Files
opennurbs/opennurbs_subd_data.cpp
2019-04-09 10:11:17 -07:00

873 lines
24 KiB
C++

#include "opennurbs.h"
#if !defined(ON_COMPILING_OPENNURBS)
// This check is included in all opennurbs source .c and .cpp files to insure
// ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled.
// When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined
// and the opennurbs .h files alter what is declared and how it is declared.
#error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs
#endif
#include "opennurbs_subd_data.h"
/* $NoKeywords: $ */
/*
//
// Copyright (c) 1993-2014 Robert McNeel & Associates. All rights reserved.
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
// McNeel & Associates.
//
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
//
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
//
////////////////////////////////////////////////////////////////
*/
const ON_SubDLevel ON_SubDLevel::Empty;
//////////////////////////////////////////////////////////////////////////
//
// ON_SubDimple
//
ON_SubDimple::~ON_SubDimple()
{
Destroy();
}
void ON_SubDimple::Clear()
{
m_heap.Clear();
}
void ON_SubDimple::ClearLevelContents(
ON_SubDLevel* level
)
{
if (nullptr == level)
return;
level->ResetFaceArray();
level->ResetEdgeArray();
level->ResetVertexArray();
ON_SubDVertex* next_vertex = level->m_vertex[0];
level->m_vertex[0] = nullptr;
level->m_vertex[1] = nullptr;
ON_SubDEdge* next_edge = level->m_edge[0];
level->m_edge[0] = nullptr;
level->m_edge[1] = nullptr;
ON_SubDFace* next_face = level->m_face[0];
level->m_face[0] = nullptr;
level->m_face[1] = nullptr;
for (ON_SubDVertex* vertex = next_vertex; nullptr != vertex; vertex = next_vertex)
{
next_vertex = const_cast<ON_SubDVertex*>(vertex->m_next_vertex);
ReturnVertex(vertex);
}
for (ON_SubDEdge* edge = next_edge; nullptr != edge; edge = next_edge)
{
next_edge = const_cast<ON_SubDEdge*>(edge->m_next_edge);
ReturnEdge(edge);
}
for (ON_SubDFace* face = next_face; nullptr != face; face = next_face)
{
next_face = const_cast<ON_SubDFace*>(face->m_next_face);
ReturnFace(face);
}
}
void ON_SubDimple::ClearHigherSubdivisionLevels(
unsigned int max_level_index
)
{
if (max_level_index+1 < m_levels.UnsignedCount())
{
unsigned int level_count = m_levels.UnsignedCount();
if (nullptr != m_active_level && m_active_level->m_level_index > max_level_index)
{
if ( level_count > max_level_index )
m_active_level = m_levels[max_level_index];
}
while (level_count > max_level_index+1)
{
const unsigned int level_index = (level_count-1);
ON_SubDLevel* level = m_levels[level_index];
m_levels[level_index] = nullptr;
m_levels.Remove();
level_count--;
if (level_count != m_levels.UnsignedCount())
{
Clear();
return;
}
if ( nullptr == level )
continue;
ClearLevelContents(level);
delete level;
}
}
}
void ON_SubDimple::ClearLowerSubdivisionLevels(
unsigned int min_level_index
)
{
const unsigned int original_level_count = m_levels.UnsignedCount();
if (min_level_index > 0 && min_level_index < original_level_count)
{
if (nullptr != m_active_level && m_active_level->m_level_index < min_level_index)
{
m_active_level = m_levels[min_level_index];
}
for ( unsigned int level_index = 0; level_index < min_level_index; level_index++)
{
ON_SubDLevel* level = m_levels[level_index];
m_levels[level_index] = nullptr;
if ( nullptr == level )
continue;
ClearLevelContents(level);
delete level;
}
unsigned short new_level_index = 0;
for (unsigned int level_index = min_level_index; level_index < original_level_count; level_index++, new_level_index++)
{
ON_SubDLevel* level = m_levels[level_index];
m_levels[level_index] = nullptr;
if ( nullptr == level )
continue;
level->m_level_index = new_level_index;
for (ON_SubDVertex* vertex = level->m_vertex[0]; nullptr != vertex; vertex = const_cast<ON_SubDVertex*>(vertex->m_next_vertex))
{
vertex->m_level = new_level_index;
}
for (ON_SubDEdge* edge = level->m_edge[0]; nullptr != edge; edge = const_cast<ON_SubDEdge*>(edge->m_next_edge))
{
edge->m_level = new_level_index;
}
for (ON_SubDFace* face = level->m_face[0]; nullptr != face; face = const_cast<ON_SubDFace*>(face->m_next_face))
{
face->m_level = new_level_index;
face->m_parent_face_id = 0;
face->m_zero_face_id = face->m_id;
}
m_levels[new_level_index] = level;
}
m_levels.SetCount(new_level_index);
}
}
void ON_SubDimple::Destroy()
{
const unsigned int level_count = m_levels.Count();
for (unsigned int level_index = 0; level_index < level_count; level_index++)
{
ON_SubDLevel* level = m_levels[level_index];
if ( nullptr == level )
continue;
m_levels[level_index] = nullptr;
delete level;
}
m_levels.Destroy();
m_heap.Destroy();
}
ON_SubDLevel* ON_SubDimple::ActiveLevel(bool bCreateIfNeeded)
{
if (nullptr == m_active_level)
{
unsigned int level_index = (m_levels.UnsignedCount() > 0) ? (m_levels.UnsignedCount()-1) : 0U;
m_active_level = SubDLevel(level_index,bCreateIfNeeded && 0 == m_levels.UnsignedCount());
}
return m_active_level;
}
class ON_SubDLevel* ON_SubDimple::SubDLevel(
unsigned int level_index,
bool bCreateIfNeeded
)
{
ON_SubDLevel* level = nullptr;
if (level_index < m_levels.UnsignedCount())
level = m_levels[level_index];
else if (bCreateIfNeeded && level_index == m_levels.UnsignedCount())
{
level = new ON_SubDLevel();
level->m_level_index = level_index;
m_levels.Append(level);
if ( nullptr == m_active_level )
m_active_level = level;
}
return level;
}
class ON_SubDLevel const * ON_SubDimple::SubDLevel(
unsigned int level_index
) const
{
if (level_index < m_levels.UnsignedCount())
return m_levels[level_index];
return nullptr;
}
void ON_SubDAggregates::UpdateBoundingBox(
const ON_SubDLevel* level
)
{
ON_BoundingBox bbox = ON_BoundingBox::EmptyBoundingBox;
if (nullptr != level)
{
double x;
for (const ON_SubDVertex* v = level->m_vertex[0]; nullptr != v; v = v->m_next_vertex)
{
if (v->m_P[0] == v->m_P[0] && v->m_P[1] == v->m_P[1] && v->m_P[2] == v->m_P[2])
{
bbox.m_min.x = v->m_P[0];
bbox.m_min.y = v->m_P[1];
bbox.m_min.z = v->m_P[2];
bbox.m_max.x = bbox.m_min.x;
bbox.m_max.y = bbox.m_min.y;
bbox.m_max.z = bbox.m_min.z;
for (v = v->m_next_vertex; nullptr != v; v = v->m_next_vertex)
{
x = v->m_P[0];
if (x < bbox.m_min.x) bbox.m_min.x = x; else if (x > bbox.m_max.x) bbox.m_max.x = x;
x = v->m_P[1];
if (x < bbox.m_min.y) bbox.m_min.y = x; else if (x > bbox.m_max.y) bbox.m_max.y = x;
x = v->m_P[2];
if (x < bbox.m_min.z) bbox.m_min.z = x; else if (x > bbox.m_max.z) bbox.m_max.z = x;
}
break;
}
}
}
m_bbox = bbox;
m_bDirtyBoundingBox = false;
}
ON_BoundingBox ON_SubDLevel::BoundingBox() const
{
if ( m_aggregates.m_bDirtyBoundingBox )
m_aggregates.UpdateBoundingBox(this);
return m_aggregates.m_bbox;
}
ON_AggregateComponentStatus ON_SubDLevel::AggregateComponentStatus() const
{
if (false == m_aggregates.m_aggregate_status.IsCurrent())
m_aggregates.UpdateAggregateComponentStatus(this);
return m_aggregates.m_aggregate_status;
}
void ON_SubDAggregates::UpdateEdgeFlags(
const ON_SubDLevel* level
)
{
if (nullptr != level)
{
unsigned int edge_flags = 0;
for (const ON_SubDEdge* e = level->m_edge[0]; nullptr != e; e = e->m_next_edge)
edge_flags |= e->EdgeFlags();
m_edge_flags = edge_flags;
}
m_bDirtyEdgeFlags = 0;
}
unsigned int ON_SubDLevel::EdgeFlags() const
{
if (m_aggregates.m_bDirtyEdgeFlags)
m_aggregates.UpdateEdgeFlags(this);
return m_aggregates.m_edge_flags;
}
unsigned int ON_SubD::EdgeFlags() const
{
return ActiveLevel().EdgeFlags();
}
void ON_SubDAggregates::UpdateAggregateComponentStatus(
const ON_SubDLevel* level
)
{
m_aggregate_status = ON_AggregateComponentStatus::Empty;
if (nullptr != level)
{
for (const ON_SubDVertex* v = level->m_vertex[0]; nullptr != v; v = v->m_next_vertex)
m_aggregate_status.Add(v->m_status);
for (const ON_SubDEdge* e = level->m_edge[0]; nullptr != e; e = e->m_next_edge)
m_aggregate_status.Add(e->m_status);
for (const ON_SubDFace* f = level->m_face[0]; nullptr != f; f = f->m_next_face)
m_aggregate_status.Add(f->m_status);
}
}
//////////////////////////////////////////////////////////////////////////
//
// ON_SubDLevel
//
std::shared_ptr<const ON_SubDVertex*> ON_SubDLevel::VertexArray() const
{
if (m_vertex_count != m_vertex_array_count || nullptr == m_vertex_array.get())
{
ON_SubDVertex const** a = new ON_SubDVertex const*[m_vertex_count];
ON_SubDVertex const** a1 = a + m_vertex_count;
const_cast<ON_SubDLevel*>(this)->m_vertex_array = std::shared_ptr<const ON_SubDVertex*>(a);
for (const ON_SubDVertex* v = m_vertex[0]; nullptr != v && a < a1; v = v->m_next_vertex)
*a++ = v;
while (a < a1)
*a++ = nullptr;
const_cast<ON_SubDLevel*>(this)->m_vertex_array_count = m_vertex_count;
}
return m_vertex_array;
}
std::shared_ptr<const ON_SubDEdge*> ON_SubDLevel::EdgeArray() const
{
if (m_edge_count != m_edge_array_count || nullptr == m_edge_array.get())
{
ON_SubDEdge const** a = new ON_SubDEdge const*[m_edge_count];
ON_SubDEdge const** a1 = a + m_edge_count;
const_cast<ON_SubDLevel*>(this)->m_edge_array = std::shared_ptr<const ON_SubDEdge*>(a);
for (const ON_SubDEdge* v = m_edge[0]; nullptr != v && a < a1; v = v->m_next_edge)
*a++ = v;
while (a < a1)
*a++ = nullptr;
const_cast<ON_SubDLevel*>(this)->m_edge_array_count = m_edge_count;
}
return m_edge_array;
}
std::shared_ptr<const ON_SubDFace*> ON_SubDLevel::FaceArray() const
{
if (m_face_count != m_face_array_count || nullptr == m_face_array.get())
{
ON_SubDFace const** a = new ON_SubDFace const*[m_face_count];
ON_SubDFace const** a1 = a + m_face_count;
const_cast<ON_SubDLevel*>(this)->m_face_array = std::shared_ptr<const ON_SubDFace*>(a);
for (const ON_SubDFace* v = m_face[0]; nullptr != v && a < a1; v = v->m_next_face)
*a++ = v;
while (a < a1)
*a++ = nullptr;
const_cast<ON_SubDLevel*>(this)->m_face_array_count = m_face_count;
}
return m_face_array;
}
//////////////////////////////////////////////////////////////////////////
//
// ON_SubD::Tranxform
// ON_SubDimple::Transform
// ON_SubDLevel::Transform
// ON_SubDVertex::Transform
// ON_SubDEdge::Transform
// ON_SubDFace::Transform
//
static void TransformPoint(
const double* xform,
double P[3]
)
{
const double x = xform[0] * P[0] + xform[1] * P[1] + xform[2] * P[2] + xform[3];
const double y = xform[4] * P[0] + xform[5] * P[1] + xform[6] * P[2] + xform[7];
const double z = xform[8] * P[0] + xform[9] * P[1] + xform[10] * P[2] + xform[11];
const double w = xform[12] * P[0] + xform[13] * P[1] + xform[14] * P[2] + xform[15];
if (1.0 == w)
{
P[0] = x;
P[1] = y;
P[2] = z;
}
else
{
P[0] = x / w;
P[1] = y / w;
P[2] = z / w;
}
}
static void TransformVector(
const double* xform,
double V[3]
)
{
const double x = xform[0] * V[0] + xform[1] * V[1] + xform[2] * V[2];
const double y = xform[4] * V[0] + xform[5] * V[1] + xform[6] * V[2];
const double z = xform[8] * V[0] + xform[9] * V[1] + xform[10] * V[2];
V[0] = x;
V[1] = y;
V[2] = z;
}
bool ON_SubDSectorLimitPoint::Transform(
const ON_Xform& xform
)
{
TransformPoint(&xform.m_xform[0][0],m_limitP);
TransformVector(&xform.m_xform[0][0],m_limitT1);
TransformVector(&xform.m_xform[0][0],m_limitT2);
ON_3dVector N = ON_CrossProduct(m_limitT1,m_limitT2);
bool rc = N.Unitize();
m_limitN[0] = N.x;
m_limitN[1] = N.y;
m_limitN[2] = N.z;
return rc;
}
bool ON_SubDVertex::Transform(
bool bTransformationSavedSubdivisionPoint,
const class ON_Xform& xform
)
{
TransformPoint(&xform.m_xform[0][0],m_P);
if (0 != ON_SUBD_CACHE_DISPLACEMENT_FLAG(m_saved_points_flags))
TransformVector(&xform.m_xform[0][0],m_displacement_V);
if (ON_SubD::SubDType::Unset != SavedSubdivisionPointType())
{
if (bTransformationSavedSubdivisionPoint)
TransformPoint(&xform.m_xform[0][0], m_saved_subd_point1);
else
ClearSavedSubdivisionPoint();
}
if (ON_SubD::SubDType::Unset != this->SavedLimitPointType())
{
if (bTransformationSavedSubdivisionPoint)
{
for (const ON_SubDSectorLimitPoint* lp = &m_limit_point; nullptr != lp; lp = lp->m_next_sector_limit_point)
const_cast< ON_SubDSectorLimitPoint* >(lp)->Transform(xform);
}
else
ClearSavedLimitPoints();
}
return true;
}
bool ON_SubDVertex::SetLocation(
ON_3dPoint location,
bool bClearNeighborhoodCache
)
{
if (false == location.IsValid())
return false;
if (!(m_P[0] == location.x && m_P[1] == location.y && m_P[2] == location.z))
{
m_P[0] = location.x;
m_P[1] = location.y;
m_P[2] = location.z;
ClearSavedSubdivisionPoint();
ClearSavedLimitPoints();
if (bClearNeighborhoodCache)
{
for (unsigned short vei = 0; vei < m_edge_count; vei++)
{
ON_SubDEdge* edge = ON_SUBD_EDGE_POINTER(m_edges[vei].m_ptr);
if (nullptr == edge)
continue;
edge->ClearSavedSubdivisionPoint();
ON_SubDFacePtr* fptr = edge->m_face2;
for (unsigned short efi = 0; efi < edge->m_face_count; efi++, fptr++)
{
if (2 == efi)
{
fptr = edge->m_facex;
if (nullptr == fptr)
break;
}
ON_SubDFace* face = ON_SUBD_FACE_POINTER(fptr->m_ptr);
if (nullptr == face)
continue;
face->ClearSavedSubdivisionPoint();
ON_SubDEdgePtr* eptr = face->m_edge4;
for (unsigned short fei = 0; fei < face->m_edge_count; fei++, eptr++)
{
if (4 == fei)
{
eptr = face->m_edgex;
if (nullptr == eptr)
break;
}
ON_SubDEdge* fedge = ON_SUBD_EDGE_POINTER(eptr->m_ptr);
if (nullptr == fedge)
continue;
ON_SubDVertex* fvertex = const_cast<ON_SubDVertex*>(fedge->m_vertex[ON_SUBD_EDGE_DIRECTION(eptr->m_ptr)]);
if (nullptr == fvertex)
continue;
fvertex->ClearSavedSubdivisionPoint();
fvertex->ClearSavedLimitPoints();
}
}
}
}
}
return true;
}
bool ON_SubDEdge::Transform(
bool bTransformationSavedSubdivisionPoint,
const class ON_Xform& xform
)
{
if (0 != ON_SUBD_CACHE_DISPLACEMENT_FLAG(m_saved_points_flags))
TransformVector(&xform.m_xform[0][0],m_displacement_V);
if (ON_SubD::SubDType::Unset != SavedSubdivisionPointType())
{
if (bTransformationSavedSubdivisionPoint)
TransformPoint(&xform.m_xform[0][0], m_saved_subd_point1);
else
ClearSavedSubdivisionPoint();
}
return true;
}
bool ON_SubDFace::Transform(
bool bTransformationSavedSubdivisionPoint,
const class ON_Xform& xform
)
{
if (0 != ON_SUBD_CACHE_DISPLACEMENT_FLAG(m_saved_points_flags))
TransformVector(&xform.m_xform[0][0],m_displacement_V);
if (ON_SubD::SubDType::Unset != SavedSubdivisionPointType())
{
if (bTransformationSavedSubdivisionPoint)
TransformPoint(&xform.m_xform[0][0], m_saved_subd_point1);
else
ClearSavedSubdivisionPoint();
}
return true;
}
bool ON_SubDLevel::Transform(
bool bTransformationSavedSubdivisionPoint,
const class ON_Xform& xform
)
{
bool rc = true;
m_aggregates.m_bDirtyBoundingBox = true;
for (const ON_SubDVertex* vertex = m_vertex[0]; nullptr != vertex && rc; vertex = vertex->m_next_vertex)
{
rc = const_cast<ON_SubDVertex*>(vertex)->Transform(bTransformationSavedSubdivisionPoint,xform);
}
for (const ON_SubDEdge* edge = m_edge[0]; nullptr != edge && rc; edge = edge->m_next_edge)
{
rc = const_cast<ON_SubDEdge*>(edge)->Transform(bTransformationSavedSubdivisionPoint,xform);
}
for (const ON_SubDFace* face = m_face[0]; nullptr != face && rc; face = face->m_next_face)
{
rc = const_cast<ON_SubDFace*>(face)->Transform(bTransformationSavedSubdivisionPoint,xform);
}
if (false == m_limit_mesh.Transform(xform))
rc = false;
if (rc)
return true;
return ON_SUBD_RETURN_ERROR(false);
}
bool ON_SubDLimitMesh::Transform(
const ON_Xform& xform
)
{
if (false == xform.IsValid())
return false;
if (xform.IsIdentity())
return true;
if (xform.IsZero())
return false;
ON_SubDLimitMeshImpl* impl = m_impl_sp.get();
if ( nullptr == impl )
return true; // transform applied to empty mesh is true on purpose. Changing to false will break other code.
return impl->Transform(xform);
}
bool ON_SubDimple::Transform(
const ON_Xform& xform
)
{
if (false == xform.IsValid())
return false;
if (xform.IsZero())
return true;
if (xform.IsIdentity())
return true;
const unsigned int level_count = m_levels.UnsignedCount();
if ( level_count <= 0 )
return true; // transform applied to empty subd is true on purpose.
bool rc = true;
// If
// 1) The transformation is being applied to every vertex, edge and
// face in every level of a subdivision object, and
// 2) the transformation is an isometry (rotation, translation, ...),
// a uniform scale, or a composition of these types,
// then set bTransformationSavedSubdivisionPoint = true to apply the
// transformation to saved subdivision and saved limit point information.
// In all other cases, set bTransformationSavedSubdivisionPoint = false
// and any saved subdivision points or saved limit points will be
// deleted.
const bool bTransformationSavedSubdivisionPoint = false; // todo - set this correctly
for (unsigned int level_index = 0; level_index < level_count; level_index++)
{
ON_SubDLevel* level = m_levels[level_index];
if (nullptr == level)
{
ON_SubDIncrementErrorCount();
continue;
}
if (false == level->Transform(bTransformationSavedSubdivisionPoint, xform))
{
rc = false;
break;
}
}
return rc;
}
bool ON_SubDLimitMeshFragment::Transform(
const ON_Xform& xform
)
{
if (0 == m_P_count)
{
m_bbox = ON_BoundingBox::EmptyBoundingBox;
return true;
}
if ( false == ON_TransformPointList(3,false,m_P_count,(int)m_P_stride,m_P,xform) )
return ON_SUBD_RETURN_ERROR(false);
if ( false == ON_TransformVectorList(3,m_P_count,(int)m_P_stride,m_N,xform) )
return ON_SUBD_RETURN_ERROR(false);
ON_GetPointListBoundingBox(3,0,m_P_count,(int)m_P_stride,m_P,&m_bbox.m_min.x,&m_bbox.m_max.x,false);
return true;
}
bool ON_SubDLimitMeshImpl::Transform(
const ON_Xform& xform
)
{
m_bbox = ON_BoundingBox::EmptyBoundingBox;
ON_BoundingBox bbox = ON_BoundingBox::EmptyBoundingBox;
for ( const ON_SubDLimitMeshFragment* fragment = m_first_fragment; nullptr != fragment; fragment = fragment->m_next_fragment)
{
if ( false == const_cast<ON_SubDLimitMeshFragment*>(fragment)->Transform(xform) )
return ON_SUBD_RETURN_ERROR(false);
if ( fragment == m_first_fragment )
bbox = fragment->m_bbox;
else
bbox.Union(fragment->m_bbox);
}
m_bbox = bbox;
m_limit_mesh_content_serial_number = ON_SubDLimitMeshImpl::Internal_NextContentSerialNumber();
return true;
}
//////////////////////////////////////////////////////////////////////////
//
//
//
//
ON_BoundingBox ON_SubDVertex::ControlNetBoundingBox() const
{
ON_BoundingBox bbox;
bbox.m_min = m_P;
bbox.m_min = bbox.m_min;
return bbox;
}
ON_BoundingBox ON_SubDVertex::LimitSurfaceBoundingBox(
const ON_SubD& subd
) const
{
ON_BoundingBox bbox;
for (;;)
{
const ON_SubDimple* dimple = subd.SubDimple();
if (nullptr == dimple)
break;
const ON_SubDLevel* level = dimple->SubDLevel(m_level);
if ( nullptr == level )
break;
ON_SubDSectorLimitPoint limit_point;
if (false == this->GetLimitPoint(
level->m_subdivision_type, Face(0),true,limit_point))
break;
bbox.m_min = limit_point.m_limitP;
bbox.m_max = bbox.m_min;
break;
}
return bbox;
}
ON_BoundingBox ON_SubDEdge::ControlNetBoundingBox() const
{
ON_BoundingBox bbox;
if (nullptr != m_vertex[0] && nullptr != m_vertex[1])
{
ON_3dPoint P[2];
P[0] = m_vertex[0]->m_P;
P[1] = m_vertex[1]->m_P;
ON_GetPointListBoundingBox(3, 0, 2, 3, &P[0].x, &bbox.m_min.x, &bbox.m_max.x,false);
}
return bbox;
}
ON_BoundingBox ON_SubDEdge::LimitSurfaceBoundingBox(
const ON_SubD& subd
) const
{
ON_BoundingBox bbox;
for (;;)
{
const ON_SubDFace* face = Face(0);
if ( nullptr == face )
break;
// TODO = restrict to just the edge
bbox = face->LimitSurfaceBoundingBox(subd);
break;
//const ON_SubDimple* dimple = subd.SubDimple();
//if (nullptr == dimple)
// break;
//const ON_SubDLevel* level = dimple->SubDLevel(m_level);
//if ( nullptr == level )
// break;
//if (level->m_limit_mesh.IsEmpty())
//{
// unsigned int display_density = 4;
// if (m_level < display_density)
// display_density -= m_level;
// else
// display_density = 1;
// ON_SubDDisplayParameters display_parameters = ON_SubDDisplayParameters::CreateFromDisplayDensity(display_density);
// level->UpdateLimitSurfaceMesh(subd, display_parameters);
// if ( level->m_limit_mesh.IsEmpty() )
// break;
//}
//bbox.m_min = limit_point.m_limitP;
//bbox.m_max = bbox.m_min;
//break;
}
return bbox;
}
ON_BoundingBox ON_SubDFace::ControlNetBoundingBox() const
{
ON_BoundingBox bbox;
ON_3dPoint P[16];
unsigned int P_count = 0;
const unsigned int P_capacity = (unsigned int)(sizeof(P) / sizeof(P[0]));
bool bGrowBox = false;
const unsigned int count = m_edge_count;
for (unsigned int i = 0; i < count; i++)
{
const ON_SubDVertex* vertex = Vertex(i);
if (nullptr == vertex)
continue;
P[P_count++] = vertex->m_P;
if (P_count == P_capacity)
{
ON_GetPointListBoundingBox(3, 0, P_count, 3, &P[0].x, &bbox.m_min.x, &bbox.m_max.x, bGrowBox);
P_count = 0;
bGrowBox = true;
}
}
if ( P_count > 0)
ON_GetPointListBoundingBox(3, 0, P_count, 3, &P[0].x, &bbox.m_min.x, &bbox.m_max.x, bGrowBox);
return bbox;
}
ON_BoundingBox ON_SubDFace::LimitSurfaceBoundingBox(
const ON_SubD& subd
) const
{
ON_BoundingBox bbox;
for (;;)
{
const ON_SubDimple* dimple = subd.SubDimple();
if (nullptr == dimple)
break;
const ON_SubDLevel* level = dimple->SubDLevel(m_level);
if ( nullptr == level )
break;
if (level->m_limit_mesh.IsEmpty())
{
unsigned int display_density = 4;
if (m_level < display_density)
display_density -= m_level;
else
display_density = 1;
ON_SubDDisplayParameters display_parameters = ON_SubDDisplayParameters::CreateFromDisplayDensity(display_density);
level->UpdateLimitSurfaceMesh(subd, display_parameters);
if ( level->m_limit_mesh.IsEmpty() )
break;
}
for (const ON_SubDLimitMeshFragment* fragment = level->m_limit_mesh.FirstFragment(); nullptr != fragment; fragment = fragment->m_next_fragment)
{
if (this == fragment->m_face)
bbox.Union(fragment->m_bbox);
}
break;
}
return bbox;
}