Files
opennurbs/opennurbs_safe_frame.h
Bozo The Builder e7c29061e3 Sync changes from upstream repository
Co-authored-by: Alain <alain@mcneel.com>
Co-authored-by: Andrew Le Bihan <andy@mcneel.com>
Co-authored-by: chuck <chuck@mcneel.com>
Co-authored-by: croudyj <croudyj@gmail.com>
Co-authored-by: Dale Fugier <dale@mcneel.com>
Co-authored-by: Giulio Piacentino <giulio@mcneel.com>
Co-authored-by: Greg Arden <greg@mcneel.com>
Co-authored-by: Jussi Aaltonen <jussi@mcneel.com>
Co-authored-by: kike-garbo <kike@mcneel.com>
Co-authored-by: Steve Baer <steve@mcneel.com>
2022-11-21 14:18:57 -08:00

108 lines
3.0 KiB
C++

//
// Copyright (c) 1993-2022 Robert McNeel & Associates. All rights reserved.
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
// McNeel & Associates.
//
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
//
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
//
////////////////////////////////////////////////////////////////
#if !defined(ON_SAFE_FRAME_INC_)
#define ON_SAFE_FRAME_INC_
class ON_CLASS ON_SafeFrame final
{
public:
ON_SafeFrame();
ON_SafeFrame(ON_XMLNode& model_node);
ON_SafeFrame(const ON_SafeFrame&);
~ON_SafeFrame();
const ON_SafeFrame& operator = (const ON_SafeFrame& sf);
bool operator == (const ON_SafeFrame& sf);
bool operator != (const ON_SafeFrame& sf);
// Returns true if the safe frame is on.
bool On(void) const;
// Sets the safe frame on or off.
void SetOn(bool b);
// Returns true if the safe frame is only displayed in perspective views.
bool PerspectiveOnly(void) const;
// Sets whether or not the safe frame is only displayed in perspective views.
void SetPerspectiveOnly(bool b);
// Returns true if the 4x3 field grid is on.
bool FieldGridOn(void) const;
// Sets whether or not the 4x3 field grid is on.
void SetFieldGridOn(bool b);
// Returns true if the live frame is on.
bool LiveFrameOn(void) const;
// Sets whether or not the live frame is on.
void SetLiveFrameOn(bool b);
// Returns true if the action frame is on.
bool ActionFrameOn(void) const;
// Sets whether or not the action frame is on.
void SetActionFrameOn(bool b);
// Returns true if the action frame X and Y scales are linked.
bool ActionFrameLinked(void) const;
// Sets whether or not the action frame X and Y scales are linked.
void SetActionFrameLinked(bool b);
// Returns the action frame X scale.
double ActionFrameXScale(void) const;
// Sets the action frame X scale.
void SetActionFrameXScale(double d);
// Returns the action frame Y scale.
double ActionFrameYScale(void) const;
// Sets the action frame Y scale.
void SetActionFrameYScale(double d);
// Returns true if the title frame is on.
bool TitleFrameOn(void) const;
// Sets whether or not the title frame is on.
void SetTitleFrameOn(bool b);
// Returns true if the title frame X and Y scales are linked.
bool TitleFrameLinked(void) const;
// Sets whether or not the title frame X and Y scales are linked.
void SetTitleFrameLinked(bool b);
// Returns the title frame X scale.
double TitleFrameXScale(void) const;
// Sets the title frame X scale.
void SetTitleFrameXScale(double d);
// Returns the title frame Y scale.
double TitleFrameYScale(void) const;
// Sets the title frame Y scale.
void SetTitleFrameYScale(double d);
private:
class CImpl;
CImpl* m_impl;
};
#endif