Files
opennurbs/opennurbs_subd_mesh.cpp
2018-10-10 22:43:34 +01:00

5488 lines
169 KiB
C++

#include "opennurbs.h"
#if !defined(ON_COMPILING_OPENNURBS)
// This check is included in all opennurbs source .c and .cpp files to insure
// ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled.
// When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined
// and the opennurbs .h files alter what is declared and how it is declared.
#error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs
#endif
#include "opennurbs_subd_data.h"
/* $NoKeywords: $ */
/*
//
// Copyright (c) 1993-2014 Robert McNeel & Associates. All rights reserved.
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
// McNeel & Associates.
//
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
//
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
//
////////////////////////////////////////////////////////////////
*/
bool ON_SubDFaceRegionBreakpoint(
unsigned int level0_face_id,
const class ON_SubDComponentRegionIndex& region_index
)
{
#if defined(ON_DEBUG)
if (
11 != level0_face_id
)
{
return false;
}
const unsigned short region_pattern[] = { 3, 3 };
const unsigned short region_pattern_count = (unsigned short)(sizeof(region_pattern) / sizeof(region_pattern[0]));
if (region_index.m_subdivision_count < region_pattern_count)
return false;
for (unsigned short i = 0; i < region_pattern_count; i++)
{
if (region_index.m_index[i] != region_pattern[i])
return false;
}
return true;// <- breakpoint here (or above)
#else
return false;
#endif
}
bool ON_SubDComponentRegionBreakpoint(const ON_SubDComponentRegion* component_region)
{
#if defined(ON_DEBUG)
if (nullptr != component_region)
{
switch (component_region->m_level0_component.ComponentType())
{
case ON_SubDComponentPtr::Type::Face:
return ON_SubDFaceRegionBreakpoint(component_region->m_level0_component_id, component_region->m_region_index);
break;
case ON_SubDComponentPtr::Type::Edge:
break;
case ON_SubDComponentPtr::Type::Vertex:
break;
default:
break;
}
}
#endif
return false;
}
bool ON_SubDLimitNurbsFragment::IsEmpty() const
{
return 0 == SetBispanCount();
}
unsigned int ON_SubDLimitNurbsFragment::MaximumBispanCount() const
{
if (ON_SubDLimitNurbsFragment::Type::BicubicSingle == m_type)
return 1;
if (ON_SubDLimitNurbsFragment::Type::BicubicQuadrant == m_type)
return 4;
return 0;
}
unsigned int ON_SubDLimitNurbsFragment::SetBispanCount() const
{
unsigned int set_bispan_count = 0;
const unsigned int imax = MaximumBispanCount();
for (unsigned int i = 0; i < imax; i++)
{
if (
ON_SubDLimitNurbsFragment::BispanType::Exact == m_bispan_type[i]
|| ON_SubDLimitNurbsFragment::BispanType::Approximate == m_bispan_type[i]
)
{
set_bispan_count++;
}
}
return set_bispan_count;
}
unsigned int ON_SubDLimitNurbsFragment::UnsetBispanCount() const
{
return MaximumBispanCount() - SetBispanCount();
}
static bool Internal_CheckNurbsSurfaceCVs(
const ON_NurbsSurface& s
)
{
for (int i = 0; i < s.m_cv_count[0]; i++)
{
for (int j = 0; j < s.m_cv_count[1]; j++)
{
double * cv = s.CV(i, j);
for (unsigned k = 0; k < 3; k++)
{
if (!ON_IsValid(cv[k]))
{
return ON_SUBD_RETURN_ERROR(false);
}
}
}
}
return true;
}
bool ON_SubDLimitNurbsFragment::IsApproximate() const
{
const unsigned int imax = MaximumBispanCount();
for (unsigned int i = 0; i < imax; i++)
{
if (ON_SubDLimitNurbsFragment::BispanType::Approximate == m_bispan_type[i])
return true;
}
return false;
}
ON_NurbsSurface* ON_SubDLimitNurbsFragment::GetSurface(
ON_NurbsSurface* destination_surface
) const
{
const unsigned int bispan_count = SetBispanCount();
if (bispan_count != MaximumBispanCount())
return nullptr;
const double knots[7] = { -2,-1,0,1,2,3,4 };
ON_NurbsSurface patch_srf;
patch_srf.m_dim = 3;
patch_srf.m_is_rat = 0;
patch_srf.m_order[0] = 4;
patch_srf.m_order[1] = 4;
patch_srf.m_knot[0] = (double*)knots;
patch_srf.m_knot[1] = (double*)knots;
patch_srf.m_cv_stride[0] = 5 * 3;
patch_srf.m_cv_stride[1] = 3;
patch_srf.m_cv_count[0] = (1 == bispan_count) ? 4 : 5;
patch_srf.m_cv_count[1] = patch_srf.m_cv_count[0];
patch_srf.m_cv = (double*)m_patch_cv[0][0];
ON_NurbsSurface* surface = nullptr;
if (destination_surface)
{
surface = destination_surface;
*surface = patch_srf;
}
else
{
surface = new ON_NurbsSurface(patch_srf);
}
Internal_CheckNurbsSurfaceCVs(*surface);
return surface;
}
ON_NurbsSurface* ON_SubDLimitNurbsFragment::GetQuadrantSurface(
unsigned int quadrant_index,
ON_NurbsSurface* destination_surface
) const
{
if (quadrant_index >= 4)
return nullptr;
if (
ON_SubDLimitNurbsFragment::BispanType::Exact != m_bispan_type[quadrant_index]
&& ON_SubDLimitNurbsFragment::BispanType::Approximate != m_bispan_type[quadrant_index]
)
return nullptr;
//const ON_2dex cvdex[4] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } };
const ON_2dex cvdex(
(1 == quadrant_index || 2 == quadrant_index) ? 1 : 0,
(2 == quadrant_index || 3 == quadrant_index) ? 1 : 0
);
const double knots[7] = {-2,-1,0,1,2,3,4};
ON_NurbsSurface patch_srf;
patch_srf.m_dim = 3;
patch_srf.m_is_rat = 0;
patch_srf.m_order[0] = 4;
patch_srf.m_order[1] = 4;
patch_srf.m_knot[0] = (double*)(knots+cvdex.i);
patch_srf.m_knot[1] = (double*)(knots+cvdex.j);
patch_srf.m_cv_stride[0] = 5*3;
patch_srf.m_cv_stride[1] = 3;
patch_srf.m_cv_count[0] = 4;
patch_srf.m_cv_count[1] = 4;
patch_srf.m_cv = (double*)m_patch_cv[cvdex.i][cvdex.j];
ON_NurbsSurface* surface = nullptr;
if (destination_surface)
{
surface = destination_surface;
*surface = patch_srf;
}
else
{
surface = new ON_NurbsSurface(patch_srf);
}
Internal_CheckNurbsSurfaceCVs(*surface);
return surface;
}
const ON_SubDComponentRegion Internal_CreateSubdivisionEdgeRegion(unsigned short subdivision_count, bool bReversedEdge )
{
return ON_SubDComponentRegion::CreateSubdivisionRegion(ON_SubDComponentPtr::Type::Edge, bReversedEdge, subdivision_count, true);
}
class Internal_SubQuadTransientComponents
{
public:
Internal_SubQuadTransientComponents(ON_SubDFaceIterator& fit)
{
// The edge_transient_vertex_id[] array stores ON_2udex
// that are used to record the transient vertex id
// for a level 0 edge subdivision point.
// ON_2udex.i = level 0 edge id
// ON_2udex.j = transient vertex id to use for the edge subdivision vertex
//
// These are required when an edge is shared by 2 N-gons with N != 4 because
// each N-gon must use the same transient vertex id in order for the
// final NURBS surface to be easily and quickly joined into an ON_Brep.
m_edge_transient_vertex_id_map.Reserve(64);
ON_2udex u;
u.i = 0;
u.j = 0;
for (const ON_SubDFace* face = fit.FirstFace(); nullptr != face; face = fit.NextFace())
{
const unsigned int edge_count = face->EdgeCount();
if (edge_count <= 0 || 4 == edge_count)
continue;
for (unsigned int fei = 0; fei < edge_count; fei++)
{
const ON_SubDEdge* e = face->Edge(fei);
if (nullptr == e)
continue;
u.i = e->m_id;
m_edge_transient_vertex_id_map.Append(u);
}
}
const unsigned int count0 = m_edge_transient_vertex_id_map.UnsignedCount();
if (count0 <= 0)
return;
m_edge_transient_vertex_id_map.QuickSort(ON_2udex::DictionaryCompare);
unsigned int count1 = 0;
unsigned int prev_edge_id = 0;
ON_2udex* a = m_edge_transient_vertex_id_map.Array();
for (unsigned int i = 0; i < count0; i++)
{
u = a[i];
if (u.i <= prev_edge_id)
continue; // paired edge
prev_edge_id = u.i;
u.j = ON_SubDComponentRegion::NewTransientId();
a[count1++] = u;
}
m_edge_transient_vertex_id_map.SetCount(count1);
}
~Internal_SubQuadTransientComponents() = default;
public:
static const Internal_SubQuadTransientComponents Empty;
public:
void Initialize(
const ON_SubDFace* face
)
{
m_face = nullptr;
m_edge_count = 0;
if (m_edge_transient_vertex_id_map.UnsignedCount() <= 0)
return;
if (nullptr == face)
return;
const unsigned short edge_count = face->m_edge_count;
if (edge_count < 3 || 4 == edge_count)
return;
// Used to create edge regions for subdivision edges because their is no "real"
// edge to reference.
// We need a unique id and region so merging and brep joining work correctly.
m_edge_count = edge_count;
m_fei = edge_count-1;
m_face = face;
m_radial_edge_region[2] = ON_SubDComponentRegion::CreateSubdivisionRegion(ON_SubDComponentPtr::Type::Edge, false, 1, true);
m_radial_edge_region[1] = m_radial_edge_region[2];
m_face_center_vertex_id = ON_SubDComponentRegion::NewTransientId();
m_radial_vertex_id[2] = Internal_EdgeTransientVertexId();
m_radial_vertex_id[1] = m_radial_vertex_id[2];
}
void NextSubQuad()
{
if (0 == m_edge_count || nullptr == m_face || 0 == m_edge_transient_vertex_id_map.UnsignedCount() )
return;
m_fei = (m_fei + 1) % m_edge_count;
const bool bCreateSubdivisionEdgeRegion = (m_fei + 1 < m_edge_count);
m_radial_edge_region[0] = m_radial_edge_region[1];
m_radial_edge_region[1]
= bCreateSubdivisionEdgeRegion
? ON_SubDComponentRegion::CreateSubdivisionRegion(ON_SubDComponentPtr::Type::Edge, false, 1, true)
: m_radial_edge_region[2];
m_radial_vertex_id[0] = m_radial_vertex_id[1];
m_radial_vertex_id[1]
= bCreateSubdivisionEdgeRegion
? Internal_EdgeTransientVertexId()
: m_radial_vertex_id[2];
}
public:
const ON_SubDFace* m_face = nullptr;
ON_SubDComponentRegion m_radial_edge_region[3] = {};
unsigned int m_face_center_vertex_id = 0;
unsigned int m_radial_vertex_id[3] = {};
unsigned short m_edge_count = 0;
unsigned short m_fei = 0;
ON_SimpleArray< ON_2udex > m_edge_transient_vertex_id_map;
private:
Internal_SubQuadTransientComponents() = delete;
Internal_SubQuadTransientComponents(const Internal_SubQuadTransientComponents&) = delete;
Internal_SubQuadTransientComponents& operator= (const Internal_SubQuadTransientComponents&) = delete;
private:
unsigned int Internal_EdgeTransientVertexId() const
{
const ON_SubDEdge* e = (m_edge_count>0) ? m_face->Edge((m_fei+1)%m_edge_count) : nullptr;
if (nullptr == e)
return 0;
const ON_2udex key(e->m_id, 0);
int i = m_edge_transient_vertex_id_map.BinarySearch(&key, ON_2udex::CompareFirstIndex);
return (i >= 0) ?m_edge_transient_vertex_id_map[i].j : 0;
}
};
static void Internal_SetLevel0FaceAndEdgeRegion(
const ON_SubDFace* face,
unsigned int qi,
const Internal_SubQuadTransientComponents& face_transient_components,
ON_SubDFaceRegion& face_region
)
{
face_region = ON_SubDFaceRegion::Empty;
const unsigned int N = face->EdgeCount();
face_region.m_face_region.SetLevel0Face(face);
if ( 4 == N )
{
for (unsigned int fei = 0; fei < 4; fei++)
face_region.m_edge_region[fei].SetLevel0EdgePtr(face->EdgePtr(fei));
for (unsigned int fvi = 0; fvi < 4; fvi++)
{
const ON_SubDVertex* v = face->Vertex(fvi);
if (nullptr != v)
face_region.m_vertex_id[fvi] = v->m_id;
}
}
else if (N >= 3 && qi < N)
{
face_region.Push(qi); // original N-gon (N != 4) was subdivided into N quads.
const ON_SubDVertex* v = face->Vertex((qi+1)%N);
if (nullptr != v)
face_region.m_vertex_id[2] = v->m_id;
face_region.m_vertex_id[0] = face_transient_components.m_face_center_vertex_id;
face_region.m_vertex_id[1] = face_transient_components.m_radial_vertex_id[0];
face_region.m_vertex_id[3] = face_transient_components.m_radial_vertex_id[1];
face_region.m_edge_region[0] = face_transient_components.m_radial_edge_region[0];
face_region.m_edge_region[1].SetLevel0EdgePtr(face->EdgePtr(qi));
face_region.m_edge_region[1].PushAdjusted(1);
face_region.m_edge_region[2].SetLevel0EdgePtr(face->EdgePtr((qi+1)%N));
face_region.m_edge_region[2].PushAdjusted(0);
face_region.m_edge_region[3] = face_transient_components.m_radial_edge_region[1];
face_region.m_edge_region[3].m_level0_component = face_region.m_edge_region[3].m_level0_component.SetMark();
}
else
{
ON_SUBD_ERROR("Unexpected parameters.");
}
}
const ON_SubDComponentRegion ON_SubDComponentRegion::Create(
const class ON_SubDFace* level0_face
)
{
ON_SubDComponentRegion r;
r.m_level0_component = ON_SubDComponentPtr::Create(level0_face);
r.m_level0_component_id = (nullptr != level0_face ? level0_face->m_id : 0);
return r;
}
const ON_SubDComponentRegion ON_SubDComponentRegion::Create(
unsigned int component_id,
ON_SubDComponentPtr::Type component_type,
bool bComponentMark
)
{
ON_SubDComponentRegion r;
r.m_level0_component = ON_SubDComponentPtr::CreateNull(component_type, bComponentMark);
r.m_level0_component_id = component_id;
return r;
}
const ON_SubDComponentRegion ON_SubDComponentRegion::CreateSubdivisionRegion(
ON_SubDComponentPtr::Type component_type,
bool bComponentMark,
unsigned short subdivision_count,
bool bAssignTransientId
)
{
ON_SubDComponentRegion r;
r.m_region_index = ON_SubDComponentRegionIndex::Unset;
r.m_region_index.m_subdivision_count = subdivision_count;
r.m_level0_component = ON_SubDComponentPtr::CreateNull(component_type, bComponentMark);
if (bAssignTransientId)
{
r.m_level0_component_id = ON_SubDComponentRegion::NewTransientId();
}
return r;
}
////ON_SubDComponentRegion ON_SubDComponentRegion::Reverse() const
////{
//// ON_SubDComponentRegion r(*this);
//// r.m_level0_component = r.m_level0_component.ToggleMark();
//// if (r.m_subdivision_count > 0)
//// {
//// const int c = (int)(sizeof(m_region_index) / sizeof(m_region_index[0]));
//// int i = (int)(r.m_subdivision_count - 1);
//// int j = 0;
//// while (j < c && 0xFFFF == r.m_region_index[j])
//// j++;
//// for ( /*empty init*/; j < i && j < c; ++j,--i)
//// {
//// if (i < c)
//// {
//// unsigned short x = r.m_region_index[i];
//// r.m_region_index[i] = r.m_region_index[j];
//// r.m_region_index[j] = x;
//// }
//// else
//// {
//// r.m_region_index[j] = 0;
//// }
//// }
//// }
//// return r;
////}
////
////ON_SubDComponentRegion ON_SubDComponentRegion::ReverseIfMarked() const
////{
//// return
//// 0 != m_level0_component.ComponentMark()
//// ? Reverse()
//// : *this;
////}
int ON_SubDComponentRegion::CompareTypeIdMark(
const ON_SubDComponentRegion* lhs,
const ON_SubDComponentRegion* rhs
)
{
if (lhs == rhs)
return 0;
if (nullptr == rhs)
return 1;
if (nullptr == lhs)
return -1;
int rc = ON_SubDComponentPtr::CompareType(&lhs->m_level0_component, &rhs->m_level0_component);
if (0 != rc)
return rc;
if (lhs->m_level0_component_id < rhs->m_level0_component_id)
return -1;
if (lhs->m_level0_component_id > rhs->m_level0_component_id)
return 1;
rc = (0 != lhs->m_level0_component.ComponentMark() ? (int)1 : (int)0) - (0 != lhs->m_level0_component.ComponentMark() ? (int)1 : (int)0);
if (0 != rc)
return rc;
return 0;
}
int ON_SubDComponentRegionIndex::Compare(
const ON_SubDComponentRegionIndex* lhs,
const ON_SubDComponentRegionIndex* rhs
)
{
if (lhs == rhs)
return 0;
if (nullptr == rhs)
return 1;
if (nullptr == lhs)
return -1;
if (lhs->m_subdivision_count < rhs->m_subdivision_count)
return -1;
if (lhs->m_subdivision_count > rhs->m_subdivision_count)
return 1;
return ON_SubDComponentRegionIndex::CompareMinimumSubregion(lhs, rhs);
}
int ON_SubDComponentRegionIndex::CompareMinimumSubregion(
const ON_SubDComponentRegionIndex* lhs,
const ON_SubDComponentRegionIndex* rhs
)
{
if (lhs == rhs)
return 0;
if (nullptr == lhs)
return 1;
if (nullptr == rhs)
return -1;
unsigned short subdivision_count0 = (lhs->m_subdivision_count < rhs->m_subdivision_count) ? lhs->m_subdivision_count : rhs->m_subdivision_count;
if (subdivision_count0 > ON_SubDComponentRegionIndex::IndexCapacity)
subdivision_count0 = ON_SubDComponentRegionIndex::IndexCapacity;
for (unsigned short i = 0; i < subdivision_count0; i++)
{
if (lhs->m_index[i] < rhs->m_index[i])
return -1;
if (lhs->m_index[i] > rhs->m_index[i])
return 1;
}
return 0;
}
int ON_SubDComponentRegion::CompareTypeIdMarkMinimumSubregion(
const ON_SubDComponentRegion* lhs,
const ON_SubDComponentRegion* rhs
)
{
if (lhs == rhs)
return 0;
const int rc = ON_SubDComponentRegion::CompareTypeIdMark(lhs, rhs);
if (0 != rc)
return rc;
return ON_SubDComponentRegionIndex::CompareMinimumSubregion( &lhs->m_region_index, &rhs->m_region_index);
}
int ON_SubDComponentRegion::CompareTypeIdMarkSubregion(
const ON_SubDComponentRegion* lhs,
const ON_SubDComponentRegion* rhs
)
{
if (lhs == rhs)
return 0;
int rc = ON_SubDComponentRegion::CompareTypeIdMark(lhs, rhs);
if (0 == rc)
{
rc = ON_SubDComponentRegionIndex::CompareMinimumSubregion(&lhs->m_region_index, &rhs->m_region_index);
if (0 == rc)
{
if (lhs->m_region_index.m_subdivision_count < rhs->m_region_index.m_subdivision_count)
rc = -1;
else if (lhs->m_region_index.m_subdivision_count > rhs->m_region_index.m_subdivision_count)
rc = 1;
}
}
return rc;
}
int ON_SubDComponentRegion::Compare(
const ON_SubDComponentRegion* lhs,
const ON_SubDComponentRegion* rhs
)
{
if (lhs == rhs)
return 0;
const int rc = ON_SubDComponentRegion::CompareTypeIdMarkSubregion(lhs, rhs);
if (0 != rc)
return rc;
if (lhs->m_level0_component.m_ptr < rhs->m_level0_component.m_ptr)
return -1;
if (lhs->m_level0_component.m_ptr > rhs->m_level0_component.m_ptr)
return 1;
return 0;
}
void ON_SubDComponentRegion::SetLevel0Component(
ON_SubDComponentPtr component_ptr
)
{
const class ON_SubDComponentBase* component_base = component_ptr.ComponentBase();
if (nullptr != component_base)
{
m_level0_component = component_ptr;
m_level0_component_id = component_base->m_id;
}
else
{
m_level0_component = ON_SubDComponentPtr::Null;
m_level0_component_id = 0;
}
m_region_index = ON_SubDComponentRegionIndex::Zero;
}
void ON_SubDComponentRegion::SetLevel0Face(
const ON_SubDFace* face
)
{
SetLevel0Component(ON_SubDComponentPtr::Create(face));
}
void ON_SubDComponentRegion::SetLevel0EdgePtr(
const ON_SubDEdgePtr edge_ptr
)
{
SetLevel0Component(ON_SubDComponentPtr::Create(edge_ptr));
}
void ON_SubDComponentRegion::SetLevel0Vertex(
const ON_SubDVertex* vertex
)
{
SetLevel0Component(ON_SubDComponentPtr::Create(vertex));
}
void ON_SubDComponentRegionIndex::Push(
unsigned int region_index
)
{
if ( region_index > 0xFFFFU )
region_index = 0xFFFFU;
if ( m_subdivision_count < ON_SubDComponentRegionIndex::IndexCapacity )
m_index[m_subdivision_count] = (unsigned short)region_index;
++m_subdivision_count;
}
void ON_SubDComponentRegionIndex::Pop()
{
if (m_subdivision_count > 0)
{
m_subdivision_count--;
if ( m_subdivision_count < ON_SubDComponentRegionIndex::IndexCapacity)
m_index[m_subdivision_count] = 0;
}
}
void ON_SubDComponentRegion::PushAdjusted(
unsigned int region_index
)
{
if (
ON_SubDComponentPtr::Type::Edge == m_level0_component.ComponentType()
&& 0 != m_level0_component.ComponentMark()
&& region_index <= 1
)
{
region_index = 1 - region_index;
}
PushAbsolute(region_index);
}
void ON_SubDComponentRegion::PushAbsolute(
unsigned int region_index
)
{
m_region_index.Push(region_index);
ON_SubDComponentRegionBreakpoint(this);
}
void ON_SubDComponentRegion::Pop()
{
m_region_index.Pop();
}
unsigned short ON_SubDComponentRegion::SubdivisionCount() const
{
return m_region_index.m_subdivision_count;
}
unsigned short ON_SubDComponentRegionIndex::Index(
unsigned short i
) const
{
return
(i < m_subdivision_count && i < ON_SubDComponentRegionIndex::IndexCapacity)
? m_index[i]
: 0xFFFF;
}
void ON_SubDFaceRegion::Push(unsigned int quadrant_index)
{
m_face_region.PushAbsolute(quadrant_index);
if (quadrant_index >= 0 && quadrant_index < 4)
{
m_edge_region[quadrant_index].PushAdjusted(0); // 1st half of this edge relative to face's orientation (adjusted to edge's orientation)
m_edge_region[(quadrant_index + 1) % 4] = ON_SubDComponentRegion::CreateSubdivisionRegion(ON_SubDComponentPtr::Type::Edge, true, m_edge_region[quadrant_index].SubdivisionCount(), false);
m_edge_region[(quadrant_index + 2) % 4] = ON_SubDComponentRegion::CreateSubdivisionRegion(ON_SubDComponentPtr::Type::Edge, false, m_edge_region[quadrant_index].SubdivisionCount(), false);
m_edge_region[(quadrant_index + 3) % 4].PushAdjusted(1); // 2nd half of this edge relative to face's orientation (adjusted to edge's orientation)
}
const int surviving_vi
= ((4 != m_level0_edge_count) && (1 == m_face_region.SubdivisionCount()))
? 2
: quadrant_index;
m_vertex_id[(surviving_vi+1)%4] = 0;
m_vertex_id[(surviving_vi+2)%4] = 0;
m_vertex_id[(surviving_vi+3)%4] = 0;
}
bool ON_SubDComponentRegion::IsEmptyRegion() const
{
return
ON_SubDComponentPtr::Type::Unset == m_level0_component.ComponentType()
&& m_level0_component.IsNull()
&& 0 == m_level0_component_id
&& 0 == SubdivisionCount();
}
bool ON_SubDFaceRegion::IsValid(
bool bSilentError
) const
{
if (m_face_region.IsEmptyRegion())
{
for (int ei = 0; ei < 4; ei++)
{
if (false == m_edge_region[ei].IsEmptyRegion())
{
if (false == bSilentError)
ON_SUBD_ERROR("m_face_region is empty and m_edge_region[] is not empty.");
return false;
}
}
for (int vi = 0; vi < 4; vi++)
{
if (0 != m_vertex_id[vi])
{
if (false == bSilentError)
ON_SUBD_ERROR("m_face_region is empty and m_vertex_id[] is not zero.");
return false;
}
}
return true;
}
const ON_SubDComponentPtr::Type face_type = m_face_region.m_level0_component.ComponentType();
if (ON_SubDComponentPtr::Type::Face != face_type)
{
if (false == bSilentError)
ON_SUBD_ERROR("Invalid m_face_region.");
return false;
}
if (false == m_face_region.IsPersistentId())
{
if (false == bSilentError)
ON_SUBD_ERROR("m_face_region.IsPersistentId() is false");
return false;
}
const ON_SubDFace* face = m_face_region.m_level0_component.Face();
if (nullptr == face )
{
if (false == bSilentError)
ON_SUBD_ERROR("m_face_region.m_level0_component.Face() is nullptr.");
return false;
}
if (face->m_id != m_face_region.m_level0_component_id)
{
if (false == bSilentError)
ON_SUBD_ERROR("Unexpected value for m_face_region.m_level0_component_id");
return false;
}
const unsigned int edge_count = (nullptr != face) ? face->EdgeCount() : 0;
const bool bIsQuad = (4 == edge_count);
if (false == bIsQuad)
{
if (0 == m_face_region.SubdivisionCount())
{
if (false == bSilentError)
ON_SUBD_ERROR("m_face_region is not a quad and 0 = m_subdivision_count.");
return false;
}
if (((unsigned int)m_face_region.m_region_index.m_index[0]) >= edge_count)
{
if (false == bSilentError)
ON_SUBD_ERROR("Unexpected value in face_region.m_region_index[0].");
return false;
}
}
bool bPeristentVertex[4] = { bIsQuad, bIsQuad, true, bIsQuad };
bool bPeristentEdge[4] = { bIsQuad, true, true, bIsQuad };
for (unsigned short i = bIsQuad?0:1; i < m_face_region.SubdivisionCount() && i < ON_SubDComponentRegionIndex::IndexCapacity; i++)
{
const unsigned short r = m_face_region.m_region_index.m_index[i];
if (r >= 4)
{
if (false == bSilentError)
ON_SUBD_ERROR("Unexpected value in face_region.m_region_index[].");
return false;
}
bPeristentVertex[(r+1)%4] = false;
bPeristentVertex[(r+2)%4] = false;
bPeristentVertex[(r+3)%4] = false;
bPeristentEdge[(r+1)%4] = false;
bPeristentEdge[(r+2)%4] = false;
if (false == bPeristentVertex[r] && false == bPeristentEdge[r] && false == bPeristentEdge[(r + 3) % 4] )
break;
}
for (int ei = 0; ei < 4; ei++)
{
const bool bEmptyEdge = m_edge_region[ei].IsEmptyRegion();
if (bEmptyEdge)
{
if ( bPeristentEdge[ei])
{
if (false == bSilentError)
ON_SUBD_ERROR("Unexpected empty edge in m_edge_region[].");
return false;
}
continue;
}
const ON_SubDComponentPtr::Type edge_type = m_edge_region[ei].m_level0_component.ComponentType();
if (ON_SubDComponentPtr::Type::Edge != edge_type)
{
if (false == bSilentError)
ON_SUBD_ERROR("Invalid m_face_region.");
return false;
}
if ( m_edge_region[ei].SubdivisionCount() != m_face_region.SubdivisionCount() )
{
if (false == bSilentError)
ON_SUBD_ERROR("m_edge_region[].m_subdivision_count != m_face_region.m_subdivision_count.");
return false;
}
if (bPeristentEdge[ei])
{
if (false == m_edge_region[ei].IsPersistentId())
{
if (false == bSilentError)
ON_SUBD_ERROR("m_edge_region[] missing a persistent edge id.");
return false;
}
const ON_SubDEdge* edge = m_edge_region[ei].m_level0_component.Edge();
if (nullptr == edge)
{
if (false == bSilentError)
ON_SUBD_ERROR("Unexpected value for m_edge_region[].m_level0_component.Edge()");
return false;
}
if (edge->m_id != m_edge_region[ei].m_level0_component_id)
{
if (false == bSilentError)
ON_SUBD_ERROR("Unexpected value for m_edge_region[].m_level0_component_id");
return false;
}
}
else
{
if ( false == m_edge_region[ei].IsTransientId() )
{
if (false == bSilentError)
ON_SUBD_ERROR("m_edge_region[] missing a transient edge id.");
return false;
}
}
}
for (int vi = 0; vi < 4; vi++)
{
if (bPeristentVertex[vi])
{
if (false == ON_SubDComponentRegion::IsPersistentId(m_vertex_id[vi]))
{
if (false == bSilentError)
ON_SUBD_ERROR("m_vertex_id[] missing a persistent vertex id.");
return false;
}
}
else if ( 0 != m_vertex_id[vi] )
{
if (false == ON_SubDComponentRegion::IsTransientId(m_vertex_id[vi]))
{
if (false == bSilentError)
ON_SUBD_ERROR("m_vertex_id[] missing a transient vertex id.");
return false;
}
}
}
return true;
}
bool ON_SubDComponentRegion::IsTransientId() const
{
return ON_SubDComponentRegion::IsTransientId(m_level0_component_id);
}
bool ON_SubDComponentRegion::IsPersistentId() const
{
return ON_SubDComponentRegion::IsPersistentId(m_level0_component_id);
}
static unsigned int Internal_TransientIdHelper(
bool bReset
)
{
static unsigned int src = 0; // shoule be a "atomic" unsigned - but not critical
if (bReset)
{
src = 0;
return 0;
}
unsigned int transient_id = ++src;
if (0 != (ON_SubDComponentRegion::TransientIdBit & transient_id))
{
src = 1;
transient_id = 1; // because other threads may have modified src.
}
transient_id |= ON_SubDComponentRegion::TransientIdBit;
return transient_id;
}
void ON_SubDComponentRegion::ResetTransientId()
{
Internal_TransientIdHelper(true);
}
const unsigned int ON_SubDComponentRegion::NewTransientId()
{
return Internal_TransientIdHelper(false);
}
bool ON_SubDComponentRegion::IsPersistentId(unsigned int id)
{
return (0 != id) && (0 == (ON_SubDComponentRegion::TransientIdBit & id));
}
unsigned int ON_SubDComponentRegion::TransientId(unsigned int id)
{
return (0 != (ON_SubDComponentRegion::TransientIdBit & id)) ? ((~ON_SubDComponentRegion::TransientIdBit) & id) : 0;
}
bool ON_SubDComponentRegion::IsTransientId(unsigned int id)
{
return 0 != (ON_SubDComponentRegion::TransientIdBit & id) && 0 != ((~ON_SubDComponentRegion::TransientIdBit) & id);
}
static wchar_t* Internal_AppendUnsigned(
//wchar_t prefix1,
//wchar_t prefix2,
unsigned int i,
wchar_t* s,
wchar_t* s1
)
{
//if (0 != prefix1 && s < s1)
// *s++ = prefix1;
//if (0 != prefix2 && s < s1)
// *s++ = prefix2;
const bool bTransientId = (0 != (ON_SubDComponentRegion::TransientIdBit & i) );
if (bTransientId)
{
if (s < s1)
*s++ = '<';
i &= ~ON_SubDComponentRegion::TransientIdBit;
}
wchar_t buffer[64];
wchar_t* sdigit = buffer;
wchar_t* sdigit1 = sdigit + (sizeof(buffer)/sizeof(buffer[0]));
for ( *sdigit++ = 0; sdigit < sdigit1; sdigit++ )
{
*sdigit = (wchar_t)('0' + (i%10));
i /= 10;
if (0 == i)
{
while ( s < s1 && 0 != (*s = *sdigit--) )
s++;
break;
}
}
if (bTransientId)
{
if (s < s1)
*s++ = '>';
}
if (s <= s1)
*s = 0;
return s;
}
wchar_t* ON_SubDComponentPtr::ToString(
wchar_t* s,
size_t s_capacity
) const
{
if (s_capacity <= 0 || nullptr == s)
return nullptr;
*s = 0;
wchar_t* s1 = s + (s_capacity - 1);
*s1 = 0;
if (s < s1)
{
if (0 == m_ptr)
{
if (s + 7 < s1)
{
*s++ = 'N';
*s++ = 'u';
*s++ = 'l';
*s++ = 'l';
*s++ = 'P';
*s++ = 't';
*s++ = 'r';
}
}
else
{
wchar_t c;
switch (ComponentType())
{
case ON_SubDComponentPtr::Type::Vertex:
c = 'v';
break;
case ON_SubDComponentPtr::Type::Edge:
if ( s+2 < s1 )
*s++ = (ComponentMark()) ? '-' : '+';
c = 'e';
break;
case ON_SubDComponentPtr::Type::Face:
c = 'f';
break;
case ON_SubDComponentPtr::Type::Unset:
c = 0;
break;
default:
c = 0;
break;
}
if (0 == c)
{
*s++ = '?';
}
else
{
*s++ = c;
if (IsNull() && s + 6 < s1)
{
*s++ = '[';
*s++ = 'n';
*s++ = 'u';
*s++ = 'l';
*s++ = 'l';
*s++ = ']';
}
}
}
}
if (nullptr != s && s <= s1)
*s = 0;
return s;
};
const ON_wString ON_SubDComponentRegionIndex::ToString() const
{
wchar_t buffer[32];
if (nullptr != ToString(buffer, sizeof(buffer) / sizeof(buffer[0])))
return ON_wString(buffer);
return ON_wString::EmptyString;
}
wchar_t* ON_SubDComponentRegionIndex::ToString(
wchar_t* s,
size_t s_capacity
) const
{
if (s_capacity <= 0 || nullptr == s)
return nullptr;
*s = 0;
wchar_t* s1 = s + (s_capacity - 1);
*s1 = 0;
if (s < s1)
{
for (unsigned short i = 0; i < m_subdivision_count && nullptr != s && s < s1; i++)
{
if (s < s1)
*s++ = '.';
if (i >= ON_SubDComponentRegionIndex::IndexCapacity)
{
// more subdivision levels that m_region_index[] can record.
if (s < s1)
*s++ = '_';
break;
}
if (0xFFFF == m_index[i])
{
// This is component was added during a subdivision
// and did not exist at level i.
if (s < s1)
*s++ = 'x';
}
else
{
// portion of component subdivided at level i
s = Internal_AppendUnsigned(m_index[i], s, s1);
}
}
}
if (nullptr != s && s <= s1)
*s = 0;
return s;
}
const ON_wString ON_SubDComponentPtr::ToString() const
{
wchar_t buffer[32];
if (nullptr != ToString(buffer, sizeof(buffer) / sizeof(buffer[0])))
return ON_wString(buffer);
return ON_wString::EmptyString;
}
wchar_t* ON_SubDComponentRegion::ToString(
wchar_t* s,
size_t s_capacity
) const
{
if (s_capacity <= 0 || nullptr == s)
return nullptr;
*s = 0;
wchar_t* s1 = s + (s_capacity - 1);
*s1 = 0;
if (s < s1)
{
s = m_level0_component.ToString(s, s_capacity);
if (nullptr != s && s < s1)
s = Internal_AppendUnsigned(m_level0_component_id, s, s1);
}
if (nullptr != s && s < s1)
s = m_region_index.ToString(s, 1 + (s1 - s));
if (nullptr != s && s <= s1)
*s = 0;
return s;
}
const ON_wString ON_SubDComponentRegion::ToString() const
{
wchar_t buffer[128];
if (nullptr != ToString(buffer, sizeof(buffer) / sizeof(buffer[0])))
return ON_wString(buffer);
return ON_wString::EmptyString;
}
ON__UINT32 ON_SubDComponentRegionIndex::ToCompressedRegionIndex() const
{
return ON_SubDComponentRegionIndex::ToCompressedRegionIndex( m_subdivision_count, m_index);
}
const ON_SubDComponentRegionIndex ON_SubDComponentRegionIndex::FromCompressedRegionIndex(
ON__UINT32 compressed_region_index
)
{
ON_SubDComponentRegionIndex ri;
ON_SubDComponentRegionIndex::FromCompressedRegionIndex(compressed_region_index, &ri.m_subdivision_count, ri.m_index);
return ri;
}
ON__UINT32 ON_SubDComponentRegionIndex::ToCompressedRegionIndex(
unsigned short subdivision_count,
const unsigned short* region_index
)
{
ON__UINT32 rc
= (subdivision_count >= 255)
? 255
: (ON__UINT32)subdivision_count;
rc <<= 24;
if (nullptr != region_index && subdivision_count > 0)
{
ON__UINT32 idx
= (region_index[0] >= 255)
? 255
: (ON__UINT32)region_index[0];
idx <<= 16;
ON__UINT32 shift = 14;
for (unsigned short i = 1; i < subdivision_count && i < ON_SubDComponentRegionIndex::IndexCapacity && shift <= 14; i++)
{
ON__UINT32 bits = (ON__UINT32)region_index[i];
if (bits > 3)
bits = 3;
idx |= (bits << shift);
shift -= 2;
}
rc |= idx;
}
return rc;
//ON__UINT32 shift = 27;
//ON__UINT32 rc = (ON__UINT32)subdivision_count;
//rc <<= shift;
//
//const unsigned short count
// = (subdivision_count <= ON_SubDComponentRegion::region_index_capacity)
// ? subdivision_count
// : ON_SubDComponentRegion::region_index_capacity;
//for (unsigned short i = 0; i < count; i++)
//{
// shift -= 3;
// ON__UINT32 three_bits = (ON__UINT32)(region_index[i] % 0x07);
// if (0 != three_bits)
// rc |= (three_bits << shift);
//}
//return rc;
}
void ON_SubDComponentRegionIndex::FromCompressedRegionIndex(
ON__UINT32 compressed_region_index,
unsigned short* subdivision_count,
unsigned short region_index[]
)
{
const ON__UINT32 count = (compressed_region_index >> 24);
if (nullptr != subdivision_count)
*subdivision_count = (unsigned short)count;
if (nullptr != region_index)
{
region_index[0] = (unsigned short)((compressed_region_index & 0x00FF0000) >> 16);
for (unsigned short i = 1; i < ON_SubDComponentRegionIndex::IndexCapacity; i++)
{
region_index[i] = (unsigned short)((compressed_region_index & 0x0000C000) >> 14);
compressed_region_index <<= 2;
}
}
//ON__UINT32 shift = 27;
//ON__UINT32 count = (region32 >> shift);
//if (nullptr != subdivision_count)
// *subdivision_count = (unsigned short)count;
//if (nullptr != region_index)
//{
// for (unsigned short i = 0; i < ON_SubDComponentRegion::region_index_capacity; i++)
// region_index[i] = 0;
// unsigned int idx = region32 << (32-shift);
// for (unsigned short i = 0; 0 != idx && i < ON_SubDComponentRegion::region_index_capacity; i++)
// {
// ON__UINT32 three_bits = (idx & 0xE0000000U);
// three_bits >>= 29;
// region_index[i] = (unsigned short)three_bits;
// idx <<= 3;
// }
//}
}
static ON_ProgressStepCounter CreateFragmentProgressStepCounter(
ON_SubDFaceIterator& fit,
const ON_SubDDisplayParameters& limit_mesh_parameters
)
{
unsigned int progress_step_count = 0;
if (nullptr != limit_mesh_parameters.m_progress_reporter)
{
for (const ON_SubDFace* face = fit.FirstFace(); nullptr != face; face = fit.NextFace())
{
if ( 4 == face->m_edge_count)
progress_step_count++;
else
progress_step_count += face->m_edge_count;
}
}
ON_ProgressStepCounter counter = ON_ProgressStepCounter::Create(
limit_mesh_parameters.m_progress_reporter,
progress_step_count,
limit_mesh_parameters.m_progress_reporter_interval[0],
limit_mesh_parameters.m_progress_reporter_interval[1],
100
);
return counter;
}
wchar_t* ON_SubDFaceRegion::ToString(
wchar_t* s,
size_t s_capacity
) const
{
if (s_capacity <= 0 || nullptr == s)
return nullptr;
wchar_t* s1 = s + s_capacity-1;
*s1 = 0;
s = m_face_region.ToString(s, s_capacity);
if (nullptr != s && s+4 < s1)
{
for (unsigned int i = 0; i < 4 && nullptr != s && s + 4 < s1; i++)
{
*s++ = ON_wString::Space;
*s++ = (0 == i) ? '(' : ',';
if ( ON_SubDComponentPtr::Type::Edge == m_edge_region[i].m_level0_component.ComponentType() )
{
s = m_edge_region[i].ToString(s, s1 - s);
}
else
{
*s++ = 'e';
*s++ = '?';
}
}
if (nullptr != s && s < s1)
*s++ = ')';
}
if (nullptr != s && s+4 < s1)
{
for (unsigned int i = 0; i < 4 && nullptr != s && s + 4 < s1; i++)
{
*s++ = ON_wString::Space;
*s++ = (0 == i) ? '(' : ',';
if (0 != m_vertex_id[i])
{
*s++ = 'v';
s = Internal_AppendUnsigned(m_vertex_id[i], s, s1);
}
else
{
*s++ = '0';
}
}
if (nullptr != s && s < s1)
*s++ = ')';
}
if (nullptr != s && s <= s1)
*s = 0;
return s;
}
const ON_wString ON_SubDFaceRegion::ToString() const
{
wchar_t buffer[256];
if (nullptr != ToString(buffer, sizeof(buffer) / sizeof(buffer[0])))
return ON_wString(buffer);
return ON_wString::EmptyString;
}
static unsigned int GetQuadLimitSurfaceMeshFragmentsHelper(
ON_SubDFaceIterator& fit,
const ON_SubDDisplayParameters& limit_mesh_parameters,
ON__UINT_PTR fragment_callback_context,
bool(*mesh_fragment_callback_function)(ON__UINT_PTR, const class ON_SubDLimitMeshFragment*)
)
{
ON_ProgressStepCounter counter = CreateFragmentProgressStepCounter(fit,limit_mesh_parameters);
if (nullptr == fit.FirstFace() )
return ON_SUBD_RETURN_ERROR(0);
if ( nullptr == mesh_fragment_callback_function )
return ON_SUBD_RETURN_ERROR(0);
unsigned int display_density = limit_mesh_parameters.m_display_density;
//const bool bUseMultipleThreads = limit_mesh_parameters.m_bUseMultipleThreads;
ON_SubDManagedLimitMeshFragment fragment;
ON_SubDManagedLimitMeshFragment sub_fragment;
ON_SubDQuadFaceMesher qfm;
ON_SubDQuadFaceMesher sub_qfm;
ON_SubDFaceNeighborhood fnbd;
qfm.m_output = ON_SubDQuadFaceMesher::Output::mesh;
ON_SubDLimitMeshFragment* callback_fragment = nullptr;
const ON_SubDFace** quad_faces = nullptr;
unsigned int quad_face_count = 0;
unsigned int fragment_count = 0;
if (0 == display_density)
{
// make sure all faces are quads. If not, increase density to 1
for (const ON_SubDFace* face = fit.FirstFace(); nullptr != face; face = fit.NextFace())
{
if (4 == face->m_edge_count)
continue;
display_density = 1;
break;
}
}
Internal_SubQuadTransientComponents face_transient_components(fit);
// TODO
//
// Support multiple threads by adding more fragment, sub_fragment qfm, sub_qfm and fnbd
// resources and managing them.
//
const unsigned int subquad_display_density = (display_density > 1) ? (display_density - 1) : 0;
const unsigned short unset_face_edge_index = 0xFFFFU;
for (const ON_SubDFace* face = fit.FirstFace(); nullptr != face; face = fit.NextFace())
{
if (face->m_edge_count < 3)
continue;
face_transient_components.Initialize(face);
if (4 == face->m_edge_count)
{
// face is a quad
quad_faces = &face;
quad_face_count = 1;
if (callback_fragment != &fragment)
{
if (0 == fragment.m_P_capacity)
{
fragment.ReserveCapacity(ON_SubD::FacetType::Quad, display_density);
fragment.m_P_count = (unsigned short)ON_SubDLimitMeshFragment::PointCountFromDisplayDensity(ON_SubD::FacetType::Quad,display_density);
if ( fragment.m_P_count > fragment.m_P_capacity)
return ON_SUBD_RETURN_ERROR(0);
fragment.m_face_vertex_index[0] = 0;
fragment.m_face_vertex_index[1] = 1;
fragment.m_face_vertex_index[2] = 2;
fragment.m_face_vertex_index[3] = 3;
}
callback_fragment = &fragment;
qfm.SetDestinationToMeshFragment(display_density, fragment);
}
}
else
{
// face is not a quad. It will be subdivided into quads and each
// of those quads is meshed a a level of display_density-1.
if (false == fnbd.Subdivide(ON_SubD::SubDType::QuadCatmullClark, face))
continue;
quad_faces = fnbd.m_center_vertex1->m_faces;
quad_face_count = fnbd.m_center_vertex1->m_face_count;
if (quad_face_count < 2)
continue;
if (callback_fragment != &sub_fragment)
{
if (0 == sub_fragment.m_P_capacity)
{
sub_fragment.ReserveCapacity(ON_SubD::FacetType::Quad, subquad_display_density);
sub_fragment.m_P_count = (unsigned short)ON_SubDLimitMeshFragment::PointCountFromDisplayDensity(ON_SubD::FacetType::Quad,subquad_display_density);
if ( sub_fragment.m_P_count > sub_fragment.m_P_capacity)
return ON_SUBD_RETURN_ERROR(0);
sub_fragment.m_face_vertex_index[0] = unset_face_edge_index;
sub_fragment.m_face_vertex_index[1] = unset_face_edge_index;
sub_fragment.m_face_vertex_index[2] = unset_face_edge_index;
sub_fragment.m_face_vertex_index[3] = unset_face_edge_index;
}
callback_fragment = &sub_fragment;
qfm.SetDestinationToMeshFragment(subquad_display_density, sub_fragment);
}
}
callback_fragment->m_face = face;
callback_fragment->m_face_fragment_count = (unsigned short)quad_face_count;
for (unsigned int qi = 0; qi < quad_face_count; qi++)
{
face_transient_components.NextSubQuad();
ON_SubDFaceRegion face_region;
Internal_SetLevel0FaceAndEdgeRegion(
face,
qi, face_transient_components, // qi and subdivsion_edge_region[] are used only when "f" is a level 1 sud quad of "face"
face_region
);
const ON_SubDFace* f = quad_faces[qi];
if (unset_face_edge_index == callback_fragment->m_face_vertex_index[0])
callback_fragment->m_face_vertex_index[2] = (unsigned short)((qi+1)%quad_face_count);
callback_fragment->m_face_fragment_index = (unsigned short)qi;
if (false == qfm.GetLimitMesh(face_region, f))
continue;
fragment_count++;
callback_fragment->m_bbox = ON_PointListBoundingBox(3,0,callback_fragment->m_P_count,(int)callback_fragment->m_P_stride,callback_fragment->m_P);
if (false == mesh_fragment_callback_function(fragment_callback_context, callback_fragment))
return true;
if (0 == (fragment_count % 16))
{
if (ON_Terminator::TerminationRequested(limit_mesh_parameters.m_terminator))
return 0; // not an error
}
counter.IncrementStep();
}
}
counter.Finished();
return fragment_count;
}
static unsigned int GetQuadLimitSurfacePatchFragmentsHelper(
ON_SubDFaceIterator& fit,
const ON_SubDDisplayParameters& limit_mesh_parameters,
ON__UINT_PTR fragment_callback_context,
bool(*begin_face_callback_function)(ON__UINT_PTR ,const ON_SubDFaceRegion&),//, const class ON_SubDFace*, const class ON_SubDFace*, unsigned int),
bool(*patch_fragment_callback_function)(ON__UINT_PTR, const class ON_SubDLimitNurbsFragment*)
)
{
ON_ProgressStepCounter counter = CreateFragmentProgressStepCounter(fit,limit_mesh_parameters);
if (nullptr == fit.FirstFace() )
return ON_SUBD_RETURN_ERROR(0);
if ( nullptr == patch_fragment_callback_function )
return ON_SUBD_RETURN_ERROR(0);
unsigned int display_density = limit_mesh_parameters.m_display_density;
//const bool bUseMultipleThreads = limit_mesh_parameters.m_bUseMultipleThreads;
ON_SubDQuadFacePatcher patcher;
ON_SubDQuadFaceMesher qfm;
ON_SubDQuadFaceMesher sub_qfm;
ON_SubDFaceNeighborhood fnbd;
Internal_SubQuadTransientComponents face_transient_components(fit);
const ON_SubDFace** quad_faces = nullptr;
unsigned int quad_face_count = 0;
unsigned int fragment_count = 0;
if (0 == display_density)
{
// make sure all faces are quads. If not, increase density to 1
for (const ON_SubDFace* face = fit.FirstFace(); nullptr != face; face = fit.NextFace())
{
if (4 == face->m_edge_count)
{
display_density = 1;
break;
}
}
}
patcher.m_fragment_callback_context = fragment_callback_context;
patcher.m_fragment_callback_function = patch_fragment_callback_function;
const unsigned int subquad_display_density = (display_density > 1) ? (display_density - 1) : 0;
for (const ON_SubDFace* face = fit.FirstFace(); nullptr != face; face = fit.NextFace())
{
if (face->m_edge_count < 3)
continue;
face_transient_components.Initialize(face);
if (4 == face->m_edge_count)
{
// face is a quad
quad_faces = &face;
quad_face_count = 1;
patcher.m_display_density = display_density;
}
else
{
// face is not a quad. It will be subdivided into quads and each
// of those quads is meshed a a level of display_density-1.
if (false == fnbd.Subdivide(ON_SubD::SubDType::QuadCatmullClark, face))
continue;
quad_faces = fnbd.m_center_vertex1->m_faces;
quad_face_count = fnbd.m_center_vertex1->m_face_count;
patcher.m_display_density = subquad_display_density;
if (quad_face_count < 2)
continue;
}
patcher.m_patch_fragment = ON_SubDLimitNurbsFragment::Unset;
qfm.SetDestinationToPatchFragment(patcher);
for (unsigned int qi = 0; qi < quad_face_count; qi++)
{
face_transient_components.NextSubQuad();
// Internal_SetLevel0FaceAndEdgeRegion() sets face_region and patcher.m_patch_fragment.m_edge_region[]
// In the case when face is not a quad and "f" is the level 1 subd quad,
// the regions (face_region and patcher.m_patch_fragment.m_edge_region[])
// are "Pushed()" so they indicate what portion of "face" and it's original edges are being used.
ON_SubDFaceRegion face_region;
Internal_SetLevel0FaceAndEdgeRegion(
face,
qi, face_transient_components, // qi and subdivsion_edge_region[] are used only when "f" is a level 1 sud quad of "face"
face_region
);
const ON_SubDFace* f = quad_faces[qi];
if (nullptr != begin_face_callback_function)
{
// SubD to NURBS case:
// fragment_callback_context = pointer to Internal_SubDNurbsPatchGetter class
// begin_face_callback_function = Internal_SubDNurbsPatchGetter::BeginFaceCallback()
// Internal_SubDNurbsPatchGetter::BeginFaceCallback() flushes accumulated surface content from previous SUbD face.
// Then it initializes fragment_callback_context for current "face" and, it it exits, sub-quad "f"
begin_face_callback_function(fragment_callback_context, face_region);//, face, (f != face) ? f : nullptr, qi);
}
patcher.m_patch_fragment.m_face_region = face_region;
if (false == qfm.GetLimitPatches(face_region, f))
continue;
fragment_count++;
if (0 == (fragment_count % 16))
{
if (ON_Terminator::TerminationRequested(limit_mesh_parameters.m_terminator))
return 0; // not an error
}
counter.IncrementStep();
}
}
counter.Finished();
return fragment_count;
}
class GetLimitSurfaceMesh_context_FragmentMark
{
public:
class GetLimitSurfaceMesh_context* m_context = nullptr;
size_t m_point_count0 = 0;
size_t m_quad_count0 = 0;
size_t m_fragment_count0 = 0;
size_t m_point_count1 = 0;
size_t m_quad_count1 = 0;
size_t m_fragment_count1 = 0;
unsigned int m_mark_index = 0;
unsigned int m_face_id = 0;
unsigned int m_zero_face_id = 0;
unsigned int m_parent_face_id = 0;
unsigned int m_face_fragment_count = 0;
unsigned int m_face_fragment_index = 0;
ON__UINT_PTR m_fragment_group_id = 0;
// points to memory in the m_context that is under construction.
ON_SubDLimitMeshFragment m_fragment = ON_SubDLimitMeshFragment::Empty;
static int CompareFaceIdAndFragmentIndex(
const GetLimitSurfaceMesh_context_FragmentMark* a,
const GetLimitSurfaceMesh_context_FragmentMark* b
);
};
int GetLimitSurfaceMesh_context_FragmentMark::CompareFaceIdAndFragmentIndex(
const GetLimitSurfaceMesh_context_FragmentMark* a,
const GetLimitSurfaceMesh_context_FragmentMark* b
)
{
if ( a == b )
return 0;
if ( nullptr == a )
return -1;
if ( nullptr == b )
return 1;
if ( a->m_face_id < b->m_face_id )
return -1;
if ( a->m_face_id > b->m_face_id )
return 1;
if ( a->m_face_fragment_index < b->m_face_fragment_index )
return -1;
if ( a->m_face_fragment_index > b->m_face_fragment_index )
return 1;
return 0;
}
class GetLimitSurfaceMesh_context
{
public:
GetLimitSurfaceMesh_context() = default;
#if defined(OPENNURBS_SLEEPLOCK_AVAILABLE)
bool m_bUseMultipleThreads = false; // If true, callback uses the lock
ON_SleepLock m_lock;
#endif
size_t m_point_capacity = 0;
double* m_points = nullptr;
size_t m_point_stride = 0;
size_t m_normal_capacity = 0;
double* m_normals = nullptr;
size_t m_normal_stride = 0;
size_t m_quad_capacity = 0;
unsigned int* m_quads = nullptr;
size_t m_quad_stride = 0; // >= 4
ON__UINT_PTR* m_quad_group_ids = nullptr;
size_t m_quad_group_id_stride = 0;
// counts are updated as meshing progresses
size_t m_point_count = 0;
size_t m_quad_count = 0;
size_t m_fragment_count = 0;
ON_SimpleArray< GetLimitSurfaceMesh_context_FragmentMark > m_marks;
};
static bool CoincidentPointTest(
unsigned int i,
unsigned int j,
const double* points,
const size_t point_stride,
const double* normals,
const size_t normal_stride
)
{
if ( i == j)
return true;
const double* a = points + i*point_stride;
const double* b = points + j*point_stride;
double d = fabs(a[0]-b[0]) + fabs(a[1]-b[1]) + fabs(a[2]-b[2]);
if (!(d <= 1e-8))
return ON_SUBD_RETURN_ERROR(false);
a = normals + i*normal_stride;
b = normals + j*normal_stride;
d = fabs(a[0]-b[0]) + fabs(a[1]-b[1]) + fabs(a[2]-b[2]);
if (!(d <= 0.01))
return ON_SUBD_RETURN_ERROR(false);
return true;
}
static bool GetLimitSurfaceMesh_callback(ON__UINT_PTR void_context, const class ON_SubDLimitMeshFragment* fragment)
{
GetLimitSurfaceMesh_context* context = (GetLimitSurfaceMesh_context*)void_context;
unsigned int mark_count = 0;
ON_SimpleArray< GetLimitSurfaceMesh_context_FragmentMark > face_fragment_marks;
// When using multiple threads,
// get the lock,
// quickly reserve the section of the desitinataion arrays that will be used by this fragment,
// and then return the lock.
// SInce the space is now reserved, the actual copying can be done after returning the lock.
GetLimitSurfaceMesh_context_FragmentMark mark;
mark.m_context = context;
mark.m_fragment = *fragment;
if (nullptr != fragment->m_face)
{
mark.m_face_id = fragment->m_face->m_id;
mark.m_zero_face_id = fragment->m_face->m_zero_face_id;
mark.m_parent_face_id = fragment->m_face->m_parent_face_id;
}
mark.m_face_fragment_count = fragment->m_face_fragment_count;
mark.m_face_fragment_index = fragment->m_face_fragment_index;
#if defined(OPENNURBS_SLEEPLOCK_AVAILABLE)
bool bReleaseLock = false;
if (context->m_bUseMultipleThreads)
{
if (false == context->m_lock.GetLock(0, ON_SleepLock::OneSecond))
{
// return tru to keep going, but something is really hogging the lock
return ON_SUBD_RETURN_ERROR(true);
}
}
#endif
mark.m_point_count0 = context->m_point_count;
mark.m_quad_count0 = context->m_quad_count;
mark.m_point_count1 = mark.m_point_count0 + fragment->m_P_count;
mark.m_quad_count1 = mark.m_quad_count0 + fragment->m_grid.m_F_count;
if (mark.m_point_count1 > context->m_point_capacity || mark.m_quad_count1 > context->m_quad_capacity)
{
#if defined(OPENNURBS_SLEEPLOCK_AVAILABLE)
if (bReleaseLock)
context->m_lock.ReturnLock();
#endif
return ON_SUBD_RETURN_ERROR(false);
}
mark.m_mark_index = context->m_marks.UnsignedCount();
mark.m_fragment_group_id = (ON__UINT_PTR)(context->m_fragment_count+1);
if (mark.m_face_fragment_count <= 1 || 0 == mark.m_face_id || ON_UNSET_UINT_INDEX == mark.m_face_id)
{
mark_count = 1;
}
else if ( context->m_marks.UnsignedCount() + 1 >= mark.m_face_fragment_count )
{
GetLimitSurfaceMesh_context_FragmentMark* context_fragment_marks = context->m_marks.Array();
const unsigned int context_mark_count0 = context->m_marks.UnsignedCount();
// See if we have all the subfragments for this face
for (unsigned int i = 0; i < context_mark_count0; i++)
{
if ( context_fragment_marks[i].m_face_id == mark.m_face_id )
mark_count++;
}
if (mark_count + 1 >= mark.m_face_fragment_count)
{
// move all the marks for this face from context->m_marks[] (possibly used by multiple threads)
// to the local context_fragment_marks[] array for processing below.
unsigned int context_mark_count1 = 0;
face_fragment_marks.Reserve(mark.m_face_fragment_count);
if (context_mark_count0 + 1 >= mark.m_face_fragment_count)
{
face_fragment_marks.Append((int)context_mark_count0, context_fragment_marks);
}
else
{
for (unsigned int i = 0; i < context_mark_count0; i++)
{
if (context_fragment_marks[i].m_face_id == mark.m_face_id)
face_fragment_marks.Append(context_fragment_marks[i]);
else
{
if (i < context_mark_count1)
context_fragment_marks[context_mark_count1] = context_fragment_marks[i];
context_mark_count1++;
}
}
}
context->m_marks.SetCount(context_mark_count1);
face_fragment_marks.Append(mark);
mark_count++;
}
else
{
// This face will have more subfragments delivered in the future.
mark_count = 0;
context->m_marks.AppendNew() = mark;
}
}
else
{
// This face will have more subfragments delivered in the future.
context->m_marks.AppendNew() = mark;
}
const size_t P_stride = context->m_point_stride;
const size_t N_stride = context->m_normal_stride;
const size_t F_stride = context->m_quad_stride;
const size_t GID_stride = context->m_quad_group_id_stride;
double* P
= (nullptr != context->m_points)
? (context->m_points + mark.m_point_count0*P_stride)
: nullptr;
double* N
= (nullptr != context->m_normals)
? (context->m_normals + mark.m_point_count0*N_stride)
: nullptr;
unsigned int* F
= (nullptr != context->m_quads)
? (context->m_quads + mark.m_quad_count0*F_stride)
: nullptr;
ON__UINT_PTR* GID
= (nullptr != context->m_quad_group_ids)
? (context->m_quad_group_ids + mark.m_quad_count0*GID_stride)
: nullptr;
context->m_point_count = mark.m_point_count1;
context->m_quad_count = mark.m_quad_count1;
context->m_fragment_count++;
#if defined(OPENNURBS_SLEEPLOCK_AVAILABLE)
if (bReleaseLock)
context->m_lock.ReturnLock();
#endif
// Copy the mesh from the fragment to the destination arrays
//
// All the code below must be thread safe.
//
// Basically, space context->m_point_stride[] and the other arrays
// is reserved above and time consuming calculations take place below so
// any other threads working to create this mesh can continue.
if ( nullptr != P )
{
const double* srcP1 = fragment->m_P + fragment->m_P_count*fragment->m_P_stride;
for (const double* srcP = fragment->m_P; srcP < srcP1; srcP += fragment->m_P_stride)
{
P[0] = srcP[0];
P[1] = srcP[1];
P[2] = srcP[2];
P += P_stride;
}
}
if ( nullptr != N )
{
const double* srcN1 = fragment->m_N + fragment->m_P_count*fragment->m_N_stride;
for (const double* srcN = fragment->m_N; srcN < srcN1; srcN += fragment->m_N_stride)
{
N[0] = srcN[0];
N[1] = srcN[1];
N[2] = srcN[2];
N += N_stride;
}
}
if ( nullptr != F )
{
const ON_SubDLimitMeshFragmentGrid& quads = fragment->m_grid;
const unsigned int fvi0 = (unsigned int)mark.m_point_count0;
const unsigned int* srcF1 = quads.m_F + quads.m_F_count*quads.m_F_stride;
for (const unsigned int* srcF = quads.m_F; srcF < srcF1; srcF += quads.m_F_stride)
{
F[0] = srcF[0] + fvi0;
F[1] = srcF[1] + fvi0;
F[2] = srcF[2] + fvi0;
F[3] = srcF[3] + fvi0;
F += F_stride;
}
}
if ( nullptr != GID )
{
const ON__UINT_PTR* group_id1 = GID + fragment->m_grid.m_F_count*GID_stride;
while(GID < group_id1)
{
*GID = mark.m_fragment_group_id;
GID += GID_stride;
}
}
while (mark_count >= 2 && face_fragment_marks.UnsignedCount() == mark_count )
{
// combine subfragments into a single fragment.
face_fragment_marks.QuickSort( GetLimitSurfaceMesh_context_FragmentMark::CompareFaceIdAndFragmentIndex );
if (face_fragment_marks[0].m_face_id != face_fragment_marks[mark_count - 1].m_face_id )
break;
if (0 != face_fragment_marks[0].m_face_fragment_index)
break;
if (mark_count - 1 != face_fragment_marks[mark_count - 1].m_face_fragment_index)
break;
mark = face_fragment_marks[0];
unsigned int* quads = mark.m_context->m_quads;
const size_t quad_stride = mark.m_context->m_quad_stride;
const double* points = mark.m_context->m_points;
const size_t point_stride = mark.m_context->m_point_stride;
const double* normals = mark.m_context->m_normals;
const size_t normal_stride = mark.m_context->m_normal_stride;
ON__UINT_PTR* group_ids = mark.m_context->m_quad_group_ids;
const size_t group_id_stride = mark.m_context->m_quad_group_id_stride;
if ( nullptr == quads || nullptr == points || nullptr == normals)
break;
if ( quad_stride < 4 || point_stride < 3 || normal_stride < 3 )
break;
const unsigned int grid_F_count = mark.m_fragment.m_grid.m_F_count;
const unsigned int grid_side_count = mark.m_fragment.m_grid.SideSegmentCount();
const size_t magic_stride = grid_side_count*quad_stride;
const ON__UINT_PTR group_id =
(nullptr != group_ids && group_id_stride > 0)
? group_ids[mark.m_quad_count0*group_id_stride]
: 0;
const unsigned int apex_point_index = (unsigned int)mark.m_point_count0;
const ON_3dPoint apex_point(points+apex_point_index*point_stride);
const ON_3dVector apex_normal(normals+apex_point_index*normal_stride);
unsigned int* subfragment_quads = quads + face_fragment_marks[mark_count-1].m_quad_count0*quad_stride;
unsigned int i;
for ( i = 0; i < mark_count; i++ )
{
mark = face_fragment_marks[i];
if ( grid_F_count != mark.m_fragment.m_grid.m_F_count)
break;
unsigned int* prev_subfragment_quads = subfragment_quads;
subfragment_quads = quads + mark.m_quad_count0*quad_stride;
if (false == CoincidentPointTest(apex_point_index,subfragment_quads[0],points,point_stride,normals,normal_stride))
break;
subfragment_quads[0] = apex_point_index;
unsigned int n;
for (n = 0; n < grid_side_count; n++)
{
if (false == CoincidentPointTest(subfragment_quads[0],prev_subfragment_quads[0],points,point_stride,normals,normal_stride))
break;
prev_subfragment_quads[0] = subfragment_quads[0];
if (false == CoincidentPointTest(subfragment_quads[1],prev_subfragment_quads[3],points,point_stride,normals,normal_stride))
break;
prev_subfragment_quads[3] = subfragment_quads[1];
subfragment_quads += quad_stride;
prev_subfragment_quads += magic_stride;
}
if (n < grid_side_count)
break;
subfragment_quads -= magic_stride;
if (0 != group_id)
{
ON__UINT_PTR* p0 = group_ids + mark.m_quad_count0*group_id_stride;
if (group_id != p0[0])
{
for ( ON__UINT_PTR* p1 = p0 + grid_F_count; p0 < p1; p0 += group_id_stride)
*p0 = group_id;
}
}
}
if ( mark_count != i )
break;
break;
}
return true;
}
static int CompareQuadGroupId(const void* a, const void* b)
{
ON__UINT_PTR ai = *(const ON__UINT_PTR*)a;
ON__UINT_PTR bi = *(const ON__UINT_PTR*)b;
if (ai < bi)
return -1;
if (ai > bi)
return 1;
return 0;
}
ON_Mesh* ON_SubD::GetLimitSurfaceMesh(
const class ON_SubDDisplayParameters& limit_mesh_parameters,
ON_Mesh* destination_mesh
) const
{
ON_SubDDisplayParameters local_limit_mesh_parameters = limit_mesh_parameters;
ON_ProgressReporter::ReportProgress( local_limit_mesh_parameters.m_progress_reporter, 0.0 );
if (destination_mesh)
destination_mesh->Destroy();
const ON_SubDLevel& active_level = ActiveLevel();
if (active_level.IsEmpty())
return ON_SUBD_RETURN_ERROR(nullptr);
if (ON_SubD::SubDType::Unset == active_level.m_subdivision_type )
const_cast<ON_SubD*>(this)->SetSubDType(ON_SubD::SubDType::QuadCatmullClark);
const unsigned int fragment_count = LimitSurfaceMeshFragmentCount();
if ( fragment_count <= 0 )
return ON_SUBD_RETURN_ERROR(nullptr);
const ON_SubD::SubDType subd_type = active_level.m_subdivision_type;
if (ON_SubD::SubDType::QuadCatmullClark != subd_type)
{
// TODO - support tri subd after quad stuff is finished.
return ON_SUBD_RETURN_ERROR(nullptr);
}
if (0 == local_limit_mesh_parameters.m_display_density && fragment_count > FaceCount())
local_limit_mesh_parameters.m_display_density = 1;
//////////////////////////////////////////////////////////////////
//
// Set:
// vertex_count = number of points needed to calculate the mesh
// face_count = number of quad faces needed to calculate the mesh
//
unsigned int vertex_count = 0;
unsigned int face_count = 0;
unsigned int tri_count = 0; // tri count
unsigned int quad_count = 0; // quad count
unsigned int ngon_edge_sum = 0; // sum of edge counts for faces with m_edge_count >= 5.
ON_SubDFaceIterator fit(*this);
for (const ON_SubDFace* f = fit.FirstFace(); nullptr != f; f = fit.NextFace())
{
if (3 == f->m_edge_count)
tri_count++;
if (4 == f->m_edge_count)
quad_count++;
else
ngon_edge_sum += f->m_edge_count;
}
if (ON_SubD::SubDType::QuadCatmullClark == subd_type)
{
const unsigned int m0 = 1 << local_limit_mesh_parameters.m_display_density;
const unsigned int m1 = (m0 > 1) ? m0 / 2 : 1;
if (ngon_edge_sum > 0 || tri_count > 0)
{
ngon_edge_sum += 4 * quad_count + 3 * tri_count;
quad_count = 0;
tri_count = 0;
}
vertex_count = quad_count*(m0 + 1)*(m0 + 1) + ngon_edge_sum*(m1 + 1)*(m1 + 1);
face_count = quad_count*m0*m0 + ngon_edge_sum*m1*m1;
}
else if (ON_SubD::SubDType::TriLoopWarren == subd_type)
{
// TODO ADD TRI SUPPORT
return ON_SUBD_RETURN_ERROR(nullptr);
}
if (vertex_count < 4 || face_count < 1)
return ON_SUBD_RETURN_ERROR(nullptr);
std::unique_ptr< ON_Mesh > up;
ON_Mesh* mesh = nullptr;
if (nullptr != destination_mesh)
mesh = destination_mesh;
else
{
up = std::make_unique< ON_Mesh >();
mesh = up.get();
}
if ( nullptr == mesh)
return ON_SUBD_RETURN_ERROR(nullptr);
// mesh vertices
// mesh face group ids
GetLimitSurfaceMesh_context context;
ON_3dPointArray& D = mesh->DoublePrecisionVertices();
context.m_point_capacity = vertex_count;
context.m_points = (double*)D.Reserve(vertex_count);
context.m_point_stride = 3;
ON_SimpleArray< ON_3dVector > mesh_N;
context.m_normal_capacity = vertex_count;
context.m_normals = (double*)mesh_N.Reserve(vertex_count);
context.m_normal_stride = 3;
context.m_quad_capacity = face_count;
context.m_quads = (unsigned int*)mesh->m_F.Reserve(face_count);
context.m_quad_stride = 4;
ON_SimpleArray< ON__UINT_PTR > quad_group_ids_buffer;
ON__UINT_PTR* quad_group_ids = quad_group_ids_buffer.Reserve(face_count);
context.m_quad_group_ids = quad_group_ids;
context.m_quad_group_id_stride = 1;
#if defined(OPENNURBS_SLEEPLOCK_AVAILABLE)
context.m_bUseMultipleThreads = local_limit_mesh_parameters.m_bUseMultipleThreads;
#endif
if (ON_SubD::SubDType::QuadCatmullClark == subd_type)
{
//ON_Interval progress_limits(0.1,0.9);
const ON_Interval progress_limits = local_limit_mesh_parameters.m_progress_reporter_interval;
if (progress_limits.IsIncreasing())
{
local_limit_mesh_parameters.m_progress_reporter_interval.Set(
progress_limits.ParameterAt(0.0),
progress_limits.ParameterAt(0.5)
);
}
unsigned int quad_fragment_count = GetQuadLimitSurfaceMeshFragmentsHelper(
fit,
local_limit_mesh_parameters,
(ON__UINT_PTR)&context,
GetLimitSurfaceMesh_callback
);
local_limit_mesh_parameters.m_progress_reporter_interval = progress_limits;
if ( 0 == quad_fragment_count )
return ON_SUBD_RETURN_ERROR(nullptr);
}
else if (ON_SubD::SubDType::TriLoopWarren == subd_type)
{
// todo - add tri support
return ON_SUBD_RETURN_ERROR(nullptr);
}
else
{
return ON_SUBD_RETURN_ERROR(nullptr);
}
const unsigned int mesh_point_count = (unsigned int)context.m_point_count;
const unsigned int mesh_face_count = (unsigned int)context.m_quad_count;
if (mesh_point_count < 3 || mesh_face_count < 1)
return ON_SUBD_RETURN_ERROR(nullptr);
// Set face count
mesh->m_F.SetCount(mesh_face_count);
// Set vertex counts
D.SetCount(mesh_point_count);
quad_group_ids_buffer.SetCount(mesh_face_count);
mesh->UpdateSinglePrecisionVertices();
// copy ON_3dVector vertex normals in mesh_N[] to ON_3fVector normals in mesh->m_N[]
mesh_N.SetCount(mesh_point_count);
const ON_3dVector* dN = mesh_N.Array();
const ON_3dVector* dN1 = dN + mesh_point_count;
ON_3fVector* fN = mesh->m_N.Reserve(mesh_point_count);
mesh->m_N.SetCount(mesh_point_count);
while (dN < dN1)
*fN++ = *dN++;
// set bounding boxes
mesh->BoundingBox();
// group all mesh faces that came from a subd control net face into an ngon.
for (;;)
{
const ON_3dPointListRef mesh_vertex_list(mesh);
const ON_MeshFaceList mesh_face_list(mesh);
ON_MeshVertexFaceMap vf_map;
if (!vf_map.SetFromFaceList(mesh_vertex_list.PointCount(), mesh_face_list, false))
break;
const unsigned int *const* vertex_face_map = vf_map.VertexFaceMap();
if (nullptr == vertex_face_map)
break;
ON_SimpleArray< unsigned int > mesh_face_index_buffer;
mesh_face_index_buffer.Reserve(mesh_face_count);
mesh_face_index_buffer.SetCount(mesh_face_count);
unsigned int* mesh_face_index = mesh_face_index_buffer.Array();
// mesh_face_index[] = permutation of (0,1,...,quad_count-1)
// such that the mesh faces that came from the same level zero subd face
// are grouped together.
ON_Sort(ON::sort_algorithm::quick_sort, mesh_face_index, quad_group_ids, mesh_face_count, sizeof(quad_group_ids[0]), CompareQuadGroupId);
ON_SimpleArray< unsigned int> ngon_fi(256);
ON_SimpleArray< unsigned int> ngon_vi;
ON_ProgressStepCounter counter = ON_ProgressStepCounter::Create(
local_limit_mesh_parameters.m_progress_reporter,
mesh_face_count,
0.5, 1.0,
50
);
for (unsigned int i = 0; i < mesh_face_count; /*empty increment*/)
{
// get list of faces in the mesh ngon
ngon_fi.SetCount(0);
ngon_fi.Append(mesh_face_index[i]);
const ON__UINT_PTR ngon_group_id = quad_group_ids[mesh_face_index[i]];
for (i++; i < mesh_face_count && ngon_group_id == quad_group_ids[mesh_face_index[i]]; i++)
{
ngon_fi.Append(mesh_face_index[i]);
}
counter.IncrementStep();
if (ngon_fi.Count() < 2)
continue;
// create ngon
ngon_vi.SetCount(0);
if (ON_MeshNgon::FindNgonOuterBoundary(mesh_vertex_list, mesh_face_list, vertex_face_map, ngon_fi.UnsignedCount(), ngon_fi.Array(), ngon_vi) >= 3)
{
mesh->AddNgon(ngon_vi.UnsignedCount(), ngon_vi.Array(), ngon_fi.UnsignedCount(), ngon_fi.Array());
}
}
break;
}
// success
ON_ProgressReporter::ReportProgress(local_limit_mesh_parameters.m_progress_reporter,1.0);
up.release();
return mesh;
}
class VertexToDuplicate
{
public:
const ON_SubDVertex* m_vertex = nullptr;
const ON_SubDFace* m_face = nullptr;
unsigned int m_mesh_V_index = 0;
unsigned int m_mesh_F_index = 0;
static int CompareVertexId(const class VertexToDuplicate* a, const class VertexToDuplicate*);
static int CompareVertexAndFaceIds(const class VertexToDuplicate* a, const class VertexToDuplicate*);
static bool NeedsDuplicated(
const ON_SubDVertex* vertex
);
};
int VertexToDuplicate::CompareVertexId(const class VertexToDuplicate* a, const class VertexToDuplicate* b)
{
if ( a == b )
return 0;
if ( nullptr == a )
return -1;
if ( nullptr == b )
return 1;
unsigned int a_id = a->m_vertex ? a->m_vertex->m_id : 0;
unsigned int b_id = b->m_vertex ? b->m_vertex->m_id : 0;
if ( a_id < b_id )
return -1;
if ( a_id > b_id )
return 1;
return 0;
}
int VertexToDuplicate::CompareVertexAndFaceIds(const class VertexToDuplicate* a, const class VertexToDuplicate* b)
{
if ( a == b )
return 0;
int rc = VertexToDuplicate::CompareVertexId(a,b);
if (0 != rc)
return rc;
if (nullptr == a)
return -1;
if (nullptr == b)
return 1;
unsigned int a_id = a->m_face ? a->m_face->m_id : 0;
unsigned int b_id = b->m_face ? b->m_face->m_id : 0;
if (a_id < b_id)
return -1;
if (a_id > b_id)
return 1;
return 0;
}
bool VertexToDuplicate::NeedsDuplicated(
const ON_SubDVertex* vertex
)
{
if ( nullptr == vertex || vertex->m_face_count <= 0 || vertex->m_edge_count < 2 || nullptr == vertex->m_edges )
return false;
if (vertex->IsSmooth())
return false;
const unsigned int edge_count = vertex->m_edge_count;
for (unsigned int vei = 0; vei < edge_count; vei++)
{
const ON_SubDEdge* edge = vertex->Edge(vei);
if ( nullptr != edge && false == edge->IsSmooth(true) && edge->m_face_count > 1 )
return true;
}
return false;
}
static bool ChangeMeshFaceIndex(
unsigned int mesh_V_index0,
unsigned int mesh_F_count,
ON_Mesh* mesh,
VertexToDuplicate& dup,
ON_SimpleArray<VertexToDuplicate>& dups_sub_array
)
{
int k = dups_sub_array.BinarySearch(&dup,VertexToDuplicate::CompareVertexAndFaceIds);
if (k < 0)
{
// error. terminate creation of dups.
ON_SubDIncrementErrorCount();
return false;
}
VertexToDuplicate* dupk = dups_sub_array.Array() + k;
if (mesh_V_index0 != dup.m_mesh_V_index)
{
if (mesh_V_index0 == dupk->m_mesh_V_index && dupk->m_mesh_F_index < mesh_F_count)
{
unsigned int* fvi = (unsigned int*)(mesh->m_F[dupk->m_mesh_F_index].vi);
if (fvi[0] == mesh_V_index0)
fvi[0] = dup.m_mesh_V_index;
if (fvi[1] == mesh_V_index0)
fvi[1] = dup.m_mesh_V_index;
if (fvi[2] == mesh_V_index0)
fvi[2] = dup.m_mesh_V_index;
if (fvi[3] == mesh_V_index0)
fvi[3] = dup.m_mesh_V_index;
}
}
dupk->m_mesh_V_index = ON_UNSET_UINT_INDEX;
dupk->m_mesh_F_index = ON_UNSET_UINT_INDEX;
return true;
}
static bool DuplicateVerticesAtCreases(
ON_Mesh* mesh,
ON_3dPointArray& D,
ON_SimpleArray<VertexToDuplicate>& dups_array
)
{
const unsigned int mesh_F_count = mesh->m_F.UnsignedCount();
const unsigned int mesh_D_count0 = D.UnsignedCount();
const unsigned int dups_count = dups_array.UnsignedCount();
if (dups_count <= 1)
return true;
dups_array.QuickSort(VertexToDuplicate::CompareVertexAndFaceIds);
ON_SimpleArray<VertexToDuplicate> dups_sub_array; // for searching
VertexToDuplicate* dups = dups_array;
VertexToDuplicate dup;
unsigned int i1 = 0;
for (unsigned int i0 = i1; i0 < dups_count; i0 = i1)
{
dup = dups[i0];
if (nullptr == dup.m_vertex)
{
ON_SubDIncrementErrorCount();
return false;
}
for (i1 = i0 + 1; i1 < dups_count; i1++)
{
int rc = VertexToDuplicate::CompareVertexId(&dup,dups+i1);
if (rc < 0)
break;
if ( 0 != rc
|| dup.m_vertex != dups[i1].m_vertex
|| dup.m_mesh_V_index != dups[i1].m_mesh_V_index
|| dup.m_mesh_V_index >= mesh_D_count0
)
{
ON_SubDIncrementErrorCount();
return false;
}
}
if ( i1 == i0+1)
continue;
const unsigned int mesh_V_index0 = dup.m_mesh_V_index;
const ON_3dPoint P = D[mesh_V_index0];
dups_sub_array.SetArray(dups+i0,i1-i0,0);
ON_SubDSectorIterator sit;
unsigned int sector_count = 0;
bool bDupError = false;
for (unsigned int i = i0; i < i1 && false == bDupError; i++)
{
if (dups[i].m_mesh_V_index >= mesh_D_count0 || dups[i].m_mesh_F_index >= mesh_F_count)
{
if (sector_count > 0
&& ON_UNSET_UINT_INDEX == dups[i].m_mesh_V_index
&& ON_UNSET_UINT_INDEX == dups[i].m_mesh_F_index
)
{
// this dup[i] was part of a previously processed sector.
continue;
}
// error. terminate creation of dups.
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
if (nullptr == sit.Initialize(dups[i].m_face, 0, dup.m_vertex))
{
// error. terminate creation of dups.
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
if ( nullptr == sit.IncrementToCrease(-1) )
{
// error. terminate creation of dups.
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
if (dup.m_vertex->IsDart())
{
const ON_SubDEdge* edge = sit.CurrentEdge(0);
if (nullptr == edge || false == edge->IsCrease(false) || 2 != edge->m_face_count)
{
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
for (unsigned int efi = 0; efi < 2; efi++)
{
dup.m_face = edge->Face(efi);
dup.m_mesh_V_index = D.UnsignedCount();
D.Append(P);
if (false == ChangeMeshFaceIndex(mesh_V_index0, mesh_F_count, mesh, dup, dups_sub_array))
{
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
}
sit.NextFace(true);
}
sector_count++;
if (sector_count > 1)
{
dup.m_mesh_V_index = D.UnsignedCount();
D.Append(P);
}
else
{
dup.m_mesh_V_index = mesh_V_index0;
}
for (dup.m_face = sit.CurrentFace(); nullptr != dup.m_face && false == bDupError; dup.m_face = sit.NextFace(true))
{
if (false == ChangeMeshFaceIndex(mesh_V_index0, mesh_F_count, mesh, dup, dups_sub_array))
{
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
}
if (bDupError)
break;
}
dups_sub_array.SetCapacity(0);
if (bDupError)
return false;
}
return true;
}
ON_Mesh* ON_SubD::GetControlNetMesh(
ON_Mesh* destination_mesh
) const
{
if (destination_mesh)
destination_mesh->Destroy();
const ON_SubDLevel& level = ActiveLevel();
if (level.IsEmpty())
return ON_SUBD_RETURN_ERROR(nullptr);
VertexToDuplicate dup;
ON_SimpleArray<VertexToDuplicate> dups_array;
const ON_SubDimple* subdimple = SubDimple();
if ( nullptr == subdimple)
return nullptr;
const unsigned int subd_vertex_count = level.m_vertex_count;
unsigned int mesh_ngon_count = 0;
unsigned int mesh_face_count = 0;
unsigned int max_ngon_Vcount = 0;
for (const ON_SubDFace* face = level.m_face[0]; nullptr != face; face = face->m_next_face)
{
if ( face->m_edge_count < 2 )
continue;
if (face->m_edge_count <= 4)
{
mesh_face_count++;
continue;
}
mesh_ngon_count++;
mesh_face_count += face->m_edge_count;
if ( max_ngon_Vcount < face->m_edge_count )
max_ngon_Vcount = face->m_edge_count;
}
if (subd_vertex_count < 4 || mesh_face_count < 1 )
return ON_SUBD_RETURN_ERROR(nullptr);
std::unique_ptr< ON_Mesh > up;
ON_Mesh* mesh = nullptr;
if (nullptr != destination_mesh)
mesh = destination_mesh;
else
{
up = std::make_unique< ON_Mesh >();
mesh = up.get();
}
ON_3dPointArray& D = mesh->DoublePrecisionVertices();
D.Reserve(subd_vertex_count+mesh_ngon_count);
D.SetCount(0);
mesh->m_F.Reserve(mesh_face_count);
mesh->m_F.SetCount(0);
ON_SimpleArray< ON_2udex > ngon_spans(mesh_ngon_count);
bool rc = false;
for (;;)
{
unsigned int archive_id_partition[4] = {};
level.SetArchiveId(archive_id_partition);
if (archive_id_partition[1] - archive_id_partition[0] != subd_vertex_count)
break;
for (const ON_SubDVertex* vertex = level.m_vertex[0]; nullptr != vertex; vertex = vertex->m_next_vertex)
{
unsigned int vi = vertex->ArchiveId();
if (vi < 1 || vi > subd_vertex_count)
break;
if (D.UnsignedCount()+1 != vi)
break;
D.AppendNew() = vertex->m_P;
}
if (D.UnsignedCount() != subd_vertex_count)
break;
ngon_spans.Reserve(mesh_ngon_count);
unsigned int max_ngon_face_count = 0;
mesh_face_count = 0;
for (const ON_SubDFace* face = level.m_face[0]; nullptr != face; face = face->m_next_face)
{
ON_MeshFace meshf = {};
if (face->m_edge_count <= 4)
{
if (face->m_edge_count < 3)
continue;
for (unsigned short fvi = 0; fvi < face->m_edge_count; fvi++)
{
const ON_SubDVertex* vertex = face->Vertex(fvi);
meshf.vi[fvi] = (int)((nullptr != vertex) ? vertex->ArchiveId() : 0U);
if (meshf.vi[fvi] < 1 || meshf.vi[fvi] > (int)subd_vertex_count)
{
meshf.vi[0] = -1;
break;
}
meshf.vi[fvi]--;
if (VertexToDuplicate::NeedsDuplicated(vertex))
{
dup.m_vertex = vertex;
dup.m_face = face;
dup.m_mesh_F_index = mesh->m_F.UnsignedCount();
dup.m_mesh_V_index = meshf.vi[fvi];
dups_array.Append(dup);
}
}
if (-1 == meshf.vi[0] )
continue;
if ( 3 == face->m_edge_count)
meshf.vi[3] = meshf.vi[2];
mesh->m_F.Append(meshf);
continue;
}
else
{
ON_3dPoint center_point;
if (false == face->GetSubdivisionPoint(ON_SubD::SubDType::QuadCatmullClark, true, center_point))
continue;
ON_2udex ngon_span = { mesh->m_F.UnsignedCount(), 0 };
const unsigned int dup_count0 = dups_array.UnsignedCount();
const unsigned int Dcount0 = D.UnsignedCount();
const unsigned int Fcount0 = mesh->m_F.UnsignedCount();
meshf.vi[2] = (int)Dcount0;
meshf.vi[3] = meshf.vi[2];
const ON_SubDVertex* vertex = face->Vertex(0);
meshf.vi[1] = (nullptr != vertex) ? vertex->ArchiveId() : 0;
if (meshf.vi[1] < 1 || meshf.vi[1] >= (int)subd_vertex_count)
continue;
meshf.vi[1]--;
if (VertexToDuplicate::NeedsDuplicated(vertex))
{
dup.m_vertex = vertex;
dup.m_face = face;
dup.m_mesh_F_index = mesh->m_F.UnsignedCount();
dup.m_mesh_V_index = meshf.vi[1];
dups_array.Append(dup);
}
D.Append(center_point);
for (unsigned short fvi = 1; fvi <= face->m_edge_count; fvi++)
{
meshf.vi[0] = meshf.vi[1];
vertex = face->Vertex(fvi % face->m_edge_count);
meshf.vi[1] = (int)((nullptr != vertex) ? vertex->ArchiveId() : 0U);
if (meshf.vi[1] < 1 || meshf.vi[1] > (int)subd_vertex_count)
{
meshf.vi[0] = -1;
break;
}
meshf.vi[1]--;
if (VertexToDuplicate::NeedsDuplicated(vertex))
{
dup.m_vertex = vertex;
dup.m_face = face;
dup.m_mesh_F_index = mesh->m_F.UnsignedCount();
dup.m_mesh_V_index = meshf.vi[1];
dups_array.Append(dup);
}
mesh->m_F.Append(meshf);
}
ngon_span.j = mesh->m_F.UnsignedCount();
unsigned int ngon_face_count = ngon_span.j - ngon_span.i;
if (-1 == meshf.vi[0] || ngon_face_count < 3)
{
D.SetCount(Dcount0);
mesh->m_F.SetCount(Fcount0);
dups_array.SetCount(dup_count0);
continue;
}
ngon_span.j = mesh->m_F.UnsignedCount();
if (ngon_face_count >= 3)
{
ngon_spans.Append(ngon_span);
if ( ngon_face_count > max_ngon_face_count)
max_ngon_face_count = ngon_face_count;
}
}
}
if (mesh->m_F.UnsignedCount() <= 0)
break;
rc = true;
break;
}
level.ClearArchiveId();
if (false == rc )
return ON_SUBD_RETURN_ERROR(nullptr);
if (D.UnsignedCount() < 3 || mesh->m_F.UnsignedCount() < 1)
return ON_SUBD_RETURN_ERROR(nullptr);
DuplicateVerticesAtCreases(mesh,D,dups_array);
mesh->UpdateSinglePrecisionVertices();
mesh->ComputeFaceNormals();
mesh->ComputeVertexNormals();
mesh->BoundingBox();
// group all mesh faces that came from the same level zero subd face into an ngon.
if (ngon_spans.UnsignedCount() > 0 && max_ngon_Vcount >= 3)
{
ON_SimpleArray< unsigned int> ngon_buffer;
unsigned int* ngon_fi = ngon_buffer.Reserve(2*max_ngon_Vcount);
unsigned int* ngon_vi = ngon_fi + max_ngon_Vcount;
for (unsigned int ngon_dex = 0; ngon_dex < ngon_spans.UnsignedCount(); ngon_dex++ )
{
ON_2udex ngon_span = ngon_spans[ngon_dex];
unsigned int Fcount = ngon_span.j-ngon_span.i;
if ( Fcount < 3)
continue;
ngon_fi[0] = ngon_span.i;
ngon_fi[0] = (unsigned int)mesh->m_F[ngon_fi[0]].vi[0];
unsigned int ngon_Vcount = 0;
for (unsigned int i = ngon_span.i; i < ngon_span.j; i++)
{
ngon_fi[ngon_Vcount] = i;
ngon_vi[ngon_Vcount] = (unsigned int)(mesh->m_F[i].vi[0]);
ngon_Vcount++;
}
mesh->AddNgon(ngon_Vcount, ngon_vi, ngon_Vcount, ngon_fi );
}
}
up.release();
return mesh;
}
double* ON_SubDQuadFaceMesher::Internal_Buffer(size_t buffer_capacity)
{
if (buffer_capacity < m__buffer_capacity)
return m__buffer;
if (nullptr != m__buffer)
{
delete[] m__buffer;
m__buffer = nullptr;
}
m__buffer_capacity = 0;
m__buffer = new(std::nothrow) double[buffer_capacity];
if (nullptr != m__buffer)
m__buffer_capacity = buffer_capacity;
return m__buffer;
}
void ON_SubDQuadFaceMesher::SetDestinationInitialize(
ON_SubDQuadFaceMesher::Output output
)
{
// Reuse workspaces
ReturnAllFixedSizeHeaps();
m_output = output;
m_display_density = 0;
m_count = 0;
m_capacity = 0;
m_point_stride0 = 0;
m_point_stride1 = 0;
m_points = nullptr;
m_normal_stride0 = 0;
m_normal_stride1 = 0;
m_normals = nullptr;
m_patcher = nullptr;
}
bool ON_SubDQuadFaceMesher::SetDestinationToLocalMeshBuffer(
unsigned int mesh_density
)
{
const unsigned int count = ON_SubDLimitMeshFragment::SideSegmentCountFromDisplayDensity(mesh_density);
const size_t point_count = (count > 0) ? ((count + 1)*(count + 1)) : 0;
// initialize this to make another mesh.
SetDestinationInitialize(ON_SubDQuadFaceMesher::Output::mesh);
double* buffer = Internal_Buffer(6 * point_count);
if (point_count > 0 && nullptr == buffer )
{
return ON_SUBD_RETURN_ERROR(false);
}
if (0 == count && mesh_density > 0)
return ON_SUBD_RETURN_ERROR(false);
m_points = buffer;
m_normals = buffer + 3*point_count;
m_point_stride0 = 3;
m_point_stride1 = (count+1)*m_point_stride0;
m_normal_stride0 = m_point_stride0;
m_normal_stride1 = m_point_stride1;
m_display_density = mesh_density;
m_count = 0;
m_capacity = count;
return (count == m_count);
}
bool ON_SubDQuadFaceMesher::SetDestinationToMeshFragment(
unsigned int mesh_density,
class ON_SubDLimitMeshFragment& fragment
)
{
// initialize this
SetDestinationInitialize(ON_SubDQuadFaceMesher::Output::mesh);
if ( nullptr == fragment.m_P || nullptr == fragment.m_N)
return ON_SUBD_RETURN_ERROR(false);
const unsigned int count = ON_SubDLimitMeshFragment::SideSegmentCountFromDisplayDensity(mesh_density);
const unsigned int point_count = (count + 1)*(count + 1);
if ( point_count > fragment.m_P_capacity )
return ON_SUBD_RETURN_ERROR(false);
const unsigned int quad_count = count*count;
if (fragment.m_grid.m_F_count != quad_count || 0 != fragment.m_grid.m_F_level_of_detail
|| nullptr == fragment.m_grid.m_F || fragment.m_grid.m_F_stride != 4)
{
fragment.m_grid = ON_SubDLimitMeshFragmentGrid::Quads(count,0);
if ( nullptr == fragment.m_grid.m_F)
return ON_SUBD_RETURN_ERROR(false);
}
m_point_stride0 = fragment.m_P_stride;
m_point_stride1 = (count+1)*m_point_stride0;
m_points = fragment.m_P;
m_normal_stride0 = fragment.m_N_stride;
m_normal_stride1 = (count+1)*m_normal_stride0;
m_normals = fragment.m_N;
m_display_density = mesh_density;
m_count = 0;
m_capacity = count;
return true;
}
bool ON_SubDQuadFaceMesher::SetDestinationToPatchFragment(
class ON_SubDQuadFacePatcher& patcher
)
{
// initialize this
SetDestinationInitialize(ON_SubDQuadFaceMesher::Output::patches);
m_patcher = &patcher;
m_display_density = patcher.m_display_density;
return true;
}
bool ON_SubDQuadFaceMesher::UnsetMeshPoints()
{
if (ON_SubDQuadFaceMesher::Output::mesh != m_output)
return ON_SUBD_RETURN_ERROR(false);
if (nullptr == m_points || 0 == m_count)
return ON_SUBD_RETURN_ERROR(false);
double* p1end = m_points + (m_count + 1)*m_point_stride1;
for (double* p1 = m_points; p1 < p1end; p1 += m_point_stride1)
{
double* pend = p1 + (m_count + 1)*m_point_stride0;
for (double* p = p1; p < pend; p += m_point_stride0)
*p = ON_UNSET_VALUE;
}
return true;
}
void ON_SubDQuadFaceMesher::Get6xCubicBasis(
double t,
double b6[4]
)
{
const double knot[6] = {-2.0,-1.0,0.0,1.0,2.0,3.0};
double N[16];
ON_EvaluateNurbsBasis( 4, knot, t, N );
b6[0] = 6.0*N[0];
b6[1] = 6.0*N[1];
b6[2] = 6.0*N[2];
b6[3] = 6.0*N[3];
// TODO - hard code polynomial formula
//const double tt = t*t;
//const double s = 1.0 - t;
//const double ss = s*s;
//b6[0] = (t*tt);
//b6[1] = (1.0 + 3.0*(s*tt));
//b6[2] = (1.0 + 3.0*(t*ss));
//b6[3] = (s*ss);
}
void ON_SubDQuadFaceMesher::GetCubicBasisDerivative(
double t,
double d[4]
)
{
const double knot[6] = {-2.0,-1.0,0.0,1.0,2.0,3.0};
double N[16];
ON_EvaluateNurbsBasis( 4, knot, t, N );
ON_EvaluateNurbsBasisDerivatives( 4, knot, 1, N );
d[0] = N[4];
d[1] = N[5];
d[2] = N[6];
d[3] = N[7];
// TODO - hard code polynomial formula
//const double tt = t*t;
//const double s = 1.0 - t;
//const double ss = s*s;
//d[0] = tt;
//d[1] = (0.5 + t) - 1.5*tt;
//d[2] = -(0.5 + s) + 1.5*ss;
//d[3] = -ss;
}
bool ON_SubDQuadFaceMesher::Internal_EvaluateSurfaceNormalBackup1(
double s,
double t,
unsigned int count,
unsigned int i,
unsigned int j,
double* N
) const
{
const double knot[6] = {-2.0,-1.0,0.0,1.0,2.0,3.0};
ON_3dVector v[6]; // P, Du, Dv, Duu, Duv, Dvv
bool bHaveNormal = ON_EvaluateNurbsSurfaceSpan(
3, // dim
0, // is_rat
4, 4, // order, order
knot, // knot0[] array of (2*order0-2) doubles
knot, // knot1[] array of (2*order1-2) doubles
12,3, // cv_stride0, cv_stride1
&m_srf_cv[0][0][0],// cv at "lower left" of bispan
2, // der_count, // number of derivatives to compute (>=0)
s,t, // evaluation parameters
3, // v_stride
&v[0][0] // P, Du, Dv, Duu, Duv, Dvv returned here
);
if (bHaveNormal)
{
// P[], Du, Dv and V[0], V[1], V[2] should be nearly identical
int limit_dir = 0;
if (0 == i)
{
limit_dir = (j < count) ? 1 : 2;
}
else if (count == i)
{
limit_dir = (j < count) ? 4 : 3;
}
if (0 == j)
{
limit_dir = 1;
}
else if (count == j)
{
limit_dir = 4;
}
bHaveNormal = ON_EvNormal(limit_dir, v[1], v[2], v[3], v[4], v[5], *((ON_3dVector*)N));
}
return bHaveNormal;
}
bool ON_SubDQuadFaceMesher::Internal_EvaluateSurfaceNormalBackup2(
const double* P00,
unsigned int count,
unsigned int i,
unsigned int j,
double* N
) const
{
if (false == ((const ON_3dPoint*)(P00 + ((i * m_point_stride0) + (j * m_point_stride1))))->IsValid() )
return false;
ON_2dex corners_dex[4];
ON_3dPoint corners[4];
if ( i <= 0 || i >= count || j <= 0 || j >= count )
{
corners_dex[0].i = (i > 0) ? (i - 1) : 0;
corners_dex[0].j = (j > 0) ? (j - 1) : 0;
corners_dex[2].i = (i < count) ? (i + 1) : count;
corners_dex[2].j = (j < count) ? (j + 1) : count;
corners_dex[1].i = corners_dex[2].i;
corners_dex[1].j = corners_dex[0].j;
corners_dex[3].i = corners_dex[0].i;
corners_dex[3].j = corners_dex[2].j;
}
else
{
corners_dex[0].i = (i - 1);
corners_dex[0].j = j;
corners_dex[1].i = i;
corners_dex[1].j = (j - 1);
corners_dex[2].i = (i + 1);
corners_dex[2].j = j;
corners_dex[3].i = i;
corners_dex[3].j = (j + 1);
}
for (int k = 0; k < 4; k++)
{
corners[k] = P00 + ((corners_dex[k].i * m_point_stride0) + (corners_dex[k].j * m_point_stride1));
if (false == corners[k].IsValid())
return false;
}
const ON_3dVector A (corners[2] - corners[0]);
const ON_3dVector B (corners[3] - corners[1]);
*((ON_3dVector*)N) = ON_CrossProduct(A, B);
bool bHaveNormal = ((ON_3dVector*)N)->Unitize();
return bHaveNormal;
}
bool ON_SubDQuadFaceMesher::EvaluateSurface(
unsigned int count,
unsigned int point_i0,
unsigned int point_j0
) const
{
double iso_cv[4][3];
double b[4], Du[3], Dv[3], s, t;
unsigned int i, j;
if ( nullptr == m_points || m_point_stride0 < 3 || m_point_stride1 < 3)
return ON_SUBD_RETURN_ERROR(false);
// verify that count is a power of 2
for ( i = count; i > 1; i /= 2)
{
if (0 != (i%2))
return ON_SUBD_RETURN_ERROR(false); // count != 2^n
}
if (1 != i)
return ON_SUBD_RETURN_ERROR(false); // count != 2^n
double* P00 = m_points + point_i0*m_point_stride0 + point_j0*m_point_stride1;
const size_t normal_stride[2] = {(nullptr != m_normals)?m_normal_stride0:0,(nullptr != m_normals)?m_normal_stride1:0};
double* N00 = m_normals + point_i0*normal_stride[0] + point_j0*normal_stride[1];
const double delta_t = 1.0 / ((double)count);
if (nullptr != N00)
{
for (i = 0; i <= count; i++)
{
// Set iso_cv[][] = cvs for isocurve(s) = srf(i*delta_t,s)
s = (i < count) ? (i*delta_t) : 1.0;
ON_SubDQuadFaceMesher::Get6xCubicBasis(s, b);
const double* srf = &m_srf_cv[0][0][0];
iso_cv[0][0] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[0][1] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[0][2] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[1][0] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[1][1] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[1][2] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[2][0] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[2][1] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[2][2] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[3][0] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[3][1] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
srf++;
iso_cv[3][2] = ((b[0] * srf[0] + b[3] * srf[36]) + (b[1] * srf[12] + b[2] * srf[24])) / 6.0;
double* P = P00 + (i * m_point_stride0);
double* N = N00 + (i * normal_stride[0]);
for (j = 0; j <= count; j++)
{
if (ON_UNSET_VALUE == P[0])
{
// evaluate Dv(i*delta_t,j*delta_t) and save it in N[0,1,2]
t = (j < count) ? (j*delta_t) : 1.0;
ON_SubDQuadFaceMesher::GetCubicBasisDerivative(t, b);
N[0] = ((b[0] * iso_cv[0][0] + b[3] * iso_cv[3][0]) + (b[1] * iso_cv[1][0] + b[2] * iso_cv[2][0]));
N[1] = ((b[0] * iso_cv[0][1] + b[3] * iso_cv[3][1]) + (b[1] * iso_cv[1][1] + b[2] * iso_cv[2][1]));
N[2] = ((b[0] * iso_cv[0][2] + b[3] * iso_cv[3][2]) + (b[1] * iso_cv[1][2] + b[2] * iso_cv[2][2]));
}
P += m_point_stride1;
N += normal_stride[1];
}
}
}
bool bUseSurfaceNormalBackup2 = false;
for (j = 0; j <= count; j++)
{
// Set iso_cv[][] = cvs for isocurve(s) = srf(s,j*delta_t)
t = (j < count) ? (j*delta_t) : 1.0;
ON_SubDQuadFaceMesher::Get6xCubicBasis(t, b);
const double* srf = &m_srf_cv[0][0][0];
// The ((first + fourth) + (second + third)) insures the values of the
// mesh points and normals will be exactly symmetric when the control points are exactly
// symmetric.
iso_cv[0][0] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf++;
iso_cv[0][1] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf++;
iso_cv[0][2] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf = &m_srf_cv[1][0][0];
iso_cv[1][0] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf++;
iso_cv[1][1] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf++;
iso_cv[1][2] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf = &m_srf_cv[2][0][0];
iso_cv[2][0] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf++;
iso_cv[2][1] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf++;
iso_cv[2][2] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf = &m_srf_cv[3][0][0];
iso_cv[3][0] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf++;
iso_cv[3][1] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
srf++;
iso_cv[3][2] = ((b[0] * srf[0] + b[3] * srf[9]) + (b[1] * srf[3] + b[2] * srf[6])) / 6.0;
double* P = P00 + (j * m_point_stride1);
double* N = N00 + (j * normal_stride[1]);
for (i = 0; i <= count; i++)
{
if (ON_UNSET_VALUE == P[0])
{
s = (i < count) ? (i*delta_t) : 1.0;
ON_SubDQuadFaceMesher::Get6xCubicBasis(s, b);
// P = srf(i*delta_t,j*delta_t)
P[0] = ((b[0] * iso_cv[0][0] + b[3] * iso_cv[3][0]) + (b[1] * iso_cv[1][0] + b[2] * iso_cv[2][0])) / 6.0;
P[1] = ((b[0] * iso_cv[0][1] + b[3] * iso_cv[3][1]) + (b[1] * iso_cv[1][1] + b[2] * iso_cv[2][1])) / 6.0;
P[2] = ((b[0] * iso_cv[0][2] + b[3] * iso_cv[3][2]) + (b[1] * iso_cv[1][2] + b[2] * iso_cv[2][2])) / 6.0;
if (nullptr != N)
{
// Above, I saved Dv in N[];
Dv[0] = N[0];
Dv[1] = N[1];
Dv[2] = N[2];
ON_SubDQuadFaceMesher::GetCubicBasisDerivative(s, b);
// evaluate = Du(i*delta_t,j*delta_t)
Du[0] = ((b[0] * iso_cv[0][0] + b[3] * iso_cv[3][0]) + (b[1] * iso_cv[1][0] + b[2] * iso_cv[2][0]));
Du[1] = ((b[0] * iso_cv[0][1] + b[3] * iso_cv[3][1]) + (b[1] * iso_cv[1][1] + b[2] * iso_cv[2][1]));
Du[2] = ((b[0] * iso_cv[0][2] + b[3] * iso_cv[3][2]) + (b[1] * iso_cv[1][2] + b[2] * iso_cv[2][2]));
// surface normal = Du X Dv
*((ON_3dVector*)N) = ON_CrossProduct(Du, Dv);
bool bHaveNormal = ((ON_3dVector*)N)->Unitize();
if (false == bHaveNormal)
{
bHaveNormal = Internal_EvaluateSurfaceNormalBackup1(s,t,count,i,j,N);
if (false == bHaveNormal)
{
bUseSurfaceNormalBackup2 = true;
N[0] = 0.0;
N[1] = 0.0;
N[2] = 0.0;
}
}
}
}
P += m_point_stride0;
N += normal_stride[0];
}
}
if (bUseSurfaceNormalBackup2)
{
for (j = 0; j <= count; j++)
{
double* N = N00 + (j * normal_stride[1]);
for (i = 0; i <= count; i++)
{
if (0.0 == N[0] && 0.0 == N[1] && 0.0 == N[2] )
{
if ( false == Internal_EvaluateSurfaceNormalBackup2(P00,count,i,j,N) )
{
bUseSurfaceNormalBackup2 = true;
ON_ERROR("Unable to get surface normal.");
N[0] = 0.0;
N[1] = 0.0;
N[2] = 0.0;
}
}
N += normal_stride[0];
}
}
}
return true;
}
bool ON_SubDQuadFacePatcher::Send4x4Patch(
unsigned int display_density,
const class ON_SubDFaceRegion& face_region,
ON_SubDLimitNurbsFragment::BispanType bispan_type
)
{
m_patch_fragment.m_type = ON_SubDLimitNurbsFragment::Type::BicubicSingle;
m_patch_fragment.m_bispan_type[0] = bispan_type;
m_patch_fragment.m_bispan_type[1] = ON_SubDLimitNurbsFragment::BispanType::None;
m_patch_fragment.m_bispan_type[2] = ON_SubDLimitNurbsFragment::BispanType::None;
m_patch_fragment.m_bispan_type[3] = ON_SubDLimitNurbsFragment::BispanType::None;
m_patch_fragment.m_face_region = face_region;
const bool rc = m_fragment_callback_function(m_fragment_callback_context,&m_patch_fragment);
// erase any region modifications made by the callback
m_patch_fragment.m_face_region = face_region;
return rc;
}
bool ON_SubDQuadFacePatcher::Send5x5Patch(
unsigned int display_density,
const class ON_SubDFaceRegion& face_region,
const ON_SubDLimitNurbsFragment::BispanType bispan_type[4]
)
{
m_patch_fragment.m_type = ON_SubDLimitNurbsFragment::Type::BicubicQuadrant;
m_patch_fragment.m_bispan_type[0] = bispan_type[0];
m_patch_fragment.m_bispan_type[1] = bispan_type[1];
m_patch_fragment.m_bispan_type[2] = bispan_type[2];
m_patch_fragment.m_bispan_type[3] = bispan_type[3];
m_patch_fragment.m_face_region = face_region;
const bool rc = m_fragment_callback_function(m_fragment_callback_context,&m_patch_fragment);
// erase any region modifications made by the callback
m_patch_fragment.m_face_region = face_region;
return rc;
}
bool ON_SubDQuadFaceMesher::GetLimitSubMeshOrPatch(
const ON_SubDFaceRegion& face_region,
ON_SubDQuadNeighborhood* qft,
unsigned int display_density,
unsigned int point_i0,
unsigned int point_j0
)
{
// count = power of 2 = 2^display_density
unsigned int count = ON_SubDLimitMeshFragment::SideSegmentCountFromDisplayDensity(display_density);
if ( 0 == count )
return ON_SUBD_RETURN_ERROR(false);
if (nullptr == qft || false == qft->IsSet())
return ON_SUBD_RETURN_ERROR(false);
if ( ON_SubDQuadFaceMesher::Output::mesh == m_output && count > m_capacity)
return ON_SUBD_RETURN_ERROR(false);
if (qft->m_bIsCubicPatch)
{
switch (m_output)
{
case ON_SubDQuadFaceMesher::Output::mesh:
if (false == qft->GetLimitSurfaceCV(&m_srf_cv[0][0][0], 4U))
return ON_SUBD_RETURN_ERROR(false);
return EvaluateSurface(count, point_i0, point_j0);
break;
case ON_SubDQuadFaceMesher::Output::patches:
if (false == qft->GetLimitSurfaceCV(&m_patcher->m_patch_fragment.m_patch_cv[0][0][0], 5U))
return ON_SUBD_RETURN_ERROR(false);
//Internal_UpdateFaceRegionCorners(qft, face_region);
m_patcher->Send4x4Patch(display_density,face_region,ON_SubDLimitNurbsFragment::BispanType::Exact);
return true; // even if callback returns false
break;
}
return ON_SUBD_RETURN_ERROR(false);
}
if (count > 1 && display_density > 0)
{
count /= 2;
bool bSubDivide[4] = {};
unsigned int subdivide_count = 0;
for (unsigned int q0fvi = 0; q0fvi < 4; q0fvi++)
{
if ( qft->m_bExactQuadrantPatch[q0fvi] )
{
if (ON_SubDQuadFaceMesher::Output::mesh == m_output)
{
// Use the exact patch to calcuate exact mesh vertex and normal values
if (qft->GetLimitSubSurfaceSinglePatchCV(q0fvi, m_srf_cv))
{
unsigned int submesh_point_i0 = point_i0 + ((1 == q0fvi || 2 == q0fvi) ? count : 0);
unsigned int submesh_point_j0 = point_j0 + ((2 == q0fvi || 3 == q0fvi) ? count : 0);
if (false == EvaluateSurface(count, submesh_point_i0, submesh_point_j0))
return ON_SUBD_RETURN_ERROR(false);
continue;
}
}
}
else
{
// local subdivision is required
bSubDivide[q0fvi] = true;
subdivide_count++;
}
}
if (ON_SubDQuadFaceMesher::Output::patches == m_output && subdivide_count < 4 )
{
// Get the bicubic NURBS control points for the patches that are exact.
// (subdivide_count < 4) means there is at least one.
// These are delivered as a collection to enable merging them into as
// large a face/patch/... as possible.
ON_SubDLimitNurbsFragment::BispanType pt[4] =
{
ON_SubDLimitNurbsFragment::BispanType::None,
ON_SubDLimitNurbsFragment::BispanType::None,
ON_SubDLimitNurbsFragment::BispanType::None,
ON_SubDLimitNurbsFragment::BispanType::None
};
// Harvest any exact patches that are available at this subdivision level
const bool bEnableApproximatePatch = false;
unsigned int quadrant_count = qft->GetLimitSubSurfaceMultiPatchCV(
bEnableApproximatePatch,
m_patcher->m_patch_fragment.m_patch_cv,
pt
);
if ( 4 != subdivide_count + quadrant_count )
return ON_SUBD_RETURN_ERROR(false);
m_patcher->m_patch_fragment.m_type = ON_SubDLimitNurbsFragment::Type::BicubicQuadrant;
//Internal_UpdateFaceRegionCorners(qft, face_region);
bool bCallbackResult = m_patcher->Send5x5Patch( display_density, face_region, pt );
if ( false == bCallbackResult)
return true;
}
for (unsigned int q0fvi = 0; q0fvi < 4; q0fvi++)
{
if ( false == bSubDivide[q0fvi])
continue;
// local subdivision is required
ON_SubD_FixedSizeHeap* fsh = CheckOutLocalFixedSizeHeap();
if ( nullptr == fsh )
return ON_SUBD_RETURN_ERROR(false);
ON_SubDQuadNeighborhood qft1;
if (false == qft->Subdivide( q0fvi, *fsh, &qft1 ))
{
ReturnLocalFixedSizeHeap(fsh);
return ON_SUBD_RETURN_ERROR(false);
}
//if (ON_SubDQuadFaceMesher::Output::patches == m_output)
// Internal_UpdateFaceRegionCorners(qft, face_region);
subdivide_count--;
if (0 == subdivide_count)
{
// If there is an exraordiary vertex and qft is using one of the
// m_fsh[] on this class, then the recursion will need the
// m_fsh the no longer needed qft is using.
const bool bRetainFixedSizeHeap
= nullptr == qft->m_fsh
|| false == ReturnLocalFixedSizeHeap(qft->m_fsh);
ON_SubDQuadNeighborhood::Clear(qft, bRetainFixedSizeHeap);
}
unsigned int submesh_point_i0 = point_i0 + ((1==q0fvi || 2==q0fvi) ? count : 0);
unsigned int submesh_point_j0 = point_j0 + ((2==q0fvi || 3==q0fvi) ? count : 0);
ON_SubDFaceRegion face_corner_region(face_region);
face_corner_region.Push(q0fvi);
const bool rc = GetLimitSubMeshOrPatch(face_corner_region, &qft1, display_density-1, submesh_point_i0, submesh_point_j0 );
ReturnLocalFixedSizeHeap(fsh);
if ( false == rc )
return ON_SUBD_RETURN_ERROR(false);
}
return true;
}
if (1 == count && 0 == display_density)
{
// No more subdivison steps are permitted
if (ON_SubDQuadFaceMesher::Output::patches == m_output)
{
ON_SubDLimitNurbsFragment::BispanType pt[4] =
{
ON_SubDLimitNurbsFragment::BispanType::None,
ON_SubDLimitNurbsFragment::BispanType::None,
ON_SubDLimitNurbsFragment::BispanType::None,
ON_SubDLimitNurbsFragment::BispanType::None
};
ON_SubDComponentRegionBreakpoint(&face_region.m_face_region);
// Harvest whatever patches are available and allow approximate patches to be returned
// if an appropriate number of subdivisions have been performed
const bool bEnableApproximatePatch
= qft->m_extraordinary_corner_vertex_count <= 1
&& face_region.m_face_region.SubdivisionCount() >= 2;
while(
bEnableApproximatePatch
&& 1 == qft->m_extraordinary_corner_vertex_count
&& 1 == qft->m_exact_quadrant_patch_count
&& nullptr != qft->m_center_edges[0]
&& nullptr != qft->m_center_edges[1]
&& nullptr != qft->m_center_edges[2]
&& nullptr != qft->m_center_edges[3]
)
{
bool bIsDart = false;
unsigned int extraordinary_vertex_index = qft->ExtraordinaryCenterVertexIndex(ON_SubD::VertexTag::Crease, 4);
if (extraordinary_vertex_index > 3 && ON_SubDQuadFaceMesher::Output::patches == m_output)
{
// Test for Dart fixes RH-31322
extraordinary_vertex_index = qft->ExtraordinaryCenterVertexIndex(ON_SubD::VertexTag::Dart, 4);
if ( extraordinary_vertex_index > 3)
break;
bIsDart = true;
}
const ON_SubDVertex* extraordinary_vertex = qft->CenterVertex(extraordinary_vertex_index);
if (nullptr == extraordinary_vertex)
break;
ON_SubD_FixedSizeHeap* fsh = CheckOutLocalFixedSizeHeap();
if (nullptr == fsh)
break;
ON_SubDQuadNeighborhood qft1;
// claculate limit points on edges needed to get approximate NURBS patches near the singular point.
if (qft->Subdivide(extraordinary_vertex_index, *fsh, &qft1))
{
ON_2dex qft1_vdex[2] = {ON_2dex::Unset,ON_2dex::Unset};
unsigned int center_edge_index[2] = { ON_UNSET_UINT_INDEX,ON_UNSET_UINT_INDEX };
switch (extraordinary_vertex_index)
{
case 0:
center_edge_index[0] = 3;
qft1_vdex[0] = ON_2dex(1, 2);
center_edge_index[1] = 0;
qft1_vdex[1] = ON_2dex(2, 1);
break;
case 1:
center_edge_index[0] = 0;
qft1_vdex[0] = ON_2dex(1, 1);
center_edge_index[1] = 1;
qft1_vdex[1] = ON_2dex(2, 2);
break;
case 2:
center_edge_index[0] = 1;
qft1_vdex[0] = ON_2dex(2, 1);
center_edge_index[1] = 2;
qft1_vdex[1] = ON_2dex(1, 2);
break;
case 3:
center_edge_index[0] = 2;
qft1_vdex[0] = ON_2dex(2, 2);
center_edge_index[1] = 3;
qft1_vdex[1] = ON_2dex(1, 1);
break;
default:
center_edge_index[0] = ON_UNSET_UINT_INDEX;
qft1_vdex[0] = ON_2dex::Unset;
center_edge_index[1] = ON_UNSET_UINT_INDEX;
qft1_vdex[1] = ON_2dex::Unset;
break;
}
for (int n = 0; n < 2; n++)
{
if (center_edge_index[n] >= 4)
continue;
if (qft->m_bCenterEdgeLimitPoint[center_edge_index[n]])
continue;
const ON_SubDVertex* v = qft1.m_vertex_grid[qft1_vdex[n].i][qft1_vdex[n].j];
if (nullptr == v)
continue;
qft->m_bCenterEdgeLimitPoint[center_edge_index[n]] = v->GetLimitPoint(ON_SubD::SubDType::QuadCatmullClark, qft1.m_face_grid[1][1], true, qft->m_center_edge_limit_point[center_edge_index[n]]);
}
}
const ON_2dex srf_cv1_side_midpoint_dex[4] = { ON_2dex(2,0), ON_2dex(4,2), ON_2dex(2,4), ON_2dex(0,2) };
const ON_2dex srf_cv1_ccw_dex[4] = { ON_2dex(1,0), ON_2dex(0,1), ON_2dex(-1,0), ON_2dex(0,-1) };
if (ON_SubD::EdgeTag::Crease == qft->m_center_edges[extraordinary_vertex_index]->m_edge_tag)
{
const ON_2dex delta(srf_cv1_ccw_dex[extraordinary_vertex_index]);
const ON_2dex dex0 = srf_cv1_side_midpoint_dex[extraordinary_vertex_index];
const ON_2dex dex1(dex0.i + delta.i, dex0.j + delta.j);
const ON_2dex dex2(dex1.i + delta.i, dex1.j + delta.j);
double *P[3] = { &qft->m_srf_cv1[dex0.i][dex0.j][0], &qft->m_srf_cv1[dex1.i][dex1.j][0], &qft->m_srf_cv1[dex2.i][dex2.j][0] };
while (ON_UNSET_VALUE == P[0][0] && ON_UNSET_VALUE == P[1][0] && ON_UNSET_VALUE == P[2][0])
{
// calculate 3 additional subd points needed to get patch 3
ON_SubDQuadNeighborhood::Clear(&qft1, false);
if (false == qft->Subdivide((extraordinary_vertex_index + 1) % 4, *fsh, &qft1))
break;
if (1 != qft1.m_boundary_crease_count)
break;
for (int n = 0; n < 4; n++)
{
if (
qft1.m_bBoundaryCrease[n]
&& nullptr != qft1.m_center_edges[n]
&& ON_SubD::EdgeTag::Crease == qft1.m_center_edges[n]->m_edge_tag
)
{
ON_2dex crease_dex[3];
crease_dex[0] = ON_SubDQuadNeighborhood::CenterVertexDex(n);
crease_dex[1] = ON_SubDQuadNeighborhood::CenterVertexDex((n+1)%4);
ON_2dex d(crease_dex[1].i - crease_dex[0].i, crease_dex[1].j - crease_dex[0].j);
crease_dex[2] = ON_2dex(crease_dex[1].i + d.i, crease_dex[1].j + d.j);
int tmp = d.j; d.j = d.i; d.i = -tmp;
const ON_2dex smooth_dex[3] = {
ON_2dex(crease_dex[0].i + d.i, crease_dex[0].j + d.j),
ON_2dex(crease_dex[1].i + d.i, crease_dex[1].j + d.j),
ON_2dex(crease_dex[2].i + d.i, crease_dex[2].j + d.j)
};
for (int k = 0; k < 3; k++)
{
const ON_SubDVertex* crease_vertex = qft1.m_vertex_grid[crease_dex[k].i][crease_dex[k].j];
if (nullptr == crease_vertex)
continue;
if ( ON_SubD::VertexTag::Crease != crease_vertex->m_vertex_tag)
continue;
const ON_SubDVertex* smooth_vertex = qft1.m_vertex_grid[smooth_dex[k].i][smooth_dex[k].j];
if (nullptr == smooth_vertex)
continue;
if ( ON_SubD::VertexTag::Smooth != smooth_vertex->m_vertex_tag)
continue;
P[k][0] = 2.0*crease_vertex->m_P[0] - smooth_vertex->m_P[0];
P[k][1] = 2.0*crease_vertex->m_P[1] - smooth_vertex->m_P[1];
P[k][2] = 2.0*crease_vertex->m_P[2] - smooth_vertex->m_P[2];
}
break;
}
}
break;
}
}
if (ON_SubD::EdgeTag::Crease == qft->m_center_edges[(extraordinary_vertex_index+3)%4]->m_edge_tag)
{
const ON_2dex delta(srf_cv1_ccw_dex[(extraordinary_vertex_index+1)%4]); // +1 to go reverse direction
const ON_2dex dex0(srf_cv1_side_midpoint_dex[(extraordinary_vertex_index + 3)%4]);
const ON_2dex dex1(dex0.i + delta.i, dex0.j + delta.j);
const ON_2dex dex2(dex1.i + delta.i, dex1.j + delta.j);
double *P[3] = { &qft->m_srf_cv1[dex0.i][dex0.j][0], &qft->m_srf_cv1[dex1.i][dex1.j][0], &qft->m_srf_cv1[dex2.i][dex2.j][0] };
if (ON_UNSET_VALUE == P[0][0] && ON_UNSET_VALUE == P[1][0] && ON_UNSET_VALUE == P[2][0])
{
// calculate 3 additional subd points needed to get patch 1
ON_SubDQuadNeighborhood::Clear(&qft1, false);
if (false == qft->Subdivide((extraordinary_vertex_index + 3) % 4, *fsh, &qft1))
break;
if (1 != qft1.m_boundary_crease_count)
break;
for (int n = 0; n < 4; n++)
{
if (
qft1.m_bBoundaryCrease[n]
&& nullptr != qft1.m_center_edges[n]
&& ON_SubD::EdgeTag::Crease == qft1.m_center_edges[n]->m_edge_tag
)
{
ON_2dex crease_dex[3];
crease_dex[1] = ON_SubDQuadNeighborhood::CenterVertexDex(n);
crease_dex[0] = ON_SubDQuadNeighborhood::CenterVertexDex((n+1)%4);
ON_2dex d(crease_dex[1].i - crease_dex[0].i, crease_dex[1].j - crease_dex[0].j);
crease_dex[2] = ON_2dex(crease_dex[1].i + d.i, crease_dex[1].j + d.j);
int tmp = d.i; d.i = d.j; d.j = -tmp;
const ON_2dex smooth_dex[3] = {
ON_2dex(crease_dex[0].i + d.i, crease_dex[0].j + d.j),
ON_2dex(crease_dex[1].i + d.i, crease_dex[1].j + d.j),
ON_2dex(crease_dex[2].i + d.i, crease_dex[2].j + d.j)
};
for (int k = 0; k < 3; k++)
{
const ON_SubDVertex* crease_vertex = qft1.m_vertex_grid[crease_dex[k].i][crease_dex[k].j];
if (nullptr == crease_vertex)
continue;
if ( ON_SubD::VertexTag::Crease != crease_vertex->m_vertex_tag)
continue;
const ON_SubDVertex* smooth_vertex = qft1.m_vertex_grid[smooth_dex[k].i][smooth_dex[k].j];
if (nullptr == smooth_vertex)
continue;
if ( ON_SubD::VertexTag::Smooth != smooth_vertex->m_vertex_tag)
continue;
P[k][0] = 2.0*crease_vertex->m_P[0] - smooth_vertex->m_P[0];
P[k][1] = 2.0*crease_vertex->m_P[1] - smooth_vertex->m_P[1];
P[k][2] = 2.0*crease_vertex->m_P[2] - smooth_vertex->m_P[2];
}
break;
}
}
}
}
if (nullptr != fsh)
ReturnLocalFixedSizeHeap(fsh);
break;
}
unsigned int quadrant_count = qft->GetLimitSubSurfaceMultiPatchCV(
bEnableApproximatePatch,
m_patcher->m_patch_fragment.m_patch_cv,
pt
);
if (quadrant_count > 0)
{
m_patcher->m_patch_fragment.m_type = ON_SubDLimitNurbsFragment::Type::BicubicQuadrant;
bool bCallbackResult = m_patcher->Send5x5Patch(display_density, face_region, pt);
if (false == bCallbackResult)
return true;
}
return true;
}
// Use limit point evalators to get exact locations and normals
// for the unset corners of this mesh quad.
// In a qft, all the vertices have single sectors
double* P[2][2];
double* N[2][2];
ON_SubDSectorLimitPoint limit_point;
for (unsigned int i = 0; i < 2; i++)
{
for (unsigned int j = 0; j < 2; j++)
{
P[i][j] = m_points + (point_i0 + i*count)*m_point_stride0 + (point_j0 + j*count)*m_point_stride1;
if (ON_UNSET_VALUE == P[i][j][0])
{
N[i][j] = m_normals + (point_i0 + i*count)*m_normal_stride0 + (point_j0 + j*count)*m_normal_stride1;
if (false == qft->m_vertex_grid[1 + i][1 + j]->GetLimitPoint(ON_SubD::SubDType::QuadCatmullClark, qft->m_face_grid[1][1], true, limit_point ))
return ON_SUBD_RETURN_ERROR(false);
P[i][j][0] = limit_point.m_limitP[0];
P[i][j][1] = limit_point.m_limitP[1];
P[i][j][2] = limit_point.m_limitP[2];
N[i][j][0] = limit_point.m_limitN[0];
N[i][j][1] = limit_point.m_limitN[1];
N[i][j][2] = limit_point.m_limitN[2];
}
}
}
return true;
}
return ON_SUBD_RETURN_ERROR(false);
}
bool ON_SubDQuadFaceMesher::GetLimitMesh(
const ON_SubDFaceRegion& face_region,
const ON_SubDFace* face
)
{
ReturnAllFixedSizeHeaps();
m_count = 0;
if (ON_SubDQuadFaceMesher::Output::mesh != m_output)
return ON_SUBD_RETURN_ERROR(false);
if (nullptr == face || 4 != face->m_edge_count)
return ON_SUBD_RETURN_ERROR(false);
unsigned int count = ON_SubDLimitMeshFragment::SideSegmentCountFromDisplayDensity(m_display_density);
if (0 == count)
{
return ON_SUBD_RETURN_ERROR(false);
}
if (count > m_capacity)
{
return ON_SUBD_RETURN_ERROR(false);
}
// Get neighborhood topology information
ON_SubDQuadNeighborhood qft;
if (false == qft.Set(face))
return ON_SUBD_RETURN_ERROR(false);
// GetLimitSubMesh is recursive.
m_count = count;
UnsetMeshPoints();
return GetLimitSubMeshOrPatch(face_region,&qft,m_display_density,0,0);
}
bool ON_SubDQuadFaceMesher::GetLimitPatches(
const ON_SubDFaceRegion& face_region,
const ON_SubDFace* face
)
{
ReturnAllFixedSizeHeaps();
m_count = 0;
if (ON_SubDQuadFaceMesher::Output::patches != m_output)
return ON_SUBD_RETURN_ERROR(false);
if (nullptr == face || 4 != face->m_edge_count)
return ON_SUBD_RETURN_ERROR(false);
unsigned int count = ON_SubDLimitMeshFragment::SideSegmentCountFromDisplayDensity(m_display_density);
if (0 == count)
{
return ON_SUBD_RETURN_ERROR(false);
}
// Get neighborhood topology information
ON_SubDQuadNeighborhood qft;
if (false == qft.Set(face))
return ON_SUBD_RETURN_ERROR(false);
// GetLimitSubMesh is recursive.
return GetLimitSubMeshOrPatch(face_region,&qft,m_display_density,0,0);
}
static bool GetLimitSurfaceInStepsSetup(
const ON_SubD& subd,
ON_SubDDisplayParameters& limit_mesh_parameters
)
{
const unsigned int level_count = subd.LevelCount();
if (0 == level_count)
return ON_SUBD_RETURN_ERROR(false);
if (1 == level_count && ON_SubD::SubDType::Unset == subd.ActiveLevelSubDType())
const_cast< ON_SubD& >(subd).SetSubDType(ON_SubD::SubDType::QuadCatmullClark);
const ON_SubD::SubDType subd_type = subd.ActiveLevelSubDType();
if (ON_SubD::SubDType::QuadCatmullClark != subd_type)
{
// TODO - support tri subd after quad stuff is finished.
return ON_SUBD_RETURN_ERROR(false);
}
limit_mesh_parameters.m_progress_reporter_interval.Intersection(ON_Interval::ZeroToOne);
if ( false == limit_mesh_parameters.m_progress_reporter_interval.IsIncreasing())
limit_mesh_parameters.m_progress_reporter_interval = ON_Interval::ZeroToOne;
return true;
}
unsigned int ON_SubD::GetLimitSurfaceMeshInFragments(
const class ON_SubDDisplayParameters& limit_mesh_parameters,
ON__UINT_PTR fragment_callback_context,
bool(*fragment_callback_function)(ON__UINT_PTR, const class ON_SubDLimitMeshFragment*)
) const
{
ON_SubDDisplayParameters local_limit_mesh_parameters = limit_mesh_parameters;
if ( false == GetLimitSurfaceInStepsSetup(*this,local_limit_mesh_parameters) )
return ON_SUBD_RETURN_ERROR(0);
ON_SubDFaceIterator fit(*this);
unsigned int fragment_count = GetQuadLimitSurfaceMeshFragmentsHelper(
fit,
local_limit_mesh_parameters,
fragment_callback_context,
fragment_callback_function
);
if ( fragment_count > 0 )
return fragment_count;
return ON_SUBD_RETURN_ERROR(0);
}
unsigned int ON_SubD::GetLimitSurfaceNurbsFragments(
const class ON_SubDDisplayParameters& limit_mesh_parameters,
ON__UINT_PTR fragment_callback_context,
bool(*begin_face_callback_function)(ON__UINT_PTR ,const ON_SubDFaceRegion&),//, const class ON_SubDFace*, const class ON_SubDFace*, unsigned int),
bool(*fragment_callback_function)(ON__UINT_PTR, const class ON_SubDLimitNurbsFragment*)
) const
{
ON_SubDDisplayParameters local_limit_mesh_parameters = limit_mesh_parameters;
if ( false == GetLimitSurfaceInStepsSetup(*this,local_limit_mesh_parameters) )
return ON_SUBD_RETURN_ERROR(0);
ON_SubDFaceIterator fit(*this);
unsigned int fragment_count = GetQuadLimitSurfacePatchFragmentsHelper(
fit,
local_limit_mesh_parameters,
fragment_callback_context,
begin_face_callback_function,
fragment_callback_function
);
if ( fragment_count > 0 )
return fragment_count;
return ON_SUBD_RETURN_ERROR(0);
}
unsigned int ON_SubDFaceIterator::LimitSurfaceMeshFragmentCount(
ON_SubD::FacetType facet_type
) const
{
unsigned int fragment_count = 0;
unsigned short ordinary_edge_count
= (ON_SubD::FacetType::Tri == facet_type)
? 3U
: 4U; // default is quads
for (const ON_SubDFace* face = m_face_first; nullptr != face; face = face->m_next_face)
{
if ( ordinary_edge_count == face->m_edge_count )
fragment_count++;
else
fragment_count += face->m_edge_count;
}
return fragment_count;
}
unsigned int ON_SubD::LimitSurfaceMeshFragmentCount() const
{
return ActiveLevel().LimitSurfaceMeshFragmentCount();
}
unsigned int ON_SubDLevel::LimitSurfaceMeshFragmentCount() const
{
unsigned int fragment_count = 0;
ON_SubD::FacetType facet_type = ON_SubD::FacetTypeFromSubDType(m_subdivision_type);
unsigned short ordinary_edge_count
= (ON_SubD::FacetType::Tri == facet_type)
? 3U
: 4U; // default is quads
for (const ON_SubDFace* face = m_face[0]; nullptr != face; face = face->m_next_face)
{
if ( ordinary_edge_count == face->m_edge_count )
fragment_count++;
else
fragment_count += face->m_edge_count;
}
return fragment_count;
}
ON_SubDLimitMesh ON_SubD::UpdateLimitSurfaceMesh(
unsigned int minimum_display_density
) const
{
ON_SubDDisplayParameters display_parameters;
display_parameters.m_display_density = minimum_display_density;
return ActiveLevel().UpdateLimitSurfaceMesh(*this,display_parameters);
}
ON_SubDLimitMesh ON_SubDLevel::UpdateLimitSurfaceMesh(
const ON_SubD& subd,
const class ON_SubDDisplayParameters& display_parameters
) const
{
if ( IsEmpty() )
return ON_SubDLimitMesh::Empty;
if (m_limit_mesh.IsEmpty() || display_parameters.m_display_density > m_limit_mesh.DisplayParameters().m_display_density)
{
ON_SubDLimitMesh local_limit_mesh;
if (nullptr != ON_SubDLimitMesh::Create(subd, display_parameters, &local_limit_mesh))
{
ON_SubDLimitMesh::Swap(m_limit_mesh,local_limit_mesh);
local_limit_mesh.Clear();
}
}
return m_limit_mesh;
}
class ON_SubDLimitMesh ON_SubD::LimitSurfaceMesh() const
{
return ActiveLevel().m_limit_mesh;
}
void ON_SubD::ClearLimitSurfaceMesh() const
{
const ON_SubDLevel* level = ActiveLevelConstPointer();
if ( nullptr != level )
level->m_limit_mesh = ON_SubDLimitMesh::Empty;
}
void ON_SubD::ClearEvaluationCache() const
{
const ON_SubDLevel* level = ActiveLevelConstPointer();
if (nullptr != level)
{
level->ClearEdgeFlags();
level->ClearBoundingBox();
level->ClearSubdivisonAndLimitPoints();
level->m_limit_mesh = ON_SubDLimitMesh::Empty;
}
}
////////////////////////////////////////////////////////////////////////////
class ON_SUBD_CLASS ON_SubDLimitSurfaceFragment
{
public:
ON_SubDLimitSurfaceFragment() = default;
~ON_SubDLimitSurfaceFragment() = default;
ON_SubDLimitSurfaceFragment(const ON_SubDLimitSurfaceFragment&) = default;
ON_SubDLimitSurfaceFragment& operator=(const ON_SubDLimitSurfaceFragment&) = default;
public:
static const ON_SubDLimitSurfaceFragment Empty;
public:
// m_face_region identifies what part of the SubD level0 face is or will be modeled by m_surface.
ON_SubDFaceRegion m_face_region;
// knot vector is uniform and not clamped.
ON_NurbsSurface* m_surface = nullptr;
ON_SubDLimitSurfaceFragment* Quadrant(unsigned int quadrant_index, bool bAllocateIfMissing);
ON_SubDLimitSurfaceFragment* Parent();
static ON_SubDLimitSurfaceFragment* AllocateSurfaceFragment();
static void ReturnSurfaceFragment(ON_SubDLimitSurfaceFragment*);
bool SetSurface(ON_NurbsSurface* surface);
bool SetSurfaceFromQuadrants(
ON_SubD::NurbsSurfaceType nurbs_surface_type
);
bool SetQuadrantSurface(ON_NurbsSurface* quadrant_surface,unsigned int quadrant_index);
private:
// Parent fragment for this
ON_SubDLimitSurfaceFragment* m_parent = nullptr;
// The 4 quadrants of this region
ON_SubDLimitSurfaceFragment* m_quadrants[4] = {};
static ON_FixedSizePool m_fsp;
};
ON_FixedSizePool ON_SubDLimitSurfaceFragment::m_fsp;
ON_SubDLimitSurfaceFragment* ON_SubDLimitSurfaceFragment::AllocateSurfaceFragment()
{
ON_MemoryAllocationTracking disable_tracking(false);
if (0 == ON_SubDLimitSurfaceFragment::m_fsp.SizeofElement())
{
ON_SubDLimitSurfaceFragment::m_fsp.Create(sizeof(ON_SubDLimitSurfaceFragment), 64, 64);
}
ON_SubDLimitSurfaceFragment* f = (ON_SubDLimitSurfaceFragment*)ON_SubDLimitSurfaceFragment::m_fsp.AllocateElement();
if (nullptr == f)
{
ON_SUBD_ERROR("Allocation failed");
}
return f;
}
void ON_SubDLimitSurfaceFragment::ReturnSurfaceFragment(ON_SubDLimitSurfaceFragment* f )
{
if (nullptr != f)
ON_SubDLimitSurfaceFragment::m_fsp.ReturnElement(f);
}
bool ON_SubDLimitSurfaceFragment::SetSurface(ON_NurbsSurface* surface)
{
if (nullptr == surface)
return false;
if (nullptr != m_surface)
{
ON_SUBD_ERROR("Surface exists.");
return false;
}
if (
nullptr != m_quadrants[0]
|| nullptr != m_quadrants[1]
|| nullptr != m_quadrants[2]
|| nullptr != m_quadrants[3]
)
{
ON_SUBD_ERROR("Setting surface when quadrants exist.");
}
m_surface = surface;
return true;
}
bool ON_SubDLimitSurfaceFragment::SetQuadrantSurface(ON_NurbsSurface* quadrant_surface, unsigned int quadrant_index)
{
if (nullptr == quadrant_surface)
return false;
ON_SubDLimitSurfaceFragment* q = Quadrant(quadrant_index, true);
if (nullptr == q)
return false;
return q->SetSurface(quadrant_surface);
}
static bool Internal_EqualKnots(
double knot_tol,
int dir,
const ON_NurbsSurface* lhs,
const ON_NurbsSurface* rhs
)
{
// all orders are 4
const int knot_count = lhs->KnotCount(dir);
if (knot_count != rhs->KnotCount(dir))
return false;
const double* lhs_knot = lhs->m_knot[dir];
const double* rhs_knot = rhs->m_knot[dir];
for (int i = 0; i < knot_count; i++)
{
if ( !(fabs(lhs_knot[i] - rhs_knot[i]) <= knot_tol) )
return false;
}
return true;
}
static bool Internal_OverlapingKnots(
double knot_tol,
int dir,
const ON_NurbsSurface* lhs,
const ON_NurbsSurface* rhs
)
{
// all orders are 4
const double* lhs_knot = lhs->m_knot[dir];
const double* rhs_knot = rhs->m_knot[dir];
if (!(rhs_knot[0] < rhs_knot[1] && rhs_knot[1] < rhs_knot[2] && rhs_knot[2] < rhs_knot[3]))
return false;
const unsigned int lhs_knot_count = lhs->KnotCount(dir);
lhs_knot += (lhs_knot_count - 5);
for (unsigned int i = 0; i < 5; i++)
{
if (!(fabs(lhs_knot[i] - rhs_knot[i]) <= knot_tol))
return false;
}
return true;
}
static ON_NurbsSurface* Internal_MergeC2Neighbors(
ON_SubD::NurbsSurfaceType nurbs_surface_type,
int dir,
ON_NurbsSurface* lhs,
ON_NurbsSurface* rhs
)
{
// Context:
// lhs and rhs are cubic non-rational NURBS and are known to meed C2 at the shared edge.
//
// dir = 0: join East side of lhs to West side of rhs
// dir = 1: join North side of lhs to South side of rhs
// Remaining comments are for dir = 0:
if (
dir < 0 || dir > 1
|| nullptr == lhs || nullptr == rhs
|| 4 != lhs->m_order[0] || 4 != lhs->m_order[1]
|| 4 != rhs->m_order[0] || 4 != rhs->m_order[1]
|| 0 != lhs->m_is_rat || 0 != rhs->m_is_rat
|| 3 != lhs->m_dim || 3 != rhs->m_dim
)
{
ON_SUBD_ERROR("Invalid input.");
return nullptr;
}
const int dir1 = 1 - dir;
if (!(lhs->Domain(dir).m_t[1] == rhs->Domain(dir)[0]))
{
ON_SUBD_ERROR("Invalid dir or input domains.");
return nullptr;
}
if (!(lhs->Domain(dir1) == rhs->Domain(dir1)))
{
ON_SUBD_ERROR("Invalid dir or input domains.");
return nullptr;
}
const double knot_tol = 1e-8;
// merged->m_knots[dir][...] begins with lhs->m_knot[dir][...] and ends with rhs->m_knot[dir][...]
const bool bOverlapMerge = Internal_OverlapingKnots(knot_tol, dir, lhs, rhs);
if (false == bOverlapMerge)
{
if (ON_SubD::NurbsSurfaceType::Large != nurbs_surface_type)
return nullptr; // not permitted to modify knots.
lhs->ClampEnd(dir, 2);
rhs->ClampEnd(dir, 2);
}
// We need lhs->m_knot[dir1][...] = rhs->m_knot[dir1][...]
// and merged->m_knots[dir1][...] = lhs->m_knot[dir1][...]
if (false == Internal_EqualKnots(knot_tol, dir1, lhs, rhs))
{
if (ON_SubD::NurbsSurfaceType::Large != nurbs_surface_type)
return nullptr; // not permitted to modify knots.
lhs->ClampEnd(dir1, 2);
rhs->ClampEnd(dir1, 2);
if (false == Internal_EqualKnots(knot_tol, dir1, lhs, rhs))
{
// Insert knots to make lhs->m_knot[dir1][...] = rhs->m_knot[dir1][...] equal
double lhs_k = lhs->m_knot[dir1][2];
double rhs_k = rhs->m_knot[dir1][2];
int lhs_i = 3;
int rhs_i= 3;
while (lhs_i < lhs->m_cv_count[dir1] && rhs_i < rhs->m_cv_count[dir1])
{
double lhs_k0 = lhs_k;
double rhs_k0 = rhs_k;
lhs_k = lhs->m_knot[dir1][lhs_i];
rhs_k = rhs->m_knot[dir1][rhs_i];
if (!(lhs_k0+knot_tol < lhs_k))
{
ON_SUBD_ERROR("Invalid lhs knots or a bug.");
return nullptr;
}
if (!(rhs_k0+knot_tol < rhs_k))
{
ON_SUBD_ERROR("Invalid rhs knots or a bug.");
return nullptr;
}
if (lhs_k + knot_tol < rhs_k)
{
// insert knot in rhs at lhs_k
if (false == rhs->InsertKnot(dir1, lhs_k, 1))
{
ON_SUBD_ERROR("rhs knot insertion failed.");
return nullptr;
}
rhs_k = rhs->m_knot[dir1][rhs_i];
}
if (rhs_k + knot_tol < lhs_k)
{
// insert knot in lhs at rhs_k
if ( false == lhs->InsertKnot(dir1, rhs_k, 1) )
{
ON_SUBD_ERROR("lhs knot insertion failed.");
return nullptr;
}
lhs_k = lhs->m_knot[dir1][lhs_i];
}
if (!(fabs(lhs_k - rhs_k) <= knot_tol))
{
ON_SUBD_ERROR("Unexpected knot insertion failure.");
return nullptr;
}
lhs_i++;
rhs_i++;
}
if (false == Internal_EqualKnots(knot_tol, dir1, lhs, rhs))
{
ON_SUBD_ERROR("Unexpected different knot vectors.8");
return nullptr;
}
}
}
//// DEBUGGING
//if (false == lhs->IsValid())
//{
// ON_SUBD_ERROR("lhs is not valid.");
// return nullptr;
//}
// // DEBUGGING
//if (false == rhs->IsValid())
//{
// ON_SUBD_ERROR("rhs is not valid.");
// return nullptr;
//}
// Fill in merged surface
const int lhs_cv_count0 = lhs->m_cv_count[0];
const int lhs_cv_count1 = lhs->m_cv_count[1];
const int rhs_cv_count0 = rhs->m_cv_count[0];
const int rhs_cv_count1 = rhs->m_cv_count[1];
int cv_count0 = lhs_cv_count0;
int cv_count1 = lhs_cv_count1;
int rhs_cv_dex0 = 0;
int rhs_cv_dex1 = 0;
if (0 == dir)
{
if (lhs_cv_count1 != rhs_cv_count1)
{
ON_SUBD_ERROR("Bug in dir=0 merging.");
return nullptr;
}
rhs_cv_dex0 = (bOverlapMerge) ? 3 : 1;
cv_count0 += (rhs_cv_count0 - rhs_cv_dex0);
}
else
{
if (lhs_cv_count0 != rhs_cv_count0)
{
ON_SUBD_ERROR("Bug in dir=1 merging.");
return nullptr;
}
rhs_cv_dex1 = (bOverlapMerge) ? 3 : 1;
cv_count1 += (rhs_cv_count1 - rhs_cv_dex1);
}
ON_NurbsSurface* merged_srf = new ON_NurbsSurface(3, 0, 4, 4, cv_count0, cv_count1);
const double* src;
double* dst;
for (int i = 0; i < lhs_cv_count0; i++)
{
for (int j = 0; j < lhs_cv_count1; j++)
{
src = lhs->CV(i, j);
dst = merged_srf->CV(i, j);
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
}
if (0 == dir)
{
int dst_i = lhs_cv_count0;
for (int i = rhs_cv_dex0; i < rhs_cv_count0; i++, dst_i++)
{
for (int j = 0; j < rhs_cv_count1; j++)
{
src = rhs->CV(i, j);
dst = merged_srf->CV(dst_i, j);
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
}
}
else
{
int dst_j = lhs_cv_count1;
for (int j = rhs_cv_dex1; j < rhs_cv_count1; j++, dst_j++)
{
for (int i = 0; i < rhs_cv_count0; i++)
{
src = rhs->CV(i, j);
dst = merged_srf->CV(i, dst_j);
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
}
}
const int lhs_knot_count0 = lhs->KnotCount(0);
const int lhs_knot_count1 = lhs->KnotCount(1);
for (int i = 0; i < lhs_knot_count0; i++)
merged_srf->m_knot[0][i] = lhs->m_knot[0][i];
for (int i = 0; i < lhs_knot_count1; i++)
merged_srf->m_knot[1][i] = lhs->m_knot[1][i];
if (0 == dir)
{
const int rhs_knot_count0 = rhs->KnotCount(0);
dst = &merged_srf->m_knot[0][lhs_knot_count0];
for (int i = 2 + rhs_cv_dex0; i < rhs_knot_count0; i++)
*dst++ = rhs->m_knot[0][i];
}
else
{
const int rhs_knot_count1 = rhs->KnotCount(1);
dst = &merged_srf->m_knot[1][lhs_knot_count1];
for (int i = 2 + rhs_cv_dex1; i < rhs_knot_count1; i++)
*dst++ = rhs->m_knot[1][i];
}
//// DEBUGGING
//if (false == merged_srf->IsValid())
//{
// ON_SUBD_ERROR("merged_srf is not valid.");
// delete merged_srf;
// merged_srf = nullptr;
//}
return merged_srf;
}
bool ON_SubDLimitSurfaceFragment::SetSurfaceFromQuadrants(
ON_SubD::NurbsSurfaceType nurbs_surface_type
)
{
if (nullptr != m_surface)
return true;
ON_NurbsSurface* s[4] = { 0 };
for (unsigned int quadrant_index = 0; quadrant_index < 4; quadrant_index++)
{
if (nullptr == m_quadrants[quadrant_index])
return false;
if (nullptr == m_quadrants[quadrant_index]->m_surface)
return false;
s[quadrant_index] = m_quadrants[quadrant_index]->m_surface;
if (ON_SubD::NurbsSurfaceType::Large != nurbs_surface_type)
{
// not permitted to add knots
if (
s[0]->m_cv_count[0] != s[quadrant_index]->m_cv_count[0]
|| s[0]->m_cv_count[1] != s[quadrant_index]->m_cv_count[1]
)
{
return false;
}
}
}
s[0]->SetDomain(0, 0.0, 0.5);
s[1]->SetDomain(0, 0.5, 1.0);
s[2]->SetDomain(0, 0.5, 1.0);
s[3]->SetDomain(0, 0.0, 0.5);
s[0]->SetDomain(1, 0.0, 0.5);
s[1]->SetDomain(1, 0.0, 0.5);
s[2]->SetDomain(1, 0.5, 1.0);
s[3]->SetDomain(1, 0.5, 1.0);
ON_NurbsSurface* bottom = Internal_MergeC2Neighbors(nurbs_surface_type, 0, s[0], s[1]);
if (nullptr == bottom)
return false;
ON_NurbsSurface* top = Internal_MergeC2Neighbors(nurbs_surface_type, 0, s[3], s[2]);
if (nullptr == top)
{
delete bottom;
return false;
}
m_surface = Internal_MergeC2Neighbors(nurbs_surface_type, 1, bottom, top);
delete bottom;
delete top;
if (nullptr == m_surface)
return false;
for (unsigned int quadrant_index = 0; quadrant_index < 4; quadrant_index++)
{
delete m_quadrants[quadrant_index]->m_surface;
m_quadrants[quadrant_index]->m_surface = nullptr;
m_quadrants[quadrant_index]->m_parent = nullptr;
ON_SubDLimitSurfaceFragment::ReturnSurfaceFragment(m_quadrants[quadrant_index]);
m_quadrants[quadrant_index] = nullptr;
}
return true;
}
const ON_SubDLimitSurfaceFragment ON_SubDLimitSurfaceFragment::Empty ON_CLANG_CONSTRUCTOR_BUG_INIT(ON_SubDLimitSurfaceFragment);
class Internal_SubDNurbsPatchGetter
{
public:
Internal_SubDNurbsPatchGetter(
const ON_SubD& subd,
unsigned int patch_density,
ON_SubD::NurbsSurfaceType nurbs_surface_type,
ON__UINT_PTR nurbs_callback_context,
bool(*nurbs_callback_function)(ON__UINT_PTR, const ON_SubDFaceRegion&, class ON_NurbsSurface*)
)
: m_subd(subd)
, m_patch_density(patch_density)
, m_nurbs_surface_type(ON_SubD::NurbsSurfaceType::Unset == nurbs_surface_type ? ON_SubD::NurbsSurfaceType::Medium : nurbs_surface_type)
, m_nurbs_callback_context(nurbs_callback_context)
, m_nurbs_callback_function(nurbs_callback_function)
{}
const ON_SubD& m_subd;
const unsigned int m_patch_density = 2;
const ON_SubD::NurbsSurfaceType m_nurbs_surface_type = ON_SubD::NurbsSurfaceType::Unset;
// m_current_face_region identifies the current region being accumulated in m_fragment_tree
// and is set in Internal_SubDNurbsPatchGetter::BeginFaceCallback().
// If the level 0 face is a quad, then m_fragments_face_region.m_subdivision_count = 0;
// If the level 0 face is an N-gon (N != 4), then m_fragments_face_region.m_subdivision_count = 1.
ON_SubDFaceRegion m_current_face_region;
enum : unsigned int
{
fragments_acculator_capacity = 5
};
ON_SubDLimitSurfaceFragment* m_fragment_tree = nullptr;
ON_SubDLimitSurfaceFragment* FragmentLeaf(
const ON_SubDFaceRegion& face_region
);
void AddOutputSurface(
const ON_SubDFaceRegion& face_region,
ON_NurbsSurface* output_surface
);
ON__UINT_PTR m_nurbs_callback_context = 0;
bool(*m_nurbs_callback_function)(ON__UINT_PTR, const ON_SubDFaceRegion&, class ON_NurbsSurface*) = nullptr;
unsigned int m_bicubic_span_count = 0;
void AddPatch(
const ON_SubDLimitNurbsFragment* patch_fragment
);
void ConvertFragmentsToSurfaces();
void ConvertPatchToSurfaces(
const ON_SubDLimitNurbsFragment& patch_fragment
);
static bool BeginFaceCallback(
ON__UINT_PTR context, // contest = Internal_SubDNurbsPatchGetter*
const ON_SubDFaceRegion& face_region
//,
//const class ON_SubDFace* level0_face_OBSOLETE,
//const class ON_SubDFace* level1_face_OBSOLETE,
//unsigned int level1_face_region_index_OBSOLETE
);
static bool GetLimitSurfaceInPatchesCallback(
ON__UINT_PTR context, // contest = Internal_SubDNurbsPatchGetter*
const ON_SubDLimitNurbsFragment* patch_fragment
);
static bool AddToSurfaceArrayCallback1(
ON__UINT_PTR context, // ON_SimpleArray<ON_NurbsSurface*>*
const ON_SubDFaceRegion& face_region,
class ON_NurbsSurface* nurbs_surface
);
static bool AddToSurfaceArrayCallback2(
ON__UINT_PTR context, // ON_SimpleArray<ON_SubDFaceRegionAndNurbs>*
const ON_SubDFaceRegion& face_region,
class ON_NurbsSurface* nurbs_surface
);
private:
unsigned int m_new_subdivision_edge_id = 0;
wchar_t* AppendUnsigned(
wchar_t prefix,
unsigned int i,
wchar_t* s,
wchar_t* send
);
private:
Internal_SubDNurbsPatchGetter() = delete;
Internal_SubDNurbsPatchGetter(const Internal_SubDNurbsPatchGetter&) = delete;
Internal_SubDNurbsPatchGetter& operator=(const Internal_SubDNurbsPatchGetter&) = delete;
};
bool Internal_SubDNurbsPatchGetter::BeginFaceCallback(
ON__UINT_PTR context, // contest = Internal_SubDNurbsPatchGetter*
const ON_SubDFaceRegion& face_region
)
{
Internal_SubDNurbsPatchGetter* p = (Internal_SubDNurbsPatchGetter*)context;
if (nullptr == p)
return true;
// Flush accumulated fragments from previous face
p->ConvertFragmentsToSurfaces();
p->m_current_face_region = face_region;
return true;
}
bool Internal_SubDNurbsPatchGetter::GetLimitSurfaceInPatchesCallback(
ON__UINT_PTR context,
const ON_SubDLimitNurbsFragment* patch_fragment
)
{
((Internal_SubDNurbsPatchGetter*)context)->AddPatch(patch_fragment);
return true;
}
wchar_t* Internal_SubDNurbsPatchGetter::AppendUnsigned(
wchar_t prefix,
unsigned int i,
wchar_t* s,
wchar_t* send
)
{
if ( 0 != prefix && s < send)
*s++ = prefix;
wchar_t buffer[64];
wchar_t* sdigit = buffer;
wchar_t* sdigit1 = sdigit + (sizeof(buffer)/sizeof(buffer[0]));
for ( *sdigit++ = 0; sdigit < sdigit1; sdigit++ )
{
*sdigit = (wchar_t)('0' + (i%10));
i /= 10;
if (0 == i)
{
while ( s < send && 0 != (*s = *sdigit--) )
s++;
return s;
}
}
return s;
}
ON_SubDLimitSurfaceFragment* ON_SubDLimitSurfaceFragment::Parent()
{
return m_parent;
}
ON_SubDLimitSurfaceFragment* ON_SubDLimitSurfaceFragment::Quadrant(unsigned int quadrant_index, bool bAllocateIfMissing)
{
if (quadrant_index >= 4)
{
ON_SUBD_ERROR("Invalid quadrant_index value.");
return nullptr;
}
if (nullptr == m_quadrants[quadrant_index] && bAllocateIfMissing)
{
m_quadrants[quadrant_index] = ON_SubDLimitSurfaceFragment::AllocateSurfaceFragment();
if (nullptr != m_quadrants[quadrant_index])
{
m_quadrants[quadrant_index]->m_parent = this;
m_quadrants[quadrant_index]->m_face_region = m_face_region;
m_quadrants[quadrant_index]->m_face_region.Push(quadrant_index);
}
}
return m_quadrants[quadrant_index];
}
ON_SubDLimitSurfaceFragment* Internal_SubDNurbsPatchGetter::FragmentLeaf(
const ON_SubDFaceRegion& patch_face_region
)
{
const ON_SubDComponentRegion& fragment_fr = m_current_face_region.m_face_region;
if (fragment_fr.m_level0_component_id == 0)
{
ON_SUBD_ERROR("m_fragments_face_region.m_level0_component_id not set.");
return nullptr;
}
const ON_SubDComponentRegion& patch_fr = patch_face_region.m_face_region;
if (fragment_fr.m_level0_component_id != patch_fr.m_level0_component_id)
{
ON_SUBD_ERROR("m_fragments_face_region.m_level0_component_id != patch_face_region.m_level0_component_id");
return nullptr;
}
if (patch_fr.SubdivisionCount() < fragment_fr.SubdivisionCount())
{
ON_SUBD_ERROR("patch_face_region.SubdivisionCount() < m_fragments_face_region.SubdivisionCount()");
return nullptr;
}
if (patch_fr.SubdivisionCount() > ON_SubDComponentRegionIndex::IndexCapacity)
{
// unreasonable number of subdivisions
ON_SUBD_ERROR("patch_face_region.SubdivisionCount() > ON_SubDComponentRegionIndex::IndexCapacity");
return nullptr;
}
for ( unsigned short i = 0; i < fragment_fr.SubdivisionCount(); i++ )
{
if (fragment_fr.m_region_index.m_index[i] != patch_fr.m_region_index.m_index[i])
{
ON_SUBD_ERROR("m_fragments_face_region.m_region_index[] differs from patch_face_region");
return nullptr;
}
}
if (nullptr == m_fragment_tree)
{
m_fragment_tree = ON_SubDLimitSurfaceFragment::AllocateSurfaceFragment();
m_fragment_tree->m_face_region = m_current_face_region;
}
ON_SubDLimitSurfaceFragment* fragment_leaf = m_fragment_tree;
ON_SubDComponentRegion r = fragment_fr;
while (r.SubdivisionCount() < patch_fr.SubdivisionCount())
{
unsigned short quadrant_dex = patch_fr.m_region_index.Index(r.SubdivisionCount());
if (quadrant_dex >= 4)
{
ON_SUBD_ERROR("patch_face_region.m_region_index[] value >= 4.");
return nullptr;
}
r.PushAbsolute(quadrant_dex); // increments r.m_subdivision_count
fragment_leaf = fragment_leaf->Quadrant(quadrant_dex, true);
if (nullptr == fragment_leaf)
{
ON_SUBD_ERROR("fragment tree allocation error.");
return nullptr;
}
if (0 != ON_SubDComponentRegion::CompareTypeIdMarkSubregion(&r, &fragment_leaf->m_face_region.m_face_region))
{
ON_SUBD_ERROR("corrupt fragment tree.");
return nullptr;
}
}
return fragment_leaf;
}
void Internal_SubDNurbsPatchGetter::AddPatch(
const ON_SubDLimitNurbsFragment* patch_fragment
)
{
if (nullptr == patch_fragment)
return;
// face_region identifies what part of the SubD region is represented by patch_fragment
const ON_SubDFaceRegion face_region = patch_fragment->m_face_region;
ON_SubDLimitNurbsFragment local_patch_fragment(*patch_fragment);
patch_fragment = &local_patch_fragment;
bool rc = false;
for (;;)
{
if (m_current_face_region.m_face_region.m_level0_component_id == 0)
{
ON_SUBD_ERROR("m_fragments_face_region.m_level0_component_id == 0");
break;
}
if (patch_fragment->m_face_region.m_face_region.m_level0_component_id == 0)
{
ON_SUBD_ERROR("patch_fragment->m_face_region.m_level0_component_id == 0");
break;
}
const unsigned int max_bispan_count = patch_fragment->MaximumBispanCount();
const unsigned int bispan_count = patch_fragment->SetBispanCount();
if (0 == bispan_count || 0 == max_bispan_count)
{
ON_SUBD_ERROR("No bispans in patch_fragment.");
break;
}
if (
ON_SubD::NurbsSurfaceType::Small == m_nurbs_surface_type
|| ON_SubD::NurbsSurfaceType::Unprocessed == m_nurbs_surface_type
)
{
// happens when debugging
rc = true;
break;
}
ON_SubDLimitSurfaceFragment* fragment_leaf = FragmentLeaf(patch_fragment->m_face_region);
if (nullptr == fragment_leaf)
{
ON_SUBD_ERROR("Unable to get surface holder for patch_fragment->m_face_region.");
break;
}
if (nullptr != fragment_leaf->m_surface)
{
ON_SUBD_ERROR("fragment_leaf->m_surface is already set.");
break;
}
// patch_fragment is part of the face we are currently patching
if (bispan_count == max_bispan_count)
{
if (false == fragment_leaf->SetSurface(patch_fragment->GetSurface(nullptr)))
{
ON_SUBD_ERROR("Failed to set surface.");
break;
}
local_patch_fragment = ON_SubDLimitNurbsFragment::Empty;
}
else
{
for (unsigned int quadrant_index = 0; quadrant_index < max_bispan_count; quadrant_index++)
{
if (ON_SubDLimitNurbsFragment::BispanType::None == patch_fragment->m_bispan_type[quadrant_index])
continue;
if (false == fragment_leaf->SetQuadrantSurface(patch_fragment->GetQuadrantSurface(quadrant_index, nullptr), quadrant_index))
{
ON_SUBD_ERROR("Failed to set quadrant surface.");
continue;
}
local_patch_fragment.m_bispan_type[quadrant_index] = ON_SubDLimitNurbsFragment::BispanType::None;
}
}
if (0 == local_patch_fragment.SetBispanCount())
rc = true;
while (nullptr != fragment_leaf && fragment_leaf->SetSurfaceFromQuadrants(m_nurbs_surface_type))
{
fragment_leaf = fragment_leaf->Parent();
}
break;
}
if (false == rc)
ConvertFragmentsToSurfaces();
// Convert this patch. Patches should all set to none if we are merging patches.)
// Restore face and edge region information
local_patch_fragment.m_face_region = face_region;
ConvertPatchToSurfaces(*patch_fragment);
return;
}
void Internal_SubDNurbsPatchGetter::ConvertFragmentsToSurfaces()
{
if (nullptr == m_fragment_tree)
return;
ON_SimpleArray<ON_SubDLimitSurfaceFragment*> a(64);
a.Append(m_fragment_tree);
m_fragment_tree = nullptr;
unsigned int a_count = a.UnsignedCount();
while ( a_count > 0 )
{
for (unsigned int i = 0; i < a_count; i++)
{
ON_SubDLimitSurfaceFragment* f = a[i];
if (nullptr == f)
continue;
a[i] = 0;
if (f->m_surface)
{
AddOutputSurface(f->m_face_region, f->m_surface);
f->m_surface = nullptr; // receiver must manage f->m_surface.
}
for (unsigned int j = 0; j < 4; j++)
{
ON_SubDLimitSurfaceFragment* q = f->Quadrant(j, false);
if (q)
a.Append(q);
}
ON_SubDLimitSurfaceFragment::ReturnSurfaceFragment(f);
}
unsigned int k = a_count;
const unsigned int kmax = a.UnsignedCount();
a_count = 0;
while (k < kmax)
a[a_count++] = a[k++];
a.SetCount(a_count);
}
m_current_face_region = ON_SubDFaceRegion::Empty;
}
void Internal_SubDNurbsPatchGetter::AddOutputSurface(
const ON_SubDFaceRegion& face_region,
ON_NurbsSurface* output_surface
)
{
if (nullptr == output_surface)
return;
if ( ON_SubD::NurbsSurfaceType::Unprocessed != m_nurbs_surface_type )
{
output_surface->ClampEnd(0, 2);
output_surface->ClampEnd(1, 2);
Internal_CheckNurbsSurfaceCVs(*output_surface);
}
m_nurbs_callback_function(m_nurbs_callback_context, face_region, output_surface);
}
void Internal_SubDNurbsPatchGetter::ConvertPatchToSurfaces(
const ON_SubDLimitNurbsFragment& patch_fragment
)
{
// Exports patches as is with no merging.
unsigned int bispan_count = patch_fragment.SetBispanCount();
if (bispan_count <= 0)
return;
unsigned int maximum_bispan_count = patch_fragment.MaximumBispanCount();
ON_SubDComponentRegion central_edge_regions[4] = {};
ON_SubDFaceRegion local_face_region = patch_fragment.m_face_region;
for (unsigned int quadrant_index = 0; quadrant_index < maximum_bispan_count; quadrant_index++)
{
if (ON_SubDLimitNurbsFragment::BispanType::None == patch_fragment.m_bispan_type[quadrant_index])
continue;
ON_NurbsSurface* output_surface = patch_fragment.GetQuadrantSurface(quadrant_index, nullptr);
if (nullptr == output_surface)
continue;
if (maximum_bispan_count > 1)
{
// region information must be subdivided
local_face_region.Push(quadrant_index);
const unsigned short central_edge_region_subdivision_count = local_face_region.m_face_region.SubdivisionCount();
if (0 == central_edge_regions[quadrant_index].m_level0_component_id)
central_edge_regions[quadrant_index] = Internal_CreateSubdivisionEdgeRegion(central_edge_region_subdivision_count,false);
local_face_region.m_edge_region[(quadrant_index + 1) % 4] = central_edge_regions[quadrant_index];
local_face_region.m_edge_region[(quadrant_index + 1) % 4].m_level0_component = central_edge_regions[quadrant_index].m_level0_component.ToggleMark();
const unsigned int cdex3 = (quadrant_index + 3) % 4;
if (0 == central_edge_regions[cdex3].m_level0_component_id)
central_edge_regions[cdex3] = Internal_CreateSubdivisionEdgeRegion(central_edge_region_subdivision_count,false);
local_face_region.m_edge_region[(quadrant_index+2)%4] = central_edge_regions[cdex3];
}
AddOutputSurface(local_face_region, output_surface);
if (maximum_bispan_count > 1)
local_face_region = patch_fragment.m_face_region;
}
}
unsigned int ON_SubD::GetLimitSurfaceNurbs(
const class ON_SubDDisplayParameters& display_parameters,
ON_SubD::NurbsSurfaceType nurbs_surface_type,
ON__UINT_PTR callback_context,
bool(*nurbs_callback_function)(ON__UINT_PTR, const ON_SubDFaceRegion&, class ON_NurbsSurface*)
) const
{
// TODO: Restructure the code to support this callback function.
Internal_SubDNurbsPatchGetter patch_getter(
*this,
display_parameters.m_display_density,
nurbs_surface_type,
callback_context,
nurbs_callback_function
);
GetLimitSurfaceNurbsFragments(
display_parameters,
(ON__UINT_PTR)&patch_getter,
Internal_SubDNurbsPatchGetter::BeginFaceCallback,
Internal_SubDNurbsPatchGetter::GetLimitSurfaceInPatchesCallback
);
// Flush the final batch of patches.
patch_getter.ConvertFragmentsToSurfaces();
return patch_getter.m_bicubic_span_count;
}
bool Internal_SubDNurbsPatchGetter::AddToSurfaceArrayCallback1(
ON__UINT_PTR context, // ON_SimpleArray<ON_NurbsSurface*>*
const ON_SubDFaceRegion& face_region,
class ON_NurbsSurface* nurbs_surface
)
{
if (nullptr != nurbs_surface && 0 != context)
{
ON_wString region_id = face_region.ToString();
nurbs_surface->SetUserString(L"SubDRegionId", region_id);
((ON_SimpleArray< ON_NurbsSurface* >*)context)->Append(nurbs_surface);
}
return true;
}
bool Internal_SubDNurbsPatchGetter::AddToSurfaceArrayCallback2(
ON__UINT_PTR context, // ON_SimpleArray<ON_SubDFaceRegionAndNurbs>*
const ON_SubDFaceRegion& face_region,
class ON_NurbsSurface* nurbs_surface
)
{
if (nullptr != nurbs_surface && 0 != context)
{
ON_SubDFaceRegionAndNurbs& e = ((ON_SimpleArray< ON_SubDFaceRegionAndNurbs >*)context)->AppendNew();
e.m_face_region = face_region;
e.m_nurbs_surface = nurbs_surface;
}
return true;
}
unsigned int ON_SubD::GetLimitSurfaceNurbs(
const class ON_SubDDisplayParameters& display_parameters,
ON_SubD::NurbsSurfaceType nurbs_surface_type,
ON_SimpleArray< ON_NurbsSurface* >& patches
) const
{
return GetLimitSurfaceNurbs(display_parameters, nurbs_surface_type, (ON__UINT_PTR)&patches, Internal_SubDNurbsPatchGetter::AddToSurfaceArrayCallback1);
}
unsigned int ON_SubD::GetLimitSurfaceNurbs(
const class ON_SubDDisplayParameters& display_parameters,
ON_SubD::NurbsSurfaceType nurbs_surface_type,
ON_SimpleArray< ON_SubDFaceRegionAndNurbs >& patches
) const
{
return GetLimitSurfaceNurbs(display_parameters, nurbs_surface_type, (ON__UINT_PTR)&patches, Internal_SubDNurbsPatchGetter::AddToSurfaceArrayCallback2);
}
static bool Internal_ToBrep(
ON_SimpleArray< ON_SubDFaceRegionAndNurbs >& patches,
ON_Brep& brep
);
ON_Brep* ON_SubD::GetLimitSurfaceNurbs(
const class ON_SubDDisplayParameters& display_parameters,
ON_Brep* destination_brep
) const
{
if (nullptr != destination_brep)
destination_brep->Destroy();
ON_SimpleArray< ON_SubDFaceRegionAndNurbs > patches;
GetLimitSurfaceNurbs(display_parameters, ON_SubD::NurbsSurfaceType::Large, (ON__UINT_PTR)&patches, Internal_SubDNurbsPatchGetter::AddToSurfaceArrayCallback2);
const unsigned int face_count = patches.UnsignedCount();
if (face_count <= 0)
return nullptr;
ON_Brep* brep
= (nullptr != destination_brep)
? destination_brep
: ON_Brep::New();
if (false == Internal_ToBrep(patches, *brep))
{
if (brep != destination_brep)
delete brep;
brep = nullptr;
}
return brep;
}
static bool Internal_ToBrep(
ON_SimpleArray< ON_SubDFaceRegionAndNurbs >& patches,
ON_Brep& brep
)
{
const unsigned int face_count = patches.UnsignedCount();
if (face_count <= 0)
return false;
const unsigned int split_edge_mark = 0xFFFFFFFF;
const unsigned int bad_edge_mark = 0xFFFFFFFE;
const unsigned int bad_vertex_mark = 0xFFFFFFFD;
ON_SimpleArray<ON_2udex> vertex_map(3 * face_count + 32);
ON_SimpleArray<ON_3udex> edge_map(4 * face_count + 32);
ON_2udex vm(0, 0);
ON_3udex em(0, 0, 0);
// Begin working on building vertex_map[] and edge_map[]
for (unsigned int fi = 0; fi < face_count; fi++)
{
const ON_SubDFaceRegionAndNurbs& r = patches[fi];
ON_NurbsSurface* nurbs_surface = r.m_nurbs_surface;
if (nullptr == nurbs_surface)
continue;
for (int i = 0; i < 4; i++)
{
vm.i = r.m_face_region.m_vertex_id[i];
vm.j = fi;
if ( 0 != vm.i)
vertex_map.Append(vm);
em.i = r.m_face_region.m_edge_region[i].m_level0_component_id;
if (0 != em.i)
{
em.j = r.m_face_region.m_edge_region[i].m_region_index.ToCompressedRegionIndex();
em.k = fi;
edge_map.Append(em);
}
}
}
// Remove duplicates from vertex_map[]
vertex_map.QuickSort(ON_2udex::DictionaryCompare);
unsigned int count0 = vertex_map.UnsignedCount();
unsigned int prev_id = 0;
unsigned int brep_vertex_count = 0;
for (unsigned int i = 0; i < count0; i++)
{
vm = vertex_map[i];
if (vm.i <= prev_id)
continue;
prev_id = vm.i;
vertex_map[brep_vertex_count++] = vm;
}
vertex_map.SetCount(brep_vertex_count);
// Create brep vertices and set vertex_map[].j to brep index values so we
// can use vertex_map[] to go from a subd vertex id to a brep vertex index.
brep.m_V.Reserve(brep_vertex_count);
for (unsigned int i = 0; i < brep_vertex_count; i++)
{
ON_3dPoint P(ON_3dPoint::NanPoint);
vm = vertex_map[i];
const unsigned fi = vm.j;
vertex_map[i].j = bad_vertex_mark; // will be updated below if everything works right
vm.j = bad_vertex_mark;
const ON_SubDFaceRegionAndNurbs& r = patches[fi];
if (nullptr != r.m_nurbs_surface)
{
for (int j = 0; j < 4; j++)
{
if (vm.i == r.m_face_region.m_vertex_id[j])
{
const double s = r.m_nurbs_surface->Domain(0)[(1==j||2==j) ? 1 : 0];
const double t = r.m_nurbs_surface->Domain(1)[(j > 1) ? 1 : 0];
P = r.m_nurbs_surface->PointAt(s, t);
break;
}
}
}
if (false == P.IsValid())
{
ON_SUBD_ERROR("Unable to calculate vertex location.");
}
vm.j = brep.m_V.UnsignedCount();
vertex_map[i].j = vm.j;
brep.NewVertex(P, 0.0);
}
// Remove duplicates from edge_map[]
edge_map.QuickSort(ON_3udex::DictionaryCompare);
count0 = edge_map.UnsignedCount();
unsigned int edge_map_count = 0;
ON_3udex prev_em(0, 0, 0);
for (unsigned int i = 0; i < count0; i++)
{
em = edge_map[i];
if (prev_em.i == em.i && prev_em.j == em.j)
continue;
prev_em = em;
edge_map[edge_map_count++] = em;
}
// NOTE: final brep edge count <= edge_map_count.
edge_map.SetCount(edge_map_count);
// create the edges
brep.m_C3.Reserve(edge_map_count);
brep.m_E.Reserve(edge_map_count);
unsigned int brep_edge_count = 0;
for (unsigned int i = 0; i < edge_map_count; i++)
{
em = edge_map[i];
const unsigned int fi = em.k;
em.k = bad_edge_mark;
edge_map[i].k = bad_edge_mark; // will be update below if we find all the parts.
if (0 == em.j && i + 2 < edge_map_count && em.i == edge_map[i + 1].i && em.i == edge_map[i + 2].i)
{
// This edge is shared between a subd quad face and N-gon with N != 4.
// The N-gon had to be subdivided one time to create quads and the
// edge will be split on the quad face side.
edge_map[i].k = split_edge_mark; // marker on the quad face edge for this situation
continue;
}
ON_Curve* edge_curve = nullptr;
const ON_SubDFaceRegionAndNurbs& r = patches[fi];
const ON_NurbsSurface* nurbs_surface = r.m_nurbs_surface;
unsigned vertex_id[2] = {};
int brep_vi[2] = { -1,-1 };
if (nullptr != nurbs_surface)
{
for (int j = 0; j < 4; j++)
{
if (em.i == r.m_face_region.m_edge_region[j].m_level0_component_id)
{
const bool bRevEdge = (0 != r.m_face_region.m_edge_region[j].m_level0_component.ComponentMark());
vertex_id[bRevEdge?1:0] = r.m_face_region.m_vertex_id[j];
vertex_id[bRevEdge?0:1] = r.m_face_region.m_vertex_id[(j+1)%4];
for (int k = 0; k < 2; k++)
{
vm.i = vertex_id[k];
vm.j = 0;
int mapdex = vertex_map.BinarySearch(&vm, ON_2udex::CompareFirstIndex);
if (mapdex >= 0)
{
vm = vertex_map[mapdex];
brep_vi[k] = (int)vm.j;
}
}
const int iso_dir = j % 2;
const double c = nurbs_surface->Domain(1 - iso_dir)[(1==j || 2==j) ? 1 : 0];
edge_curve = nurbs_surface->IsoCurve(iso_dir, c);
bool bReverseCurve = (j >= 2);
if (bRevEdge)
bReverseCurve = !bReverseCurve;
if (bReverseCurve && nullptr != edge_curve)
edge_curve->Reverse();
break;
}
}
}
if (nullptr != edge_curve)
{
for (int k = 0; k < 2; k++)
{
if (brep_vi[k] >= 0)
continue;
ON_SUBD_ERROR("brep edge vertex creation error.");
ON_3dPoint P(ON_3dPoint::NanPoint);
if (nullptr != edge_curve)
P = (0 == k) ? edge_curve->PointAtStart() : edge_curve->PointAtEnd();
brep_vi[k] = brep.m_V.Count();
brep.NewVertex(P, 0.0);
}
int c3i = -1;
if (nullptr != edge_curve)
{
c3i = brep.m_C3.Count();
brep.m_C3.Append(edge_curve);
}
em.k = brep.m_E.UnsignedCount();
edge_map[i].k = em.k;
brep.NewEdge(brep.m_V[brep_vi[0]], brep.m_V[brep_vi[1]], c3i, nullptr, 0.0);
brep_edge_count++;
}
else
{
ON_SUBD_ERROR("brep edge creation error.");
}
}
// Now build faces
ON_NurbsCurve trim_curve;
ON_2dPoint trim_curve_cvs[2];
double trim_curve_knots[2] = { 0.0,1.0 };
trim_curve.m_dim = 2;
trim_curve.m_is_rat = 0;
trim_curve.m_order = 2;
trim_curve.m_cv_count = 2;
trim_curve.m_cv_stride = 2;
trim_curve.m_cv = &trim_curve_cvs[0].x;
trim_curve.m_knot = trim_curve_knots;
for (unsigned int fi = 0; fi < face_count; fi++)
{
const ON_SubDFaceRegionAndNurbs& r = patches[fi];
if (nullptr == r.m_nurbs_surface)
continue;
const ON_Interval srf_domain[2] = { r.m_nurbs_surface->Domain(0),r.m_nurbs_surface->Domain(1) };
const ON_2dPoint srf_uv[4] =
{
ON_2dPoint(srf_domain[0][0], srf_domain[1][0]),
ON_2dPoint(srf_domain[0][1], srf_domain[1][0]),
ON_2dPoint(srf_domain[0][1], srf_domain[1][1]),
ON_2dPoint(srf_domain[0][0], srf_domain[1][1])
};
ON_3udex brep_em[8] = {};
bool trimRev3d[8] = {};
ON_2udex brep_vm[8] = {};
// Fallback if we fail to get complete information
bool bFail = false;
int fail_vid[4] = { -1,-1,-1,-1 };
int fail_eid[4] = { -1,-1,-1,-1 };
bool fail_bRev3d[4] = { false,false,false,false };
for (int i = 0; i < 4; i++)
{
brep_vm[2 * i] = ON_2udex::Zero;
brep_vm[2 * i + 1] = ON_2udex::Zero;
brep_em[2 * i] = ON_3udex::Zero;
brep_em[2 * i + 1] = ON_3udex::Zero;
vm.i = r.m_face_region.m_vertex_id[i];
vm.j = 0;
int k = vertex_map.BinarySearch(&vm, ON_2udex::CompareFirstIndex);
if (k < 0)
{
bFail = true;
}
else
{
vm = vertex_map[k];
if (vm.j < bad_vertex_mark)
{
brep_vm[2 * i] = vm;
fail_vid[i] = vm.j;
}
else
bFail = true;
}
const bool bRev3d = (0 != r.m_face_region.m_edge_region[i].m_level0_component.ComponentMark()) ? true : false;
trimRev3d[2 * i] = bRev3d;
em.i = r.m_face_region.m_edge_region[i].m_level0_component_id;
em.j = r.m_face_region.m_edge_region[i].m_region_index.ToCompressedRegionIndex();
em.k = 0;
k = edge_map.BinarySearch(&em, ON_3udex::CompareFirstAndSecondIndex);
if (k < 0)
{
bFail = true;
}
else
{
em = edge_map[k];
if (split_edge_mark == em.k)
{
if (0 != em.j || (unsigned)(k + 2) >= edge_map_count || em.i != edge_map[k+1].i || em.i != edge_map[k+2].i )
bFail = true;
else
{
trimRev3d[2 * i+1] = bRev3d;
if (bRev3d)
{
brep_em[2 * i] = edge_map[k + 2];
brep_em[2 * i + 1] = edge_map[k + 1];
}
else
{
brep_em[2 * i] = edge_map[k + 1];
brep_em[2 * i + 1] = edge_map[k + 2];
}
}
}
else if ( em.k < bad_edge_mark )
{
brep_em[2 * i] = em;
fail_eid[i] = em.k;
fail_bRev3d[i] = bRev3d;
}
else
{
bFail = true;
}
}
}
if (bFail)
{
// Use simple face maker and end up with interior naked edges
brep.NewFace(
r.m_nurbs_surface,
fail_vid,
fail_eid,
fail_bRev3d
);
}
else
{
const int si = brep.m_S.Count();
brep.m_S.Append(r.m_nurbs_surface);
ON_BrepFace& brep_face = brep.NewFace(si);
ON_BrepLoop& brep_loop = brep.NewLoop(ON_BrepLoop::TYPE::outer, brep_face);
for (int i = 0; i < 4; i++)
{
trim_curve_cvs[0] = srf_uv[i];
trim_curve_cvs[1] = srf_uv[(i+1)%4];
if (
0 == brep_em[2 * i].i
|| brep_em[2 * i].k >= brep_edge_count
)
{
ON_SUBD_ERROR("Bog in SubD to joined brep code.");
continue;
}
ON_NurbsCurve* curve2d[2] = {};
if (
0 != brep_em[2 * i].j
&& brep_em[2 * i].i == brep_em[2 * i + 1].i
&& 0 != brep_em[2 * i + 1].j
&& brep_em[2 * i + 1].k < brep_edge_count
)
{
// This face/edge corresponds to a subd quad face and edge that
// is shared by subd N-gon with N != 4.
// This side of the brep face needs 2 brep edges so
// and will join to 2 brep faces coming from level 1 subdivision
// quads in the original subd.
const ON_2dPoint Q(
(trim_curve_cvs[0].x == trim_curve_cvs[1].x) ? trim_curve_cvs[0].x : 0.5*(trim_curve_cvs[0].x + trim_curve_cvs[1].x),
(trim_curve_cvs[0].y == trim_curve_cvs[1].y) ? trim_curve_cvs[0].y : 0.5*(trim_curve_cvs[0].y + trim_curve_cvs[1].y)
);
trim_curve_cvs[1] = Q;
curve2d[0] = trim_curve.Duplicate();
trim_curve_cvs[0] = Q;
trim_curve_cvs[1] = srf_uv[(i+1)%4];
curve2d[1] = trim_curve.Duplicate();
}
else
{
curve2d[0] = trim_curve.Duplicate();
curve2d[1] = nullptr;
}
for ( int k = 0; k < 2; k++)
{
ON_NurbsCurve* c2 = curve2d[k];
if (nullptr == c2)
continue;
em = brep_em[2 * i + k];
const bool bRev3d = trimRev3d[2 * i + k];
ON_BrepEdge& brep_edge = brep.m_E[em.k];
ON_Interval trim_domain = brep_edge.Domain();
if (bRev3d)
trim_domain.Reverse();
c2->SetDomain(trim_domain[0],trim_domain[1]);
int c2i = brep.m_C2.Count();
brep.m_C2.Append(c2);
ON_BrepTrim& brep_trim = brep.NewTrim(brep_edge, bRev3d, brep_loop, c2i);
brep_trim.m_tolerance[0] = 0.0;
brep_trim.m_tolerance[1] = 0.0;
}
}
//Internal_DebugLocations(brep_face);
}
}
trim_curve.m_cv = nullptr;
trim_curve.m_knot = nullptr;
return true;
}