Files
opennurbs/opennurbs_brep_extrude.cpp
2024-02-15 08:00:36 -08:00

1287 lines
39 KiB
C++

//
// Copyright (c) 1993-2022 Robert McNeel & Associates. All rights reserved.
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
// McNeel & Associates.
//
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
//
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
//
////////////////////////////////////////////////////////////////
#include "opennurbs.h"
#if !defined(ON_COMPILING_OPENNURBS)
// This check is included in all opennurbs source .c and .cpp files to insure
// ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled.
// When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined
// and the opennurbs .h files alter what is declared and how it is declared.
#error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs
#endif
static
void ON_BrepExtrudeHelper_ReserveSpace(
ON_Brep& brep,
int extruded_trim_count,
int cap_count
)
{
if ( extruded_trim_count >= 0 && cap_count >= 0 )
{
const int vertex_count0 = brep.m_V.Count();
const int trim_count0 = brep.m_T.Count();
const int loop_count0 = brep.m_L.Count();
const int edge_count0 = brep.m_E.Count();
const int face_count0 = brep.m_F.Count();
const int srf_count0 = brep.m_S.Count();
const int c2_count0 = brep.m_C2.Count();
const int c3_count0 = brep.m_C3.Count();
// the +1's are for open loops
brep.m_V.Reserve( vertex_count0 + extruded_trim_count + 1 );
brep.m_T.Reserve( trim_count0 + (4+cap_count)*extruded_trim_count );
brep.m_F.Reserve( face_count0 + extruded_trim_count + cap_count );
brep.m_E.Reserve( edge_count0 + 2*extruded_trim_count + 1 );
brep.m_L.Reserve( loop_count0 + extruded_trim_count + cap_count );
brep.m_S.Reserve( srf_count0 + extruded_trim_count + cap_count );
brep.m_C2.Reserve( c2_count0 + (4+cap_count)*extruded_trim_count );
brep.m_C3.Reserve( c3_count0 + 2*extruded_trim_count + 1 );
}
}
static
ON_SumSurface* ON_BrepExtrudeHelper_MakeSumSrf( const ON_Curve& path_curve,
const ON_BrepEdge& base_edge, bool bRev )
{
ON_SumSurface* sum_srf = 0;
// create side surface
if ( base_edge.ProxyCurve() )
{
ON_Curve* srf_path_curve = path_curve.DuplicateCurve();
ON_Curve* srf_base_curve = base_edge.DuplicateCurve();
if ( !bRev )
srf_base_curve->Reverse();
ON_3dPoint sum_basepoint = -ON_3dVector(srf_path_curve->PointAtStart());
sum_srf = new ON_SumSurface();
sum_srf->m_curve[0] = srf_base_curve;
sum_srf->m_curve[1] = srf_path_curve;
sum_srf->m_basepoint = sum_basepoint;
sum_srf->BoundingBox(); // fills in sum_srf->m_bbox
}
return sum_srf;
}
static
ON_NurbsSurface* ON_BrepExtrudeHelper_MakeConeSrf( const ON_3dPoint& apex_point,
const ON_BrepEdge& edge, bool bRev )
{
// The "s" parameter runs along the edge.
// The "t" parameter is the ruling parameter;
// t=0 is at the base_edge and t=max is at the apex.
// surface side location
// south base_edge
// east line from bRev?START:END of edge to apex
// north singular side at apex
// west line from bRev?END:START of edge to apex.
ON_NurbsSurface* cone_srf = new ON_NurbsSurface();
if ( cone_srf->CreateConeSurface( apex_point, edge ) )
{
if ( bRev )
cone_srf->Reverse(0);
// get a decent interval for the ruling parameter
double d = 0.0;
ON_Interval edom = edge.Domain();
ON_3dPoint pt;
int i, hint=0;
for ( i = 0; i <= 16; i++ )
{
if ( !edge.EvPoint( edom.ParameterAt(i/16.0), pt, 0, &hint ) )
continue;
if ( pt.DistanceTo(apex_point) > d )
d = pt.DistanceTo(apex_point);
}
if ( d > ON_SQRT_EPSILON )
cone_srf->SetDomain(1,0.0,d);
}
else
{
delete cone_srf;
cone_srf = 0;
}
return cone_srf;
}
static
bool ON_BrepExtrudeHelper_MakeSides(
ON_Brep& brep,
int loop_index,
const ON_Curve& path_curve,
bool bCap,
ON_SimpleArray<int>& side_face_index
)
{
int lti, ti, i, vid[4], eid[4];
bool bRev3d[4];
// indices of new faces appended to the side_face_index[] array
// (1 face index for each trim, -1 is used for singular trims)
// count number of new objects so we can grow arrays
// efficiently and use refs to dynamic array elements.
const int loop_trim_count = brep.m_L[loop_index].m_ti.Count();
if ( loop_trim_count == 0 )
return false;
// save input trim and edge counts for use below
const int trim_count0 = brep.m_T.Count();
const int edge_count0 = brep.m_E.Count();
ON_BrepExtrudeHelper_ReserveSpace( brep, loop_trim_count, bCap?1:0 );
side_face_index.Reserve( side_face_index.Count() + loop_trim_count); // index of new face above brep.m_L[loop_index].m_ti[lti]
int prev_face_index = -1;
int first_face_east_trim_index = -1;
for ( lti = 0; lti < loop_trim_count; lti++ )
{
ON_SumSurface* sum_srf = 0;
side_face_index.Append(-1);
ti = brep.m_L[loop_index].m_ti[lti];
if ( ti < 0 || ti >= trim_count0 )
continue;
for ( i = 0; i < 4; i++ )
{
vid[i] = -1;
eid[i] = -1;
}
bRev3d[0] = false;
bRev3d[1] = false;
bRev3d[2] = false;
bRev3d[3] = false;
// get side surface for new face
{
ON_BrepTrim& trim = brep.m_T[ti];
if ( trim.m_ei >= 0 && trim.m_ei < edge_count0 )
{
const ON_BrepEdge& base_edge = brep.m_E[trim.m_ei];
// 5 September, 2003 Dale Lear
// do not extrude seams - fixes rectangle slabe bug
if ( trim.m_type == ON_BrepTrim::seam )
{
prev_face_index = -1;
continue;
}
// connect new face to existing topology on trim
vid[0] = trim.m_vi[1];
vid[1] = trim.m_vi[0];
eid[0] = base_edge.m_edge_index;
bRev3d[0] = (trim.m_bRev3d?false:true);
sum_srf = ON_BrepExtrudeHelper_MakeSumSrf( path_curve, base_edge, trim.m_bRev3d );
}
}
if ( !sum_srf )
continue;
if ( prev_face_index >= 0 )
{
const ON_BrepTrim& prev_west_trim = brep.m_T[ brep.m_L[ brep.m_F[prev_face_index].m_li[0]].m_ti[3] ];
vid[2] = prev_west_trim.m_vi[0];
eid[1] = prev_west_trim.m_ei;
bRev3d[1] = (prev_west_trim.m_bRev3d?false:true);
}
if ( first_face_east_trim_index >= 0 && brep.m_T[first_face_east_trim_index].m_vi[0] == vid[0] )
{
const ON_BrepTrim& first_face_east_trim = brep.m_T[first_face_east_trim_index];
vid[3] = first_face_east_trim.m_vi[1];
eid[3] = first_face_east_trim.m_ei;
bRev3d[3] = (first_face_east_trim.m_bRev3d?false:true);
}
const ON_BrepFace* side_face = brep.NewFace(sum_srf,vid,eid,bRev3d);
if ( side_face )
{
*side_face_index.Last() = side_face->m_face_index;
prev_face_index = side_face->m_face_index;
if ( first_face_east_trim_index < 0 )
first_face_east_trim_index = brep.m_L[ side_face->m_li[0] ].m_ti[1];
}
}
return true;
}
static
bool ON_BrepExtrudeHelper_CheckPathCurve( const ON_Curve& path_curve, ON_3dVector& path_vector )
{
ON_Line path_line;
path_line.from = path_curve.PointAtStart();
path_line.to = path_curve.PointAtEnd();
path_vector = path_line.Direction();
return ( path_vector.IsZero() ? false : true );
}
static
bool ON_BrepExtrudeHelper_MakeTopLoop(
ON_Brep& brep,
ON_BrepFace& top_face,
int bottom_loop_index,
const ON_3dVector path_vector,
const int* side_face_index // array of brep.m_L[bottom_loop_index].m_ti.Count() face indices
)
{
bool rc = true;
int lti, top_trim_index, i;
if ( bottom_loop_index < 0 || bottom_loop_index >= brep.m_L.Count() )
return false;
ON_BrepLoop::TYPE loop_type = brep.m_L[bottom_loop_index].m_type;
if ( loop_type != ON_BrepLoop::inner )
loop_type = ON_BrepLoop::outer;
ON_BrepLoop& top_loop = brep.NewLoop( loop_type, top_face );
const ON_BrepLoop& bottom_loop = brep.m_L[bottom_loop_index];
const int loop_trim_count = bottom_loop.m_ti.Count();
brep.m_T.Reserve( brep.m_T.Count() + loop_trim_count );
// Set top_vertex_index[lti] = index of vertex above
// vertex brep.m_V[brep.m_T[bottom_loop.m_ti[lti]].m_vi[0]].
// Set top_vertex_index[lti] = index of edge above
// edge of brep.m_T[bottom_loop.m_ti[lti]].
// This informtion is needed for singular and seam trims.
ON_SimpleArray<int> top_vertex_index(loop_trim_count);
ON_SimpleArray<int> top_edge_index(loop_trim_count);
ON_SimpleArray<bool> top_trim_bRev3d(loop_trim_count);
for ( lti = 0; lti < loop_trim_count; lti++ )
{
top_vertex_index.Append(-1);
top_edge_index.Append(-1);
top_trim_bRev3d.Append(false);
}
// some (often all of) of the "top" vertices are already on
// the side faces
for ( lti = 0; lti < loop_trim_count; lti++ )
{
if ( side_face_index[lti] >= 0 )
{
const ON_BrepFace& side_face = brep.m_F[side_face_index[lti]];
const ON_BrepLoop& side_loop = brep.m_L[side_face.m_li[0]];
const ON_BrepTrim& side_north_trim = brep.m_T[side_loop.m_ti[2]];
top_vertex_index[lti] = side_north_trim.m_vi[0];
top_vertex_index[(lti+1)%loop_trim_count] = side_north_trim.m_vi[1];
top_edge_index[lti] = side_north_trim.m_ei;
}
else
{
// fix for RR 20423
int lti_prev = (lti+loop_trim_count-1)%loop_trim_count;
int lti_next = (lti+1)%loop_trim_count;
if ( side_face_index[lti_prev] < 0
&& side_face_index[lti_next] < 0
&& top_vertex_index[lti] < 0
&& top_vertex_index[lti_next] < 0
)
{
int bottom_ti_prev = bottom_loop.m_ti[lti_prev];
int bottom_ti = bottom_loop.m_ti[lti];
int bottom_ti_next = bottom_loop.m_ti[lti_next];
if ( bottom_ti >= 0 && bottom_ti < brep.m_T.Count()
&& bottom_ti_prev >= 0 && bottom_ti_prev < brep.m_T.Count()
&& bottom_ti_next >= 0 && bottom_ti_next < brep.m_T.Count()
)
{
const ON_BrepTrim& bottom_trim_prev = brep.m_T[bottom_ti_prev];
const ON_BrepTrim& bottom_trim = brep.m_T[bottom_ti];
const ON_BrepTrim& bottom_trim_next = brep.m_T[bottom_ti_next];
if ( ON_BrepTrim::seam == bottom_trim_prev.m_type
&& ON_BrepTrim::singular == bottom_trim.m_type
&& ON_BrepTrim::seam == bottom_trim_next.m_type
&& bottom_trim.m_vi[0] == bottom_trim.m_vi[1]
)
{
int vi = bottom_trim.m_vi[0];
if ( vi >= 0 && vi < brep.m_V.Count() )
{
ON_BrepVertex& top_vertex = brep.NewVertex(brep.m_V[vi].point+path_vector,0.0);
top_vertex_index[lti] = top_vertex.m_vertex_index;
top_vertex_index[lti_next] = top_vertex_index[lti];
}
}
}
}
}
}
// Fill in the missing "top" vertices that
// are associated with singular and trim edges by looking
// at their neighbors.
{
bool bKeepChecking = true;
while( bKeepChecking )
{
// set back to true if we make a change. This handles the
// (very rare) cases of multiple adjacent singular trims.
bKeepChecking = false;
for ( lti = 0; lti < loop_trim_count; lti++ )
{
if ( top_vertex_index[lti] == -1 )
{
for ( i = lti+1; i < loop_trim_count; i++ )
{
if ( ON_BrepTrim::singular != brep.m_T[bottom_loop.m_ti[i-1]].m_type )
break;
if ( top_vertex_index[i] >= 0 )
{
top_vertex_index[lti] = top_vertex_index[i];
bKeepChecking = true;
break;
}
}
}
if ( top_vertex_index[lti] == -1 )
{
for ( i = lti-1; i >= 0; i-- )
{
if ( ON_BrepTrim::singular != brep.m_T[bottom_loop.m_ti[i+1]].m_type )
break;
if ( top_vertex_index[i] >= 0 )
{
top_vertex_index[lti] = top_vertex_index[i];
bKeepChecking = true;
break;
}
}
}
}
}
}
// Fill in missing edges of "seam" trims.
for ( lti = 0; lti < loop_trim_count; lti++ )
{
if ( -1 != top_edge_index[lti] )
continue;
int bottom_ti = bottom_loop.m_ti[lti];
if ( bottom_ti < 0 || bottom_ti >= brep.m_T.Count() )
continue;
const ON_BrepTrim& bottom_trim = brep.m_T[bottom_ti];
if ( ON_BrepTrim::seam != bottom_trim.m_type )
continue;
if ( bottom_trim.m_ei < 0 )
continue;
if ( bottom_trim.m_ei >= brep.m_E.Count() )
continue;
// duplicate bottom edge curve
const ON_BrepEdge& bottom_edge = brep.m_E[bottom_trim.m_ei];
ON_Curve* top_c3 = bottom_edge.DuplicateCurve();
if ( 0 == top_c3 )
continue;
// move new edge curve to top location
top_c3->Translate(path_vector);
ON_3dPoint P0 = top_c3->PointAtStart();
ON_3dPoint P1 = top_c3->PointAtEnd();
int top_c3i = brep.AddEdgeCurve(top_c3);
top_c3 = 0;
// get vertices at start/end of the new edge
int e_vi0 = top_vertex_index[lti];
int e_vi1 = top_vertex_index[(lti+1)%loop_trim_count];
if ( bottom_trim.m_bRev3d )
{
// put points in trim order
ON_3dPoint tmp_P = P0; P0 = P1; P1 = tmp_P;
}
if ( e_vi0 < 0 )
{
e_vi0 = brep.NewVertex(P0).m_vertex_index;
top_vertex_index[lti] = e_vi0;
}
if ( e_vi1 < 0 )
{
e_vi1 = brep.NewVertex(P1).m_vertex_index;
top_vertex_index[(lti+1)%loop_trim_count] = e_vi1;
}
if ( bottom_trim.m_bRev3d )
{
// put edge vertex indices in edge order
int tmp_i = e_vi0; e_vi0 = e_vi1; e_vi1 = tmp_i;
}
ON_BrepEdge& top_edge = brep.NewEdge(brep.m_V[e_vi0],brep.m_V[e_vi1],top_c3i);
top_edge.m_tolerance = bottom_edge.m_tolerance;
top_edge_index[lti] = top_edge.m_edge_index;
top_trim_bRev3d[lti] = bottom_trim.m_bRev3d?true:false;
// find seam mate and set it's
// top_edge_index[] to top_edge.m_edge_index.
int mate_lti;
for( mate_lti = lti+1; mate_lti < loop_trim_count; mate_lti++ )
{
if ( top_edge_index[mate_lti] != -1 )
continue;
int bottom_mate_ti = bottom_loop.m_ti[mate_lti];
if ( bottom_mate_ti < 0 || bottom_mate_ti >= brep.m_T.Count() )
continue;
const ON_BrepTrim& bottom_mate_trim = brep.m_T[bottom_mate_ti];
if ( bottom_mate_trim.m_type != ON_BrepTrim::seam )
continue;
if ( bottom_mate_trim.m_ei != bottom_trim.m_ei )
continue;
top_edge_index[mate_lti] = top_edge.m_edge_index;
top_trim_bRev3d[mate_lti] = bottom_mate_trim.m_bRev3d?true:false;
break;
}
}
for ( lti = 0; lti < loop_trim_count; lti++ )
{
const ON_BrepTrim& bottom_trim = brep.m_T[ bottom_loop.m_ti[lti] ];
ON_Curve* top_c2 = bottom_trim.DuplicateCurve();
int top_c2i = (0!=top_c2) ? brep.AddTrimCurve(top_c2) : bottom_trim.m_c2i;
top_trim_index = -1;
if ( bottom_trim.m_type == ON_BrepTrim::singular && top_vertex_index[lti] >= 0 )
{
top_trim_index = brep.NewSingularTrim(brep.m_V[top_vertex_index[lti]], top_loop, bottom_trim.m_iso, top_c2i ).m_trim_index;
}
else if ( bottom_trim.m_type != ON_BrepTrim::singular && top_edge_index[lti] >= 0 && top_edge_index[lti] < brep.m_E.Count() )
{
ON_BrepEdge& top_edge = brep.m_E[top_edge_index[lti]];
top_trim_index = brep.NewTrim( top_edge, top_trim_bRev3d[lti], top_loop, top_c2i ).m_trim_index;
}
else
{
ON_ERROR("ON_BrepExtrudeHelper_MakeTopLoop ran into capping trouble.");
rc = false;
break;
}
ON_BrepTrim& top_trim = brep.m_T[top_trim_index];
top_trim.m_pline = bottom_trim.m_pline;
top_trim.m_pbox = bottom_trim.m_pbox;
top_trim.m_iso = bottom_trim.m_iso;
top_trim.m_type = bottom_trim.m_type;
top_trim.m_tolerance[0] = bottom_trim.m_tolerance[0];
top_trim.m_tolerance[1] = bottom_trim.m_tolerance[1];
top_trim.m__legacy_2d_tol = bottom_trim.m__legacy_2d_tol;
top_trim.m__legacy_3d_tol = bottom_trim.m__legacy_2d_tol;
top_trim.m__legacy_flags = bottom_trim.m__legacy_flags;
}
if (rc)
{
top_loop.m_pbox = bottom_loop.m_pbox;
}
return rc;
}
static
bool ON_BrepExtrudeHelper_CheckLoop( const ON_Brep& brep, int loop_index )
{
bool rc = false;
if ( loop_index >= 0 )
{
ON_BrepLoop::TYPE loop_type = brep.m_L[loop_index].m_type;
if ( loop_type == ON_BrepLoop::inner || loop_type == ON_BrepLoop::outer )
rc = true;
}
return rc;
}
static
bool ON_BrepExtrudeHelper_MakeCap(
ON_Brep& brep,
int bottom_loop_index,
const ON_3dVector path_vector,
const int* side_face_index
)
{
bool bCap = true;
// make cap
if ( !ON_BrepExtrudeHelper_CheckLoop( brep, bottom_loop_index ) )
return false;
brep.m_F.Reserve(brep.m_F.Count() + 1);
brep.m_L.Reserve(brep.m_L.Count() + 1);
const ON_BrepLoop& bottom_loop = brep.m_L[bottom_loop_index];
const ON_BrepFace& bottom_face = brep.m_F[bottom_loop.m_fi];
const ON_Surface* bottom_surface = bottom_face.SurfaceOf();
ON_Surface* top_surface = bottom_surface->Duplicate();
top_surface->Translate( path_vector );
int top_surface_index = brep.AddSurface( top_surface );
ON_BrepFace& top_face = brep.NewFace( top_surface_index );
bCap = ON_BrepExtrudeHelper_MakeTopLoop( brep, top_face, bottom_loop_index, path_vector, side_face_index );
if ( bCap )
{
ON_BrepLoop& top_loop = brep.m_L[brep.m_L.Count()-1];
if ( bottom_loop.m_type == ON_BrepLoop::inner )
{
// we capped an inner boundary
// top_loop.m_type = ON_BrepLoop::outer; // done in ON_BrepExtrudeHelper_MakeTopLoop
brep.FlipLoop(top_loop);
}
else if ( bottom_loop.m_type == ON_BrepLoop::outer )
{
// we capped an outer boundary
// top_loop.m_type = ON_BrepLoop::outer; // done in ON_BrepExtrudeHelper_MakeTopLoop
brep.FlipFace(top_face);
}
}
else
{
// delete partially made cap face
brep.DeleteFace( top_face, false );
delete brep.m_S[top_surface_index];
brep.m_S[top_surface_index] = 0;
}
return bCap;
}
int ON_BrepExtrudeFace(
ON_Brep& brep,
int face_index,
const ON_Curve& path_curve,
bool bCap
)
{
int rc = 0; // returns 1 for success with no cap, 2 for success with a cap
brep.DestroyMesh(ON::any_mesh);
brep.DestroyRegionTopology();
if ( face_index < 0 || face_index >= brep.m_F.Count() )
return false;
const int face_loop_count = brep.m_F[face_index].m_li.Count();
if ( face_loop_count < 1 )
return false;
if ( brep.m_F[face_index].m_li.Count() == 1 )
{
rc = ON_BrepExtrudeLoop( brep, brep.m_F[face_index].m_li[0], path_curve, bCap );
}
else
{
ON_3dVector path_vector;
ON_SimpleArray<int> side_face_index;
ON_SimpleArray<int> side_face_index_loop_mark;
int li, fli;
if ( !ON_BrepExtrudeHelper_CheckPathCurve( path_curve, path_vector ) )
return 0;
//const int trim_count0 = brep.m_T.Count();
const int loop_count0 = brep.m_L.Count();
const int face_count0 = brep.m_F.Count();
// count number of new objects so we can grow arrays
// efficiently and use refs to dynamic array elements.
int new_side_trim_count = 0;
for ( fli = 0; fli < face_loop_count; fli++ )
{
li = brep.m_F[face_index].m_li[fli];
if ( li < 0 || li >= loop_count0 )
return false;
if ( !ON_BrepExtrudeHelper_CheckLoop( brep, li ) )
continue;
new_side_trim_count += brep.m_L[li].m_ti.Count();
}
if ( new_side_trim_count == 0 )
return false;
ON_BrepExtrudeHelper_ReserveSpace( brep, new_side_trim_count, bCap?1:0 );
side_face_index.Reserve(new_side_trim_count);
side_face_index_loop_mark.Reserve(face_loop_count);
const ON_BrepFace& face = brep.m_F[face_index];
rc = true;
int outer_loop_index = -1;
int outer_fli = -1;
for ( fli = 0; fli < face_loop_count && rc; fli++ )
{
side_face_index_loop_mark.Append( side_face_index.Count() );
li = face.m_li[fli];
if ( !ON_BrepExtrudeHelper_CheckLoop( brep, li ) )
continue;
ON_BrepLoop& loop = brep.m_L[li];
if ( bCap && loop.m_type == ON_BrepLoop::outer )
{
if ( outer_loop_index >= 0 )
bCap = false;
else
{
outer_loop_index = li;
outer_fli = fli;
}
}
rc = ON_BrepExtrudeHelper_MakeSides( brep, li, path_curve, bCap, side_face_index );
}
if ( bCap && rc && outer_loop_index >= 0 )
{
const int face_count1 = brep.m_F.Count();
bCap = ON_BrepExtrudeHelper_MakeCap(
brep,
outer_loop_index,
path_vector,
side_face_index.Array() + side_face_index_loop_mark[outer_fli] );
if ( bCap && brep.m_F.Count() > face_count1)
{
// put inner bondaries on the cap
rc = 2;
ON_BrepFace& cap_face = brep.m_F[brep.m_F.Count()-1];
for ( fli = 0; fli < face_loop_count && rc; fli++ )
{
li = face.m_li[fli];
if ( li == outer_loop_index )
continue;
if ( !ON_BrepExtrudeHelper_CheckLoop( brep, li ) )
continue;
if ( ON_BrepExtrudeHelper_MakeTopLoop(
brep,
cap_face,
li,
path_vector,
side_face_index.Array() + side_face_index_loop_mark[fli] ) )
{
ON_BrepLoop& top_loop = brep.m_L[brep.m_L.Count()-1];
top_loop.m_type = brep.m_L[li].m_type;
}
}
}
}
if ( brep.m_F[face_index].m_bRev )
{
for ( int fi = face_count0; fi < brep.m_F.Count(); fi++ )
{
brep.FlipFace(brep.m_F[fi]);
}
}
}
return rc;
}
int ON_BrepExtrudeLoop(
ON_Brep& brep,
int loop_index,
const ON_Curve& path_curve,
bool bCap
)
{
ON_SimpleArray<int> side_face_index; // index of new face above brep.m_L[loop_index].m_ti[lti]
ON_3dVector path_vector;
brep.DestroyMesh(ON::any_mesh);
brep.DestroyRegionTopology();
const int face_count0 = brep.m_F.Count();
if ( loop_index < 0 || loop_index >= brep.m_L.Count() )
return false;
if ( !ON_BrepExtrudeHelper_CheckPathCurve(path_curve,path_vector) )
return false;
// can only cap closed loops ( for now, just test for inner and outer loops).
if ( brep.m_L[loop_index].m_type != ON_BrepLoop::outer && brep.m_L[loop_index].m_type != ON_BrepLoop::inner )
bCap = false;
// make sides
if ( !ON_BrepExtrudeHelper_MakeSides( brep, loop_index, path_curve, bCap, side_face_index ) )
return false;
// make cap
if ( bCap )
bCap = ON_BrepExtrudeHelper_MakeCap( brep, loop_index, path_vector, side_face_index.Array() );
const ON_BrepLoop& loop = brep.m_L[loop_index];
if ( loop.m_fi >= 0 && loop.m_fi < brep.m_F.Count() && brep.m_F[loop.m_fi].m_bRev )
{
for ( int fi = face_count0; fi < brep.m_F.Count(); fi++ )
{
brep.FlipFace( brep.m_F[fi] );
}
}
return (bCap?2:1);
}
int ON_BrepExtrudeEdge(
ON_Brep& brep,
int edge_index,
const ON_Curve& path_curve
)
{
ON_3dVector path_vector;
brep.DestroyMesh(ON::any_mesh);
brep.DestroyRegionTopology();
if ( edge_index < 0 && edge_index >= brep.m_E.Count() )
return false;
if ( !ON_BrepExtrudeHelper_CheckPathCurve(path_curve,path_vector) )
return false;
// make sides
bool bRev = false;
ON_SumSurface* sum_srf = ON_BrepExtrudeHelper_MakeSumSrf(
path_curve, brep.m_E[edge_index], bRev );
if ( !sum_srf )
return false;
int vid[4], eid[4];
bool bRev3d[4];
vid[0] = brep.m_E[edge_index].m_vi[bRev?0:1];
vid[1] = brep.m_E[edge_index].m_vi[bRev?1:0];
vid[2] = -1;
vid[3] = -1;
eid[0] = edge_index; // "south side edge"
eid[1] = -1;
eid[2] = -1;
eid[3] = -1;
bRev3d[0] = bRev ? false : true;
bRev3d[1] = false;
bRev3d[2] = false;
bRev3d[3] = false;
return brep.NewFace( sum_srf, vid, eid, bRev3d ) ? true : false;
}
bool ON_BrepExtrude(
ON_Brep& brep,
const ON_Curve& path_curve,
bool bCap
)
{
ON_Workspace ws;
const int vcount0 = brep.m_V.Count();
const int tcount0 = brep.m_T.Count();
const int lcount0 = brep.m_L.Count();
const int ecount0 = brep.m_E.Count();
const int fcount0 = brep.m_F.Count();
brep.DestroyMesh(ON::any_mesh);
brep.DestroyRegionTopology();
const ON_3dPoint PathStart = path_curve.PointAtStart();
ON_3dPoint P = path_curve.PointAtEnd();
if ( !PathStart.IsValid() || !P.IsValid() )
return false;
const ON_3dVector height = P - PathStart;
if ( !height.IsValid() || height.Length() <= ON_ZERO_TOLERANCE )
return false;
ON_Xform tr(ON_Xform::TranslationTransformation(height));
// count number of new sides
int side_count = 0;
int i, vi, ei, fi;
bool* bSideEdge = (bool*)ws.GetIntMemory(ecount0*sizeof(bSideEdge[0]));
for ( ei = 0; ei < ecount0; ei++ )
{
const ON_BrepEdge& e = brep.m_E[ei];
if ( 1 == e.m_ti.Count() )
{
side_count++;
bSideEdge[ei] = true;
}
else
{
bSideEdge[ei] = false;
}
}
brep.m_V.Reserve( 2*vcount0 );
i = 4*side_count + (bCap?tcount0:0);
brep.m_T.Reserve( tcount0 + i );
brep.m_C2.Reserve( brep.m_C2.Count() + i );
brep.m_L.Reserve( lcount0 + side_count + (bCap?lcount0:0) );
i = side_count + (bCap?ecount0:side_count);
if (side_count == 1)//NewFace(srf,vid,eid,bRev3d), down below, always reserves 4 edges.
i++;
brep.m_E.Reserve( ecount0 + i );
brep.m_C3.Reserve( brep.m_C3.Count() + i );
i = side_count + (bCap?fcount0:0);
brep.m_F.Reserve( fcount0 + i );
brep.m_S.Reserve( brep.m_S.Count() + i );
bool bOK = true;
// build top vertices
int* topvimap = ws.GetIntMemory(vcount0);
memset(topvimap,0,vcount0*sizeof(topvimap[0]));
if ( bCap )
{
for ( vi = 0; vi < vcount0; vi++ )
{
const ON_BrepVertex& bottomv = brep.m_V[vi];
ON_BrepVertex& topv = brep.NewVertex(bottomv.point+height,bottomv.m_tolerance);
topvimap[vi] = topv.m_vertex_index;
}
}
else
{
for ( ei = 0; ei < ecount0; ei++ )
{
if ( bSideEdge[ei] )
{
const ON_BrepEdge& bottome = brep.m_E[ei];
int bottomvi0 = bottome.m_vi[0];
if ( bottomvi0 < 0 || bottomvi0 >= vcount0 )
{
bOK = false;
break;
}
int bottomvi1 = bottome.m_vi[1];
if ( bottomvi1 < 0 || bottomvi1 >= vcount0 )
{
bOK = false;
break;
}
if ( !topvimap[bottomvi0] )
{
const ON_BrepVertex& bottomv = brep.m_V[bottomvi0];
ON_BrepVertex& topv = brep.NewVertex(bottomv.point+height,bottomv.m_tolerance);
topvimap[bottomvi0] = topv.m_vertex_index;
}
if ( !topvimap[bottomvi1] )
{
const ON_BrepVertex& bottomv = brep.m_V[bottomvi1];
ON_BrepVertex& topv = brep.NewVertex(bottomv.point+height,bottomv.m_tolerance);
topvimap[bottomvi1] = topv.m_vertex_index;
}
}
}
}
// build top edges
int* topeimap = ws.GetIntMemory(ecount0);
memset(topeimap,0,ecount0*sizeof(topeimap[0]));
if ( bOK ) for ( ei = 0; ei < ecount0; ei++ )
{
if ( bCap || bSideEdge[ei] )
{
const ON_BrepEdge& bottome = brep.m_E[ei];
ON_BrepVertex& topv0 = brep.m_V[topvimap[bottome.m_vi[0]]];
ON_BrepVertex& topv1 = brep.m_V[topvimap[bottome.m_vi[1]]];
ON_Curve* c3 = bottome.DuplicateCurve();
if ( !c3 )
{
bOK = false;
break;
}
c3->Transform(tr);
int c3i = brep.AddEdgeCurve(c3);
ON_BrepEdge& tope = brep.NewEdge(topv0,topv1,c3i,0,bottome.m_tolerance);
topeimap[ei] = tope.m_edge_index;
}
}
// build side edges
int* sideveimap = ws.GetIntMemory(vcount0);
memset(sideveimap,0,vcount0*sizeof(sideveimap[0]));
if ( bOK ) for ( vi = 0; vi < vcount0; vi++ )
{
ON_BrepVertex& bottomv = brep.m_V[vi];
for ( int vei = 0; vei < bottomv.m_ei.Count(); vei++ )
{
if ( bSideEdge[bottomv.m_ei[vei]] && topvimap[vi] )
{
ON_BrepVertex& topv = brep.m_V[topvimap[vi]];
ON_Curve* c3 = path_curve.DuplicateCurve();
if ( !c3 )
{
bOK = false;
}
else
{
ON_3dVector D = bottomv.point - PathStart;
c3->Translate(D);
int c3i = brep.AddEdgeCurve(c3);
const ON_BrepEdge& e = brep.NewEdge(bottomv,topv,c3i,0,0.0);
sideveimap[vi] = e.m_edge_index;
}
break;
}
}
}
if ( bOK && bCap )
{
// build top faces
for (fi = 0; fi < fcount0; fi++ )
{
const ON_BrepFace& bottomf = brep.m_F[fi];
ON_Surface* srf = bottomf.DuplicateSurface();
if ( !srf )
{
bOK = false;
break;
}
srf->Transform(tr);
int si = brep.AddSurface(srf);
ON_BrepFace& topf = brep.NewFace(si);
topf.m_bRev = !bottomf.m_bRev;
const int loop_count = bottomf.m_li.Count();
topf.m_li.Reserve(loop_count);
for ( int fli = 0; fli < loop_count; fli++ )
{
const ON_BrepLoop& bottoml = brep.m_L[bottomf.m_li[fli]];
ON_BrepLoop& topl = brep.NewLoop(bottoml.m_type,topf);
const int loop_trim_count = bottoml.m_ti.Count();
topl.m_ti.Reserve(loop_trim_count);
for ( int lti = 0; lti < loop_trim_count; lti++ )
{
const ON_BrepTrim& bottomt = brep.m_T[bottoml.m_ti[lti]];
ON_NurbsCurve* c2 = ON_NurbsCurve::New();
if ( !bottomt.GetNurbForm(*c2) )
{
delete c2;
bOK = false;
break;
}
int c2i = brep.AddTrimCurve(c2);
ON_BrepTrim* topt = 0;
if ( bottomt.m_ei >= 0 )
{
ON_BrepEdge& tope = brep.m_E[topeimap[bottomt.m_ei]];
topt = &brep.NewTrim(tope,bottomt.m_bRev3d,topl,c2i);
}
else
{
// singular trim
ON_BrepVertex& topv = brep.m_V[topvimap[bottomt.m_vi[0]]];
topt = &brep.NewSingularTrim(topv,topl,bottomt.m_iso,c2i);
}
topt->m_tolerance[0] = bottomt.m_tolerance[0];
topt->m_tolerance[1] = bottomt.m_tolerance[1];
topt->m_pbox = bottomt.m_pbox;
topt->m_type = bottomt.m_type;
topt->m_iso = bottomt.m_iso;
}
topl.m_pbox = bottoml.m_pbox;
}
}
}
// build sides
bool bRev3d[4] = {false,false,true,true};
int vid[4], eid[4];
if( bOK ) for ( ei = 0; ei < ecount0; ei++ )
{
if ( bSideEdge[ei] && topeimap[ei] )
{
ON_BrepEdge& bottome = brep.m_E[ei];
ON_BrepEdge& tope = brep.m_E[topeimap[ei]];
vid[0] = bottome.m_vi[0];
vid[1] = bottome.m_vi[1];
vid[2] = topvimap[vid[1]];
vid[3] = topvimap[vid[0]];
if ( sideveimap[vid[0]] && sideveimap[vid[1]] )
{
ON_BrepEdge& leftedge = brep.m_E[sideveimap[vid[0]]];
ON_BrepEdge& rightedge = brep.m_E[sideveimap[vid[1]]];
ON_Curve* cx = bottome.DuplicateCurve();
if ( !cx )
{
bOK = false;
break;
}
ON_Curve* cy = leftedge.DuplicateCurve();
if ( !cy )
{
delete cx;
bOK = false;
break;
}
ON_SumSurface* srf = new ON_SumSurface();
srf->m_curve[0] = cx;
srf->m_curve[1] = cy;
srf->m_basepoint = srf->m_curve[1]->PointAtStart();
srf->m_basepoint.x = -srf->m_basepoint.x;
srf->m_basepoint.y = -srf->m_basepoint.y;
srf->m_basepoint.z = -srf->m_basepoint.z;
eid[0] = bottome.m_edge_index;
eid[1] = rightedge.m_edge_index;
eid[2] = tope.m_edge_index;
eid[3] = leftedge.m_edge_index;
ON_BrepFace* face = brep.NewFace(srf,vid,eid,bRev3d);
if ( !face )
{
bOK = false;
break;
}
else if ( bottome.m_ti.Count() == 2 )
{
const ON_BrepTrim& trim0 = brep.m_T[bottome.m_ti[0]];
const ON_BrepTrim& trim1 = brep.m_T[bottome.m_ti[1]];
const ON_BrepLoop& loop0 = brep.m_L[trim0.m_li];
const ON_BrepLoop& loop1 = brep.m_L[trim1.m_li];
bool bBottomFaceRev = brep.m_F[(loop0.m_fi != face->m_face_index) ? loop0.m_fi : loop1.m_fi].m_bRev;
bool bSideFaceRev = ( trim0.m_bRev3d != trim1.m_bRev3d )
? bBottomFaceRev
: !bBottomFaceRev;
face->m_bRev = bSideFaceRev;
}
}
}
}
if ( !bOK )
{
for ( vi = brep.m_V.Count()-1; vi >= vcount0; vi-- )
{
brep.DeleteVertex(brep.m_V[vi]);
}
}
return bOK;
}
int ON_BrepExtrudeVertex(
ON_Brep& brep,
int vertex_index,
const ON_Curve& path_curve
)
{
ON_3dVector path_vector;
if ( vertex_index < 0 && vertex_index >= brep.m_V.Count() )
return false;
if ( !ON_BrepExtrudeHelper_CheckPathCurve(path_curve,path_vector) )
return false;
ON_Curve* c3 = path_curve.Duplicate();
brep.m_V.Reserve( brep.m_V.Count() + 1 );
ON_BrepVertex& v0 = brep.m_V[vertex_index];
ON_BrepVertex& v1 = brep.NewVertex( v0.point + path_vector, 0.0 );
c3->Translate( v0.point - c3->PointAtStart() );
int c3i = brep.AddEdgeCurve( c3 );
ON_BrepEdge& edge = brep.NewEdge( v0, v1, c3i );
edge.m_tolerance = 0.0;
return true;
}
int ON_BrepConeFace(
ON_Brep& brep,
int face_index,
ON_3dPoint apex_point
)
{
int rc = 0; // returns 1 for success with no cap, 2 for success with a cap
if ( face_index < 0 || face_index >= brep.m_F.Count() )
return false;
const int face_loop_count = brep.m_F[face_index].m_li.Count();
if ( face_loop_count < 1 )
return false;
if ( brep.m_F[face_index].m_li.Count() == 1 )
{
rc = ON_BrepConeLoop( brep, brep.m_F[face_index].m_li[0], apex_point );
}
else
{
int li, fli;
//const int trim_count0 = brep.m_T.Count();
const int loop_count0 = brep.m_L.Count();
//const int face_count0 = brep.m_F.Count();
// count number of new objects so we can grow arrays
// efficiently and use refs to dynamic array elements.
int new_side_trim_count = 0;
for ( fli = 0; fli < face_loop_count; fli++ )
{
li = brep.m_F[face_index].m_li[fli];
if ( li < 0 || li >= loop_count0 )
return false;
if ( !ON_BrepExtrudeHelper_CheckLoop( brep, li ) )
continue;
new_side_trim_count += brep.m_L[li].m_ti.Count();
}
if ( new_side_trim_count == 0 )
return false;
ON_BrepExtrudeHelper_ReserveSpace( brep, new_side_trim_count, 0 );
const ON_BrepFace& face = brep.m_F[face_index];
//ON_BrepVertex& apex_vertex =
brep.NewVertex( apex_point, 0.0 );
rc = true;
for ( fli = 0; fli < face_loop_count && rc; fli++ )
{
li = face.m_li[fli];
if ( !ON_BrepExtrudeHelper_CheckLoop( brep, li ) )
continue;
rc = ON_BrepConeLoop( brep, li, apex_point );
}
}
return rc;
}
bool ON_BrepConeLoop(
ON_Brep& brep,
int loop_index,
ON_3dPoint apex_point
)
{
if ( loop_index < 0 && loop_index >= brep.m_L.Count() )
return false;
int lti, ti, i, vid[4], eid[4];
bool bRev3d[4];
// indices of new faces appended to the side_face_index[] array
// (1 face index for each trim, -1 is used for singular trims)
// count number of new objects so we can grow arrays
// efficiently and use refs to dynamic array elements.
const int loop_trim_count = brep.m_L[loop_index].m_ti.Count();
if ( loop_trim_count == 0 )
return false;
// save input trim and edge counts for use below
const int trim_count0 = brep.m_T.Count();
const int edge_count0 = brep.m_E.Count();
ON_BrepExtrudeHelper_ReserveSpace( brep, loop_trim_count, 0 );
int prev_face_index = -1;
int first_face_east_trim_index = -1;
ON_BrepVertex& apex_vertex = brep.NewVertex( apex_point, 0.0 );
for ( lti = 0; lti < loop_trim_count; lti++ )
{
ON_NurbsSurface* cone_srf = 0;
ti = brep.m_L[loop_index].m_ti[lti];
if ( ti < 0 || ti >= trim_count0 )
continue;
for ( i = 0; i < 4; i++ )
{
vid[i] = -1;
eid[i] = -1;
}
bRev3d[0] = false;
bRev3d[1] = false;
bRev3d[2] = false;
bRev3d[3] = false;
// get side surface for new face
// get side surface for new face
{
ON_BrepTrim& trim = brep.m_T[ti];
if ( trim.m_ei >= 0 && trim.m_ei < edge_count0 )
{
const ON_BrepEdge& base_edge = brep.m_E[trim.m_ei];
// connect new face to existing topology on trim
vid[0] = trim.m_vi[1];
vid[1] = trim.m_vi[0];
eid[0] = base_edge.m_edge_index;
bRev3d[0] = (trim.m_bRev3d?false:true);
cone_srf = ON_BrepExtrudeHelper_MakeConeSrf( apex_point, base_edge, bRev3d[0] );
}
}
if ( !cone_srf )
continue;
vid[2] = apex_vertex.m_vertex_index;
vid[3] = apex_vertex.m_vertex_index;
if ( prev_face_index >= 0 )
{
const ON_BrepTrim& prev_west_trim = brep.m_T[ brep.m_L[ brep.m_F[prev_face_index].m_li[0]].m_ti[3] ];
vid[2] = prev_west_trim.m_vi[0];
eid[1] = prev_west_trim.m_ei;
bRev3d[1] = (prev_west_trim.m_bRev3d?false:true);
}
if ( first_face_east_trim_index >= 0 && brep.m_T[first_face_east_trim_index].m_vi[0] == vid[0] )
{
const ON_BrepTrim& first_face_east_trim = brep.m_T[first_face_east_trim_index];
vid[3] = first_face_east_trim.m_vi[1];
eid[3] = first_face_east_trim.m_ei;
bRev3d[3] = (first_face_east_trim.m_bRev3d?false:true);
}
const ON_BrepFace* side_face = brep.NewFace(cone_srf,vid,eid,bRev3d);
if ( side_face )
{
prev_face_index = side_face->m_face_index;
if ( first_face_east_trim_index < 0 )
first_face_east_trim_index = brep.m_L[ side_face->m_li[0] ].m_ti[1];
}
}
return true;
}
int ON_BrepConeEdge(
ON_Brep& brep,
int edge_index,
ON_3dPoint apex_point
)
{
//ON_3dVector path_vector;
if ( edge_index < 0 && edge_index >= brep.m_E.Count() )
return false;
// make sides
ON_NurbsSurface* cone_srf = ON_BrepExtrudeHelper_MakeConeSrf(
apex_point, brep.m_E[edge_index], false );
if ( !cone_srf )
return false;
int vid[4], eid[4];
bool bRev3d[4];
vid[0] = brep.m_E[edge_index].m_vi[0];
vid[1] = brep.m_E[edge_index].m_vi[1];
vid[2] = -1;
vid[3] = -1;
eid[0] = edge_index;
eid[1] = -1;
eid[2] = -1;
eid[3] = -1;
bRev3d[0] = false;
bRev3d[1] = false;
bRev3d[2] = false;
bRev3d[3] = false;
return brep.NewFace( cone_srf, vid, eid, bRev3d ) ? true : false;
}