148 lines
4.9 KiB
QML
148 lines
4.9 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtDeclarative module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 1.0
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Rectangle {
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id: message
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border.color: "black"
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border.width: 1
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radius: 8
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smooth: true
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opacity: 0 // transparent = 0 by default
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color: "black"
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property string txt
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property int animSpeed
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function showMessage(text,speed) {
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message.border.color = "black"
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message.y = 50
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message.width = gameArea.width / 5 * 4
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message.height = gameArea.height / 8 * 1
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txt = text
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animSpeed = speed
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message.opacity = 1
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messageText.font.pixelSize = parent.width / 14
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messageAnim.restart()
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}
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function showErrorMessage(text,speed) {
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message.border.color = "red"
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message.y = 50
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message.width = gameArea.width / 5 * 4
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message.height = gameArea.height / 8 * 1
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txt = text
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animSpeed = speed
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message.opacity = 1
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messageText.font.pixelSize = parent.width / 14
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messageAnim.restart()
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}
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function showInfoMessage() {
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message.border.color = "white"
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txt = "<a href=\"https://projects.forum.nokia.com/quickhit\">QuickHit</a>" +
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"<p>" +
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"Forum Nokia <br>" +
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"Qt Quick Game Example <br>" +
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"</p>" +
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"<p>" +
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"Sounds were loaded from freesound.org under Creative Commons Sampling Plus 1.0 license.<br>" +
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"</p>" +
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"<p>" +
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"Sounds were created by these nicknames:<br>" +
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"HardPCM<br>" +
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"Matt_G<br>" +
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"klankbeeld<br>" +
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"steveygos93<br>" +
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"joe93barlow<br>" +
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"ljudman<br>" +
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"Jovica<br>" +
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"patchen<br>" +
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"nthompson<br>" +
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"</p>"
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animSpeed = 9000
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message.opacity = 1
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message.y = 10
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message.height = gameArea.height - message.y - 10
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message.width = gameArea.width - 20
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messageText.font.pixelSize = parent.width / 16
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messageAnim.restart()
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}
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//gradient: Gradient {
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// GradientStop { position: 0.0; color: "white" }
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// GradientStop { position: 1.0; color: "black" }
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//}
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SequentialAnimation {
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id: messageAnim
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PropertyAnimation {
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target: message; properties: "x";
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from: message.width*-1; to: gameArea.width; duration: animSpeed; easing.type: Easing.OutInExpo}
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PropertyAction { target: message; properties: "opacity"; value: 0 }
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}
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MouseArea {
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anchors.fill: parent
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onClicked: {
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messageAnim.stop()
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message.opacity = 0
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}
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}
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Text {
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id: messageText
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anchors.fill: parent
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anchors.margins: 10
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text: txt
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wrapMode: Text.WordWrap
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color: "white"
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font.family: "Calibri"
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font.pixelSize: parent.width / 14
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font.bold: true
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onLinkActivated: {
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GameEngine.openLink(link)
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}
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}
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}
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