mirror of
https://github.com/mcneel/opennurbs.git
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838 lines
27 KiB
C++
838 lines
27 KiB
C++
#include "opennurbs.h"
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#if !defined(ON_COMPILING_OPENNURBS)
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// This check is included in all opennurbs source .c and .cpp files to insure
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// ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled.
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// When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined
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// and the opennurbs .h files alter what is declared and how it is declared.
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#error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs
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#endif
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#include "opennurbs_subd_data.h"
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/* $NoKeywords: $ */
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/*
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//
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// Copyright (c) 1993-2014 Robert McNeel & Associates. All rights reserved.
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// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
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// McNeel & Associates.
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//
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// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
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// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
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// MERCHANTABILITY ARE HEREBY DISCLAIMED.
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//
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// For complete openNURBS copyright information see <http://www.opennurbs.org>.
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//
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////////////////////////////////////////////////////////////////
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*/
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struct ON_MeshNGonEdge
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{
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unsigned int i;
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unsigned int j;
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unsigned int Ni;
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unsigned int Nj;
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unsigned int ngon_index;
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ON_SubD::EdgeTag edge_tag;
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class ON_SubDEdge* e;
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};
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static int compareUnorderedEdge(const void* a, const void* b)
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{
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// compare location ids
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unsigned int ea[2] = { ((const unsigned int*)a)[0], ((const unsigned int*)a)[1] };
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unsigned int eb[2] = { ((const unsigned int*)b)[0], ((const unsigned int*)b)[1] };
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// unordered compare
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unsigned int k;
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if (ea[0] > ea[1])
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{
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k = ea[0];
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ea[0] = ea[1];
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ea[1] = k;
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}
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if (eb[0] > eb[1])
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{
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k = eb[0];
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eb[0] = eb[1];
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eb[1] = k;
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}
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// compare
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if (ea[0] < eb[0])
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return -1;
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if (ea[0] > eb[0])
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return 1;
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if (ea[1] < eb[1])
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return -1;
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if (ea[1] > eb[1])
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return 1;
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return 0;
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}
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static bool TagCoincidentEdgeAsCrease(
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const ON_MeshNGonEdge& a,
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const ON_MeshNGonEdge& b
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)
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{
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if (a.i == b.i && a.j == b.j)
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{
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// a and b are coincident and have the same direction
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if (a.Ni != b.Ni && a.Nj != b.Nj)
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return true;
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}
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else if (a.i == b.j && a.j == b.i)
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{
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// a and b are coincident and have opposite directions
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if (a.Ni != b.Nj && a.Nj != b.Ni)
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return true;
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}
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else
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{
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// a and b are not coincident
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// The calling code expects a and be to be coninicdent
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ON_SubDIncrementErrorCount();
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}
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return false;
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}
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ON_SubD* ON_SubD::CreateFromMesh(
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const class ON_Mesh* level_zero_mesh,
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const class ON_SubDFromMeshOptions* from_mesh_options,
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ON_SubD* subd
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)
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{
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if (nullptr != subd)
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{
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ON_SubDimple* subdimple = subd->SubDimple(false);
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if (nullptr != subdimple)
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subdimple->Clear();
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}
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if (nullptr == level_zero_mesh)
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return nullptr;
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ON_Workspace ws;
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if (nullptr == from_mesh_options)
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from_mesh_options = &ON_SubDFromMeshOptions::Smooth;
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ON_3dPointListRef mesh_points(level_zero_mesh);
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const unsigned int mesh_point_count = mesh_points.PointCount();
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if (mesh_point_count < 3)
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return nullptr;
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const ON_MeshFaceList mesh_face_list(level_zero_mesh);
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const unsigned int mesh_face_count = mesh_face_list.FaceCount();
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if ( mesh_face_count < 1 )
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return nullptr;
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const ON_3fVector* pointNormal
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= level_zero_mesh->HasVertexNormals()
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? level_zero_mesh->m_N.Array()
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: nullptr;
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const_cast<ON_Mesh*>(level_zero_mesh)->NgonMap(true);
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ON_MeshNgonIterator ngonit(level_zero_mesh);
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if (nullptr == ngonit.FirstNgon())
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return nullptr;
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unsigned int* Vindex = (unsigned int*)ws.GetIntMemory(mesh_point_count);
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unsigned int* Vid = level_zero_mesh->GetVertexLocationIds(0, (unsigned int*)ws.GetIntMemory(mesh_point_count), Vindex);
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if (nullptr == Vid)
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return nullptr;
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unsigned int VidCount = Vid[Vindex[mesh_point_count - 1]] + 1;
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unsigned char* vertexIsReferenced = (unsigned char*)ws.GetMemory(VidCount*sizeof(vertexIsReferenced[0]));
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memset(vertexIsReferenced, 0, VidCount*sizeof(vertexIsReferenced[0]));
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// Vid[]
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// Vid[] has mesh_point_count values.
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// Vid[i] = Vid[j] if and only if mesh->m_V[i] and mesh->m_V[j] are coincident.
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// Values in Vid[] run from 0 to VidCount-1.
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// There are VidCount unique locations.
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// Vindex[] is a permutation of (0, ..., mesh_point_count-1)
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// 0 == Vid[Vindex[0]] <= ... <= Vid[Vindex[mesh_point_count-1]] = VidCount-1.
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//const bool bConcaveCornerTest
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// = nullptr != crease_parameters
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// && crease_parameters->ConcaveCornerTestIsEnabled();
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//const double min_cos_concave_corner_angle
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// = bConcaveCornerTest
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// ? (crease_parameters->MaximumConcaveCornerAngleRadians() < ON_PI ? cos(crease_parameters->MaximumConcaveCornerAngleRadians()) : -2.0)
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// : 2.0;
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double max_cos_crease_angle = ON_UNSET_VALUE;
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double min_crease_angle_radians = -ON_UNSET_VALUE;
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ON_SubDFromMeshOptions::InteriorCreaseOption crease_test
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= (nullptr != from_mesh_options)
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? from_mesh_options->InteriorCreaseTest()
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: ON_SubDFromMeshOptions::InteriorCreaseOption::None;
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if (ON_SubDFromMeshOptions::InteriorCreaseOption::AtMeshCrease == crease_test && nullptr != pointNormal )
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{
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double min_angle = from_mesh_options->MinimumCreaseAngleRadians();
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if (min_angle >= 0.0 && min_angle < ON_PI)
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{
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min_crease_angle_radians = min_angle;
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if ( 0.0 == min_crease_angle_radians)
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max_cos_crease_angle = 1.0;
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else
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{
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max_cos_crease_angle = cos(min_crease_angle_radians);
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if ( max_cos_crease_angle >= 1.0 )
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max_cos_crease_angle = 1.0-ON_EPSILON;
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}
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}
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else
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{
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crease_test = ON_SubDFromMeshOptions::InteriorCreaseOption::None;
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}
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}
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else if (ON_SubDFromMeshOptions::InteriorCreaseOption::AtMeshEdge != crease_test)
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{
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crease_test = ON_SubDFromMeshOptions::InteriorCreaseOption::None;
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}
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// Get sub-D edge list
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unsigned int subd_vertex_count = 0;
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unsigned int mesh_edge_count = 0;
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unsigned int max_subd_face_edge_count = 0;
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ON_SimpleArray<struct ON_MeshNGonEdge> mesh_edges(4 * level_zero_mesh->m_F.UnsignedCount());
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struct ON_MeshNGonEdge mesh_edge = {};
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unsigned int quad_vi[4];
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ON_MeshNGonEdge quad_edges[4] = {};
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bool bMergeColinearEdges = false;
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const ON_MeshFaceList level_zero_mesh_face_list(level_zero_mesh);
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unsigned int subd_face_index = 0;
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for (const ON_MeshNgon* ngon = ngonit.FirstNgon(); nullptr != ngon; ngon = ngonit.NextNgon())
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{
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if (ngon->m_Vcount < 3 || ngon->m_Fcount < 1)
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continue;
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const int ngon_orientation = ngon->Orientation(level_zero_mesh_face_list, false);
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if (0 != ngon_orientation)
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{
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mesh_edge.ngon_index = subd_face_index;
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unsigned int ngon_edge_count = 0;
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mesh_edge.j = ngon->m_vi[0];
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for (unsigned int nvi = 1; nvi <= ngon->m_Vcount; nvi++)
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{
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mesh_edge.i = mesh_edge.j;
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mesh_edge.j = ngon->m_vi[nvi % ngon->m_Vcount];
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if (Vid[mesh_edge.i] == Vid[mesh_edge.j])
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continue;
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mesh_edges.Append(mesh_edge);
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ngon_edge_count++;
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}
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if (ngon_edge_count < 3)
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{
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mesh_edges.SetCount(mesh_edge_count);
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continue;
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}
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if (ngon_orientation < 0)
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{
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// ngon and mesh have opposite orientations - mesh orientation wins
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// reverese edges
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unsigned int i0 = mesh_edge_count;
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unsigned int i1 = mesh_edge_count + ngon_edge_count - 1;
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while (i0 < i1)
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{
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mesh_edge = mesh_edges[i0];
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mesh_edges[i0] = mesh_edges[i1];
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int k = mesh_edge.i;
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mesh_edge.i = mesh_edge.j;
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mesh_edge.j = k;
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mesh_edges[i1] = mesh_edge;
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k = mesh_edges[i0].i;
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mesh_edges[i0].i = mesh_edges[i0].j;
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mesh_edges[i0].j = k;
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i0++;
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i1--;
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}
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}
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// the ngon created a single subd face
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subd_face_index++;
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if (ngon_edge_count >= 4)
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bMergeColinearEdges = true;
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if (mesh_edges.UnsignedCount() - mesh_edge_count > max_subd_face_edge_count)
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max_subd_face_edge_count = mesh_edges.UnsignedCount() - mesh_edge_count;
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}
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else if ( ngon->m_Fcount >= 1 )
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{
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// This generally happens when the "ngon" has holes and it cannot be used as a subd control net polygon.
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//
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// Each tri or quad in the ngon will get added as a subd face.
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for (unsigned int nfi = 0; nfi < ngon->m_Fcount; nfi++)
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{
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if ( nullptr == mesh_face_list.QuadFvi(ngon->m_fi[nfi],quad_vi))
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continue;
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unsigned int quad_edge_count = 0;
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mesh_edge.ngon_index = subd_face_index;
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mesh_edge.j = quad_vi[0];
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for (unsigned int fvi = 1; fvi <= 4; fvi++)
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{
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mesh_edge.i = mesh_edge.j;
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mesh_edge.j = quad_vi[fvi % 4];
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if (Vid[mesh_edge.i] == Vid[mesh_edge.j])
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continue;
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quad_edges[quad_edge_count++] = mesh_edge;
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}
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if (quad_edge_count >= 3)
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{
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// each quad/triangle in the ON_Mesh ngon created a subd face
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mesh_edges.Append(quad_edge_count,quad_edges);
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subd_face_index++;
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if( quad_edge_count > max_subd_face_edge_count)
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max_subd_face_edge_count = quad_edge_count;
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}
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}
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if ( mesh_edge_count == mesh_edges.UnsignedCount() )
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continue;
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}
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for (/*empty init*/; mesh_edge_count < mesh_edges.UnsignedCount(); mesh_edge_count++)
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{
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mesh_edge = mesh_edges[mesh_edge_count];
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if (0 == vertexIsReferenced[Vid[mesh_edge.i]])
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{
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vertexIsReferenced[Vid[mesh_edge.i]] = 1;
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subd_vertex_count++;
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}
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if (0 == vertexIsReferenced[Vid[mesh_edge.j]])
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{
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vertexIsReferenced[Vid[mesh_edge.j]] = 1;
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subd_vertex_count++;
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}
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}
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}
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const unsigned int subd_face_count = subd_face_index;
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if (subd_vertex_count < 3 || mesh_edge_count < 3 || subd_face_count < 1)
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return nullptr;
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#pragma ON_PRAGMA_WARNING_PUSH
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#pragma ON_PRAGMA_WARNING_DISABLE_CLANG("-Wpessimizing-move")
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#pragma ON_PRAGMA_WARNING_DISABLE_GNU("-Wpessimizing-move")
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// Ignore the CLang warning about preventing elision
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std::unique_ptr< ON_SubD > uptr;
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ON_SubD* new_subd
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= (nullptr != subd)
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? subd // use subd supplied by the caller
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: (uptr = std::move(std::unique_ptr< ON_SubD >(new ON_SubD()))).get(); // new ON_SubD on the heap managed by uptr - ignore CLang warning
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#pragma ON_PRAGMA_WARNING_POP
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bool bHasTaggedVertices = false;
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unsigned int* Nid = nullptr;
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unsigned int nextNid = 0;
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if (ON_SubDFromMeshOptions::InteriorCreaseOption::AtMeshCrease == crease_test)
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{
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Nid = (unsigned int*)ws.GetIntMemory(mesh_point_count);
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memset(Nid, 0, mesh_point_count*sizeof(Nid[0]));
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nextNid = 1;
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}
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ON_SimpleArray< ON_SubDVertex* > V(subd_vertex_count);
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VidCount = 0;
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for (unsigned int i = 0; i < mesh_point_count;/*empty iterator*/)
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{
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const unsigned int vid0 = Vid[Vindex[i]];
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unsigned int j;
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for (j = i + 1; j < mesh_point_count; j++)
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{
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if (vid0 != Vid[Vindex[j]])
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break;
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}
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if (1 == vertexIsReferenced[vid0])
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{
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// vertex is referenced by an edge
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if (nullptr != Nid)
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{
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// When there are 2 or more coincident vertices,
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// set normal ids used to detect creased edges.
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// This for loop finds normals that should be considered "equal" because
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// the angle between them is <= crease_parameters->MinimumCreaseAngleRadians()
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for (unsigned int k = i; k < j; k++)
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{
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if (ON_UNSET_UINT_INDEX == Nid[Vindex[k]])
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continue;
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ON_3dVector N0 = pointNormal[Vindex[k]];
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if (false == N0.Unitize())
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{
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Nid[Vindex[k]] = ON_UNSET_UINT_INDEX;
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continue;
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}
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unsigned int thisNid = Nid[Vindex[k]];
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// search for "equal" normals
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for (unsigned int n = k + 1; n < j; n++)
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{
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if (0 != Nid[Vindex[n]] && 0 != thisNid)
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continue;
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ON_3dVector N1 = pointNormal[Vindex[n]];
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if (false == N1.Unitize())
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{
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Nid[Vindex[k]] = ON_UNSET_UINT_INDEX;
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continue;
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}
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double cos_N0_N1_angle = (N0 == N1) ? 1.0 : N0*N1;
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if (cos_N0_N1_angle >= max_cos_crease_angle)
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{
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// Angle between N0 and N1 is <= crease_parameters->MinimumCreaseAngleRadians()
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// so they must have the same id.
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if (0 == thisNid)
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{
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if (0 == Nid[Vindex[n]])
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{
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thisNid = nextNid++;
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Nid[Vindex[n]] = thisNid;
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}
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else
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{
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thisNid = Nid[Vindex[n]];
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}
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Nid[Vindex[k]] = thisNid;
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}
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continue;
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}
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}
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if (0 == thisNid)
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Nid[Vindex[k]] = nextNid++;
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}
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}
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const ON_3dPoint P = mesh_points[Vindex[i]];
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ON_SubDVertex* subd_vertex = new_subd->AddVertex(ON_SubD::VertexTag::Smooth, &P.x);
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V.Append(subd_vertex);
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while (i < j)
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Vid[Vindex[i++]] = VidCount;
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VidCount++;
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}
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else
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{
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// unreferenced vertex
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while (i < j)
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Vid[Vindex[i++]] = ON_UNSET_UINT_INDEX;
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}
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}
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// change mesh_edges[].i and .j from mesh vertex index to to sub-D vertex id.
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for (unsigned int i = 0; i < mesh_edges.UnsignedCount(); i++)
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{
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// set the normal ids from the ON_Mesh m_V[] indices
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struct ON_MeshNGonEdge& mesh_edge_ref = mesh_edges[i];
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if (ON_SubDFromMeshOptions::InteriorCreaseOption::AtMeshEdge == crease_test)
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{
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// All coincident mesh vertices generate interior creases
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mesh_edge_ref.Ni = mesh_edge_ref.i;
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mesh_edge_ref.Nj = mesh_edge_ref.j;
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}
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else if (nullptr != Nid)
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{
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// Coincident mesh vertices with different vertex normals generate interior creases
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mesh_edge_ref.Ni = Nid[mesh_edge_ref.i];
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mesh_edge_ref.Nj = Nid[mesh_edge_ref.j];
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}
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else
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{
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// no interior creases
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mesh_edge_ref.Ni = 0;
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mesh_edge_ref.Nj = 0;
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}
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// convert ON_Mesh m_V[] indices into sub-D vertex ids.
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mesh_edge_ref.i = Vid[mesh_edge_ref.i];
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mesh_edge_ref.j = Vid[mesh_edge_ref.j];
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}
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// sort the edges
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unsigned int* mesh_edge_map = (unsigned int*)ws.GetMemory(mesh_edges.UnsignedCount()*sizeof(mesh_edge_map[0]));
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ON_Sort(ON::sort_algorithm::quick_sort, mesh_edge_map, mesh_edges.Array(), mesh_edges.UnsignedCount(), sizeof(mesh_edge), compareUnorderedEdge);
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// change mesh_edges[].e to a temporary edge id
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ON__UINT_PTR subd_edge_index = 0;
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for (unsigned int i = 0; i < mesh_edges.UnsignedCount(); /*empty iterator*/)
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{
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// first instance of a new edge
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mesh_edge = mesh_edges[mesh_edge_map[i]];
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mesh_edge.edge_tag = ON_SubD::EdgeTag::Smooth;
|
|
mesh_edges[mesh_edge_map[i]].e = (ON_SubDEdge*)subd_edge_index;
|
|
|
|
unsigned int i0 = i;
|
|
for (i++; i < mesh_edges.UnsignedCount() && 0 == compareUnorderedEdge(&mesh_edge, &mesh_edges[mesh_edge_map[i]]); i++)
|
|
{
|
|
// There were multiple ON_Mesh vertices at at least one end of this edge.
|
|
// If the crease_parmeters specified to search for a crease and the
|
|
// angle between ON_Mesh vertex normals exceeded the crease tolerance,
|
|
// then the edge will be a crease.
|
|
if (ON_SubD::EdgeTag::Smooth == mesh_edge.edge_tag)
|
|
{
|
|
if (TagCoincidentEdgeAsCrease(mesh_edges[mesh_edge_map[i]],mesh_edge))
|
|
mesh_edge.edge_tag = ON_SubD::EdgeTag::Crease;
|
|
}
|
|
mesh_edges[mesh_edge_map[i]].e = (ON_SubDEdge*)subd_edge_index; // duplicate edge
|
|
}
|
|
|
|
while (i0 < i)
|
|
mesh_edges[mesh_edge_map[i0++]].edge_tag = mesh_edge.edge_tag;
|
|
|
|
subd_edge_index++;
|
|
}
|
|
|
|
// Create the sub-D edges.
|
|
for (unsigned int i = 0; i < mesh_edges.UnsignedCount(); /*empty iterator*/)
|
|
{
|
|
mesh_edge = mesh_edges[mesh_edge_map[i]];
|
|
subd_edge_index = (ON__UINT_PTR)mesh_edge.e;
|
|
// Later, some of the ON_SubD::EdgeTag::Smooth tags are changed to ON_SubD::EdgeTag::Crease or ON_SubD::EdgeTag::X.
|
|
mesh_edge.e
|
|
= (mesh_edge.i <= mesh_edge.j)
|
|
? new_subd->AddEdgeWithSectorCoefficients(mesh_edge.edge_tag, V[mesh_edge.i], ON_SubDSectorType::IgnoredSectorWeight, V[mesh_edge.j], ON_SubDSectorType::IgnoredSectorWeight)
|
|
: new_subd->AddEdgeWithSectorCoefficients(mesh_edge.edge_tag, V[mesh_edge.j], ON_SubDSectorType::IgnoredSectorWeight, V[mesh_edge.i], ON_SubDSectorType::IgnoredSectorWeight);
|
|
mesh_edges[mesh_edge_map[i]].e = mesh_edge.e;
|
|
for (i++; i < mesh_edges.UnsignedCount(); i++)
|
|
{
|
|
if (subd_edge_index == (ON__UINT_PTR)mesh_edges[mesh_edge_map[i]].e)
|
|
{
|
|
mesh_edges[mesh_edge_map[i]].e = mesh_edge.e;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Create the sub-D faces.
|
|
ON_SimpleArray< ON_SubDEdgePtr > EP(max_subd_face_edge_count);
|
|
unsigned int mesh_edge_index = 0;
|
|
for ( subd_face_index = 0; subd_face_index < subd_face_count; subd_face_index++ )
|
|
{
|
|
while (mesh_edge_index < mesh_edges.UnsignedCount() && mesh_edges[mesh_edge_index].ngon_index < subd_face_index)
|
|
mesh_edge_index++;
|
|
|
|
if (mesh_edges[mesh_edge_index].ngon_index != subd_face_index)
|
|
continue;
|
|
|
|
EP.SetCount(0);
|
|
while (mesh_edge_index < mesh_edges.UnsignedCount() && mesh_edges[mesh_edge_index].ngon_index == subd_face_index)
|
|
{
|
|
mesh_edge = mesh_edges[mesh_edge_index];
|
|
EP.Append(ON_SubDEdgePtr::Create(mesh_edge.e, mesh_edge.i <= mesh_edge.j ? 0 : 1));
|
|
mesh_edge_index++;
|
|
}
|
|
|
|
if (EP.UnsignedCount() >= 3)
|
|
new_subd->AddFace(EP.UnsignedCount(), EP.Array());
|
|
}
|
|
|
|
// Apply "ON_SubD::EdgeTag::Crease" tag to boundary and non-manifold edges and their vertices.
|
|
unsigned int interior_crease_count = 0;
|
|
for (const ON_SubDEdge* edge = new_subd->FirstEdge(); nullptr != edge; edge = edge->m_next_edge)
|
|
{
|
|
if (2 == edge->m_face_count && ON_SubD::EdgeTag::Smooth == edge->m_edge_tag)
|
|
continue;
|
|
|
|
bHasTaggedVertices = true;
|
|
|
|
const_cast<ON_SubDEdge*>(edge)->m_edge_tag = ON_SubD::EdgeTag::Crease;
|
|
for (unsigned int j = 0; j < 2; j++)
|
|
{
|
|
const ON_SubDVertex* vertex = edge->m_vertex[j];
|
|
const_cast<ON_SubDVertex*>(vertex)->m_vertex_tag = ON_SubD::VertexTag::Crease;
|
|
}
|
|
|
|
if ( 2 == edge->m_face_count )
|
|
interior_crease_count++;
|
|
}
|
|
|
|
if (interior_crease_count > 0)
|
|
{
|
|
// Any interior vertex that has exactly one creased edges must be
|
|
// tagged as a dart.
|
|
unsigned int k = 0;
|
|
for (const ON_SubDEdge* edge = new_subd->FirstEdge(); nullptr != edge; edge = edge->m_next_edge)
|
|
{
|
|
if (2 != edge->m_face_count || ON_SubD::EdgeTag::Crease != edge->m_edge_tag)
|
|
continue;
|
|
|
|
if ( ON_SubD::VertexTag::Crease != edge->m_vertex[0]->m_vertex_tag
|
|
&& ON_SubD::VertexTag::Crease != edge->m_vertex[1]->m_vertex_tag)
|
|
continue;
|
|
|
|
unsigned int dart_index = 0;
|
|
unsigned int dart_count = 0;
|
|
for (unsigned int j = 0; j < 2; j++)
|
|
{
|
|
const ON_SubDVertex* vertex = edge->m_vertex[j];
|
|
bool bIsDart = false;
|
|
for (unsigned int vei = 0; vei < vertex->m_edge_count; vei++)
|
|
{
|
|
const ON_SubDEdge* v_edge = ON_SUBD_EDGE_POINTER(vertex->m_edges[vei].m_ptr);
|
|
if (v_edge == edge)
|
|
{
|
|
bIsDart = true;
|
|
continue;
|
|
}
|
|
if (nullptr == v_edge)
|
|
{
|
|
bIsDart = false;
|
|
break;
|
|
}
|
|
if (2 != v_edge->m_face_count)
|
|
{
|
|
bIsDart = false;
|
|
break;
|
|
}
|
|
if (ON_SubD::EdgeTag::Crease == v_edge->m_edge_tag)
|
|
{
|
|
bIsDart = false;
|
|
break;
|
|
}
|
|
}
|
|
if (bIsDart)
|
|
{
|
|
dart_count++;
|
|
if ( 1 == dart_count )
|
|
dart_index = j;
|
|
else if ( 2 != dart_count )
|
|
{
|
|
ON_SubDIncrementErrorCount();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (dart_count == 1)
|
|
{
|
|
const_cast<ON_SubDVertex*>(edge->m_vertex[dart_index])->m_vertex_tag = ON_SubD::VertexTag::Dart;
|
|
k++;
|
|
if (k == interior_crease_count)
|
|
break;
|
|
}
|
|
else if (dart_count == 2)
|
|
{
|
|
const_cast<ON_SubDVertex*>(edge->m_vertex[0])->m_vertex_tag = ON_SubD::VertexTag::Dart;
|
|
const_cast<ON_SubDVertex*>(edge->m_vertex[1])->m_vertex_tag = ON_SubD::VertexTag::Dart;
|
|
k++;
|
|
if (k == interior_crease_count)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bHasTaggedVertices)
|
|
{
|
|
for (const ON_SubDEdge* edge = new_subd->FirstEdge(); nullptr != edge; edge = edge->m_next_edge)
|
|
{
|
|
if (ON_SubD::EdgeTag::Smooth != edge->m_edge_tag)
|
|
continue;
|
|
const unsigned int tagged_end_index = edge->TaggedEndIndex();
|
|
if (tagged_end_index < 2)
|
|
{
|
|
// sector weight will be calculated when facet type is set
|
|
const_cast<ON_SubDEdge*>(edge)->m_sector_coefficient[tagged_end_index] = ON_SubDSectorType::UnsetSectorWeight;
|
|
}
|
|
else if (2 == tagged_end_index)
|
|
{
|
|
// both ends are tagged
|
|
if (2 == edge->m_face_count)
|
|
{
|
|
// first subdivision will convert edge to smooth
|
|
const_cast<ON_SubDEdge*>(edge)->m_edge_tag = ON_SubD::EdgeTag::X;
|
|
// sector weights will be calculated when facet type is set
|
|
const_cast<ON_SubDEdge*>(edge)->m_sector_coefficient[0] = ON_SubDSectorType::UnsetSectorWeight;
|
|
const_cast<ON_SubDEdge*>(edge)->m_sector_coefficient[1] = ON_SubDSectorType::UnsetSectorWeight;
|
|
}
|
|
else
|
|
{
|
|
const_cast<ON_SubDEdge*>(edge)->m_edge_tag = ON_SubD::EdgeTag::Crease;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (const ON_SubDVertex* vertex = new_subd->FirstVertex(); nullptr != vertex; vertex = vertex->m_next_vertex)
|
|
{
|
|
if (ON_SubD::VertexTag::Crease != vertex->m_vertex_tag)
|
|
continue;
|
|
unsigned int vertex_creased_edge_count = 0;
|
|
const unsigned int vertex_edge_count = vertex->m_edge_count;
|
|
for (unsigned int j = 0; j < vertex_edge_count; j++)
|
|
{
|
|
const ON_SubDEdge* edge = ON_SUBD_EDGE_POINTER(vertex->m_edges[j].m_ptr);
|
|
if (ON_SubD::EdgeTag::Crease == edge->m_edge_tag)
|
|
{
|
|
if (vertex_creased_edge_count >= 2)
|
|
{
|
|
// Three or more creased edges end at this vertex.
|
|
// It must be subdivided as a corner vertex.
|
|
const_cast<ON_SubDVertex*>(vertex)->m_vertex_tag = ON_SubD::VertexTag::Corner;
|
|
break;
|
|
}
|
|
vertex_creased_edge_count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Discard interior smooth vertices with 2 edges
|
|
const ON_SubDVertex* next_vertex = new_subd->FirstVertex();
|
|
for (const ON_SubDVertex* vertex = next_vertex; nullptr != vertex; vertex = next_vertex)
|
|
{
|
|
next_vertex = vertex->m_next_vertex;
|
|
if (2 == vertex->m_edge_count && 2 == vertex->m_face_count && vertex->IsSmoothOrDart())
|
|
{
|
|
ON_SubDEdgePtr eptr0 = vertex->m_edges[0].Reversed();
|
|
ON_SubDEdgePtr eptr1 = vertex->m_edges[1];
|
|
if (ON_SubD::EdgesCanBeMerged(eptr0, eptr1))
|
|
new_subd->MergeEdges(eptr0, eptr1);
|
|
}
|
|
}
|
|
|
|
|
|
if (bMergeColinearEdges)
|
|
new_subd->MergeColinearEdges(1e-6, 0.01, sin(0.25*ON_PI));
|
|
|
|
// All interior vertices must have at least 2 faces and three edges
|
|
|
|
// If the ON_SubD was allocated in this function, do not delete it.
|
|
uptr.release();
|
|
|
|
// If the input mesh is not oriented, fix the subd so it is.
|
|
if ( false == new_subd->IsOriented(0) )
|
|
new_subd->Orient(0);
|
|
|
|
new_subd->RepairInvalidSectors(0);
|
|
|
|
ON_SubD::SubDType subd_type
|
|
= (nullptr != from_mesh_options)
|
|
? from_mesh_options->SubDType()
|
|
: ON_SubD::DefaultSubDType();
|
|
new_subd->SetSubDType(subd_type);
|
|
|
|
/*
|
|
// Vid[]
|
|
// Vid[] has mesh_point_count values.
|
|
// Vid[i] = Vid[j] if and only if mesh->m_V[i] and mesh->m_V[j] are coincident.
|
|
// Values in Vid[] run from 0 to VidCount-1.
|
|
// There are VidCount unique locations.
|
|
// Vindex[] is a permutation of (0, ..., mesh_point_count-1)
|
|
// 0 == Vid[Vindex[0]] <= ... <= Vid[Vindex[mesh_point_count-1]] = VidCount-1.
|
|
|
|
|
|
//const bool bConcaveCornerTest
|
|
// = nullptr != crease_parameters
|
|
// && crease_parameters->ConcaveCornerTestIsEnabled();
|
|
|
|
//const double min_cos_concave_corner_angle
|
|
// = bConcaveCornerTest
|
|
// ? (crease_parameters->MaximumConcaveCornerAngleRadians() < ON_PI ? cos(crease_parameters->MaximumConcaveCornerAngleRadians()) : -2.0)
|
|
// : 2.0;
|
|
*/
|
|
|
|
if (ON_SubDFromMeshOptions::ConvexCornerOption::AtMeshCorner == from_mesh_options->ConvexCornerTest())
|
|
{
|
|
// Add corners
|
|
ON_SubDVertexIterator vit(*new_subd);
|
|
ON_SubDEdge* e[2];
|
|
const ON_SubDFace* f;
|
|
const ON_SubDVertex* v[4];
|
|
ON_3dPoint P[4];
|
|
ON_3dVector T[4];
|
|
ON_3dVector N[4];
|
|
double NoN[4];
|
|
const double a = from_mesh_options->MaximumConvexCornerAngleRadians();
|
|
if (a > 0.0 && a < ON_PI)
|
|
{
|
|
const double NoNtol = 0.2588190451; // sin(15 degrees)
|
|
const double min_cos_corner_angle = cos(a);
|
|
for (ON_SubDVertex* vertex = const_cast<ON_SubDVertex*>(vit.FirstVertex()); nullptr != vertex; vertex = const_cast<ON_SubDVertex*>(vit.NextVertex()))
|
|
{
|
|
if (ON_SubD::VertexTag::Crease != vertex->m_vertex_tag)
|
|
continue;
|
|
if (2 != vertex->m_edge_count)
|
|
continue;
|
|
e[0] = ON_SUBD_EDGE_POINTER(vertex->m_edges[0].m_ptr);
|
|
e[1] = ON_SUBD_EDGE_POINTER(vertex->m_edges[1].m_ptr);
|
|
if (nullptr == e[0] || 1 != e[0]->m_face_count || ON_SubD::EdgeTag::Crease != e[0]->m_edge_tag)
|
|
continue;
|
|
if (nullptr == e[1] || 1 != e[1]->m_face_count || ON_SubD::EdgeTag::Crease != e[1]->m_edge_tag)
|
|
continue;
|
|
f = ON_SUBD_FACE_POINTER(e[0]->m_face2[0].m_ptr);
|
|
if (nullptr == f)
|
|
continue;
|
|
if (f != ON_SUBD_FACE_POINTER(e[1]->m_face2[0].m_ptr))
|
|
continue;
|
|
|
|
const unsigned int vi = f->VertexIndex(vertex);
|
|
if (vi >= 4)
|
|
continue;
|
|
ON_SubDEdgePtr eptr[2];
|
|
if (e[0] == f->Edge(vi))
|
|
{
|
|
eptr[0] = ON_SubDEdgePtr::Create(e[0], vertex == e[0]->m_vertex[1] ? 1 : 0);
|
|
eptr[1] = ON_SubDEdgePtr::Create(e[1], vertex == e[1]->m_vertex[1] ? 1 : 0);
|
|
}
|
|
else if (e[1] == f->Edge(vi))
|
|
{
|
|
eptr[1] = ON_SubDEdgePtr::Create(e[0], vertex == e[0]->m_vertex[1] ? 1 : 0);
|
|
eptr[0] = ON_SubDEdgePtr::Create(e[1], vertex == e[1]->m_vertex[1] ? 1 : 0);
|
|
}
|
|
const double corner_angle_radians = ON_SubDSectorType::CornerSectorAngleRadiansFromEdges(eptr[0], eptr[1]);
|
|
if (!(corner_angle_radians > 0.0 && corner_angle_radians < ON_PI))
|
|
continue;
|
|
|
|
// ocnvex quad restriction - for now
|
|
if (4 != f->m_edge_count)
|
|
continue;
|
|
v[0] = vertex;
|
|
v[1] = f->Vertex((vi + 1) % 4);
|
|
v[2] = f->Vertex((vi + 2) % 4);
|
|
v[3] = f->Vertex((vi + 3) % 4);
|
|
if (nullptr == v[0] || nullptr == v[1] || nullptr == v[2] || nullptr == v[3])
|
|
continue;
|
|
for (int i = 0; i < 4; i++)
|
|
P[i] = ON_3dPoint(v[i]->m_P);
|
|
for (int i = 0; i < 4; i++)
|
|
T[i] = P[(i + 1) % 4] - P[i];
|
|
for (int i = 0; i < 4; i++)
|
|
N[i] = -ON_CrossProduct(T[i], T[(i + 3) % 4]).UnitVector();
|
|
for (int i = 0; i < 4; i++)
|
|
NoN[i] = N[i] * N[(i + 1) % 4];
|
|
if (false == (NoN[0] >= NoNtol && NoN[1] >= NoNtol && NoN[2] >= NoNtol && NoN[3] >= NoNtol))
|
|
continue;
|
|
const double cos_corner_angle = ON_CrossProduct(T[0], T[3]).Length();
|
|
if (false == (cos_corner_angle >= min_cos_corner_angle))
|
|
continue;
|
|
vertex->m_vertex_tag = ON_SubD::VertexTag::Corner;
|
|
}
|
|
}
|
|
}
|
|
|
|
new_subd->UpdateEdgeSectorCoefficients(false);
|
|
|
|
return new_subd;
|
|
}
|