Files
opennurbs/opennurbs_subd_frommesh.cpp
2024-08-22 01:43:04 -07:00

2200 lines
70 KiB
C++

//
// Copyright (c) 1993-2022 Robert McNeel & Associates. All rights reserved.
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
// McNeel & Associates.
//
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
//
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
//
////////////////////////////////////////////////////////////////
#include "opennurbs.h"
#if !defined(ON_COMPILING_OPENNURBS)
// This check is included in all opennurbs source .c and .cpp files to insure
// ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled.
// When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined
// and the opennurbs .h files alter what is declared and how it is declared.
#error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs
#endif
#include "opennurbs_subd_data.h"
class ON_MeshNGonEdge
{
public:
// In ON_Mesh to ON_SubD, there is a ON_MeshNGonEdge for each mesh ngon edge.
// So, for an interior edge, there will be 2 ON_MeshNGonEdge values, one
// for each attached ngon.
// Sorting ON_MeshNGonEdge by m_u.mesh_edge_id will group the these
// edges together.
static const ON_MeshNGonEdge Unset;
static const ON_MeshNGonEdge Create(
unsigned candidate_subd_face_id,
unsigned mesh_Vi,
unsigned mesh_Vj,
const unsigned int* mesh_point_id
);
const ON_MeshNGonEdge Reversed() const
{
if (IsSet())
{
ON_MeshNGonEdge e = *this;
e.m_mesh_Vi = m_mesh_Vj;
e.m_mesh_Vj = m_mesh_Vi;
if (2 == m_u_status)
{
e.m_u.subd_edgeptr = m_u.subd_edgeptr.Reversed();
}
return e;
}
return ON_MeshNGonEdge::Unset;
}
static int CompareMeshEdgeTopologyId(const void* lhs, const void* rhs);
/*
Returns:
True if a and b reference the same topological edge and the normals
at both ends of the edge are different
*/
static bool TagEdgeAsCrease(
const ON_MeshNGonEdge& a,
const ON_MeshNGonEdge& b,
const unsigned int* mesh_point_id
);
const ON_2udex PointIds(
const unsigned int* mesh_point_id
) const
{
return (nullptr != mesh_point_id) ? ON_2udex(mesh_point_id[m_mesh_Vi], mesh_point_id[m_mesh_Vj]) : ON_2udex::Zero;
}
unsigned int m_sud_face_id; // likely ON_SubDFace.m_id value (unless invalid input causes some to be skipped)
unsigned int m_mesh_Vi; // ON_Mesh vertex index
unsigned int m_mesh_Vj; // ON_Mesh vertex index
private:
unsigned char m_u_status; // 0 = u is unset, 1 = m_u.mesh_edge_topology_id is set, 2 = m_u.subd_edgeptr is set
union
{
ON_2udex mesh_edge_topology_id; // uniquely identifies mesh edge topologically - independent of vertex order
ON_SubDEdgePtr subd_edgeptr;
} m_u;
public:
const ON_2udex EdgeTopologyId() const
{
return 1 == m_u_status ? m_u.mesh_edge_topology_id : ON_2udex::Zero;
}
const ON_SubDEdgePtr EdgePtr() const
{
return 2 == m_u_status ? m_u.subd_edgeptr : ON_SubDEdgePtr::Null;
}
bool SetEdgePtr(ON_SubDEdgePtr eptr)
{
if (1 == m_u_status)
{
m_u_status = eptr.IsNull() ? 0 : 2;
m_u.subd_edgeptr = eptr;
return true;
}
return ON_SUBD_RETURN_ERROR(false);
}
bool IsSet() const
{
return 0 != m_u_status;
}
};
static ON_MeshNGonEdge Internal_CreateUnsetMeshNGonEdge()
{
ON_MeshNGonEdge unset;
memset(&unset, 0, sizeof(unset));
return unset;
}
const ON_MeshNGonEdge ON_MeshNGonEdge::Unset = Internal_CreateUnsetMeshNGonEdge();
const ON_MeshNGonEdge ON_MeshNGonEdge::Create(
unsigned candidate_sud_face_id,
unsigned mesh_Vi,
unsigned mesh_Vj,
const unsigned int* mesh_point_id
)
{
for(;;)
{
if (candidate_sud_face_id <= 0)
break;
if (mesh_Vi == mesh_Vj)
break;
ON_MeshNGonEdge e = ON_MeshNGonEdge::Unset;
const unsigned a = mesh_point_id[mesh_Vi];
const unsigned b = mesh_point_id[mesh_Vj];
if (a < b)
{
e.m_u.mesh_edge_topology_id.i = a;
e.m_u.mesh_edge_topology_id.j = b;
e.m_u_status = 1;
}
else if (a > b)
{
e.m_u.mesh_edge_topology_id.i = b;
e.m_u.mesh_edge_topology_id.j = a;
e.m_u_status = 1;
}
else
break;
e.m_mesh_Vi = mesh_Vi;
e.m_mesh_Vj = mesh_Vj;
e.m_sud_face_id = candidate_sud_face_id;
return e;
}
return ON_SUBD_RETURN_ERROR(ON_MeshNGonEdge::Unset);
}
int ON_MeshNGonEdge::CompareMeshEdgeTopologyId(const void* lhs, const void* rhs)
{
// compare location ids
const ON_2udex lhs_edge_topology_id = ((const ON_MeshNGonEdge*)lhs)->EdgeTopologyId();
const ON_2udex rhs_edge_topology_id = ((const ON_MeshNGonEdge*)rhs)->EdgeTopologyId();
if (lhs_edge_topology_id.i < rhs_edge_topology_id.i)
return -1;
if (lhs_edge_topology_id.i > rhs_edge_topology_id.i)
return 1;
if (lhs_edge_topology_id.j < rhs_edge_topology_id.j)
return -1;
if (lhs_edge_topology_id.j > rhs_edge_topology_id.j)
return 1;
return 0;
}
bool ON_MeshNGonEdge::TagEdgeAsCrease(
const ON_MeshNGonEdge& a,
const ON_MeshNGonEdge& b,
const unsigned int* mesh_point_id
)
{
if (1 != a.m_u_status || 1 != b.m_u_status
|| a.m_u.mesh_edge_topology_id.i != b.m_u.mesh_edge_topology_id.i
|| a.m_u.mesh_edge_topology_id.j != b.m_u.mesh_edge_topology_id.j
)
{
// a and b should currently have equal topology ids
return ON_SUBD_RETURN_ERROR(false);
}
const bool bFlipA = (a.m_u.mesh_edge_topology_id.i != mesh_point_id[a.m_mesh_Vi]) ? true : false;
const bool bFlipB = (b.m_u.mesh_edge_topology_id.i != mesh_point_id[b.m_mesh_Vi]) ? true : false;
if (bFlipA == bFlipB)
{
// a and b have the same direction
if (a.m_mesh_Vi != b.m_mesh_Vi && a.m_mesh_Vj != b.m_mesh_Vj)
return true; // ON_Mesh vertex indices are different at both ends
}
else
{
// a and b have opposite directions
if (a.m_mesh_Vi != b.m_mesh_Vj && a.m_mesh_Vj != b.m_mesh_Vi)
return true; // ON_Mesh vertex indices are different at both ends
}
return false;
}
static bool Internal_CandidateTagIsBetterCreaseEnd(
ON_SubDVertexTag current_tag,
const ON_SubDVertex* candidate
)
{
if (nullptr == candidate)
return false;
switch(current_tag)
{
case ON_SubDVertexTag::Unset:
if (ON_SubDVertexTag::Unset != candidate->m_vertex_tag )
return true;
break;
case ON_SubDVertexTag::Smooth:
if (candidate->IsDartOrCreaseOrCorner())
return true;
break;
case ON_SubDVertexTag::Dart:
if (candidate->IsCreaseOrCorner())
return true;
break;
case ON_SubDVertexTag::Crease:
if (candidate->IsCorner())
return true;
break;
case ON_SubDVertexTag::Corner:
break;
default:
break;
}
return false;
}
static bool Internal_CreateFromMesh_ValidateNonmanifoldVertexSector(
const ON_SubDVertex* v,
const ON_SubDEdge* e,
ON_SubDSectorIterator& sit
)
{
// e is non manifold edge
// v = nonmanifold corner vertex on e
// sit is a sector of v with e as a starting boundary
if (nullptr == v || v != sit.CenterVertex() || e != sit.CurrentEdge(0))
return false;
// k is used to protect against infinite looping if the topology
// around v is invalid.
const ON_SubDEdge* other_crease = nullptr;
const ON_SubDEdge* best_candidate_edge = nullptr;
const ON_SubDVertex* best_canditate_v1 = nullptr;
const ON_3dVector dir = -e->ControlNetDirectionFrom(v);
double best_dot = ON_DBL_QNAN;
for (unsigned short k = 0; k <= v->m_face_count; ++k)
{
const ON_SubDEdge* e1 = sit.CurrentEdge(1);
if (e1->IsCrease())
{
other_crease = e1;
break;
}
const ON_SubDVertex* v1 = e1->OtherEndVertex(v);
if (nullptr == v1)
{
ON_SUBD_ERROR("invalid SubD topology.");
return false; // invalid topology
}
const double d = dir * e1->ControlNetDirectionFrom(v);
if (
nullptr == best_candidate_edge
|| Internal_CandidateTagIsBetterCreaseEnd(best_canditate_v1->m_vertex_tag,v1)
|| (nullptr != best_candidate_edge && best_canditate_v1->m_vertex_tag == v1->m_vertex_tag && d > best_dot)
)
{
best_candidate_edge = e1;
best_dot = d;
best_canditate_v1 = v1;
}
if (nullptr == sit.NextFace(ON_SubDSectorIterator::StopAt::AnyCrease))
break;
}
if (nullptr == other_crease)
{
ON_SUBD_ERROR("bug in nonmanifold mesh to SubD code.");
return false;
}
if (other_crease != e)
return true; // this sector is a valid corner vertex sector.
if (nullptr == best_candidate_edge)
{
ON_SUBD_ERROR("bug in nonmanifold mesh to SubD code.");
return false;
}
// make best_candidate_edge a crease so corner sector is valid
const_cast<ON_SubDEdge*>(best_candidate_edge)->m_edge_tag = ON_SubDEdgeTag::Crease;
const ON_SubDVertexEdgeProperties best_ep = best_canditate_v1->EdgeProperties();
ON_SubDVertexTag vtag;
if ( 1 == best_ep.m_crease_edge_count && 2 == best_ep.m_min_edge_face_count && 2 == best_ep.m_max_edge_face_count)
vtag = ON_SubDVertexTag::Dart;
else if ( 2 == best_ep.m_crease_edge_count && best_ep.m_max_edge_face_count <= 2 )
vtag = ON_SubDVertexTag::Crease;
else
vtag = ON_SubDVertexTag::Corner;
if (false == Internal_CandidateTagIsBetterCreaseEnd(vtag, best_canditate_v1))
const_cast<ON_SubDVertex*>(best_canditate_v1)->m_vertex_tag = vtag;
return true;
}
static void Internal_CreateFromMesh_ValidateNonmanifoldVertex(
const ON_SubDVertex* v
)
{
if (
nullptr == v
|| ON_SubDVertexTag::Corner != v->m_vertex_tag
)
return;
for (unsigned short vei = 0; vei < v->m_edge_count; ++vei)
{
const ON_SubDEdge* e = v->Edge(vei);
if (
nullptr == e
|| ON_SubDEdgeTag::Crease != e->m_edge_tag
|| e->m_face_count <= 2
)
continue;
// e is non manifold - verify every attached face has a valid corner sector
for (unsigned short efi = 0; efi < e->m_face_count; ++efi)
{
const ON_SubDFace* f = e->Face(efi);
if (nullptr == f)
continue;
ON_SubDSectorIterator sit;
sit.Initialize(f, 0, v);
if (e != sit.CurrentEdge(0))
{
sit.Initialize(f, 1, v);
if (e != sit.CurrentEdge(0))
{
ON_SUBD_ERROR("bug in nonmanifold mesh to SubD code.");
continue;
}
}
Internal_CreateFromMesh_ValidateNonmanifoldVertexSector(v,e,sit);
// convert best_candidate to a crease to make this a valid corner sector;
}
}
return;
}
class ON_NgonBoundaryChecker
{
public:
/*
Parameters:
ngon - [in]
ngon to test
mesh [in]
mesh that ngon is a part of
bMustBeOriented - [in]
If true, the faces in the ngon must be compatibly oriented
*/
bool IsSimpleNgon(
const class ON_MeshNgon* ngon,
const class ON_Mesh* mesh,
bool bMustBeOriented
);
enum : unsigned int
{
HashTableSize = 256
};
private:
void Internal_Reset();
class ON_NgonBoundaryComponent* Internal_AddVertex(unsigned int vertex_index);
class ON_NgonBoundaryComponent* Internal_AddEdge(unsigned int vertex_index0, unsigned int vertex_index1, bool bMustBeOriented);
static unsigned int Internal_VertexHashIndex(unsigned int vertex_index);
static unsigned int Internal_EdgeHashIndex(unsigned int vertex_index0, unsigned int vertex_index1);
void Internal_InitialzeFixedSizePool();
void Internal_ReturnIsNotSimple();
// m_fsp manages the memory used for boundary components.
ON_FixedSizePool m_fsp;
class ON_NgonBoundaryComponent* m_hash_table[ON_NgonBoundaryChecker::HashTableSize] = {};
unsigned m_vertex_count = 0;
unsigned m_edge_count = 0;
bool m_bIsSimple = false;
bool m_bIsNotSimple = false;
};
ON_SubD* ON_SubD::CreateFromMesh(
const class ON_Mesh* level_zero_mesh,
const class ON_SubDFromMeshParameters* from_mesh_options,
ON_SubD* subd
)
{
ON_Mesh* local_copy = nullptr;
if (nullptr != level_zero_mesh)
{
// remove ngons with holes and other damaged ngons so the underlying faces get used.
ON_NgonBoundaryChecker bc;
const bool bMustBeOrientedNgon = false;
const unsigned ngon_count = level_zero_mesh->NgonUnsignedCount();
ON_SimpleArray<unsigned> ngons_with_holes(ngon_count);
for (unsigned ni = 0; ni < ngon_count; ++ni)
{
const class ON_MeshNgon* ngon = level_zero_mesh->Ngon(ni);
if ( nullptr == ngon)
continue;
if (ngon->m_Vcount < 3 || ngon->m_Fcount <= 1)
continue;
if ( false == bc.IsSimpleNgon(ngon, level_zero_mesh,bMustBeOrientedNgon) )
ngons_with_holes.Append(ni);
}
for (;;)
{
if (0 == ngons_with_holes.UnsignedCount())
break;
local_copy = new ON_Mesh(*level_zero_mesh);
if (nullptr == local_copy)
break;
if (ngon_count != local_copy->NgonUnsignedCount())
break;
const unsigned removed_count = local_copy->RemoveNgons(ngons_with_holes.UnsignedCount(), ngons_with_holes.Array());
if (removed_count > 0)
level_zero_mesh = local_copy;
break;
}
}
ON_SubD* subd_from_mesh = Internal_CreateFromMeshWithValidNgons(level_zero_mesh, from_mesh_options, subd);
if (nullptr != local_copy)
delete local_copy;
return subd_from_mesh;
}
static double Internal_FaceCornerAngleRadians(const ON_SubDVertex* v, const ON_SubDFace* f)
{
for (;;)
{
if (nullptr == f)
break;
if (false == f->IsConvex())
break;
// We could remove the f->IsConvex() test, but it might make make a bad situation worse.
// As of May 2020, nobody has complained about this approach.
// the code below assumes the face is convex
const unsigned fvi = f->VertexIndex(v);
const ON_SubDComponentPtrPair pair = f->VertexEdgePair(fvi);
if (false == pair.BothAreNotNull())
break;
const double a = ON_SubDSectorType::CornerSectorAngleRadiansFromEdges(pair.First().EdgePtr().Reversed(), pair.Second().EdgePtr());
if (false == (a > 0.0 && a < ON_PI))
break;
return a;
}
return ON_DBL_QNAN;
}
ON_SubD* ON_SubD::Internal_CreateFromMeshWithValidNgons(
const class ON_Mesh* mesh,
const class ON_SubDFromMeshParameters* from_mesh_options,
ON_SubD* subd
)
{
if (nullptr != subd)
{
ON_SubDimple* subdimple = subd->SubDimple(false);
if (nullptr != subdimple)
subdimple->Clear();
}
if (nullptr == mesh)
return nullptr;
ON_Workspace ws;
if (nullptr == from_mesh_options)
from_mesh_options = &ON_SubDFromMeshParameters::Smooth;
ON_3dPointListRef mesh_points(mesh);
const unsigned mesh_point_count = mesh_points.PointCount();
if (mesh_point_count < 3)
return nullptr;
const ON_MeshFaceList mesh_face_list(mesh);
const unsigned int mesh_face_count = mesh_face_list.FaceCount();
if ( mesh_face_count < 1 )
return nullptr;
const_cast<ON_Mesh*>(mesh)->NgonMap(true);
ON_MeshNgonIterator ngonit(mesh);
if (nullptr == ngonit.FirstNgon())
return nullptr;
////////////////////////////////////////////////////////////////////////////////////////
//
// Conceptually sort the vertices of mesh into groups that are at the same 3d location.
// For each group of mesh vertices at a particular spot, there will typically be
// one SubD vertex. However, mesh vertices that are not referenced by mesh faces
// are ignored so it is possible that some mesh vertices will not have a corresponding
// SubD vertex.
//
// mesh_point_count = mesh->MeshVertexCount();
// mesh_point_id[]
// mesh_point_id[] has mesh_point_count values.
// mesh_point_id[i] = mesh_point_id[j] if and only if mesh->m_V[i] and mesh->m_V[j] are coincident.
// Values in mesh_point_id[] run from 0 to mesh_point_id_count-1.
// There are mesh_point_id_count unique locations.
// mesh_point_map[] is a permutation of (0, ..., mesh_point_count-1).
// mesh_point_map[] sorts mesh->m_V[] into groups of vertices with the same mesh_id / location.
// 0 == mesh_point_id[mesh_point_map[0]] <= ... <= mesh_point_id[mesh_point_map[mesh_point_count-1]] = mesh_point_id_count-1.
// mesh_vertex_status[] mesh_point_id_count char values.
// mesh_vertex_status[mesh_vi] = 1 if that mesh vertex id/location has a corresponding SubD vertex. 0 if the mesh vertex will be ignored.
unsigned int* buffer1 = (unsigned int*)ws.GetIntMemory(mesh_point_count);
const unsigned int* mesh_point_id = mesh->GetVertexLocationIds(0, (unsigned int*)ws.GetIntMemory(mesh_point_count), buffer1);
if (nullptr == mesh_point_id)
return nullptr;
const unsigned int* mesh_point_map = buffer1;
// mesh_point_id_count = number of unique vertex locations in mesh->m_V[] array.
const unsigned mesh_point_id_count = mesh_point_id[mesh_point_map[mesh_point_count - 1]] + 1;
unsigned char* mesh_vertex_status = (unsigned char*)ws.GetMemory(mesh_point_id_count*sizeof(mesh_vertex_status[0]));
memset(mesh_vertex_status, 0, mesh_point_id_count*sizeof(mesh_vertex_status[0]));
ON_SubDFromMeshParameters::InteriorCreaseOption crease_test
= (nullptr != from_mesh_options)
? from_mesh_options->GetInteriorCreaseOption()
: ON_SubDFromMeshParameters::InteriorCreaseOption::None;
if (ON_SubDFromMeshParameters::InteriorCreaseOption::AtMeshDoubleEdge != crease_test)
{
crease_test = ON_SubDFromMeshParameters::InteriorCreaseOption::None;
}
////////////////////////////////////////////////////////////////////////////////////////
//
// Get mesh edge list
//
unsigned int subd_vertex_count = 0;
unsigned int mesh_edge_count = 0;
unsigned int max_subd_face_edge_count = 0;
ON_SimpleArray<ON_MeshNGonEdge> mesh_edges(4 * mesh->m_F.UnsignedCount());
unsigned int quad_vi[4];
ON_MeshNGonEdge quad_edges[4] = {};
bool bMergeColinearEdges = false;
unsigned int subd_face_count = 0;
unsigned int mesh_Vi;
unsigned int mesh_Vj;
for (const ON_MeshNgon* ngon = ngonit.FirstNgon(); nullptr != ngon; ngon = ngonit.NextNgon())
{
if (ngon->m_Vcount < 3 || ngon->m_Fcount < 1)
continue;
const int ngon_orientation = ngon->Orientation(mesh_face_list, false);
if (0 != ngon_orientation)
{
unsigned int ngon_edge_count = 0;
mesh_Vj = ngon->m_vi[0];
for (unsigned int nvi = 1; nvi <= ngon->m_Vcount; nvi++)
{
mesh_Vi = mesh_Vj;
mesh_Vj = ngon->m_vi[nvi % ngon->m_Vcount];
if (mesh_point_id[mesh_Vi] == mesh_point_id[mesh_Vj])
continue; // coincident vertex locations
ON_MeshNGonEdge& mesh_edge = mesh_edges.AppendNew();
mesh_edge = ON_MeshNGonEdge::Create(subd_face_count+1, mesh_Vi, mesh_Vj, mesh_point_id);
if (mesh_edge.IsSet())
{
ngon_edge_count++;
continue;
}
ngon_edge_count = 0;
break;
}
if (ngon_edge_count < 3)
{
mesh_edges.SetCount(mesh_edge_count);
continue;
}
if (ngon_orientation < 0)
{
// ngon and mesh have opposite orientations - mesh orientation wins
// reverese edges
unsigned int i0 = mesh_edge_count;
unsigned int i1 = mesh_edge_count + ngon_edge_count - 1;
while (i0 < i1)
{
const ON_MeshNGonEdge mesh_edge = mesh_edges[i0];
mesh_edges[i0] = mesh_edges[i1].Reversed();
mesh_edges[i1] = mesh_edge.Reversed();
i0++;
i1--;
}
// Flip middle edge if odd number of edges
if (i0 == i1)
mesh_edges[i0] = mesh_edges[i0].Reversed();
}
// the ngon created a single subd face
++subd_face_count;
if (ngon_edge_count >= 4)
bMergeColinearEdges = true;
if (mesh_edges.UnsignedCount() - mesh_edge_count > max_subd_face_edge_count)
max_subd_face_edge_count = mesh_edges.UnsignedCount() - mesh_edge_count;
}
else if ( ngon->m_Fcount >= 1 )
{
// This generally happens when the "ngon" has holes and it cannot be used as a subd control net polygon.
//
// Each tri or quad in the ngon will get added as a subd face.
for (unsigned int nfi = 0; nfi < ngon->m_Fcount; nfi++)
{
if ( nullptr == mesh_face_list.QuadFvi(ngon->m_fi[nfi],quad_vi))
continue;
unsigned int quad_edge_count = 0;
mesh_Vj = quad_vi[0];
for (unsigned int fvi = 1; fvi <= 4; fvi++)
{
mesh_Vi = mesh_Vj;
mesh_Vj = quad_vi[fvi % 4];
if (mesh_point_id[mesh_Vi] == mesh_point_id[mesh_Vj])
continue; // coincident vertex locations (always happens on a tri face and can happen on invalid faces)
quad_edges[quad_edge_count] = ON_MeshNGonEdge::Create(subd_face_count+1, mesh_Vi, mesh_Vj, mesh_point_id);
if (quad_edges[quad_edge_count].IsSet())
{
++quad_edge_count;
continue;
}
quad_edge_count = 0;
break;
}
if (quad_edge_count >= 3)
{
// each quad/triangle in the ON_Mesh ngon created a subd face
mesh_edges.Append(quad_edge_count,quad_edges);
++subd_face_count;
if( quad_edge_count > max_subd_face_edge_count)
max_subd_face_edge_count = quad_edge_count;
}
}
if ( mesh_edge_count == mesh_edges.UnsignedCount() )
continue;
}
for (/*empty init*/; mesh_edge_count < mesh_edges.UnsignedCount(); mesh_edge_count++)
{
const ON_MeshNGonEdge& mesh_edge = mesh_edges[mesh_edge_count];
if (0 == mesh_vertex_status[mesh_point_id[mesh_edge.m_mesh_Vi]])
{
mesh_vertex_status[mesh_point_id[mesh_edge.m_mesh_Vi]] = 1;
subd_vertex_count++;
}
if (0 == mesh_vertex_status[mesh_point_id[mesh_edge.m_mesh_Vj]])
{
mesh_vertex_status[mesh_point_id[mesh_edge.m_mesh_Vj]] = 1;
subd_vertex_count++;
}
}
}
if (subd_vertex_count < 3 || mesh_edge_count < 3 || subd_face_count < 1)
return nullptr;
std::unique_ptr<ON_SubD> uptr;
ON_SubD* new_subd = nullptr;
if (subd)
{
new_subd = subd;
}
else
{
uptr = std::make_unique<ON_SubD>();
new_subd = uptr.get();
}
// Make sure the subdimple is created before adding components.
if (nullptr == new_subd->SubDimple(true))
return nullptr;
bool bHasTaggedVertices = false;
bool bHasNonmanifoldCornerVertices = false;
//////////////////////////////////////////////////////////////////////
//
// create subd vertices
//
// subd_V[mesh_vi] = subd vertex that corresponds to mesh->m_V[].
// Note that when mesh-m_V[i] and mesh->m_V[j] are the same point,
// then subd_V[i] = subd_V[j].
// This is common and it happens when mesh_point_id_count < mesh_point_count
// (some distinct mesh points in the mesh->m_V[] array have the same location).
ON_SubDVertex** subd_V = (ON_SubDVertex**)ws.GetMemory(mesh_point_count * sizeof(subd_V[0]));
memset(subd_V, 0, mesh_point_count * sizeof(subd_V[0]));
for (unsigned int i = 0; i < mesh_point_count;/*empty iterator*/)
{
const unsigned int vid0 = mesh_point_id[mesh_point_map[i]];
if (0 == mesh_vertex_status[vid0])
{
// no edges reference this vertex.
++i;
continue;
}
unsigned int j;
for (j = i + 1; j < mesh_point_count; j++)
{
if (vid0 != mesh_point_id[mesh_point_map[j]])
break;
}
const ON_3dPoint P = mesh_points[mesh_point_map[i]];
ON_SubDVertex* subd_vertex = new_subd->AddVertex(ON_SubDVertexTag::Smooth, &P.x);
while (i < j)
subd_V[mesh_point_map[i++]] = subd_vertex;
}
////////////////////////////////////////////////////////////////////////
//
// If we are adding interior crease, set the mesh_edge_ref.m_mesh_Ni / m_mesh_Nj values used to detect creases.
//
if ( ON_SubDFromMeshParameters::InteriorCreaseOption::AtMeshDoubleEdge != crease_test )
{
crease_test = ON_SubDFromMeshParameters::InteriorCreaseOption::None;
}
//////////////////////////////////////////////////////////////////////
//
// Create SubD edges.
//
// An subd interior edge will have 2 consecutive element in mesh_edges[].
// A subd non-manifold edge with k faces with have k consecutive element in mesh_edges[].
// A subd boundary edge will have 1 element in mesh_edges[].
// A subd wire edge will have 1 element in mesh_edges[].
//
// mesh_edge_map[] is used to sort the sort mesh_edges[] into groups that correspond to the same SubD edge.
// The order of mesh_edges[] cannot be changed because the current order is needed to efficiently create the SubD faces.
unsigned int* mesh_edge_map = (unsigned int*)ws.GetMemory(mesh_edges.UnsignedCount() * sizeof(mesh_edge_map[0]));
ON_Sort(
ON::sort_algorithm::quick_sort,
mesh_edge_map, mesh_edges.Array(),
mesh_edges.UnsignedCount(),
sizeof(ON_MeshNGonEdge),
ON_MeshNGonEdge::CompareMeshEdgeTopologyId
);
for (unsigned int i = 0; i < mesh_edges.UnsignedCount(); /*empty iterator*/)
{
const ON_MeshNGonEdge& mesh_edge0 = mesh_edges[mesh_edge_map[i]];
const ON_2udex topology_id0 = mesh_edge0.EdgeTopologyId();
// get the group of mesh_edges[] that will use the same SubD edge.
// and determine if that edge should be tagged as a crease.
ON_SubDEdgeTag edge_tag = ON_SubDEdgeTag::Smooth;
unsigned j = i + 1;
for (/*empty init*/; j < mesh_edges.UnsignedCount(); ++j)
{
ON_MeshNGonEdge& mesh_edge1 = mesh_edges[mesh_edge_map[j]];
const ON_2udex topology_id1 = mesh_edge1.EdgeTopologyId();
if (topology_id0.i != topology_id1.i || topology_id0.j != topology_id1.j)
break;
if (ON_SubDFromMeshParameters::InteriorCreaseOption::None != crease_test)
{
if (ON_MeshNGonEdge::TagEdgeAsCrease(mesh_edge0, mesh_edge1, mesh_point_id))
edge_tag = ON_SubDEdgeTag::Crease;
}
}
if ( j-i != 2 )
edge_tag = ON_SubDEdgeTag::Crease; // wire, boundary, or non-manifold edge
// create the SubD edge.
ON_SubDVertex* v0[2] = { subd_V[mesh_edge0.m_mesh_Vi], subd_V[mesh_edge0.m_mesh_Vj] };
ON_SubDEdge* e
= (nullptr != v0[0] && nullptr != v0[1] && v0[0]->m_id != v0[1]->m_id)
? new_subd->AddEdgeWithSectorCoefficients(edge_tag, v0[0], ON_SubDSectorType::IgnoredSectorCoefficient, v0[1], ON_SubDSectorType::IgnoredSectorCoefficient)
: nullptr;
// Change the mesh_edges[].m_u from the topology id to an ON_SubDEdgePtr.
// We need the ON_SubDEdgePtr below to create SubD faces.
ON_SubDEdgePtr eptr = ON_SubDEdgePtr::Null;
for (/*empty init*/; i < j; ++i)
{
ON_MeshNGonEdge& mesh_edge = mesh_edges[mesh_edge_map[i]];
if (nullptr != e)
{
const ON_SubDVertex* v[2] = { subd_V[mesh_edge.m_mesh_Vi], subd_V[mesh_edge.m_mesh_Vj] };
if (v0[0] == v[0] && v0[1] == v[1])
eptr = ON_SubDEdgePtr::Create(e, 0);
else if (v0[0] == v[1] && v0[1] == v[0])
eptr = ON_SubDEdgePtr::Create(e, 1);
else
{
ON_SUBD_ERROR("There is a bug in the code above. This should not happen.");
eptr = ON_SubDEdgePtr::Null;
}
}
else
{
eptr = ON_SubDEdgePtr::Null;
}
mesh_edge.SetEdgePtr(eptr);
}
}
//////////////////////////////////////////////////////////////////////
//
// Create the SubD faces.
//
// mesh_edges[] is ordered in groups that form the boundary of each SubD face.
// All the edges that form a boundary of a face have the same m_sud_face_id value.
// If the input mesh is completely valid, this will also be ON_SubDFace m_id value.
// If the input mesh is damaged, some boundaries will not generate a corresponding SubD face.
//
const ON_SubDFromMeshParameters::TextureCoordinatesOption texture_coordinates_option
= nullptr != from_mesh_options
? from_mesh_options->GetTextureCoordinatesOption()
: ON_SubDFromMeshParameters::TextureCoordinatesOption::None;
const bool bAutomaticTextureCoordinates = ON_SubDFromMeshParameters::TextureCoordinatesOption::Automatic == texture_coordinates_option;
// At most one of bCopyMeshMappingTag, bCopyMeshTextureCoordinates, or bPackedTextureCoordinates is true.
const bool bCopyMeshMappingTag
= (bAutomaticTextureCoordinates || ON_SubDFromMeshParameters::TextureCoordinatesOption::CopyMapping == texture_coordinates_option)
&& mesh->m_Ttag.IsSet()
;
const bool bCopyMeshTextureCoordinates
= false == bCopyMeshMappingTag
&& (bAutomaticTextureCoordinates || ON_SubDFromMeshParameters::TextureCoordinatesOption::CopyCoordinates == texture_coordinates_option)
&& mesh->HasTextureCoordinates()
;
const bool bPackedTextureCoordinates
= false == bCopyMeshMappingTag
&& false == bCopyMeshTextureCoordinates
&& (bAutomaticTextureCoordinates || ON_SubDFromMeshParameters::TextureCoordinatesOption::Packed == texture_coordinates_option)
&& mesh->HasTextureCoordinates()
;
ON_SimpleArray< ON_SubDEdgePtr > EP(max_subd_face_edge_count);
ON_SimpleArray< ON_3dPoint > face_texture_points(bCopyMeshTextureCoordinates ? max_subd_face_edge_count : 0);
for (unsigned i = 0; i < mesh_edges.UnsignedCount(); /*empty iterator*/)
{
EP.SetCount(0);
face_texture_points.SetCount(0);
const unsigned candidate_sud_face_id = mesh_edges[i].m_sud_face_id;
unsigned j = i;
for (/*empty init*/; j < mesh_edges.UnsignedCount(); ++j)
{
const ON_MeshNGonEdge& mesh_edge = mesh_edges[j];
if (candidate_sud_face_id != mesh_edge.m_sud_face_id)
break;
const ON_SubDEdgePtr eptr = mesh_edge.EdgePtr();
if (eptr.IsNotNull())
{
EP.Append(eptr);
const ON_SubDVertex* debug_eptr_v[2] = { eptr.RelativeVertex(0), eptr.RelativeVertex(1) };
const ON_SubDVertex* debug_mesh_v[2] = { subd_V[mesh_edge.m_mesh_Vi], subd_V[mesh_edge.m_mesh_Vj] };
const bool bOK = debug_eptr_v[0] == debug_mesh_v[0] && debug_eptr_v[1] == debug_mesh_v[1];
if (false == bOK) ON_SUBD_ERROR("XXX");
if (bCopyMeshTextureCoordinates)
face_texture_points.Append(ON_3dPoint(mesh->m_T[mesh_edge.m_mesh_Vi]));
}
}
const unsigned edge_count = EP.UnsignedCount();
ON_SubDFace* f
= (edge_count >= 3 && j - i == edge_count)
? new_subd->AddFace(EP.Array(), EP.UnsignedCount())
: nullptr;
if (nullptr != f)
{
if (bCopyMeshTextureCoordinates)
new_subd->AddFaceTexturePoints(f, face_texture_points.Array(), face_texture_points.UnsignedCount() );
}
const unsigned actual_subd_face_id = (nullptr != f) ? f->m_id : 0;
for ( /*empty init*/; i < j; ++i)
mesh_edges[i].m_sud_face_id = actual_subd_face_id;
}
// Apply "ON_SubDEdgeTag::Crease" tag to boundary and non-manifold edges and their vertices.
unsigned int interior_crease_count = 0;
for (const ON_SubDEdge* edge = new_subd->FirstEdge(); nullptr != edge; edge = edge->m_next_edge)
{
// Note: edges are created before faces and we set the edge tag when the edges are created
// assuming that face creation will go as expected. If the mesh is damaged, the face may not
// be created. So, we need to check both edge->m_face_count and edge->m_edge_tag.
if (2 == edge->m_face_count && ON_SubDEdgeTag::Smooth == edge->m_edge_tag)
continue;
const_cast<ON_SubDEdge*>(edge)->m_edge_tag = ON_SubDEdgeTag::Crease;
bHasTaggedVertices = true;
const ON_SubDVertexTag vtag
= (1 == edge->m_face_count || 2 == edge->m_face_count)
? ON_SubDVertexTag::Crease
: ON_SubDVertexTag::Corner; // wire edge or non-manifold edge
// Depending on the number of creased edges, a vertex on an interior crease here that
// is tagged as ON_SubDVertexTag::Crease here may get changed
// to ON_SubDVertexTag::Dart or ON_SubDVertexTag::Corner below.
for (unsigned int j = 0; j < 2; j++)
{
const ON_SubDVertex* vertex = edge->m_vertex[j];
if (ON_SubDVertexTag::Smooth == vertex->m_vertex_tag)
{
const_cast<ON_SubDVertex*>(vertex)->m_vertex_tag = vtag;
if (ON_SubDVertexTag::Corner == vtag && edge->m_face_count > 2)
bHasNonmanifoldCornerVertices = true;
}
}
if ( 2 == edge->m_face_count )
interior_crease_count++;
}
if (bHasNonmanifoldCornerVertices)
{
// may need to crease more edges to get valid corners RH-49843
for (const ON_SubDVertex* v = new_subd->FirstVertex(); nullptr != v; v = v->m_next_vertex)
Internal_CreateFromMesh_ValidateNonmanifoldVertex(v);
}
if (interior_crease_count > 0)
{
// Any interior vertex that has exactly one creased edge must be tagged as a dart.
// Any interior vertex that has more than two creased edges must be tagged as a corner.
unsigned int k = 0; // k = number of interior creases we've tested
for (const ON_SubDEdge* edge = new_subd->FirstEdge(); nullptr != edge && k < interior_crease_count; edge = edge->m_next_edge)
{
if (2 != edge->m_face_count || ON_SubDEdgeTag::Crease != edge->m_edge_tag)
continue;
k++; // processing another interior crease.
if ( ON_SubDVertexTag::Crease != edge->m_vertex[0]->m_vertex_tag
&& ON_SubDVertexTag::Crease != edge->m_vertex[1]->m_vertex_tag)
continue;
for (unsigned int j = 0; j < 2; j++)
{
const ON_SubDVertex* vertex = edge->m_vertex[j];
if (ON_SubDVertexTag::Crease != vertex->m_vertex_tag)
continue; // this vertex has already been processed.
const ON_SubDVertexEdgeProperties ep = vertex->EdgeProperties();
if ( 0 == ep.m_null_edge_count && 0 == ep.m_unset_edge_count )
{
if (ep.m_crease_edge_count >= 3)
{
const_cast<ON_SubDVertex*>(edge->m_vertex[j])->m_vertex_tag = ON_SubDVertexTag::Corner;
}
else if (1 == ep.m_crease_edge_count && ep.m_smooth_edge_count >= 1 && 2 == ep.m_min_edge_face_count && 2 == ep.m_max_edge_face_count)
{
const_cast<ON_SubDVertex*>(edge->m_vertex[j])->m_vertex_tag = ON_SubDVertexTag::Dart;
}
}
}
}
}
if (bHasTaggedVertices)
{
for (const ON_SubDEdge* edge = new_subd->FirstEdge(); nullptr != edge; edge = edge->m_next_edge)
{
if (ON_SubDEdgeTag::Smooth != edge->m_edge_tag)
continue;
const unsigned int tagged_end_index = edge->TaggedEndIndex();
if (tagged_end_index < 2)
{
// sector weight will be calculated when facet type is set
const_cast<ON_SubDEdge*>(edge)->m_sector_coefficient[tagged_end_index] = ON_SubDSectorType::UnsetSectorCoefficient;
}
else if (2 == tagged_end_index)
{
// both ends are tagged
if (2 == edge->m_face_count)
{
// first subdivision will convert edge to smooth
const_cast<ON_SubDEdge*>(edge)->m_edge_tag = ON_SubDEdgeTag::SmoothX;
// sector weights will be calculated when facet type is set
const_cast<ON_SubDEdge*>(edge)->m_sector_coefficient[0] = ON_SubDSectorType::UnsetSectorCoefficient;
const_cast<ON_SubDEdge*>(edge)->m_sector_coefficient[1] = ON_SubDSectorType::UnsetSectorCoefficient;
}
else
{
const_cast<ON_SubDEdge*>(edge)->m_edge_tag = ON_SubDEdgeTag::Crease;
}
}
}
for (const ON_SubDVertex* vertex = new_subd->FirstVertex(); nullptr != vertex; vertex = vertex->m_next_vertex)
{
if (ON_SubDVertexTag::Crease != vertex->m_vertex_tag)
continue;
unsigned int vertex_creased_edge_count = 0;
const unsigned int vertex_edge_count = vertex->m_edge_count;
for (unsigned int j = 0; j < vertex_edge_count; j++)
{
const ON_SubDEdge* edge = ON_SUBD_EDGE_POINTER(vertex->m_edges[j].m_ptr);
if (ON_SubDEdgeTag::Crease == edge->m_edge_tag)
{
if (vertex_creased_edge_count >= 2)
{
// Three or more creased edges end at this vertex.
// It must be subdivided as a corner vertex.
const_cast<ON_SubDVertex*>(vertex)->m_vertex_tag = ON_SubDVertexTag::Corner;
break;
}
vertex_creased_edge_count++;
}
}
}
}
if (bMergeColinearEdges)
{
const bool bMergeBoundaryEdges = from_mesh_options->MergeColinearBoundaryEdges();
const bool bMergeInteriorCreaseEdges = from_mesh_options->MergeColinearInteriorEdges();
const bool bMergeInteriorSmoothEdges = from_mesh_options->MergeColinearInteriorEdges();
new_subd->MergeColinearEdges(bMergeBoundaryEdges, bMergeInteriorCreaseEdges, bMergeInteriorSmoothEdges, 1e-6, 0.01, sin(0.25*ON_PI));
}
// All interior vertices must have at least 2 faces and three edges
// If the ON_SubD was allocated in this function, do not delete it.
uptr.release();
// If the input mesh is not oriented, fix the subd so it is.
if ( false == new_subd->IsOriented() )
new_subd->Orient();
const double max_convex_angle_radians = from_mesh_options->MaximumConvexCornerAngleRadians();
const bool bLookForConvexCorners
= ON_SubDFromMeshParameters::ConvexCornerOption::AtMeshCorner == from_mesh_options->GetConvexCornerOption()
&& max_convex_angle_radians > 0.0
&& max_convex_angle_radians < ON_PI
;
const double min_concave_angle_radians = from_mesh_options->MinimumConcaveCornerAngleRadians();
const bool bLookForConcaveCorners
= ON_SubDFromMeshParameters::ConcaveCornerOption::AtMeshCorner == from_mesh_options->GetConcaveCornerOption()
&& min_concave_angle_radians > ON_PI
&& min_concave_angle_radians < ON_2PI
;
if (bLookForConvexCorners || bLookForConcaveCorners)
{
// Add corners
ON_SubDVertexIterator vit(*new_subd);
for (ON_SubDVertex* vertex = const_cast<ON_SubDVertex*>(vit.FirstVertex()); nullptr != vertex; vertex = const_cast<ON_SubDVertex*>(vit.NextVertex()))
{
if (ON_SubDVertexTag::Crease != vertex->m_vertex_tag)
continue;
if ( 1 + vertex->m_face_count != vertex->m_edge_count )
continue;
ON_SubDComponentPtrPair boundary_pair = vertex->BoundaryEdgePair();
if (false == boundary_pair.BothAreNotNull())
continue;
bool bConvexCorner
= bLookForConvexCorners
&& vertex->m_edge_count <= from_mesh_options->MaximumConvexCornerEdgeCount()
;
bool bConcaveCorner
= bLookForConcaveCorners
&& vertex->m_edge_count >= from_mesh_options->MinimumConcaveCornerEdgeCount()
;
if (false == bConvexCorner && false == bConcaveCorner)
continue;
// add up angles of faces at this vertex
// If the faces are not coplanar, this sum can exceed 2pi.
double vertex_angle_radians = 0.0;
for (unsigned short vei = 0; vei < vertex->m_face_count; ++vei)
{
const double a = Internal_FaceCornerAngleRadians(vertex, vertex->m_faces[vei]);
if (false == (a > 0.0 && a < ON_PI) )
{
vertex_angle_radians = ON_DBL_QNAN;
break;
}
vertex_angle_radians += a;
}
if (false == (vertex_angle_radians > 0.0))
continue;
bConvexCorner = bConvexCorner && vertex_angle_radians <= max_convex_angle_radians;
bConcaveCorner = bConcaveCorner && vertex_angle_radians >= min_concave_angle_radians;
if (bConvexCorner ? 0 : 1 == bConcaveCorner ? 0 : 1)
continue;
// Finally, test the angle between the boundary edges. That angle must also pass the min/max tests.
// This test cannot be done earlier, because we need to know if we are making a concave or convex corner
// to do this test correctly.
const double boundary_angle_radians = ON_SubDSectorType::CornerSectorAngleRadiansFromEdges(boundary_pair.First().EdgePtr(), boundary_pair.Second().EdgePtr());
if (false == boundary_angle_radians > 0.0 && boundary_angle_radians < ON_PI)
continue; // the angle is always acute because it does not look at the active side
if (bConvexCorner)
{
if (false == (boundary_angle_radians <= max_convex_angle_radians))
continue;
}
else if (bConcaveCorner)
{
if (false == ((ON_2PI - boundary_angle_radians) >= min_concave_angle_radians))
continue;
}
else
continue; // should never get here
vertex->m_vertex_tag = ON_SubDVertexTag::Corner;
}
}
new_subd->UpdateEdgeSectorCoefficients(false);
if (bCopyMeshMappingTag)
{
new_subd->SetTextureMappingTag(mesh->m_Ttag);
new_subd->SetTextureCoordinateType(ON_SubDTextureCoordinateType::FromMapping);
}
else if (bCopyMeshTextureCoordinates)
{
new_subd->SetTextureMappingTag(ON_MappingTag::Unset);
new_subd->SetTextureCoordinateType(ON_SubDTextureCoordinateType::FromFaceTexturePoints);
}
else if (bPackedTextureCoordinates)
{
new_subd->SetTextureMappingTag(ON_MappingTag::Unset);
new_subd->SetTextureCoordinateType(ON_SubDTextureCoordinateType::Packed);
}
else
{
new_subd->SetTextureMappingTag(ON_MappingTag::Unset);
new_subd->SetTextureCoordinateType(ON_SubDTextureCoordinateType::Unset);
}
return new_subd;
}
static ON_SubDVertex* IndexVertex(
ON_SimpleArray< ON_SubDVertex* >& vertex,
ON_ClassArray< ON_ClassArray< ON_SimpleArray < int > > >& vert_index,
int x, int y, int z
)
{
int vi = vert_index[x][y][z];
if (vi < 0)
return nullptr;
if (vi >= vertex.Count())
return nullptr;
return vertex[vi];
}
ON_SubD* ON_SubD::CreateSubDBox(
const ON_3dPoint corners[8],
ON_SubDEdgeTag edge_tag,
unsigned int facecount_x,
unsigned int facecount_y,
unsigned int facecount_z,
ON_SubD* destination_subd)
{
double edge_sharpness
= ON_SubDEdgeTag::Crease == edge_tag
? ON_SubDEdgeSharpness::CreaseValue
: ON_SubDEdgeSharpness::SmoothValue
;
return ON_SubD::CreateSubDBox(
corners,
edge_sharpness,
facecount_x,
facecount_y,
facecount_z,
destination_subd
);
}
ON_SubD* ON_SubD::CreateSubDBox(
const ON_3dPoint corners[8],
double edge_sharpness,
unsigned int facecount_x,
unsigned int facecount_y,
unsigned int facecount_z,
ON_SubD* destination_subd
)
{
if (nullptr == corners)
return nullptr;
if (facecount_x <= 0)
return nullptr;
if (facecount_y <= 0)
return nullptr;
if (facecount_z <= 0)
return nullptr;
const ON_SubDEdgeTag edge_tag
= (ON_SubDEdgeSharpness::CreaseValue == edge_sharpness)
? ON_SubDEdgeTag::Crease
: ON_SubDEdgeTag::Smooth;
ON_SubD* subd
= (nullptr != destination_subd)
? destination_subd
: new ON_SubD;
ON_3dVector xdir = corners[1] - corners[0];
ON_3dVector ydir = corners[3] - corners[0];
ON_3dVector zdir = corners[4] - corners[0];
double x_len = xdir.LengthAndUnitize();
double y_len = ydir.LengthAndUnitize();
double z_len = zdir.LengthAndUnitize();
double dx = x_len / (double)facecount_x;
double dy = y_len / (double)facecount_y;
double dz = z_len / (double)facecount_z;
ON_ClassArray< ON_ClassArray< ON_SimpleArray < int > > > vert_index;
ON_SimpleArray< ON_SubDVertex* > vertex;
// Allocate index arrays
vert_index.Reserve(facecount_x + 1);
vert_index.SetCount(facecount_x + 1);
for (unsigned int ix = 0; ix <= facecount_x; ix++)
{
vert_index[ix].Reserve(facecount_y + 1);
vert_index[ix].SetCount(facecount_y + 1);
for (unsigned int iy = 0; iy <= facecount_y; iy++)
{
vert_index[ix][iy].Reserve(facecount_z + 1);
vert_index[ix][iy].SetCount(facecount_z + 1);
for (unsigned int iz = 0; iz <= facecount_z; iz++)
{
vert_index[ix][iy][iz] = -1;
}
}
}
// Make interior vertexes and store 3d indexes
for (unsigned int ix = 0; ix <= facecount_x; ix++)
{
for (unsigned int iy = 0; iy <= facecount_y; iy++)
{
for (unsigned int iz = 0; iz <= facecount_z; iz++)
{
int ccnt = 0;
if (ix == 0 || ix == facecount_x)
ccnt++;
if (iy == 0 || iy == facecount_y)
ccnt++;
if (iz == 0 || iz == facecount_z)
ccnt++;
if (ccnt > 0) // On some face
{
ON_SubDVertexTag vtag = ON_SubDVertexTag::Smooth;
if (edge_tag == ON_SubDEdgeTag::Crease)
{
if(ccnt == 2) // On some edge
vtag = ON_SubDVertexTag::Crease;
else if(ccnt == 3) // On some corner
vtag = ON_SubDVertexTag::Corner;
}
ON_3dPoint P(corners[0] + (xdir * (dx * ix)) + (ydir * (dy * iy)) + (zdir * (dz * iz)));
vert_index[ix][iy][iz] = vertex.Count();
vertex.AppendNew() = subd->AddVertex(vtag, &P.x);
if (nullptr == vertex.Last())
return nullptr;
}
}
}
}
ON_ClassArray< ON_SubDEdgePtr > box_edges[12];
ON_SubDEdge* e = nullptr;
// 4 edge chains parallel to x
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, ix, 0, 0), IndexVertex(vertex, vert_index, ix + 1, 0, 0));
box_edges[0].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, ix, facecount_y, 0), IndexVertex(vertex, vert_index, ix + 1, facecount_y, 0));
box_edges[2].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, ix, 0, facecount_z), IndexVertex(vertex, vert_index, ix + 1, 0, facecount_z));
box_edges[8].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, ix, facecount_y, facecount_z), IndexVertex(vertex, vert_index, ix + 1, facecount_y, facecount_z));
box_edges[10].Append(ON_SubDEdgePtr::Create(e, 0));
}
// 4 edge chains parallel to y
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, 0, iy, 0), IndexVertex(vertex, vert_index, 0, iy + 1, 0));
box_edges[3].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, facecount_x, iy, 0), IndexVertex(vertex, vert_index, facecount_x, iy + 1, 0));
box_edges[1].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, facecount_x, iy, facecount_z), IndexVertex(vertex, vert_index, facecount_x, iy + 1, facecount_z));
box_edges[9].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, 0, iy, facecount_z), IndexVertex(vertex, vert_index, 0, iy + 1, facecount_z));
box_edges[11].Append(ON_SubDEdgePtr::Create(e, 0));
}
// 4 edge chains parallel to z
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, 0, 0, iz), IndexVertex(vertex, vert_index, 0, 0, iz + 1));
box_edges[4].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, facecount_x, 0, iz), IndexVertex(vertex, vert_index, facecount_x, 0, iz + 1));
box_edges[5].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, facecount_x, facecount_y, iz), IndexVertex(vertex, vert_index, facecount_x, facecount_y, iz + 1));
box_edges[6].Append(ON_SubDEdgePtr::Create(e, 0));
e = subd->AddEdge(edge_tag, IndexVertex(vertex, vert_index, 0, facecount_y, iz), IndexVertex(vertex, vert_index, 0, facecount_y, iz + 1));
box_edges[7].Append(ON_SubDEdgePtr::Create(e, 0));
}
if (edge_sharpness > ON_SubDEdgeSharpness::Tolerance && edge_sharpness <= ON_SubDEdgeSharpness::MaximumValue)
{
const ON_SubDEdgeSharpness sharpness = ON_SubDEdgeSharpness::FromConstant(edge_sharpness);
if (sharpness.IsSharp())
{
for (int i = 0; i < 12; ++i)
{
ON_ClassArray< ON_SubDEdgePtr >& sharp_edges = box_edges[i];
const int c = sharp_edges.Count();
for (int j = 0; j < c; ++j)
sharp_edges[j].SetRelativeSharpness(sharpness);
}
}
}
ON_ClassArray< ON_ClassArray< ON_SubDEdgePtr > > face_edges[2];
// Bottom face
{
for (unsigned int iy = 0; iy <= facecount_y; iy++)
{
if (iy == 0)
face_edges[0].Append(box_edges[0]);
else if (iy == facecount_y)
face_edges[0].Append(box_edges[2]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, iy, 0), IndexVertex(vertex, vert_index, ix + 1, iy, 0));
row.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int ix = 0; ix <= facecount_x; ix++)
{
if (ix == 0)
face_edges[1].Append(box_edges[3]);
else if (ix == facecount_x)
face_edges[1].Append(box_edges[1]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, iy, 0), IndexVertex(vertex, vert_index, ix, iy + 1, 0));
col.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
ON_SubDEdgePtr edge_ptrs[4];
edge_ptrs[0] = face_edges[1][ix][iy];
edge_ptrs[1] = face_edges[0][iy + 1][ix];
edge_ptrs[2] = face_edges[1][ix + 1][iy].Reversed();
edge_ptrs[3] = face_edges[0][iy][ix].Reversed();
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
if (nullptr == f0)
return nullptr;
}
}
}
// Top face
{
face_edges[0].Empty();
face_edges[1].Empty();
for (unsigned int iy = 0; iy <= facecount_y; iy++)
{
if (iy == 0)
face_edges[0].Append(box_edges[8]);
else if (iy == facecount_y)
face_edges[0].Append(box_edges[10]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, iy, facecount_z), IndexVertex(vertex, vert_index, ix + 1, iy, facecount_z));
row.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int ix = 0; ix <= facecount_x; ix++)
{
if (ix == 0)
face_edges[1].Append(box_edges[11]);
else if (ix == facecount_x)
face_edges[1].Append(box_edges[9]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, iy, facecount_z), IndexVertex(vertex, vert_index, ix, iy + 1, facecount_z));
col.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
ON_SubDEdgePtr edge_ptrs[4];
edge_ptrs[0] = face_edges[0][iy][ix];
edge_ptrs[1] = face_edges[1][ix + 1][iy];
edge_ptrs[2] = face_edges[0][iy + 1][ix].Reversed();
edge_ptrs[3] = face_edges[1][ix][iy].Reversed();
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
if (nullptr == f0)
return nullptr;
}
}
}
// Front face
{
face_edges[0].Empty();
face_edges[1].Empty();
for (unsigned int iz = 0; iz <= facecount_z; iz++)
{
if (iz == 0)
face_edges[0].Append(box_edges[0]);
else if (iz == facecount_z)
face_edges[0].Append(box_edges[8]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, 0, iz), IndexVertex(vertex, vert_index, ix + 1, 0, iz));
row.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int ix = 0; ix <= facecount_x; ix++)
{
if (ix == 0)
face_edges[1].Append(box_edges[4]);
else if (ix == facecount_x)
face_edges[1].Append(box_edges[5]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, 0, iz), IndexVertex(vertex, vert_index, ix, 0, iz + 1));
col.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
ON_SubDEdgePtr edge_ptrs[4];
edge_ptrs[0] = face_edges[0][iz][ix];
edge_ptrs[1] = face_edges[1][ix + 1][iz];
edge_ptrs[2] = face_edges[0][iz + 1][ix].Reversed();
edge_ptrs[3] = face_edges[1][ix][iz].Reversed();
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
if (nullptr == f0)
return nullptr;
}
}
}
// Back face
{
face_edges[0].Empty();
face_edges[1].Empty();
for (unsigned int iz = 0; iz <= facecount_z; iz++)
{
if (iz == 0)
face_edges[0].Append(box_edges[2]);
else if (iz == facecount_z)
face_edges[0].Append(box_edges[10]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, facecount_y, iz), IndexVertex(vertex, vert_index, ix + 1, facecount_y, iz));
row.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int ix = 0; ix <= facecount_x; ix++)
{
if (ix == 0)
face_edges[1].Append(box_edges[7]);
else if (ix == facecount_x)
face_edges[1].Append(box_edges[6]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, ix, facecount_y, iz), IndexVertex(vertex, vert_index, ix, facecount_y, iz + 1));
col.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
for (unsigned int ix = 0; ix < facecount_x; ix++)
{
ON_SubDEdgePtr edge_ptrs[4];
edge_ptrs[0] = face_edges[1][ix][iz];
edge_ptrs[1] = face_edges[0][iz + 1][ix];
edge_ptrs[2] = face_edges[1][ix + 1][iz].Reversed();
edge_ptrs[3] = face_edges[0][iz][ix].Reversed();
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
if (nullptr == f0)
return nullptr;
}
}
}
// Left face
{
face_edges[0].Empty();
face_edges[1].Empty();
for (unsigned int iz = 0; iz <= facecount_z; iz++)
{
if (iz == 0)
face_edges[0].Append(box_edges[3]);
else if (iz == facecount_z)
face_edges[0].Append(box_edges[11]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, 0, iy, iz), IndexVertex(vertex, vert_index, 0, iy + 1, iz));
row.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int iy = 0; iy <= facecount_y; iy++)
{
if (iy == 0)
face_edges[1].Append(box_edges[4]);
else if (iy == facecount_y)
face_edges[1].Append(box_edges[7]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, 0, iy, iz), IndexVertex(vertex, vert_index, 0, iy, iz + 1));
col.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
ON_SubDEdgePtr edge_ptrs[4];
edge_ptrs[0] = face_edges[1][iy][iz];
edge_ptrs[1] = face_edges[0][iz + 1][iy];
edge_ptrs[2] = face_edges[1][iy + 1][iz].Reversed();
edge_ptrs[3] = face_edges[0][iz][iy].Reversed();
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
if (nullptr == f0)
return nullptr;
}
}
}
// Right face
{
face_edges[0].Empty();
face_edges[1].Empty();
for (unsigned int iz = 0; iz <= facecount_z; iz++)
{
if (iz == 0)
face_edges[0].Append(box_edges[1]);
else if (iz == facecount_z)
face_edges[0].Append(box_edges[9]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& row = face_edges[0].AppendNew();
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, facecount_x, iy, iz), IndexVertex(vertex, vert_index, facecount_x, iy + 1, iz));
row.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int iy = 0; iy <= facecount_y; iy++)
{
if (iy == 0)
face_edges[1].Append(box_edges[5]);
else if (iy == facecount_y)
face_edges[1].Append(box_edges[6]);
else
{
ON_ClassArray< ON_SubDEdgePtr >& col = face_edges[1].AppendNew();
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
e = subd->AddEdge(ON_SubDEdgeTag::Smooth, IndexVertex(vertex, vert_index, facecount_x, iy, iz), IndexVertex(vertex, vert_index, facecount_x, iy, iz + 1));
col.Append(ON_SubDEdgePtr::Create(e, 0));
}
}
}
for (unsigned int iz = 0; iz < facecount_z; iz++)
{
for (unsigned int iy = 0; iy < facecount_y; iy++)
{
ON_SubDEdgePtr edge_ptrs[4];
edge_ptrs[0] = face_edges[0][iz][iy];
edge_ptrs[1] = face_edges[1][iy + 1][iz];
edge_ptrs[2] = face_edges[0][iz + 1][iy].Reversed();
edge_ptrs[3] = face_edges[1][iy][iz].Reversed();
ON_SubDFace* f0 = subd->AddFace(edge_ptrs, 4);
if (nullptr == f0)
return nullptr;
}
}
}
if (subd == destination_subd)
subd->SubDModifiedNofification();
else
subd->UpdateAllTagsAndSectorCoefficients(true);
return subd;
}
/*
The ONLY use for this class is in a calculation to determine if an ngon has a single simple outer boundary.
*/
class ON_NgonBoundaryComponent
{
public:
enum class Type : unsigned char
{
Unset = 0,
Vertex = 1,
Edge = 2
};
static const ON_NgonBoundaryComponent Unset;
unsigned int IsBoundaryVertex() const;
unsigned int IsBoundaryEdge() const;
ON_NgonBoundaryComponent::Type m_type = ON_NgonBoundaryComponent::Type::Unset;
mutable unsigned char m_mark = 0;
unsigned char m_face_count = 0; // 0, 1, 2, or 3 = number of faces attached to this edge. 3 means 3 or more
unsigned char m_attached_count = 0; // 0, 1, or 2 = number of values set in m_attached_to[]
unsigned int m_index = 0;
// If this component is a vertex, these will be the first two edges attached to the vertex.
// If this component is an edge, these will be the vertices at the start and end.
ON_NgonBoundaryComponent* m_attached_to[2] = {};
private:
bool Internal_IsAttachedToTwo(ON_NgonBoundaryComponent::Type attached_type) const;
friend class ON_NgonBoundaryChecker;
// hash table pointer
// m_next is a list in a ON_NgonBoundaryChecker.m_vertex_hash_table[] element.
ON_NgonBoundaryComponent* m_next = nullptr;
};
bool ON_NgonBoundaryComponent::Internal_IsAttachedToTwo(ON_NgonBoundaryComponent::Type attached_type) const
{
return
2 == m_attached_count
&& nullptr != m_attached_to[0]
&& nullptr != m_attached_to[1]
&& m_attached_to[0] != m_attached_to[1]
&& attached_type == m_attached_to[0]->m_type
&& attached_type == m_attached_to[1]->m_type
;
}
unsigned int ON_NgonBoundaryComponent::IsBoundaryVertex() const
{
return
ON_NgonBoundaryComponent::Type::Vertex == m_type
&& 0 == m_face_count
&& Internal_IsAttachedToTwo(ON_NgonBoundaryComponent::Type::Edge)
&& 1 == m_attached_to[0]->m_face_count
&& 1 == m_attached_to[1]->m_face_count
;
}
unsigned int ON_NgonBoundaryComponent::IsBoundaryEdge() const
{
return
ON_NgonBoundaryComponent::Type::Edge == m_type
&& 1 == m_face_count
&& Internal_IsAttachedToTwo(ON_NgonBoundaryComponent::Type::Vertex)
&& 0 == m_attached_to[0]->m_face_count
&& 0 == m_attached_to[1]->m_face_count
;
}
const ON_NgonBoundaryComponent ON_NgonBoundaryComponent::Unset;
void ON_NgonBoundaryChecker::Internal_ReturnIsNotSimple()
{
m_bIsSimple = false;
m_bIsNotSimple = true;
}
void ON_NgonBoundaryChecker::Internal_Reset()
{
m_fsp.ReturnAll();
for (unsigned i = 0; i < ON_NgonBoundaryChecker::HashTableSize; ++i)
m_hash_table[i] = nullptr;
m_vertex_count = 0;
m_edge_count = 0;
m_bIsSimple = false;
m_bIsNotSimple = false;
}
unsigned int ON_NgonBoundaryChecker::Internal_VertexHashIndex(unsigned int vertex_index)
{
return ON_CRC32(0, sizeof(vertex_index), &vertex_index) % ON_NgonBoundaryChecker::HashTableSize;
}
unsigned int ON_NgonBoundaryChecker::Internal_EdgeHashIndex(unsigned int vertex_index0, unsigned int vertex_index1)
{
return (vertex_index0 < vertex_index1)
? (ON_CRC32(vertex_index0, sizeof(vertex_index1), &vertex_index1) % ON_NgonBoundaryChecker::HashTableSize)
: (ON_CRC32(vertex_index1, sizeof(vertex_index0), &vertex_index0) % ON_NgonBoundaryChecker::HashTableSize)
;
}
void ON_NgonBoundaryChecker::Internal_InitialzeFixedSizePool()
{
if (0 == m_fsp.SizeofElement())
m_fsp.Create(sizeof(ON_NgonBoundaryComponent), 0, 0);
}
ON_NgonBoundaryComponent* ON_NgonBoundaryChecker::Internal_AddVertex(unsigned int vertex_index)
{
if (m_bIsNotSimple)
return nullptr;
const unsigned hash_index = ON_NgonBoundaryChecker::Internal_VertexHashIndex(vertex_index);
ON_NgonBoundaryComponent* v;
for (
v = m_hash_table[hash_index];
nullptr != v;
v = v->m_next
)
{
if (ON_NgonBoundaryComponent::Type::Vertex == v->m_type && vertex_index == v->m_index)
return v;
}
if (nullptr == v)
{
Internal_InitialzeFixedSizePool();
v = (ON_NgonBoundaryComponent*)m_fsp.AllocateElement();
v->m_type = ON_NgonBoundaryComponent::Type::Vertex;
v->m_index = vertex_index;
v->m_next = m_hash_table[hash_index];
m_hash_table[hash_index] = v;
++m_vertex_count;
}
return v;
}
ON_NgonBoundaryComponent* ON_NgonBoundaryChecker::Internal_AddEdge(unsigned int vertex_index0, unsigned int vertex_index1, bool bMustBeOriented)
{
if (m_bIsNotSimple)
return nullptr;
if (vertex_index0 == vertex_index1)
{
Internal_ReturnIsNotSimple();
return nullptr;
}
ON_NgonBoundaryComponent* v[2] = { Internal_AddVertex(vertex_index0), Internal_AddVertex(vertex_index1) };
if (nullptr == v[0] || nullptr == v[1])
{
Internal_ReturnIsNotSimple();
return nullptr;
}
const unsigned hash_index = ON_NgonBoundaryChecker::Internal_EdgeHashIndex(vertex_index0, vertex_index1);
ON_NgonBoundaryComponent* e;
for (
e = m_hash_table[hash_index];
nullptr != e;
e = e->m_next
)
{
if (
ON_NgonBoundaryComponent::Type::Edge == e->m_type
&&
((e->m_attached_to[0] == v[0] && e->m_attached_to[1] == v[1]) || (e->m_attached_to[0] == v[1] && e->m_attached_to[1] == v[0]))
)
{
if (1 == e->m_face_count)
{
if (bMustBeOriented)
{
if (e->m_attached_to[0] != v[1] || e->m_attached_to[1] != v[0])
{
// The 2 faces attached to this edge are not compatibly oriented.
Internal_ReturnIsNotSimple();
return nullptr;
}
}
// this is an interior edge
e->m_face_count = 2;
return e;
}
// nonmanifold edge
Internal_ReturnIsNotSimple();
return nullptr;
}
}
e = (ON_NgonBoundaryComponent*)m_fsp.AllocateElement();
e->m_type = ON_NgonBoundaryComponent::Type::Edge;
e->m_face_count = 1;
e->m_attached_count = 2;
e->m_attached_to[0] = v[0];
e->m_attached_to[1] = v[1];
e->m_next = m_hash_table[hash_index];
m_hash_table[hash_index] = e;
++m_edge_count;
return e;
}
bool ON_NgonBoundaryChecker::IsSimpleNgon(
const class ON_MeshNgon* ngon,
const class ON_Mesh* mesh,
bool bMustBeOriented
)
{
Internal_Reset();
if (nullptr == ngon || nullptr == mesh)
{
Internal_ReturnIsNotSimple();
return false;
}
const unsigned ngon_face_count = ngon->m_Fcount;
if (ngon_face_count < 1 || nullptr == ngon->m_fi)
{
Internal_ReturnIsNotSimple();
return false;
}
const int mesh_vertex_count = mesh->VertexCount();
const unsigned mesh_face_count = mesh->m_F.UnsignedCount();
if (mesh_vertex_count < 3 || mesh_face_count < 1)
{
Internal_ReturnIsNotSimple();
return false;
}
const ON_MeshFace* a = mesh->m_F.Array();
for (unsigned i = 0; i < ngon_face_count; ++i)
{
const unsigned fi = ngon->m_fi[i];
if (fi >= mesh_face_count)
{
Internal_ReturnIsNotSimple();
return false; // invalid face index in this ngon
}
const int* fvi = a[fi].vi;
if (fvi[0] < 0 || fvi[0] >= mesh_vertex_count)
{
Internal_ReturnIsNotSimple();
return false; // invalid face in this ngon
}
if (fvi[1] < 0 || fvi[1] >= mesh_vertex_count)
{
Internal_ReturnIsNotSimple();
return false; // invalid face in this ngon
}
if (fvi[2] < 0 || fvi[2] >= mesh_vertex_count)
{
Internal_ReturnIsNotSimple();
return false; // invalid face in this ngon
}
if (fvi[3] < 0 || fvi[3] >= mesh_vertex_count)
{
Internal_ReturnIsNotSimple();
return false; // invalid face in this ngon
}
if (nullptr == this->Internal_AddEdge(fvi[0], fvi[1], bMustBeOriented))
{
Internal_ReturnIsNotSimple();
return false;
}
if (nullptr == this->Internal_AddEdge(fvi[1], fvi[2], bMustBeOriented))
{
Internal_ReturnIsNotSimple();
return false;
}
if (fvi[2] != fvi[3])
{
if (nullptr == this->Internal_AddEdge(fvi[2], fvi[3], bMustBeOriented))
{
Internal_ReturnIsNotSimple();
return false;
}
}
if (nullptr == this->Internal_AddEdge(fvi[3], fvi[0], bMustBeOriented))
{
Internal_ReturnIsNotSimple();
return false;
}
}
if (m_edge_count < 3 || m_vertex_count < 3)
{
Internal_ReturnIsNotSimple();
return false;
}
// A simple ngon has Euler number = ( V - E + F) = 1.
if (m_vertex_count + ngon_face_count != m_edge_count + 1)
{
Internal_ReturnIsNotSimple();
return false; // wrong Euler number
}
// set vertex attachments
for (unsigned hash_index = 0; hash_index < ON_NgonBoundaryChecker::HashTableSize; ++hash_index)
{
for (ON_NgonBoundaryComponent* e = m_hash_table[hash_index]; nullptr != e; e = e->m_next)
{
if (1 != e->m_face_count)
continue;
for (unsigned evi = 0; evi < 2; ++evi)
{
ON_NgonBoundaryComponent* v = e->m_attached_to[evi];
if (v->m_attached_count >= 2)
{
Internal_ReturnIsNotSimple();
return false; // vertex is attached to 3 or more boundary edges
}
v->m_attached_to[v->m_attached_count++] = e;
}
}
}
bool bBoundaryIsMarked = false;
ON_FixedSizePoolIterator fspit(m_fsp);
for (ON_NgonBoundaryComponent* e = (ON_NgonBoundaryComponent * )fspit.FirstElement(); nullptr != e; e = (ON_NgonBoundaryComponent * )fspit.NextElement())
{
if (1 != e->m_face_count)
continue; // vertex components always have m_face_count = 0;
// e is a boundary edge
if (bBoundaryIsMarked)
{
if (0 == e->m_mark)
{
// this is a boundary edge that part of the boundary we marked. The ngon is not simple.
Internal_ReturnIsNotSimple();
return false;
}
}
else
{
if (false == e->IsBoundaryEdge())
{
Internal_ReturnIsNotSimple();
return false;
}
// e is the first boundary edge in the pool
if (0 != e->m_mark)
{
ON_ERROR("Bug in this code - all edges should have m_mark = 0 at this point.");
Internal_ReturnIsNotSimple();
return false;
}
// Walk along the boundary beginning at e0 and mark every edge in the boundary.
ON_NgonBoundaryComponent* e0 = e;
ON_NgonBoundaryComponent* v0 = e0->m_attached_to[0];
if ( nullptr == v0 || 0 != v0->m_mark)
{
ON_ERROR("Bug in this code - vertices should have m_mark = 0 at this point.");
Internal_ReturnIsNotSimple();
return false;
}
if (false == v0->IsBoundaryVertex())
{
Internal_ReturnIsNotSimple();
return false;
}
ON_NgonBoundaryComponent* e1 = e0;
ON_NgonBoundaryComponent* v1 = v0;
for (unsigned i = 0; i < m_edge_count; ++i) // counter limits infinite loop if there is a bug
{
if (0 != v1->m_mark)
{
Internal_ReturnIsNotSimple();
return false;
}
if (0 != e1->m_mark)
{
Internal_ReturnIsNotSimple();
return false;
}
// mark v1 and e1 as part of the boundary.
v1->m_mark = 1;
e1->m_mark = 1;
// set v1 = "next" vertex in the boundary
if ( v1 == e1->m_attached_to[0])
v1 = e1->m_attached_to[1];
else if (v1 == e1->m_attached_to[1])
{
if (bMustBeOriented)
{
Internal_ReturnIsNotSimple();
return false;
}
v1 = e1->m_attached_to[0];
}
else
{
Internal_ReturnIsNotSimple();
return false;
}
if (nullptr == v1)
{
Internal_ReturnIsNotSimple();
return false;
}
// set e1 = "next" edge in the boundary
if (e1 == v1->m_attached_to[0])
e1 = v1->m_attached_to[1];
else if (e1 == v1->m_attached_to[1])
e1 = v1->m_attached_to[0];
else
{
Internal_ReturnIsNotSimple();
return false;
}
if (nullptr == e1)
{
Internal_ReturnIsNotSimple();
return false;
}
if (e0 == e1 || v0 == v1)
{
if (e0 == e1 && v0 == v1)
{
// all edges and vertices in this boundary are marked. There should be no unmarked boundary edges.
bBoundaryIsMarked = true;
break;
}
Internal_ReturnIsNotSimple();
return false;
}
if (false == v1->IsBoundaryVertex())
{
Internal_ReturnIsNotSimple();
return false;
}
if (false == e1->IsBoundaryEdge())
{
Internal_ReturnIsNotSimple();
return false;
}
}
if (false == bBoundaryIsMarked)
{
Internal_ReturnIsNotSimple();
return false; // for loop finished without marking a boundary
}
}
}
m_bIsSimple = (bBoundaryIsMarked && false == m_bIsNotSimple);
return m_bIsSimple;
}