Files
opennurbs/opennurbs_subd_ring.cpp
2018-09-10 17:39:40 -07:00

1003 lines
34 KiB
C++

#include "opennurbs.h"
#if !defined(ON_COMPILING_OPENNURBS)
// This check is included in all opennurbs source .c and .cpp files to insure
// ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled.
// When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined
// and the opennurbs .h files alter what is declared and how it is declared.
#error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs
#endif
#include "opennurbs_subd_data.h"
/* $NoKeywords: $ */
/*
//
// Copyright (c) 1993-2014 Robert McNeel & Associates. All rights reserved.
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
// McNeel & Associates.
//
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
//
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
//
////////////////////////////////////////////////////////////////
*/
////unsigned int ON_SubD::SectorEdgeCount(
//// const class ON_SubDSectorIterator& sit
//// )
////{
//// ON_SubDSectorIterator sit_local(sit);
//// const ON_SubDVertex* center_vertex = sit_local.CenterVertex();
//// if ( nullptr == center_vertex )
//// return ON_SUBD_RETURN_ERROR(0);
//// if ( 0 == center_vertex->m_edge_count && 0 == center_vertex->m_face_count )
//// return 0; // not an error
//// if ( center_vertex->m_edge_count < 2 || center_vertex->m_face_count < 1 || nullptr == center_vertex->m_edges || nullptr == center_vertex->m_faces )
//// return ON_SUBD_RETURN_ERROR(0);
//// const ON_SubDFace* face0 = sit_local.CurrentFace();
//// const ON_SubDEdge* edge0 = sit_local.CurrentEdge(0);
//// const ON_SubDEdge* e1 = sit_local.CurrentEdge(1);
//// if ( nullptr == face0 || nullptr == edge0 || nullptr == e1 || edge0 == e1 )
//// return ON_SUBD_RETURN_ERROR(0);
////
//// const ON_SubDFace* f0 = face0;
//// const unsigned int N = center_vertex->m_edge_count;
//// unsigned int edge_count = 0;
//// while (edge_count <= N) // edge_count <= N used to prevent infinite recursion on damaged topology
//// {
//// const ON_SubDFace* f1 = sit_local.NextFace(true);
//// if (f0 == f1 || f1 == face0)
//// return ON_SUBD_RETURN_ERROR(0);
//// const ON_SubDEdge* e0 = sit_local.CurrentEdge(0);
//// if (e0 != e1)
//// return ON_SUBD_RETURN_ERROR(0);
//// if (f0 == face0 && e0 == edge0)
//// return edge_count; // back to where we started
////
//// edge_count++;
//// e1 = sit_local.CurrentEdge(1);
//// if (e0 == e1)
//// return ON_SUBD_RETURN_ERROR(0);
////
//// if (e1 == edge0)
//// {
//// // edge0 should be a crease and center_vertex should be a dart
//// if (ON_SubD::EdgeTag::Crease == edge0->m_edge_tag)
//// {
//// f1 = sit_local.NextFace(true);
//// if (nullptr == f1)
//// return edge_count;
//// }
//// return ON_SUBD_RETURN_ERROR(0);
//// }
////
//// if (nullptr == e1)
//// {
//// // e0 should be a crease and f1 should be null
//// if ( ON_SubD::EdgeTag::Crease != e0->m_edge_tag && 2 == e0->m_face_count)
//// return ON_SUBD_RETURN_ERROR(0);
////
//// if (nullptr != f1)
//// return ON_SUBD_RETURN_ERROR(0);
////
//// sit_local = sit;
//// f0 = face0;
//// e1 = edge0;
//// while (edge_count <= N)
//// {
//// f1 = sit_local.PrevFace(true);
//// e0 = sit_local.CurrentEdge(1);
//// if (e0 != e1)
//// return ON_SUBD_RETURN_ERROR(0);
//// e1 = sit_local.CurrentEdge(0);
//// if (nullptr == e1)
//// {
//// // e0 should be a crease, e1 and f1 should be null
//// if ( nullptr == f1)
//// return edge_count; // hit matching crease
//// return ON_SUBD_RETURN_ERROR(0);
//// }
//// if ( e1 == edge0)
//// return ON_SUBD_RETURN_ERROR(0);
//// edge_count++;
//// }
//// return ON_SUBD_RETURN_ERROR(0); // damaged topology
//// }
//// }
////
//// return ON_SUBD_RETURN_ERROR(0); // damaged topology
////}
unsigned int ON_SubD::GetQuadSectorPointRing(
ON_SubD::SubDType subd_type,
bool bFirstPass,
bool bSecondPass,
const ON_SubDVertex* center_vertex,
size_t component_ring_count,
const ON_SubDComponentPtr* component_ring,
size_t point_ring_stride,
double* point_ring
)
{
//// NO VALIDATION CHECKS
//// CALLER INSURES INPUT HAS NON-nullptr POINTERS AND CORRECT COUNTS
double subP[3];
const double* Q = nullptr;
const unsigned int N = ON_SubD::ComponentRingEdgeCount(component_ring_count);
const unsigned int F = ON_SubD::ComponentRingFaceCount(component_ring_count);
const unsigned int point_ring_count = 1 + N + F;
const double* point_ring1 = point_ring + (point_ring_count*point_ring_stride);
const bool bUseSavedSubdivisionPoint = bSecondPass;
for (unsigned int pass = (bFirstPass ? 0U : 1U); pass < (bSecondPass ? 2U : 1U); pass++)
{
double* P = point_ring;
const ON_SubDEdgePtr* edges;
const ON_SubDFacePtr* faces;
size_t element_stride;
const ON_SubDVertex* vertex0 = center_vertex;
if (nullptr != vertex0)
{
edges = vertex0->m_edges;
faces = (const ON_SubDFacePtr*)(vertex0->m_faces);
element_stride = 1;
}
else
{
vertex0 = component_ring[0].Vertex();
edges = (const ON_SubDEdgePtr*)(component_ring+1);
faces = (const ON_SubDFacePtr*)(component_ring+2);
element_stride = 2;
}
if (0 == pass)
Q = vertex0->m_P;
else
{
if ( false == bSecondPass)
return ON_SUBD_RETURN_ERROR(0); // subdivision not permitted
if (false == vertex0->GetSubdivisionPoint(subd_type, bUseSavedSubdivisionPoint, subP))
return ON_SUBD_RETURN_ERROR(0);
Q = subP;
}
P[0] = Q[0];
P[1] = Q[1];
P[2] = Q[2];
P += point_ring_stride;
for ( unsigned int i = 0; i < N; i++, edges += element_stride, faces += element_stride )
{
// Get edge point
ON__UINT_PTR eptr = edges->m_ptr;
const ON_SubDEdge* edge = ON_SUBD_EDGE_POINTER(eptr);
if (nullptr == edge)
return ON_SUBD_RETURN_ERROR(0);
eptr = 1 - ON_SUBD_EDGE_DIRECTION(eptr);
const ON_SubDVertex* vertex = edge->m_vertex[eptr];
if ( nullptr == vertex)
return ON_SUBD_RETURN_ERROR(0);
if (0 == pass)
{
if (ON_SubD::EdgeTag::X == edge->m_edge_tag)
break; // need to use subdivision point in 2nd pass
if (ON_SubD::VertexTag::Smooth == vertex->m_vertex_tag
|| ON_SubD::EdgeTag::Crease == edge->m_edge_tag
|| 0.5 == edge->m_sector_coefficient[eptr]
)
{
Q = vertex->m_P;
}
else
break; // need to use subdivision point in 2nd pass
}
else
{
if (false == edge->GetSubdivisionPoint(subd_type, bUseSavedSubdivisionPoint, subP))
return ON_SUBD_RETURN_ERROR(0);
Q = subP;
}
P[0] = Q[0];
P[1] = Q[1];
P[2] = Q[2];
P += point_ring_stride;
if (point_ring1 == P)
{
// success on a sector with crease boundary
return point_ring_count;
}
const ON_SubDFace* face = ON_SUBD_FACE_POINTER(faces->m_ptr);
if (0 == pass)
{
if (4 != face->m_edge_count)
break; // need 2nd pass
// find the vertex opposite vertex0
eptr = face->m_edge4[0].m_ptr;
edge = ON_SUBD_EDGE_POINTER(eptr);
if ( nullptr == edge)
return ON_SUBD_RETURN_ERROR(0);
eptr = ON_SUBD_EDGE_DIRECTION(eptr);
if (vertex0 == edge->m_vertex[eptr])
eptr = 2; // vertex0 = face->Vertex(0), set vertex = face->vertex(2)
else if (vertex0 == edge->m_vertex[1-eptr])
eptr = 3; // vertex0 = face->Vertex(1), set vertex = face->vertex(3)
else
{
eptr = face->m_edge4[2].m_ptr;
edge = ON_SUBD_EDGE_POINTER(eptr);
if ( nullptr == edge)
return ON_SUBD_RETURN_ERROR(0);
eptr = ON_SUBD_EDGE_DIRECTION(eptr);
if (vertex0 == edge->m_vertex[eptr])
eptr = 0; // vertex0 = face->Vertex(2), set vertex = face->vertex(0)
else if (vertex0 == edge->m_vertex[1-eptr])
eptr = 1; // vertex0 = face->Vertex(3), set vertex = face->vertex(1)
else
return ON_SUBD_RETURN_ERROR(0);
}
eptr = face->m_edge4[eptr].m_ptr;
edge = ON_SUBD_EDGE_POINTER(eptr);
if ( nullptr == edge)
return ON_SUBD_RETURN_ERROR(0);
eptr = ON_SUBD_EDGE_DIRECTION(eptr);
vertex = edge->m_vertex[eptr];
if ( nullptr == vertex)
return ON_SUBD_RETURN_ERROR(0);
Q = vertex->m_P;
}
else
{
if (false == face->GetSubdivisionPoint(subd_type, bUseSavedSubdivisionPoint, subP))
return ON_SUBD_RETURN_ERROR(0);
}
P[0] = Q[0];
P[1] = Q[1];
P[2] = Q[2];
P += point_ring_stride;
}
if (point_ring1 == P)
{
// success on a smooth sector
return point_ring_count;
}
}
return ON_SUBD_RETURN_ERROR(0);
}
unsigned int ON_SubD::GetTriSectorPointRing(
ON_SubD::SubDType subd_type,
bool bFirstPass,
bool bSecondPass,
const ON_SubDVertex* vertex0,
size_t component_ring_count,
const ON_SubDComponentPtr* component_ring,
size_t point_ring_stride,
double* point_ring
)
{
//// NO VALIDATION CHECKS
//// CALLER INSURES INPUT HAS NON-nullptr POINTERS AND CORRECT COUNTS
double subP[3];
const double* Q = nullptr;
const unsigned int N = ON_SubD::ComponentRingEdgeCount(component_ring_count);
const unsigned int point_ring_count = 1 + N;
const double* point_ring1 = point_ring + (point_ring_count*point_ring_stride);
const bool bUseSavedSubdivisionPoint = bSecondPass;
for (unsigned int pass = (bFirstPass ? 0U : 1U); pass < (bSecondPass ? 2U : 1U); pass++)
{
double* P = point_ring;
const ON_SubDEdgePtr* edges;
const ON_SubDFacePtr* faces;
size_t element_stride;
if (nullptr != vertex0)
{
edges = vertex0->m_edges;
faces = (const ON_SubDFacePtr*)(vertex0->m_faces);
element_stride = 1;
}
else
{
vertex0 = component_ring[0].Vertex();
edges = (const ON_SubDEdgePtr*)(component_ring+1);
faces = (const ON_SubDFacePtr*)(component_ring+2);
element_stride = 2;
}
if (0 == pass)
Q = vertex0->m_P;
else
{
if ( false == bSecondPass)
return ON_SUBD_RETURN_ERROR(0); // subdivision not permitted
if (false == vertex0->GetSubdivisionPoint(subd_type, bUseSavedSubdivisionPoint, subP))
return ON_SUBD_RETURN_ERROR(0);
Q = subP;
}
P[0] = Q[0];
P[1] = Q[1];
P[2] = Q[2];
P += point_ring_stride;
for (unsigned int i = 0; i < N; i++, edges += element_stride, faces += element_stride)
{
// Get edge point
ON__UINT_PTR eptr = edges->m_ptr;
const ON_SubDEdge* edge = ON_SUBD_EDGE_POINTER(eptr);
if (nullptr == edge)
return ON_SUBD_RETURN_ERROR(0);
eptr = 1 - ON_SUBD_EDGE_DIRECTION(eptr);
const ON_SubDVertex* vertex = edge->m_vertex[eptr];
if (nullptr == vertex)
return ON_SUBD_RETURN_ERROR(0);
if (0 == pass)
{
if (ON_SubD::EdgeTag::X == edge->m_edge_tag)
break; // need 2nd pass
if (ON_SubD::VertexTag::Smooth == vertex->m_vertex_tag
|| ON_SubD::EdgeTag::Crease == edge->m_edge_tag
|| 0.5 == edge->m_sector_coefficient[eptr]
)
{
Q = vertex->m_P;
}
else
{
break; // need 2nd pass
}
}
else
{
if (false == edge->GetSubdivisionPoint(subd_type, bUseSavedSubdivisionPoint, subP))
return ON_SUBD_RETURN_ERROR(0);
Q = subP;
}
P[0] = Q[0];
P[1] = Q[1];
P[2] = Q[2];
P += point_ring_stride;
if (point_ring1 == P)
{
// success on a sector with crease boundary
return point_ring_count;
}
const ON_SubDFace* face = ON_SUBD_FACE_POINTER(faces->m_ptr);
if (3 != face->m_edge_count)
return ON_SUBD_RETURN_ERROR(0);
}
if (point_ring1 == P)
{
// success on a smooth sector
return point_ring_count;
}
}
return ON_SUBD_RETURN_ERROR(0);
}
unsigned int ON_SubD::ComponentRingEdgeCount(size_t component_ring_count)
{
const unsigned int N
= (component_ring_count < 4)
? 0
: (unsigned int)(component_ring_count/2);
return N;
}
unsigned int ON_SubD::ComponentRingFaceCount(size_t component_ring_count)
{
const unsigned int N = ComponentRingEdgeCount(component_ring_count);
const unsigned int F
= (N < 2)
? 0
: (unsigned int)(component_ring_count - N - 1);
return F;
}
bool ON_SubD::ComponentRingIsValid(
size_t component_ring_count,
const ON_SubDComponentPtr* component_ring
)
{
if (nullptr == component_ring || component_ring_count < 4)
return ON_SUBD_RETURN_ERROR(false);
const unsigned int N = ON_SubD::ComponentRingEdgeCount(component_ring_count);
const unsigned int F = ON_SubD::ComponentRingFaceCount(component_ring_count);
const ON_SubDVertex* vertex = component_ring[0].Vertex();
if ( nullptr == vertex )
return ON_SUBD_RETURN_ERROR(false);
if ( vertex->m_edge_count < N || nullptr == vertex->m_edges)
return ON_SUBD_RETURN_ERROR(false);
if ( vertex->m_face_count < F || nullptr == vertex->m_faces)
return ON_SUBD_RETURN_ERROR(false);
const ON_SubD::EdgeTag edge0_tag
= (F+1 == N || (F == N && ON_SubD::VertexTag::Dart == vertex->m_vertex_tag))
? ON_SubD::EdgeTag::Crease
: ON_SubD::EdgeTag::Smooth;
const ON_SubD::EdgeTag edge1_tag
= (F+1 == N)
? ON_SubD::EdgeTag::Crease
: ON_SubD::EdgeTag::Smooth;
unsigned int component_ring_index = 1;
for (unsigned int i = 0; i < N; i++, component_ring_index++)
{
const ON_SubDEdge* edge = component_ring[component_ring_index].Edge();
if ( nullptr == edge)
return ON_SUBD_RETURN_ERROR(false);
if (vertex != edge->m_vertex[component_ring[component_ring_index].ComponentMark()])
return ON_SUBD_RETURN_ERROR(false);
if (0 == i)
{
if (edge0_tag != edge->m_edge_tag)
{
if ( ON_SubD::EdgeTag::Smooth != edge0_tag || ON_SubD::EdgeTag::X != edge->m_edge_tag )
return ON_SUBD_RETURN_ERROR(false);
}
}
else if (i+1 == N)
{
if (edge1_tag != edge->m_edge_tag)
{
if ( ON_SubD::EdgeTag::Smooth != edge1_tag || ON_SubD::EdgeTag::X != edge->m_edge_tag )
return ON_SUBD_RETURN_ERROR(false);
}
if ( ON_SubD::EdgeTag::Crease == edge1_tag)
continue;
}
else
{
if (2 != edge->m_face_count || false == edge->IsSmooth(true))
return ON_SUBD_RETURN_ERROR(false);
}
component_ring_index++;
if ( component_ring_index >= component_ring_count)
return ON_SUBD_RETURN_ERROR(false);
const ON_SubDFace* face = component_ring[component_ring_index].Face();
if ( nullptr == face)
return ON_SUBD_RETURN_ERROR(false);
}
if (component_ring_index == component_ring_count)
return true;
return ON_SUBD_RETURN_ERROR(false);
}
unsigned int ON_SubD::GetSectorPointRing(
ON_SubD::SubDType subd_type,
bool bSubdivideIfNeeded,
size_t component_ring_count,
const ON_SubDComponentPtr* component_ring,
ON_SimpleArray<ON_3dPoint>& point_ring
)
{
point_ring.SetCount(0);
if ( component_ring_count <= 0 || nullptr == component_ring )
return ON_SUBD_RETURN_ERROR(0);
const ON_SubDVertex* center_vertex = component_ring[0].Vertex();
if ( nullptr == center_vertex )
return ON_SUBD_RETURN_ERROR(0);
const unsigned int point_ring_capacity = (unsigned int)component_ring_count;
ON_3dPoint* point_ring_array = point_ring.Reserve(point_ring_capacity);
if ( nullptr == point_ring_array)
return ON_SUBD_RETURN_ERROR(0);
unsigned int point_ring_count = GetSectorPointRing(subd_type, bSubdivideIfNeeded, component_ring_count, component_ring, point_ring_capacity, 3, &point_ring_array[0].x);
if (point_ring_count > 0)
{
point_ring.SetCount(point_ring_count);
return point_ring_count;
}
return ON_SUBD_RETURN_ERROR(0);
}
unsigned int ON_SubD::GetSectorSubdivsionPointRing(
ON_SubD::SubDType subd_type,
size_t component_ring_count,
const ON_SubDComponentPtr* component_ring,
size_t subd_point_ring_capacity,
size_t subd_point_ring_stride,
double* subd_point_ring
)
{
if (false == ComponentRingIsValid(component_ring_count,component_ring))
return ON_SUBD_RETURN_ERROR(0);
const unsigned int K = ON_SubD::FacetEdgeCount(subd_type);
if ( 3 != K && 4 != K )
return ON_SUBD_RETURN_ERROR(0);
const unsigned int N = ON_SubD::ComponentRingEdgeCount(component_ring_count);
const unsigned int F = ON_SubD::ComponentRingFaceCount(component_ring_count);
const unsigned int point_ring_count = N + (K-3)*F;
if ( point_ring_count > subd_point_ring_capacity || nullptr == subd_point_ring)
return ON_SUBD_RETURN_ERROR(0);
const bool bFirstPass = false;
const bool bSecondPass = true;
unsigned int rc;
if ( 3 == K )
rc = GetTriSectorPointRing(subd_type,bFirstPass,bSecondPass,nullptr,component_ring_count,component_ring,subd_point_ring_stride,subd_point_ring);
else if ( 4 == K )
rc = GetQuadSectorPointRing(subd_type,bFirstPass,bSecondPass,nullptr,component_ring_count,component_ring,subd_point_ring_stride,subd_point_ring);
else
return ON_SUBD_RETURN_ERROR(0);
if (0 == rc)
return ON_SUBD_RETURN_ERROR(0);
return rc;
}
unsigned int ON_SubD::GetSectorSubdivisionPointRing(
ON_SubD::SubDType subd_type,
size_t component_ring_count,
const ON_SubDComponentPtr* component_ring,
ON_SimpleArray<ON_3dPoint>& subd_point_ring
)
{
subd_point_ring.SetCount(0);
if ( component_ring_count <= 0 || nullptr == component_ring )
return ON_SUBD_RETURN_ERROR(0);
const ON_SubDVertex* center_vertex = component_ring[0].Vertex();
if ( nullptr == center_vertex )
return ON_SUBD_RETURN_ERROR(0);
const unsigned int subd_point_ring_capacity = (unsigned int)component_ring_count;
ON_3dPoint* subd_point_ring_array = subd_point_ring.Reserve(subd_point_ring_capacity);
if ( nullptr == subd_point_ring_array)
return ON_SUBD_RETURN_ERROR(0);
unsigned int subd_point_ring_count = GetSectorSubdivsionPointRing(subd_type, component_ring_count, component_ring, subd_point_ring_capacity, 3, &subd_point_ring_array[0].x);
if (subd_point_ring_count > 0)
{
subd_point_ring.SetCount(subd_point_ring_count);
return subd_point_ring_count;
}
return ON_SUBD_RETURN_ERROR(0);
}
unsigned int ON_SubD::GetSectorPointRing(
ON_SubD::SubDType subd_type,
bool bSubdivideIfNeeded,
size_t component_ring_count,
const ON_SubDComponentPtr* component_ring,
size_t point_ring_capacity,
size_t point_ring_stride,
double* point_ring
)
{
if (false == ComponentRingIsValid(component_ring_count,component_ring))
return ON_SUBD_RETURN_ERROR(0);
const unsigned int K = ON_SubD::FacetEdgeCount(subd_type);
if ( 3 != K && 4 != K )
return ON_SUBD_RETURN_ERROR(0);
const unsigned int N = ON_SubD::ComponentRingEdgeCount(component_ring_count);
const unsigned int F = ON_SubD::ComponentRingFaceCount(component_ring_count);
const unsigned int point_ring_count = N + (K-3)*F;
if ( point_ring_count > point_ring_capacity || nullptr == point_ring)
return ON_SUBD_RETURN_ERROR(0);
const bool bFirstPass = true;
const bool bSecondPass = bSubdivideIfNeeded;
unsigned int rc;
if ( 3 == K )
rc = GetTriSectorPointRing(subd_type,bFirstPass,bSecondPass,nullptr,component_ring_count,component_ring,point_ring_stride,point_ring);
else if ( 4 == K )
rc = GetQuadSectorPointRing(subd_type,bFirstPass,bSecondPass,nullptr,component_ring_count,component_ring,point_ring_stride,point_ring);
else
return ON_SUBD_RETURN_ERROR(0);
if (0 == rc)
return ON_SUBD_RETURN_ERROR(0);
return rc;
}
unsigned int ON_SubD::GetSectorPointRing(
ON_SubD::SubDType subd_type,
bool bSubdivideIfNeeded,
const class ON_SubDSectorIterator& sit,
size_t point_ring_capacity,
size_t point_ring_stride,
double* point_ring
)
{
const ON_SubD::FacetType facet_type = ON_SubD::FacetTypeFromSubDType(subd_type);
if ( ON_SubD::FacetType::Quad != facet_type && ON_SubD::FacetType::Tri != facet_type )
return ON_SUBD_RETURN_ERROR(0);
const ON_SubDVertex* center_vertex = sit.CenterVertex();
if ( nullptr == center_vertex )
return ON_SUBD_RETURN_ERROR(0);
const unsigned int center_vertex_element_count = center_vertex->m_edge_count + center_vertex->m_face_count + 1;
ON_SubDComponentPtr stack_component_ring[41];
unsigned int component_ring_capacity = sizeof(stack_component_ring) / sizeof(stack_component_ring[0]);
ON_SubDComponentPtr* component_ring = stack_component_ring;
if (component_ring_capacity < point_ring_capacity && component_ring_capacity < center_vertex_element_count)
{
component_ring_capacity = (unsigned int)((center_vertex_element_count < point_ring_capacity) ? center_vertex_element_count : point_ring_capacity);
component_ring = new(std::nothrow) ON_SubDComponentPtr[component_ring_capacity];
if ( nullptr == component_ring)
return ON_SUBD_RETURN_ERROR(0);
}
unsigned int point_ring_count = 0;
unsigned int component_ring_count = ON_SubD::GetSectorComponentRing(sit,component_ring_capacity,component_ring);
if (component_ring_count > 0)
{
const bool bFirstPass = true;
const bool bSecondPass = bSubdivideIfNeeded;
point_ring_count =
( ON_SubD::FacetType::Quad == facet_type )
? ON_SubD::GetQuadSectorPointRing(subd_type,bFirstPass,bSecondPass,nullptr,component_ring_count,component_ring,point_ring_stride,point_ring)
: ON_SubD::GetTriSectorPointRing(subd_type,bFirstPass,bSecondPass,nullptr,component_ring_count,component_ring,point_ring_stride,point_ring);
}
if ( component_ring != stack_component_ring)
delete[] component_ring;
return point_ring_count;
}
unsigned int ON_SubD::GetSectorPointRing(
ON_SubD::SubDType subd_type,
bool bSubdivideIfNeeded,
const class ON_SubDSectorIterator& sit,
ON_SimpleArray<ON_3dPoint>& point_ring
)
{
point_ring.SetCount(0);
const ON_SubDVertex* center_vertex = sit.CenterVertex();
if ( nullptr == center_vertex )
return ON_SUBD_RETURN_ERROR(0);
const unsigned int point_ring_capacity = (center_vertex->m_edge_count + center_vertex->m_face_count);
ON_3dPoint* point_ring_array = point_ring.Reserve(point_ring_capacity);
if ( nullptr == point_ring_array)
return ON_SUBD_RETURN_ERROR(0);
unsigned int point_ring_count = GetSectorPointRing(subd_type, bSubdivideIfNeeded, sit, point_ring_capacity, 3, &point_ring_array[0].x);
if (point_ring_count > 0)
{
point_ring.SetCount(point_ring_count);
return point_ring_count;
}
return ON_SUBD_RETURN_ERROR(0);
}
static double Subdivide_CenterVertexSectorWeight(
const ON_SubDEdge* edge0,
const ON_SubDVertex* vertex0
)
{
if ( ON_SubD::EdgeTag::Crease == edge0->m_edge_tag)
return ON_SubDSectorType::IgnoredSectorWeight;
if (ON_SubD::EdgeTag::Smooth == edge0->m_edge_tag || ON_SubD::EdgeTag::X == edge0->m_edge_tag)
{
if (vertex0 == edge0->m_vertex[0])
return edge0->m_sector_coefficient[0];
if (vertex0 == edge0->m_vertex[1])
return edge0->m_sector_coefficient[1];
}
return ON_SUBD_RETURN_ERROR(ON_UNSET_VALUE);
}
const ON_SubDVertex* ON_SubD::SubdivideSector(
ON_SubD::SubDType subd_type,
const ON_SubDVertex* center_vertex,
size_t component_ring_count,
const ON_SubDComponentPtr* component_ring,
ON_SubD_FixedSizeHeap& fsh
)
{
const unsigned int N = (nullptr != center_vertex) ? center_vertex->m_edge_count : ON_SubD::ComponentRingEdgeCount(component_ring_count);
const unsigned int F = (nullptr != center_vertex) ? center_vertex->m_face_count : ON_SubD::ComponentRingFaceCount(component_ring_count);
size_t element_stride;
const ON_SubDEdgePtr* edges;
const ON_SubDFacePtr* faces;
if (nullptr == center_vertex)
{
if (nullptr == component_ring || component_ring_count < 4)
return ON_SUBD_RETURN_ERROR(nullptr);
edges = (const ON_SubDEdgePtr*)(component_ring + 1);
faces = (const ON_SubDFacePtr*)(component_ring + 2);
element_stride = 2;
center_vertex = component_ring[0].Vertex();
if ( nullptr == center_vertex)
return ON_SUBD_RETURN_ERROR(nullptr);
}
else
{
edges = center_vertex->m_edges;
faces = (const ON_SubDFacePtr*)(center_vertex->m_faces);
element_stride = 1;
if ( F != N && F+1 != N )
return ON_SUBD_RETURN_ERROR(nullptr);
}
const ON_SubD::EdgeTag edge0_tag = (F+1 == N) ? ON_SubD::EdgeTag::Crease : ON_SubD::EdgeTag::Smooth;
const unsigned int face_edge_count = ON_SubD::FacetEdgeCount(subd_type);
if ( 3 != face_edge_count && 4 != face_edge_count )
return ON_SUBD_RETURN_ERROR(nullptr);
const unsigned int K = face_edge_count-1;
const ON_SubDEdge* edge0 = edges->Edge();
if ( nullptr == edge0)
return ON_SUBD_RETURN_ERROR(nullptr);
edges += element_stride;
if ( edge0_tag != edge0->m_edge_tag)
return ON_SUBD_RETURN_ERROR(nullptr);
const ON_SubDFace* face0 = faces->Face();
if ( nullptr == face0)
return ON_SUBD_RETURN_ERROR(nullptr);
edges += element_stride;
if ( false == fsh.ReserveSubDWorkspace(N+1,K*N,N,(3*K+1)*N))
return ON_SUBD_RETURN_ERROR(nullptr);
const bool bUseSavedSubdivisionPoint = true;
ON_SubDVertex* v1[4] = {};
ON_SubDEdge* e1[4] = {};
ON_SubDEdgePtr f1epts[4] = {};
const ON_SubDVertex* vertex0 = center_vertex;
v1[0] = fsh.AllocateVertex(vertex0,subd_type,bUseSavedSubdivisionPoint,N,N);
if ( nullptr == v1[0])
return ON_SUBD_RETURN_ERROR(nullptr);
//v1[0]->m_vertex_edge_order = ON_SubD::VertexEdgeOrder::radial;
ON_SubDVertex* vertex1 = fsh.AllocateVertex(edge0,subd_type,bUseSavedSubdivisionPoint,3,2);
if ( nullptr == vertex1)
return ON_SUBD_RETURN_ERROR(nullptr);
// at_crease weight is used when the cooresponding vertex is a crease.
// Otherwise, fsh.AllocateEdge() ignores at_crease_weight.
ON_SubD::EdgeTag edge1_tag = (ON_SubD::EdgeTag::X == edge0_tag) ? ON_SubD::EdgeTag::Smooth : edge0_tag;
const double at_crease_weight
= ON_SubD::EdgeTag::Crease == edge1_tag
? ON_SubDSectorType::CreaseSectorWeight(subd_type,5-K)
: ON_SubDSectorType::IgnoredSectorWeight;
ON_SubDEdge* edge1 = fsh.AllocateEdge(v1[0], Subdivide_CenterVertexSectorWeight(edge0,vertex0), vertex1, ON_SubDSectorType::IgnoredSectorWeight );
if ( nullptr == edge1)
return ON_SUBD_RETURN_ERROR(nullptr);
edge1->m_edge_tag = edge1_tag;
v1[1] = vertex1;
e1[0] = edge1;
f1epts[0] = ON_SubDEdgePtr::Create(e1[0],0);
edge1_tag = ON_SubD::EdgeTag::Smooth;
for (unsigned int i = 1; i < N; i++, edges += element_stride, faces += element_stride)
{
edge0 = edges->Edge();
if ( nullptr == edge0)
return ON_SUBD_RETURN_ERROR(nullptr);
if (vertex0 != edge0->m_vertex[0] && vertex0 != edge0->m_vertex[1])
return ON_SUBD_RETURN_ERROR(nullptr);
if (i + 1 == N)
{
edge1_tag = edge0_tag;
if ( edge1_tag != edge0->m_edge_tag)
return ON_SUBD_RETURN_ERROR(nullptr);
if (ON_SubD::EdgeTag::Smooth == edge1_tag)
{
v1[K] = vertex1;
e1[K] = edge1;
}
}
if (nullptr == v1[K])
{
v1[K] = fsh.AllocateVertex(edge0, subd_type, bUseSavedSubdivisionPoint, 3, 2);
if (nullptr == v1[K])
return ON_SUBD_RETURN_ERROR(nullptr);
e1[K] = fsh.AllocateEdge(v1[0], Subdivide_CenterVertexSectorWeight(edge0, vertex0), v1[K], ON_SubDSectorType::IgnoredSectorWeight);
if (nullptr == e1[K])
return ON_SUBD_RETURN_ERROR(nullptr);
e1[K]->m_edge_tag = edge1_tag;
}
f1epts[K] = ON_SubDEdgePtr::Create(e1[K],1);
if (3 == K)
{
// quads
v1[2] = fsh.AllocateVertex(face0, subd_type, bUseSavedSubdivisionPoint, 2, 1 );
e1[1] = fsh.AllocateEdge(v1[1], at_crease_weight, v1[2], ON_SubDSectorType::IgnoredSectorWeight);
e1[2] = fsh.AllocateEdge(v1[2], ON_SubDSectorType::IgnoredSectorWeight, v1[3], at_crease_weight);
f1epts[1] = ON_SubDEdgePtr::Create(e1[1],0);
f1epts[2] = ON_SubDEdgePtr::Create(e1[2],0);
if (nullptr == fsh.AllocateQuad(face0->m_zero_face_id, face0->m_id, f1epts) )
return ON_SUBD_RETURN_ERROR(nullptr);
}
else
{
// tris
e1[1] = fsh.AllocateEdge(v1[1], at_crease_weight, v1[2], at_crease_weight);
f1epts[1] = ON_SubDEdgePtr::Create(e1[1],0);
if (nullptr == fsh.AllocateTri(face0->m_zero_face_id, face0->m_id, f1epts) )
return ON_SUBD_RETURN_ERROR(nullptr);
}
if (i + 1 == N)
{
if (i + 1 == N && edge0_tag == edge1_tag)
return v1[0];
return ON_SUBD_RETURN_ERROR(nullptr);
}
face0 = faces->Face();
if ( nullptr == face0)
return ON_SUBD_RETURN_ERROR(nullptr);
v1[1] = v1[K];
e1[0] = e1[K];
f1epts[0] = f1epts[K].Reversed();
v1[K] = nullptr;
e1[K] = nullptr;
}
return ON_SUBD_RETURN_ERROR(nullptr);
}
unsigned int ON_SubD::GetSectorComponentRing(
const class ON_SubDSectorIterator& sit,
size_t component_ring_capacity,
ON_SubDComponentPtr* component_ring
)
{
if ( component_ring_capacity < 4 || nullptr == component_ring)
return ON_SUBD_RETURN_ERROR(0);
const ON_SubDVertex* vertex = sit.CenterVertex();
if ( nullptr == vertex || vertex->m_edge_count < 2 || vertex->m_face_count < 1)
return ON_SUBD_RETURN_ERROR(0);
const ON_SubD::VertexTag center_vertex_tag = vertex->m_vertex_tag;
ON_SubDSectorIterator localsit(sit);
const bool bCreases = (nullptr != localsit.IncrementToCrease(-1));
ON_SubDEdgePtr edgeptr = localsit.CurrentEdgePtr(0);
ON_SubDFacePtr faceptr = localsit.CurrentFacePtr();
const ON_SubDEdge* edge0 = edgeptr.Edge();
if ( nullptr == edge0 )
return ON_SUBD_RETURN_ERROR(0);
const ON_SubDFace* face0 = faceptr.Face();
if ( nullptr == face0 )
return ON_SUBD_RETURN_ERROR(0);
const ON_SubDVertex* ring_vertex0 = localsit.CurrentEdgeRingVertex(0);
if ( nullptr == ring_vertex0 || vertex == ring_vertex0)
return ON_SUBD_RETURN_ERROR(0);
if (bCreases && ON_SubD::EdgeTag::Crease != edge0->m_edge_tag)
return ON_SUBD_RETURN_ERROR(0);
unsigned int component_ring_count = 0;
component_ring[component_ring_count++] = ON_SubDComponentPtr::Create(vertex);
component_ring[component_ring_count++] = ON_SubDComponentPtr::Create(edgeptr);
component_ring[component_ring_count++] = ON_SubDComponentPtr::Create(faceptr);
const unsigned int N = vertex->m_edge_count; // for () used to prevent infinite recursion when vertex is not valid
for (unsigned int i = 0; i < N; i++)
{
const ON_SubDFace* face = localsit.NextFace(true);
edgeptr = localsit.CurrentEdgePtr(0);
const ON_SubDEdge* edge = edgeptr.Edge();
if ( nullptr == edge)
return ON_SUBD_RETURN_ERROR(0);
const ON_SubDVertex* ring_vertex = localsit.CurrentEdgeRingVertex(0);
if ( nullptr == ring_vertex || vertex == ring_vertex)
return ON_SUBD_RETURN_ERROR(0);
if (face == face0 || edge == edge0 || ring_vertex == ring_vertex0)
{
// back to start?
if (edge == edge0 && ring_vertex == ring_vertex0)
{
if (ON_SubD::VertexTag::Smooth == center_vertex_tag)
{
if (face == face0 && ON_SubD::EdgeTag::Smooth == edge0->m_edge_tag)
return component_ring_count; // back to start smooth case.
}
if (ON_SubD::VertexTag::Dart == center_vertex_tag)
{
if (nullptr == face && ON_SubD::EdgeTag::Crease == edge0->m_edge_tag)
return component_ring_count; // back to start dart case.
}
}
return ON_SUBD_RETURN_ERROR(false); // damaged topology information
}
if ( component_ring_count >= component_ring_capacity)
return ON_SUBD_RETURN_ERROR(false);
component_ring[component_ring_count++] = ON_SubDComponentPtr::Create(edgeptr);
if (nullptr == face)
{
if (bCreases && ON_SubD::EdgeTag::Crease == edge->m_edge_tag)
return component_ring_count;
return ON_SUBD_RETURN_ERROR(0);
}
if ( false == edge->IsSmooth(true) || 2 != edge->m_face_count )
return ON_SUBD_RETURN_ERROR(false);
if ( component_ring_count >= component_ring_capacity)
return ON_SUBD_RETURN_ERROR(false);
faceptr = localsit.CurrentFacePtr();
component_ring[component_ring_count++] = ON_SubDComponentPtr::Create(faceptr);
}
return ON_SUBD_RETURN_ERROR(false); // damaged topology information
}
unsigned int ON_SubD::GetSectorComponentRing(
const class ON_SubDSectorIterator& sit,
ON_SimpleArray<ON_SubDComponentPtr>& elements
)
{
elements.SetCount(0);
const ON_SubDVertex* vertex = sit.CenterVertex();
if ( nullptr == vertex || vertex->m_edge_count < 2 || vertex->m_face_count < 1)
return ON_SUBD_RETURN_ERROR(0);
const unsigned int component_ring_capacity = 1 + vertex->m_edge_count + vertex->m_face_count;
unsigned int component_ring_count = ON_SubD::GetSectorComponentRing(sit, component_ring_capacity, elements.Reserve(component_ring_capacity));
if (component_ring_count >= 4 && component_ring_count <= component_ring_capacity)
elements.SetCount(component_ring_count);
return elements.UnsignedCount();
}