved Dv in N[];
Dv[0] = N[0];
Dv[1] = N[1];
Dv[2] = N[2];
ON_SubDQuadFaceMesher::GetCubicBasisDerivative(s, b);
// evaluate = Du(i*delta_t,j*delta_t)
Du[0] = ((b[0] * iso_cv[0][0] + b[3] * iso_cv[3][0]) + (b[1] * iso_cv[1][0] + b[2] * iso_cv[2][0]));
Du[1] = ((b[0] * iso_cv[0][1] + b[3] * iso_cv[3][1]) + (b[1] * iso_cv[1][1] + b[2] * iso_cv[2][1]));
Du[2] = ((b[0] * iso_cv[0][2] + b[3] * iso_cv[3][2]) + (b[1] * iso_cv[1][2] + b[2] * iso_cv[2][2]));
// surface normal = Du X Dv
*((ON_3dVector*)N) = ON_CrossProduct(Du, Dv);
bool bHaveNormal = ((ON_3dVector*)N)->Unitize();
if (false == bHaveNormal)
{
bHaveNormal = Internal_EvaluateSurfaceNormalBackup1(s,t,count,i,j,N);
if (false == bHaveNormal)
{
bUseSurfaceNormalBackup2 = true;
N[0] = 0.0;
N[1] = 0.0;
N[2] = 0.0;
}
}
}
}
P += m_point_stride0;
N += normal_stride[0];
}
}
if (bUseSurfaceNormalBackup2)
{
for (j = 0; j <= count; j++)
{
double* N = N00 + (j * normal_stride[1]);
for (i = 0; i <= count; i++)
{
if (0.0 == N[0] && 0.0 == N[1] && 0.0 == N[2] )
{
if ( false == Internal_EvaluateSurfaceNormalBackup2(P00,count,i,j,N) )
{
bUseSurfaceNormalBackup2 = true;
ON_ERROR("Unable to get surface normal.");
N[0] = 0.0;
N[1] = 0.0;
N[2] = 0.0;
}
}
N += normal_stride[0];
}
}
}
return true;
}
bool ON_SubDQuadFacePatcher::SendSinglePatch(
unsigned int display_density,
const class ON_SubDQuadFaceSubdivisionCounter& quad_face_subdivision_counter,
ON_SubDLimitPatchFragment::PatchType patch_type
)
{
m_patch_fragment.m_patch_level = (unsigned short)(m_display_density - display_density);
m_patch_fragment.m_patch_type[0] = patch_type;
m_patch_fragment.m_patch_type[1] = ON_SubDLimitPatchFragment::PatchType::Unset;
m_patch_fragment.m_patch_type[2] = ON_SubDLimitPatchFragment::PatchType::Unset;
m_patch_fragment.m_patch_type[3] = ON_SubDLimitPatchFragment::PatchType::Unset;
m_patch_fragment.m_face_subdivision_count = quad_face_subdivision_counter.m_subdivision_count;
unsigned int count
= (sizeof(m_patch_fragment.m_face_region_index) <= sizeof(quad_face_subdivision_counter.m_corner_index))
? (unsigned int)(sizeof(m_patch_fragment.m_face_region_index)/sizeof(m_patch_fragment.m_face_region_index[0]))
: (unsigned int)(sizeof(quad_face_subdivision_counter.m_corner_index)/sizeof(quad_face_subdivision_counter.m_corner_index[0]));
if ( ((unsigned int)quad_face_subdivision_counter.m_subdivision_count) < count )
count = quad_face_subdivision_counter.m_subdivision_count;
for (unsigned int i = 0; i < count; i++)
{
m_patch_fragment.m_face_region_index[i] = quad_face_subdivision_counter.m_corner_index[i];
}
return m_fragment_callback_function(m_fragment_callback_context,&m_patch_fragment);
}
bool ON_SubDQuadFacePatcher::SendMultiPatch(
unsigned int display_density,
const class ON_SubDQuadFaceSubdivisionCounter& quad_face_subdivision_counter,
const ON_SubDLimitPatchFragment::PatchType patch_type[4]
)
{
m_patch_fragment.m_patch_level = (unsigned short)(m_display_density - display_density);
m_patch_fragment.m_patch_type[0] = patch_type[0];
m_patch_fragment.m_patch_type[1] = patch_type[1];
m_patch_fragment.m_patch_type[2] = patch_type[2];
m_patch_fragment.m_patch_type[3] = patch_type[3];
m_patch_fragment.m_face_subdivision_count = quad_face_subdivision_counter.m_subdivision_count;
unsigned int count
= (sizeof(m_patch_fragment.m_face_region_index) <= sizeof(quad_face_subdivision_counter.m_corner_index))
? (unsigned int)(sizeof(m_patch_fragment.m_face_region_index)/sizeof(m_patch_fragment.m_face_region_index[0]))
: (unsigned int)(sizeof(quad_face_subdivision_counter.m_corner_index)/sizeof(quad_face_subdivision_counter.m_corner_index[0]));
if ( ((unsigned int)quad_face_subdivision_counter.m_subdivision_count) < count )
count = quad_face_subdivision_counter.m_subdivision_count;
for (unsigned int i = 0; i < count; i++)
{
m_patch_fragment.m_face_region_index[i] = quad_face_subdivision_counter.m_corner_index[i];
}
return m_fragment_callback_function(m_fragment_callback_context,&m_patch_fragment);
}
bool ON_SubDQuadFaceMesher::GetLimitSubMeshOrPatch(
class ON_SubDQuadFaceSubdivisionCounter& quad_face_subdivision_counter,
ON_SubDQuadNeighborhood* qft,
unsigned int display_density,
unsigned int point_i0,
unsigned int point_j0
)
{
// count = power of 2 = 2^display_density
unsigned int count = ON_SubDLimitMeshFragment::SideSegmentCountFromDisplayDensity(display_density);
if ( 0 == count )
return ON_SUBD_RETURN_ERROR(false);
if (nullptr == qft || false == qft->IsSet())
return ON_SUBD_RETURN_ERROR(false);
if ( ON_SubDQuadFaceMesher::Output::mesh == m_output && count > m_capacity)
return ON_SUBD_RETURN_ERROR(false);
if (qft->m_bIsCubicPatch)
{
switch (m_output)
{
case ON_SubDQuadFaceMesher::Output::mesh:
if (false == qft->GetLimitSurfaceCV(&m_srf_cv[0][0][0], 4U))
return ON_SUBD_RETURN_ERROR(false);
return EvaluateSurface(count, point_i0, point_j0);
break;
case ON_SubDQuadFaceMesher::Output::patches:
if (false == qft->GetLimitSurfaceCV(&m_patcher->m_patch_fragment.m_patch_cv[0][0][0], 5U))
return ON_SUBD_RETURN_ERROR(false);
m_patcher->SendSinglePatch(display_density,quad_face_subdivision_counter,ON_SubDLimitPatchFragment::PatchType::Bicubic);
return true; // even if callback returns false
break;
}
return ON_SUBD_RETURN_ERROR(false);
}
if (count > 1 && display_density > 0)
{
count /= 2;
bool bSubDivide[4] = {};
unsigned int subdivide_count = 0;
for (unsigned int q0fvi = 0; q0fvi < 4; q0fvi++)
{
if ( qft->m_bExactQuadrantPatch[q0fvi] )
{
if (ON_SubDQuadFaceMesher::Output::mesh == m_output)
{
// Use the exact patch to calcuate exact mesh vertex and normal values
if (qft->GetLimitSubSurfaceSinglePatchCV(q0fvi, m_srf_cv))
{
unsigned int submesh_point_i0 = point_i0 + ((1 == q0fvi || 2 == q0fvi) ? count : 0);
unsigned int submesh_point_j0 = point_j0 + ((2 == q0fvi || 3 == q0fvi) ? count : 0);
if (false == EvaluateSurface(count, submesh_point_i0, submesh_point_j0))
return ON_SUBD_RETURN_ERROR(false);
continue;
}
}
}
else
{
// local subdivision is required
bSubDivide[q0fvi] = true;
subdivide_count++;
}
}
if (ON_SubDQuadFaceMesher::Output::patches == m_output && subdivide_count < 4 )
{
// Get the bicubic NURBS control points for the patches that are exact.
// (subdivide_count < 4) means there is at least one.
// These are delivered as a collection to enable merging them into as
// large a face/patch/... as possible.
ON_SubDLimitPatchFragment::PatchType pt[4] =
{
ON_SubDLimitPatchFragment::PatchType::Unset,
ON_SubDLimitPatchFragment::PatchType::Unset,
ON_SubDLimitPatchFragment::PatchType::Unset,
ON_SubDLimitPatchFragment::PatchType::Unset
};
// Harvest any exact patches that are available at this subdivision level
const bool bEnableApproximatePatch = false;
unsigned int quadrant_count = qft->GetLimitSubSurfaceMultiPatchCV(
ON_UNSET_VALUE,
bEnableApproximatePatch,
m_patcher->m_patch_fragment.m_patch_cv,
pt
);
if ( 4 != subdivide_count + quadrant_count )
return ON_SUBD_RETURN_ERROR(false);
bool bCallbackResult = m_patcher->SendMultiPatch( display_density, quad_face_subdivision_counter, pt );
if ( false == bCallbackResult)
return true;
}
for (unsigned int q0fvi = 0; q0fvi < 4; q0fvi++)
{
if ( false == bSubDivide[q0fvi])
continue;
// local subdivision is required
ON_SubD_FixedSizeHeap* fsh = CheckOutLocalFixedSizeHeap();
if ( nullptr == fsh )
return ON_SUBD_RETURN_ERROR(false);
ON_SubDQuadNeighborhood qft1;
if (false == qft->Subdivide( q0fvi, *fsh, &qft1 ))
{
ReturnLocalFixedSizeHeap(fsh);
return ON_SUBD_RETURN_ERROR(false);
}
subdivide_count--;
if (0 == subdivide_count)
{
// If there is an exraordiary vertex and qft is using one of the
// m_fsh[] on this class, then the recursion will need the
// m_fsh the no longer needed qft is using.
const bool bRetainFixedSizeHeap
= nullptr == qft->m_fsh
|| false == ReturnLocalFixedSizeHeap(qft->m_fsh);
ON_SubDQuadNeighborhood::Clear(qft, bRetainFixedSizeHeap);
}
unsigned int submesh_point_i0 = point_i0 + ((1==q0fvi || 2==q0fvi) ? count : 0);
unsigned int submesh_point_j0 = point_j0 + ((2==q0fvi || 3==q0fvi) ? count : 0);
quad_face_subdivision_counter.Push(q0fvi);
bool rc = GetLimitSubMeshOrPatch(quad_face_subdivision_counter, &qft1, display_density-1, submesh_point_i0, submesh_point_j0 );
quad_face_subdivision_counter.Pop();
ReturnLocalFixedSizeHeap(fsh);
if ( false == rc )
return ON_SUBD_RETURN_ERROR(false);
}
return true;
}
if (1 == count && 0 == display_density)
{
// No more subdivison steps are permitted
if (ON_SubDQuadFaceMesher::Output::patches == m_output)
{
ON_SubDLimitPatchFragment::PatchType pt[4] =
{
ON_SubDLimitPatchFragment::PatchType::Unset,
ON_SubDLimitPatchFragment::PatchType::Unset,
ON_SubDLimitPatchFragment::PatchType::Unset,
ON_SubDLimitPatchFragment::PatchType::Unset
};
// Harvest whatever patches are available and allow approximate patches to be returned
// if an appropriate number of subdivisions have been performed
const bool bEnableApproximatePatch = (qft->m_extraordinary_corner_vertex_count <= 1 && quad_face_subdivision_counter.m_subdivision_count >= 2);
unsigned int quadrant_count = qft->GetLimitSubSurfaceMultiPatchCV(
ON_UNSET_VALUE,
bEnableApproximatePatch,
m_patcher->m_patch_fragment.m_patch_cv,
pt
);
if (quadrant_count > 0)
{
bool bCallbackResult = m_patcher->SendMultiPatch(display_density, quad_face_subdivision_counter, pt);
if (false == bCallbackResult)
return true;
}
return true;
}
// Use limit point evalators to get exact locations and normals
// for the unset corners of this mesh quad.
// In a qft, all the vertices have single sectors
double* P[2][2];
double* N[2][2];
ON_SubDSectorLimitPoint limit_point;
for (unsigned int i = 0; i < 2; i++)
{
for (unsigned int j = 0; j < 2; j++)
{
P[i][j] = m_points + (point_i0 + i*count)*m_point_stride0 + (point_j0 + j*count)*m_point_stride1;
if (ON_UNSET_VALUE == P[i][j][0])
{
N[i][j] = m_normals + (point_i0 + i*count)*m_normal_stride0 + (point_j0 + j*count)*m_normal_stride1;
if (false == qft->m_vertex_grid[1 + i][1 + j]->GetLimitPoint(ON_SubD::SubDType::QuadCatmullClark, qft->m_face_grid[1][1], true, limit_point ))
return ON_SUBD_RETURN_ERROR(false);
P[i][j][0] = limit_point.m_limitP[0];
P[i][j][1] = limit_point.m_limitP[1];
P[i][j][2] = limit_point.m_limitP[2];
N[i][j][0] = limit_point.m_limitN[0];
N[i][j][1] = limit_point.m_limitN[1];
N[i][j][2] = limit_point.m_limitN[2];
}
}
}
return true;
}
return ON_SUBD_RETURN_ERROR(false);
}
bool ON_SubDQuadFaceMesher::GetLimitMesh(
class ON_SubDQuadFaceSubdivisionCounter& quad_face_subdivision_counter,
const ON_SubDFace* face
)
{
ReturnAllFixedSizeHeaps();
m_count = 0;
if (ON_SubDQuadFaceMesher::Output::mesh != m_output)
return ON_SUBD_RETURN_ERROR(false);
if (nullptr == face || 4 != face->m_edge_count)
return ON_SUBD_RETURN_ERROR(false);
unsigned int count = ON_SubDLimitMeshFragment::SideSegmentCountFromDisplayDensity(m_display_density);
if (0 == count)
{
return ON_SUBD_RETURN_ERROR(false);
}
if (count > m_capacity)
{
return ON_SUBD_RETURN_ERROR(false);
}
// Get neighborhood topology information
ON_SubDQuadNeighborhood qft;
if (false == qft.Set(face))
return ON_SUBD_RETURN_ERROR(false);
// GetLimitSubMesh is recursive.
m_count = count;
UnsetMeshPoints();
return GetLimitSubMeshOrPatch(quad_face_subdivision_counter,&qft,m_display_density,0,0);
}
bool ON_SubDQuadFaceMesher::GetLimitPatches(
class ON_SubDQuadFaceSubdivisionCounter& quad_face_subdivision_counter,
const ON_SubDFace* face
)
{
ReturnAllFixedSizeHeaps();
m_count = 0;
if (ON_SubDQuadFaceMesher::Output::patches != m_output)
return ON_SUBD_RETURN_ERROR(false);
if (nullptr == face || 4 != face->m_edge_count)
return ON_SUBD_RETURN_ERROR(false);
unsigned int count = ON_SubDLimitMeshFragment::SideSegmentCountFromDisplayDensity(m_display_density);
if (0 == count)
{
return ON_SUBD_RETURN_ERROR(false);
}
// Get neighborhood topology information
ON_SubDQuadNeighborhood qft;
if (false == qft.Set(face))
return ON_SUBD_RETURN_ERROR(false);
// GetLimitSubMesh is recursive.
return GetLimitSubMeshOrPatch(quad_face_subdivision_counter,&qft,m_display_density,0,0);
}
static bool GetLimitSurfaceInStepsSetup(
const ON_SubD& subd,
ON_SubDDisplayParameters& limit_mesh_parameters
)
{
const unsigned int level_count = subd.LevelCount();
if (0 == level_count)
return ON_SUBD_RETURN_ERROR(false);
if (1 == level_count && ON_SubD::SubDType::Unset == subd.ActiveLevelSubDType())
const_cast< ON_SubD& >(subd).SetSubDType(ON_SubD::SubDType::QuadCatmullClark);
const ON_SubD::SubDType subd_type = subd.ActiveLevelSubDType();
if (ON_SubD::SubDType::QuadCatmullClark != subd_type)
{
// TODO - support tri subd after quad stuff is finished.
return ON_SUBD_RETURN_ERROR(false);
}
limit_mesh_parameters.m_progress_reporter_interval.Intersection(ON_Interval::ZeroToOne);
if ( false == limit_mesh_parameters.m_progress_reporter_interval.IsIncreasing())
limit_mesh_parameters.m_progress_reporter_interval = ON_Interval::ZeroToOne;
return true;
}
unsigned int ON_SubD::GetLimitSurfaceMeshInFragments(
const class ON_SubDDisplayParameters& limit_mesh_parameters,
ON__UINT_PTR fragment_callback_context,
bool(*fragment_callback_function)(ON__UINT_PTR, const class ON_SubDLimitMeshFragment*)
) const
{
ON_SubDDisplayParameters local_limit_mesh_parameters = limit_mesh_parameters;
if ( false == GetLimitSurfaceInStepsSetup(*this,local_limit_mesh_parameters) )
return ON_SUBD_RETURN_ERROR(0);
ON_SubDFaceIterator fit(*this);
unsigned int fragment_count = GetQuadLimitSurfaceMeshFragmentsHelper(
fit,
local_limit_mesh_parameters,
fragment_callback_context,
fragment_callback_function
);
if ( fragment_count > 0 )
return fragment_count;
return ON_SUBD_RETURN_ERROR(0);
}
unsigned int ON_SubD::GetLimitSurfaceInPatches(
const class ON_SubDDisplayParameters& limit_mesh_parameters,
ON__UINT_PTR fragment_callback_context,
bool(*fragment_callback_function)(ON__UINT_PTR, const class ON_SubDLimitPatchFragment*)
) const
{
ON_SubDDisplayParameters local_limit_mesh_parameters = limit_mesh_parameters;
if ( false == GetLimitSurfaceInStepsSetup(*this,local_limit_mesh_parameters) )
return ON_SUBD_RETURN_ERROR(0);
ON_SubDFaceIterator fit(*this);
unsigned int fragment_count = GetQuadLimitSurfacePatchFragmentsHelper(
fit,
local_limit_mesh_parameters,
fragment_callback_context,
fragment_callback_function
);
if ( fragment_count > 0 )
return fragment_count;
return ON_SUBD_RETURN_ERROR(0);
}
unsigned int ON_SubDFaceIterator::LimitSurfaceMeshFragmentCount(
ON_SubD::FacetType facet_type
) const
{
unsigned int fragment_count = 0;
unsigned short ordinary_edge_count
= (ON_SubD::FacetType::Tri == facet_type)
? 3U
: 4U; // default is quads
for (const ON_SubDFace* face = m_face_first; nullptr != face; face = face->m_next_face)
{
if ( ordinary_edge_count == face->m_edge_count )
fragment_count++;
else
fragment_count += face->m_edge_count;
}
return fragment_count;
}
unsigned int ON_SubD::LimitSurfaceMeshFragmentCount() const
{
return ActiveLevel().LimitSurfaceMeshFragmentCount();
}
unsigned int ON_SubDLevel::LimitSurfaceMeshFragmentCount() const
{
unsigned int fragment_count = 0;
ON_SubD::FacetType facet_type = ON_SubD::FacetTypeFromSubDType(m_subdivision_type);
unsigned short ordinary_edge_count
= (ON_SubD::FacetType::Tri == facet_type)
? 3U
: 4U; // default is quads
for (const ON_SubDFace* face = m_face[0]; nullptr != face; face = face->m_next_face)
{
if ( ordinary_edge_count == face->m_edge_count )
fragment_count++;
else
fragment_count += face->m_edge_count;
}
return fragment_count;
}
ON_SubDLimitMesh ON_SubD::UpdateLimitSurfaceMesh(
unsigned int minimum_display_density
) const
{
ON_SubDDisplayParameters display_parameters;
display_parameters.m_display_density = minimum_display_density;
return ActiveLevel().UpdateLimitSurfaceMesh(*this,display_parameters);
}
ON_SubDLimitMesh ON_SubDLevel::UpdateLimitSurfaceMesh(
const ON_SubD& subd,
const class ON_SubDDisplayParameters& display_parameters
) const
{
if ( IsEmpty() )
return ON_SubDLimitMesh::Empty;
if (m_limit_mesh.IsEmpty() || display_parameters.m_display_density > m_limit_mesh.DisplayParameters().m_display_density)
{
ON_SubDLimitMesh local_limit_mesh;
if (nullptr != ON_SubDLimitMesh::Create(subd, display_parameters, &local_limit_mesh))
{
ON_SubDLimitMesh::Swap(m_limit_mesh,local_limit_mesh);
local_limit_mesh.Clear();
}
}
return m_limit_mesh;
}
class ON_SubDLimitMesh ON_SubD::LimitSurfaceMesh() const
{
return ActiveLevel().m_limit_mesh;
}
void ON_SubD::ClearLimitSurfaceMesh() const
{
const ON_SubDLevel* level = ActiveLevelConstPointer();
if ( nullptr != level )
level->m_limit_mesh = ON_SubDLimitMesh::Empty;
}
void ON_SubD::ClearEvaluationCache() const
{
const ON_SubDLevel* level = ActiveLevelConstPointer();
if (nullptr != level)
{
level->ClearEdgeFlags();
level->ClearBoundingBox();
level->ClearSubdivisonAndLimitPoints();
level->m_limit_mesh = ON_SubDLimitMesh::Empty;
}
}
////////////////////////////////////////////////////////////////////////////
class CPatchGetter
{
public:
CPatchGetter(
const ON_SubD& subd,
unsigned int patch_density,
bool bClampPatchKnots,
const wchar_t* sUserStringPatchIdKey,
ON_SimpleArray<ON_NurbsSurface*>& patches
)
: m_subd(subd)
, m_patch_density(patch_density)
, m_bClampPatchKnots(bClampPatchKnots)
, m_sUserStringPatchIdKey((nullptr != sUserStringPatchIdKey && sUserStringPatchIdKey[0] > ON_wString::Space) ? sUserStringPatchIdKey : nullptr)
, m_patches(patches)
{}
const ON_SubD& m_subd;
const unsigned int m_patch_density = 2;
const bool m_bClampPatchKnots = false;
const wchar_t* m_sUserStringPatchIdKey = nullptr;
ON_SimpleArray<ON_NurbsSurface*>& m_patches;
unsigned int m_x_count = 0;
unsigned int m_s_count = 0;
bool AddPatch(
const ON_SubDLimitPatchFragment* patch_fragment
);
static bool GetLimitSurfaceInPatchesCallback(
ON__UINT_PTR context, // contest = CPatchGetter*
const ON_SubDLimitPatchFragment* patch_fragment
);
private:
static bool CheckCVs(const ON_NurbsSurface& s);
wchar_t* AppendUnsigned(
wchar_t prefix,
unsigned int i,
wchar_t* s,
wchar_t* send
);
private:
CPatchGetter() = delete;
CPatchGetter(const CPatchGetter&) = delete;
CPatchGetter& operator=(const CPatchGetter&) = delete;
};
bool CPatchGetter::GetLimitSurfaceInPatchesCallback(
ON__UINT_PTR context,
const ON_SubDLimitPatchFragment* patch_fragment
)
{
return ((CPatchGetter*)context)->AddPatch(patch_fragment);
}
wchar_t* CPatchGetter::AppendUnsigned(
wchar_t prefix,
unsigned int i,
wchar_t* s,
wchar_t* send
)
{
if ( 0 != prefix && s < send)
*s++ = prefix;
wchar_t buffer[64];
wchar_t* sdigit = buffer;
wchar_t* sdigit1 = sdigit + (sizeof(buffer)/sizeof(buffer[0]));
for ( *sdigit++ = 0; sdigit < sdigit1; sdigit++ )
{
*sdigit = (wchar_t)('0' + (i%10));
i /= 10;
if (0 == i)
{
while ( s < send && 0 != (*s = *sdigit--) )
s++;
return s;
}
}
return s;
}
bool CPatchGetter::CheckCVs(
const ON_NurbsSurface& s
)
{
for (int i = 0; i < s.m_cv_count[0]; i++)
{
for (int j = 0; j < s.m_cv_count[1]; j++)
{
double * cv = s.CV(i, j);
for (unsigned k = 0; k < 3; k++)
{
if (!ON_IsValid(cv[k]))
{
return ON_SUBD_RETURN_ERROR(false);
}
}
}
}
return true;
}
bool CPatchGetter::AddPatch(
const ON_SubDLimitPatchFragment* patch_fragment
)
{
unsigned int exact_bispan_count = 0;
unsigned int approximate_bispan_count = 0;
unsigned int fvi;
for (fvi = 0; fvi < 4; fvi++)
{
switch (patch_fragment->m_patch_type[fvi])
{
case ON_SubDLimitPatchFragment::PatchType::None:
break;
case ON_SubDLimitPatchFragment::PatchType::Bicubic:
case ON_SubDLimitPatchFragment::PatchType::BicubicQuadrant:
// The NURBS bispan exactly matches the Catmull-Clark SubD surface.
exact_bispan_count++;
break;
case ON_SubDLimitPatchFragment::PatchType::ApproximateBicubic:
case ON_SubDLimitPatchFragment::PatchType::ApproximateBicubicQuadrant:
// The NURBS bispan approximates the Catmull-Clark SubD surface.
// Typically a limit point interpolation calculation was required
// to set a surface cv.
approximate_bispan_count++;
break;
case ON_SubDLimitPatchFragment::PatchType::Unset:
break;
default:
//ON_ERROR("Invalid patch_fragment->m_patch_type[] value.");
ON_SubDIncrementErrorCount();
break;
}
}
const unsigned int bispan_count = exact_bispan_count + approximate_bispan_count;
const unsigned int max_bispan_count
= ( 0 == patch_fragment->m_face_subdivision_count
&& 1 == bispan_count
&& ON_SubDLimitPatchFragment::PatchType::Bicubic == patch_fragment->m_patch_type[0]
)
? 1
: 4;
if (patch_fragment->m_face_subdivision_count > 0)
{
if ( m_x_count > 0 )
m_x_count--;
}
m_x_count += max_bispan_count - bispan_count;
if ( bispan_count <= 0 )
return true;
// attribute name setup
const bool bSetPatchId = (nullptr != m_sUserStringPatchIdKey);
const wchar_t* sOrdinary = L"Ordinary";
const wchar_t* sExtraordinary = L"Extraordinary";
wchar_t sFaceRegion[64];
wchar_t* s = sFaceRegion;
wchar_t* send = s + (sizeof(sFaceRegion)/sizeof(sFaceRegion[0]) - 1);
*send = 0;
if (nullptr != m_sUserStringPatchIdKey)
{
s = AppendUnsigned('f', patch_fragment->m_level0_face->m_id, s, send);
for (unsigned short i = 0; i < patch_fragment->m_face_subdivision_count; i++)
s = AppendUnsigned('.', patch_fragment->m_face_region_index[i], s, send);
}
const double knots[7] = {-2,-1,0,1,2,3,4};
ON_NurbsSurface patch_srf;
patch_srf.m_dim = 3;
patch_srf.m_is_rat = 0;
patch_srf.m_order[0] = 4;
patch_srf.m_order[1] = 4;
patch_srf.m_knot[0] = (double*)knots;
patch_srf.m_knot[1] = (double*)knots;
patch_srf.m_cv_stride[0] = 5*3;
patch_srf.m_cv_stride[1] = 3;
ON_wString patch_name;
if (4 == bispan_count)
{
patch_srf.m_cv_count[0] = 5;
patch_srf.m_cv_count[1] = 5;
patch_srf.m_cv = (double*)patch_fragment->m_patch_cv[0][0];
ON_NurbsSurface* surface = new ON_NurbsSurface(patch_srf);
CheckCVs(*surface);
if (m_bClampPatchKnots)
{
surface->ClampEnd(0, 2);
surface->ClampEnd(1, 2);
CheckCVs(*surface);
}
if (bSetPatchId)
{
patch_name.Format(
L"%ls %ls",
((approximate_bispan_count > 0) ? sExtraordinary : sOrdinary),
sFaceRegion
);
surface->SetUserString( m_sUserStringPatchIdKey, static_cast<const wchar_t*>(patch_name));
}
m_patches.Append(surface);
m_s_count += 4;
}
else
{
const ON_2dex cvdex[4] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } };
for (fvi = 0; fvi < 4; fvi++)
{
if (ON_SubDLimitPatchFragment::PatchType::Unset == patch_fragment->m_patch_type[fvi])
continue;
if (ON_SubDLimitPatchFragment::PatchType::None == patch_fragment->m_patch_type[fvi])
continue;
patch_srf.m_cv_count[0] = 4;
patch_srf.m_cv_count[1] = 4;
patch_srf.m_cv = (double*)patch_fragment->m_patch_cv[cvdex[fvi].i][cvdex[fvi].j];
ON_NurbsSurface* surface = new ON_NurbsSurface(patch_srf);
CheckCVs(*surface);
if (m_bClampPatchKnots)
{
surface->ClampEnd(0, 2);
surface->ClampEnd(1, 2);
CheckCVs(*surface);
}
if (bSetPatchId)
{
if (max_bispan_count > 1)
{
*s = 0;
AppendUnsigned('.', fvi, s, send);
}
const wchar_t* sPatchType;
switch (patch_fragment->m_patch_type[fvi])
{
case ON_SubDLimitPatchFragment::PatchType::Unset:
sPatchType = L"Unset";
break;
case ON_SubDLimitPatchFragment::PatchType::Bicubic:
case ON_SubDLimitPatchFragment::PatchType::BicubicQuadrant:
sPatchType = sOrdinary;
break;
case ON_SubDLimitPatchFragment::PatchType::ApproximateBicubic:
case ON_SubDLimitPatchFragment::PatchType::ApproximateBicubicQuadrant:
sPatchType = sExtraordinary;
break;
default:
sPatchType = L"?";
break;
}
patch_name.Format(
L"%s %s",
sPatchType,
sFaceRegion
);
surface->SetUserString( this->m_sUserStringPatchIdKey, static_cast<const wchar_t*>(patch_name));
}
m_patches.Append(surface);
m_s_count++;
}
}
patch_srf.m_knot[0] = nullptr;
patch_srf.m_knot[1] = nullptr;
patch_srf.m_cv = nullptr;
return true;
}
unsigned int ON_SubD::GetLimitSurfacePatches(
const class ON_SubDDisplayParameters& display_parameters,
bool bClampPatchKnots,
const wchar_t* sUserStringPatchKey,
ON_SimpleArray< ON_NurbsSurface* >& patches
) const
{
CPatchGetter patch_getter(
*this,
display_parameters.m_display_density,
bClampPatchKnots,
sUserStringPatchKey,
patches
);
GetLimitSurfaceInPatches(
display_parameters,
(ON__UINT_PTR)&patch_getter,
CPatchGetter::GetLimitSurfaceInPatchesCallback
);
return patch_getter.m_s_count;
}