181 lines
5.7 KiB
JavaScript
181 lines
5.7 KiB
JavaScript
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtDeclarative module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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var levelPlugin = null
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// ---------------------------------------------------------------------------
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// hideMissiles
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function hideMissiles() {
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missile_1.stop()
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missile_1.opacity = 0;
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missile_2.stop()
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missile_2.opacity = 0;
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missile_3.stop()
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missile_3.opacity = 0;
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missile_4.stop()
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missile_4.opacity = 0;
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missile_5.stop()
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missile_5.opacity = 0;
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enemy_missile_1.opacity = 0;
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enemy_missile_2.opacity = 0;
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}
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// ---------------------------------------------------------------------------
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// GameOver
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function gameOver() {
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// Stop GameEngine timers
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GameEngine.enableEngineTimer(false)
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// Delete loaded plugin level
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deleteLevel()
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// Hiding
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myShip.opacity = 0
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btnPause.opacity = 0
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}
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// ---------------------------------------------------------------------------
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// Pause game
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function pauseGame(doPause) {
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missile_1.pause(doPause)
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missile_2.pause(doPause)
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missile_3.pause(doPause)
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missile_4.pause(doPause)
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missile_5.pause(doPause)
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enemy_missile_1.pause(doPause)
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enemy_missile_2.pause(doPause)
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if (doPause) {
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btnPause.opacity = 0
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} else {
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btnPause.opacity = 1
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}
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GameEngine.pauseLevel(doPause)
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}
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// ---------------------------------------------------------------------------
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// Fire your missile
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function fireMissile(aXpox, aFromYpos, aToYpos) {
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if (missile_1.opacity<1) {
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missile_1.fire(aXpox,aFromYpos,aToYpos)
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}
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else if (missile_2.opacity<1) {
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missile_2.fire(aXpox,aFromYpos,aToYpos)
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}
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else if (missile_3.opacity<1) {
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missile_3.fire(aXpox,aFromYpos,aToYpos)
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}
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else if (missile_4.opacity<1) {
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missile_4.fire(aXpox,aFromYpos,aToYpos)
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}
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else if (missile_5.opacity<1) {
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missile_5.fire(aXpox,aFromYpos,aToYpos)
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}
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}
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// ---------------------------------------------------------------------------
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// Fire enemy missile
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function fireEnemyMissile(aXpox, aFromYpos, aToYpos) {
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if (enemy_missile_1.opacity==0) {
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enemy_missile_1.enemyFire(aXpox,aFromYpos,aToYpos)
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}
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else if (enemy_missile_2.opacity==0) {
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enemy_missile_2.enemyFire(aXpox,aFromYpos,aToYpos)
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}
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}
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// ---------------------------------------------------------------------------
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// Create level QML component
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function createLevel() {
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console.log("Creating level "+LevelPlugin.qmlRootPath()+"Level.qml")
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var levelComponent = Qt.createComponent("file:/"+LevelPlugin.qmlRootPath()+"Level.qml");
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if (levelComponent.status == Component.Ready) {
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if (levelPlugin) {
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deleteLevel()
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}
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levelPlugin = levelComponent.createObject(levelId);
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if (levelPlugin != null) {
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console.log("Level created")
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} else {
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console.log("Can not create level")
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messageBox.showErrorMessage("ERROR: Can not create level!",6000)
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return 1
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}
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} else {
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console.log("Can not find level, error:"+levelComponent.errorString())
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messageBox.showErrorMessage("ERROR: Can not find level!",6000)
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return 1
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}
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missile_1.createGraphicsForLevel()
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missile_1.setToDefaultPos()
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missile_2.createGraphicsForLevel()
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missile_2.setToDefaultPos()
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missile_3.createGraphicsForLevel()
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missile_3.setToDefaultPos()
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missile_4.createGraphicsForLevel()
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missile_4.setToDefaultPos()
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missile_5.createGraphicsForLevel()
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missile_5.setToDefaultPos()
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enemy_missile_1.createGraphicsForLevel()
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enemy_missile_2.createGraphicsForLevel()
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myShip.createGraphicsForLevel()
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return 0
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}
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// ---------------------------------------------------------------------------
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// Delete level
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function deleteLevel() {
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if (levelPlugin) {
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GameEngine.clearQmlObjects()
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levelPlugin.destroy()
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}
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levelPlugin = null;
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}
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