mirror of
https://github.com/mcneel/opennurbs.git
synced 2026-03-01 11:36:09 +08:00
1287 lines
39 KiB
C++
1287 lines
39 KiB
C++
//
|
|
// Copyright (c) 1993-2022 Robert McNeel & Associates. All rights reserved.
|
|
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
|
|
// McNeel & Associates.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
|
|
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
|
|
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
|
|
//
|
|
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
|
|
#include "opennurbs.h"
|
|
|
|
#if !defined(ON_COMPILING_OPENNURBS)
|
|
// This check is included in all opennurbs source .c and .cpp files to insure
|
|
// ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled.
|
|
// When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined
|
|
// and the opennurbs .h files alter what is declared and how it is declared.
|
|
#error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs
|
|
#endif
|
|
|
|
static
|
|
void ON_BrepExtrudeHelper_ReserveSpace(
|
|
ON_Brep& brep,
|
|
int extruded_trim_count,
|
|
int cap_count
|
|
)
|
|
{
|
|
if ( extruded_trim_count >= 0 && cap_count >= 0 )
|
|
{
|
|
const int vertex_count0 = brep.m_V.Count();
|
|
const int trim_count0 = brep.m_T.Count();
|
|
const int loop_count0 = brep.m_L.Count();
|
|
const int edge_count0 = brep.m_E.Count();
|
|
const int face_count0 = brep.m_F.Count();
|
|
const int srf_count0 = brep.m_S.Count();
|
|
const int c2_count0 = brep.m_C2.Count();
|
|
const int c3_count0 = brep.m_C3.Count();
|
|
|
|
// the +1's are for open loops
|
|
|
|
brep.m_V.Reserve( vertex_count0 + extruded_trim_count + 1 );
|
|
brep.m_T.Reserve( trim_count0 + (4+cap_count)*extruded_trim_count );
|
|
brep.m_F.Reserve( face_count0 + extruded_trim_count + cap_count );
|
|
brep.m_E.Reserve( edge_count0 + 2*extruded_trim_count + 1 );
|
|
brep.m_L.Reserve( loop_count0 + extruded_trim_count + cap_count );
|
|
brep.m_S.Reserve( srf_count0 + extruded_trim_count + cap_count );
|
|
brep.m_C2.Reserve( c2_count0 + (4+cap_count)*extruded_trim_count );
|
|
brep.m_C3.Reserve( c3_count0 + 2*extruded_trim_count + 1 );
|
|
}
|
|
}
|
|
|
|
static
|
|
ON_SumSurface* ON_BrepExtrudeHelper_MakeSumSrf( const ON_Curve& path_curve,
|
|
const ON_BrepEdge& base_edge, bool bRev )
|
|
{
|
|
ON_SumSurface* sum_srf = 0;
|
|
// create side surface
|
|
if ( base_edge.ProxyCurve() )
|
|
{
|
|
ON_Curve* srf_path_curve = path_curve.DuplicateCurve();
|
|
ON_Curve* srf_base_curve = base_edge.DuplicateCurve();
|
|
if ( !bRev )
|
|
srf_base_curve->Reverse();
|
|
ON_3dPoint sum_basepoint = -ON_3dVector(srf_path_curve->PointAtStart());
|
|
sum_srf = new ON_SumSurface();
|
|
sum_srf->m_curve[0] = srf_base_curve;
|
|
sum_srf->m_curve[1] = srf_path_curve;
|
|
sum_srf->m_basepoint = sum_basepoint;
|
|
sum_srf->BoundingBox(); // fills in sum_srf->m_bbox
|
|
}
|
|
return sum_srf;
|
|
}
|
|
|
|
static
|
|
ON_NurbsSurface* ON_BrepExtrudeHelper_MakeConeSrf( const ON_3dPoint& apex_point,
|
|
const ON_BrepEdge& edge, bool bRev )
|
|
{
|
|
// The "s" parameter runs along the edge.
|
|
// The "t" parameter is the ruling parameter;
|
|
// t=0 is at the base_edge and t=max is at the apex.
|
|
// surface side location
|
|
// south base_edge
|
|
// east line from bRev?START:END of edge to apex
|
|
// north singular side at apex
|
|
// west line from bRev?END:START of edge to apex.
|
|
ON_NurbsSurface* cone_srf = new ON_NurbsSurface();
|
|
if ( cone_srf->CreateConeSurface( apex_point, edge ) )
|
|
{
|
|
if ( bRev )
|
|
cone_srf->Reverse(0);
|
|
// get a decent interval for the ruling parameter
|
|
double d = 0.0;
|
|
ON_Interval edom = edge.Domain();
|
|
ON_3dPoint pt;
|
|
int i, hint=0;
|
|
for ( i = 0; i <= 16; i++ )
|
|
{
|
|
if ( !edge.EvPoint( edom.ParameterAt(i/16.0), pt, 0, &hint ) )
|
|
continue;
|
|
if ( pt.DistanceTo(apex_point) > d )
|
|
d = pt.DistanceTo(apex_point);
|
|
}
|
|
if ( d > ON_SQRT_EPSILON )
|
|
cone_srf->SetDomain(1,0.0,d);
|
|
}
|
|
else
|
|
{
|
|
delete cone_srf;
|
|
cone_srf = 0;
|
|
}
|
|
return cone_srf;
|
|
}
|
|
|
|
static
|
|
bool ON_BrepExtrudeHelper_MakeSides(
|
|
ON_Brep& brep,
|
|
int loop_index,
|
|
const ON_Curve& path_curve,
|
|
bool bCap,
|
|
ON_SimpleArray<int>& side_face_index
|
|
)
|
|
{
|
|
int lti, ti, i, vid[4], eid[4];
|
|
bool bRev3d[4];
|
|
|
|
// indices of new faces appended to the side_face_index[] array
|
|
// (1 face index for each trim, -1 is used for singular trims)
|
|
|
|
// count number of new objects so we can grow arrays
|
|
// efficiently and use refs to dynamic array elements.
|
|
const int loop_trim_count = brep.m_L[loop_index].m_ti.Count();
|
|
if ( loop_trim_count == 0 )
|
|
return false;
|
|
|
|
// save input trim and edge counts for use below
|
|
const int trim_count0 = brep.m_T.Count();
|
|
const int edge_count0 = brep.m_E.Count();
|
|
|
|
ON_BrepExtrudeHelper_ReserveSpace( brep, loop_trim_count, bCap?1:0 );
|
|
|
|
side_face_index.Reserve( side_face_index.Count() + loop_trim_count); // index of new face above brep.m_L[loop_index].m_ti[lti]
|
|
int prev_face_index = -1;
|
|
int first_face_east_trim_index = -1;
|
|
|
|
for ( lti = 0; lti < loop_trim_count; lti++ )
|
|
{
|
|
ON_SumSurface* sum_srf = 0;
|
|
side_face_index.Append(-1);
|
|
ti = brep.m_L[loop_index].m_ti[lti];
|
|
if ( ti < 0 || ti >= trim_count0 )
|
|
continue;
|
|
|
|
for ( i = 0; i < 4; i++ )
|
|
{
|
|
vid[i] = -1;
|
|
eid[i] = -1;
|
|
}
|
|
bRev3d[0] = false;
|
|
bRev3d[1] = false;
|
|
bRev3d[2] = false;
|
|
bRev3d[3] = false;
|
|
|
|
// get side surface for new face
|
|
{
|
|
ON_BrepTrim& trim = brep.m_T[ti];
|
|
if ( trim.m_ei >= 0 && trim.m_ei < edge_count0 )
|
|
{
|
|
const ON_BrepEdge& base_edge = brep.m_E[trim.m_ei];
|
|
|
|
// 5 September, 2003 Dale Lear
|
|
// do not extrude seams - fixes rectangle slabe bug
|
|
if ( trim.m_type == ON_BrepTrim::seam )
|
|
{
|
|
prev_face_index = -1;
|
|
continue;
|
|
}
|
|
|
|
// connect new face to existing topology on trim
|
|
vid[0] = trim.m_vi[1];
|
|
vid[1] = trim.m_vi[0];
|
|
eid[0] = base_edge.m_edge_index;
|
|
bRev3d[0] = (trim.m_bRev3d?false:true);
|
|
sum_srf = ON_BrepExtrudeHelper_MakeSumSrf( path_curve, base_edge, trim.m_bRev3d );
|
|
}
|
|
}
|
|
if ( !sum_srf )
|
|
continue;
|
|
|
|
if ( prev_face_index >= 0 )
|
|
{
|
|
const ON_BrepTrim& prev_west_trim = brep.m_T[ brep.m_L[ brep.m_F[prev_face_index].m_li[0]].m_ti[3] ];
|
|
vid[2] = prev_west_trim.m_vi[0];
|
|
eid[1] = prev_west_trim.m_ei;
|
|
bRev3d[1] = (prev_west_trim.m_bRev3d?false:true);
|
|
}
|
|
if ( first_face_east_trim_index >= 0 && brep.m_T[first_face_east_trim_index].m_vi[0] == vid[0] )
|
|
{
|
|
const ON_BrepTrim& first_face_east_trim = brep.m_T[first_face_east_trim_index];
|
|
vid[3] = first_face_east_trim.m_vi[1];
|
|
eid[3] = first_face_east_trim.m_ei;
|
|
bRev3d[3] = (first_face_east_trim.m_bRev3d?false:true);
|
|
}
|
|
const ON_BrepFace* side_face = brep.NewFace(sum_srf,vid,eid,bRev3d);
|
|
if ( side_face )
|
|
{
|
|
*side_face_index.Last() = side_face->m_face_index;
|
|
prev_face_index = side_face->m_face_index;
|
|
if ( first_face_east_trim_index < 0 )
|
|
first_face_east_trim_index = brep.m_L[ side_face->m_li[0] ].m_ti[1];
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static
|
|
bool ON_BrepExtrudeHelper_CheckPathCurve( const ON_Curve& path_curve, ON_3dVector& path_vector )
|
|
{
|
|
ON_Line path_line;
|
|
path_line.from = path_curve.PointAtStart();
|
|
path_line.to = path_curve.PointAtEnd();
|
|
path_vector = path_line.Direction();
|
|
return ( path_vector.IsZero() ? false : true );
|
|
}
|
|
|
|
static
|
|
bool ON_BrepExtrudeHelper_MakeTopLoop(
|
|
ON_Brep& brep,
|
|
ON_BrepFace& top_face,
|
|
int bottom_loop_index,
|
|
const ON_3dVector path_vector,
|
|
const int* side_face_index // array of brep.m_L[bottom_loop_index].m_ti.Count() face indices
|
|
)
|
|
{
|
|
bool rc = true;
|
|
|
|
int lti, top_trim_index, i;
|
|
if ( bottom_loop_index < 0 || bottom_loop_index >= brep.m_L.Count() )
|
|
return false;
|
|
ON_BrepLoop::TYPE loop_type = brep.m_L[bottom_loop_index].m_type;
|
|
if ( loop_type != ON_BrepLoop::inner )
|
|
loop_type = ON_BrepLoop::outer;
|
|
ON_BrepLoop& top_loop = brep.NewLoop( loop_type, top_face );
|
|
const ON_BrepLoop& bottom_loop = brep.m_L[bottom_loop_index];
|
|
const int loop_trim_count = bottom_loop.m_ti.Count();
|
|
brep.m_T.Reserve( brep.m_T.Count() + loop_trim_count );
|
|
|
|
// Set top_vertex_index[lti] = index of vertex above
|
|
// vertex brep.m_V[brep.m_T[bottom_loop.m_ti[lti]].m_vi[0]].
|
|
// Set top_vertex_index[lti] = index of edge above
|
|
// edge of brep.m_T[bottom_loop.m_ti[lti]].
|
|
// This informtion is needed for singular and seam trims.
|
|
ON_SimpleArray<int> top_vertex_index(loop_trim_count);
|
|
ON_SimpleArray<int> top_edge_index(loop_trim_count);
|
|
ON_SimpleArray<bool> top_trim_bRev3d(loop_trim_count);
|
|
for ( lti = 0; lti < loop_trim_count; lti++ )
|
|
{
|
|
top_vertex_index.Append(-1);
|
|
top_edge_index.Append(-1);
|
|
top_trim_bRev3d.Append(false);
|
|
}
|
|
|
|
// some (often all of) of the "top" vertices are already on
|
|
// the side faces
|
|
for ( lti = 0; lti < loop_trim_count; lti++ )
|
|
{
|
|
if ( side_face_index[lti] >= 0 )
|
|
{
|
|
const ON_BrepFace& side_face = brep.m_F[side_face_index[lti]];
|
|
const ON_BrepLoop& side_loop = brep.m_L[side_face.m_li[0]];
|
|
const ON_BrepTrim& side_north_trim = brep.m_T[side_loop.m_ti[2]];
|
|
top_vertex_index[lti] = side_north_trim.m_vi[0];
|
|
top_vertex_index[(lti+1)%loop_trim_count] = side_north_trim.m_vi[1];
|
|
top_edge_index[lti] = side_north_trim.m_ei;
|
|
}
|
|
else
|
|
{
|
|
// fix for RR 20423
|
|
int lti_prev = (lti+loop_trim_count-1)%loop_trim_count;
|
|
int lti_next = (lti+1)%loop_trim_count;
|
|
if ( side_face_index[lti_prev] < 0
|
|
&& side_face_index[lti_next] < 0
|
|
&& top_vertex_index[lti] < 0
|
|
&& top_vertex_index[lti_next] < 0
|
|
)
|
|
{
|
|
int bottom_ti_prev = bottom_loop.m_ti[lti_prev];
|
|
int bottom_ti = bottom_loop.m_ti[lti];
|
|
int bottom_ti_next = bottom_loop.m_ti[lti_next];
|
|
if ( bottom_ti >= 0 && bottom_ti < brep.m_T.Count()
|
|
&& bottom_ti_prev >= 0 && bottom_ti_prev < brep.m_T.Count()
|
|
&& bottom_ti_next >= 0 && bottom_ti_next < brep.m_T.Count()
|
|
)
|
|
{
|
|
const ON_BrepTrim& bottom_trim_prev = brep.m_T[bottom_ti_prev];
|
|
const ON_BrepTrim& bottom_trim = brep.m_T[bottom_ti];
|
|
const ON_BrepTrim& bottom_trim_next = brep.m_T[bottom_ti_next];
|
|
if ( ON_BrepTrim::seam == bottom_trim_prev.m_type
|
|
&& ON_BrepTrim::singular == bottom_trim.m_type
|
|
&& ON_BrepTrim::seam == bottom_trim_next.m_type
|
|
&& bottom_trim.m_vi[0] == bottom_trim.m_vi[1]
|
|
)
|
|
{
|
|
int vi = bottom_trim.m_vi[0];
|
|
if ( vi >= 0 && vi < brep.m_V.Count() )
|
|
{
|
|
ON_BrepVertex& top_vertex = brep.NewVertex(brep.m_V[vi].point+path_vector,0.0);
|
|
top_vertex_index[lti] = top_vertex.m_vertex_index;
|
|
top_vertex_index[lti_next] = top_vertex_index[lti];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Fill in the missing "top" vertices that
|
|
// are associated with singular and trim edges by looking
|
|
// at their neighbors.
|
|
{
|
|
bool bKeepChecking = true;
|
|
while( bKeepChecking )
|
|
{
|
|
// set back to true if we make a change. This handles the
|
|
// (very rare) cases of multiple adjacent singular trims.
|
|
bKeepChecking = false;
|
|
|
|
for ( lti = 0; lti < loop_trim_count; lti++ )
|
|
{
|
|
if ( top_vertex_index[lti] == -1 )
|
|
{
|
|
for ( i = lti+1; i < loop_trim_count; i++ )
|
|
{
|
|
if ( ON_BrepTrim::singular != brep.m_T[bottom_loop.m_ti[i-1]].m_type )
|
|
break;
|
|
if ( top_vertex_index[i] >= 0 )
|
|
{
|
|
top_vertex_index[lti] = top_vertex_index[i];
|
|
bKeepChecking = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( top_vertex_index[lti] == -1 )
|
|
{
|
|
for ( i = lti-1; i >= 0; i-- )
|
|
{
|
|
if ( ON_BrepTrim::singular != brep.m_T[bottom_loop.m_ti[i+1]].m_type )
|
|
break;
|
|
if ( top_vertex_index[i] >= 0 )
|
|
{
|
|
top_vertex_index[lti] = top_vertex_index[i];
|
|
bKeepChecking = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Fill in missing edges of "seam" trims.
|
|
for ( lti = 0; lti < loop_trim_count; lti++ )
|
|
{
|
|
if ( -1 != top_edge_index[lti] )
|
|
continue;
|
|
int bottom_ti = bottom_loop.m_ti[lti];
|
|
if ( bottom_ti < 0 || bottom_ti >= brep.m_T.Count() )
|
|
continue;
|
|
const ON_BrepTrim& bottom_trim = brep.m_T[bottom_ti];
|
|
if ( ON_BrepTrim::seam != bottom_trim.m_type )
|
|
continue;
|
|
if ( bottom_trim.m_ei < 0 )
|
|
continue;
|
|
if ( bottom_trim.m_ei >= brep.m_E.Count() )
|
|
continue;
|
|
|
|
// duplicate bottom edge curve
|
|
const ON_BrepEdge& bottom_edge = brep.m_E[bottom_trim.m_ei];
|
|
ON_Curve* top_c3 = bottom_edge.DuplicateCurve();
|
|
if ( 0 == top_c3 )
|
|
continue;
|
|
// move new edge curve to top location
|
|
top_c3->Translate(path_vector);
|
|
ON_3dPoint P0 = top_c3->PointAtStart();
|
|
ON_3dPoint P1 = top_c3->PointAtEnd();
|
|
int top_c3i = brep.AddEdgeCurve(top_c3);
|
|
top_c3 = 0;
|
|
// get vertices at start/end of the new edge
|
|
int e_vi0 = top_vertex_index[lti];
|
|
int e_vi1 = top_vertex_index[(lti+1)%loop_trim_count];
|
|
if ( bottom_trim.m_bRev3d )
|
|
{
|
|
// put points in trim order
|
|
ON_3dPoint tmp_P = P0; P0 = P1; P1 = tmp_P;
|
|
}
|
|
if ( e_vi0 < 0 )
|
|
{
|
|
e_vi0 = brep.NewVertex(P0).m_vertex_index;
|
|
top_vertex_index[lti] = e_vi0;
|
|
}
|
|
if ( e_vi1 < 0 )
|
|
{
|
|
e_vi1 = brep.NewVertex(P1).m_vertex_index;
|
|
top_vertex_index[(lti+1)%loop_trim_count] = e_vi1;
|
|
}
|
|
if ( bottom_trim.m_bRev3d )
|
|
{
|
|
// put edge vertex indices in edge order
|
|
int tmp_i = e_vi0; e_vi0 = e_vi1; e_vi1 = tmp_i;
|
|
}
|
|
ON_BrepEdge& top_edge = brep.NewEdge(brep.m_V[e_vi0],brep.m_V[e_vi1],top_c3i);
|
|
top_edge.m_tolerance = bottom_edge.m_tolerance;
|
|
top_edge_index[lti] = top_edge.m_edge_index;
|
|
top_trim_bRev3d[lti] = bottom_trim.m_bRev3d?true:false;
|
|
|
|
// find seam mate and set it's
|
|
// top_edge_index[] to top_edge.m_edge_index.
|
|
int mate_lti;
|
|
for( mate_lti = lti+1; mate_lti < loop_trim_count; mate_lti++ )
|
|
{
|
|
if ( top_edge_index[mate_lti] != -1 )
|
|
continue;
|
|
int bottom_mate_ti = bottom_loop.m_ti[mate_lti];
|
|
if ( bottom_mate_ti < 0 || bottom_mate_ti >= brep.m_T.Count() )
|
|
continue;
|
|
const ON_BrepTrim& bottom_mate_trim = brep.m_T[bottom_mate_ti];
|
|
if ( bottom_mate_trim.m_type != ON_BrepTrim::seam )
|
|
continue;
|
|
if ( bottom_mate_trim.m_ei != bottom_trim.m_ei )
|
|
continue;
|
|
top_edge_index[mate_lti] = top_edge.m_edge_index;
|
|
top_trim_bRev3d[mate_lti] = bottom_mate_trim.m_bRev3d?true:false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
for ( lti = 0; lti < loop_trim_count; lti++ )
|
|
{
|
|
const ON_BrepTrim& bottom_trim = brep.m_T[ bottom_loop.m_ti[lti] ];
|
|
ON_Curve* top_c2 = bottom_trim.DuplicateCurve();
|
|
int top_c2i = (0!=top_c2) ? brep.AddTrimCurve(top_c2) : bottom_trim.m_c2i;
|
|
top_trim_index = -1;
|
|
if ( bottom_trim.m_type == ON_BrepTrim::singular && top_vertex_index[lti] >= 0 )
|
|
{
|
|
top_trim_index = brep.NewSingularTrim(brep.m_V[top_vertex_index[lti]], top_loop, bottom_trim.m_iso, top_c2i ).m_trim_index;
|
|
}
|
|
else if ( bottom_trim.m_type != ON_BrepTrim::singular && top_edge_index[lti] >= 0 && top_edge_index[lti] < brep.m_E.Count() )
|
|
{
|
|
ON_BrepEdge& top_edge = brep.m_E[top_edge_index[lti]];
|
|
top_trim_index = brep.NewTrim( top_edge, top_trim_bRev3d[lti], top_loop, top_c2i ).m_trim_index;
|
|
}
|
|
else
|
|
{
|
|
ON_ERROR("ON_BrepExtrudeHelper_MakeTopLoop ran into capping trouble.");
|
|
rc = false;
|
|
break;
|
|
}
|
|
ON_BrepTrim& top_trim = brep.m_T[top_trim_index];
|
|
top_trim.m_pline = bottom_trim.m_pline;
|
|
top_trim.m_pbox = bottom_trim.m_pbox;
|
|
top_trim.m_iso = bottom_trim.m_iso;
|
|
top_trim.m_type = bottom_trim.m_type;
|
|
top_trim.m_tolerance[0] = bottom_trim.m_tolerance[0];
|
|
top_trim.m_tolerance[1] = bottom_trim.m_tolerance[1];
|
|
top_trim.m__legacy_2d_tol = bottom_trim.m__legacy_2d_tol;
|
|
top_trim.m__legacy_3d_tol = bottom_trim.m__legacy_2d_tol;
|
|
top_trim.m__legacy_flags = bottom_trim.m__legacy_flags;
|
|
}
|
|
if (rc)
|
|
{
|
|
top_loop.m_pbox = bottom_loop.m_pbox;
|
|
}
|
|
return rc;
|
|
}
|
|
|
|
static
|
|
bool ON_BrepExtrudeHelper_CheckLoop( const ON_Brep& brep, int loop_index )
|
|
{
|
|
bool rc = false;
|
|
if ( loop_index >= 0 )
|
|
{
|
|
ON_BrepLoop::TYPE loop_type = brep.m_L[loop_index].m_type;
|
|
if ( loop_type == ON_BrepLoop::inner || loop_type == ON_BrepLoop::outer )
|
|
rc = true;
|
|
}
|
|
return rc;
|
|
}
|
|
|
|
static
|
|
bool ON_BrepExtrudeHelper_MakeCap(
|
|
ON_Brep& brep,
|
|
int bottom_loop_index,
|
|
const ON_3dVector path_vector,
|
|
const int* side_face_index
|
|
)
|
|
{
|
|
bool bCap = true;
|
|
// make cap
|
|
if ( !ON_BrepExtrudeHelper_CheckLoop( brep, bottom_loop_index ) )
|
|
return false;
|
|
brep.m_F.Reserve(brep.m_F.Count() + 1);
|
|
brep.m_L.Reserve(brep.m_L.Count() + 1);
|
|
const ON_BrepLoop& bottom_loop = brep.m_L[bottom_loop_index];
|
|
const ON_BrepFace& bottom_face = brep.m_F[bottom_loop.m_fi];
|
|
const ON_Surface* bottom_surface = bottom_face.SurfaceOf();
|
|
ON_Surface* top_surface = bottom_surface->Duplicate();
|
|
top_surface->Translate( path_vector );
|
|
int top_surface_index = brep.AddSurface( top_surface );
|
|
ON_BrepFace& top_face = brep.NewFace( top_surface_index );
|
|
|
|
bCap = ON_BrepExtrudeHelper_MakeTopLoop( brep, top_face, bottom_loop_index, path_vector, side_face_index );
|
|
if ( bCap )
|
|
{
|
|
ON_BrepLoop& top_loop = brep.m_L[brep.m_L.Count()-1];
|
|
if ( bottom_loop.m_type == ON_BrepLoop::inner )
|
|
{
|
|
// we capped an inner boundary
|
|
// top_loop.m_type = ON_BrepLoop::outer; // done in ON_BrepExtrudeHelper_MakeTopLoop
|
|
brep.FlipLoop(top_loop);
|
|
}
|
|
else if ( bottom_loop.m_type == ON_BrepLoop::outer )
|
|
{
|
|
// we capped an outer boundary
|
|
// top_loop.m_type = ON_BrepLoop::outer; // done in ON_BrepExtrudeHelper_MakeTopLoop
|
|
brep.FlipFace(top_face);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// delete partially made cap face
|
|
brep.DeleteFace( top_face, false );
|
|
delete brep.m_S[top_surface_index];
|
|
brep.m_S[top_surface_index] = 0;
|
|
}
|
|
return bCap;
|
|
}
|
|
|
|
|
|
|
|
int ON_BrepExtrudeFace(
|
|
ON_Brep& brep,
|
|
int face_index,
|
|
const ON_Curve& path_curve,
|
|
bool bCap
|
|
)
|
|
{
|
|
int rc = 0; // returns 1 for success with no cap, 2 for success with a cap
|
|
|
|
brep.DestroyMesh(ON::any_mesh);
|
|
brep.DestroyRegionTopology();
|
|
|
|
if ( face_index < 0 || face_index >= brep.m_F.Count() )
|
|
return false;
|
|
|
|
const int face_loop_count = brep.m_F[face_index].m_li.Count();
|
|
if ( face_loop_count < 1 )
|
|
return false;
|
|
|
|
|
|
if ( brep.m_F[face_index].m_li.Count() == 1 )
|
|
{
|
|
rc = ON_BrepExtrudeLoop( brep, brep.m_F[face_index].m_li[0], path_curve, bCap );
|
|
}
|
|
else
|
|
{
|
|
ON_3dVector path_vector;
|
|
ON_SimpleArray<int> side_face_index;
|
|
ON_SimpleArray<int> side_face_index_loop_mark;
|
|
int li, fli;
|
|
|
|
if ( !ON_BrepExtrudeHelper_CheckPathCurve( path_curve, path_vector ) )
|
|
return 0;
|
|
|
|
//const int trim_count0 = brep.m_T.Count();
|
|
const int loop_count0 = brep.m_L.Count();
|
|
const int face_count0 = brep.m_F.Count();
|
|
|
|
// count number of new objects so we can grow arrays
|
|
// efficiently and use refs to dynamic array elements.
|
|
int new_side_trim_count = 0;
|
|
for ( fli = 0; fli < face_loop_count; fli++ )
|
|
{
|
|
li = brep.m_F[face_index].m_li[fli];
|
|
if ( li < 0 || li >= loop_count0 )
|
|
return false;
|
|
if ( !ON_BrepExtrudeHelper_CheckLoop( brep, li ) )
|
|
continue;
|
|
new_side_trim_count += brep.m_L[li].m_ti.Count();
|
|
}
|
|
if ( new_side_trim_count == 0 )
|
|
return false;
|
|
ON_BrepExtrudeHelper_ReserveSpace( brep, new_side_trim_count, bCap?1:0 );
|
|
|
|
side_face_index.Reserve(new_side_trim_count);
|
|
side_face_index_loop_mark.Reserve(face_loop_count);
|
|
|
|
const ON_BrepFace& face = brep.m_F[face_index];
|
|
|
|
rc = true;
|
|
int outer_loop_index = -1;
|
|
int outer_fli = -1;
|
|
for ( fli = 0; fli < face_loop_count && rc; fli++ )
|
|
{
|
|
side_face_index_loop_mark.Append( side_face_index.Count() );
|
|
li = face.m_li[fli];
|
|
if ( !ON_BrepExtrudeHelper_CheckLoop( brep, li ) )
|
|
continue;
|
|
ON_BrepLoop& loop = brep.m_L[li];
|
|
if ( bCap && loop.m_type == ON_BrepLoop::outer )
|
|
{
|
|
if ( outer_loop_index >= 0 )
|
|
bCap = false;
|
|
else
|
|
{
|
|
outer_loop_index = li;
|
|
outer_fli = fli;
|
|
}
|
|
}
|
|
rc = ON_BrepExtrudeHelper_MakeSides( brep, li, path_curve, bCap, side_face_index );
|
|
}
|
|
|
|
if ( bCap && rc && outer_loop_index >= 0 )
|
|
{
|
|
const int face_count1 = brep.m_F.Count();
|
|
bCap = ON_BrepExtrudeHelper_MakeCap(
|
|
brep,
|
|
outer_loop_index,
|
|
path_vector,
|
|
side_face_index.Array() + side_face_index_loop_mark[outer_fli] );
|
|
if ( bCap && brep.m_F.Count() > face_count1)
|
|
{
|
|
// put inner bondaries on the cap
|
|
rc = 2;
|
|
|
|
ON_BrepFace& cap_face = brep.m_F[brep.m_F.Count()-1];
|
|
for ( fli = 0; fli < face_loop_count && rc; fli++ )
|
|
{
|
|
li = face.m_li[fli];
|
|
if ( li == outer_loop_index )
|
|
continue;
|
|
if ( !ON_BrepExtrudeHelper_CheckLoop( brep, li ) )
|
|
continue;
|
|
if ( ON_BrepExtrudeHelper_MakeTopLoop(
|
|
brep,
|
|
cap_face,
|
|
li,
|
|
path_vector,
|
|
side_face_index.Array() + side_face_index_loop_mark[fli] ) )
|
|
{
|
|
ON_BrepLoop& top_loop = brep.m_L[brep.m_L.Count()-1];
|
|
top_loop.m_type = brep.m_L[li].m_type;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( brep.m_F[face_index].m_bRev )
|
|
{
|
|
for ( int fi = face_count0; fi < brep.m_F.Count(); fi++ )
|
|
{
|
|
brep.FlipFace(brep.m_F[fi]);
|
|
}
|
|
}
|
|
}
|
|
|
|
return rc;
|
|
}
|
|
|
|
|
|
int ON_BrepExtrudeLoop(
|
|
ON_Brep& brep,
|
|
int loop_index,
|
|
const ON_Curve& path_curve,
|
|
bool bCap
|
|
)
|
|
{
|
|
ON_SimpleArray<int> side_face_index; // index of new face above brep.m_L[loop_index].m_ti[lti]
|
|
ON_3dVector path_vector;
|
|
|
|
brep.DestroyMesh(ON::any_mesh);
|
|
brep.DestroyRegionTopology();
|
|
|
|
const int face_count0 = brep.m_F.Count();
|
|
|
|
if ( loop_index < 0 || loop_index >= brep.m_L.Count() )
|
|
return false;
|
|
|
|
if ( !ON_BrepExtrudeHelper_CheckPathCurve(path_curve,path_vector) )
|
|
return false;
|
|
|
|
// can only cap closed loops ( for now, just test for inner and outer loops).
|
|
if ( brep.m_L[loop_index].m_type != ON_BrepLoop::outer && brep.m_L[loop_index].m_type != ON_BrepLoop::inner )
|
|
bCap = false;
|
|
|
|
// make sides
|
|
if ( !ON_BrepExtrudeHelper_MakeSides( brep, loop_index, path_curve, bCap, side_face_index ) )
|
|
return false;
|
|
|
|
// make cap
|
|
if ( bCap )
|
|
bCap = ON_BrepExtrudeHelper_MakeCap( brep, loop_index, path_vector, side_face_index.Array() );
|
|
|
|
const ON_BrepLoop& loop = brep.m_L[loop_index];
|
|
if ( loop.m_fi >= 0 && loop.m_fi < brep.m_F.Count() && brep.m_F[loop.m_fi].m_bRev )
|
|
{
|
|
for ( int fi = face_count0; fi < brep.m_F.Count(); fi++ )
|
|
{
|
|
brep.FlipFace( brep.m_F[fi] );
|
|
}
|
|
}
|
|
|
|
return (bCap?2:1);
|
|
}
|
|
|
|
|
|
|
|
int ON_BrepExtrudeEdge(
|
|
ON_Brep& brep,
|
|
int edge_index,
|
|
const ON_Curve& path_curve
|
|
)
|
|
{
|
|
ON_3dVector path_vector;
|
|
|
|
brep.DestroyMesh(ON::any_mesh);
|
|
brep.DestroyRegionTopology();
|
|
|
|
if ( edge_index < 0 && edge_index >= brep.m_E.Count() )
|
|
return false;
|
|
|
|
if ( !ON_BrepExtrudeHelper_CheckPathCurve(path_curve,path_vector) )
|
|
return false;
|
|
|
|
|
|
// make sides
|
|
bool bRev = false;
|
|
ON_SumSurface* sum_srf = ON_BrepExtrudeHelper_MakeSumSrf(
|
|
path_curve, brep.m_E[edge_index], bRev );
|
|
|
|
if ( !sum_srf )
|
|
return false;
|
|
|
|
int vid[4], eid[4];
|
|
bool bRev3d[4];
|
|
|
|
vid[0] = brep.m_E[edge_index].m_vi[bRev?0:1];
|
|
vid[1] = brep.m_E[edge_index].m_vi[bRev?1:0];
|
|
vid[2] = -1;
|
|
vid[3] = -1;
|
|
|
|
eid[0] = edge_index; // "south side edge"
|
|
eid[1] = -1;
|
|
eid[2] = -1;
|
|
eid[3] = -1;
|
|
|
|
bRev3d[0] = bRev ? false : true;
|
|
bRev3d[1] = false;
|
|
bRev3d[2] = false;
|
|
bRev3d[3] = false;
|
|
|
|
return brep.NewFace( sum_srf, vid, eid, bRev3d ) ? true : false;
|
|
}
|
|
|
|
|
|
bool ON_BrepExtrude(
|
|
ON_Brep& brep,
|
|
const ON_Curve& path_curve,
|
|
bool bCap
|
|
)
|
|
{
|
|
ON_Workspace ws;
|
|
const int vcount0 = brep.m_V.Count();
|
|
const int tcount0 = brep.m_T.Count();
|
|
const int lcount0 = brep.m_L.Count();
|
|
const int ecount0 = brep.m_E.Count();
|
|
const int fcount0 = brep.m_F.Count();
|
|
|
|
brep.DestroyMesh(ON::any_mesh);
|
|
brep.DestroyRegionTopology();
|
|
|
|
const ON_3dPoint PathStart = path_curve.PointAtStart();
|
|
ON_3dPoint P = path_curve.PointAtEnd();
|
|
if ( !PathStart.IsValid() || !P.IsValid() )
|
|
return false;
|
|
const ON_3dVector height = P - PathStart;
|
|
if ( !height.IsValid() || height.Length() <= ON_ZERO_TOLERANCE )
|
|
return false;
|
|
|
|
ON_Xform tr(ON_Xform::TranslationTransformation(height));
|
|
|
|
// count number of new sides
|
|
int side_count = 0;
|
|
int i, vi, ei, fi;
|
|
bool* bSideEdge = (bool*)ws.GetIntMemory(ecount0*sizeof(bSideEdge[0]));
|
|
for ( ei = 0; ei < ecount0; ei++ )
|
|
{
|
|
const ON_BrepEdge& e = brep.m_E[ei];
|
|
if ( 1 == e.m_ti.Count() )
|
|
{
|
|
side_count++;
|
|
bSideEdge[ei] = true;
|
|
}
|
|
else
|
|
{
|
|
bSideEdge[ei] = false;
|
|
}
|
|
}
|
|
|
|
brep.m_V.Reserve( 2*vcount0 );
|
|
i = 4*side_count + (bCap?tcount0:0);
|
|
brep.m_T.Reserve( tcount0 + i );
|
|
brep.m_C2.Reserve( brep.m_C2.Count() + i );
|
|
brep.m_L.Reserve( lcount0 + side_count + (bCap?lcount0:0) );
|
|
i = side_count + (bCap?ecount0:side_count);
|
|
if (side_count == 1)//NewFace(srf,vid,eid,bRev3d), down below, always reserves 4 edges.
|
|
i++;
|
|
brep.m_E.Reserve( ecount0 + i );
|
|
brep.m_C3.Reserve( brep.m_C3.Count() + i );
|
|
i = side_count + (bCap?fcount0:0);
|
|
brep.m_F.Reserve( fcount0 + i );
|
|
brep.m_S.Reserve( brep.m_S.Count() + i );
|
|
|
|
bool bOK = true;
|
|
|
|
// build top vertices
|
|
int* topvimap = ws.GetIntMemory(vcount0);
|
|
memset(topvimap,0,vcount0*sizeof(topvimap[0]));
|
|
if ( bCap )
|
|
{
|
|
for ( vi = 0; vi < vcount0; vi++ )
|
|
{
|
|
const ON_BrepVertex& bottomv = brep.m_V[vi];
|
|
ON_BrepVertex& topv = brep.NewVertex(bottomv.point+height,bottomv.m_tolerance);
|
|
topvimap[vi] = topv.m_vertex_index;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for ( ei = 0; ei < ecount0; ei++ )
|
|
{
|
|
if ( bSideEdge[ei] )
|
|
{
|
|
const ON_BrepEdge& bottome = brep.m_E[ei];
|
|
int bottomvi0 = bottome.m_vi[0];
|
|
if ( bottomvi0 < 0 || bottomvi0 >= vcount0 )
|
|
{
|
|
bOK = false;
|
|
break;
|
|
}
|
|
int bottomvi1 = bottome.m_vi[1];
|
|
if ( bottomvi1 < 0 || bottomvi1 >= vcount0 )
|
|
{
|
|
bOK = false;
|
|
break;
|
|
}
|
|
if ( !topvimap[bottomvi0] )
|
|
{
|
|
const ON_BrepVertex& bottomv = brep.m_V[bottomvi0];
|
|
ON_BrepVertex& topv = brep.NewVertex(bottomv.point+height,bottomv.m_tolerance);
|
|
topvimap[bottomvi0] = topv.m_vertex_index;
|
|
}
|
|
if ( !topvimap[bottomvi1] )
|
|
{
|
|
const ON_BrepVertex& bottomv = brep.m_V[bottomvi1];
|
|
ON_BrepVertex& topv = brep.NewVertex(bottomv.point+height,bottomv.m_tolerance);
|
|
topvimap[bottomvi1] = topv.m_vertex_index;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// build top edges
|
|
int* topeimap = ws.GetIntMemory(ecount0);
|
|
memset(topeimap,0,ecount0*sizeof(topeimap[0]));
|
|
if ( bOK ) for ( ei = 0; ei < ecount0; ei++ )
|
|
{
|
|
if ( bCap || bSideEdge[ei] )
|
|
{
|
|
const ON_BrepEdge& bottome = brep.m_E[ei];
|
|
ON_BrepVertex& topv0 = brep.m_V[topvimap[bottome.m_vi[0]]];
|
|
ON_BrepVertex& topv1 = brep.m_V[topvimap[bottome.m_vi[1]]];
|
|
ON_Curve* c3 = bottome.DuplicateCurve();
|
|
if ( !c3 )
|
|
{
|
|
bOK = false;
|
|
break;
|
|
}
|
|
c3->Transform(tr);
|
|
int c3i = brep.AddEdgeCurve(c3);
|
|
ON_BrepEdge& tope = brep.NewEdge(topv0,topv1,c3i,0,bottome.m_tolerance);
|
|
topeimap[ei] = tope.m_edge_index;
|
|
}
|
|
}
|
|
|
|
// build side edges
|
|
int* sideveimap = ws.GetIntMemory(vcount0);
|
|
memset(sideveimap,0,vcount0*sizeof(sideveimap[0]));
|
|
if ( bOK ) for ( vi = 0; vi < vcount0; vi++ )
|
|
{
|
|
ON_BrepVertex& bottomv = brep.m_V[vi];
|
|
for ( int vei = 0; vei < bottomv.m_ei.Count(); vei++ )
|
|
{
|
|
if ( bSideEdge[bottomv.m_ei[vei]] && topvimap[vi] )
|
|
{
|
|
ON_BrepVertex& topv = brep.m_V[topvimap[vi]];
|
|
ON_Curve* c3 = path_curve.DuplicateCurve();
|
|
if ( !c3 )
|
|
{
|
|
bOK = false;
|
|
}
|
|
else
|
|
{
|
|
ON_3dVector D = bottomv.point - PathStart;
|
|
c3->Translate(D);
|
|
int c3i = brep.AddEdgeCurve(c3);
|
|
const ON_BrepEdge& e = brep.NewEdge(bottomv,topv,c3i,0,0.0);
|
|
sideveimap[vi] = e.m_edge_index;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( bOK && bCap )
|
|
{
|
|
// build top faces
|
|
for (fi = 0; fi < fcount0; fi++ )
|
|
{
|
|
const ON_BrepFace& bottomf = brep.m_F[fi];
|
|
ON_Surface* srf = bottomf.DuplicateSurface();
|
|
if ( !srf )
|
|
{
|
|
bOK = false;
|
|
break;
|
|
}
|
|
srf->Transform(tr);
|
|
int si = brep.AddSurface(srf);
|
|
ON_BrepFace& topf = brep.NewFace(si);
|
|
topf.m_bRev = !bottomf.m_bRev;
|
|
const int loop_count = bottomf.m_li.Count();
|
|
topf.m_li.Reserve(loop_count);
|
|
for ( int fli = 0; fli < loop_count; fli++ )
|
|
{
|
|
const ON_BrepLoop& bottoml = brep.m_L[bottomf.m_li[fli]];
|
|
ON_BrepLoop& topl = brep.NewLoop(bottoml.m_type,topf);
|
|
const int loop_trim_count = bottoml.m_ti.Count();
|
|
topl.m_ti.Reserve(loop_trim_count);
|
|
for ( int lti = 0; lti < loop_trim_count; lti++ )
|
|
{
|
|
const ON_BrepTrim& bottomt = brep.m_T[bottoml.m_ti[lti]];
|
|
ON_NurbsCurve* c2 = ON_NurbsCurve::New();
|
|
if ( !bottomt.GetNurbForm(*c2) )
|
|
{
|
|
delete c2;
|
|
bOK = false;
|
|
break;
|
|
}
|
|
int c2i = brep.AddTrimCurve(c2);
|
|
ON_BrepTrim* topt = 0;
|
|
if ( bottomt.m_ei >= 0 )
|
|
{
|
|
ON_BrepEdge& tope = brep.m_E[topeimap[bottomt.m_ei]];
|
|
topt = &brep.NewTrim(tope,bottomt.m_bRev3d,topl,c2i);
|
|
}
|
|
else
|
|
{
|
|
// singular trim
|
|
ON_BrepVertex& topv = brep.m_V[topvimap[bottomt.m_vi[0]]];
|
|
topt = &brep.NewSingularTrim(topv,topl,bottomt.m_iso,c2i);
|
|
}
|
|
topt->m_tolerance[0] = bottomt.m_tolerance[0];
|
|
topt->m_tolerance[1] = bottomt.m_tolerance[1];
|
|
topt->m_pbox = bottomt.m_pbox;
|
|
topt->m_type = bottomt.m_type;
|
|
topt->m_iso = bottomt.m_iso;
|
|
}
|
|
topl.m_pbox = bottoml.m_pbox;
|
|
}
|
|
}
|
|
}
|
|
|
|
// build sides
|
|
bool bRev3d[4] = {false,false,true,true};
|
|
int vid[4], eid[4];
|
|
if( bOK ) for ( ei = 0; ei < ecount0; ei++ )
|
|
{
|
|
if ( bSideEdge[ei] && topeimap[ei] )
|
|
{
|
|
ON_BrepEdge& bottome = brep.m_E[ei];
|
|
ON_BrepEdge& tope = brep.m_E[topeimap[ei]];
|
|
vid[0] = bottome.m_vi[0];
|
|
vid[1] = bottome.m_vi[1];
|
|
vid[2] = topvimap[vid[1]];
|
|
vid[3] = topvimap[vid[0]];
|
|
if ( sideveimap[vid[0]] && sideveimap[vid[1]] )
|
|
{
|
|
ON_BrepEdge& leftedge = brep.m_E[sideveimap[vid[0]]];
|
|
ON_BrepEdge& rightedge = brep.m_E[sideveimap[vid[1]]];
|
|
ON_Curve* cx = bottome.DuplicateCurve();
|
|
if ( !cx )
|
|
{
|
|
bOK = false;
|
|
break;
|
|
}
|
|
ON_Curve* cy = leftedge.DuplicateCurve();
|
|
if ( !cy )
|
|
{
|
|
delete cx;
|
|
bOK = false;
|
|
break;
|
|
}
|
|
ON_SumSurface* srf = new ON_SumSurface();
|
|
srf->m_curve[0] = cx;
|
|
srf->m_curve[1] = cy;
|
|
srf->m_basepoint = srf->m_curve[1]->PointAtStart();
|
|
srf->m_basepoint.x = -srf->m_basepoint.x;
|
|
srf->m_basepoint.y = -srf->m_basepoint.y;
|
|
srf->m_basepoint.z = -srf->m_basepoint.z;
|
|
eid[0] = bottome.m_edge_index;
|
|
eid[1] = rightedge.m_edge_index;
|
|
eid[2] = tope.m_edge_index;
|
|
eid[3] = leftedge.m_edge_index;
|
|
ON_BrepFace* face = brep.NewFace(srf,vid,eid,bRev3d);
|
|
if ( !face )
|
|
{
|
|
bOK = false;
|
|
break;
|
|
}
|
|
else if ( bottome.m_ti.Count() == 2 )
|
|
{
|
|
const ON_BrepTrim& trim0 = brep.m_T[bottome.m_ti[0]];
|
|
const ON_BrepTrim& trim1 = brep.m_T[bottome.m_ti[1]];
|
|
const ON_BrepLoop& loop0 = brep.m_L[trim0.m_li];
|
|
const ON_BrepLoop& loop1 = brep.m_L[trim1.m_li];
|
|
bool bBottomFaceRev = brep.m_F[(loop0.m_fi != face->m_face_index) ? loop0.m_fi : loop1.m_fi].m_bRev;
|
|
bool bSideFaceRev = ( trim0.m_bRev3d != trim1.m_bRev3d )
|
|
? bBottomFaceRev
|
|
: !bBottomFaceRev;
|
|
face->m_bRev = bSideFaceRev;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !bOK )
|
|
{
|
|
for ( vi = brep.m_V.Count()-1; vi >= vcount0; vi-- )
|
|
{
|
|
brep.DeleteVertex(brep.m_V[vi]);
|
|
}
|
|
}
|
|
|
|
return bOK;
|
|
}
|
|
|
|
|
|
|
|
int ON_BrepExtrudeVertex(
|
|
ON_Brep& brep,
|
|
int vertex_index,
|
|
const ON_Curve& path_curve
|
|
)
|
|
{
|
|
ON_3dVector path_vector;
|
|
if ( vertex_index < 0 && vertex_index >= brep.m_V.Count() )
|
|
return false;
|
|
if ( !ON_BrepExtrudeHelper_CheckPathCurve(path_curve,path_vector) )
|
|
return false;
|
|
ON_Curve* c3 = path_curve.Duplicate();
|
|
brep.m_V.Reserve( brep.m_V.Count() + 1 );
|
|
ON_BrepVertex& v0 = brep.m_V[vertex_index];
|
|
ON_BrepVertex& v1 = brep.NewVertex( v0.point + path_vector, 0.0 );
|
|
c3->Translate( v0.point - c3->PointAtStart() );
|
|
int c3i = brep.AddEdgeCurve( c3 );
|
|
ON_BrepEdge& edge = brep.NewEdge( v0, v1, c3i );
|
|
edge.m_tolerance = 0.0;
|
|
return true;
|
|
}
|
|
|
|
|
|
int ON_BrepConeFace(
|
|
ON_Brep& brep,
|
|
int face_index,
|
|
ON_3dPoint apex_point
|
|
)
|
|
{
|
|
int rc = 0; // returns 1 for success with no cap, 2 for success with a cap
|
|
|
|
if ( face_index < 0 || face_index >= brep.m_F.Count() )
|
|
return false;
|
|
|
|
const int face_loop_count = brep.m_F[face_index].m_li.Count();
|
|
if ( face_loop_count < 1 )
|
|
return false;
|
|
|
|
if ( brep.m_F[face_index].m_li.Count() == 1 )
|
|
{
|
|
rc = ON_BrepConeLoop( brep, brep.m_F[face_index].m_li[0], apex_point );
|
|
}
|
|
else
|
|
{
|
|
int li, fli;
|
|
|
|
//const int trim_count0 = brep.m_T.Count();
|
|
const int loop_count0 = brep.m_L.Count();
|
|
//const int face_count0 = brep.m_F.Count();
|
|
|
|
// count number of new objects so we can grow arrays
|
|
// efficiently and use refs to dynamic array elements.
|
|
int new_side_trim_count = 0;
|
|
for ( fli = 0; fli < face_loop_count; fli++ )
|
|
{
|
|
li = brep.m_F[face_index].m_li[fli];
|
|
if ( li < 0 || li >= loop_count0 )
|
|
return false;
|
|
if ( !ON_BrepExtrudeHelper_CheckLoop( brep, li ) )
|
|
continue;
|
|
new_side_trim_count += brep.m_L[li].m_ti.Count();
|
|
}
|
|
if ( new_side_trim_count == 0 )
|
|
return false;
|
|
ON_BrepExtrudeHelper_ReserveSpace( brep, new_side_trim_count, 0 );
|
|
|
|
const ON_BrepFace& face = brep.m_F[face_index];
|
|
|
|
//ON_BrepVertex& apex_vertex =
|
|
brep.NewVertex( apex_point, 0.0 );
|
|
|
|
rc = true;
|
|
for ( fli = 0; fli < face_loop_count && rc; fli++ )
|
|
{
|
|
li = face.m_li[fli];
|
|
if ( !ON_BrepExtrudeHelper_CheckLoop( brep, li ) )
|
|
continue;
|
|
|
|
rc = ON_BrepConeLoop( brep, li, apex_point );
|
|
}
|
|
}
|
|
|
|
return rc;
|
|
}
|
|
|
|
|
|
bool ON_BrepConeLoop(
|
|
ON_Brep& brep,
|
|
int loop_index,
|
|
ON_3dPoint apex_point
|
|
)
|
|
{
|
|
if ( loop_index < 0 && loop_index >= brep.m_L.Count() )
|
|
return false;
|
|
|
|
int lti, ti, i, vid[4], eid[4];
|
|
bool bRev3d[4];
|
|
|
|
// indices of new faces appended to the side_face_index[] array
|
|
// (1 face index for each trim, -1 is used for singular trims)
|
|
|
|
// count number of new objects so we can grow arrays
|
|
// efficiently and use refs to dynamic array elements.
|
|
const int loop_trim_count = brep.m_L[loop_index].m_ti.Count();
|
|
if ( loop_trim_count == 0 )
|
|
return false;
|
|
|
|
// save input trim and edge counts for use below
|
|
const int trim_count0 = brep.m_T.Count();
|
|
const int edge_count0 = brep.m_E.Count();
|
|
|
|
ON_BrepExtrudeHelper_ReserveSpace( brep, loop_trim_count, 0 );
|
|
|
|
int prev_face_index = -1;
|
|
int first_face_east_trim_index = -1;
|
|
|
|
ON_BrepVertex& apex_vertex = brep.NewVertex( apex_point, 0.0 );
|
|
|
|
for ( lti = 0; lti < loop_trim_count; lti++ )
|
|
{
|
|
ON_NurbsSurface* cone_srf = 0;
|
|
ti = brep.m_L[loop_index].m_ti[lti];
|
|
if ( ti < 0 || ti >= trim_count0 )
|
|
continue;
|
|
|
|
for ( i = 0; i < 4; i++ )
|
|
{
|
|
vid[i] = -1;
|
|
eid[i] = -1;
|
|
}
|
|
bRev3d[0] = false;
|
|
bRev3d[1] = false;
|
|
bRev3d[2] = false;
|
|
bRev3d[3] = false;
|
|
|
|
// get side surface for new face
|
|
// get side surface for new face
|
|
{
|
|
ON_BrepTrim& trim = brep.m_T[ti];
|
|
if ( trim.m_ei >= 0 && trim.m_ei < edge_count0 )
|
|
{
|
|
const ON_BrepEdge& base_edge = brep.m_E[trim.m_ei];
|
|
|
|
// connect new face to existing topology on trim
|
|
vid[0] = trim.m_vi[1];
|
|
vid[1] = trim.m_vi[0];
|
|
eid[0] = base_edge.m_edge_index;
|
|
bRev3d[0] = (trim.m_bRev3d?false:true);
|
|
cone_srf = ON_BrepExtrudeHelper_MakeConeSrf( apex_point, base_edge, bRev3d[0] );
|
|
}
|
|
}
|
|
if ( !cone_srf )
|
|
continue;
|
|
vid[2] = apex_vertex.m_vertex_index;
|
|
vid[3] = apex_vertex.m_vertex_index;
|
|
|
|
if ( prev_face_index >= 0 )
|
|
{
|
|
const ON_BrepTrim& prev_west_trim = brep.m_T[ brep.m_L[ brep.m_F[prev_face_index].m_li[0]].m_ti[3] ];
|
|
vid[2] = prev_west_trim.m_vi[0];
|
|
eid[1] = prev_west_trim.m_ei;
|
|
bRev3d[1] = (prev_west_trim.m_bRev3d?false:true);
|
|
}
|
|
if ( first_face_east_trim_index >= 0 && brep.m_T[first_face_east_trim_index].m_vi[0] == vid[0] )
|
|
{
|
|
const ON_BrepTrim& first_face_east_trim = brep.m_T[first_face_east_trim_index];
|
|
vid[3] = first_face_east_trim.m_vi[1];
|
|
eid[3] = first_face_east_trim.m_ei;
|
|
bRev3d[3] = (first_face_east_trim.m_bRev3d?false:true);
|
|
}
|
|
const ON_BrepFace* side_face = brep.NewFace(cone_srf,vid,eid,bRev3d);
|
|
if ( side_face )
|
|
{
|
|
prev_face_index = side_face->m_face_index;
|
|
if ( first_face_east_trim_index < 0 )
|
|
first_face_east_trim_index = brep.m_L[ side_face->m_li[0] ].m_ti[1];
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
int ON_BrepConeEdge(
|
|
ON_Brep& brep,
|
|
int edge_index,
|
|
ON_3dPoint apex_point
|
|
)
|
|
{
|
|
//ON_3dVector path_vector;
|
|
|
|
if ( edge_index < 0 && edge_index >= brep.m_E.Count() )
|
|
return false;
|
|
|
|
// make sides
|
|
ON_NurbsSurface* cone_srf = ON_BrepExtrudeHelper_MakeConeSrf(
|
|
apex_point, brep.m_E[edge_index], false );
|
|
|
|
if ( !cone_srf )
|
|
return false;
|
|
|
|
int vid[4], eid[4];
|
|
bool bRev3d[4];
|
|
|
|
vid[0] = brep.m_E[edge_index].m_vi[0];
|
|
vid[1] = brep.m_E[edge_index].m_vi[1];
|
|
vid[2] = -1;
|
|
vid[3] = -1;
|
|
|
|
eid[0] = edge_index;
|
|
eid[1] = -1;
|
|
eid[2] = -1;
|
|
eid[3] = -1;
|
|
|
|
bRev3d[0] = false;
|
|
bRev3d[1] = false;
|
|
bRev3d[2] = false;
|
|
bRev3d[3] = false;
|
|
|
|
return brep.NewFace( cone_srf, vid, eid, bRev3d ) ? true : false;
|
|
}
|
|
|