Files
opennurbs/opennurbs_subd_mesh.cpp
2019-04-09 10:44:41 -07:00

1740 lines
45 KiB
C++

#include "opennurbs.h"
#if !defined(ON_COMPILING_OPENNURBS)
// This check is included in all opennurbs source .c and .cpp files to insure
// ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled.
// When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined
// and the opennurbs .h files alter what is declared and how it is declared.
#error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs
#endif
#include "opennurbs_subd_data.h"
/* $NoKeywords: $ */
/*
//
// Copyright (c) 1993-2014 Robert McNeel & Associates. All rights reserved.
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
// McNeel & Associates.
//
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
//
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
//
////////////////////////////////////////////////////////////////
*/
void ON_SubD::ClearLimitSurfaceMesh() const
{
const ON_SubDLevel* level = ActiveLevelConstPointer();
if ( nullptr != level )
level->m_limit_mesh = ON_SubDLimitMesh::Empty;
}
bool ON_SubDFaceRegionBreakpoint(
unsigned int level0_face_id,
const class ON_SubDComponentRegionIndex& region_index
)
{
#if defined(ON_DEBUG)
if (
11 != level0_face_id
)
{
return false;
}
const unsigned short region_pattern[] = { 3, 3 };
const unsigned short region_pattern_count = (unsigned short)(sizeof(region_pattern) / sizeof(region_pattern[0]));
if (region_index.m_subdivision_count < region_pattern_count)
return false;
for (unsigned short i = 0; i < region_pattern_count; i++)
{
if (region_index.m_index[i] != region_pattern[i])
return false;
}
return true;// <- breakpoint here (or above)
#else
return false;
#endif
}
bool ON_SubDComponentRegionBreakpoint(const ON_SubDComponentRegion* component_region)
{
#if defined(ON_DEBUG)
if (nullptr != component_region)
{
switch (component_region->m_level0_component.ComponentType())
{
case ON_SubDComponentPtr::Type::Face:
return ON_SubDFaceRegionBreakpoint(component_region->m_level0_component_id, component_region->m_region_index);
break;
case ON_SubDComponentPtr::Type::Edge:
break;
case ON_SubDComponentPtr::Type::Vertex:
break;
default:
break;
}
}
#endif
return false;
}
const ON_SubDComponentRegion ON_SubDComponentRegion::Create(
const class ON_SubDFace* level0_face
)
{
ON_SubDComponentRegion r;
r.m_level0_component = ON_SubDComponentPtr::Create(level0_face);
r.m_level0_component_id = (nullptr != level0_face ? level0_face->m_id : 0);
return r;
}
const ON_SubDComponentRegion ON_SubDComponentRegion::Create(
unsigned int component_id,
ON_SubDComponentPtr::Type component_type,
bool bComponentMark
)
{
ON_SubDComponentRegion r;
r.m_level0_component = ON_SubDComponentPtr::CreateNull(component_type, bComponentMark);
r.m_level0_component_id = component_id;
return r;
}
const ON_SubDComponentRegion ON_SubDComponentRegion::CreateSubdivisionRegion(
ON_SubDComponentPtr::Type component_type,
bool bComponentMark,
unsigned short subdivision_count,
bool bAssignTransientId
)
{
ON_SubDComponentRegion r;
r.m_region_index = ON_SubDComponentRegionIndex::Unset;
r.m_region_index.m_subdivision_count = subdivision_count;
r.m_level0_component = ON_SubDComponentPtr::CreateNull(component_type, bComponentMark);
if (bAssignTransientId)
{
r.m_level0_component_id = ON_SubDComponentRegion::NewTransientId();
}
return r;
}
////ON_SubDComponentRegion ON_SubDComponentRegion::Reverse() const
////{
//// ON_SubDComponentRegion r(*this);
//// r.m_level0_component = r.m_level0_component.ToggleMark();
//// if (r.m_subdivision_count > 0)
//// {
//// const int c = (int)(sizeof(m_region_index) / sizeof(m_region_index[0]));
//// int i = (int)(r.m_subdivision_count - 1);
//// int j = 0;
//// while (j < c && 0xFFFF == r.m_region_index[j])
//// j++;
//// for ( /*empty init*/; j < i && j < c; ++j,--i)
//// {
//// if (i < c)
//// {
//// unsigned short x = r.m_region_index[i];
//// r.m_region_index[i] = r.m_region_index[j];
//// r.m_region_index[j] = x;
//// }
//// else
//// {
//// r.m_region_index[j] = 0;
//// }
//// }
//// }
//// return r;
////}
////
////ON_SubDComponentRegion ON_SubDComponentRegion::ReverseIfMarked() const
////{
//// return
//// 0 != m_level0_component.ComponentMark()
//// ? Reverse()
//// : *this;
////}
int ON_SubDComponentRegion::CompareTypeIdMark(
const ON_SubDComponentRegion* lhs,
const ON_SubDComponentRegion* rhs
)
{
if (lhs == rhs)
return 0;
if (nullptr == rhs)
return 1;
if (nullptr == lhs)
return -1;
int rc = ON_SubDComponentPtr::CompareType(&lhs->m_level0_component, &rhs->m_level0_component);
if (0 != rc)
return rc;
if (lhs->m_level0_component_id < rhs->m_level0_component_id)
return -1;
if (lhs->m_level0_component_id > rhs->m_level0_component_id)
return 1;
rc = (0 != lhs->m_level0_component.ComponentMark() ? (int)1 : (int)0) - (0 != lhs->m_level0_component.ComponentMark() ? (int)1 : (int)0);
if (0 != rc)
return rc;
return 0;
}
int ON_SubDComponentRegionIndex::Compare(
const ON_SubDComponentRegionIndex* lhs,
const ON_SubDComponentRegionIndex* rhs
)
{
if (lhs == rhs)
return 0;
if (nullptr == rhs)
return 1;
if (nullptr == lhs)
return -1;
if (lhs->m_subdivision_count < rhs->m_subdivision_count)
return -1;
if (lhs->m_subdivision_count > rhs->m_subdivision_count)
return 1;
return ON_SubDComponentRegionIndex::CompareMinimumSubregion(lhs, rhs);
}
int ON_SubDComponentRegionIndex::CompareMinimumSubregion(
const ON_SubDComponentRegionIndex* lhs,
const ON_SubDComponentRegionIndex* rhs
)
{
if (lhs == rhs)
return 0;
if (nullptr == lhs)
return 1;
if (nullptr == rhs)
return -1;
unsigned short subdivision_count0 = (lhs->m_subdivision_count < rhs->m_subdivision_count) ? lhs->m_subdivision_count : rhs->m_subdivision_count;
if (subdivision_count0 > ON_SubDComponentRegionIndex::IndexCapacity)
subdivision_count0 = ON_SubDComponentRegionIndex::IndexCapacity;
for (unsigned short i = 0; i < subdivision_count0; i++)
{
if (lhs->m_index[i] < rhs->m_index[i])
return -1;
if (lhs->m_index[i] > rhs->m_index[i])
return 1;
}
return 0;
}
int ON_SubDComponentRegion::CompareTypeIdMarkMinimumSubregion(
const ON_SubDComponentRegion* lhs,
const ON_SubDComponentRegion* rhs
)
{
if (lhs == rhs)
return 0;
const int rc = ON_SubDComponentRegion::CompareTypeIdMark(lhs, rhs);
if (0 != rc)
return rc;
return ON_SubDComponentRegionIndex::CompareMinimumSubregion( &lhs->m_region_index, &rhs->m_region_index);
}
int ON_SubDComponentRegion::CompareTypeIdMarkSubregion(
const ON_SubDComponentRegion* lhs,
const ON_SubDComponentRegion* rhs
)
{
if (lhs == rhs)
return 0;
int rc = ON_SubDComponentRegion::CompareTypeIdMark(lhs, rhs);
if (0 == rc)
{
rc = ON_SubDComponentRegionIndex::CompareMinimumSubregion(&lhs->m_region_index, &rhs->m_region_index);
if (0 == rc)
{
if (lhs->m_region_index.m_subdivision_count < rhs->m_region_index.m_subdivision_count)
rc = -1;
else if (lhs->m_region_index.m_subdivision_count > rhs->m_region_index.m_subdivision_count)
rc = 1;
}
}
return rc;
}
int ON_SubDComponentRegion::Compare(
const ON_SubDComponentRegion* lhs,
const ON_SubDComponentRegion* rhs
)
{
if (lhs == rhs)
return 0;
const int rc = ON_SubDComponentRegion::CompareTypeIdMarkSubregion(lhs, rhs);
if (0 != rc)
return rc;
if (lhs->m_level0_component.m_ptr < rhs->m_level0_component.m_ptr)
return -1;
if (lhs->m_level0_component.m_ptr > rhs->m_level0_component.m_ptr)
return 1;
return 0;
}
void ON_SubDComponentRegion::SetLevel0Component(
ON_SubDComponentPtr component_ptr
)
{
const class ON_SubDComponentBase* component_base = component_ptr.ComponentBase();
if (nullptr != component_base)
{
m_level0_component = component_ptr;
m_level0_component_id = component_base->m_id;
}
else
{
m_level0_component = ON_SubDComponentPtr::Null;
m_level0_component_id = 0;
}
m_region_index = ON_SubDComponentRegionIndex::Zero;
}
void ON_SubDComponentRegion::SetLevel0Face(
const ON_SubDFace* face
)
{
SetLevel0Component(ON_SubDComponentPtr::Create(face));
}
void ON_SubDComponentRegion::SetLevel0EdgePtr(
const ON_SubDEdgePtr edge_ptr
)
{
SetLevel0Component(ON_SubDComponentPtr::Create(edge_ptr));
}
void ON_SubDComponentRegion::SetLevel0Vertex(
const ON_SubDVertex* vertex
)
{
SetLevel0Component(ON_SubDComponentPtr::Create(vertex));
}
void ON_SubDComponentRegionIndex::Push(
unsigned int region_index
)
{
if ( region_index > 0xFFFFU )
region_index = 0xFFFFU;
if ( m_subdivision_count < ON_SubDComponentRegionIndex::IndexCapacity )
m_index[m_subdivision_count] = (unsigned short)region_index;
++m_subdivision_count;
}
void ON_SubDComponentRegionIndex::Pop()
{
if (m_subdivision_count > 0)
{
m_subdivision_count--;
if ( m_subdivision_count < ON_SubDComponentRegionIndex::IndexCapacity)
m_index[m_subdivision_count] = 0;
}
}
void ON_SubDComponentRegion::PushAdjusted(
unsigned int region_index
)
{
if (
ON_SubDComponentPtr::Type::Edge == m_level0_component.ComponentType()
&& 0 != m_level0_component.ComponentMark()
&& region_index <= 1
)
{
region_index = 1 - region_index;
}
PushAbsolute(region_index);
}
void ON_SubDComponentRegion::PushAbsolute(
unsigned int region_index
)
{
m_region_index.Push(region_index);
ON_SubDComponentRegionBreakpoint(this);
}
void ON_SubDComponentRegion::Pop()
{
m_region_index.Pop();
}
unsigned short ON_SubDComponentRegion::SubdivisionCount() const
{
return m_region_index.m_subdivision_count;
}
unsigned short ON_SubDComponentRegionIndex::Index(
unsigned short i
) const
{
return
(i < m_subdivision_count && i < ON_SubDComponentRegionIndex::IndexCapacity)
? m_index[i]
: 0xFFFF;
}
void ON_SubDFaceRegion::Push(unsigned int quadrant_index)
{
m_face_region.PushAbsolute(quadrant_index);
if (quadrant_index >= 0 && quadrant_index < 4)
{
m_edge_region[quadrant_index].PushAdjusted(0); // 1st half of this edge relative to face's orientation (adjusted to edge's orientation)
m_edge_region[(quadrant_index + 1) % 4] = ON_SubDComponentRegion::CreateSubdivisionRegion(ON_SubDComponentPtr::Type::Edge, true, m_edge_region[quadrant_index].SubdivisionCount(), false);
m_edge_region[(quadrant_index + 2) % 4] = ON_SubDComponentRegion::CreateSubdivisionRegion(ON_SubDComponentPtr::Type::Edge, false, m_edge_region[quadrant_index].SubdivisionCount(), false);
m_edge_region[(quadrant_index + 3) % 4].PushAdjusted(1); // 2nd half of this edge relative to face's orientation (adjusted to edge's orientation)
}
const int surviving_vi
= ((4 != m_level0_edge_count) && (1 == m_face_region.SubdivisionCount()))
? 2
: quadrant_index;
m_vertex_id[(surviving_vi+1)%4] = 0;
m_vertex_id[(surviving_vi+2)%4] = 0;
m_vertex_id[(surviving_vi+3)%4] = 0;
}
bool ON_SubDComponentRegion::IsEmptyRegion() const
{
return
ON_SubDComponentPtr::Type::Unset == m_level0_component.ComponentType()
&& m_level0_component.IsNull()
&& 0 == m_level0_component_id
&& 0 == SubdivisionCount();
}
bool ON_SubDFaceRegion::IsValid(
bool bSilentError
) const
{
if (m_face_region.IsEmptyRegion())
{
for (int ei = 0; ei < 4; ei++)
{
if (false == m_edge_region[ei].IsEmptyRegion())
{
if (false == bSilentError)
ON_SUBD_ERROR("m_face_region is empty and m_edge_region[] is not empty.");
return false;
}
}
for (int vi = 0; vi < 4; vi++)
{
if (0 != m_vertex_id[vi])
{
if (false == bSilentError)
ON_SUBD_ERROR("m_face_region is empty and m_vertex_id[] is not zero.");
return false;
}
}
return true;
}
const ON_SubDComponentPtr::Type face_type = m_face_region.m_level0_component.ComponentType();
if (ON_SubDComponentPtr::Type::Face != face_type)
{
if (false == bSilentError)
ON_SUBD_ERROR("Invalid m_face_region.");
return false;
}
if (false == m_face_region.IsPersistentId())
{
if (false == bSilentError)
ON_SUBD_ERROR("m_face_region.IsPersistentId() is false");
return false;
}
const ON_SubDFace* face = m_face_region.m_level0_component.Face();
if (nullptr == face )
{
if (false == bSilentError)
ON_SUBD_ERROR("m_face_region.m_level0_component.Face() is nullptr.");
return false;
}
if (face->m_id != m_face_region.m_level0_component_id)
{
if (false == bSilentError)
ON_SUBD_ERROR("Unexpected value for m_face_region.m_level0_component_id");
return false;
}
const unsigned int edge_count = (nullptr != face) ? face->EdgeCount() : 0;
const bool bIsQuad = (4 == edge_count);
if (false == bIsQuad)
{
if (0 == m_face_region.SubdivisionCount())
{
if (false == bSilentError)
ON_SUBD_ERROR("m_face_region is not a quad and 0 = m_subdivision_count.");
return false;
}
if (((unsigned int)m_face_region.m_region_index.m_index[0]) >= edge_count)
{
if (false == bSilentError)
ON_SUBD_ERROR("Unexpected value in face_region.m_region_index[0].");
return false;
}
}
const unsigned short face_region_subdivision_count = m_face_region.SubdivisionCount();
bool bPeristentVertex[4] = { bIsQuad, bIsQuad, true, bIsQuad };
bool bPeristentEdge[4] = { bIsQuad, true, true, bIsQuad };
for (unsigned short i = bIsQuad?0:1; i < face_region_subdivision_count && i < ON_SubDComponentRegionIndex::IndexCapacity; i++)
{
const unsigned short r = m_face_region.m_region_index.m_index[i];
if (r >= 4)
{
if (false == bSilentError)
ON_SUBD_ERROR("Unexpected value in face_region.m_region_index[].");
return false;
}
bPeristentVertex[(r+1)%4] = false;
bPeristentVertex[(r+2)%4] = false;
bPeristentVertex[(r+3)%4] = false;
bPeristentEdge[(r+1)%4] = false;
bPeristentEdge[(r+2)%4] = false;
if (false == bPeristentVertex[r] && false == bPeristentEdge[r] && false == bPeristentEdge[(r + 3) % 4] )
break;
}
unsigned int fei[4] = { ON_UNSET_UINT_INDEX,ON_UNSET_UINT_INDEX,ON_UNSET_UINT_INDEX,ON_UNSET_UINT_INDEX };
const ON_SubDVertex* fv[4] = {};
for (int ei = 0; ei < 4; ei++)
{
const bool bEmptyEdge = m_edge_region[ei].IsEmptyRegion();
if (bEmptyEdge)
{
if ( bPeristentEdge[ei])
{
if (false == bSilentError)
ON_SUBD_ERROR("Unexpected empty edge in m_edge_region[].");
return false;
}
continue;
}
const ON_SubDComponentPtr::Type edge_type = m_edge_region[ei].m_level0_component.ComponentType();
if (ON_SubDComponentPtr::Type::Edge != edge_type)
{
if (false == bSilentError)
ON_SUBD_ERROR("Invalid m_face_region.");
return false;
}
if ( m_edge_region[ei].SubdivisionCount() != m_face_region.SubdivisionCount() )
{
if (false == bSilentError)
ON_SUBD_ERROR("m_edge_region[].m_subdivision_count != m_face_region.m_subdivision_count.");
return false;
}
if (bPeristentEdge[ei])
{
if (false == m_edge_region[ei].IsPersistentId())
{
if (false == bSilentError)
ON_SUBD_ERROR("m_edge_region[] missing a persistent edge id.");
return false;
}
const ON_SubDEdge* edge = m_edge_region[ei].m_level0_component.Edge();
if (nullptr == edge)
{
if (false == bSilentError)
ON_SUBD_ERROR("Unexpected value for m_edge_region[].m_level0_component.Edge()");
return false;
}
if (edge->m_id != m_edge_region[ei].m_level0_component_id)
{
if (false == bSilentError)
ON_SUBD_ERROR("Unexpected value for m_edge_region[].m_level0_component_id");
return false;
}
fei[ei] = face->EdgeArrayIndex(edge);
if (ON_UNSET_UINT_INDEX == fei[ei])
{
if (false == bSilentError)
ON_SUBD_ERROR("m_edge_region[].m_level0_component.Edge() not in face.");
return false;
}
fv[ei] = face->Vertex(ei);
if ( nullptr == fv[ei] )
{
if (false == bSilentError)
ON_SUBD_ERROR("m_edge_region[].m_level0_component.Edge()->Vertex() is missing.");
return false;
}
}
else
{
if ( false == m_edge_region[ei].IsTransientId() )
{
if (false == bSilentError)
ON_SUBD_ERROR("m_edge_region[] missing a transient edge id.");
return false;
}
}
}
for (unsigned int vi = 0; vi < 4; vi++)
{
if (bPeristentVertex[vi])
{
if (false == ON_SubDComponentRegion::IsPersistentId(m_vertex_id[vi]))
{
if (false == bSilentError)
ON_SUBD_ERROR("m_vertex_id[] missing a persistent vertex id.");
return false;
}
if (face_region_subdivision_count <= 1)
{
unsigned int fvi = ON_UNSET_UINT_INDEX;
if (0 == face_region_subdivision_count)
fvi = vi;
else if (1 == face_region_subdivision_count)
fvi = m_face_region.m_region_index.m_index[0];
const ON_SubDVertex* v = face->Vertex(fvi);
if (nullptr == v)
{
if (false == bSilentError)
ON_SUBD_ERROR("face->Vertex() is nullptr.");
return false;
}
if (v->m_id != m_vertex_id[vi])
{
if (false == bSilentError)
ON_SUBD_ERROR("m_vertex_id[] and face->Vertex()->m_id are different.");
return false;
}
}
}
else if ( 0 != m_vertex_id[vi] )
{
if (false == ON_SubDComponentRegion::IsTransientId(m_vertex_id[vi]))
{
if (false == bSilentError)
ON_SUBD_ERROR("m_vertex_id[] missing a transient vertex id.");
return false;
}
}
}
return true;
}
bool ON_SubDComponentRegion::IsTransientId() const
{
return ON_SubDComponentRegion::IsTransientId(m_level0_component_id);
}
bool ON_SubDComponentRegion::IsPersistentId() const
{
return ON_SubDComponentRegion::IsPersistentId(m_level0_component_id);
}
static unsigned int Internal_TransientIdHelper(
bool bReset
)
{
static std::atomic<unsigned int> src(0);
if (bReset)
{
src = 0;
return 0;
}
unsigned int transient_id = ++src;
if (0 != (ON_SubDComponentRegion::TransientIdBit & transient_id))
{
// This should be extremely rare.
// Calculations that use transient_id are time consuming, src should be small
// after the first thread sets it back to zero.
static ON_SleepLock global_resource_lock;
ON_SleepLockGuard guard(global_resource_lock);
if (0 != (ON_SubDComponentRegion::TransientIdBit & src))
src = 0;
transient_id = ++src;
}
transient_id |= ON_SubDComponentRegion::TransientIdBit;
return transient_id;
}
void ON_SubDComponentRegion::ResetTransientId()
{
Internal_TransientIdHelper(true);
}
const unsigned int ON_SubDComponentRegion::NewTransientId()
{
return Internal_TransientIdHelper(false);
}
bool ON_SubDComponentRegion::IsPersistentId(unsigned int id)
{
return (0 != id) && (0 == (ON_SubDComponentRegion::TransientIdBit & id));
}
unsigned int ON_SubDComponentRegion::TransientId(unsigned int id)
{
return (0 != (ON_SubDComponentRegion::TransientIdBit & id)) ? ((~ON_SubDComponentRegion::TransientIdBit) & id) : 0;
}
bool ON_SubDComponentRegion::IsTransientId(unsigned int id)
{
return 0 != (ON_SubDComponentRegion::TransientIdBit & id) && 0 != ((~ON_SubDComponentRegion::TransientIdBit) & id);
}
static wchar_t* Internal_AppendUnsigned(
//wchar_t prefix1,
//wchar_t prefix2,
unsigned int i,
wchar_t* s,
wchar_t* s1
)
{
//if (0 != prefix1 && s < s1)
// *s++ = prefix1;
//if (0 != prefix2 && s < s1)
// *s++ = prefix2;
const bool bTransientId = (0 != (ON_SubDComponentRegion::TransientIdBit & i) );
if (bTransientId)
{
if (s < s1)
*s++ = '<';
i &= ~ON_SubDComponentRegion::TransientIdBit;
}
wchar_t buffer[64];
wchar_t* sdigit = buffer;
wchar_t* sdigit1 = sdigit + (sizeof(buffer)/sizeof(buffer[0]));
for ( *sdigit++ = 0; sdigit < sdigit1; sdigit++ )
{
*sdigit = (wchar_t)('0' + (i%10));
i /= 10;
if (0 == i)
{
while ( s < s1 && 0 != (*s = *sdigit--) )
s++;
break;
}
}
if (bTransientId)
{
if (s < s1)
*s++ = '>';
}
if (s <= s1)
*s = 0;
return s;
}
wchar_t* ON_SubDComponentPtr::ToString(
wchar_t* s,
size_t s_capacity
) const
{
if (s_capacity <= 0 || nullptr == s)
return nullptr;
*s = 0;
wchar_t* s1 = s + (s_capacity - 1);
*s1 = 0;
if (s < s1)
{
if (0 == m_ptr)
{
if (s + 7 < s1)
{
*s++ = 'N';
*s++ = 'u';
*s++ = 'l';
*s++ = 'l';
*s++ = 'P';
*s++ = 't';
*s++ = 'r';
}
}
else
{
wchar_t c;
switch (ComponentType())
{
case ON_SubDComponentPtr::Type::Vertex:
c = 'v';
break;
case ON_SubDComponentPtr::Type::Edge:
if ( s+2 < s1 )
*s++ = (ComponentMark()) ? '-' : '+';
c = 'e';
break;
case ON_SubDComponentPtr::Type::Face:
c = 'f';
break;
case ON_SubDComponentPtr::Type::Unset:
c = 0;
break;
default:
c = 0;
break;
}
if (0 == c)
{
*s++ = '?';
}
else
{
*s++ = c;
if (IsNull() && s + 6 < s1)
{
*s++ = '[';
*s++ = 'n';
*s++ = 'u';
*s++ = 'l';
*s++ = 'l';
*s++ = ']';
}
}
}
}
if (nullptr != s && s <= s1)
*s = 0;
return s;
};
const ON_wString ON_SubDComponentRegionIndex::ToString() const
{
wchar_t buffer[32];
if (nullptr != ToString(buffer, sizeof(buffer) / sizeof(buffer[0])))
return ON_wString(buffer);
return ON_wString::EmptyString;
}
wchar_t* ON_SubDComponentRegionIndex::ToString(
wchar_t* s,
size_t s_capacity
) const
{
if (s_capacity <= 0 || nullptr == s)
return nullptr;
*s = 0;
wchar_t* s1 = s + (s_capacity - 1);
*s1 = 0;
if (s < s1)
{
for (unsigned short i = 0; i < m_subdivision_count && nullptr != s && s < s1; i++)
{
if (s < s1)
*s++ = '.';
if (i >= ON_SubDComponentRegionIndex::IndexCapacity)
{
// more subdivision levels that m_region_index[] can record.
if (s < s1)
*s++ = '_';
break;
}
if (0xFFFF == m_index[i])
{
// This is component was added during a subdivision
// and did not exist at level i.
if (s < s1)
*s++ = 'x';
}
else
{
// portion of component subdivided at level i
s = Internal_AppendUnsigned(m_index[i], s, s1);
}
}
}
if (nullptr != s && s <= s1)
*s = 0;
return s;
}
const ON_wString ON_SubDComponentPtr::ToString() const
{
wchar_t buffer[32];
if (nullptr != ToString(buffer, sizeof(buffer) / sizeof(buffer[0])))
return ON_wString(buffer);
return ON_wString::EmptyString;
}
wchar_t* ON_SubDComponentRegion::ToString(
wchar_t* s,
size_t s_capacity
) const
{
if (s_capacity <= 0 || nullptr == s)
return nullptr;
*s = 0;
wchar_t* s1 = s + (s_capacity - 1);
*s1 = 0;
if (s < s1)
{
s = m_level0_component.ToString(s, s_capacity);
if (nullptr != s && s < s1)
s = Internal_AppendUnsigned(m_level0_component_id, s, s1);
}
if (nullptr != s && s < s1)
s = m_region_index.ToString(s, 1 + (s1 - s));
if (nullptr != s && s <= s1)
*s = 0;
return s;
}
const ON_wString ON_SubDComponentRegion::ToString() const
{
wchar_t buffer[128];
if (nullptr != ToString(buffer, sizeof(buffer) / sizeof(buffer[0])))
return ON_wString(buffer);
return ON_wString::EmptyString;
}
ON__UINT32 ON_SubDComponentRegionIndex::ToCompressedRegionIndex() const
{
return ON_SubDComponentRegionIndex::ToCompressedRegionIndex( m_subdivision_count, m_index);
}
const ON_SubDComponentRegionIndex ON_SubDComponentRegionIndex::FromCompressedRegionIndex(
ON__UINT32 compressed_region_index
)
{
ON_SubDComponentRegionIndex ri;
ON_SubDComponentRegionIndex::FromCompressedRegionIndex(compressed_region_index, &ri.m_subdivision_count, ri.m_index);
return ri;
}
ON__UINT32 ON_SubDComponentRegionIndex::ToCompressedRegionIndex(
unsigned short subdivision_count,
const unsigned short* region_index
)
{
ON__UINT32 rc
= (subdivision_count >= 255)
? 255
: (ON__UINT32)subdivision_count;
rc <<= 24;
if (nullptr != region_index && subdivision_count > 0)
{
ON__UINT32 idx
= (region_index[0] >= 255)
? 255
: (ON__UINT32)region_index[0];
idx <<= 16;
ON__UINT32 shift = 14;
for (unsigned short i = 1; i < subdivision_count && i < ON_SubDComponentRegionIndex::IndexCapacity && shift <= 14; i++)
{
ON__UINT32 bits = (ON__UINT32)region_index[i];
if (bits > 3)
bits = 3;
idx |= (bits << shift);
shift -= 2;
}
rc |= idx;
}
return rc;
//ON__UINT32 shift = 27;
//ON__UINT32 rc = (ON__UINT32)subdivision_count;
//rc <<= shift;
//
//const unsigned short count
// = (subdivision_count <= ON_SubDComponentRegion::region_index_capacity)
// ? subdivision_count
// : ON_SubDComponentRegion::region_index_capacity;
//for (unsigned short i = 0; i < count; i++)
//{
// shift -= 3;
// ON__UINT32 three_bits = (ON__UINT32)(region_index[i] % 0x07);
// if (0 != three_bits)
// rc |= (three_bits << shift);
//}
//return rc;
}
void ON_SubDComponentRegionIndex::FromCompressedRegionIndex(
ON__UINT32 compressed_region_index,
unsigned short* subdivision_count,
unsigned short region_index[]
)
{
const ON__UINT32 count = (compressed_region_index >> 24);
if (nullptr != subdivision_count)
*subdivision_count = (unsigned short)count;
if (nullptr != region_index)
{
region_index[0] = (unsigned short)((compressed_region_index & 0x00FF0000) >> 16);
for (unsigned short i = 1; i < ON_SubDComponentRegionIndex::IndexCapacity; i++)
{
region_index[i] = (unsigned short)((compressed_region_index & 0x0000C000) >> 14);
compressed_region_index <<= 2;
}
}
//ON__UINT32 shift = 27;
//ON__UINT32 count = (region32 >> shift);
//if (nullptr != subdivision_count)
// *subdivision_count = (unsigned short)count;
//if (nullptr != region_index)
//{
// for (unsigned short i = 0; i < ON_SubDComponentRegion::region_index_capacity; i++)
// region_index[i] = 0;
// unsigned int idx = region32 << (32-shift);
// for (unsigned short i = 0; 0 != idx && i < ON_SubDComponentRegion::region_index_capacity; i++)
// {
// ON__UINT32 three_bits = (idx & 0xE0000000U);
// three_bits >>= 29;
// region_index[i] = (unsigned short)three_bits;
// idx <<= 3;
// }
//}
}
wchar_t* ON_SubDFaceRegion::ToString(
wchar_t* s,
size_t s_capacity
) const
{
if (s_capacity <= 0 || nullptr == s)
return nullptr;
wchar_t* s1 = s + s_capacity-1;
*s1 = 0;
s = m_face_region.ToString(s, s_capacity);
if (nullptr != s && s+4 < s1)
{
for (unsigned int i = 0; i < 4 && nullptr != s && s + 4 < s1; i++)
{
*s++ = ON_wString::Space;
*s++ = (0 == i) ? '(' : ',';
if ( ON_SubDComponentPtr::Type::Edge == m_edge_region[i].m_level0_component.ComponentType() )
{
s = m_edge_region[i].ToString(s, s1 - s);
}
else
{
*s++ = 'e';
*s++ = '?';
}
}
if (nullptr != s && s < s1)
*s++ = ')';
}
if (nullptr != s && s+4 < s1)
{
for (unsigned int i = 0; i < 4 && nullptr != s && s + 4 < s1; i++)
{
*s++ = ON_wString::Space;
*s++ = (0 == i) ? '(' : ',';
if (0 != m_vertex_id[i])
{
*s++ = 'v';
s = Internal_AppendUnsigned(m_vertex_id[i], s, s1);
}
else
{
*s++ = '0';
}
}
if (nullptr != s && s < s1)
*s++ = ')';
}
if (nullptr != s && s <= s1)
*s = 0;
return s;
}
const ON_wString ON_SubDFaceRegion::ToString() const
{
wchar_t buffer[256];
if (nullptr != ToString(buffer, sizeof(buffer) / sizeof(buffer[0])))
return ON_wString(buffer);
return ON_wString::EmptyString;
}
static bool Internal_Seal3d(const double* src, double* dst, double tol )
{
#if 1
// coded this way for debugging.
// Release build optimization will inline this static and doubles will be in registers.
const double d = (fabs(src[0] - dst[0]) + fabs(src[1] - dst[1]) + fabs(src[2] - dst[2]));
if (d <= tol)
{
*dst++ = *src++;
*dst++ = *src++;
*dst = *src;
return true;
}
return false;
#else
// to see what happens if no "micro gap" sealing occurs.
return true;
#endif
}
bool ON_SubDLimitMeshFragment::SealPoints(
bool bTestNearEqual,
const double* src,
double* dst
)
{
if (bTestNearEqual)
return Internal_Seal3d( src, dst, 1.0e-8 );
*dst++ = *src++;
*dst++ = *src++;
*dst = *src;
return true;
}
bool ON_SubDLimitMeshFragment::SealNormals(
bool bTestNearEqual,
const double* src,
double* dst
)
{
if (bTestNearEqual)
return Internal_Seal3d( src, dst, 1.0e-2 );
*dst++ = *src++;
*dst++ = *src++;
*dst = *src;
return true;
}
bool ON_SubDLimitMeshFragment::SealAdjacentSides(
bool bTestNearEqual,
bool bCopyNormals,
const ON_SubDLimitMeshFragment& src_fragment,
unsigned int i0,
unsigned int i1,
ON_SubDLimitMeshFragment& dst_fragment,
unsigned int j0,
unsigned int j1
)
{
for (;;)
{
unsigned int m = 4 * src_fragment.m_grid.m_side_segment_count;
if (i0 > m || i1 > m)
break;
m = 4 * dst_fragment.m_grid.m_side_segment_count;
if (j0 > m || j1 > m)
break;
m = (i0 > i1) ? i0 - i1 : i1 - i0;
if ( m != ((j0 > j1) ? j0 - j1 : j1 - j0))
break;
if (i0 > i1)
{
m = i0;
i0 = i1;
i1 = m;
m = j0;
j0 = j1;
j1 = m;
}
const int delta_j = (j0 < j1) ? 1 : -1;
const double* src;
double* dst;
unsigned int src_stride = (unsigned int)src_fragment.m_P_stride;
unsigned int dst_stride = (unsigned int)dst_fragment.m_P_stride;
int j = (int)j0;
for (unsigned int i = i0; i <= i1; i++, j += delta_j)
{
src = &src_fragment.m_P[src_fragment.m_grid.m_S[i]*src_stride];
dst = &dst_fragment.m_P[dst_fragment.m_grid.m_S[j]*dst_stride];
if (false == ON_SubDLimitMeshFragment::SealPoints(bTestNearEqual,src,dst))
{
ON_SUBD_ERROR("Point locations failed near equal test.");
return false;
}
}
if (bCopyNormals)
{
src_stride = (unsigned int)src_fragment.m_N_stride;
dst_stride = (unsigned int)dst_fragment.m_N_stride;
j = (int)j0;
for (unsigned int i = i0; i <= i1; i++, j += delta_j)
{
src = &src_fragment.m_N[src_fragment.m_grid.m_S[i] * src_stride];
dst = &dst_fragment.m_N[dst_fragment.m_grid.m_S[j] * dst_stride];
if (false == ON_SubDLimitMeshFragment::SealNormals(bTestNearEqual,src,dst))
{
ON_SUBD_ERROR("Normal locations failed near equal test.");
return false;
}
}
}
return true;
}
ON_SUBD_ERROR("Invalid input.");
return false;
}
class VertexToDuplicate
{
public:
const ON_SubDVertex* m_vertex = nullptr;
const ON_SubDFace* m_face = nullptr;
unsigned int m_mesh_V_index = 0;
unsigned int m_mesh_F_index = 0;
static int CompareVertexId(const class VertexToDuplicate* a, const class VertexToDuplicate*);
static int CompareVertexAndFaceIds(const class VertexToDuplicate* a, const class VertexToDuplicate*);
static bool NeedsDuplicated(
const ON_SubDVertex* vertex
);
};
int VertexToDuplicate::CompareVertexId(const class VertexToDuplicate* a, const class VertexToDuplicate* b)
{
if ( a == b )
return 0;
if ( nullptr == a )
return -1;
if ( nullptr == b )
return 1;
unsigned int a_id = a->m_vertex ? a->m_vertex->m_id : 0;
unsigned int b_id = b->m_vertex ? b->m_vertex->m_id : 0;
if ( a_id < b_id )
return -1;
if ( a_id > b_id )
return 1;
return 0;
}
int VertexToDuplicate::CompareVertexAndFaceIds(const class VertexToDuplicate* a, const class VertexToDuplicate* b)
{
if ( a == b )
return 0;
int rc = VertexToDuplicate::CompareVertexId(a,b);
if (0 != rc)
return rc;
if (nullptr == a)
return -1;
if (nullptr == b)
return 1;
unsigned int a_id = a->m_face ? a->m_face->m_id : 0;
unsigned int b_id = b->m_face ? b->m_face->m_id : 0;
if (a_id < b_id)
return -1;
if (a_id > b_id)
return 1;
return 0;
}
bool VertexToDuplicate::NeedsDuplicated(
const ON_SubDVertex* vertex
)
{
if ( nullptr == vertex || vertex->m_face_count <= 0 || vertex->m_edge_count < 2 || nullptr == vertex->m_edges )
return false;
if (vertex->IsSmooth())
return false;
const unsigned int edge_count = vertex->m_edge_count;
for (unsigned int vei = 0; vei < edge_count; vei++)
{
const ON_SubDEdge* edge = vertex->Edge(vei);
if ( nullptr != edge && false == edge->IsSmooth() && edge->m_face_count > 1 )
return true;
}
return false;
}
static bool ChangeMeshFaceIndex(
unsigned int mesh_V_index0,
unsigned int mesh_F_count,
ON_Mesh* mesh,
VertexToDuplicate& dup,
ON_SimpleArray<VertexToDuplicate>& dups_sub_array
)
{
int k = dups_sub_array.BinarySearch(&dup,VertexToDuplicate::CompareVertexAndFaceIds);
if (k < 0)
{
// error. terminate creation of dups.
ON_SubDIncrementErrorCount();
return false;
}
VertexToDuplicate* dupk = dups_sub_array.Array() + k;
if (mesh_V_index0 != dup.m_mesh_V_index)
{
if (mesh_V_index0 == dupk->m_mesh_V_index && dupk->m_mesh_F_index < mesh_F_count)
{
unsigned int* fvi = (unsigned int*)(mesh->m_F[dupk->m_mesh_F_index].vi);
if (fvi[0] == mesh_V_index0)
fvi[0] = dup.m_mesh_V_index;
if (fvi[1] == mesh_V_index0)
fvi[1] = dup.m_mesh_V_index;
if (fvi[2] == mesh_V_index0)
fvi[2] = dup.m_mesh_V_index;
if (fvi[3] == mesh_V_index0)
fvi[3] = dup.m_mesh_V_index;
}
}
dupk->m_mesh_V_index = ON_UNSET_UINT_INDEX;
dupk->m_mesh_F_index = ON_UNSET_UINT_INDEX;
return true;
}
static bool DuplicateVerticesAtCreases(
ON_Mesh* mesh,
ON_3dPointArray& D,
ON_SimpleArray<VertexToDuplicate>& dups_array
)
{
const unsigned int mesh_F_count = mesh->m_F.UnsignedCount();
const unsigned int mesh_D_count0 = D.UnsignedCount();
const unsigned int dups_count = dups_array.UnsignedCount();
if (dups_count <= 1)
return true;
dups_array.QuickSort(VertexToDuplicate::CompareVertexAndFaceIds);
ON_SimpleArray<VertexToDuplicate> dups_sub_array; // for searching
VertexToDuplicate* dups = dups_array;
VertexToDuplicate dup;
unsigned int i1 = 0;
for (unsigned int i0 = i1; i0 < dups_count; i0 = i1)
{
dup = dups[i0];
if (nullptr == dup.m_vertex)
{
ON_SubDIncrementErrorCount();
return false;
}
for (i1 = i0 + 1; i1 < dups_count; i1++)
{
int rc = VertexToDuplicate::CompareVertexId(&dup,dups+i1);
if (rc < 0)
break;
if ( 0 != rc
|| dup.m_vertex != dups[i1].m_vertex
|| dup.m_mesh_V_index != dups[i1].m_mesh_V_index
|| dup.m_mesh_V_index >= mesh_D_count0
)
{
ON_SubDIncrementErrorCount();
return false;
}
}
if ( i1 == i0+1)
continue;
const unsigned int mesh_V_index0 = dup.m_mesh_V_index;
const ON_3dPoint P = D[mesh_V_index0];
dups_sub_array.SetArray(dups+i0,i1-i0,0);
ON_SubDSectorIterator sit;
unsigned int sector_count = 0;
bool bDupError = false;
for (unsigned int i = i0; i < i1 && false == bDupError; i++)
{
if (dups[i].m_mesh_V_index >= mesh_D_count0 || dups[i].m_mesh_F_index >= mesh_F_count)
{
if (sector_count > 0
&& ON_UNSET_UINT_INDEX == dups[i].m_mesh_V_index
&& ON_UNSET_UINT_INDEX == dups[i].m_mesh_F_index
)
{
// this dup[i] was part of a previously processed sector.
continue;
}
// error. terminate creation of dups.
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
if (nullptr == sit.Initialize(dups[i].m_face, 0, dup.m_vertex))
{
// error. terminate creation of dups.
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
if ( nullptr == sit.IncrementToCrease(-1) )
{
// error. terminate creation of dups.
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
if (dup.m_vertex->IsDart())
{
const ON_SubDEdge* edge = sit.CurrentEdge(0);
if (nullptr == edge || false == edge->IsCrease() || 2 != edge->m_face_count)
{
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
for (unsigned int efi = 0; efi < 2; efi++)
{
dup.m_face = edge->Face(efi);
dup.m_mesh_V_index = D.UnsignedCount();
D.Append(P);
if (false == ChangeMeshFaceIndex(mesh_V_index0, mesh_F_count, mesh, dup, dups_sub_array))
{
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
}
sit.NextFace(ON_SubDSectorIterator::StopAt::AnyCrease);
}
sector_count++;
if (sector_count > 1)
{
dup.m_mesh_V_index = D.UnsignedCount();
D.Append(P);
}
else
{
dup.m_mesh_V_index = mesh_V_index0;
}
for (dup.m_face = sit.CurrentFace(); nullptr != dup.m_face && false == bDupError; dup.m_face = sit.NextFace(ON_SubDSectorIterator::StopAt::AnyCrease))
{
if (false == ChangeMeshFaceIndex(mesh_V_index0, mesh_F_count, mesh, dup, dups_sub_array))
{
ON_SubDIncrementErrorCount();
bDupError = true;
break;
}
}
if (bDupError)
break;
}
dups_sub_array.SetCapacity(0);
if (bDupError)
return false;
}
return true;
}
ON_Mesh* ON_SubD::GetControlNetMesh(
ON_Mesh* destination_mesh
) const
{
if (destination_mesh)
destination_mesh->Destroy();
const ON_SubDLevel& level = ActiveLevel();
if (level.IsEmpty())
return ON_SUBD_RETURN_ERROR(nullptr);
VertexToDuplicate dup;
ON_SimpleArray<VertexToDuplicate> dups_array;
const ON_SubDimple* subdimple = SubDimple();
if ( nullptr == subdimple)
return nullptr;
const unsigned int subd_vertex_count = level.m_vertex_count;
unsigned int mesh_ngon_count = 0;
unsigned int mesh_face_count = 0;
unsigned int max_ngon_Vcount = 0;
for (const ON_SubDFace* face = level.m_face[0]; nullptr != face; face = face->m_next_face)
{
if ( face->m_edge_count < 2 )
continue;
if (face->m_edge_count <= 4)
{
mesh_face_count++;
continue;
}
mesh_ngon_count++;
mesh_face_count += face->m_edge_count;
if ( max_ngon_Vcount < face->m_edge_count )
max_ngon_Vcount = face->m_edge_count;
}
if (subd_vertex_count < 4 || mesh_face_count < 1 )
return ON_SUBD_RETURN_ERROR(nullptr);
std::unique_ptr< ON_Mesh > up;
ON_Mesh* mesh = nullptr;
if (nullptr != destination_mesh)
mesh = destination_mesh;
else
{
up = std::make_unique< ON_Mesh >();
mesh = up.get();
}
ON_3dPointArray& D = mesh->DoublePrecisionVertices();
D.Reserve(subd_vertex_count+mesh_ngon_count);
D.SetCount(0);
mesh->m_F.Reserve(mesh_face_count);
mesh->m_F.SetCount(0);
ON_SimpleArray< ON_2udex > ngon_spans(mesh_ngon_count);
bool rc = false;
for (;;)
{
unsigned int archive_id_partition[4] = {};
level.SetArchiveId(archive_id_partition);
if (archive_id_partition[1] - archive_id_partition[0] != subd_vertex_count)
break;
for (const ON_SubDVertex* vertex = level.m_vertex[0]; nullptr != vertex; vertex = vertex->m_next_vertex)
{
unsigned int vi = vertex->ArchiveId();
if (vi < 1 || vi > subd_vertex_count)
break;
if (D.UnsignedCount()+1 != vi)
break;
D.AppendNew() = vertex->m_P;
}
if (D.UnsignedCount() != subd_vertex_count)
break;
ngon_spans.Reserve(mesh_ngon_count);
unsigned int max_ngon_face_count = 0;
mesh_face_count = 0;
for (const ON_SubDFace* face = level.m_face[0]; nullptr != face; face = face->m_next_face)
{
ON_MeshFace meshf = {};
if (face->m_edge_count <= 4)
{
if (face->m_edge_count < 3)
continue;
for (unsigned short fvi = 0; fvi < face->m_edge_count; fvi++)
{
const ON_SubDVertex* vertex = face->Vertex(fvi);
meshf.vi[fvi] = (int)((nullptr != vertex) ? vertex->ArchiveId() : 0U);
if (meshf.vi[fvi] < 1 || meshf.vi[fvi] > (int)subd_vertex_count)
{
meshf.vi[0] = -1;
break;
}
meshf.vi[fvi]--;
if (VertexToDuplicate::NeedsDuplicated(vertex))
{
dup.m_vertex = vertex;
dup.m_face = face;
dup.m_mesh_F_index = mesh->m_F.UnsignedCount();
dup.m_mesh_V_index = meshf.vi[fvi];
dups_array.Append(dup);
}
}
if (-1 == meshf.vi[0] )
continue;
if ( 3 == face->m_edge_count)
meshf.vi[3] = meshf.vi[2];
mesh->m_F.Append(meshf);
continue;
}
else
{
ON_3dPoint center_point;
if (false == face->GetSubdivisionPoint(ON_SubD::SubDType::QuadCatmullClark, true, center_point))
continue;
ON_2udex ngon_span = { mesh->m_F.UnsignedCount(), 0 };
const unsigned int dup_count0 = dups_array.UnsignedCount();
const unsigned int Dcount0 = D.UnsignedCount();
const unsigned int Fcount0 = mesh->m_F.UnsignedCount();
meshf.vi[2] = (int)Dcount0;
meshf.vi[3] = meshf.vi[2];
const ON_SubDVertex* vertex = face->Vertex(0);
meshf.vi[1] = (nullptr != vertex) ? vertex->ArchiveId() : 0;
if (meshf.vi[1] < 1 || meshf.vi[1] >= (int)subd_vertex_count)
continue;
meshf.vi[1]--;
if (VertexToDuplicate::NeedsDuplicated(vertex))
{
dup.m_vertex = vertex;
dup.m_face = face;
dup.m_mesh_F_index = mesh->m_F.UnsignedCount();
dup.m_mesh_V_index = meshf.vi[1];
dups_array.Append(dup);
}
D.Append(center_point);
for (unsigned short fvi = 1; fvi <= face->m_edge_count; fvi++)
{
meshf.vi[0] = meshf.vi[1];
vertex = face->Vertex(fvi % face->m_edge_count);
meshf.vi[1] = (int)((nullptr != vertex) ? vertex->ArchiveId() : 0U);
if (meshf.vi[1] < 1 || meshf.vi[1] > (int)subd_vertex_count)
{
meshf.vi[0] = -1;
break;
}
meshf.vi[1]--;
if (VertexToDuplicate::NeedsDuplicated(vertex))
{
dup.m_vertex = vertex;
dup.m_face = face;
dup.m_mesh_F_index = mesh->m_F.UnsignedCount();
dup.m_mesh_V_index = meshf.vi[1];
dups_array.Append(dup);
}
mesh->m_F.Append(meshf);
}
ngon_span.j = mesh->m_F.UnsignedCount();
unsigned int ngon_face_count = ngon_span.j - ngon_span.i;
if (-1 == meshf.vi[0] || ngon_face_count < 3)
{
D.SetCount(Dcount0);
mesh->m_F.SetCount(Fcount0);
dups_array.SetCount(dup_count0);
continue;
}
ngon_span.j = mesh->m_F.UnsignedCount();
if (ngon_face_count >= 3)
{
ngon_spans.Append(ngon_span);
if ( ngon_face_count > max_ngon_face_count)
max_ngon_face_count = ngon_face_count;
}
}
}
if (mesh->m_F.UnsignedCount() <= 0)
break;
rc = true;
break;
}
level.ClearArchiveId();
if (false == rc )
return ON_SUBD_RETURN_ERROR(nullptr);
if (D.UnsignedCount() < 3 || mesh->m_F.UnsignedCount() < 1)
return ON_SUBD_RETURN_ERROR(nullptr);
DuplicateVerticesAtCreases(mesh,D,dups_array);
mesh->UpdateSinglePrecisionVertices();
mesh->ComputeFaceNormals();
mesh->ComputeVertexNormals();
mesh->BoundingBox();
// group all mesh faces that came from the same level zero subd face into an ngon.
if (ngon_spans.UnsignedCount() > 0 && max_ngon_Vcount >= 3)
{
ON_SimpleArray< unsigned int> ngon_buffer;
unsigned int* ngon_fi = ngon_buffer.Reserve(2*max_ngon_Vcount);
unsigned int* ngon_vi = ngon_fi + max_ngon_Vcount;
for (unsigned int ngon_dex = 0; ngon_dex < ngon_spans.UnsignedCount(); ngon_dex++ )
{
ON_2udex ngon_span = ngon_spans[ngon_dex];
unsigned int Fcount = ngon_span.j-ngon_span.i;
if ( Fcount < 3)
continue;
ngon_fi[0] = ngon_span.i;
ngon_fi[0] = (unsigned int)mesh->m_F[ngon_fi[0]].vi[0];
unsigned int ngon_Vcount = 0;
for (unsigned int i = ngon_span.i; i < ngon_span.j; i++)
{
ngon_fi[ngon_Vcount] = i;
ngon_vi[ngon_Vcount] = (unsigned int)(mesh->m_F[i].vi[0]);
ngon_Vcount++;
}
mesh->AddNgon(ngon_Vcount, ngon_vi, ngon_Vcount, ngon_fi );
}
}
up.release();
return mesh;
}
void ON_SubD::ClearEvaluationCache() const
{
const ON_SubDLevel* level = ActiveLevelConstPointer();
if (nullptr != level)
{
level->ClearEdgeFlags();
level->ClearBoundingBox();
level->ClearSubdivisonAndLimitPoints();
level->m_limit_mesh = ON_SubDLimitMesh::Empty;
}
}
////////////////////////////////////////////////////////////////////////////