mirror of
https://github.com/mcneel/opennurbs.git
synced 2026-03-01 03:26:09 +08:00
2200 lines
70 KiB
C++
2200 lines
70 KiB
C++
//
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// Copyright (c) 1993-2022 Robert McNeel & Associates. All rights reserved.
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// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
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// McNeel & Associates.
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//
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// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
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// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
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// MERCHANTABILITY ARE HEREBY DISCLAIMED.
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//
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// For complete openNURBS copyright information see <http://www.opennurbs.org>.
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//
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////////////////////////////////////////////////////////////////
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#include "opennurbs.h"
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#if !defined(ON_COMPILING_OPENNURBS)
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// This check is included in all opennurbs source .c and .cpp files to insure
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// ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled.
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// When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined
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// and the opennurbs .h files alter what is declared and how it is declared.
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#error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs
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#endif
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#include "opennurbs_subd_data.h"
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class ON_MeshNGonEdge
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{
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public:
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// In ON_Mesh to ON_SubD, there is a ON_MeshNGonEdge for each mesh ngon edge.
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// So, for an interior edge, there will be 2 ON_MeshNGonEdge values, one
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// for each attached ngon.
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// Sorting ON_MeshNGonEdge by m_u.mesh_edge_id will group the these
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// edges together.
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static const ON_MeshNGonEdge Unset;
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static const ON_MeshNGonEdge Create(
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unsigned candidate_subd_face_id,
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unsigned mesh_Vi,
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unsigned mesh_Vj,
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const unsigned int* mesh_point_id
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);
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const ON_MeshNGonEdge Reversed() const
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{
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if (IsSet())
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{
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ON_MeshNGonEdge e = *this;
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e.m_mesh_Vi = m_mesh_Vj;
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e.m_mesh_Vj = m_mesh_Vi;
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if (2 == m_u_status)
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{
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e.m_u.subd_edgeptr = m_u.subd_edgeptr.Reversed();
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}
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return e;
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}
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return ON_MeshNGonEdge::Unset;
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}
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static int CompareMeshEdgeTopologyId(const void* lhs, const void* rhs);
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/*
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Returns:
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True if a and b reference the same topological edge and the normals
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at both ends of the edge are different
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*/
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static bool TagEdgeAsCrease(
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const ON_MeshNGonEdge& a,
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const ON_MeshNGonEdge& b,
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const unsigned int* mesh_point_id
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);
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const ON_2udex PointIds(
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const unsigned int* mesh_point_id
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) const
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{
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return (nullptr != mesh_point_id) ? ON_2udex(mesh_point_id[m_mesh_Vi], mesh_point_id[m_mesh_Vj]) : ON_2udex::Zero;
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}
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unsigned int m_sud_face_id; // likely ON_SubDFace.m_id value (unless invalid input causes some to be skipped)
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unsigned int m_mesh_Vi; // ON_Mesh vertex index
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unsigned int m_mesh_Vj; // ON_Mesh vertex index
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private:
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unsigned char m_u_status; // 0 = u is unset, 1 = m_u.mesh_edge_topology_id is set, 2 = m_u.subd_edgeptr is set
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union
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{
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ON_2udex mesh_edge_topology_id; // uniquely identifies mesh edge topologically - independent of vertex order
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ON_SubDEdgePtr subd_edgeptr;
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} m_u;
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public:
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const ON_2udex EdgeTopologyId() const
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{
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return 1 == m_u_status ? m_u.mesh_edge_topology_id : ON_2udex::Zero;
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}
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const ON_SubDEdgePtr EdgePtr() const
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{
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return 2 == m_u_status ? m_u.subd_edgeptr : ON_SubDEdgePtr::Null;
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}
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bool SetEdgePtr(ON_SubDEdgePtr eptr)
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{
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if (1 == m_u_status)
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{
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m_u_status = eptr.IsNull() ? 0 : 2;
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m_u.subd_edgeptr = eptr;
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return true;
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}
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return ON_SUBD_RETURN_ERROR(false);
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}
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bool IsSet() const
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{
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return 0 != m_u_status;
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}
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};
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static ON_MeshNGonEdge Internal_CreateUnsetMeshNGonEdge()
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{
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ON_MeshNGonEdge unset;
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memset(&unset, 0, sizeof(unset));
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return unset;
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}
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const ON_MeshNGonEdge ON_MeshNGonEdge::Unset = Internal_CreateUnsetMeshNGonEdge();
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const ON_MeshNGonEdge ON_MeshNGonEdge::Create(
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unsigned candidate_sud_face_id,
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unsigned mesh_Vi,
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unsigned mesh_Vj,
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const unsigned int* mesh_point_id
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)
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{
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for(;;)
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{
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if (candidate_sud_face_id <= 0)
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break;
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if (mesh_Vi == mesh_Vj)
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break;
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ON_MeshNGonEdge e = ON_MeshNGonEdge::Unset;
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const unsigned a = mesh_point_id[mesh_Vi];
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const unsigned b = mesh_point_id[mesh_Vj];
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if (a < b)
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{
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e.m_u.mesh_edge_topology_id.i = a;
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e.m_u.mesh_edge_topology_id.j = b;
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e.m_u_status = 1;
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}
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else if (a > b)
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{
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e.m_u.mesh_edge_topology_id.i = b;
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e.m_u.mesh_edge_topology_id.j = a;
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e.m_u_status = 1;
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}
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else
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break;
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e.m_mesh_Vi = mesh_Vi;
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e.m_mesh_Vj = mesh_Vj;
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e.m_sud_face_id = candidate_sud_face_id;
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return e;
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}
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return ON_SUBD_RETURN_ERROR(ON_MeshNGonEdge::Unset);
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}
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int ON_MeshNGonEdge::CompareMeshEdgeTopologyId(const void* lhs, const void* rhs)
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{
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// compare location ids
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const ON_2udex lhs_edge_topology_id = ((const ON_MeshNGonEdge*)lhs)->EdgeTopologyId();
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const ON_2udex rhs_edge_topology_id = ((const ON_MeshNGonEdge*)rhs)->EdgeTopologyId();
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if (lhs_edge_topology_id.i < rhs_edge_topology_id.i)
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return -1;
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if (lhs_edge_topology_id.i > rhs_edge_topology_id.i)
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return 1;
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if (lhs_edge_topology_id.j < rhs_edge_topology_id.j)
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return -1;
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if (lhs_edge_topology_id.j > rhs_edge_topology_id.j)
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return 1;
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return 0;
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}
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bool ON_MeshNGonEdge::TagEdgeAsCrease(
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const ON_MeshNGonEdge& a,
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const ON_MeshNGonEdge& b,
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const unsigned int* mesh_point_id
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)
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{
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if (1 != a.m_u_status || 1 != b.m_u_status
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|| a.m_u.mesh_edge_topology_id.i != b.m_u.mesh_edge_topology_id.i
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|| a.m_u.mesh_edge_topology_id.j != b.m_u.mesh_edge_topology_id.j
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)
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{
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// a and b should currently have equal topology ids
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return ON_SUBD_RETURN_ERROR(false);
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}
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const bool bFlipA = (a.m_u.mesh_edge_topology_id.i != mesh_point_id[a.m_mesh_Vi]) ? true : false;
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const bool bFlipB = (b.m_u.mesh_edge_topology_id.i != mesh_point_id[b.m_mesh_Vi]) ? true : false;
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if (bFlipA == bFlipB)
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{
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// a and b have the same direction
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if (a.m_mesh_Vi != b.m_mesh_Vi && a.m_mesh_Vj != b.m_mesh_Vj)
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return true; // ON_Mesh vertex indices are different at both ends
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}
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else
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{
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// a and b have opposite directions
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if (a.m_mesh_Vi != b.m_mesh_Vj && a.m_mesh_Vj != b.m_mesh_Vi)
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return true; // ON_Mesh vertex indices are different at both ends
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}
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return false;
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}
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static bool Internal_CandidateTagIsBetterCreaseEnd(
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ON_SubDVertexTag current_tag,
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const ON_SubDVertex* candidate
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)
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{
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if (nullptr == candidate)
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return false;
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switch(current_tag)
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{
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case ON_SubDVertexTag::Unset:
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if (ON_SubDVertexTag::Unset != candidate->m_vertex_tag )
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return true;
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break;
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case ON_SubDVertexTag::Smooth:
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if (candidate->IsDartOrCreaseOrCorner())
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return true;
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break;
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case ON_SubDVertexTag::Dart:
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if (candidate->IsCreaseOrCorner())
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return true;
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break;
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case ON_SubDVertexTag::Crease:
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if (candidate->IsCorner())
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return true;
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break;
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case ON_SubDVertexTag::Corner:
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break;
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default:
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break;
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}
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return false;
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}
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static bool Internal_CreateFromMesh_ValidateNonmanifoldVertexSector(
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const ON_SubDVertex* v,
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const ON_SubDEdge* e,
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ON_SubDSectorIterator& sit
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)
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{
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// e is non manifold edge
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// v = nonmanifold corner vertex on e
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// sit is a sector of v with e as a starting boundary
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if (nullptr == v || v != sit.CenterVertex() || e != sit.CurrentEdge(0))
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return false;
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// k is used to protect against infinite looping if the topology
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// around v is invalid.
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const ON_SubDEdge* other_crease = nullptr;
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const ON_SubDEdge* best_candidate_edge = nullptr;
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const ON_SubDVertex* best_canditate_v1 = nullptr;
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const ON_3dVector dir = -e->ControlNetDirectionFrom(v);
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double best_dot = ON_DBL_QNAN;
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for (unsigned short k = 0; k <= v->m_face_count; ++k)
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{
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const ON_SubDEdge* e1 = sit.CurrentEdge(1);
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if (e1->IsCrease())
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{
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other_crease = e1;
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break;
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}
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const ON_SubDVertex* v1 = e1->OtherEndVertex(v);
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if (nullptr == v1)
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{
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ON_SUBD_ERROR("invalid SubD topology.");
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return false; // invalid topology
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}
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const double d = dir * e1->ControlNetDirectionFrom(v);
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if (
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nullptr == best_candidate_edge
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|| Internal_CandidateTagIsBetterCreaseEnd(best_canditate_v1->m_vertex_tag,v1)
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|| (nullptr != best_candidate_edge && best_canditate_v1->m_vertex_tag == v1->m_vertex_tag && d > best_dot)
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)
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{
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best_candidate_edge = e1;
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best_dot = d;
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best_canditate_v1 = v1;
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}
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if (nullptr == sit.NextFace(ON_SubDSectorIterator::StopAt::AnyCrease))
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break;
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}
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if (nullptr == other_crease)
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{
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ON_SUBD_ERROR("bug in nonmanifold mesh to SubD code.");
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return false;
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}
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if (other_crease != e)
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return true; // this sector is a valid corner vertex sector.
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if (nullptr == best_candidate_edge)
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{
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ON_SUBD_ERROR("bug in nonmanifold mesh to SubD code.");
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return false;
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}
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// make best_candidate_edge a crease so corner sector is valid
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const_cast<ON_SubDEdge*>(best_candidate_edge)->m_edge_tag = ON_SubDEdgeTag::Crease;
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const ON_SubDVertexEdgeProperties best_ep = best_canditate_v1->EdgeProperties();
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ON_SubDVertexTag vtag;
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if ( 1 == best_ep.m_crease_edge_count && 2 == best_ep.m_min_edge_face_count && 2 == best_ep.m_max_edge_face_count)
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vtag = ON_SubDVertexTag::Dart;
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else if ( 2 == best_ep.m_crease_edge_count && best_ep.m_max_edge_face_count <= 2 )
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vtag = ON_SubDVertexTag::Crease;
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else
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vtag = ON_SubDVertexTag::Corner;
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if (false == Internal_CandidateTagIsBetterCreaseEnd(vtag, best_canditate_v1))
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const_cast<ON_SubDVertex*>(best_canditate_v1)->m_vertex_tag = vtag;
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return true;
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}
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static void Internal_CreateFromMesh_ValidateNonmanifoldVertex(
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const ON_SubDVertex* v
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)
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{
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if (
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nullptr == v
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|| ON_SubDVertexTag::Corner != v->m_vertex_tag
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)
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return;
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for (unsigned short vei = 0; vei < v->m_edge_count; ++vei)
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{
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const ON_SubDEdge* e = v->Edge(vei);
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if (
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nullptr == e
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|| ON_SubDEdgeTag::Crease != e->m_edge_tag
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|| e->m_face_count <= 2
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)
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continue;
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// e is non manifold - verify every attached face has a valid corner sector
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for (unsigned short efi = 0; efi < e->m_face_count; ++efi)
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{
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const ON_SubDFace* f = e->Face(efi);
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if (nullptr == f)
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continue;
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ON_SubDSectorIterator sit;
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sit.Initialize(f, 0, v);
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if (e != sit.CurrentEdge(0))
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{
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sit.Initialize(f, 1, v);
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if (e != sit.CurrentEdge(0))
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{
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ON_SUBD_ERROR("bug in nonmanifold mesh to SubD code.");
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continue;
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}
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}
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Internal_CreateFromMesh_ValidateNonmanifoldVertexSector(v,e,sit);
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// convert best_candidate to a crease to make this a valid corner sector;
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}
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}
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return;
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}
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class ON_NgonBoundaryChecker
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{
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public:
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/*
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Parameters:
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ngon - [in]
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ngon to test
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mesh [in]
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mesh that ngon is a part of
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bMustBeOriented - [in]
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If true, the faces in the ngon must be compatibly oriented
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*/
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bool IsSimpleNgon(
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const class ON_MeshNgon* ngon,
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const class ON_Mesh* mesh,
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bool bMustBeOriented
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);
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enum : unsigned int
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{
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HashTableSize = 256
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};
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private:
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void Internal_Reset();
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class ON_NgonBoundaryComponent* Internal_AddVertex(unsigned int vertex_index);
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class ON_NgonBoundaryComponent* Internal_AddEdge(unsigned int vertex_index0, unsigned int vertex_index1, bool bMustBeOriented);
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static unsigned int Internal_VertexHashIndex(unsigned int vertex_index);
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static unsigned int Internal_EdgeHashIndex(unsigned int vertex_index0, unsigned int vertex_index1);
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void Internal_InitialzeFixedSizePool();
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void Internal_ReturnIsNotSimple();
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// m_fsp manages the memory used for boundary components.
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ON_FixedSizePool m_fsp;
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class ON_NgonBoundaryComponent* m_hash_table[ON_NgonBoundaryChecker::HashTableSize] = {};
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unsigned m_vertex_count = 0;
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unsigned m_edge_count = 0;
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bool m_bIsSimple = false;
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bool m_bIsNotSimple = false;
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};
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ON_SubD* ON_SubD::CreateFromMesh(
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const class ON_Mesh* level_zero_mesh,
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const class ON_SubDFromMeshParameters* from_mesh_options,
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ON_SubD* subd
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)
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{
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ON_Mesh* local_copy = nullptr;
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if (nullptr != level_zero_mesh)
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{
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// remove ngons with holes and other damaged ngons so the underlying faces get used.
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ON_NgonBoundaryChecker bc;
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const bool bMustBeOrientedNgon = false;
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const unsigned ngon_count = level_zero_mesh->NgonUnsignedCount();
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ON_SimpleArray<unsigned> ngons_with_holes(ngon_count);
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for (unsigned ni = 0; ni < ngon_count; ++ni)
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{
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const class ON_MeshNgon* ngon = level_zero_mesh->Ngon(ni);
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if ( nullptr == ngon)
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continue;
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if (ngon->m_Vcount < 3 || ngon->m_Fcount <= 1)
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continue;
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if ( false == bc.IsSimpleNgon(ngon, level_zero_mesh,bMustBeOrientedNgon) )
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ngons_with_holes.Append(ni);
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}
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for (;;)
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{
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if (0 == ngons_with_holes.UnsignedCount())
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break;
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local_copy = new ON_Mesh(*level_zero_mesh);
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if (nullptr == local_copy)
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break;
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if (ngon_count != local_copy->NgonUnsignedCount())
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break;
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const unsigned removed_count = local_copy->RemoveNgons(ngons_with_holes.UnsignedCount(), ngons_with_holes.Array());
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if (removed_count > 0)
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level_zero_mesh = local_copy;
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break;
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}
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}
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ON_SubD* subd_from_mesh = Internal_CreateFromMeshWithValidNgons(level_zero_mesh, from_mesh_options, subd);
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if (nullptr != local_copy)
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delete local_copy;
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return subd_from_mesh;
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}
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static double Internal_FaceCornerAngleRadians(const ON_SubDVertex* v, const ON_SubDFace* f)
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{
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for (;;)
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{
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if (nullptr == f)
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break;
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if (false == f->IsConvex())
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break;
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// We could remove the f->IsConvex() test, but it might make make a bad situation worse.
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// As of May 2020, nobody has complained about this approach.
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// the code below assumes the face is convex
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const unsigned fvi = f->VertexIndex(v);
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const ON_SubDComponentPtrPair pair = f->VertexEdgePair(fvi);
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if (false == pair.BothAreNotNull())
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break;
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const double a = ON_SubDSectorType::CornerSectorAngleRadiansFromEdges(pair.First().EdgePtr().Reversed(), pair.Second().EdgePtr());
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if (false == (a > 0.0 && a < ON_PI))
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break;
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return a;
|
|
}
|
|
return ON_DBL_QNAN;
|
|
}
|
|
|
|
ON_SubD* ON_SubD::Internal_CreateFromMeshWithValidNgons(
|
|
const class ON_Mesh* mesh,
|
|
const class ON_SubDFromMeshParameters* from_mesh_options,
|
|
ON_SubD* subd
|
|
)
|
|
{
|
|
if (nullptr != subd)
|
|
{
|
|
ON_SubDimple* subdimple = subd->SubDimple(false);
|
|
if (nullptr != subdimple)
|
|
subdimple->Clear();
|
|
}
|
|
|
|
if (nullptr == mesh)
|
|
return nullptr;
|
|
|
|
ON_Workspace ws;
|
|
|
|
if (nullptr == from_mesh_options)
|
|
from_mesh_options = &ON_SubDFromMeshParameters::Smooth;
|
|
|
|
ON_3dPointListRef mesh_points(mesh);
|
|
const unsigned mesh_point_count = mesh_points.PointCount();
|
|
if (mesh_point_count < 3)
|
|
return nullptr;
|
|
|
|
const ON_MeshFaceList mesh_face_list(mesh);
|
|
const unsigned int mesh_face_count = mesh_face_list.FaceCount();
|
|
if ( mesh_face_count < 1 )
|
|
return nullptr;
|
|
|
|
const_cast<ON_Mesh*>(mesh)->NgonMap(true);
|
|
ON_MeshNgonIterator ngonit(mesh);
|
|
if (nullptr == ngonit.FirstNgon())
|
|
return nullptr;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Conceptually sort the vertices of mesh into groups that are at the same 3d location.
|
|
// For each group of mesh vertices at a particular spot, there will typically be
|
|
// one SubD vertex. However, mesh vertices that are not referenced by mesh faces
|
|
// are ignored so it is possible that some mesh vertices will not have a corresponding
|
|
// SubD vertex.
|
|
//
|
|
// mesh_point_count = mesh->MeshVertexCount();
|
|
// mesh_point_id[]
|
|
// mesh_point_id[] has mesh_point_count values.
|
|
// mesh_point_id[i] = mesh_point_id[j] if and only if mesh->m_V[i] and mesh->m_V[j] are coincident.
|
|
// Values in mesh_point_id[] run from 0 to mesh_point_id_count-1.
|
|
// There are mesh_point_id_count unique locations.
|
|
// mesh_point_map[] is a permutation of (0, ..., mesh_point_count-1).
|
|
// mesh_point_map[] sorts mesh->m_V[] into groups of vertices with the same mesh_id / location.
|
|
// 0 == mesh_point_id[mesh_point_map[0]] <= ... <= mesh_point_id[mesh_point_map[mesh_point_count-1]] = mesh_point_id_count-1.
|
|
// mesh_vertex_status[] mesh_point_id_count char values.
|
|
// mesh_vertex_status[mesh_vi] = 1 if that mesh vertex id/location has a corresponding SubD vertex. 0 if the mesh vertex will be ignored.
|
|
unsigned int* buffer1 = (unsigned int*)ws.GetIntMemory(mesh_point_count);
|
|
const unsigned int* mesh_point_id = mesh->GetVertexLocationIds(0, (unsigned int*)ws.GetIntMemory(mesh_point_count), buffer1);
|
|
if (nullptr == mesh_point_id)
|
|
return nullptr;
|
|
const unsigned int* mesh_point_map = buffer1;
|
|
|
|
// mesh_point_id_count = number of unique vertex locations in mesh->m_V[] array.
|
|
const unsigned mesh_point_id_count = mesh_point_id[mesh_point_map[mesh_point_count - 1]] + 1;
|
|
|
|
unsigned char* mesh_vertex_status = (unsigned char*)ws.GetMemory(mesh_point_id_count*sizeof(mesh_vertex_status[0]));
|
|
memset(mesh_vertex_status, 0, mesh_point_id_count*sizeof(mesh_vertex_status[0]));
|
|
|
|
ON_SubDFromMeshParameters::InteriorCreaseOption crease_test
|
|
= (nullptr != from_mesh_options)
|
|
? from_mesh_options->GetInteriorCreaseOption()
|
|
: ON_SubDFromMeshParameters::InteriorCreaseOption::None;
|
|
|
|
if (ON_SubDFromMeshParameters::InteriorCreaseOption::AtMeshDoubleEdge != crease_test)
|
|
{
|
|
crease_test = ON_SubDFromMeshParameters::InteriorCreaseOption::None;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Get mesh edge list
|
|
//
|
|
unsigned int subd_vertex_count = 0;
|
|
unsigned int mesh_edge_count = 0;
|
|
unsigned int max_subd_face_edge_count = 0;
|
|
ON_SimpleArray<ON_MeshNGonEdge> mesh_edges(4 * mesh->m_F.UnsignedCount());
|
|
|
|
unsigned int quad_vi[4];
|
|
ON_MeshNGonEdge quad_edges[4] = {};
|
|
|
|
bool bMergeColinearEdges = false;
|
|
|
|
unsigned int subd_face_count = 0;
|
|
unsigned int mesh_Vi;
|
|
unsigned int mesh_Vj;
|
|
for (const ON_MeshNgon* ngon = ngonit.FirstNgon(); nullptr != ngon; ngon = ngonit.NextNgon())
|
|
{
|
|
if (ngon->m_Vcount < 3 || ngon->m_Fcount < 1)
|
|
continue;
|
|
|
|
const int ngon_orientation = ngon->Orientation(mesh_face_list, false);
|
|
|
|
if (0 != ngon_orientation)
|
|
{
|
|
unsigned int ngon_edge_count = 0;
|
|
mesh_Vj = ngon->m_vi[0];
|
|
for (unsigned int nvi = 1; nvi <= ngon->m_Vcount; nvi++)
|
|
{
|
|
mesh_Vi = mesh_Vj;
|
|
mesh_Vj = ngon->m_vi[nvi % ngon->m_Vcount];
|
|
if (mesh_point_id[mesh_Vi] == mesh_point_id[mesh_Vj])
|
|
continue; // coincident vertex locations
|
|
ON_MeshNGonEdge& mesh_edge = mesh_edges.AppendNew();
|
|
mesh_edge = ON_MeshNGonEdge::Create(subd_face_count+1, mesh_Vi, mesh_Vj, mesh_point_id);
|
|
if (mesh_edge.IsSet())
|
|
{
|
|
|
|
ngon_edge_count++;
|
|
continue;
|
|
}
|
|
ngon_edge_count = 0;
|
|
break;
|
|
}
|
|
if (ngon_edge_count < 3)
|
|
{
|
|
mesh_edges.SetCount(mesh_edge_count);
|
|
continue;
|
|
}
|
|
|
|
if (ngon_orientation < 0)
|
|
{
|
|
// ngon and mesh have opposite orientations - mesh orientation wins
|
|
// reverese edges
|
|
unsigned int i0 = mesh_edge_count;
|
|
unsigned int i1 = mesh_edge_count + ngon_edge_count - 1;
|
|
while (i0 < i1)
|
|
{
|
|
const ON_MeshNGonEdge mesh_edge = mesh_edges[i0];
|
|
mesh_edges[i0] = mesh_edges[i1].Reversed();
|
|
mesh_edges[i1] = mesh_edge.Reversed();
|
|
i0++;
|
|
i1--;
|
|
}
|
|
// Flip middle edge if odd number of edges
|
|
if (i0 == i1)
|
|
mesh_edges[i0] = mesh_edges[i0].Reversed();
|
|
}
|
|
|
|
// the ngon created a single subd face
|
|
++subd_face_count;
|
|
|
|
if (ngon_edge_count >= 4)
|
|
bMergeColinearEdges = true;
|
|
|
|
if (mesh_edges.UnsignedCount() - mesh_edge_count > max_subd_face_edge_count)
|
|
max_subd_face_edge_count = mesh_edges.UnsignedCount() - mesh_edge_count;
|
|
}
|
|
else if ( ngon->m_Fcount >= 1 )
|
|
{
|
|
// This generally happens when the "ngon" has holes and it cannot be used as a subd control net polygon.
|
|
//
|
|
// Each tri or quad in the ngon will get added as a subd face.
|
|
for (unsigned int nfi = 0; nfi < ngon->m_Fcount; nfi++)
|
|
{
|
|
if ( nullptr == mesh_face_list.QuadFvi(ngon->m_fi[nfi],quad_vi))
|
|
continue;
|
|
|
|
unsigned int quad_edge_count = 0;
|
|
mesh_Vj = quad_vi[0];
|
|
for (unsigned int fvi = 1; fvi <= 4; fvi++)
|
|
{
|
|
mesh_Vi = mesh_Vj;
|
|
mesh_Vj = quad_vi[fvi % 4];
|
|
if (mesh_point_id[mesh_Vi] == mesh_point_id[mesh_Vj])
|
|
continue; // coincident vertex locations (always happens on a tri face and can happen on invalid faces)
|
|
quad_edges[quad_edge_count] = ON_MeshNGonEdge::Create(subd_face_count+1, mesh_Vi, mesh_Vj, mesh_point_id);
|
|
if (quad_edges[quad_edge_count].IsSet())
|
|
{
|
|
++quad_edge_count;
|
|
continue;
|
|
}
|
|
quad_edge_count = 0;
|
|
break;
|
|
}
|
|
if (quad_edge_count >= 3)
|
|
{
|
|
// each quad/triangle in the ON_Mesh ngon created a subd face
|
|
mesh_edges.Append(quad_edge_count,quad_edges);
|
|
++subd_face_count;
|
|
if( quad_edge_count > max_subd_face_edge_count)
|
|
max_subd_face_edge_count = quad_edge_count;
|
|
}
|
|
}
|
|
|
|
if ( mesh_edge_count == mesh_edges.UnsignedCount() )
|
|
continue;
|
|
}
|
|
|
|
|
|
for (/*empty init*/; mesh_edge_count < mesh_edges.UnsignedCount(); mesh_edge_count++)
|
|
{
|
|
const ON_MeshNGonEdge& mesh_edge = mesh_edges[mesh_edge_count];
|
|
if (0 == mesh_vertex_status[mesh_point_id[mesh_edge.m_mesh_Vi]])
|
|
{
|
|
mesh_vertex_status[mesh_point_id[mesh_edge.m_mesh_Vi]] = 1;
|
|
subd_vertex_count++;
|
|
}
|
|
if (0 == mesh_vertex_status[mesh_point_id[mesh_edge.m_mesh_Vj]])
|
|
{
|
|
mesh_vertex_status[mesh_point_id[mesh_edge.m_mesh_Vj]] = 1;
|
|
subd_vertex_count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (subd_vertex_count < 3 || mesh_edge_count < 3 || subd_face_count < 1)
|
|
return nullptr;
|
|
|
|
std::unique_ptr<ON_SubD> uptr;
|
|
ON_SubD* new_subd = nullptr;
|
|
if (subd)
|
|
{
|
|
new_subd = subd;
|
|
}
|
|
else
|
|
{
|
|
uptr = std::make_unique<ON_SubD>();
|
|
new_subd = uptr.get();
|
|
}
|
|
|
|
// Make sure the subdimple is created before adding components.
|
|
if (nullptr == new_subd->SubDimple(true))
|
|
return nullptr;
|
|
|
|
bool bHasTaggedVertices = false;
|
|
bool bHasNonmanifoldCornerVertices = false;
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
//
|
|
// create subd vertices
|
|
//
|
|
// subd_V[mesh_vi] = subd vertex that corresponds to mesh->m_V[].
|
|
// Note that when mesh-m_V[i] and mesh->m_V[j] are the same point,
|
|
// then subd_V[i] = subd_V[j].
|
|
// This is common and it happens when mesh_point_id_count < mesh_point_count
|
|
// (some distinct mesh points in the mesh->m_V[] array have the same location).
|
|
ON_SubDVertex** subd_V = (ON_SubDVertex**)ws.GetMemory(mesh_point_count * sizeof(subd_V[0]));
|
|
memset(subd_V, 0, mesh_point_count * sizeof(subd_V[0]));
|
|
for (unsigned int i = 0; i < mesh_point_count;/*empty iterator*/)
|
|
{
|
|
const unsigned int vid0 = mesh_point_id[mesh_point_map[i]];
|
|
if (0 == mesh_vertex_status[vid0])
|
|
{
|
|
// no edges reference this vertex.
|
|
++i;
|
|
continue;
|
|
}
|
|
|
|
unsigned int j;
|
|
for (j = i + 1; j < mesh_point_count; j++)
|
|
{
|
|
if (vid0 != mesh_point_id[mesh_point_map[j]])
|
|
break;
|
|
}
|
|
|
|
const ON_3dPoint P = mesh_points[mesh_point_map[i]];
|
|
ON_SubDVertex* subd_vertex = new_subd->AddVertex(ON_SubDVertexTag::Smooth, &P.x);
|
|
while (i < j)
|
|
subd_V[mesh_point_map[i++]] = subd_vertex;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// If we are adding interior crease, set the mesh_edge_ref.m_mesh_Ni / m_mesh_Nj values used to detect creases.
|
|
//
|
|
if ( ON_SubDFromMeshParameters::InteriorCreaseOption::AtMeshDoubleEdge != crease_test )
|
|
{
|
|
crease_test = ON_SubDFromMeshParameters::InteriorCreaseOption::None;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Create SubD edges.
|
|
//
|
|
// An subd interior edge will have 2 consecutive element in mesh_edges[].
|
|
// A subd non-manifold edge with k faces with have k consecutive element in mesh_edges[].
|
|
// A subd boundary edge will have 1 element in mesh_edges[].
|
|
// A subd wire edge will have 1 element in mesh_edges[].
|
|
//
|
|
|
|
// mesh_edge_map[] is used to sort the sort mesh_edges[] into groups that correspond to the same SubD edge.
|
|
// The order of mesh_edges[] cannot be changed because the current order is needed to efficiently create the SubD faces.
|
|
unsigned int* mesh_edge_map = (unsigned int*)ws.GetMemory(mesh_edges.UnsignedCount() * sizeof(mesh_edge_map[0]));
|
|
ON_Sort(
|
|
ON::sort_algorithm::quick_sort,
|
|
mesh_edge_map, mesh_edges.Array(),
|
|
mesh_edges.UnsignedCount(),
|
|
sizeof(ON_MeshNGonEdge),
|
|
ON_MeshNGonEdge::CompareMeshEdgeTopologyId
|
|
);
|
|
|
|
for (unsigned int i = 0; i < mesh_edges.UnsignedCount(); /*empty iterator*/)
|
|
{
|
|
const ON_MeshNGonEdge& mesh_edge0 = mesh_edges[mesh_edge_map[i]];
|
|
const ON_2udex topology_id0 = mesh_edge0.EdgeTopologyId();
|
|
|
|
// get the group of mesh_edges[] that will use the same SubD edge.
|
|
// and determine if that edge should be tagged as a crease.
|
|
ON_SubDEdgeTag edge_tag = ON_SubDEdgeTag::Smooth;
|
|
unsigned j = i + 1;
|
|
for (/*empty init*/; j < mesh_edges.UnsignedCount(); ++j)
|
|
{
|
|
ON_MeshNGonEdge& mesh_edge1 = mesh_edges[mesh_edge_map[j]];
|
|
const ON_2udex topology_id1 = mesh_edge1.EdgeTopologyId();
|
|
if (topology_id0.i != topology_id1.i || topology_id0.j != topology_id1.j)
|
|
break;
|
|
if (ON_SubDFromMeshParameters::InteriorCreaseOption::None != crease_test)
|
|
{
|
|
if (ON_MeshNGonEdge::TagEdgeAsCrease(mesh_edge0, mesh_edge1, mesh_point_id))
|
|
edge_tag = ON_SubDEdgeTag::Crease;
|
|
}
|
|
}
|
|
if ( j-i != 2 )
|
|
edge_tag = ON_SubDEdgeTag::Crease; // wire, boundary, or non-manifold edge
|
|
|
|
// create the SubD edge.
|
|
ON_SubDVertex* v0[2] = { subd_V[mesh_edge0.m_mesh_Vi], subd_V[mesh_edge0.m_mesh_Vj] };
|
|
ON_SubDEdge* e
|
|
= (nullptr != v0[0] && nullptr != v0[1] && v0[0]->m_id != v0[1]->m_id)
|
|
? new_subd->AddEdgeWithSectorCoefficients(edge_tag, v0[0], ON_SubDSectorType::IgnoredSectorCoefficient, v0[1], ON_SubDSectorType::IgnoredSectorCoefficient)
|
|
: nullptr;
|
|
|
|
// Change the mesh_edges[].m_u from the topology id to an ON_SubDEdgePtr.
|
|
// We need the ON_SubDEdgePtr below to create SubD faces.
|
|
ON_SubDEdgePtr eptr = ON_SubDEdgePtr::Null;
|
|
for (/*empty init*/; i < j; ++i)
|
|
{
|
|
ON_MeshNGonEdge& mesh_edge = mesh_edges[mesh_edge_map[i]];
|
|
if (nullptr != e)
|
|
{
|
|
const ON_SubDVertex* v[2] = { subd_V[mesh_edge.m_mesh_Vi], subd_V[mesh_edge.m_mesh_Vj] };
|
|
if (v0[0] == v[0] && v0[1] == v[1])
|
|
eptr = ON_SubDEdgePtr::Create(e, 0);
|
|
else if (v0[0] == v[1] && v0[1] == v[0])
|
|
eptr = ON_SubDEdgePtr::Create(e, 1);
|
|
else
|
|
{
|
|
ON_SUBD_ERROR("There is a bug in the code above. This should not happen.");
|
|
eptr = ON_SubDEdgePtr::Null;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
eptr = ON_SubDEdgePtr::Null;
|
|
}
|
|
mesh_edge.SetEdgePtr(eptr);
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Create the SubD faces.
|
|
//
|
|
// mesh_edges[] is ordered in groups that form the boundary of each SubD face.
|
|
// All the edges that form a boundary of a face have the same m_sud_face_id value.
|
|
// If the input mesh is completely valid, this will also be ON_SubDFace m_id value.
|
|
// If the input mesh is damaged, some boundaries will not generate a corresponding SubD face.
|
|
//
|
|
const ON_SubDFromMeshParameters::TextureCoordinatesOption texture_coordinates_option
|
|
= nullptr != from_mesh_options
|
|
? from_mesh_options->GetTextureCoordinatesOption()
|
|
: ON_SubDFromMeshParameters::TextureCoordinatesOption::None;
|
|
const bool bAutomaticTextureCoordinates = ON_SubDFromMeshParameters::TextureCoordinatesOption::Automatic == texture_coordinates_option;
|
|
|
|
|
|
// At most one of bCopyMeshMappingTag, bCopyMeshTextureCoordinates, or bPackedTextureCoordinates is true.
|
|
const bool bCopyMeshMappingTag
|
|
= (bAutomaticTextureCoordinates || ON_SubDFromMeshParameters::TextureCoordinatesOption::CopyMapping == texture_coordinates_option)
|
|
&& mesh->m_Ttag.IsSet()
|
|
;
|
|
const bool bCopyMeshTextureCoordinates
|
|
= false == bCopyMeshMappingTag
|
|
&& (bAutomaticTextureCoordinates || ON_SubDFromMeshParameters::TextureCoordinatesOption::CopyCoordinates == texture_coordinates_option)
|
|
&& mesh->HasTextureCoordinates()
|
|
;
|
|
const bool bPackedTextureCoordinates
|
|
= false == bCopyMeshMappingTag
|
|
&& false == bCopyMeshTextureCoordinates
|
|
&& (bAutomaticTextureCoordinates || ON_SubDFromMeshParameters::TextureCoordinatesOption::Packed == texture_coordinates_option)
|
|
&& mesh->HasTextureCoordinates()
|
|
;
|
|
|
|
ON_SimpleArray< ON_SubDEdgePtr > EP(max_subd_face_edge_count);
|
|
ON_SimpleArray< ON_3dPoint > face_texture_points(bCopyMeshTextureCoordinates ? max_subd_face_edge_count : 0);
|
|
for (unsigned i = 0; i < mesh_edges.UnsignedCount(); /*empty iterator*/)
|
|
{
|
|
EP.SetCount(0);
|
|
face_texture_points.SetCount(0);
|
|
const unsigned candidate_sud_face_id = mesh_edges[i].m_sud_face_id;
|
|
unsigned j = i;
|
|
for (/*empty init*/; j < mesh_edges.UnsignedCount(); ++j)
|
|
{
|
|
const ON_MeshNGonEdge& mesh_edge = mesh_edges[j];
|
|
if (candidate_sud_face_id != mesh_edge.m_sud_face_id)
|
|
break;
|
|
const ON_SubDEdgePtr eptr = mesh_edge.EdgePtr();
|
|
if (eptr.IsNotNull())
|
|
{
|
|
EP.Append(eptr);
|
|
const ON_SubDVertex* debug_eptr_v[2] = { eptr.RelativeVertex(0), eptr.RelativeVertex(1) };
|
|
const ON_SubDVertex* debug_mesh_v[2] = { subd_V[mesh_edge.m_mesh_Vi], subd_V[mesh_edge.m_mesh_Vj] };
|
|
const bool bOK = debug_eptr_v[0] == debug_mesh_v[0] && debug_eptr_v[1] == debug_mesh_v[1];
|
|
if (false == bOK) ON_SUBD_ERROR("XXX");
|
|
if (bCopyMeshTextureCoordinates)
|
|
face_texture_points.Append(ON_3dPoint(mesh->m_T[mesh_edge.m_mesh_Vi]));
|
|
}
|
|
}
|
|
const unsigned edge_count = EP.UnsignedCount();
|
|
ON_SubDFace* f
|
|
= (edge_count >= 3 && j - i == edge_count)
|
|
? new_subd->AddFace(EP.Array(), EP.UnsignedCount())
|
|
: nullptr;
|
|
if (nullptr != f)
|
|
{
|
|
if (bCopyMeshTextureCoordinates)
|
|
new_subd->AddFaceTexturePoints(f, face_texture_points.Array(), face_texture_points.UnsignedCount() );
|
|
}
|
|
const unsigned actual_subd_face_id = (nullptr != f) ? f->m_id : 0;
|
|
for ( /*empty init*/; i < j; ++i)
|
|
mesh_edges[i].m_sud_face_id = actual_subd_face_id;
|
|
}
|
|
|
|
// Apply "ON_SubDEdgeTag::Crease" tag to boundary and non-manifold edges and their vertices.
|
|
unsigned int interior_crease_count = 0;
|
|
for (const ON_SubDEdge* edge = new_subd->FirstEdge(); nullptr != edge; edge = edge->m_next_edge)
|
|
{
|
|
// Note: edges are created before faces and we set the edge tag when the edges are created
|
|
// assuming that face creation will go as expected. If the mesh is damaged, the face may not
|
|
// be created. So, we need to check both edge->m_face_count and edge->m_edge_tag.
|
|
if (2 == edge->m_face_count && ON_SubDEdgeTag::Smooth == edge->m_edge_tag)
|
|
continue;
|
|
|
|
const_cast<ON_SubDEdge*>(edge)->m_edge_tag = ON_SubDEdgeTag::Crease;
|
|
|
|
bHasTaggedVertices = true;
|
|
const ON_SubDVertexTag vtag
|
|
= (1 == edge->m_face_count || 2 == edge->m_face_count)
|
|
? ON_SubDVertexTag::Crease
|
|
: ON_SubDVertexTag::Corner; // wire edge or non-manifold edge
|
|
|
|
|
|
// Depending on the number of creased edges, a vertex on an interior crease here that
|
|
// is tagged as ON_SubDVertexTag::Crease here may get changed
|
|
// to ON_SubDVertexTag::Dart or ON_SubDVertexTag::Corner below.
|
|
|
|
for (unsigned int j = 0; j < 2; j++)
|
|
{
|
|
const ON_SubDVertex* vertex = edge->m_vertex[j];
|
|
if (ON_SubDVertexTag::Smooth == vertex->m_vertex_tag)
|
|
{
|
|
const_cast<ON_SubDVertex*>(vertex)->m_vertex_tag = vtag;
|
|
if (ON_SubDVertexTag::Corner == vtag && edge->m_face_count > 2)
|
|
bHasNonmanifoldCornerVertices = true;
|
|
}
|
|
}
|
|
|
|
if ( 2 == edge->m_face_count )
|
|
interior_crease_count++;
|
|
}
|
|
|
|
if (bHasNonmanifoldCornerVertices)
|
|
{
|
|
// may need to crease more edges to get valid corners RH-49843
|
|
for (const ON_SubDVertex* v = new_subd->FirstVertex(); nullptr != v; v = v->m_next_vertex)
|
|
Internal_CreateFromMesh_ValidateNonmanifoldVertex(v);
|
|
}
|
|
|
|
if (interior_crease_count > 0)
|
|
{
|
|
// Any interior vertex that has exactly one creased edge must be tagged as a dart.
|
|
// Any interior vertex that has more than two creased edges must be tagged as a corner.
|
|
unsigned int k = 0; // k = number of interior creases we've tested
|
|
for (const ON_SubDEdge* edge = new_subd->FirstEdge(); nullptr != edge && k < interior_crease_count; edge = edge->m_next_edge)
|
|
{
|
|
if (2 != edge->m_face_count || ON_SubDEdgeTag::Crease != edge->m_edge_tag)
|
|
continue;
|
|
|
|
k++; // processing another interior crease.
|
|
|
|
if ( ON_SubDVertexTag::Crease != edge->m_vertex[0]->m_vertex_tag
|
|
&& ON_SubDVertexTag::Crease != edge->m_vertex[1]->m_vertex_tag)
|
|
continue;
|
|
|
|
for (unsigned int j = 0; j < 2; j++)
|
|
{
|
|
const ON_SubDVertex* vertex = edge->m_vertex[j];
|
|
if (ON_SubDVertexTag::Crease != vertex->m_vertex_tag)
|
|
continue; // this vertex has already been processed.
|
|
|
|
const ON_SubDVertexEdgeProperties ep = vertex->EdgeProperties();
|
|
if ( 0 == ep.m_null_edge_count && 0 == ep.m_unset_edge_count )
|
|
{
|
|
if (ep.m_crease_edge_count >= 3)
|
|
{
|
|
const_cast<ON_SubDVertex*>(edge->m_vertex[j])->m_vertex_tag = ON_SubDVertexTag::Corner;
|
|
}
|
|
else if (1 == ep.m_crease_edge_count && ep.m_smooth_edge_count >= 1 && 2 == ep.m_min_edge_face_count && 2 == ep.m_max_edge_face_count)
|
|
{
|
|
const_cast<ON_SubDVertex*>(edge->m_vertex[j])->m_vertex_tag = ON_SubDVertexTag::Dart;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bHasTaggedVertices)
|
|
{
|
|
for (const ON_SubDEdge* edge = new_subd->FirstEdge(); nullptr != edge; edge = edge->m_next_edge)
|
|
{
|
|
if (ON_SubDEdgeTag::Smooth != edge->m_edge_tag)
|
|
continue;
|
|
const unsigned int tagged_end_index = edge->TaggedEndIndex();
|
|
if (tagged_end_index < 2)
|
|
{
|
|
// sector weight will be calculated when facet type is set
|
|
const_cast<ON_SubDEdge*>(edge)->m_sector_coefficient[tagged_end_index] = ON_SubDSectorType::UnsetSectorCoefficient;
|
|
}
|
|
else if (2 == tagged_end_index)
|
|
{
|
|
// both ends are tagged
|
|
if (2 == edge->m_face_count)
|
|
{
|
|
// first subdivision will convert edge to smooth
|
|
const_cast<ON_SubDEdge*>(edge)->m_edge_tag = ON_SubDEdgeTag::SmoothX;
|
|
// sector weights will be calculated when facet type is set
|
|
const_cast<ON_SubDEdge*>(edge)->m_sector_coefficient[0] = ON_SubDSectorType::UnsetSectorCoefficient;
|
|
const_cast<ON_SubDEdge*>(edge)->m_sector_coefficient[1] = ON_SubDSectorType::UnsetSectorCoefficient;
|
|
}
|
|
else
|
|
{
|
|
const_cast<ON_SubDEdge*>(edge)->m_edge_tag = ON_SubDEdgeTag::Crease;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (const ON_SubDVertex* vertex = new_subd->FirstVertex(); nullptr != vertex; vertex = vertex->m_next_vertex)
|
|
{
|
|
if (ON_SubDVertexTag::Crease != vertex->m_vertex_tag)
|
|
continue;
|
|
unsigned int vertex_creased_edge_count = 0;
|
|
const unsigned int vertex_edge_count = vertex->m_edge_count;
|
|
for (unsigned int j = 0; j < vertex_edge_count; j++)
|
|
{
|
|
const ON_SubDEdge* edge = ON_SUBD_EDGE_POINTER(vertex->m_edges[j].m_ptr);
|
|
if (ON_SubDEdgeTag::Crease == edge->m_edge_tag)
|
|
{
|
|
if (vertex_creased_edge_count >= 2)
|
|
{
|
|
// Three or more creased edges end at this vertex.
|
|
// It must be subdivided as a corner vertex.
|
|
const_cast<ON_SubDVertex*>(vertex)->m_vertex_tag = ON_SubDVertexTag::Corner;
|
|
break;
|
|
}
|
|
vertex_creased_edge_count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bMergeColinearEdges)
|
|
{
|
|
const bool bMergeBoundaryEdges = from_mesh_options->MergeColinearBoundaryEdges();
|
|
const bool bMergeInteriorCreaseEdges = from_mesh_options->MergeColinearInteriorEdges();
|
|
const bool bMergeInteriorSmoothEdges = from_mesh_options->MergeColinearInteriorEdges();
|
|
new_subd->MergeColinearEdges(bMergeBoundaryEdges, bMergeInteriorCreaseEdges, bMergeInteriorSmoothEdges, 1e-6, 0.01, sin(0.25*ON_PI));
|
|
}
|
|
|
|
// All interior vertices must have at least 2 faces and three edges
|
|
|
|
// If the ON_SubD was allocated in this function, do not delete it.
|
|
uptr.release();
|
|
|
|
// If the input mesh is not oriented, fix the subd so it is.
|
|
if ( false == new_subd->IsOriented() )
|
|
new_subd->Orient();
|
|
|
|
const double max_convex_angle_radians = from_mesh_options->MaximumConvexCornerAngleRadians();
|
|
const bool bLookForConvexCorners
|
|
= ON_SubDFromMeshParameters::ConvexCornerOption::AtMeshCorner == from_mesh_options->GetConvexCornerOption()
|
|
&& max_convex_angle_radians > 0.0
|
|
&& max_convex_angle_radians < ON_PI
|
|
;
|
|
const double min_concave_angle_radians = from_mesh_options->MinimumConcaveCornerAngleRadians();
|
|
const bool bLookForConcaveCorners
|
|
= ON_SubDFromMeshParameters::ConcaveCornerOption::AtMeshCorner == from_mesh_options->GetConcaveCornerOption()
|
|
&& min_concave_angle_radians > ON_PI
|
|
&& min_concave_angle_radians < ON_2PI
|
|
;
|
|
if (bLookForConvexCorners || bLookForConcaveCorners)
|
|
{
|
|
// Add corners
|
|
ON_SubDVertexIterator vit(*new_subd);
|
|
for (ON_SubDVertex* vertex = const_cast<ON_SubDVertex*>(vit.FirstVertex()); nullptr != vertex; vertex = const_cast<ON_SubDVertex*>(vit.NextVertex()))
|
|
{
|
|
if (ON_SubDVertexTag::Crease != vertex->m_vertex_tag)
|
|
continue;
|
|
if ( 1 + vertex->m_face_count != vertex->m_edge_count )
|
|
continue;
|
|
|
|
ON_SubDComponentPtrPair boundary_pair = vertex->BoundaryEdgePair();
|
|
if (false == boundary_pair.BothAreNotNull())
|
|
continue;
|
|
|
|
bool bConvexCorner
|
|
= bLookForConvexCorners
|
|
&& vertex->m_edge_count <= from_mesh_options->MaximumConvexCornerEdgeCount()
|
|
;
|
|
bool bConcaveCorner
|
|
= bLookForConcaveCorners
|
|
&& vertex->m_edge_count >= from_mesh_options->MinimumConcaveCornerEdgeCount()
|
|
;
|
|
|
|
if (false == bConvexCorner && false == bConcaveCorner)
|
|
continue;
|
|
|
|
// add up angles of faces at this vertex
|
|
// If the faces are not coplanar, this sum can exceed 2pi.
|
|
double vertex_angle_radians = 0.0;
|
|
for (unsigned short vei = 0; vei < vertex->m_face_count; ++vei)
|
|
{
|
|
const double a = Internal_FaceCornerAngleRadians(vertex, vertex->m_faces[vei]);
|
|
if (false == (a > 0.0 && a < ON_PI) )
|
|
{
|
|
vertex_angle_radians = ON_DBL_QNAN;
|
|
break;
|
|
}
|
|
vertex_angle_radians += a;
|
|
}
|
|
if (false == (vertex_angle_radians > 0.0))
|
|
continue;
|
|
|
|
bConvexCorner = bConvexCorner && vertex_angle_radians <= max_convex_angle_radians;
|
|
bConcaveCorner = bConcaveCorner && vertex_angle_radians >= min_concave_angle_radians;
|
|
if (bConvexCorner ? 0 : 1 == bConcaveCorner ? 0 : 1)
|
|
continue;
|
|
|
|
// Finally, test the angle between the boundary edges. That angle must also pass the min/max tests.
|
|
// This test cannot be done earlier, because we need to know if we are making a concave or convex corner
|
|
// to do this test correctly.
|
|
const double boundary_angle_radians = ON_SubDSectorType::CornerSectorAngleRadiansFromEdges(boundary_pair.First().EdgePtr(), boundary_pair.Second().EdgePtr());
|
|
if (false == boundary_angle_radians > 0.0 && boundary_angle_radians < ON_PI)
|
|
continue; // the angle is always acute because it does not look at the active side
|
|
if (bConvexCorner)
|
|
{
|
|
if (false == (boundary_angle_radians <= max_convex_angle_radians))
|
|
continue;
|
|
}
|
|
else if (bConcaveCorner)
|
|
{
|
|
if (false == ((ON_2PI - boundary_angle_radians) >= min_concave_angle_radians))
|
|
continue;
|
|
}
|
|
else
|
|
continue; // should never get here
|
|
|
|
|
|
vertex->m_vertex_tag = ON_SubDVertexTag::Corner;
|
|
}
|
|
}
|
|
|
|
new_subd->UpdateEdgeSectorCoefficients(false);
|
|
|
|
|
|
|
|
if (bCopyMeshMappingTag)
|
|
{
|
|
new_subd->SetTextureMappingTag(mesh->m_Ttag);
|
|
new_subd->SetTextureCoordinateType(ON_SubDTextureCoordinateType::FromMapping);
|
|
}
|
|
else if (bCopyMeshTextureCoordinates)
|
|
{
|
|
new_subd->SetTextureMappingTag(ON_MappingTag::Unset);
|
|
new_subd->SetTextureCoordinateType(ON_SubDTextureCoordinateType::FromFaceTexturePoints);
|
|
}
|
|
else if (bPackedTextureCoordinates)
|
|
{
|
|
new_subd->SetTextureMappingTag(ON_MappingTag::Unset);
|
|
new_subd->SetTextureCoordinateType(ON_SubDTextureCoordinateType::Packed);
|
|
}
|
|
else
|
|
{
|
|
new_subd->SetTextureMappingTag(ON_MappingTag::Unset);
|
|
new_subd->SetTextureCoordinateType(ON_SubDTextureCoordinateType::Unset);
|
|
}
|
|
|
|
return new_subd;
|
|
}
|
|
|
|
|
|
static ON_SubDVertex* IndexVertex(
|
|
ON_SimpleArray< ON_SubDVertex* >& vertex,
|
|
ON_ClassArray< ON_ClassArray< ON_SimpleArray < int > > >& vert_index,
|
|
int x, int y, int z
|
|
)
|
|
{
|
|
int vi = vert_index[x][y][z];
|
|
if (vi < 0)
|
|
return nullptr;
|
|
if (vi >= vertex.Count())
|
|
return nullptr;
|
|
return vertex[vi];
|
|
}
|
|
|
|
|
|
ON_SubD* ON_SubD::CreateSubDBox(
|
|
const ON_3dPoint corners[8],
|
|
ON_SubDEdgeTag edge_tag,
|
|
unsigned int facecount_x,
|
|
unsigned int facecount_y,
|
|
unsigned int facecount_z,
|
|
ON_SubD* destination_subd)
|
|
{
|
|
double edge_sharpness
|
|
= ON_SubDEdgeTag::Crease == edge_tag
|
|
? ON_SubDEdgeSharpness::CreaseValue
|
|
: ON_SubDEdgeSharpness::SmoothValue
|
|
;
|
|
|
|
return ON_SubD::CreateSubDBox(
|
|
corners,
|
|
edge_sharpness,
|
|
facecount_x,
|
|
facecount_y,
|
|
facecount_z,
|
|
destination_subd
|
|
);
|
|
}
|
|
|
|
ON_SubD* ON_SubD::CreateSubDBox(
|
|
const ON_3dPoint corners[8],
|
|
double edge_sharpness,
|
|
unsigned int facecount_x,
|
|
unsigned int facecount_y,
|
|
unsigned int facecount_z,
|
|
ON_SubD* destination_subd
|
|
)
|
|
{
|
|
if (nullptr == corners)
|
|
return nullptr;
|
|
if (facecount_x <= 0)
|
|
return nullptr;
|
|
if (facecount_y <= 0)
|
|
return nullptr;
|
|
if (facecount_z <= 0)
|
|
return nullptr;
|
|
|
|
const ON_SubDEdgeTag edge_tag
|
|
= (ON_SubDEdgeSharpness::CreaseValue == edge_sharpness)
|
|
? ON_SubDEdgeTag::Crease
|
|
: ON_SubDEdgeTag::Smooth;
|
|
|
|
ON_SubD* subd
|
|
= (nullptr != destination_subd)
|
|
? destination_subd
|
|
: new ON_SubD;
|
|
|
|
ON_3dVector xdir = corners[1] - corners[0];
|
|
ON_3dVector ydir = corners[3] - corners[0];
|
|
ON_3dVector zdir = corners[4] - corners[0];
|
|
|
|
double x_len = xdir.LengthAndUnitize();
|
|
double y_len = ydir.LengthAndUnitize();
|
|
double z_len = zdir.LengthAndUnitize();
|
|
|
|
double dx = x_len / (double)facecount_x;
|
|
double dy = y_len / (double)facecount_y;
|
|
double dz = z_len / (double)facecount_z;
|
|
|
|
ON_ClassArray< ON_ClassArray< ON_SimpleArray < int > > > vert_index;
|
|
ON_SimpleArray< ON_SubDVertex* > vertex;
|
|
// Allocate index arrays
|
|
vert_index.Reserve(facecount_x + 1);
|
|
vert_index.SetCount(facecount_x + 1);
|
|
for (unsigned int ix = 0; ix <= facecount_x; ix++)
|
|
{
|
|
vert_index[ix].Reserve(facecount_y + 1);
|
|
vert_index[ix].SetCount(facecount_y + 1);
|
|
for (unsigned int iy = 0; iy <= facecount_y; iy++)
|
|
{
|
|
vert_index[ix][iy].Reserve(facecount_z + 1);
|
|
vert_index[ix][iy].SetCount(facecount_z + 1);
|
|
for (unsigned int iz = 0; iz <= facecount_z; iz++)
|
|
{
|
|
vert_index[ix][iy][iz] = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make interior vertexes and store 3d indexes
|
|
for (unsigned int ix = 0; ix <= facecount_x; ix++)
|
|
{
|
|
for (unsigned int iy = 0; iy <= facecount_y; iy++)
|
|
{
|
|
for (unsigned int iz = 0; iz <= facecount_z; iz++)
|
|
{
|
|
int ccnt = 0;
|
|
if (ix == 0 || ix == facecount_x)
|
|
ccnt++;
|
|
if (iy == 0 || iy == facecount_y)
|
|
ccnt++;
|
|
if (iz == 0 || iz == facecount_z)
|
|
ccnt++;
|
|
if (ccnt > 0) // On some face
|
|
{
|
|
ON_SubDVertexTag vtag = ON_SubDVertexTag::Smooth;
|
|
if (edge_tag == ON_SubDEdgeTag::Crease)
|
|
{
|
|
if(ccnt == 2) // On some edge
|
|
vtag = ON_SubDVertexTag::Crease;
|
|
else if(ccnt == 3) // On some corner
|
|
vtag = ON_SubDVertexTag::Corner;
|
|
}
|
|
ON_3dPoint P(corners[0] + (xdir * (dx * ix)) + (ydir * (dy * iy)) + (zdir * (dz * iz)));
|
|
vert_index[ix][iy][iz] = vertex.Count();
|
|
vertex.AppendNew() = subd->AddVertex(vtag, &P.x);
|
|
if (nullptr == vertex.Last())
|
|
return nullptr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ON_ClassArray< ON_SubDEdgePtr > box_edges[12];
|
|
ON_SubDEdge* e = nullptr;
|
|
|
|
// 4 edge chains parallel to x
|
|
for (unsigned int ix = 0; ix < facecount_x; ix++)
|
|
{
|
|
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, ix, 0, 0), IndexVertex(vertex, vert_index, ix + 1, 0, 0));
|
|
box_edges[0].Append(ON_SubDEdgePtr::Create(e, 0));
|
|
|
|
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, ix, facecount_y, 0), IndexVertex(vertex, vert_index, ix + 1, facecount_y, 0));
|
|
box_edges[2].Append(ON_SubDEdgePtr::Create(e, 0));
|
|
|
|
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, ix, 0, facecount_z), IndexVertex(vertex, vert_index, ix + 1, 0, facecount_z));
|
|
box_edges[8].Append(ON_SubDEdgePtr::Create(e, 0));
|
|
|
|
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, ix, facecount_y, facecount_z), IndexVertex(vertex, vert_index, ix + 1, facecount_y, facecount_z));
|
|
box_edges[10].Append(ON_SubDEdgePtr::Create(e, 0));
|
|
}
|
|
|
|
// 4 edge chains parallel to y
|
|
for (unsigned int iy = 0; iy < facecount_y; iy++)
|
|
{
|
|
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, 0, iy, 0), IndexVertex(vertex, vert_index, 0, iy + 1, 0));
|
|
box_edges[3].Append(ON_SubDEdgePtr::Create(e, 0));
|
|
|
|
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, facecount_x, iy, 0), IndexVertex(vertex, vert_index, facecount_x, iy + 1, 0));
|
|
box_edges[1].Append(ON_SubDEdgePtr::Create(e, 0));
|
|
|
|
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, facecount_x, iy, facecount_z), IndexVertex(vertex, vert_index, facecount_x, iy + 1, facecount_z));
|
|
box_edges[9].Append(ON_SubDEdgePtr::Create(e, 0));
|
|
|
|
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, 0, iy, facecount_z), IndexVertex(vertex, vert_index, 0, iy + 1, facecount_z));
|
|
box_edges[11].Append(ON_SubDEdgePtr::Create(e, 0));
|
|
}
|
|
|
|
// 4 edge chains parallel to z
|
|
for (unsigned int iz = 0; iz < facecount_z; iz++)
|
|
{
|
|
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, 0, 0, iz), IndexVertex(vertex, vert_index, 0, 0, iz + 1));
|
|
box_edges[4].Append(ON_SubDEdgePtr::Create(e, 0));
|
|
|
|
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, facecount_x, 0, iz), IndexVertex(vertex, vert_index, facecount_x, 0, iz + 1));
|
|
box_edges[5].Append(ON_SubDEdgePtr::Create(e, 0));
|
|
|
|
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, facecount_x, facecount_y, iz), IndexVertex(vertex, vert_index, facecount_x, facecount_y, iz + 1));
|
|
box_edges[6].Append(ON_SubDEdgePtr::Create(e, 0));
|
|
|
|
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, 0, facecount_y, iz), IndexVertex(vertex, vert_index, 0, facecount_y, iz + 1));
|
|
box_edges[7].Append(ON_SubDEdgePtr::Create(e, 0));
|
|
}
|
|
|
|
if (edge_sharpness > ON_SubDEdgeSharpness::Tolerance && edge_sharpness <= ON_SubDEdgeSharpness::MaximumValue)
|
|
{
|
|
const ON_SubDEdgeSharpness sharpness = ON_SubDEdgeSharpness::FromConstant(edge_sharpness);
|
|
if (sharpness.IsSharp())
|
|
{
|
|
for (int i = 0; i < 12; ++i)
|
|
{
|
|
ON_ClassArray< ON_SubDEdgePtr >& sharp_edges = box_edges[i];
|
|
const int c = sharp_edges.Count();
|
|
for (int j = 0; j < c; ++j)
|
|
sharp_edges[j].SetRelativeSharpness(sharpness);
|
|
}
|
|
}
|
|
}
|
|
|
|
ON_ClassArray< ON_ClassArray< ON_SubDEdgePtr > > face_edges[2];
|
|
|
|
// Bottom face
|
|
{
|
|
for (unsigned int iy = 0; iy <= facecount_y; iy++)
|
|
{
|
|
if (iy == 0)
|
|
face_edges[0].Append(box_edges[0]);
|
|
else if (iy == facecount_y)
|
|
face_edges[0].Append(box_edges[2]);
|
|
else
|
|
{
|
|
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
|
|
for (unsigned int ix = 0; ix < facecount_x; ix++)
|
|
{
|
|
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, iy, 0), IndexVertex(vertex, vert_index, ix + 1, iy, 0));
|
|
row.Append(ON_SubDEdgePtr::Create(e, 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
for (unsigned int ix = 0; ix <= facecount_x; ix++)
|
|
{
|
|
if (ix == 0)
|
|
face_edges[1].Append(box_edges[3]);
|
|
else if (ix == facecount_x)
|
|
face_edges[1].Append(box_edges[1]);
|
|
else
|
|
{
|
|
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
|
|
for (unsigned int iy = 0; iy < facecount_y; iy++)
|
|
{
|
|
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, iy, 0), IndexVertex(vertex, vert_index, ix, iy + 1, 0));
|
|
col.Append(ON_SubDEdgePtr::Create(e, 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
for (unsigned int iy = 0; iy < facecount_y; iy++)
|
|
{
|
|
for (unsigned int ix = 0; ix < facecount_x; ix++)
|
|
{
|
|
ON_SubDEdgePtr edge_ptrs[4];
|
|
edge_ptrs[0] = face_edges[1][ix][iy];
|
|
edge_ptrs[1] = face_edges[0][iy + 1][ix];
|
|
edge_ptrs[2] = face_edges[1][ix + 1][iy].Reversed();
|
|
edge_ptrs[3] = face_edges[0][iy][ix].Reversed();
|
|
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
|
|
if (nullptr == f0)
|
|
return nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Top face
|
|
{
|
|
face_edges[0].Empty();
|
|
face_edges[1].Empty();
|
|
|
|
for (unsigned int iy = 0; iy <= facecount_y; iy++)
|
|
{
|
|
if (iy == 0)
|
|
face_edges[0].Append(box_edges[8]);
|
|
else if (iy == facecount_y)
|
|
face_edges[0].Append(box_edges[10]);
|
|
else
|
|
{
|
|
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
|
|
for (unsigned int ix = 0; ix < facecount_x; ix++)
|
|
{
|
|
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, iy, facecount_z), IndexVertex(vertex, vert_index, ix + 1, iy, facecount_z));
|
|
row.Append(ON_SubDEdgePtr::Create(e, 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
for (unsigned int ix = 0; ix <= facecount_x; ix++)
|
|
{
|
|
if (ix == 0)
|
|
face_edges[1].Append(box_edges[11]);
|
|
else if (ix == facecount_x)
|
|
face_edges[1].Append(box_edges[9]);
|
|
else
|
|
{
|
|
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
|
|
for (unsigned int iy = 0; iy < facecount_y; iy++)
|
|
{
|
|
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, iy, facecount_z), IndexVertex(vertex, vert_index, ix, iy + 1, facecount_z));
|
|
col.Append(ON_SubDEdgePtr::Create(e, 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
for (unsigned int iy = 0; iy < facecount_y; iy++)
|
|
{
|
|
for (unsigned int ix = 0; ix < facecount_x; ix++)
|
|
{
|
|
ON_SubDEdgePtr edge_ptrs[4];
|
|
edge_ptrs[0] = face_edges[0][iy][ix];
|
|
edge_ptrs[1] = face_edges[1][ix + 1][iy];
|
|
edge_ptrs[2] = face_edges[0][iy + 1][ix].Reversed();
|
|
edge_ptrs[3] = face_edges[1][ix][iy].Reversed();
|
|
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
|
|
if (nullptr == f0)
|
|
return nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Front face
|
|
{
|
|
face_edges[0].Empty();
|
|
face_edges[1].Empty();
|
|
|
|
for (unsigned int iz = 0; iz <= facecount_z; iz++)
|
|
{
|
|
if (iz == 0)
|
|
face_edges[0].Append(box_edges[0]);
|
|
else if (iz == facecount_z)
|
|
face_edges[0].Append(box_edges[8]);
|
|
else
|
|
{
|
|
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
|
|
for (unsigned int ix = 0; ix < facecount_x; ix++)
|
|
{
|
|
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, 0, iz), IndexVertex(vertex, vert_index, ix + 1, 0, iz));
|
|
row.Append(ON_SubDEdgePtr::Create(e, 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
for (unsigned int ix = 0; ix <= facecount_x; ix++)
|
|
{
|
|
if (ix == 0)
|
|
face_edges[1].Append(box_edges[4]);
|
|
else if (ix == facecount_x)
|
|
face_edges[1].Append(box_edges[5]);
|
|
else
|
|
{
|
|
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
|
|
for (unsigned int iz = 0; iz < facecount_z; iz++)
|
|
{
|
|
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, 0, iz), IndexVertex(vertex, vert_index, ix, 0, iz + 1));
|
|
col.Append(ON_SubDEdgePtr::Create(e, 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
for (unsigned int iz = 0; iz < facecount_z; iz++)
|
|
{
|
|
for (unsigned int ix = 0; ix < facecount_x; ix++)
|
|
{
|
|
ON_SubDEdgePtr edge_ptrs[4];
|
|
edge_ptrs[0] = face_edges[0][iz][ix];
|
|
edge_ptrs[1] = face_edges[1][ix + 1][iz];
|
|
edge_ptrs[2] = face_edges[0][iz + 1][ix].Reversed();
|
|
edge_ptrs[3] = face_edges[1][ix][iz].Reversed();
|
|
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
|
|
if (nullptr == f0)
|
|
return nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Back face
|
|
{
|
|
face_edges[0].Empty();
|
|
face_edges[1].Empty();
|
|
|
|
for (unsigned int iz = 0; iz <= facecount_z; iz++)
|
|
{
|
|
if (iz == 0)
|
|
face_edges[0].Append(box_edges[2]);
|
|
else if (iz == facecount_z)
|
|
face_edges[0].Append(box_edges[10]);
|
|
else
|
|
{
|
|
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
|
|
for (unsigned int ix = 0; ix < facecount_x; ix++)
|
|
{
|
|
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, facecount_y, iz), IndexVertex(vertex, vert_index, ix + 1, facecount_y, iz));
|
|
row.Append(ON_SubDEdgePtr::Create(e, 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
for (unsigned int ix = 0; ix <= facecount_x; ix++)
|
|
{
|
|
if (ix == 0)
|
|
face_edges[1].Append(box_edges[7]);
|
|
else if (ix == facecount_x)
|
|
face_edges[1].Append(box_edges[6]);
|
|
else
|
|
{
|
|
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
|
|
for (unsigned int iz = 0; iz < facecount_z; iz++)
|
|
{
|
|
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, facecount_y, iz), IndexVertex(vertex, vert_index, ix, facecount_y, iz + 1));
|
|
col.Append(ON_SubDEdgePtr::Create(e, 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
for (unsigned int iz = 0; iz < facecount_z; iz++)
|
|
{
|
|
for (unsigned int ix = 0; ix < facecount_x; ix++)
|
|
{
|
|
ON_SubDEdgePtr edge_ptrs[4];
|
|
edge_ptrs[0] = face_edges[1][ix][iz];
|
|
edge_ptrs[1] = face_edges[0][iz + 1][ix];
|
|
edge_ptrs[2] = face_edges[1][ix + 1][iz].Reversed();
|
|
edge_ptrs[3] = face_edges[0][iz][ix].Reversed();
|
|
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
|
|
if (nullptr == f0)
|
|
return nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Left face
|
|
{
|
|
face_edges[0].Empty();
|
|
face_edges[1].Empty();
|
|
|
|
for (unsigned int iz = 0; iz <= facecount_z; iz++)
|
|
{
|
|
if (iz == 0)
|
|
face_edges[0].Append(box_edges[3]);
|
|
else if (iz == facecount_z)
|
|
face_edges[0].Append(box_edges[11]);
|
|
else
|
|
{
|
|
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
|
|
for (unsigned int iy = 0; iy < facecount_y; iy++)
|
|
{
|
|
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, 0, iy, iz), IndexVertex(vertex, vert_index, 0, iy + 1, iz));
|
|
row.Append(ON_SubDEdgePtr::Create(e, 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
for (unsigned int iy = 0; iy <= facecount_y; iy++)
|
|
{
|
|
if (iy == 0)
|
|
face_edges[1].Append(box_edges[4]);
|
|
else if (iy == facecount_y)
|
|
face_edges[1].Append(box_edges[7]);
|
|
else
|
|
{
|
|
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
|
|
for (unsigned int iz = 0; iz < facecount_z; iz++)
|
|
{
|
|
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, 0, iy, iz), IndexVertex(vertex, vert_index, 0, iy, iz + 1));
|
|
col.Append(ON_SubDEdgePtr::Create(e, 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
for (unsigned int iz = 0; iz < facecount_z; iz++)
|
|
{
|
|
for (unsigned int iy = 0; iy < facecount_y; iy++)
|
|
{
|
|
ON_SubDEdgePtr edge_ptrs[4];
|
|
edge_ptrs[0] = face_edges[1][iy][iz];
|
|
edge_ptrs[1] = face_edges[0][iz + 1][iy];
|
|
edge_ptrs[2] = face_edges[1][iy + 1][iz].Reversed();
|
|
edge_ptrs[3] = face_edges[0][iz][iy].Reversed();
|
|
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
|
|
if (nullptr == f0)
|
|
return nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Right face
|
|
{
|
|
face_edges[0].Empty();
|
|
face_edges[1].Empty();
|
|
|
|
for (unsigned int iz = 0; iz <= facecount_z; iz++)
|
|
{
|
|
if (iz == 0)
|
|
face_edges[0].Append(box_edges[1]);
|
|
else if (iz == facecount_z)
|
|
face_edges[0].Append(box_edges[9]);
|
|
else
|
|
{
|
|
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
|
|
for (unsigned int iy = 0; iy < facecount_y; iy++)
|
|
{
|
|
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, facecount_x, iy, iz), IndexVertex(vertex, vert_index, facecount_x, iy + 1, iz));
|
|
row.Append(ON_SubDEdgePtr::Create(e, 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
for (unsigned int iy = 0; iy <= facecount_y; iy++)
|
|
{
|
|
if (iy == 0)
|
|
face_edges[1].Append(box_edges[5]);
|
|
else if (iy == facecount_y)
|
|
face_edges[1].Append(box_edges[6]);
|
|
else
|
|
{
|
|
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
|
|
for (unsigned int iz = 0; iz < facecount_z; iz++)
|
|
{
|
|
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, facecount_x, iy, iz), IndexVertex(vertex, vert_index, facecount_x, iy, iz + 1));
|
|
col.Append(ON_SubDEdgePtr::Create(e, 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
for (unsigned int iz = 0; iz < facecount_z; iz++)
|
|
{
|
|
for (unsigned int iy = 0; iy < facecount_y; iy++)
|
|
{
|
|
ON_SubDEdgePtr edge_ptrs[4];
|
|
edge_ptrs[0] = face_edges[0][iz][iy];
|
|
edge_ptrs[1] = face_edges[1][iy + 1][iz];
|
|
edge_ptrs[2] = face_edges[0][iz + 1][iy].Reversed();
|
|
edge_ptrs[3] = face_edges[1][iy][iz].Reversed();
|
|
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
|
|
if (nullptr == f0)
|
|
return nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (subd == destination_subd)
|
|
subd->SubDModifiedNofification();
|
|
else
|
|
subd->UpdateAllTagsAndSectorCoefficients(true);
|
|
|
|
return subd;
|
|
}
|
|
|
|
|
|
/*
|
|
The ONLY use for this class is in a calculation to determine if an ngon has a single simple outer boundary.
|
|
*/
|
|
class ON_NgonBoundaryComponent
|
|
{
|
|
public:
|
|
enum class Type : unsigned char
|
|
{
|
|
Unset = 0,
|
|
Vertex = 1,
|
|
Edge = 2
|
|
};
|
|
|
|
static const ON_NgonBoundaryComponent Unset;
|
|
|
|
unsigned int IsBoundaryVertex() const;
|
|
|
|
unsigned int IsBoundaryEdge() const;
|
|
|
|
ON_NgonBoundaryComponent::Type m_type = ON_NgonBoundaryComponent::Type::Unset;
|
|
mutable unsigned char m_mark = 0;
|
|
unsigned char m_face_count = 0; // 0, 1, 2, or 3 = number of faces attached to this edge. 3 means 3 or more
|
|
unsigned char m_attached_count = 0; // 0, 1, or 2 = number of values set in m_attached_to[]
|
|
|
|
unsigned int m_index = 0;
|
|
|
|
// If this component is a vertex, these will be the first two edges attached to the vertex.
|
|
// If this component is an edge, these will be the vertices at the start and end.
|
|
ON_NgonBoundaryComponent* m_attached_to[2] = {};
|
|
|
|
private:
|
|
bool Internal_IsAttachedToTwo(ON_NgonBoundaryComponent::Type attached_type) const;
|
|
friend class ON_NgonBoundaryChecker;
|
|
// hash table pointer
|
|
// m_next is a list in a ON_NgonBoundaryChecker.m_vertex_hash_table[] element.
|
|
ON_NgonBoundaryComponent* m_next = nullptr;
|
|
};
|
|
|
|
bool ON_NgonBoundaryComponent::Internal_IsAttachedToTwo(ON_NgonBoundaryComponent::Type attached_type) const
|
|
{
|
|
return
|
|
2 == m_attached_count
|
|
&& nullptr != m_attached_to[0]
|
|
&& nullptr != m_attached_to[1]
|
|
&& m_attached_to[0] != m_attached_to[1]
|
|
&& attached_type == m_attached_to[0]->m_type
|
|
&& attached_type == m_attached_to[1]->m_type
|
|
;
|
|
}
|
|
|
|
unsigned int ON_NgonBoundaryComponent::IsBoundaryVertex() const
|
|
{
|
|
return
|
|
ON_NgonBoundaryComponent::Type::Vertex == m_type
|
|
&& 0 == m_face_count
|
|
&& Internal_IsAttachedToTwo(ON_NgonBoundaryComponent::Type::Edge)
|
|
&& 1 == m_attached_to[0]->m_face_count
|
|
&& 1 == m_attached_to[1]->m_face_count
|
|
;
|
|
}
|
|
|
|
unsigned int ON_NgonBoundaryComponent::IsBoundaryEdge() const
|
|
{
|
|
return
|
|
ON_NgonBoundaryComponent::Type::Edge == m_type
|
|
&& 1 == m_face_count
|
|
&& Internal_IsAttachedToTwo(ON_NgonBoundaryComponent::Type::Vertex)
|
|
&& 0 == m_attached_to[0]->m_face_count
|
|
&& 0 == m_attached_to[1]->m_face_count
|
|
;
|
|
}
|
|
|
|
const ON_NgonBoundaryComponent ON_NgonBoundaryComponent::Unset;
|
|
|
|
void ON_NgonBoundaryChecker::Internal_ReturnIsNotSimple()
|
|
{
|
|
m_bIsSimple = false;
|
|
m_bIsNotSimple = true;
|
|
}
|
|
|
|
void ON_NgonBoundaryChecker::Internal_Reset()
|
|
{
|
|
m_fsp.ReturnAll();
|
|
for (unsigned i = 0; i < ON_NgonBoundaryChecker::HashTableSize; ++i)
|
|
m_hash_table[i] = nullptr;
|
|
m_vertex_count = 0;
|
|
m_edge_count = 0;
|
|
m_bIsSimple = false;
|
|
m_bIsNotSimple = false;
|
|
}
|
|
|
|
unsigned int ON_NgonBoundaryChecker::Internal_VertexHashIndex(unsigned int vertex_index)
|
|
{
|
|
return ON_CRC32(0, sizeof(vertex_index), &vertex_index) % ON_NgonBoundaryChecker::HashTableSize;
|
|
}
|
|
|
|
|
|
unsigned int ON_NgonBoundaryChecker::Internal_EdgeHashIndex(unsigned int vertex_index0, unsigned int vertex_index1)
|
|
{
|
|
return (vertex_index0 < vertex_index1)
|
|
? (ON_CRC32(vertex_index0, sizeof(vertex_index1), &vertex_index1) % ON_NgonBoundaryChecker::HashTableSize)
|
|
: (ON_CRC32(vertex_index1, sizeof(vertex_index0), &vertex_index0) % ON_NgonBoundaryChecker::HashTableSize)
|
|
;
|
|
}
|
|
|
|
void ON_NgonBoundaryChecker::Internal_InitialzeFixedSizePool()
|
|
{
|
|
if (0 == m_fsp.SizeofElement())
|
|
m_fsp.Create(sizeof(ON_NgonBoundaryComponent), 0, 0);
|
|
}
|
|
|
|
ON_NgonBoundaryComponent* ON_NgonBoundaryChecker::Internal_AddVertex(unsigned int vertex_index)
|
|
{
|
|
if (m_bIsNotSimple)
|
|
return nullptr;
|
|
|
|
const unsigned hash_index = ON_NgonBoundaryChecker::Internal_VertexHashIndex(vertex_index);
|
|
ON_NgonBoundaryComponent* v;
|
|
for (
|
|
v = m_hash_table[hash_index];
|
|
nullptr != v;
|
|
v = v->m_next
|
|
)
|
|
{
|
|
if (ON_NgonBoundaryComponent::Type::Vertex == v->m_type && vertex_index == v->m_index)
|
|
return v;
|
|
}
|
|
if (nullptr == v)
|
|
{
|
|
Internal_InitialzeFixedSizePool();
|
|
v = (ON_NgonBoundaryComponent*)m_fsp.AllocateElement();
|
|
v->m_type = ON_NgonBoundaryComponent::Type::Vertex;
|
|
v->m_index = vertex_index;
|
|
v->m_next = m_hash_table[hash_index];
|
|
m_hash_table[hash_index] = v;
|
|
++m_vertex_count;
|
|
}
|
|
return v;
|
|
}
|
|
|
|
ON_NgonBoundaryComponent* ON_NgonBoundaryChecker::Internal_AddEdge(unsigned int vertex_index0, unsigned int vertex_index1, bool bMustBeOriented)
|
|
{
|
|
if (m_bIsNotSimple)
|
|
return nullptr;
|
|
|
|
if (vertex_index0 == vertex_index1)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return nullptr;
|
|
}
|
|
|
|
ON_NgonBoundaryComponent* v[2] = { Internal_AddVertex(vertex_index0), Internal_AddVertex(vertex_index1) };
|
|
if (nullptr == v[0] || nullptr == v[1])
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return nullptr;
|
|
}
|
|
|
|
const unsigned hash_index = ON_NgonBoundaryChecker::Internal_EdgeHashIndex(vertex_index0, vertex_index1);
|
|
ON_NgonBoundaryComponent* e;
|
|
for (
|
|
e = m_hash_table[hash_index];
|
|
nullptr != e;
|
|
e = e->m_next
|
|
)
|
|
{
|
|
if (
|
|
ON_NgonBoundaryComponent::Type::Edge == e->m_type
|
|
&&
|
|
((e->m_attached_to[0] == v[0] && e->m_attached_to[1] == v[1]) || (e->m_attached_to[0] == v[1] && e->m_attached_to[1] == v[0]))
|
|
)
|
|
{
|
|
if (1 == e->m_face_count)
|
|
{
|
|
if (bMustBeOriented)
|
|
{
|
|
if (e->m_attached_to[0] != v[1] || e->m_attached_to[1] != v[0])
|
|
{
|
|
// The 2 faces attached to this edge are not compatibly oriented.
|
|
Internal_ReturnIsNotSimple();
|
|
return nullptr;
|
|
}
|
|
}
|
|
// this is an interior edge
|
|
e->m_face_count = 2;
|
|
return e;
|
|
}
|
|
// nonmanifold edge
|
|
Internal_ReturnIsNotSimple();
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
e = (ON_NgonBoundaryComponent*)m_fsp.AllocateElement();
|
|
e->m_type = ON_NgonBoundaryComponent::Type::Edge;
|
|
e->m_face_count = 1;
|
|
e->m_attached_count = 2;
|
|
e->m_attached_to[0] = v[0];
|
|
e->m_attached_to[1] = v[1];
|
|
e->m_next = m_hash_table[hash_index];
|
|
m_hash_table[hash_index] = e;
|
|
++m_edge_count;
|
|
return e;
|
|
}
|
|
|
|
|
|
bool ON_NgonBoundaryChecker::IsSimpleNgon(
|
|
const class ON_MeshNgon* ngon,
|
|
const class ON_Mesh* mesh,
|
|
bool bMustBeOriented
|
|
)
|
|
{
|
|
Internal_Reset();
|
|
|
|
if (nullptr == ngon || nullptr == mesh)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
|
|
const unsigned ngon_face_count = ngon->m_Fcount;
|
|
if (ngon_face_count < 1 || nullptr == ngon->m_fi)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
|
|
const int mesh_vertex_count = mesh->VertexCount();
|
|
const unsigned mesh_face_count = mesh->m_F.UnsignedCount();
|
|
if (mesh_vertex_count < 3 || mesh_face_count < 1)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
|
|
const ON_MeshFace* a = mesh->m_F.Array();
|
|
for (unsigned i = 0; i < ngon_face_count; ++i)
|
|
{
|
|
const unsigned fi = ngon->m_fi[i];
|
|
if (fi >= mesh_face_count)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false; // invalid face index in this ngon
|
|
}
|
|
const int* fvi = a[fi].vi;
|
|
if (fvi[0] < 0 || fvi[0] >= mesh_vertex_count)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false; // invalid face in this ngon
|
|
}
|
|
if (fvi[1] < 0 || fvi[1] >= mesh_vertex_count)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false; // invalid face in this ngon
|
|
}
|
|
if (fvi[2] < 0 || fvi[2] >= mesh_vertex_count)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false; // invalid face in this ngon
|
|
}
|
|
if (fvi[3] < 0 || fvi[3] >= mesh_vertex_count)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false; // invalid face in this ngon
|
|
}
|
|
if (nullptr == this->Internal_AddEdge(fvi[0], fvi[1], bMustBeOriented))
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
if (nullptr == this->Internal_AddEdge(fvi[1], fvi[2], bMustBeOriented))
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
if (fvi[2] != fvi[3])
|
|
{
|
|
if (nullptr == this->Internal_AddEdge(fvi[2], fvi[3], bMustBeOriented))
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
}
|
|
if (nullptr == this->Internal_AddEdge(fvi[3], fvi[0], bMustBeOriented))
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (m_edge_count < 3 || m_vertex_count < 3)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
|
|
// A simple ngon has Euler number = ( V - E + F) = 1.
|
|
if (m_vertex_count + ngon_face_count != m_edge_count + 1)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false; // wrong Euler number
|
|
}
|
|
|
|
// set vertex attachments
|
|
for (unsigned hash_index = 0; hash_index < ON_NgonBoundaryChecker::HashTableSize; ++hash_index)
|
|
{
|
|
for (ON_NgonBoundaryComponent* e = m_hash_table[hash_index]; nullptr != e; e = e->m_next)
|
|
{
|
|
if (1 != e->m_face_count)
|
|
continue;
|
|
for (unsigned evi = 0; evi < 2; ++evi)
|
|
{
|
|
ON_NgonBoundaryComponent* v = e->m_attached_to[evi];
|
|
if (v->m_attached_count >= 2)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false; // vertex is attached to 3 or more boundary edges
|
|
}
|
|
v->m_attached_to[v->m_attached_count++] = e;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool bBoundaryIsMarked = false;
|
|
ON_FixedSizePoolIterator fspit(m_fsp);
|
|
for (ON_NgonBoundaryComponent* e = (ON_NgonBoundaryComponent * )fspit.FirstElement(); nullptr != e; e = (ON_NgonBoundaryComponent * )fspit.NextElement())
|
|
{
|
|
if (1 != e->m_face_count)
|
|
continue; // vertex components always have m_face_count = 0;
|
|
|
|
// e is a boundary edge
|
|
if (bBoundaryIsMarked)
|
|
{
|
|
if (0 == e->m_mark)
|
|
{
|
|
// this is a boundary edge that part of the boundary we marked. The ngon is not simple.
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (false == e->IsBoundaryEdge())
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
// e is the first boundary edge in the pool
|
|
if (0 != e->m_mark)
|
|
{
|
|
ON_ERROR("Bug in this code - all edges should have m_mark = 0 at this point.");
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
|
|
// Walk along the boundary beginning at e0 and mark every edge in the boundary.
|
|
ON_NgonBoundaryComponent* e0 = e;
|
|
ON_NgonBoundaryComponent* v0 = e0->m_attached_to[0];
|
|
if ( nullptr == v0 || 0 != v0->m_mark)
|
|
{
|
|
ON_ERROR("Bug in this code - vertices should have m_mark = 0 at this point.");
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
if (false == v0->IsBoundaryVertex())
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
ON_NgonBoundaryComponent* e1 = e0;
|
|
ON_NgonBoundaryComponent* v1 = v0;
|
|
for (unsigned i = 0; i < m_edge_count; ++i) // counter limits infinite loop if there is a bug
|
|
{
|
|
if (0 != v1->m_mark)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
if (0 != e1->m_mark)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
|
|
// mark v1 and e1 as part of the boundary.
|
|
v1->m_mark = 1;
|
|
e1->m_mark = 1;
|
|
|
|
// set v1 = "next" vertex in the boundary
|
|
if ( v1 == e1->m_attached_to[0])
|
|
v1 = e1->m_attached_to[1];
|
|
else if (v1 == e1->m_attached_to[1])
|
|
{
|
|
if (bMustBeOriented)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
v1 = e1->m_attached_to[0];
|
|
}
|
|
else
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
|
|
if (nullptr == v1)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
|
|
// set e1 = "next" edge in the boundary
|
|
if (e1 == v1->m_attached_to[0])
|
|
e1 = v1->m_attached_to[1];
|
|
else if (e1 == v1->m_attached_to[1])
|
|
e1 = v1->m_attached_to[0];
|
|
else
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
|
|
if (nullptr == e1)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
|
|
if (e0 == e1 || v0 == v1)
|
|
{
|
|
if (e0 == e1 && v0 == v1)
|
|
{
|
|
// all edges and vertices in this boundary are marked. There should be no unmarked boundary edges.
|
|
bBoundaryIsMarked = true;
|
|
break;
|
|
}
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
|
|
if (false == v1->IsBoundaryVertex())
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
if (false == e1->IsBoundaryEdge())
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false;
|
|
}
|
|
}
|
|
if (false == bBoundaryIsMarked)
|
|
{
|
|
Internal_ReturnIsNotSimple();
|
|
return false; // for loop finished without marking a boundary
|
|
}
|
|
}
|
|
}
|
|
|
|
m_bIsSimple = (bBoundaryIsMarked && false == m_bIsNotSimple);
|
|
return m_bIsSimple;
|
|
}
|
|
|