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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* $NoKeywords: $ */</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Copyright (c) 1993-2016 Robert McNeel &amp; Associates. All rights reserved.</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// McNeel &amp; Associates.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED &quot;AS IS&quot; WITHOUT EXPRESS OR IMPLIED WARRANTY.</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// MERCHANTABILITY ARE HEREBY DISCLAIMED.</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// </span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// For complete openNURBS copyright information see &lt;http://www.opennurbs.org&gt;.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">//</span><span class="comment"></span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">////////////////////////////////////////////////////////////////</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"></span>*/</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">////////////////////////////////////////////////////////////////</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"></span><span class="comment">//</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// Includes all openNURBS toolkit headers required to use the</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// openNURBS toolkit library. See readme.txt for details.</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">//</span><span class="comment"></span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">////////////////////////////////////////////////////////////////</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#if !defined(OPENNURBS_INC_)</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#define OPENNURBS_INC_</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#define OPENNURBS_INC_IN_PROGRESS</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#include &quot;opennurbs_system.h&quot;</span> <span class="comment">/* system headers used by openNURBS code */</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#include &quot;opennurbs_wip.h&quot;</span> <span class="comment">/* works in progress defines that control availability */</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#include &quot;opennurbs_3dm.h&quot;</span> <span class="comment">/* 3DM typecode (TCODE) definitions */</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor">#include &quot;opennurbs_defines.h&quot;</span> <span class="comment">/* openNURBS defines and enums */</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="preprocessor">#include &quot;opennurbs_error.h&quot;</span> <span class="comment">/* error handling */</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">#include &quot;opennurbs_memory.h&quot;</span> <span class="comment">/* memory managment (onmalloc(), onrealloc(), onfree(), ...) */</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#include &quot;opennurbs_rand.h&quot;</span> <span class="comment">/* random number generator */</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor">#include &quot;opennurbs_crc.h&quot;</span> <span class="comment">/* cyclic redundancy check tool */</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="preprocessor">#include &quot;opennurbs_uuid.h&quot;</span> <span class="comment">/* universally unique identifiers (UUID, a.k.a, GUID) */</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="preprocessor">#include &quot;opennurbs_unicode.h&quot;</span> <span class="comment">/* unicode string conversion */</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="preprocessor">#if defined(ON_CPLUSPLUS)</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="preprocessor">#include &quot;opennurbs_topology.h&quot;</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="preprocessor">#include &quot;opennurbs_cpp_base.h&quot;</span> <span class="comment">// for safe use of STL classes as private data members</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="preprocessor">#include &quot;opennurbs_locale.h&quot;</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;<span class="preprocessor">#include &quot;opennurbs_date.h&quot;</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;<span class="preprocessor">#include &quot;opennurbs_version_number.h&quot;</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="preprocessor">#include &quot;opennurbs_compstat.h&quot;</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="preprocessor">#include &quot;opennurbs_progress_reporter.h&quot;</span> <span class="comment">// ON_ProgressReporter class</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="preprocessor">#include &quot;opennurbs_terminator.h&quot;</span> <span class="comment">// ON_Terminator class </span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<span class="preprocessor">#include &quot;opennurbs_lock.h&quot;</span> <span class="comment">// simple atomic operation lock setter</span></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;<span class="preprocessor">#include &quot;opennurbs_fsp.h&quot;</span> <span class="comment">// fixed size memory pool</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="preprocessor">#include &quot;opennurbs_function_list.h&quot;</span> <span class="comment">/* list of functions to run */</span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<span class="preprocessor">#include &quot;opennurbs_std_string.h&quot;</span> <span class="comment">// std::string utilities</span></div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="preprocessor">#include &quot;opennurbs_md5.h&quot;</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;<span class="preprocessor">#include &quot;opennurbs_sha1.h&quot;</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;<span class="preprocessor">#include &quot;opennurbs_string.h&quot;</span> <span class="comment">// dynamic string classes (single and double byte)</span></div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;<span class="preprocessor">#include &quot;opennurbs_hash_table.h&quot;</span></div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;<span class="preprocessor">#include &quot;opennurbs_file_utilities.h&quot;</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;<span class="preprocessor">#include &quot;opennurbs_array.h&quot;</span> <span class="comment">// dynamic array templates</span></div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;<span class="preprocessor">#include &quot;opennurbs_compress.h&quot;</span></div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;<span class="preprocessor">#include &quot;opennurbs_base64.h&quot;</span> <span class="comment">// base64 encodeing and decoding</span></div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;<span class="preprocessor">#include &quot;opennurbs_color.h&quot;</span> <span class="comment">// R G B color</span></div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;<span class="preprocessor">#include &quot;opennurbs_linestyle.h&quot;</span> <span class="comment">// line pattern, scale, and width</span></div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;<span class="preprocessor">#include &quot;opennurbs_point.h&quot;</span> <span class="comment">// double precision 2d, 3d, 4d points and 2d, 3d vectors</span></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;<span class="preprocessor">#include &quot;opennurbs_fpoint.h&quot;</span> <span class="comment">// float precision 2d, 3d, 4d points and 2d, 3d vectors</span></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;<span class="preprocessor">#include &quot;opennurbs_ipoint.h&quot;</span> <span class="comment">// 2d integer point, rectangle and size</span></div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;<span class="preprocessor">#include &quot;opennurbs_base32.h&quot;</span> <span class="comment">// base32 encodeing and decoding</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="preprocessor">#include &quot;opennurbs_pluginlist.h&quot;</span></div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;<span class="preprocessor">#include &quot;opennurbs_bounding_box.h&quot;</span> <span class="comment">// simple 3d axis aligned bounding box</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;<span class="preprocessor">#include &quot;opennurbs_matrix.h&quot;</span> <span class="comment">// general m X n matrix</span></div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;<span class="preprocessor">#include &quot;opennurbs_xform.h&quot;</span> <span class="comment">// 4 X 4 transformation matrix</span></div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="preprocessor">#include &quot;opennurbs_quaternion.h&quot;</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="preprocessor">#include &quot;opennurbs_workspace.h&quot;</span> <span class="comment">// workspace memory allocation</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<span class="preprocessor">#include &quot;opennurbs_plane.h&quot;</span> <span class="comment">// simple 3d plane</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="preprocessor">#include &quot;opennurbs_circle.h&quot;</span> <span class="comment">// simple 3d circle</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;<span class="preprocessor">#include &quot;opennurbs_ellipse.h&quot;</span> <span class="comment">// simple 3d ellipse</span></div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;<span class="preprocessor">#include &quot;opennurbs_parse.h&quot;</span> <span class="comment">// number, length unit, length, angle, point parsing</span></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;<span class="preprocessor">#include &quot;opennurbs_string_value.h&quot;</span> <span class="comment">// Robust length, angle and scale value information for UI</span></div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<span class="preprocessor">#include &quot;opennurbs_line.h&quot;</span> <span class="comment">// simple line</span></div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;<span class="preprocessor">#include &quot;opennurbs_polyline.h&quot;</span> <span class="comment">// simple polyline</span></div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="preprocessor">#include &quot;opennurbs_cylinder.h&quot;</span> <span class="comment">// simple 3d elliptical cylinder</span></div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="preprocessor">#include &quot;opennurbs_cone.h&quot;</span> <span class="comment">// simple 3d right circular cone</span></div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="preprocessor">#include &quot;opennurbs_sphere.h&quot;</span> <span class="comment">// simple 3d sphere</span></div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<span class="preprocessor">#include &quot;opennurbs_box.h&quot;</span> <span class="comment">// simple 3d box</span></div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="preprocessor">#include &quot;opennurbs_torus.h&quot;</span> <span class="comment">// simple 3d torus</span></div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<span class="preprocessor">#include &quot;opennurbs_bezier.h&quot;</span> <span class="comment">// simple bezier and polynomial curves and surfaces</span></div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;<span class="preprocessor">#include &quot;opennurbs_math.h&quot;</span> <span class="comment">// utilities for performing simple calculations</span></div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;<span class="preprocessor">#include &quot;opennurbs_intersect.h&quot;</span> <span class="comment">// utilities for performing simple intersections</span></div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;<span class="preprocessor">#include &quot;opennurbs_optimize.h&quot;</span> <span class="comment">// utilities for finding extrema and zeros</span></div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;<span class="preprocessor">#include &quot;opennurbs_knot.h&quot;</span> <span class="comment">// utilities for working with NURBS knot vectors</span></div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;<span class="preprocessor">#include &quot;opennurbs_evaluate_nurbs.h&quot;</span> <span class="comment">// utilities for evaluating Beziers and NURBS</span></div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;<span class="preprocessor">#include &quot;opennurbs_textlog.h&quot;</span> <span class="comment">// text log for dumps, error logs, etc.</span></div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="preprocessor">#include &quot;opennurbs_rtree.h&quot;</span> <span class="comment">// ON_RTree spatial search utility.</span></div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<span class="preprocessor">#include &quot;opennurbs_mapchan.h&quot;</span></div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;<span class="preprocessor">#include &quot;opennurbs_rendering.h&quot;</span></div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;<span class="preprocessor">#include &quot;opennurbs_object.h&quot;</span> <span class="comment">// virtual base class for all openNURBS objects</span></div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;<span class="preprocessor">#include &quot;opennurbs_model_component.h&quot;</span></div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;<span class="preprocessor">#include &quot;opennurbs_archive.h&quot;</span> <span class="comment">// binary arcive objects for serialization to file, memory blocks, etc.</span></div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;<span class="preprocessor">#include &quot;opennurbs_model_geometry.h&quot;</span></div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;<span class="preprocessor">#include &quot;opennurbs_arc.h&quot;</span> <span class="comment">// simple 3d circular arc</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="preprocessor">#include &quot;opennurbs_userdata.h&quot;</span> <span class="comment">// class for attaching persistent user information to openNURBS objects</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="preprocessor">#include &quot;opennurbs_geometry.h&quot;</span> <span class="comment">// virtual base class for geometric objects</span></div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;<span class="preprocessor">#include &quot;opennurbs_curve.h&quot;</span> <span class="comment">// virtual parametric curve</span></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;<span class="preprocessor">#include &quot;opennurbs_surface.h&quot;</span> <span class="comment">// virtual parametric surface</span></div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;<span class="preprocessor">#include &quot;opennurbs_viewport.h&quot;</span> <span class="comment">// simple renering projection</span></div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="preprocessor">#include &quot;opennurbs_texture_mapping.h&quot;</span> <span class="comment">// texture coordinate evaluation</span></div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;<span class="preprocessor">#include &quot;opennurbs_texture.h&quot;</span> <span class="comment">// texture definition</span></div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<span class="preprocessor">#include &quot;opennurbs_material.h&quot;</span> <span class="comment">// simple rendering material</span></div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<span class="preprocessor">#include &quot;opennurbs_layer.h&quot;</span> <span class="comment">// layer definition</span></div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;<span class="preprocessor">#include &quot;opennurbs_linetype.h&quot;</span> <span class="comment">// linetype definition</span></div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;<span class="preprocessor">#include &quot;opennurbs_group.h&quot;</span> <span class="comment">// group name and index</span></div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;<span class="preprocessor">#include &quot;opennurbs_light.h&quot;</span> <span class="comment">// light</span></div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;<span class="preprocessor">#include &quot;opennurbs_pointgeometry.h&quot;</span> <span class="comment">// single point</span></div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;<span class="preprocessor">#include &quot;opennurbs_pointcloud.h&quot;</span> <span class="comment">// point set</span></div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;<span class="preprocessor">#include &quot;opennurbs_curveproxy.h&quot;</span> <span class="comment">// proxy curve provides a way to use an existing curve</span></div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;<span class="preprocessor">#include &quot;opennurbs_surfaceproxy.h&quot;</span> <span class="comment">// proxy surface provides a way to use another surface</span></div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;<span class="preprocessor">#include &quot;opennurbs_mesh.h&quot;</span> <span class="comment">// render mesh object</span></div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;<span class="preprocessor">#include &quot;opennurbs_pointgrid.h&quot;</span> <span class="comment">// point grid object</span></div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;<span class="preprocessor">#include &quot;opennurbs_linecurve.h&quot;</span> <span class="comment">// line as a paramtric curve object</span></div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;<span class="preprocessor">#include &quot;opennurbs_arccurve.h&quot;</span> <span class="comment">// arc/circle as a paramtric curve object</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;<span class="preprocessor">#include &quot;opennurbs_polylinecurve.h&quot;</span> <span class="comment">// polyline as a paramtric curve object</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;<span class="preprocessor">#include &quot;opennurbs_nurbscurve.h&quot;</span> <span class="comment">// NURBS curve</span></div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;<span class="preprocessor">#include &quot;opennurbs_polycurve.h&quot;</span> <span class="comment">// polycurve (composite curve)</span></div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;<span class="preprocessor">#include &quot;opennurbs_curveonsurface.h&quot;</span> <span class="comment">// curve on surface (other kind of composite curve)</span></div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;<span class="preprocessor">#include &quot;opennurbs_nurbssurface.h&quot;</span> <span class="comment">// NURBS surface</span></div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;<span class="preprocessor">#include &quot;opennurbs_planesurface.h&quot;</span> <span class="comment">// plane surface</span></div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;<span class="preprocessor">#include &quot;opennurbs_revsurface.h&quot;</span> <span class="comment">// surface of revolution</span></div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160;<span class="preprocessor">#include &quot;opennurbs_sumsurface.h&quot;</span> <span class="comment">// sum surface</span></div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;<span class="preprocessor">#include &quot;opennurbs_brep.h&quot;</span> <span class="comment">// boundary rep</span></div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160;<span class="preprocessor">#include &quot;opennurbs_beam.h&quot;</span> <span class="comment">// lightweight extrusion object</span></div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;<span class="preprocessor">#include &quot;opennurbs_subd.h&quot;</span> <span class="comment">// subdivison surface object</span></div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;<span class="preprocessor">#include &quot;opennurbs_bitmap.h&quot;</span> <span class="comment">// Windows and OpenGL bitmaps</span></div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;<span class="preprocessor">#include &quot;opennurbs_instance.h&quot;</span> <span class="comment">// instance definitions and references</span></div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160;<span class="preprocessor">#include &quot;opennurbs_3dm_properties.h&quot;</span></div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;<span class="preprocessor">#include &quot;opennurbs_3dm_settings.h&quot;</span></div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;<span class="preprocessor">#include &quot;opennurbs_3dm_attributes.h&quot;</span></div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;<span class="preprocessor">#include &quot;opennurbs_textglyph.h&quot;</span></div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;<span class="preprocessor">#include &quot;opennurbs_textcontext.h&quot;</span></div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;<span class="preprocessor">#include &quot;opennurbs_textrun.h&quot;</span></div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160;<span class="preprocessor">#include &quot;opennurbs_font.h&quot;</span> <span class="comment">// font</span></div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160;<span class="preprocessor">#include &quot;opennurbs_text_style.h&quot;</span></div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;<span class="preprocessor">#include &quot;opennurbs_dimensionstyle.h&quot;</span> <span class="comment">// dimension style</span></div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;<span class="preprocessor">#include &quot;opennurbs_text.h&quot;</span></div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;<span class="preprocessor">#include &quot;opennurbs_hatch.h&quot;</span> <span class="comment">// hatch geometry definitions</span></div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160;<span class="preprocessor">#include &quot;opennurbs_hatch.h&quot;</span> <span class="comment">// hatch geometry definitions</span></div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;<span class="preprocessor">#include &quot;opennurbs_linetype.h&quot;</span> <span class="comment">// linetype pattern definitions</span></div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160;<span class="preprocessor">#include &quot;opennurbs_objref.h&quot;</span> <span class="comment">// ON_ObjRef definition</span></div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160;<span class="preprocessor">#include &quot;opennurbs_offsetsurface.h&quot;</span> <span class="comment">// ON_OffsetSurface definition</span></div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;<span class="preprocessor">#include &quot;opennurbs_detail.h&quot;</span> <span class="comment">// ON_Detail definition</span></div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;<span class="preprocessor">#include &quot;opennurbs_lookup.h&quot;</span> <span class="comment">// ON_SerialNumberTable</span></div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;<span class="preprocessor">#include &quot;opennurbs_object_history.h&quot;</span></div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;<span class="preprocessor">#include &quot;opennurbs_annotationbase.h&quot;</span> <span class="comment">// Base class for text, leaders and dimensions</span></div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;<span class="preprocessor">#include &quot;opennurbs_textobject.h&quot;</span></div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;<span class="preprocessor">#include &quot;opennurbs_leader.h&quot;</span></div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160;<span class="preprocessor">#include &quot;opennurbs_dimension.h&quot;</span></div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160;<span class="preprocessor">#include &quot;opennurbs_dimensionformat.h&quot;</span> <span class="comment">// Formatting dimension measurements to strings</span></div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;</div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;<span class="preprocessor">#include &quot;opennurbs_photogrammetry.h&quot;</span></div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;<span class="preprocessor">#include &quot;opennurbs_extensions.h&quot;</span></div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;<span class="preprocessor">#include &quot;opennurbs_freetype.h&quot;</span></div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;</div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160;</div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;<span class="preprocessor">#undef OPENNURBS_INC_IN_PROGRESS</span></div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;</div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;<span class="preprocessor">#endif</span></div></div><!-- fragment --></div><!-- contents -->
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