Files
opennurbs/opennurbs_subd_data.cpp
Bozo The Builder 24b8c988cc Sync changes from upstream repository
Co-authored-by: croudyj <croudyj@gmail.com>
Co-authored-by: Dale Fugier <dale@mcneel.com>
Co-authored-by: Dale Lear <dalelear@mcneel.com>
Co-authored-by: Greg Arden <greg@mcneel.com>
Co-authored-by: jlasor <jeff@mcneel.com>
Co-authored-by: Joshua Kennedy <joshuakennedy102@gmail.com>
Co-authored-by: Pierre Cuvilliers <pierre@mcneel.com>
Co-authored-by: Steve Baer <steve@mcneel.com>
2023-05-19 16:14:53 -07:00

1117 lines
33 KiB
C++

//
// Copyright (c) 1993-2022 Robert McNeel & Associates. All rights reserved.
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
// McNeel & Associates.
//
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
//
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
//
////////////////////////////////////////////////////////////////
#include "opennurbs.h"
#if !defined(ON_COMPILING_OPENNURBS)
// This check is included in all opennurbs source .c and .cpp files to insure
// ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled.
// When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined
// and the opennurbs .h files alter what is declared and how it is declared.
#error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs
#endif
#include "opennurbs_subd_data.h"
const ON_SubDLevel ON_SubDLevel::Empty;
//////////////////////////////////////////////////////////////////////////
//
// ON_SubDimple
//
ON_SubDimple::ON_SubDimple()
: RuntimeSerialNumber(++ON_SubDimple::Internal_RuntimeSerialNumberGenerator)
{}
ON_SubDimple::~ON_SubDimple()
{
Destroy();
}
ON_SubDHeap& ON_SubDimple::Heap()
{
return m_heap;
}
void ON_SubDimple::Clear()
{
m_subd_appearance = ON_SubD::DefaultSubDAppearance;
m_texture_coordinate_type = ON_SubDTextureCoordinateType::Unset;
m_texture_mapping_tag = ON_MappingTag::Unset;
m_fragment_colors_mapping_tag = ON_MappingTag::Unset;
m_fragment_texture_settings_hash = ON_SHA1_Hash::EmptyContentHash;
m_fragment_colors_settings_hash = ON_SHA1_Hash::EmptyContentHash;
for (unsigned i = 0; i < m_levels.UnsignedCount(); ++i)
{
ON_SubDLevel* level = m_levels[i];
if (nullptr != level)
{
m_levels[i] = nullptr;
delete level;
}
}
m_levels.SetCount(0);
m_active_level = nullptr;
m_heap.Clear();
m_face_packing_id = ON_nil_uuid;
m_face_packing_topology_hash = ON_SubDHash::Empty;
m_symmetry = ON_Symmetry::Unset;
}
void ON_SubDimple::ClearLevelContents(
ON_SubDLevel* level
)
{
if (nullptr == level)
return;
if (level == m_active_level)
ChangeGeometryContentSerialNumber(false);
level->ResetFaceArray();
level->ResetEdgeArray();
level->ResetVertexArray();
ON_SubDVertex* next_vertex = level->m_vertex[0];
level->m_vertex[0] = nullptr;
level->m_vertex[1] = nullptr;
ON_SubDEdge* next_edge = level->m_edge[0];
level->m_edge[0] = nullptr;
level->m_edge[1] = nullptr;
ON_SubDFace* next_face = level->m_face[0];
level->m_face[0] = nullptr;
level->m_face[1] = nullptr;
for (ON_SubDVertex* vertex = next_vertex; nullptr != vertex; vertex = next_vertex)
{
next_vertex = const_cast<ON_SubDVertex*>(vertex->m_next_vertex);
ReturnVertex(vertex);
}
for (ON_SubDEdge* edge = next_edge; nullptr != edge; edge = next_edge)
{
next_edge = const_cast<ON_SubDEdge*>(edge->m_next_edge);
ReturnEdge(edge);
}
for (ON_SubDFace* face = next_face; nullptr != face; face = next_face)
{
next_face = const_cast<ON_SubDFace*>(face->m_next_face);
ReturnFace(face);
}
}
unsigned int ON_SubDimple::ClearHigherSubdivisionLevels(
unsigned int max_level_index
)
{
const unsigned int original_level_count = m_levels.UnsignedCount();
if (max_level_index+1 < m_levels.UnsignedCount())
{
unsigned int level_count = m_levels.UnsignedCount();
if (nullptr != m_active_level && m_active_level->m_level_index > max_level_index)
{
if ( level_count > max_level_index )
{
m_active_level = m_levels[max_level_index];
ChangeGeometryContentSerialNumber(false);
}
}
while (level_count > max_level_index+1)
{
const unsigned int level_index = (level_count-1);
ON_SubDLevel* level = m_levels[level_index];
m_levels[level_index] = nullptr;
m_levels.Remove();
level_count--;
if (level_count != m_levels.UnsignedCount())
{
Clear();
break;
}
if ( nullptr == level )
continue;
ClearLevelContents(level);
delete level;
}
}
return original_level_count - m_levels.UnsignedCount();
}
unsigned int ON_SubDimple::ClearLowerSubdivisionLevels(
unsigned int min_level_index
)
{
const unsigned int original_level_count = m_levels.UnsignedCount();
if (min_level_index > 0 && min_level_index < original_level_count)
{
if (nullptr != m_active_level && m_active_level->m_level_index < min_level_index)
{
m_active_level = m_levels[min_level_index];
ChangeGeometryContentSerialNumber(false);
}
for ( unsigned int level_index = 0; level_index < min_level_index; level_index++)
{
ON_SubDLevel* level = m_levels[level_index];
m_levels[level_index] = nullptr;
if ( nullptr == level )
continue;
ClearLevelContents(level);
delete level;
}
unsigned short new_level_index = 0;
for (unsigned int level_index = min_level_index; level_index < original_level_count; level_index++, new_level_index++)
{
ON_SubDLevel* level = m_levels[level_index];
m_levels[level_index] = nullptr;
if ( nullptr == level )
continue;
level->m_level_index = new_level_index;
for (ON_SubDVertex* vertex = level->m_vertex[0]; nullptr != vertex; vertex = const_cast<ON_SubDVertex*>(vertex->m_next_vertex))
{
vertex->SetSubdivisionLevel(new_level_index);
}
for (ON_SubDEdge* edge = level->m_edge[0]; nullptr != edge; edge = const_cast<ON_SubDEdge*>(edge->m_next_edge))
{
edge->SetSubdivisionLevel(new_level_index);
}
for (ON_SubDFace* face = level->m_face[0]; nullptr != face; face = const_cast<ON_SubDFace*>(face->m_next_face))
{
face->SetSubdivisionLevel(new_level_index);
face->m_level_zero_face_id = face->m_id;
}
m_levels[new_level_index] = level;
}
m_levels.SetCount(new_level_index);
}
return original_level_count - m_levels.UnsignedCount();
}
unsigned int ON_SubDimple::ClearInactiveLevels()
{
const unsigned active_level_index = this->ActiveLevelIndex();
unsigned c1 = ClearHigherSubdivisionLevels(active_level_index);
unsigned c0 = ClearLowerSubdivisionLevels(active_level_index);
return c0 + c1;
}
void ON_SubDimple::Destroy()
{
const unsigned int level_count = m_levels.Count();
for (unsigned int level_index = 0; level_index < level_count; level_index++)
{
ON_SubDLevel* level = m_levels[level_index];
if ( nullptr == level )
continue;
m_levels[level_index] = nullptr;
delete level;
}
m_levels.Destroy();
m_heap.Destroy();
m_subd_geometry_content_serial_number = 0;
m_subd_render_content_serial_number = 0;
}
ON_SubDLevel* ON_SubDimple::ActiveLevel(
bool bCreateIfNeeded)
{
if (nullptr == m_active_level)
{
unsigned int level_index = (m_levels.UnsignedCount() > 0) ? (m_levels.UnsignedCount()-1) : 0U;
m_active_level = SubDLevel(level_index,bCreateIfNeeded && 0 == m_levels.UnsignedCount());
ChangeGeometryContentSerialNumber(false);
}
return m_active_level;
}
class ON_SubDLevel* ON_SubDimple::SubDLevel(
unsigned int level_index,
bool bCreateIfNeeded
)
{
ON_SubDLevel* level = nullptr;
if (level_index < m_levels.UnsignedCount())
level = m_levels[level_index];
else if (bCreateIfNeeded && level_index == m_levels.UnsignedCount())
{
level = new ON_SubDLevel();
level->m_level_index = level_index;
m_levels.Append(level);
if (nullptr == m_active_level)
{
m_active_level = level;
ChangeGeometryContentSerialNumber(false);
}
}
return level;
}
class ON_SubDLevel const * ON_SubDimple::SubDLevel(
unsigned int level_index
) const
{
if (level_index < m_levels.UnsignedCount())
return m_levels[level_index];
return nullptr;
}
void ON_SubDAggregates::UpdateBoundingBox(
const ON_SubDLevel* level
)
{
ON_BoundingBox bbox = ON_BoundingBox::EmptyBoundingBox;
if (nullptr != level)
{
double x;
for (const ON_SubDVertex* v = level->m_vertex[0]; nullptr != v; v = v->m_next_vertex)
{
if (v->m_P[0] == v->m_P[0] && v->m_P[1] == v->m_P[1] && v->m_P[2] == v->m_P[2])
{
bbox.m_min.x = v->m_P[0];
bbox.m_min.y = v->m_P[1];
bbox.m_min.z = v->m_P[2];
bbox.m_max.x = bbox.m_min.x;
bbox.m_max.y = bbox.m_min.y;
bbox.m_max.z = bbox.m_min.z;
for (v = v->m_next_vertex; nullptr != v; v = v->m_next_vertex)
{
x = v->m_P[0];
if (x < bbox.m_min.x) bbox.m_min.x = x; else if (x > bbox.m_max.x) bbox.m_max.x = x;
x = v->m_P[1];
if (x < bbox.m_min.y) bbox.m_min.y = x; else if (x > bbox.m_max.y) bbox.m_max.y = x;
x = v->m_P[2];
if (x < bbox.m_min.z) bbox.m_min.z = x; else if (x > bbox.m_max.z) bbox.m_max.z = x;
}
break;
}
}
}
m_controlnet_bbox = bbox;
m_bDirtyBoundingBox = false;
}
ON_BoundingBox ON_SubDLevel::ControlNetBoundingBox() const
{
if ( m_aggregates.m_bDirtyBoundingBox )
m_aggregates.UpdateBoundingBox(this);
return m_aggregates.m_controlnet_bbox;
}
void ON_SubDAggregates::UpdateTopologicalAttributes(
const ON_SubDLevel* level
)
{
m_topological_attributes = 0;
if (nullptr == level)
return;
if (m_bDirtyBoundingBox)
{
UpdateBoundingBox(level);
if (m_bDirtyBoundingBox)
return;
}
bool bIsManifold = level->m_edge_count >= 3 && level->m_face_count >= 1;
bool bIsOriented = bIsManifold;
bool bHasBoundary = false;
for (const ON_SubDEdge* e = level->m_edge[0]; nullptr != e; e = e->m_next_edge)
{
if (1 == e->m_face_count)
{
bHasBoundary = true;
if (false == bIsManifold && false == bIsOriented)
break;
}
else if (2 == e->m_face_count)
{
if (ON_SUBD_FACE_DIRECTION(e->m_face2[0].m_ptr) == ON_SUBD_FACE_DIRECTION(e->m_face2[1].m_ptr))
{
bIsOriented = false;
if (bHasBoundary && false == bIsManifold)
break;
}
}
else
{
bIsManifold = false;
bIsOriented = false;
if (bHasBoundary)
break;
}
}
double vol = 0.0;
if (bIsManifold && bIsOriented && false == bHasBoundary)
{
const ON_3dVector B(m_controlnet_bbox.IsValid() ? ON_3dVector(m_controlnet_bbox.Center()) : ON_3dVector::ZeroVector);
ON_3dVector P, Q, R;
for (const ON_SubDFace* f = level->m_face[0]; nullptr != f && vol == vol; f = f->m_next_face)
{
if (false == f->GetSubdivisionPoint( &P.x))
{
vol = ON_DBL_QNAN;
break;
}
P -= B;
const unsigned count = f->EdgeCount();
if (count < 3)
{
vol = ON_DBL_QNAN;
break;
}
const ON_SubDVertex* v = f->Vertex(count - 1);
if (nullptr == v || false == v->GetSubdivisionPoint( &R.x))
{
vol = ON_DBL_QNAN;
break;
}
R -= B;
for (unsigned fvi = 0; fvi < count; fvi++)
{
Q = R;
v = f->Vertex(fvi);
if (nullptr == v || false == v->GetSubdivisionPoint( &R.x))
{
vol = ON_DBL_QNAN;
break;
}
R -= B;
// ON_TripleProduct(P, Q, R) = 6x signed volume of tetrahedron with trangle base (P,Q,R) and apex B.
vol += ON_TripleProduct(P, Q, R);
}
}
}
// bit 1 indicates m_topological_attributes is set.
m_topological_attributes = 1;
if (bIsManifold)
m_topological_attributes |= 2;
if (bIsOriented)
m_topological_attributes |= 4;
if (bHasBoundary)
m_topological_attributes |= 8;
if (vol > 0.0)
m_topological_attributes |= 16;
else if (vol < 0.0)
m_topological_attributes |= 32;
}
bool ON_SubDAggregates::GetTopologicalAttributes(bool & bIsManifold, bool & bIsOriented, bool & bHasBoundary, int & solid_orientation) const
{
// if m_bDirtyBoundingBox is true, then m_topological_attributes is dirty as well.
const unsigned int topological_attributes = m_bDirtyBoundingBox ? 0U : m_topological_attributes;
bIsManifold = 0 != (2 & topological_attributes);
bIsOriented = 0 != (4 & topological_attributes);
bHasBoundary = 0 != (8 & topological_attributes);
if (bIsManifold && bIsOriented && false == bHasBoundary)
{
if (0 != (16 & topological_attributes))
solid_orientation = 1;
else if (0 != (32 & topological_attributes))
solid_orientation = -1;
else
solid_orientation = 2;
}
else
solid_orientation = 0;
return (0 != topological_attributes);
}
bool ON_SubDAggregates::GetTopologicalAttributes(const ON_SubDLevel * level, bool &bIsManifold, bool & bIsOriented, bool & bHasBoundary, int & solid_orientation)
{
if ( (m_bDirtyBoundingBox || 0 == m_topological_attributes) && nullptr != level)
UpdateTopologicalAttributes(level);
return GetTopologicalAttributes(bIsManifold, bIsOriented, bHasBoundary, solid_orientation);
}
const ON_AggregateComponentStatusEx ON_SubDLevel::AggregateComponentStatus() const
{
if (false == m_aggregates.m_aggregate_status.IsCurrent())
m_aggregates.UpdateAggregateComponentStatus(this);
return m_aggregates.m_aggregate_status;
}
ON__UINT64 ON_SubDLevel::ComponentStatusSerialNumber() const
{
return m_aggregates.m_aggregate_status.ComponentStatusSerialNumber();
}
void ON_SubDAggregates::UpdateAggregateEdgeAttributes(
const ON_SubDLevel* level
)
{
if (nullptr != level)
{
unsigned int bits = 0;
for (const ON_SubDEdge* e = level->m_edge[0]; nullptr != e; e = e->m_next_edge)
bits |= e->EdgeAttributes();
m_aggregate_edge_attributes = bits;
}
m_bDirtyEdgeAttributes = false;
}
unsigned int ON_SubDLevel::EdgeFlags() const
{
if (m_aggregates.m_bDirtyEdgeAttributes)
m_aggregates.UpdateAggregateEdgeAttributes(this);
return m_aggregates.m_aggregate_edge_attributes;
}
unsigned int ON_SubD::AggregateEdgeAttributes() const
{
return ActiveLevel().EdgeFlags();
}
void ON_SubDAggregates::UpdateAggregateComponentStatus(
const ON_SubDLevel* level
)
{
m_aggregate_status = ON_AggregateComponentStatus::Empty;
if (nullptr != level)
{
for (const ON_SubDVertex* v = level->m_vertex[0]; nullptr != v; v = v->m_next_vertex)
m_aggregate_status.Add(v->m_status);
for (const ON_SubDEdge* e = level->m_edge[0]; nullptr != e; e = e->m_next_edge)
m_aggregate_status.Add(e->m_status);
for (const ON_SubDFace* f = level->m_face[0]; nullptr != f; f = f->m_next_face)
m_aggregate_status.Add(f->m_status);
}
}
//////////////////////////////////////////////////////////////////////////
//
// ON_SubDLevel
//
std::shared_ptr<const ON_SubDVertex*> ON_SubDLevel::VertexArray() const
{
if (m_vertex_count != m_vertex_array_count || nullptr == m_vertex_array.get())
{
ON_SubDVertex const** a = new ON_SubDVertex const*[m_vertex_count];
ON_SubDVertex const** a1 = a + m_vertex_count;
const_cast<ON_SubDLevel*>(this)->m_vertex_array = std::shared_ptr<const ON_SubDVertex*>(a);
for (const ON_SubDVertex* v = m_vertex[0]; nullptr != v && a < a1; v = v->m_next_vertex)
*a++ = v;
while (a < a1)
*a++ = nullptr;
const_cast<ON_SubDLevel*>(this)->m_vertex_array_count = m_vertex_count;
}
return m_vertex_array;
}
std::shared_ptr<const ON_SubDEdge*> ON_SubDLevel::EdgeArray() const
{
if (m_edge_count != m_edge_array_count || nullptr == m_edge_array.get())
{
ON_SubDEdge const** a = new ON_SubDEdge const*[m_edge_count];
ON_SubDEdge const** a1 = a + m_edge_count;
const_cast<ON_SubDLevel*>(this)->m_edge_array = std::shared_ptr<const ON_SubDEdge*>(a);
for (const ON_SubDEdge* v = m_edge[0]; nullptr != v && a < a1; v = v->m_next_edge)
*a++ = v;
while (a < a1)
*a++ = nullptr;
const_cast<ON_SubDLevel*>(this)->m_edge_array_count = m_edge_count;
}
return m_edge_array;
}
std::shared_ptr<const ON_SubDFace*> ON_SubDLevel::FaceArray() const
{
if (m_face_count != m_face_array_count || nullptr == m_face_array.get())
{
ON_SubDFace const** a = new ON_SubDFace const*[m_face_count];
ON_SubDFace const** a1 = a + m_face_count;
const_cast<ON_SubDLevel*>(this)->m_face_array = std::shared_ptr<const ON_SubDFace*>(a);
for (const ON_SubDFace* v = m_face[0]; nullptr != v && a < a1; v = v->m_next_face)
*a++ = v;
while (a < a1)
*a++ = nullptr;
const_cast<ON_SubDLevel*>(this)->m_face_array_count = m_face_count;
}
return m_face_array;
}
//////////////////////////////////////////////////////////////////////////
//
// ON_SubD::Tranxform
// ON_SubDimple::Transform
// ON_SubDLevel::Transform
// ON_SubDVertex::Transform
// ON_SubDEdge::Transform
// ON_SubDFace::Transform
//
static void TransformPoint(
const double* xform,
double P[3]
)
{
const double x = xform[0] * P[0] + xform[1] * P[1] + xform[2] * P[2] + xform[3];
const double y = xform[4] * P[0] + xform[5] * P[1] + xform[6] * P[2] + xform[7];
const double z = xform[8] * P[0] + xform[9] * P[1] + xform[10] * P[2] + xform[11];
const double w = xform[12] * P[0] + xform[13] * P[1] + xform[14] * P[2] + xform[15];
if (1.0 == w)
{
P[0] = x;
P[1] = y;
P[2] = z;
}
else
{
P[0] = x / w;
P[1] = y / w;
P[2] = z / w;
}
}
static void TransformVector(
const double* xform,
double V[3]
)
{
const double x = xform[0] * V[0] + xform[1] * V[1] + xform[2] * V[2];
const double y = xform[4] * V[0] + xform[5] * V[1] + xform[6] * V[2];
const double z = xform[8] * V[0] + xform[9] * V[1] + xform[10] * V[2];
V[0] = x;
V[1] = y;
V[2] = z;
}
bool ON_SubDSectorSurfacePoint::Transform(
const ON_Xform& xform
)
{
TransformPoint(&xform.m_xform[0][0],m_limitP);
TransformVector(&xform.m_xform[0][0],m_limitT1);
TransformVector(&xform.m_xform[0][0],m_limitT2);
ON_3dVector N = ON_CrossProduct(m_limitT1,m_limitT2);
bool rc = N.Unitize();
m_limitN[0] = N.x;
m_limitN[1] = N.y;
m_limitN[2] = N.z;
return rc;
}
bool ON_SubDVertex::Transform(
bool bTransformationSavedSubdivisionPoint,
const class ON_Xform& xform
)
{
TransformPoint(&xform.m_xform[0][0],m_P);
Internal_TransformComponentBase(bTransformationSavedSubdivisionPoint, xform);
// TODO:
// If the vertex
// is tagged as ON_SubDVertexTag::Corner
// and bTransformationSavedSubdivisionPoint is true,
// and the corner sector(s) contains interior smooth edges,
// and the transformation changes the angle between a corner sector's crease boundary,
// then the sector's interior smooth edge's m_sector_coefficient[] could change
// and invalidate the subdivison points and limit points.
// This is only possible for uncommon (in practice) transformations
// and corner sectors and will require a fair bit of testing for
// now it's easier to simply set bTransformationSavedSubdivisionPoint to false
// at a higher level when these types of transformations are encountered.
if ( bTransformationSavedSubdivisionPoint && Internal_SurfacePointFlag() )
{
for (const ON_SubDSectorSurfacePoint* lp = &m_limit_point; nullptr != lp; lp = lp->m_next_sector_limit_point)
const_cast<ON_SubDSectorSurfacePoint*>(lp)->Transform(xform);
}
else
Internal_ClearSurfacePointFlag();
return true;
}
void ON_SubDVertex::UnsetControlNetPoint()
{
m_P[0] = ON_DBL_QNAN;
m_P[1] = ON_DBL_QNAN;
m_P[2] = ON_DBL_QNAN;
ClearSavedSubdivisionPoints();
}
bool ON_SubDVertex::SetControlNetPoint(
ON_3dPoint control_net_point,
bool bClearNeighborhoodCache
)
{
if (false == control_net_point.IsValid())
return false;
if (!(m_P[0] == control_net_point.x && m_P[1] == control_net_point.y && m_P[2] == control_net_point.z))
{
m_P[0] = control_net_point.x;
m_P[1] = control_net_point.y;
m_P[2] = control_net_point.z;
ClearSavedSubdivisionPoints();
if (bClearNeighborhoodCache)
{
for (unsigned short vei = 0; vei < m_edge_count; vei++)
{
ON_SubDEdge* edge = ON_SUBD_EDGE_POINTER(m_edges[vei].m_ptr);
if (nullptr == edge)
continue;
edge->ClearSavedSubdivisionPoints();
ON_SubDFacePtr* fptr = edge->m_face2;
for (unsigned short efi = 0; efi < edge->m_face_count; efi++, fptr++)
{
if (2 == efi)
{
fptr = edge->m_facex;
if (nullptr == fptr)
break;
}
ON_SubDFace* face = ON_SUBD_FACE_POINTER(fptr->m_ptr);
if (nullptr == face)
continue;
face->ClearSavedSubdivisionPoints();
ON_SubDEdgePtr* eptr = face->m_edge4;
for (unsigned short fei = 0; fei < face->m_edge_count; fei++, eptr++)
{
if (4 == fei)
{
eptr = face->m_edgex;
if (nullptr == eptr)
break;
}
ON_SubDEdge* fedge = ON_SUBD_EDGE_POINTER(eptr->m_ptr);
if (nullptr == fedge)
continue;
ON_SubDVertex* fvertex = const_cast<ON_SubDVertex*>(fedge->m_vertex[ON_SUBD_EDGE_DIRECTION(eptr->m_ptr)]);
if (nullptr == fvertex)
continue;
fvertex->ClearSavedSubdivisionPoints();
}
}
}
}
}
return true;
}
void ON_SubDComponentBase::Internal_TransformComponentBase(
bool bTransformationSavedSubdivisionPoint,
const class ON_Xform& xform
)
{
if ( SavedSubdivisionPointIsSet() )
{
if (bTransformationSavedSubdivisionPoint)
TransformPoint(&xform.m_xform[0][0], m_saved_subd_point1);
else
ON_SUBD_CACHE_CLEAR_POINT_FLAG(m_saved_points_flags);
}
}
bool ON_SubDEdge::Transform(
bool bTransformationSavedSubdivisionPoint,
const class ON_Xform& xform
)
{
Internal_TransformComponentBase(bTransformationSavedSubdivisionPoint, xform);
Internal_ClearSurfacePointFlag();
return true;
}
bool ON_SubDFace::Transform(
bool bTransformationSavedSubdivisionPoint,
const class ON_Xform& xform
)
{
Internal_TransformComponentBase(bTransformationSavedSubdivisionPoint, xform);
if (bTransformationSavedSubdivisionPoint && Internal_SurfacePointFlag() )
{
for (ON_SubDMeshFragment* f = m_mesh_fragments; nullptr != f; f = f->m_next_fragment)
f->Transform(xform);
}
else
Internal_ClearSurfacePointFlag();
return true;
}
bool ON_SubDLevel::Transform(
bool bTransformationSavedSubdivisionPoint,
const class ON_Xform& xform
)
{
bool rc = true;
m_aggregates.m_bDirtyBoundingBox = true;
for (const ON_SubDVertex* vertex = m_vertex[0]; nullptr != vertex; vertex = vertex->m_next_vertex)
{
if (false == const_cast<ON_SubDVertex*>(vertex)->Transform(bTransformationSavedSubdivisionPoint, xform))
rc = false;
}
for (const ON_SubDEdge* edge = m_edge[0]; nullptr != edge; edge = edge->m_next_edge)
{
if (false == const_cast<ON_SubDEdge*>(edge)->Transform(bTransformationSavedSubdivisionPoint, xform))
rc = false;
}
for (const ON_SubDFace* face = m_face[0]; nullptr != face; face = face->m_next_face)
{
if (false == const_cast<ON_SubDFace*>(face)->Transform(bTransformationSavedSubdivisionPoint, xform))
rc = false;
}
if (false == m_surface_mesh.Transform(xform))
rc = false;
if (false == m_control_net_mesh.Transform(xform))
rc = false;
if (rc)
return true;
return ON_SUBD_RETURN_ERROR(false);
}
bool ON_SubDMesh::Transform(
const ON_Xform& xform
)
{
if (false == xform.IsValid())
return false;
if (xform.IsIdentity())
return true;
if (xform.IsZero())
return false;
ON_SubDMeshImpl* impl = m_impl_sp.get();
if ( nullptr == impl )
return true; // transform applied to empty mesh is true on purpose. Changing to false will break other code.
return impl->Transform(xform);
}
bool ON_SubDimple::Transform(
const ON_Xform& xform
)
{
const bool bSymmetricInput = m_symmetry.SameSymmetricObjectGeometry(this);
const ON_Symmetry symmetry0 = m_symmetry;
const ON__UINT64 gsn0 = this->GeometryContentSerialNumber();
const bool bUpdateFacePackingHash
= m_face_packing_topology_hash.m_subd_geometry_content_serial_number == gsn0
&& m_face_packing_topology_hash.IsNotEmpty()
&& m_face_packing_topology_hash.SubDHash() == this->SubDHash(ON_SubDHashType::TopologyAndEdgeCreases, false).SubDHash()
;
if (false == xform.IsValid())
return false;
if (xform.IsZero())
return true;
if (xform.IsIdentity())
return true;
const unsigned int level_count = m_levels.UnsignedCount();
if ( level_count <= 0 )
return true; // transform applied to empty subd is true on purpose.
bool rc = true;
// If
// 1) The transformation is being applied to every vertex, edge and
// face in every level of a subdivision object, and
// 2) the transformation is an isometry (rotation, translation, ...),
// a uniform scale, or a composition of these types,
// then set bTransformationSavedSubdivisionPoint = true to apply the
// transformation to saved subdivision and saved limit point information.
// In all other cases, set bTransformationSavedSubdivisionPoint = false
// and any saved subdivision points or saved limit points will be
// deleted.
const bool bTransformationSavedSubdivisionPoint = false; // todo - set this correctly
for (unsigned int level_index = 0; level_index < level_count; level_index++)
{
ON_SubDLevel* level = m_levels[level_index];
if (nullptr == level)
{
ON_SubDIncrementErrorCount();
continue;
}
if (false == level->Transform(bTransformationSavedSubdivisionPoint, xform))
{
rc = false;
break;
}
}
// SubD has been moved - geometry changed and we need to bump the geometry content serial number.
this->ChangeGeometryContentSerialNumber(false);
// GeometryContentSerial number trackers need to be updated
// so the SubD knows its status with respect to the
// newly transformed geometry.
if (bUpdateFacePackingHash)
m_face_packing_topology_hash = this->SubDHash(ON_SubDHashType::TopologyAndEdgeCreases, false);
if (m_symmetry.IsSet())
{
m_symmetry = m_symmetry.TransformConditionally(xform);
bool bSymmetricOutput = false;
if (bSymmetricInput)
{
// see if the transformed object will still be symmetric.
if (ON_Symmetry::Coordinates::Object == m_symmetry.SymmetryCoordinates())
{
// object is still symmetric.
bSymmetricOutput = true;
}
else if (ON_Symmetry::Coordinates::World == m_symmetry.SymmetryCoordinates())
{
// if transform didn't move the symmetry
if ( 0 == ON_Symmetry::CompareSymmetryTransformation(&symmetry0, &m_symmetry, ON_UNSET_VALUE) )
bSymmetricOutput = true;
}
}
if (bSymmetricOutput)
{
if (ON_Symmetry::Coordinates::Object == m_symmetry.SymmetryCoordinates())
{
// symmetry constraints transformed with object
m_symmetry.SetSymmetricObject(this);
}
else
{
// object moved with respect to symmetry contstraints
// DO NOTHING HERE - the serial number and hashes on m_symmetry will inform downstream processes
// that the object no longer has the symmetry property specified by m_symmetry.
// It will get updated when appropriate - typically in replace object.
// EXAMPLE: Make a SubD plane - reflect it across the world Y axis.
// Then rotate the plane a bit. The rotated plane gets fixed in replace object.
}
}
else
{
// input was already dirty - remove all object settings from m_symmetry.
m_symmetry.ClearSymmetricObject();
}
}
else
{
m_symmetry = ON_Symmetry::Unset;
}
return rc;
}
bool ON_SubDMeshFragment::Transform(
const ON_Xform& xform
)
{
const unsigned count = PointCount();
if (0 == count)
{
m_surface_bbox = ON_BoundingBox::EmptyBoundingBox;
return true;
}
if ( false == ON_TransformPointList(3,false, count,(int)m_P_stride,m_P,xform) )
return ON_SUBD_RETURN_ERROR(false);
if (count == NormalCount())
{
if (false == ON_TransformVectorList(3, count, (int)m_N_stride, m_N, xform))
return ON_SUBD_RETURN_ERROR(false);
}
if (0 != (ON_SubDMeshFragment::EtcControlNetQuadBit & m_vertex_count_etc))
{
for (int i = 0; i < 4; i++)
{
const ON_3dPoint A(m_ctrlnetP[i]);
if (A.IsValid())
{
const ON_3dPoint B = xform * A;
m_ctrlnetP[i][0] = B.x;
m_ctrlnetP[i][1] = B.y;
m_ctrlnetP[i][2] = B.z;
}
}
}
// Pierre, 2023-04-13: This was wrongly looking at ON_SubDMeshFragment::EtcControlNetQuadBit & m_vertex_capacity_etc)
// That is actually already defined for the EtcManagedArraysBit
if (0 != (ON_SubDMeshFragment::EtcControlNetQuadBit & m_vertex_count_etc))
{
const ON_3dVector A(m_ctrlnetN);
if (A.IsNotZero())
{
ON_3dVector B = xform * A;
if ( A.IsUnitVector() && false == B.IsUnitVector() )
B = B.UnitVector();
m_ctrlnetN[0] = B.x;
m_ctrlnetN[1] = B.y;
m_ctrlnetN[2] = B.z;
}
}
ON_GetPointListBoundingBox(3,0,count,(int)m_P_stride,m_P,&m_surface_bbox.m_min.x,&m_surface_bbox.m_max.x,false);
return true;
}
bool ON_SubDMeshImpl::Transform(
const ON_Xform& xform
)
{
m_bbox = ON_BoundingBox::EmptyBoundingBox;
ON_BoundingBox bbox = ON_BoundingBox::EmptyBoundingBox;
for ( const ON_SubDMeshFragment* fragment = m_first_fragment; nullptr != fragment; fragment = fragment->m_next_fragment)
{
if ( false == const_cast<ON_SubDMeshFragment*>(fragment)->Transform(xform) )
return ON_SUBD_RETURN_ERROR(false);
if ( fragment == m_first_fragment )
bbox = fragment->m_surface_bbox;
else
bbox.Union(fragment->m_surface_bbox);
}
m_bbox = bbox;
ChangeContentSerialNumber();
return true;
}
//////////////////////////////////////////////////////////////////////////
//
//
//
//
ON_BoundingBox ON_SubDVertex::ControlNetBoundingBox() const
{
ON_BoundingBox bbox;
bbox.m_min = m_P;
bbox.m_max = bbox.m_min;
return bbox;
}
const ON_BoundingBox ON_SubDEdge::ControlNetBoundingBox() const
{
ON_BoundingBox bbox;
if (nullptr != m_vertex[0] && nullptr != m_vertex[1])
{
ON_3dPoint P[2];
P[0] = m_vertex[0]->m_P;
P[1] = m_vertex[1]->m_P;
ON_GetPointListBoundingBox(3, 0, 2, 3, &P[0].x, &bbox.m_min.x, &bbox.m_max.x,false);
}
return bbox;
}
const ON_BoundingBox ON_SubDFace::ControlNetBoundingBox() const
{
ON_BoundingBox bbox;
ON_3dPoint P[16];
unsigned int P_count = 0;
const unsigned int P_capacity = (unsigned int)(sizeof(P) / sizeof(P[0]));
bool bGrowBox = false;
const unsigned int count = m_edge_count;
for (unsigned int i = 0; i < count; i++)
{
const ON_SubDVertex* vertex = Vertex(i);
if (nullptr == vertex)
continue;
P[P_count++] = vertex->m_P;
if (P_count == P_capacity)
{
ON_GetPointListBoundingBox(3, 0, P_count, 3, &P[0].x, &bbox.m_min.x, &bbox.m_max.x, bGrowBox);
P_count = 0;
bGrowBox = true;
}
}
if ( P_count > 0)
ON_GetPointListBoundingBox(3, 0, P_count, 3, &P[0].x, &bbox.m_min.x, &bbox.m_max.x, bGrowBox);
return bbox;
}
bool ON_Symmetry::SameSymmetricObjectGeometry(const class ON_SubD* subd) const
{
const ON_SubDimple* subdimple = (nullptr != subd) ? subd->SubDimple() : nullptr;
return SameSymmetricObjectGeometry(subdimple);
}
bool ON_Symmetry::SameSymmetricObjectTopology(const class ON_SubD* subd) const
{
const ON_SubDimple* subdimple = (nullptr != subd) ? subd->SubDimple() : nullptr;
return SameSymmetricObjectTopology(subdimple);
}
bool ON_Symmetry::SameSymmetricObjectGeometry(const class ON_SubDimple* subdimple) const
{
if (this->IsSet() && m_symmetric_object_content_serial_number != 0 && nullptr != subdimple)
{
const ON__UINT64 subd_gsn = subdimple->GeometryContentSerialNumber();
if (m_symmetric_object_content_serial_number == subd_gsn)
return true; // speedy check worked
if (m_symmetric_object_geometry_hash.IsSet() && m_symmetric_object_geometry_hash == subdimple->SubDHash(ON_SubDHashType::Geometry, false).SubDHash())
return true;
}
return false;
}
bool ON_Symmetry::SameSymmetricObjectTopology(const class ON_SubDimple* subdimple) const
{
if (this->IsSet() && m_symmetric_object_content_serial_number != 0 && nullptr != subdimple)
{
const ON__UINT64 subd_gsn = subdimple->GeometryContentSerialNumber();
if (m_symmetric_object_content_serial_number == subd_gsn)
return true; // speedy check worked (same geometry in fact!)
if (m_symmetric_object_topology_hash.IsSet() && m_symmetric_object_topology_hash == subdimple->SubDHash(ON_SubDHashType::Topology, false).SubDHash())
return true;
}
return false;
}